Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
The rendertimes increased phenomenally with ray-trace, and more-so with AA.
I bet this could be utilized well when rendering a few of ma models.
Cleaner, shinyer, reflectionyer, brighter, depthyer...
There was NO change to this besides higher reflectivity, raytrace shadows, and a few shadow/quality tweaks. The lighting is the exact same.
awesome work!
Wow, this is a lot tighter than the original. Wicked looking liquid surface design. You been holding out with those skills, eh ? ;)
I strongly believe proper renders really bring out the best in a model.
Or in case of my models, hide all the bad parts!
Really though, its a great render.