Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
This WW2 classic was one of the most preferred by the best in the German Sniper Division for its reliability and precision, and was often used with a 6x power telescopic sight for the best results from 400-600 meters.
I hope to texture this very soon, and if possible animate a few simple parts. This is an AO render, but a bake with better results has already been done. It is just over 5500 poly.
Any criticism is appreciated!
To anyone who knows their guns far better then I do, you may notice the focus on top of the scope I bullshitted up since I disliked the few versions I found as reference, so I made some kind of hybrid SUPER FOCUS!
No holes to poke in this one, only thing it needs is a texture.
Apart from that it is 100%!
Nice work!
Oh come on Swiss cheese this monstrosity.
Newest improvements.
-Optimized to 5156 poly from 5400
-Normals tweaked for best AO results
-small changes to model for animation purposes
-UVs done and ready to be textured
-Small model additions not worthy of a new post
I agree with dec1234, this model is solid and looks great, bring on the texture!!!
Nice work mate