Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, random shit, etc. please contact me through PM.
send shivers down your spine
As a person who lives in Bangladesh I jumped when I saw the title. An actual racing game taking place in Bangladesh. Will the map be an actual representation of Bangladesh? Because if it does it's gonna be amazing.
Although I'm not so sure of the story. For me a good story is more important than the racing, so I really hope you can make this a good game. So I prefer to take some time on the story, make it a serious and good story kinda like the ones in GTA and The Crew.
And I also prefer to work on the picture on the description because it kinda looks like a rip-off of The Crew. So I prefer to use a more original picture.
But nonetheless, the game looks amazing and I wish you the best on the game! :D
EVERYTHING HAS TO LOOK STUPID TO YOU.
Looking great! Can't wait to see what you guys pull up next.
Merry Christmas and Happy New Year to you too! Have fun in Philippines. :D
Nice! The hair could use some work though.
You can if you want, since that'll make your game feel more fresh and new. But who am I to say this. It's up to you.
I'm kind of confused. What are you trying to decide?
There's an "add article" button.
Looks like the main campaign is reaching it's end. :D
Can't wait for what's next to come. :D
Nice temple. The lighting needs some work though, otherwise it looks good. :)
It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)
I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D
The walls however don't look so good due to the texture being stretched out. But it looks good. :D
No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)
You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.
Nice. The smaller flashlight brings in the feeling of isolation.
I'd recommend you to try some alternatives that are more better like ProBuilder and Sweet Home 3D. I'm not sure about ProBuilder since I got it as a gift from a friend, but Sweet Home 3D is completely free, and is also more easier to use than ProBuilder. Although the mesh for SH3D is a bit wonky (all the walls are separate planes).
As long as you're good enough in modelling then you'll be able to fix the small bugs in SH3D. But ProBuilder is a good choice if you tell me.
The subway looks amazing! The textures are kinda eughed up, but hey - blame it on Unity's terrible material system. Try to fix them up a little, and the subway will look perfect.
It took me a few minutes of unintentional research to see that UFPS has got a huge update. It also has full body awareness! Do you intend to have a player model for the protagonist?
Great! A knife would be a great idea too. :)
Idk about you but I LOVED Cry of Fear. It uses elements from Silent Hill and Resident Evil and also has a small feeling of TLoU. Just like your game it has a really deep depressing campaign which you'll love. And the best part is that it's FREE ON STEAM! So you can get it anytime you want.
The logic behind Simon is hilarious. He just looks at a gun for 2 minutes and he knows everything about it. xD
If a 15 year old just finds a shotgun out of nowhere and decides to use it, then it would make sense.
Simon, a 19 year old in Cry of Fear can use any kind of weapon for god knows why.
And then there's also Ellie in TLoU, who is the same.
Loving the new handgun and HUD. :D
ugh the normal mapping is so sass
You really should add the hiding system, it's a great idea if you tell me. :)
Looks interesting, I'll have to keep my eye on this.
You sir have won the Internet.
The review you posted makes total sense, although I couldn't understand it properly since I suck balls at Math (suck BALLS, see what I did there? yeah me neither.)
This would be great for a transition from night time to day time. :D
It looks interesting a it looks like the player has escaped reality and now has headed for a nightmare mission. And I love nightmare missions of games.
O niec. It creates a lot of mysteriousness.
You had one job, Freddy.
Although this needs improvement, but hey, it's still seems good.
I'm just gonna say that try to keep the graphics level the same. HD skybox + 8-bit-ish tree + DOOM-like gun doesn't feel too good.
But still, good luck on this.
We are trying to fix it at the moment so that the Chromatic Aberration does not affect the HUD.
I was expecting a new picture right now. XD
Who would be mad enough to be swimming in blood? xD
This has to be one of the greatest 3D models you ever made, Walsh. :)
I love it. The stormy effects add so much atmosphere to the game.
You should try more atmospheric effects to make it more fun to play. :-)
We deeply apologize as we cannot add you to Hades Productions. It is because only developers (the people who worked on S:A) can join in.
But don't worry, you're still one of our favorite fans. :)
UGH. I WANTED TO SAY "day-bit" NOT "night-bit" IN THE FIRST SENTENCE.
I MIGHT HAVE CONFUSED YOU IN THE PROCESS.
Employer looks like he's desperately trying to stealth and dance at the same time.
I'd say the night-bit should be saved somewhere after Level 4. Level 4 is okay as night.
That actually should be a part in the game. It looks really beautiful. And with the crashed cars on daytime for sure it'll look like The Last of Us. Again.
Really cool. :D
Again it looks like The Last of Us with the apocalyptic environment and the runner-like enemies.
