Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, random shit, etc. please contact me through PM.

Comment History  (30 - 60 of 280)
alldatcheese Jan 21 2015, 11:39am says:

Oh wow that looks amazing! Really love the atmosphere and how it looks! Awesome job! :D

+3 votes   media: New level 9 building.
alldatcheese Jan 16 2015, 11:38am replied:

No prob. I would recommend GlareFX since it's MEANT to be like BF4, like they used BF4 as an example.

+1 vote   media: Graphics Target : BF4
alldatcheese Jan 15 2015, 8:20am says:




+2 votes   media: Revolver Weapon
alldatcheese Jan 13 2015, 6:30am says:

The fact that Sir. Employer is using the word "demon" states that he had too much illuminati.

Illuminati confirmed.

[X-files theme intensifies]

+1 vote   media: Demon
alldatcheese Jan 12 2015, 2:15am replied:

"Sonic Ether Natural Bloom & Dirty Lens" or "GlareFX".

Sonic Ether:

I didn't use GlareFX yet, but I used the SE Natural Bloom & Dirty Lens. And it basically works where you need a very bright object for the flare to come up. I believe GlareFX works the same.

You can pick any one that you think floats your boat.

+2 votes   media: Graphics Target : BF4
alldatcheese Jan 6 2015, 11:27am says:

I don't think the flares will work that much. I know an asset that provides the exact BF4 lens flares you see in the game.

+2 votes   media: Graphics Target : BF4
alldatcheese Dec 27 2014, 4:02am replied:

send shivers down your spine

+2 votes   game: Five Nights At Froody's
alldatcheese Dec 24 2014, 8:48am says:

As a person who lives in Bangladesh I jumped when I saw the title. An actual racing game taking place in Bangladesh. Will the map be an actual representation of Bangladesh? Because if it does it's gonna be amazing.

Although I'm not so sure of the story. For me a good story is more important than the racing, so I really hope you can make this a good game. So I prefer to take some time on the story, make it a serious and good story kinda like the ones in GTA and The Crew.

And I also prefer to work on the picture on the description because it kinda looks like a rip-off of The Crew. So I prefer to use a more original picture.

But nonetheless, the game looks amazing and I wish you the best on the game! :D

+2 votes   game: THE REELS™ Welcome To Bangladesh
alldatcheese Dec 18 2014, 7:55am replied:


+1 vote   game: Extract 237
alldatcheese Dec 17 2014, 1:50am says:

Looking great! Can't wait to see what you guys pull up next.

+1 vote   article: December Update #1
alldatcheese Dec 15 2014, 6:03am says:

Merry Christmas and Happy New Year to you too! Have fun in Philippines. :D

+2 votes   article: Short break
alldatcheese Dec 14 2014, 4:13am says:

Nice! The hair could use some work though.

+1 vote   media: Dorian, the bad
alldatcheese Dec 14 2014, 4:12am replied:

You can if you want, since that'll make your game feel more fresh and new. But who am I to say this. It's up to you.

+1 vote   article: I am conflicted
alldatcheese Dec 11 2014, 5:43am says:

I'm kind of confused. What are you trying to decide?

+1 vote   article: I am conflicted
alldatcheese Dec 11 2014, 5:30am says:


There's an "add article" button.

+2 votes   article: Status update
alldatcheese Dec 2 2014, 11:04am says:

Looks like the main campaign is reaching it's end. :D

Can't wait for what's next to come. :D

+2 votes   media: Level 9 (The Light)
alldatcheese Nov 22 2014, 9:46am says:

Nice temple. The lighting needs some work though, otherwise it looks good. :)

+2 votes   media: Level 7 (Old Temple - Make over)
alldatcheese Nov 10 2014, 11:20am replied:

It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)

+2 votes   media: Elation
alldatcheese Nov 8 2014, 4:51am replied:

I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D

The walls however don't look so good due to the texture being stretched out. But it looks good. :D

+3 votes   media: Level 7 Old tunnel (Maintenance area)
alldatcheese Nov 6 2014, 10:44am replied:

No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)

+2 votes   media: Dual Hammers (Working Progress)
alldatcheese Nov 5 2014, 8:10am says:

You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.

+2 votes   media: Dual Hammers (Working Progress)
alldatcheese Nov 3 2014, 8:12am says:

Nice. The smaller flashlight brings in the feeling of isolation.

+2 votes   media: I made the flash light smaller.
alldatcheese Oct 29 2014, 6:08am says:

Windows XP.

*internally screaming*

+1 vote   media: Its been a while.
alldatcheese Oct 25 2014, 1:49am replied:

I'd recommend you to try some alternatives that are more better like ProBuilder and Sweet Home 3D. I'm not sure about ProBuilder since I got it as a gift from a friend, but Sweet Home 3D is completely free, and is also more easier to use than ProBuilder. Although the mesh for SH3D is a bit wonky (all the walls are separate planes).

