Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

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Report RSS Depth raytrace (view original)
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AlCool Author
AlCool - - 3,112 comments

Cleaner, shinyer, reflectionyer, brighter, depthyer...

There was NO change to this besides higher reflectivity, raytrace shadows, and a few shadow/quality tweaks. The lighting is the exact same.

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cW#Ravenblood - - 6,703 comments

awesome work!

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jjawinte
jjawinte - - 5,067 comments

Wow, this is a lot tighter than the original. Wicked looking liquid surface design. You been holding out with those skills, eh ? ;)

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JustDaveIsFine
JustDaveIsFine - - 1,545 comments

I strongly believe proper renders really bring out the best in a model.

Or in case of my models, hide all the bad parts!
Really though, its a great render.

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Description

The rendertimes increased phenomenally with ray-trace, and more-so with AA.

I bet this could be utilized well when rendering a few of ma models.