You've reached the profile of AK151. How you wandered upon this profile, I do not know, and I sincerely apologize for your misfortune. Should you decide to stay and have a look around, you'll find writing (some decent, but most pretty bad), (mostly) failed experiments, and perhaps some music. You may also happen across some fo-Star Wars stuff, much of which I keep around as a lesson to myself in how to avoid being embarrassingly over-the-top and ridiculous. It exists primarily for the currently ongoing Star Wars role-playing group (yes, there is a somewhat-thriving Star Wars RP here, believe it or not). Anyways, enjoy your stay, have a nice day, and, as always, have fun!

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Report RSS Nym's Armor (view original)
Nym's Armor
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Adenn`Verda
Adenn`Verda - - 2,819 comments

Is his armor lightsaber resistant? Please say no, it's a unique mandalorian trait that everyone seems to have.

Also I think you should balance it out more. Armor should either be all out combat (aka: Beskar'gam) or infiltrator (cloak, agile etc)

I hope you get what I mean :3

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AK151 Author
AK151 - - 5,600 comments

Yeah, I get what you mean. No, it isn't lightsaber resistant, that's the energy shield's job. The armor itself isn't heavy, but it is designed in such a way as to absorb and lessen the damage caused by kinetic impacts.

As for the shield, in the description it mentions a re-routable power supply. Basically, the armor can either have its cloak active, or its shield, which flares up during use. The cloak is self-explanatory. The shield can absorb a good deal of standard blaster fire, and maybe a few hits from a lightsaber if fully-powered.

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Adenn`Verda
Adenn`Verda - - 2,819 comments

Ah ok. Sounds good to me personally.

In a nutshell crisis 3 armor right?

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Ρrʌжis
Ρrʌжis - - 5,071 comments

Um... no, lightsaber resistant armor in not an exclusive Mando trait. Cortosis, Phrik, and a few other armor types are also lightsaber resistant and used by other people.

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Description

An overview of Nym's armor:

>Medium-weight alloy designed to absorb blunt force and dissipate energy
>Heavy shielding layer
>Neural interface
>Advanced heads-up-display
>Motion tracker
>Wrist garrote

Armor Enhancements
>Strength module (requires AI)
>Adaptive camouflage module (requires AI)
>Dome shield (usable for up to two turns; takes six turns to recharge)