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Comment History  (60 - 90 of 592)
alenoguerol Oct 24 2014, 3:38pm says:

hay alguna forma de hacer que las unidades que producis en tierra o espacio salgan de las propias estaciones? seria lógico que un radar pida refuerzos y no una fabrica y que vengan del espacio.
funcionando como cuando capturas fabricas abandonadas.

+1 vote   media: CIS Defoliator in action
alenoguerol May 7 2014, 10:44am says:

will there be civilian traffic to be boarded too? its realistic for piracy and some could have credits and valuable cargo

+1 vote   media: Capturing starships
alenoguerol Oct 3 2013, 2:50pm says:

buenos aires is in south america not europe

+1 vote   media: Buenos Aires Night
alenoguerol Sep 6 2013, 8:41pm says:

does it work for single?

+1 vote   mod: TeamXtreme WarPack
alenoguerol Apr 13 2013, 2:01pm says:

its looking great

+1 vote   article: Changes for Version 2.0
alenoguerol Jul 17 2012, 11:47pm replied:

it doesnt look well, the imp logo should have the center dark, make the surface with light only
like this one

+1 vote   media: Imperial Desktop
alenoguerol Jul 17 2012, 7:10pm says:

make it again without the light ball in the middle

+1 vote   media: Imperial Desktop
alenoguerol Apr 9 2012, 12:36am says:


+1 vote   media: Screenshots
alenoguerol Mar 5 2012, 2:42am replied:

thank you1111111one11111

+1 vote   game: STARWARS, Battle of Yavin
alenoguerol Mar 4 2012, 2:44pm says:

as long as you release the new version.. :P

+11 votes   media: Version 4 test remove
alenoguerol Nov 9 2011, 7:40pm says:

cant wait for the expansion pack

0 votes   media: The Wheel
alenoguerol Jul 17 2011, 11:46pm replied:

me 2

+1 vote   media: Galactic Warfare 1.0 Mythbusters
alenoguerol Jun 10 2011, 3:55pm says:

this is great! please dont let this die ! its too awesome
i want to see the lights on walkers at nights :P

+4 votes   media: Phase II ARC Trooper
alenoguerol May 20 2011, 10:31pm replied:

i hope so.. it doesnt look real this way

+1 vote   media: ARMA 3 Announcement screens
alenoguerol Apr 18 2011, 2:15pm says:

i though those things were huge!

+1 vote   media: Uh Oh
alenoguerol Mar 25 2011, 3:27pm says:

omg do want!

+1 vote   media: Z-ceptor skinned
alenoguerol Mar 4 2011, 8:34pm says:

i think it needs more guns

+1 vote   media: T2B COMMANDER SUPER TANK
alenoguerol Feb 21 2011, 1:11am says:

cant wait to blow this up!

+1 vote   media: Prototype Normal Map Work
alenoguerol Feb 3 2011, 2:01pm says:

general veers prepare your men!

+2 votes   media: The AT-AT Commander
alenoguerol Jan 18 2011, 1:02pm says:

add some at-st and at-at's to gta XD

+5 votes   media: fail?::DDDDDDD
alenoguerol Dec 26 2010, 7:28pm replied:

its just 5 days pal
i have waited years for this

+3 votes   media: Battle Entry
alenoguerol Dec 22 2010, 8:48pm says:

use toshi's vader
it is perfect already

+1 vote   media: Darth Vader Model by DLX (WIP)
alenoguerol Dec 20 2010, 2:46am replied:

also one of em got destroyed by an octuptarra droid with only 1 missile over mygeeto in ep3

+1 vote   media: Skirmish Pics
alenoguerol Dec 15 2010, 2:22pm replied:

probably the same as electromagnetic pulse in EAW but with units damage
artillery i suppouse

+3 votes   media: Skirmish Pics
alenoguerol Dec 11 2010, 2:28am says:

the dinos has awesome walking animations
i know this is an alpha stage but i got a suggestion
limited stamina for running/jumping so you avoid bunnyjumps and irrealistic character movements
now it looks like counter-strike or quake 3 arena

also an interesting feel would be if when a large dinosaur like a spino or t-rex is near, the camera shakes on footsteps
i remember that effect scared the **** out of me when it happens in dinocrisis and you have to run like hell

+3 votes   media: Primal Carnage - Alpha Gameplay Teaser
alenoguerol Nov 24 2010, 12:08am says:

the planet glow effects are awesome!