It could've been a secret in the game instead of showing it to everyone in a screenshot. That'd add more humor to it where players be like: "I gotta avoid the Slender-" *discovers the finger option* "...this is the best game ever."
I meant the finger ofc.
No problem. It looks like TLoU because of so many crashed cars, and with all the grass and plants growing. I have played enough TLoU to understand that's how the roads look like.
Idk, but his face doesn't feel like the Harry Mason we saw in SH1. :/
NICE! Reminds me of The Last of Us. :D
Looks like a Desmond 3D Model modified to look like Phillip.
That hand tho.
(forgot to log in)
Looks interesting. Tracking!
I'm gonna save this for when the full game releases. :P
Dear zeanomuttmk2, we apologize for the insanely hard difficulty for Slender: Anxiety. The game was meant to be easy and playable, but it was an incomplete DEMO due to a problem with Windows 7. We will release the full demo soon which will be better and hopefully easier.
That looks amazing! And genuinely creepy. :)
Love it. The character actually has some depth into it unlike most games do. Can't wait for this.
THIS IS FPS CREATOR?
OH MY GOD.
Can't wait to play this! :D
Oh my god finally.
I've been waiting for a new game from you. Slender's Woods (despite having some flaws) was really good, and I expected even more from you. Seeing this makes me a lot happy.
Oh my god i'm really excited for this. Can't wait to see the full result.
Good luck with the project. :)
Is the flashlight on or off? Because I can't see any Flashlight Cookie or a spotlight. :/
Do not forget Mr. Facehead.
Looks good, but the white house textures are too bright and low quality, try to improve them if you can. :D
Your review on Dear Esther made me laugh so hard. xD
And how is this connected to Slenderman's Shadow?
Mostly because it's very dark and quiet, yet full of lights, which Cry of Fear had in the city levels.
Make that the profile picture,
the internet goes nuts.
Thanks for the report here is what we think:
1) Well, you already gave the way to avoid the bug, but we'll see what we can do to fix it.
2) That's actually normal. If you try Daytime Mode of Slender: The Eight Pages then the same thing happens. And if the glitch happens on The Arrival then it's probably because of Unity and we're using Unity too. I'm not blaming Unity though, Unity does it to reduce lag.
Have a nice day.
Thanks for the support. Glad you like it :D
This looks amazing!
Happy Halloween to you too! :D
A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.
What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.
An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.
Looking great so far.
For some reason this game brings me nostalgia of some old unpopular 2005 games, WHICH IS SOMETHING I LOVE.
I really really like the idea of this and I can't wait to see what you guys do in the future.
Good luck! :D
UPDATE: well it's already released. YAS
Yo m8. We're finishing up the Demo for S:A soon. so yas.
OH DAMN THIS LOOKS GOOD. It reminds me of Silent Hill in so many ways. Make this happen. :D
Nice! I'm looking really forward to this because it actually looks like something I like.
DAMN YOU HAVE A LOT TO DEVELOP. MEANWHILE YOU CAN DEVELOP FASTER THAN I CAN WITH SUCH SHORT TIME.
A small but helpful advice from me would be, once you're done with all the levels, it would be a great idea to take more time "polishing the game". Y'know, adding some final touches, fixing some little things right there, trying to make the game more beautiful than it should be, so that you can be satisfied with what you made. :)
Also, try to use shadows in the game to avoid the lighting becoming a bit too ugly. And the best idea for the notes is to use the Self-Illumin shader on them and not the light so they are "visible", but not TOO visible. :)
The game looks great! But I think it can look even better. :)
So how far is this complete by the way? Just wanna know the progress so I can know when this'll be done. :)
Thanks for playing! We loved your video. :D
The "Collect the 8 pages" was just a small demo thingy, the full game will have more than just collecting stuff. :)
Sucks to see it was cancelled, hopefully you can make a better project soon. :)
Exactly. He looks exactly like Max Payne from Max Payne 2.
Well that's good to know. I guess I can agree on how the Slender clones are different from Ready Freddy. At least your game has some originality and that it's gonna do something different, because the only Slender clones that do something different are what I'd call the "good Slender clones". Because that's what the entire internet wants, a good game that does something different.
I am looking forward to your game and hope it turns out well.
Sure, I understand your purpose of how much you loved Five Nights at Freddys, and sure, this one has some potential. But please, I suggest not to make any clones. Look at Slender. Can you see how the fans abused it by spamming clones around IndieDB? Spamming clones for FNaF would take away the sweet goodness that the first game had. Same happened to Slender.
Although I'm just gonna excuse this. If I see anyone else making a FNaF clone I'm not gonna give it a chance.
Oh my god I'm laughing at this. Why?! xD
Good luck though, hopefully this'll turn out well. xD