AK151

Legend has it that I joined

You've reached the profile of AK151. How you wandered upon this profile, I do not know, and I sincerely apologize for your misfortune. Should you decide to stay and have a look around, you'll find writing (some decent, but most pretty bad), (mostly) failed experiments, and perhaps some music. You may also happen across some fo-Star Wars stuff, much of which I keep around as a lesson to myself in how to avoid being embarrassingly over-the-top and ridiculous. It exists primarily for the currently ongoing Star Wars role-playing group (yes, there is a somewhat-thriving Star Wars RP here, believe it or not). Anyways, enjoy your stay, have a nice day, and, as always, have fun!

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I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Heartfire, 1st, 4E 8234

Woke up a bit early and took care of a bit of business before the whole Keeper initiation ceremony thing. Went to the market to sell some stuff and then went up to the temple. Finally met the third member of the Nehrimese party: Yuslan Sha'Rim, a Qyranian Entropist. He knows a lot about magic, and I reckon he's more experienced in just about all of its facets than I am. He gave me a few pointers on the different schools, and I might ask him for more later when we get the time. He's an interesting fellow. I like him.

Also talked a bit more with Constantine. Asked him about Naranthzul's order and how he felt about the deaths of the Light-born. Naturally, he was proud of their part in the destruction of the gods. Can't say I blame him. We also talked about Nehrim. Ostian, to be precise. He said that visiting the city is what made him "declare war on religion", so to speak. First sight he came across when he visited the city was the line of burning corpses pinned up on crosses. I can't say I don't sympathize with him. He saw what Ostian was like, but I lived it. Lost my entire family to those religious bastards.

speaking of religious bastards, it's almost time for the ceremony. I still don't like Arantheal, but I have to admit that he had a point; if we're going to fight these... things that we're up against, I'm going to need every resource I can get my hands on, and the Holy Order is the strongest faction in Enderal. If they can't help me, no one really can. But if they send me to spread the word of the Light-born or some tripe like that, I'm burning the entire place to the ground.

Well, it's official: I'm a Keeper of the First Sigil of the Holy Order. Went through their little ceremony (ignoring the glares a lot of them were giving me) and got the Grandmaster's blessing. Calia was pretty happy about it. She's worked a long time for it, so that's not surprising. As for me... I don't know how I feel about it. I didn't really have much of a choice. They're an order of religious zealots for the most part, and they're incredibly elitist about their little club. It grates on the nerves. I feel like if they had the chance they'd relish the opportunity to have a go at me. And it's not just me; they didn't like Calia either. Probably because she wasn't "born to be a Keeper" or something stupid like that. Always fun to appreciate the wonders of caste systems.

I will say that the Keepers have some pretty nice armor. It's easily better than the steel I've been wearing. It's really conspicuous, though. Good for wandering a city and making sure people know who you are. Probably also good for traditional warfare and stuff like that. But for traveling, I think I'm going to go with something a bit more... weathered. I talked with Halda, the Sun Temple's blacksmith, and she agreed to make me a suit of armor (after I offered her a copious sum of pennies, naturally). It'll be ready tomorrow, so until then, I've got nothing to do, which is honestly a bit of a godsend; these past few days have been breakneck, and I really do appreciate just having at least a few hours to relax and take stock.

My next stop is a manor owned by the Aged Man. The same Aged Man from the bards' songs. He's a collector of artifacts, including one we really need right now: the Word of the Dead; it allows one to peer into the mind of a corpse to perceive its last memories. We have the corpse: a Pyrean frozen in ice. Now we just need the artifact. What for? Well, it comes back to the stones Lishari was digging up when I met her. They're fragments of something called the Sigil Stone, a relic that can block the effects of the Red Madness. Pretty important. Well, to activate it, there's an incantation or something that needs to be cast. The Order has most of it, but they need the last phrase, which is where the Pyrean's memories come in. They want me to use the Word of the Dead to find the last bit of the incantation in his head.

I'm heading to the manor with Jespar; apparently we can't just break in and take the artifact. The Aged Man is mythical to the point where even the Light-born were wary of him, back when they were still alive. So we're going to get in under the guise of merchants selling something, wait for night, and steal the artifact instead. Because that's going to go just as well.

