Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

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Black Ops (view original)

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Description

A far superior model to my original. I have a coloured version (A 256 textured one but the res disgusts me, but was needed for the project).

Upper half: Added wrinkles to the shirt (Variant on each side) as well as fixed the face and mask. The larger mask and helmet are not in this picture because I was too lazy to do any work on them :P.

Lower Half: Pants and boots have both been redone from scratch. You don't even want to know the poly of the boots, because those are geo strings not simulated or nurb. Geo. Overall the model is still low ish on the polys (Disregarding the boots), but has been smoothed and tweaked for an overall effective look.

I want to remodel parts of the face to make them better, as well as add some smaller details to the armor and such. Really in it's current state I could go into overdrive, and then copy the normals back onto this model when I am done. Rigging MAY happen if I ever decide to pose him.

Only time will tell what becomes of our shadowed friend...