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why is this on JKA if its for TFU?
also why is it called iron man mod ?
i just see a weird spiderman c3po xD
those models looks awesome!
but personally i think that the mandalorian symbol shouldnt be there. they are no bounty hunters from mandalore, they are clone commandos of the republic from kamino
the planets looks awesome! keep up the good work!
and why wouldnt they be able to roll?
btw now i get it why getting into the asteroid field its suicide XD
how do u fix the taxi bug???
also there is a small bug in vanilla FoC that makes slave 1 too small when landing, it isnt that hard to change most mods corrects that :P
about the hero size. u should ask someone about it. i have seen smaller and bigger heroes maybe there's a trick about it ;)
in space providence and lucrehulks have a wrong scale. providence ships are huge and lucrehulks are too small
also both ships and the mc30 have a smoke trail like if something is missing or destroyed
mara jade and boba fett are huge
when u select a eweb it has wrong textures, also when its selected a strange cloud appears for some reason
she needs bigger boobs XD
that's freakin scary D;
any updates??? :S
there should be a battle mode like jurassic park warpath :D
that game rocked but it needs a next gen version :P
that would be awesome! <3
is there going to be a map about the liberty statue like one of the images?? :P
is there going to be the same units as dune 2000?? it had some interesting units in that game for psx specially at the intro. it looked awesome
crimson axe does nothing it doesnt have hardpoints at all. it cannot attack either
those battles looks awesome! i just suggest 2 things:
first of all adding shield effect when you hit a ship with shields on (like empire at war base shields or gungan shield in ep1)
and well adding hardpoints to the ships to make it more interesting so you can actually try to aim at parts of the ship rather than random shooting at the enemy till the hp goes down. that would add some tactics in game like taking down the engines or the shield generators and stuff like that
keep up the good work!
btw can u actually see anything flying a super star destroyer??
i dont even think that you could aim a corellian corvette
does anyone else get a green Nebulon-B??
the mod runs fine i have played other versions beafore but i just reinstalled C&C and updated to 1.9
installed your mod but as NOD when i tryed to use a nuke the game just crashes..
does anyone else gets a CTD when throwing a nuke as NOD???
i never heard of this mod beafore. i have 2142 original and i play online sometimes
i had the though of having titans and walkers of 2142 in C&C beafore but i never though that someone else would have the same idea and make it happen!
well about the prices... tyber zann uses black market technology
in the black market you can find 3 things:
1 - fake stuff (lower cost but lower quality)
2 - stolen stuff (lower cost because it was stolen, high quality)
3 - illegal stuff (higher prices due illegality)
it makes sense if tyber uses illegal high technology but it should be expensive as you are supposed to have never seen tech like distruptors
they are not mass produced due illegality and it increases the prices
the point is that you can balance the game in a logical way, as higher is the technology and more powerful the price should be higher
you could increase the price and the armor of zann consortium capital ships like the krayt agressor destroyer. for example the double price compared to a star destroyer but it should be able to stand the attack of 2 imperial star destroyers
the giant beast was awesome. it deserved to win D;
hey i tried your mod but Galactic Conquest crashes
also none of those factions has their name. it says Rebel Alliance, Galactic Empire, Zann Consortium and Hutt Cartel.
try to fix it please
also the units appears as tie fighters, bombers.. but just with a model replaced..
empire starbase in skirmish has a missing shield hardpoint
also no new heroes, except for han replaced model with ebon hawk
its far from complete :/
i will not ask for a release date for obvious reasons but may i ask how % complete is the mod at this moment?
hey nomada do you remember me? i modified a few cis skins some months ago. and then i went outside i just came back :D
i wanted to ask you a question. i have seen that you released FoC Alliance 2.3x "Light" and its lighter than the last version 2.2x
so i would like to know what's the diference? if you removed something or if its the same mod with more features and ships. as you said its kinda "unfinished" and then that you added new things but its lighter.. im confused :S
this was in Force Commander game btw
corey connected today but he didnt say anything. i really doubt that this mod is dead...