Anyways, I'm taking the night to rest and wait for my armor to get finished up, and then I'm taking a Myrad to the tower in the Western Coast. Simple enough. Jespar seemed cordial enough the last time we talked, so I don't think we'll have any trouble working together. At the very least, I won't have to worry about keeping the Entropy a secret.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 31st, 4E 8234

When I said I'd had enough of mindfucks for two lifetimes, I said it unironically. So much bullshit to sift through this time around. I suppose we can start with how the ritual to become a Keeper wasn't some trial of skill, but a test to see if you can come out of a bloody drug-induced coma. I took the Myrad to the border of the Heartland, right outside the Whisperwood, and met up with the two novices and the Signet Leader, Bartarr (who's a complete jackass, by the way). One of them was an Aeterna named Dunwar. Self-indulgent, self-righteous little prick he was. Didn't give me the time of day and honestly I didn't really want it. But even so, he didn't really deserve what he got. More on that in a bit. The second novice I liked... well, like, much more: Calia Sakaresh. She seemed pretty humble when I met her (though she kept prattling on about how I was apparently a prodigy and that it was an honor to meet me, which perturbed me to no end), but when she started fighting she was pretty impressive. Swung around a massive steel greatsword like it was nothing. Her magic isn't too bad either. She's a good lass. Interesting history, though. Again, topic to be covered later.

So we all group up and head to the ritual site (we'll gloss over the man we came across infected with the Red Madness. Before we could do anything Dunwar killed him, which Bartarr was quite incensed about), at which point Bartarr tell us that the Light-born are dead (Calia and Dunwar didn't know; she took it well, but he very much did not) and told us to drink these vile potions. I took mine first and promptly collapsed. What followed was an exercise in patience and sanity.

I woke up in a cell with this other guy. Called himself "Aixom". As far as dreams go, he was pretty self-aware. Didn't even bother trying to disguise the fact that he was an illusion. Granted, he said some... things. I'm not really giving them much thought, but they're kind of in the back of my mind. It was basically the standard dreamworld bullshit. I've seen it before. And you know what? Yeah, I blame myself for the death of my family. Yeah, I blame myself for the death of Sirius. Yeah, I blame myself for just about every shit thing that's happened. Who the fuck else am I supposed to blame? I was weak. I spent my entire fucking life being weak. I couldn't save anyone. Not mother, not my sister, not Sirius. None of them. I was too weak to save any of them. But I'm not weak anymore. I don't fucking care what my mind, or my dreams say. I have power unlike anything I've ever had before, and you're damned right I'm going to use it. I'm going to use it and I'm going to save as many people as I can, even if it's just out of fucking spite. Guess what, assholes? I'm not weak anymore. You want me? Come and get me. You want to hurt the people around me? Go ahead and try. I was pathetic before. But now I'm not. Now that I know what I'm capable of I can save whomever I want. No one will ever die on my watch again. That's a promise I can finally make you fuckers. Just try and get me to break it.

That dream got under my skin more than I thought. Not the whole trial dream. I'm kind of used to that. I had another one. In a bit, though. When I came to, I was back at the Sun Temple. Calia was already up, watching over me. Dunwar was still unconscious. Calia told me that the Apothecarii took a look at him and said he'd never wake up. He's just about dead. Like I said before, he was an asshole, but he didn't deserve that. Poor sod. I spent a little while talking with Calia. She didn't seem too shaken up about the deaths of the Light-born; gave me an interesting perspective on things: it's not about the one who starts the movement, but about the ideas of that movement. We had a bit of a back and forth about the morality of what the Light-born did, but fortunately it wasn't one of those discussions where we end up at each others' throats.