+1 vote   media: Victory Under Fire
alenoguerol Nov 2 2010, 11:28pm says:

this mod only needs a script that makes you able to move units and fire at will like joint task force

+2 votes   article: Advanced Feature: Ground Collision Modeling and Avoidance System
alenoguerol Oct 30 2010, 2:23am replied:

i wanted to ask the same.
the games were awesome and mostly because of the modding possibilities

+2 votes   game: Emergency 2012
alenoguerol Oct 23 2010, 1:06pm says:

i like the idea of the docked ships at the base with hardpoints
that would be awesome

+1 vote   article: EaW Space Addon News No. 15
alenoguerol Oct 11 2010, 7:06pm says:

xwings looks bad *** with those engine effects

+1 vote   media: Fiery Demise Skirmish Map
alenoguerol Aug 29 2010, 5:47pm says:

is there a big diference or not ?

+1 vote   download: Warhead FPS booster
alenoguerol Aug 25 2010, 12:45am says:

that's great. i love the new features

+1 vote   article: Progress Update #3: Subfactions at War
alenoguerol May 18 2010, 12:00am replied:

in galaxies there are cool animations for the destruction of imperial star destroyers and some corvetes
maybe you could find a few there for sure ;)
also one thing that i would add for debris is fire
and for capitals i would add small fires in diferent places that gets bigger and random explosions
maybe the same with fighters it could very look nice if its on fire for 30secs after the explosion

here's a lil more footage from that galaxies mod

+1 vote   article: Freeworlds: Tides of War - Wreck and Debris
alenoguerol May 17 2010, 9:55pm says:

those looks awesome!
but i would add this explosions to capital ships:

if it was done for galaxies then it can be done for freelancer :D
it looks better in my opinion. and those explosions from your video are awesome too but only with fighters.

+1 vote   article: Freeworlds: Tides of War - Wreck and Debris
alenoguerol Feb 20 2010, 10:45pm replied:

well about the prices... tyber zann uses black market technology
in the black market you can find 3 things:
1 - fake stuff (lower cost but lower quality)
2 - stolen stuff (lower cost because it was stolen, high quality)
3 - illegal stuff (higher prices due illegality)

it makes sense if tyber uses illegal high technology but it should be expensive as you are supposed to have never seen tech like distruptors
they are not mass produced due illegality and it increases the prices

the point is that you can balance the game in a logical way, as higher is the technology and more powerful the price should be higher
you could increase the price and the armor of zann consortium capital ships like the krayt agressor destroyer. for example the double price compared to a star destroyer but it should be able to stand the attack of 2 imperial star destroyers

+2 votes   download: Consortium Space Mod v1.0
alenoguerol Oct 30 2009, 2:30pm says:

i tryed it. its awesome! :D 5/5

+1 vote   download: Real Cars For GTA 4 v0.2 Beta
alenoguerol Sep 8 2009, 12:23am says:

great job i cant wait D;

+1 vote   article: Naboo Unveiled!
alenoguerol Sep 7 2009, 12:02am says:

same here ;)

+1 vote   article: New blasters available in SWM: Galactiv Warfare
alenoguerol Apr 9 2013, 7:27pm says:

release the ratte for singleplayer and multi atleast..

+2 votes   media: Super Heavy tank P.1000 Ratte
alenoguerol Apr 9 2013, 2:56am says:

may i ask, the armor can be destroyed really?
like the force unleashed, when you push stormtroopers its armor falls apart or the helmet should fall or something

+4 votes   article: Proton your reading glasses - it's time for an update!
alenoguerol Mar 30 2013, 10:19pm replied:

aim teh glass

+1 vote   media: Warface site launch
alenoguerol Mar 28 2013, 9:56pm says:

does everything work in singleplayer and campaign?

