Wow this looks awesome. I have been watching for sometime and had my doubts but it's coming together nicely. Good Job!!
Nice work, intriguing write up. Hope to see more +1 Follower
Nod at this moment in the games history operates in all of Europe and Africa.
Dan5 I am pleased to see that you have managed to release a Version of Tiberian Dawn, I hope to see you continue to support this total conversion further with patches and a complete version.
Dan_5 I am pleased to see that you have managed to release a Version of Tiberian Dawn, I hope to see you continue to support this total conversion further with patches and a complete version.
Would love to see more video's on Excalibur, The work is astounding as well as the care and time to pay attention to the tiniest of details. Keep it up!
That's a fair enough answer, it seems to me you've put a lot of effort and time into the design, the game play/mechanics and had to make sacrifices in the long run to justify the means to make something both playable and fun in the long run.
Nice, although I would suggest you change the current city limit to a Town limit and add a church and then create a new city model With a cathedral rather than a church for a 1000+ citizens. (most countries in the west of old origin determine the difference between a city and a town on both population and the fact that it has a cathedral) if it does not have a cathedral then it does not become eligible to be named a city. Also add a chapel or church to the village - nearly all old villages have one or the other.
Glad to see all the current work has not gone to waste, I wish the new team luck and I hope once released it draws back a lot of people who have waited for it and new fans.
Hope to see a happy ending resulting in its release and continued support!
Albions Dragon former TD Dev Member
Stop advertising this game on other peoples mod pages you are breaching the terms and conditions of Usage of Moddb if you want to promote your game/mod do it through your profile, indiedb/moddb main page or other means outside of these sites.
DICE is open to Modders interpretations or indie developers providing they don't try to market it as retail without prior permission. EArth on the other hand are money grabbing bastards, who don't support modders at all so be careful guys and keep up the good work.
That is from when Renegade X required people to Own Unreal Tournament 3 in order to play it. Since then it's been rebuilt from scratch on the UDK as a standalone.
It Uses UDK standalone engine I'm not sure what version.
my guess would be.....
WHEN ITS DONE!!
Tiberian Dawn C&C 3 Total Conversion is Officially dead.. I'm a former dev team member.
I have a game design in the works, and cry engine is definitely a look too. The only problem is finding the time and a trustworthy core team.
If you look at is this way, if you develop a game for say unity or udk and you sell your product you will have to pay a small percentage of sales in royalties for licencing purposes and for using their core product. Paying this monthly subscription is like a licence however it absolves you of having to pay royalties from your sales. So either way it works out round about the same. In fact paying royalties on a percentage of sales could actually work out a lot worse than Cryteks approach.
You Obviously have not played any of the previous releases.. The game at first can be awkward to control but when you get the jist of it having full control over your flight/dodge is actually more easier than any aiming lock mechanic as there is nothing preventing you from moving solely in 1 direction to Target A. Meaning you are able to pull off multiple movements in different directions almost simultaneously and kick the crap out of your opponent.
NEW AGE GAMES with AUTO LOCK suck's - This is why gamers of todays age have no real skill. It's all preset button mashing. Trust me the games from when I was a kid had no such features and thus were a much better experience.
Thanks Madin, I wish I could continue to model but sadly I don't REAL LIFE gets in the way too much :(
This was one of my first models, I wish I had something recent to show and this was about 4 years ago.
Update is coming, Just be patient. I'm not going to give you an ETA on this update but hopefully its going to be something worthwhile...
Nice job you guys, I think you should approach BIOWARE & EA Games and see if they will allow you to licence this for release on the Console versions too.
they need to be setup more in a random cluster ratio scatterd and randomised. this just looks static and laid out by man it needs to look more natural
I'd personally go for the second it looks more life like and it meets more with the tiberian theme. the top one looks lifeless dull and blotchy the second one looks more real, more alive and more active.
Cyborg Relapses and starts playing I'm a Mechanical Man!!
nice work guys.
My bad, Sorry dude most of us from TSR/TD former and current have been getting fed up with malicious spamming from trolls. My Apologies for jumping the gun and again apologies for the late reply as I have not been in the country.
I know nothing about these mods? I used to work for both of them, Im just saying what there current state is yes the infantry models are done as shown above but they are yet to be incorporated into their build.
Tiberian Sun Rising & Tiberian Dawn are not done at all there are a lot of things still missing such as Infantry units etc.
Thats actually quite funny, I used to work for Tiberian Dawn and I don't ever recall you being on that team.