Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, etc. please contact me through PM.
If you DID get approval from Ubisoft then that's just awesome! :D
I've been reading the reviews in Steam and everyone is complaining about the performance issues with the 10-20 frames per second thing. I just want to ask if it's fixed now, and if it is, then please let me know as I will do a video on this. :D
The Assassin's Creed is strong in this one. Excellent job!
Damn, this looks really good. I have to keep my eye on this.
We haven't seen Steve completely yet. I do suggest to add some personality to him. He can be smart, interesting, or even extremely stupid. Just make him a lovable character.
Haven't heard from this game, please tell me it's alive?
Can't wait. :D
Can't wait for this mod. :D
As a fan of the Silent Hill series, this looks promising.
I'm tracking this for the amazingness it offers.
Wow, just, wow.
Honestly, this looks really pretty and it has some sort of lighting that makes you want to play this.
Keep up the good work man, don't leave this mod behind.
This is going to be one of the few Custom Stories i'll be playing
Voted. Hope you win IOTY because this is an amazing game.
We don't mind if it's halted. I can understand your depression at the moment and how you can't take it. I have been facing a lot of depression recently and as you can see the depression isn't good in any way. I have been thinking for so long and I started hating people a lot. You don't have to rush yourself so you can take all your time.
Looks good, just needs some work on it. The weapon and enemy script is good though. Looks like this game is going to be good.
Are you sure you didn't adjust the sensitivity on the options menu? It's probably REALLY low making it impossible to turn around. Or maybe your mouse glitched when you were playing it. Or maybe it's an error caused by Windows.
But thanks for the support, glad you found it awesome.
(sorry for the late reply)
Nope. Not yet, of course.
EVERYTHING HAS TO LOOK STUPID TO YOU.
The moment I read the Storyline in the description a feeling of Max Payne 1/2 just shot me right in the face.
I can't anymore. This needs to be an actual game. GREAT JOB! *dies clapping*
This is too good for my eyes to handle. Such perfection is impossible to be explained in one image.
*eyes start melting*
BALL is on hold for now. Because i'm working on something else. huehuehue harhar
Looking great! Can't wait to see what you guys pull up next.
Merry Christmas and Happy New Year to you too! Have fun in Philippines. :D
Nice! The hair could use some work though.
You can if you want, since that'll make your game feel more fresh and new. But who am I to say this. It's up to you.
I'm kind of confused. What are you trying to decide?
There's an "add article" button.
Looking really good. :D
Looks like the main campaign is reaching it's end. :D
Can't wait for what's next to come. :D
I'll have to agree with that, but hey - it ain't that easy to model stuff. After all, his pistol looks a lot better than the one I made (don't ask).
The project needs more help and support. It needs more people supporting it's development. This project has potential, and I want it to be a good game.
Nice temple. The lighting needs some work though, otherwise it looks good. :)
One of the things I'm heavily interested in this game is the campaign/Story Mode. For me a good story mode comes in first, then the free-roam. And I really want to see whether this game will deliver a good storyline or not, after all that's one of the things keeping me excited for this game.
Takes me back to when you made the old trailer. Thanks for making this cool trailer. :D
Might explain why this game felt a bit too familiar to me.
Looks great! What engine are you making this on? :D
It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)
I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D
The walls however don't look so good due to the texture being stretched out. But it looks good. :D
No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)
You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.
Nice. The smaller flashlight brings in the feeling of isolation.
This looks amazing!
Happy Halloween to you too! :D