+1 vote   mod: German Soldiers Mod
alenoguerol Mar 24 2013, 8:59pm says:


+2 votes   mod: Shattered Lands
alenoguerol Mar 21 2013, 4:05am says:

really? weird it doesnt make any sense, 2d objects should use less system resources

+1 vote   media: New Lasers
alenoguerol Mar 12 2013, 8:58pm says:

we will set orlando on fire if it gets scraped...

+6 votes   media: Battlefront 3
alenoguerol Mar 12 2013, 5:33pm replied:

first assault (the new game)
first strike is a mod for battlefield 2142

+4 votes   media: Action needed from EVERYONE!
alenoguerol Mar 9 2013, 4:22pm says:

give em green light for night vision
red doesnt look well

+6 votes   media: Mos Eisley: Night Raid
alenoguerol Mar 3 2013, 11:35pm says:

does anything work for singleplayer?

+1 vote   mod: U.N.I.T. MOD
alenoguerol Mar 3 2013, 5:18pm says:

nice! but is it standalone or do i have to buy crysis for this ?

+5 votes   article: February update - slightly delayed, but still awesome!
alenoguerol Feb 3 2013, 6:09pm says:


+4 votes   media: M1A2 Abrams
alenoguerol Jan 26 2013, 12:30pm says:

nooo! are you going to remake the t4-b?
rebels needs a vehicle to match the AT-AT
also could u make a higher poly AT-AT and AT-ST?
i've seen custom models with better quality than those walkers and no one has ever done something to give em more detail like doors and windows and not those actual blocky models from pandemic

+2 votes   media: T1-B Hovertank
alenoguerol Jan 20 2013, 9:37am says:

any news? updates, anything?

+2 votes   mod: Star Wars: The New Era
alenoguerol Jan 8 2013, 4:33am says:

is it going to be updated?

+2 votes   mod: The Battlefront Project
alenoguerol Jan 2 2013, 2:33am replied:

i know but are you going to add the bfme 2 campaign for it?
most of us love the original campaign not the rotwk one

+1 vote   mod: Battles of the Third Age
alenoguerol Dec 27 2012, 1:15pm says:

does it work with campaign? i havent seen a mod that works fine with campaign mode yet (BFME 2 campaign not ROTWK)

+1 vote   mod: Battles of the Third Age
alenoguerol Nov 29 2012, 5:41pm says:

are you going to add fellbeasts??

+1 vote   mod: Third Age - Total War
alenoguerol Nov 29 2012, 5:32pm says:

god no..

+6 votes   media: star wars episode 7
alenoguerol Nov 29 2012, 2:40pm replied:

nope it doesnt, nevermind i'll just wait for the next release, its looking great so far

+1 vote   mod: Battles of the Third Age
alenoguerol Nov 29 2012, 12:29am replied:

btw i have red squares when a unit gets hit, is there a mini fix for that until release?

+1 vote   mod: Battles of the Third Age
alenoguerol Nov 28 2012, 9:04pm says:

probably you have already answer'd this but does it work with war of the ring?

+1 vote   mod: The Ridder Clan Mod
alenoguerol Nov 28 2012, 9:02pm says:

cant wait for the next update
its one of the best mods out there
i want to try war of the ring with this one

+1 vote   mod: Battles of the Third Age
alenoguerol Nov 28 2012, 11:36am says:

i hate companies that acts like this
its a shame
now it happens with star wars too, all fan projects are cancelled
they only care about money

+5 votes   mod: MERP | Middle Earth Roleplaying Project
alenoguerol Nov 21 2012, 1:24pm replied:

hell yes
i've seen em live at river plate
it was the only time i saw em live and it was great
angus angus! hehe

+4 votes   media: AT-AT and AT-ST size comparison
alenoguerol Nov 21 2012, 1:06pm replied:

this is getting better and better!

