Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Genre: No pref. Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Have a computer good enough to run UT3 and Crytek engines at full graphics with minimal or no frame-loss. Drawing, writing, and enjoying the life around me :D. Nu-Metal <3
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This WW2 classic was one of the most preferred by the best in the German Sniper Division for its reliability and precision, and was often used with a 6x power telescopic sight for the best results from 400-600 meters.
I hope to texture this very soon, and if possible animate a few simple parts. This is an AO render, but a bake with better results has already been done. It is just over 5500 poly.
Any criticism is appreciated!
"BOOM HEADSHOT!" amirite?
urrite!
let us have a shoulder strap :)
I believe I mentioned that in one of my posts, but maybe that wasn't on this site...
The strap attaching part is already there now, but no strap itself as of yet, and I also added a bolt near the rear behind the strap that is often there in all models of the gun.