As long as you're good enough in modelling then you'll be able to fix the small bugs in SH3D. But ProBuilder is a good choice if you tell me.

+2 votes   media: The abandoned subway (There is 2 subway's)
alldatcheese Oct 23 2014, 6:35am says:

The subway looks amazing! The textures are kinda eughed up, but hey - blame it on Unity's terrible material system. Try to fix them up a little, and the subway will look perfect.

+2 votes   media: The abandoned subway (There is 2 subway's)
alldatcheese Oct 18 2014, 10:08am says:

It took me a few minutes of unintentional research to see that UFPS has got a huge update. It also has full body awareness! Do you intend to have a player model for the protagonist?

+2 votes   media: There is now a SHOTGUN!
alldatcheese Oct 17 2014, 11:54am replied:

Great! A knife would be a great idea too. :)

+2 votes   media: New hand gun model!
alldatcheese Oct 16 2014, 2:52pm replied:

Idk about you but I LOVED Cry of Fear. It uses elements from Silent Hill and Resident Evil and also has a small feeling of TLoU. Just like your game it has a really deep depressing campaign which you'll love. And the best part is that it's FREE ON STEAM! So you can get it anytime you want.

The logic behind Simon is hilarious. He just looks at a gun for 2 minutes and he knows everything about it. xD

+2 votes   media: New hand gun model!
alldatcheese Oct 16 2014, 2:52am replied:

If a 15 year old just finds a shotgun out of nowhere and decides to use it, then it would make sense.

Simon, a 19 year old in Cry of Fear can use any kind of weapon for god knows why.

And then there's also Ellie in TLoU, who is the same.

+3 votes   media: New hand gun model!
alldatcheese Oct 15 2014, 12:50pm says:

Loving the new handgun and HUD. :D

+2 votes   media: New hand gun model!
alldatcheese Oct 14 2014, 2:46am says:

ugh the normal mapping is so sass

+2 votes   media: Game over
alldatcheese Oct 9 2014, 8:44am says:

You really should add the hiding system, it's a great idea if you tell me. :)

+3 votes   media: I'm thinking of adding a hiding system (Not sure)
alldatcheese Oct 8 2014, 2:01pm says:

Looks interesting, I'll have to keep my eye on this.

+2 votes   game: On a Hill
alldatcheese Oct 7 2014, 8:14am replied:

You sir have won the Internet.

The review you posted makes total sense, although I couldn't understand it properly since I suck balls at Math (suck BALLS, see what I did there? yeah me neither.)

+1 vote   game: Ball.
alldatcheese Sep 23 2014, 10:45am says:

This would be great for a transition from night time to day time. :D

+1 vote   media: Level 6, what do you think?
alldatcheese Sep 21 2014, 1:23am says:

Looks fantastic!

+2 votes   media: Into the Night
alldatcheese Sep 20 2014, 4:51am replied:

It looks interesting a it looks like the player has escaped reality and now has headed for a nightmare mission. And I love nightmare missions of games.

+1 vote   media: Floating rocks (Level 6)
alldatcheese Sep 19 2014, 9:28am says:

O niec. It creates a lot of mysteriousness.

+2 votes   media: Floating rocks (Level 6)
alldatcheese Sep 19 2014, 9:02am says:

You had one job, Freddy.

+1 vote   media: DRAMATIC FREDDY
alldatcheese Sep 10 2014, 10:25am says:

Although this needs improvement, but hey, it's still seems good.

I'm just gonna say that try to keep the graphics level the same. HD skybox + 8-bit-ish tree + DOOM-like gun doesn't feel too good.

But still, good luck on this.

+2 votes   game: Terrorized
alldatcheese Sep 9 2014, 7:26am replied:

We are trying to fix it at the moment so that the Chromatic Aberration does not affect the HUD.

+1 vote   media: Desire
alldatcheese Sep 4 2014, 5:12am says:

I was expecting a new picture right now. XD

+2 votes   media: Samantha
alldatcheese Sep 1 2014, 11:18am says:

Who would be mad enough to be swimming in blood? xD

+2 votes   media: Sewer's
alldatcheese Aug 29 2014, 1:19am says:

This has to be one of the greatest 3D models you ever made, Walsh. :)

+2 votes   media: Seeing is no longer believing...
alldatcheese Aug 26 2014, 11:32am says:

I love it. The stormy effects add so much atmosphere to the game.

You should try more atmospheric effects to make it more fun to play. :-)

+2 votes   media: Storm Effects
alldatcheese Aug 22 2014, 5:28am says:

We deeply apologize as we cannot add you to Hades Productions. It is because only developers (the people who worked on S:A) can join in.