+5 votes   media: AT-AT and AT-ST size comparison
alenoguerol Nov 20 2012, 7:59pm says:

i may buy crysis 2 just for this mod

+2 votes   media: AT-AT and AT-ST size comparison
alenoguerol Nov 4 2012, 6:56pm says:

its looking great but can u change the shield effect?
to deka shield effect or something

+5 votes   media: Shieldwall - It's a Trap!
alenoguerol Nov 2 2012, 7:03pm says:

nicee, better than any other sw game
walkers with lights are aweesome

+5 votes   media: A Walk in the Forest
alenoguerol Aug 11 2014, 4:04pm says:


+1 vote   media: Awakening of the Rebellion 2.6
alenoguerol Aug 2 2014, 2:48pm says:

Hell YES!
i've been waiting someone to create a new AT-AT model for EaW.
i hope it gets high poly, it deserves to be a good model like the star destroyer

+1 vote   media: ATAT
alenoguerol May 16 2014, 11:45am says:

please remake this one

+1 vote   media: Flying Dutchman in Storm
alenoguerol May 14 2014, 11:44am replied:

exactly, i got the idea the other day playing good ol' x-wing alliance, when space stations are under attack everyone tryes to get the hell out of there while the empire strikes.
if there's a script that makes every civilian to maps corners and launch to hyperspace could do the job.
there should be traffic incomming and going to other planets from space stations.
if its possible then it will be great.

+2 votes   media: Heavy Ion Cannon
alenoguerol May 14 2014, 11:01am says:

will there be ships with black market tech? that was the only good thing about the zann consortium in FoC but it makes sense for some bounty hunter heroes and pirates.
also will there be civilians walking arround cities and in space?
it makes the atmosphere more "alive". thanks

+1 vote   media: Heavy Ion Cannon
alenoguerol May 9 2014, 11:57am replied:

interesting feature. looking forward to play this
good job

+1 vote   media: ISD1
alenoguerol Apr 23 2014, 12:01pm says:

wow, now i wish to see normal stas destroyers MKI and MKII with this ammount of detail, this is what EAW needs, high poly models and good FX :D

+4 votes   media: Victory MK3 Star Destroyer
alenoguerol Oct 24 2013, 5:03pm says:

they look very ****** off

+3 votes   media: Nova Troopers
alenoguerol Sep 30 2013, 12:33pm says:

we want new dutchman!

+1 vote   article: PotC: New Horizons - Build 14 Beta 3 Released!
alenoguerol Sep 6 2013, 11:21am says:

it needs better textures but its looking good

+1 vote   media: AAT In-Game
alenoguerol Aug 17 2012, 3:45pm replied:

xwaupgrade team never made a remake of this ship but you guys could use your imagination, add some antennas turrets or something

+1 vote   media: Sardis - Class Research Ship
alenoguerol Aug 17 2012, 3:45pm replied:

xwaupgrade team never made a remake of this ship but you guys could use your imagination, add some antennas turrets or something

+1 vote   media: Sardis - Class Research Ship
alenoguerol Jul 24 2012, 11:00pm says:

im still waiting for the high poly ship pack specially the star destroyer

+2 votes   article: New MC40a Model and update on mod progress
alenoguerol May 22 2012, 2:29pm replied:

germany and its weird laws.. hehe

+1 vote   article: Demo - Release Patch 1.4
alenoguerol Apr 6 2012, 11:30pm says:

YES! my social life is over

+15 votes   media: The demo is nearly complete
alenoguerol Apr 3 2012, 4:15pm says:

orcs and trolls have black blood right?

+3 votes   download: Blood mod
alenoguerol Mar 30 2012, 9:35pm says:

nice! i didnt knew it was so hard to make it look right but its looking well done
cant wait to see imperial star destroyers

+3 votes   media: Chaf and Nebula Death Clone Animation Creation
alenoguerol Mar 25 2012, 8:57pm says:


+3 votes   media: Something big is coming...
alenoguerol Mar 25 2012, 4:51am says:

grievous looks weird

+12 votes   media: Magna Guards in game.
alenoguerol Mar 22 2012, 5:13pm says:

omg i want to see this pic but with a great white instead

+2 votes   media: Got your arm!
alenoguerol Mar 13 2012, 10:44pm says:


