Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, random shit, etc. please contact me through PM.
(sorry for the late reply)
Nope. Not yet, of course.
EVERYTHING HAS TO LOOK STUPID TO YOU.
The moment I read the Storyline in the description a feeling of Max Payne 1/2 just shot me right in the face.
I can't anymore. This needs to be an actual game. GREAT JOB! *dies clapping*
This is too good for my eyes to handle. Such perfection is impossible to be explained in one image.
*eyes start melting*
BALL is on hold for now. Because i'm working on something else. huehuehue harhar
Looking great! Can't wait to see what you guys pull up next.
Merry Christmas and Happy New Year to you too! Have fun in Philippines. :D
Nice! The hair could use some work though.
You can if you want, since that'll make your game feel more fresh and new. But who am I to say this. It's up to you.
Damn, this looks really good. I have to keep my eye on this.
I'm kind of confused. What are you trying to decide?
We haven't seen Steve completely yet. I do suggest to add some personality to him. He can be smart, interesting, or even extremely stupid. Just make him a lovable character.
There's an "add article" button.
Looking really good. :D
Looks like the main campaign is reaching it's end. :D
Can't wait for what's next to come. :D
I'll have to agree with that, but hey - it ain't that easy to model stuff. After all, his pistol looks a lot better than the one I made (don't ask).
The project needs more help and support. It needs more people supporting it's development. This project has potential, and I want it to be a good game.
Nice temple. The lighting needs some work though, otherwise it looks good. :)
One of the things I'm heavily interested in this game is the campaign/Story Mode. For me a good story mode comes in first, then the free-roam. And I really want to see whether this game will deliver a good storyline or not, after all that's one of the things keeping me excited for this game.
Takes me back to when you made the old trailer. Thanks for making this cool trailer. :D
Haven't heard from this game, please tell me it's alive?
Might explain why this game felt a bit too familiar to me.
Looks great! What engine are you making this on? :D
It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)
I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D
The walls however don't look so good due to the texture being stretched out. But it looks good. :D
No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)
You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.
Nice. The smaller flashlight brings in the feeling of isolation.
This looks amazing!
Happy Halloween to you too! :D
I'd recommend you to try some alternatives that are more better like ProBuilder and Sweet Home 3D. I'm not sure about ProBuilder since I got it as a gift from a friend, but Sweet Home 3D is completely free, and is also more easier to use than ProBuilder. Although the mesh for SH3D is a bit wonky (all the walls are separate planes).
As long as you're good enough in modelling then you'll be able to fix the small bugs in SH3D. But ProBuilder is a good choice if you tell me.
The subway looks amazing! The textures are kinda eughed up, but hey - blame it on Unity's terrible material system. Try to fix them up a little, and the subway will look perfect.
It took me a few minutes of unintentional research to see that UFPS has got a huge update. It also has full body awareness! Do you intend to have a player model for the protagonist?
Great! A knife would be a great idea too. :)
Idk about you but I LOVED Cry of Fear. It uses elements from Silent Hill and Resident Evil and also has a small feeling of TLoU. Just like your game it has a really deep depressing campaign which you'll love. And the best part is that it's FREE ON STEAM! So you can get it anytime you want.
The logic behind Simon is hilarious. He just looks at a gun for 2 minutes and he knows everything about it. xD
If a 15 year old just finds a shotgun out of nowhere and decides to use it, then it would make sense.
Simon, a 19 year old in Cry of Fear can use any kind of weapon for god knows why.
And then there's also Ellie in TLoU, who is the same.
Loving the new handgun and HUD. :D
ugh the normal mapping is so sass
You really should add the hiding system, it's a great idea if you tell me. :)
Looks interesting, I'll have to keep my eye on this.
You sir have won the Internet.
The review you posted makes total sense, although I couldn't understand it properly since I suck balls at Math (suck BALLS, see what I did there? yeah me neither.)
This would be great for a transition from night time to day time. :D
It looks interesting a it looks like the player has escaped reality and now has headed for a nightmare mission. And I love nightmare missions of games.
O niec. It creates a lot of mysteriousness.
You had one job, Freddy.
Although this needs improvement, but hey, it's still seems good.
I'm just gonna say that try to keep the graphics level the same. HD skybox + 8-bit-ish tree + DOOM-like gun doesn't feel too good.
But still, good luck on this.
We are trying to fix it at the moment so that the Chromatic Aberration does not affect the HUD.
I was expecting a new picture right now. XD
Who would be mad enough to be swimming in blood? xD
This has to be one of the greatest 3D models you ever made, Walsh. :)
I love it. The stormy effects add so much atmosphere to the game.
You should try more atmospheric effects to make it more fun to play. :-)
We deeply apologize as we cannot add you to Hades Productions. It is because only developers (the people who worked on S:A) can join in.
But don't worry, you're still one of our favorite fans. :)
UGH. I WANTED TO SAY "day-bit" NOT "night-bit" IN THE FIRST SENTENCE.
I MIGHT HAVE CONFUSED YOU IN THE PROCESS.
Employer looks like he's desperately trying to stealth and dance at the same time.
I'd say the night-bit should be saved somewhere after Level 4. Level 4 is okay as night.
That actually should be a part in the game. It looks really beautiful. And with the crashed cars on daytime for sure it'll look like The Last of Us. Again.
Really cool. :D
Again it looks like The Last of Us with the apocalyptic environment and the runner-like enemies.
It could've been a secret in the game instead of showing it to everyone in a screenshot. That'd add more humor to it where players be like: "I gotta avoid the Slender-" *discovers the finger option* "...this is the best game ever."
I meant the finger ofc.
No problem. It looks like TLoU because of so many crashed cars, and with all the grass and plants growing. I have played enough TLoU to understand that's how the roads look like.
Idk, but his face doesn't feel like the Harry Mason we saw in SH1. :/
NICE! Reminds me of The Last of Us. :D
Looks like a Desmond 3D Model modified to look like Phillip.
That hand tho.
(forgot to log in)
Looks interesting. Tracking!
I'm gonna save this for when the full game releases. :P
Dear zeanomuttmk2, we apologize for the insanely hard difficulty for Slender: Anxiety. The game was meant to be easy and playable, but it was an incomplete DEMO due to a problem with Windows 7. We will release the full demo soon which will be better and hopefully easier.
That looks amazing! And genuinely creepy. :)
Love it. The character actually has some depth into it unlike most games do. Can't wait for this.
THIS IS FPS CREATOR?
OH MY GOD.
Can't wait to play this! :D
Oh my god finally.
I've been waiting for a new game from you. Slender's Woods (despite having some flaws) was really good, and I expected even more from you. Seeing this makes me a lot happy.
Oh my god i'm really excited for this. Can't wait to see the full result.
Good luck with the project. :)
Is the flashlight on or off? Because I can't see any Flashlight Cookie or a spotlight. :/
Do not forget Mr. Facehead.
Looks good, but the white house textures are too bright and low quality, try to improve them if you can. :D
Your review on Dear Esther made me laugh so hard. xD
And how is this connected to Slenderman's Shadow?
Mostly because it's very dark and quiet, yet full of lights, which Cry of Fear had in the city levels.
Make that the profile picture,
the internet goes nuts.
Thanks for the report here is what we think:
1) Well, you already gave the way to avoid the bug, but we'll see what we can do to fix it.
2) That's actually normal. If you try Daytime Mode of Slender: The Eight Pages then the same thing happens. And if the glitch happens on The Arrival then it's probably because of Unity and we're using Unity too. I'm not blaming Unity though, Unity does it to reduce lag.
Have a nice day.
Thanks for the support. Glad you like it :D