But don't worry, you're still one of our favorite fans. :)

+1 vote   member: Slendygamer
alldatcheese Aug 19 2014, 6:16am replied:



+1 vote   media: What's better, night or dawn for level 4?
alldatcheese Aug 19 2014, 6:14am says:

Employer looks like he's desperately trying to stealth and dance at the same time.

+1 vote   media: Your sanity has failed you...
alldatcheese Aug 18 2014, 9:17am says:

I'd say the night-bit should be saved somewhere after Level 4. Level 4 is okay as night.

+2 votes   media: What's better, night or dawn for level 4?
alldatcheese Aug 17 2014, 9:21am says:

That actually should be a part in the game. It looks really beautiful. And with the crashed cars on daytime for sure it'll look like The Last of Us. Again.

+2 votes   media: Just playing around, seeing what it looks at day
alldatcheese Aug 16 2014, 8:03am says:

Really cool. :D

+3 votes   media: Whatever the Cost
alldatcheese Aug 16 2014, 1:01am says:

Again it looks like The Last of Us with the apocalyptic environment and the runner-like enemies.

+1 vote   media: The common enemies in the game.
alldatcheese Aug 7 2014, 2:02pm replied:

It could've been a secret in the game instead of showing it to everyone in a screenshot. That'd add more humor to it where players be like: "I gotta avoid the Slender-" *discovers the finger option* "...this is the best game ever."

+1 vote   media: Slendieval
alldatcheese Aug 7 2014, 6:57am replied:

I meant the finger ofc.

+1 vote   media: Slendieval
alldatcheese Aug 7 2014, 6:51am replied:

No problem. It looks like TLoU because of so many crashed cars, and with all the grass and plants growing. I have played enough TLoU to understand that's how the roads look like.

+2 votes   media: Option B to get through level 4.
alldatcheese Aug 6 2014, 12:14pm says:

Idk, but his face doesn't feel like the Harry Mason we saw in SH1. :/

+1 vote   media: WIP Harry Mason Model
alldatcheese Aug 6 2014, 6:17am says:

NICE! Reminds me of The Last of Us. :D

+2 votes   media: Option B to get through level 4.
alldatcheese Aug 5 2014, 7:20am says:

Looks like a Desmond 3D Model modified to look like Phillip.

+1 vote   media: Philip Master Of The Mind
alldatcheese Aug 4 2014, 12:58am says:

That hand tho.

+2 votes   media: Slendieval
alldatcheese Aug 3 2014, 2:56am replied:

(forgot to log in)

+2 votes   media: Map Update #1
alldatcheese Aug 1 2014, 11:20am says:

Looks good.

+2 votes   media: Update 1.1 WIP Menu
alldatcheese Aug 1 2014, 11:20am says:

Looks nice.

+2 votes   media: Update 1.1 Quick Screenshot
alldatcheese Aug 1 2014, 5:11am says:

Looks amazing!

+3 votes   media: Power of Unity3d
alldatcheese Jul 24 2014, 1:11pm says:

Looks interesting. Tracking!

+2 votes   game: Fortune's Bells
alldatcheese Jul 17 2014, 6:23am says:

I'm gonna save this for when the full game releases. :P

+2 votes   media: The first level of the State of Fear
alldatcheese Jul 17 2014, 2:24am says:

Dear zeanomuttmk2, we apologize for the insanely hard difficulty for Slender: Anxiety. The game was meant to be easy and playable, but it was an incomplete DEMO due to a problem with Windows 7. We will release the full demo soon which will be better and hopefully easier.

+1 vote   member: zeanomuttmk2
alldatcheese Jul 8 2014, 3:03am says:

That looks amazing! And genuinely creepy. :)

+1 vote   media: Grave July Update
alldatcheese Jun 18 2014, 4:00am says:

Love it. The character actually has some depth into it unlike most games do. Can't wait for this.

+1 vote   media: James Griggs (concept art)
alldatcheese May 29 2014, 12:15pm says:



0 votes   media: pipes
alldatcheese May 16 2014, 9:07am says:

Can't wait to play this! :D

+3 votes   game: ALWAYS HUNTING - Jacob's Story
alldatcheese May 7 2014, 9:03am says:

Fried tentacles?


+1 vote   media: Main Menu
alldatcheese Feb 26 2014, 9:43am says:

Oh my god finally.
I've been waiting for a new game from you. Slender's Woods (despite having some flaws) was really good, and I expected even more from you. Seeing this makes me a lot happy.

+2 votes   article: A new horror game from the creator of Slender's Woods
alldatcheese Feb 7 2014, 5:00am says:

Oh my god i'm really excited for this. Can't wait to see the full result.
Good luck with the project. :)

+2 votes   media: Unannounced project
alldatcheese Jan 8 2014, 10:48am says:

Is the flashlight on or off? Because I can't see any Flashlight Cookie or a spotlight. :/

+1 vote   media: Car Park
alldatcheese Dec 2 2013, 2:07am replied:

Do not forget Mr. Facehead.