+2 votes   download: Movie Battles II V0.1.3 - Clientside Patch
alenoguerol Mar 4 2012, 12:14pm says:

this is great guyss, keep up the good work

+4 votes   article: GDC 2012 - Gameplay Trailer !
alenoguerol Feb 17 2012, 3:16pm says:

great job guys!
cant wait to see a death star over there XD

+2 votes   media: New Dynamic Shadowing!
alenoguerol Jan 29 2012, 7:45pm says:

i love those light effects on walkers
i hope u add those from AT-ST's on AT-AT's head too

+1 vote   media: Rising of an Empire - Update
alenoguerol Jan 23 2012, 8:47pm says:

do want D;

+1 vote   article: Where are my Star Wars geeks at ?!
alenoguerol Dec 27 2011, 7:15pm says:

i want to step my AT-AT on that snow gandalf

+3 votes   media: We hope the force was with you this xmas :)
alenoguerol Dec 10 2011, 12:31am says:

cant wait to break it in half with my star destroyer

+4 votes   media: Nebulon-B Reloaded
alenoguerol Nov 16 2011, 10:38pm says:

nice planet

+6 votes   media: Dawn Patrol
alenoguerol Oct 10 2011, 9:57pm says:

fight vader and a dark starkiller!

+1 vote   media: Dagobah Project With Y
alenoguerol Sep 2 2011, 9:50am replied:

i would love to hear the red alert retaliation music too :D

+4 votes   media: The Red Alert Gameplay Trailer
alenoguerol Aug 22 2011, 5:26pm says:

looks interesting but ppl will complain xD

+8 votes   media: Bomb Dog
alenoguerol Aug 15 2011, 9:13pm says:

nukes ? XD

+3 votes   article: Quick update
alenoguerol Jul 18 2011, 11:15pm says:

its like the corellian gunship's dad xD

+2 votes   media: New Corellian Cruiser [Textured]
alenoguerol Jul 11 2011, 12:09am says:

planets needs some glow and it will be perfect

+1 vote   media: Batles 1.2
alenoguerol Jun 12 2011, 5:01pm replied:

agreed, the planet is good but the lightning should be a bit more redish

+1 vote   media: Geonosis
alenoguerol May 30 2011, 4:22pm says:

jango would be proud

+1 vote   media: Westar-34 WIP
alenoguerol May 11 2011, 5:29pm says:


+2 votes   media: Return to Jurassic Park T-Rex
alenoguerol May 4 2011, 10:34pm says:

omg! please make tie royal guard interceptor!

+1 vote   media: TIE Intereceptor Normal Maps
alenoguerol Apr 26 2011, 6:53pm says:

wait a sec.. you can use SSD? o.O

+1 vote   media: Fondor Shipyards
alenoguerol Apr 13 2011, 12:09pm says:

looks good but it needs some reflective shaders like kotor

+1 vote   article: Quarren NPC Arrival
alenoguerol Apr 5 2011, 5:30pm says:

the needle was better

+1 vote   media: Imperial Stimpack
alenoguerol Mar 29 2011, 7:19am says:

this is too awesome !

+2 votes   article: CoH: Modern Combat - Montly Overview March 2011
alenoguerol Mar 20 2011, 2:09pm says:

awesome graphics !

+1 vote   article: A Closer Look, Part 2: Bits and Pieces
alenoguerol Mar 10 2011, 2:54pm replied:

that's awesome !

+2 votes   media: TIE Fighter WIP
alenoguerol Mar 6 2011, 11:37am says:

omg scared shagui with lightsaber
friendly fire in 3,2,1..

+1 vote   media: Sha'a Gi
alenoguerol Feb 21 2011, 11:51pm says:

you can tell the diference
its very good
looks very realistic
cant bealive its freelancer anymore

+1 vote   media: More WIP of the ISD normal map
alenoguerol Feb 7 2011, 1:28am says:

it would be awesome if we had this in hud when you select a star destroyer

+1 vote   media: Capital Ship Defenses
alenoguerol Feb 5 2011, 9:39pm says:

its supposed to be a treasure

+2 votes   media: Be Stealthy when you steal treasure.
alenoguerol Jan 29 2011, 12:48am says:

i wish teh ship actually look like that in game

+1 vote   media: Firestorm-class Missile Cruiser
alenoguerol Jan 13 2011, 7:11pm replied:

yep it is

+1 vote   media: AT-AHT
alenoguerol Jan 2 2011, 7:43pm says:

why there's a lot of gollums ?
there's only one..

