Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

Comment History  (90 - 120 of 3,160)
AlCool
AlCool @ The Mortewood Plaza - Dead?

Lazy! :D

GL with your other projects, and maybe this mod will see the light of day in the future. It deserves it!

Good karma+1 vote
AlCool
AlCool @ Earbuds

I just realized that the Hunter class diver in the last image looks JUST LIKE YOU OMG

Good karma+1 vote
AlCool
AlCool @ ....

Now while I do love me a good zombie game, most on that list to me are not that. There are few I enjoy, but I enjoy those few a LOT

Good karma0 votes
AlCool
AlCool @ Lighting Tests

Thanks :D Lighting and rendering always seems to yield the most rewarding results!

Good karma+2 votes
AlCool
AlCool @ Snowmobile

YES SIR PLEASE DON'T HIT ME AGAIN SIR I'LL BE GOOD SIR!

Good karma+3 votes
AlCool
AlCool @ Snowmobile

Well besides that it was a near perfectly circular hole, there are footprints leaving the edge of the scene. Still everyone thinks I am a terrible person pushing terrible motives.

Good karma+1 vote
AlCool
AlCool @ Snowmobile

Thems be fresh tracks. Just hope he isn't being followed!

Good karma+1 vote
AlCool
AlCool @ Snowmobile

First question I got about this scene and shot

"Did he fall through the ice?!"

I swear noone knows what ice fishing is anymore...

Good karma+2 votes
AlCool
AlCool @ Snowmobile

Thems be an old bucket

Good karma+1 vote
AlCool
AlCool @ Snowmobile

Demand more textures!

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Brighter then before (even though Jpeg made it darker)

Also now with 100% ray tracing instead of depth map for some of the lights!

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Man does that chair look comfortable...

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

The gun does infact fit quite well into the case. Though I might enlarge it so it looks more like it, even if it is angled when fit into the case.

The case foam can be smoothed if it doesnt look right after normals and textures, but I'd rather not add a ton of polys if possible.

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Looks like MY workdesk... Ok maybe not

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Close ups ftw

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Some shader tests for the metal. Everyone loves shaders!

Good karma+1 vote
AlCool
AlCool @ Lighting Tests

Testing some overall lighting. Brighter then before so props can actually be seen.

Not sure if any other props necessary at this point. If it feels empty during texturing might add some more.

Good karma+1 vote
AlCool
AlCool @ Lighting_Test

MOAR PROPZ

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

No you see that's the trick. This is the furthers corner of the geo ground, where it becomes a flat plane with a normal map only.

That line you see is the drop off from the polygons to the flat plane, but you will never get this close to the edges and it becomes impossible to tell. Really it's just to save geometry in the shot. It only needs to go out as far as the camera can see it.I can also move it up higher so it lines up a bit more on extreme angles, but I'd need to make an edge down to block from seeing underneath the world.

Good eye BTW :D

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

Yeah I was thinking of doing a second variant. I said it on a dif picture but, the background was made to look like it already has DOF on it, so when I add that in compositing, I won't need as much. I can unblur it if I need to thought. The horizon line does look pretty bad with no DOF on the ground plane definitely.

Thinking about it, it's the normal map and texture becoming lower values in the distance that fakes the DOF on it a bit, haha.

Good karma+1 vote
AlCool
AlCool @ Panoramic

I actually had little trouble with stretching and angles, but I guess I'm used to doing these kinda of things. The only problem I've had in those areas is with the buildings. One fix for it I find is making the skydome immensly far away, which mine isn't. Might need to zoom it further away.

Like I said in the other one, I'll check in compositing, because I definitely don't want the background to clash with the foreground.

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

Just one thing though, I intentionally blurred it up a bit so I wouldnt have to as much in compositing. Whats in the middle will be the showpiece, but I want the background to look real enough.

I just used a square brush for these, but i know what you mean about the photorealistic and painted styles clashing. I'll make sure to do a quick composite to check how it looks with the depth of field effects.

Good karma+1 vote
AlCool
AlCool @ Panoramic

The main parts I want to change are the border. The hills and buildings specifically.

The resolution is quite a bit bigger then it is here, of course.

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

Didn't think clouds were so fun to paint.

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

The builders had mere seconds put into them, unlike the smoke. Havn't found the kind of builders I want to put there. Maybe I'll just wing it.

Oh hai repeating ground. Might need to make that gap thats really noticable smaller.

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

Wide-ish lens testing the ground again. It will look repetative in a few shots, but really the camera wouldn't stop moving and make it so easy to notice. Might stagger the ground a bit to fix that if it becomes a problem.

Good karma+1 vote
AlCool
AlCool @ Dry_Desert_Scene

If u look carefully towards the top left or right, you can see the line where it goes from poly to normal map. You would never get this close to the edge anyways.

Good karma+1 vote
AlCool
AlCool @ The Haunted: Hells Reach is out now!

Congrats on the release! Although I'd love to see an objective mode, the wave based gameplay is still addicting as HELL

Good karma+1 vote
AlCool
AlCool @ Renegade X - Beyond Black Dawn

Looks incredible! I definitely agree with those above, this is professional quality, and should be a hit!

Good karma+2 votes
AlCool
AlCool @ Armory_Test

Yeah that would look great. Shouldn't be too hard either.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Canada Canada
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
3,160
Per day
0.9
Members
557
Games
30
Mods
125
Articles
923
Polls
43
Media
1,194
Downloads
40
Engines
2
Groups
353