I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.
Posted by AlceX on Jul 1st, 2013
Last time I wrote a devlog, I had decided to throw all my old prototypes away and start with a new concept that properly managed to follow the theme I had for the game. And that's what I've been doing since, and what I'll be talking about this devlog.
In essence, my game is about not wasting time, and that's what I tried to make this next prototype about. I didn't want throw away the concept of souls and such because everything else so far is based around it. I was kinda stuck at the beginning, but then looking at old games I got an idea: how about a Pacman-style role reversal?
In Pacman, you have enemies who you cannot hurt and must run from during most of the game. But, you can pickup powerups that'll reverse the roles; now, the enemies have to run and you have to chase them. The final concept isn't exactly similar to this, but it's my inspiration. Here are the main points:
Also, last thing: starting from now, I'll be posting at least one devlog each month. It's not that much, but I think it's important to be regular.