+1 vote   download: Master Hero Version 1.4.1
alenoguerol Jan 2 2011, 8:58am says:

24 missiles fired against 24 targets
3 missiles missed


20 targets destroyed ?


+1 vote   media: Network-Centric Warfare Concept Testing
alenoguerol Dec 30 2010, 4:54pm says:

lol wtf

+1 vote   media: Single Player
alenoguerol Dec 28 2010, 12:42am says:

this is awesome!
great idea i really loved it
tracking ;)

+2 votes   article: blackhole superweapon
alenoguerol Dec 23 2010, 3:06pm says:

depth for sure!
nothing can be cooler than that game

+1 vote   article: Players Choice - Upcoming Indie
alenoguerol Dec 6 2010, 10:50pm says:

i cant wait to see it ingame.
it always scared the **** out of me when they come out from sand and eats a whole tank in seconds

+5 votes   media: Sandworm
alenoguerol Nov 5 2010, 8:07am says:

it would be cool if you could build helipads
and add fuel limit for air units
that would do a lot of balance in game :D

+1 vote   media: Dynamic Damage Modeling Code
alenoguerol Sep 30 2010, 12:12pm says:

looks like a rancor cyclops

+1 vote   download: ISlave Alpha Robo Test
alenoguerol Sep 27 2010, 9:15am says:

that's an awesome skin!

+1 vote   media: MTAT
alenoguerol Sep 27 2010, 12:51am says:

the mod is looking awesome!
the lasers couldnt be better
its amazing what you have done
i cant wait to see some walkers

+1 vote   article: Status of the mod
alenoguerol Aug 30 2010, 4:17pm replied:

there could be two modes. one with hardcoded limited mouse sensitivity and a free mode like any fps

+2 votes   article: Look ma, news!
alenoguerol Jun 13 2010, 9:22pm says:

this looks awesome! now you need a better star destroyer model

+1 vote   article: New map: Space Anoat
alenoguerol Jun 7 2010, 1:34pm says:

i would like to know if you guys are going to add more detail into the star destroyer
i have seen a model from a pic but i dont know who made it

but as you can see. just adding a few boxes to the model makes it look awesome. could you try to do something like that? thanks. awesome mod btw :)

0 votes   article: The UEAW Dev's Blog, Issue #7: 6th June 2010
alenoguerol Apr 27 2010, 3:34am replied:

good :)
also there is a small bug in vanilla FoC that makes slave 1 too small when landing, it isnt that hard to change most mods corrects that :P
about the hero size. u should ask someone about it. i have seen smaller and bigger heroes maybe there's a trick about it ;)

+1 vote   download: IVM V2.3 FIX V9
alenoguerol Feb 25 2010, 10:55pm says:


+2 votes   article: Progress
alenoguerol Feb 11 2010, 8:28pm replied:


+1 vote   media: Crossfire 1.8: Debris fields around Earth
alenoguerol Jan 12 2010, 2:31pm says:

looks awesome and its incredible that this is JKA..

0 votes   article: Theed, Emperor's Lair, and Republic Assault Cruiser
alenoguerol Dec 10 2009, 9:39pm says:

i would love to but i dont know about the tools i need for it. if someone sends me an email about the tools for modifying maps. i would love to make a mod for it. ;)

+4 votes   game: Shark! Hunting the Great White
alenoguerol Nov 14 2009, 11:57am says:

wth XD

+1 vote   download: APC NEW
alenoguerol Sep 9 2009, 2:05pm says:

ancient bear are you kidding? LOL

+1 vote   media: New CAH Creation Places
alenoguerol Sep 11 2008, 10:16pm says:

keep going. im following since 1st public beta and a lot changed. and its the best mod ever for BFME2 for sure! (for those who doesnt have the expansion. i really recommend this mod)

+1 vote   article: SEE preview
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