+3 votes   media: Vote for us as best indie game of 2013!
alldatcheese Oct 26 2013, 7:32am replied:

da fuqc

0 votes   member: Hades714
alldatcheese Oct 22 2013, 9:26am says:

Looks good, but the white house textures are too bright and low quality, try to improve them if you can. :D

+1 vote   media: Slender Memories
alldatcheese Sep 27 2013, 5:01am says:

Your review on Dear Esther made me laugh so hard. xD

+1 vote   member: StrifeSilver
alldatcheese Sep 22 2013, 5:50am says:

And how is this connected to Slenderman's Shadow?

+2 votes   article: Youtube videos!
alldatcheese Aug 16 2013, 6:12am replied:

Mostly because it's very dark and quiet, yet full of lights, which Cry of Fear had in the city levels.

+5 votes   media: Amnesia: A Machine For Pigs Screenshots
alldatcheese Jul 12 2013, 5:47am replied:

Make that the profile picture,
the internet goes nuts.

+4 votes   article: Brutal Doom version 19 announced
alldatcheese May 19 2013, 5:41am replied:

Thanks for the report here is what we think:
1) Well, you already gave the way to avoid the bug, but we'll see what we can do to fix it.
2) That's actually normal. If you try Daytime Mode of Slender: The Eight Pages then the same thing happens. And if the glitch happens on The Arrival then it's probably because of Unity and we're using Unity too. I'm not blaming Unity though, Unity does it to reduce lag.

Have a nice day.

+4 votes   download: Slender: Anxiety v.0.1.7 [BETA] [WINDOWS]
alldatcheese May 17 2013, 4:21am replied:

Thanks for the support. Glad you like it :D

0 votes   game: Slender: Anxiety
alldatcheese Dec 11 2014, 5:36am says:

We haven't seen Steve completely yet. I do suggest to add some personality to him. He can be smart, interesting, or even extremely stupid. Just make him a lovable character.

+1 vote   media: Steve and the city
alldatcheese Dec 6 2014, 11:17am says:

Looking really good. :D

+4 votes   article: Level Design changes
alldatcheese Nov 24 2014, 9:49am replied:

I'll have to agree with that, but hey - it ain't that easy to model stuff. After all, his pistol looks a lot better than the one I made (don't ask).

The project needs more help and support. It needs more people supporting it's development. This project has potential, and I want it to be a good game.

+1 vote   game: Project Necrophobia
alldatcheese Nov 20 2014, 8:02am says:

One of the things I'm heavily interested in this game is the campaign/Story Mode. For me a good story mode comes in first, then the free-roam. And I really want to see whether this game will deliver a good storyline or not, after all that's one of the things keeping me excited for this game.

+2 votes   game: AQP City, the white city
alldatcheese Nov 17 2014, 9:58am replied:

Takes me back to when you made the old trailer. Thanks for making this cool trailer. :D

+3 votes   game: Slender: Anxiety
alldatcheese Nov 16 2014, 5:49am says:

Haven't heard from this game, please tell me it's alive?

+1 vote   game: TakeDown - Experimental horror game
alldatcheese Nov 15 2014, 8:32am replied:

Might explain why this game felt a bit too familiar to me.

+1 vote   game: Poltergeist: A Pixelated Horror
alldatcheese Nov 12 2014, 4:00am says:

Looks great! What engine are you making this on? :D

+1 vote   game: Alyssa
alldatcheese Nov 2 2014, 6:53am says:

This looks amazing!

+2 votes   game: Doom 2 Remake
alldatcheese Nov 2 2014, 1:45am replied:

Happy Halloween to you too! :D

+2 votes   game: Slender: Anxiety
alldatcheese Oct 27 2014, 10:58am says:

A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.

What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.

An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.

Looking great so far.

+2 votes   media: Assault Rifle (Is this too far?)
alldatcheese Oct 26 2014, 7:56am says:

For some reason this game brings me nostalgia of some old unpopular 2005 games, WHICH IS SOMETHING I LOVE.

I really really like the idea of this and I can't wait to see what you guys do in the future.

Good luck! :D

UPDATE: well it's already released. YAS

+1 vote   game: Enforcer: Police Crime Action
alldatcheese Oct 26 2014, 7:52am replied:

Yo m8. We're finishing up the Demo for S:A soon. so yas.

+3 votes   game: Slender: Anxiety
alldatcheese Oct 25 2014, 8:06am says:

OH DAMN THIS LOOKS GOOD. It reminds me of Silent Hill in so many ways. Make this happen. :D

+2 votes   game: Project Night
alldatcheese Oct 20 2014, 8:15am says:

Nice! I'm looking really forward to this because it actually looks like something I like.

+2 votes   game: High Entropy
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