Then I asked her about something Dunwar said back at the ritual; he was bad-mouthing her and saying that she should've been crucified, not made a Keeper. Made me want to punch him, and I very nearly did. But Calia explained: she doesn't remember anything about her childhood, and the first thing she does remember is waking up in a burning village, just a child with the clothes on her back. Apparently the villagers had found her comatose a few days earlier and had taken her in; she hadn't woken up until that moment when everything was destroyed. A few hunters returning to the village found her and attacked, but she managed to escape them and make her way to Ark. Lord knows how. From there she had to survive in the Undercity for a bit until a magister from the Holy Order noticed her and took her in. He taught her everything she knows and put her on the path towards becoming a Keeper herself. She did right by him in that regard. But she got a lot of glares for being an outsider, and when rumor started spreading about the incident in the village the whispers started to spread: witch-child, demon, murderer, you know, the standard fare. They were probably just jealous of her skill, honestly.

After we wrapped up that conversation, she offered to show me around the Sun Temple, since it's now more-or-less my home... ish. I don't really feel comfortable calling it that, but since I passed their little trial, I guess I'm a Keeper. That in and of itself feels weird to say. After she showed me around, however, the exhaustion hit; probably a delayed aftereffect of the potion. I got a bit shaky for a second and thought it passed before collapsing completely and blacking out.

When I came to, I was back in the Curarium, where I had woken up before. Except of all people it was Jespar sitting in a chair, watching me. I got up and asked him what he was doing there, but something seemed... off. Then he called me weak. Weak and pathetic. Then I looked behind me and I saw him. I... I saw Sirius. He told me I was weak, too weak to save him. Too weak to save anybody. Then more people showed up. Calia, Firespark, Liliath, and finally, Arantheal. All saying the same thing. Then they dropped the act. I wasn't talking to myself, or figments of my imagination, I was talking to... them. The ones behind all of this. Behind this... cycle, behind this "Cleansing". They talked to me as if they were gauging me, measuring me against... my predecessors, I suppose? They laughed. Said I was a joke. Said that I would fail, because I'm too weak. Because I'll always be too weak. We'll see about that. If they wanted a fight, they just got one. Whatever these things are, I'm going to find a way to stop them. No... I'm going to find a way to destroy them.

Someone left me some food when I came to. That was nice, at least. Wasn't feeling up to... walking yet, so I read another tale from the Wanderer. This one was about someone he called the "Dark Keeper". An arcanist in heavy armor who used powerful Entropy. He waxed lyrical about the evils of the school of Sinestra, but honestly this tale, this style of combat, is the one that most resonates with me. Funnily enough, I recognized some of the techniques this Dark Keeper used, such as the art of devouring souls to heal wounds. I think I'm going to start honing these powers.

Talked to Arantheal. He said that all that's left to initiate me into the Order is some ceremony. It'll take another day to prepare it, so I've got some more time to kill. I'll find something to do. Might take a Myrad somewhere and get some work done. He also mentioned that he had the same dream that I did, about these entities mocking us and our efforts. That's... interesting.

As I left the Sun Temple, a kid came up to me a delivered a letter. It was from Jespar. He wants me to meet him at the watchtower in front of Ark in the evening to congratulate me on becoming a Keeper. Even through writing his words sounded pointed. I still feel really bad about everything I put him through. We'll see if he's still holding it against me tonight, I guess.

In the meantime, I decided to go hunting on the Farmer's Coast. Third bastion of civilization on Enderal. Though it's probably my least favorite. As soon as I landed a highwayman working for some lout named Crocco tried to get me to pay a fee to walk the road. Sent him packing pretty handily. Then I asked around for the wild mage I was going after (there's a bounty in Ark for her head), and all I got were some pointed remarks about my ears and glares. Turns out I flew the Myrad all the way back to Ostian.

Took down the wild mage and cleared out a few other bandit camps near the farms. Got a good dozen pennies out of it. They say they would've given me more coin had I said I were going out to clear those places, instead of taking care of them out of the goodness of my heart. I'm honestly surprised they paid me at all. All that's left to do here is investigate Ark's Last Watch. It's a fortress where this Max Niceblood is hiding out. His head's worth 10,000 coins, courtesy of Nehrim. I may hate the country, but I'll gladly deprive them of their money.

Well, Niceblood up and left. Turns out he was fleeing because some lass was incensed he wouldn't sleep with her. He's in Qyra. Not even going to bother going after him. He left a decent sum of money, which is more than enough for me. The adventure alone was interesting enough.

Met with Jespar at the watchtower. I think he's over the... incident at the docks. Offered some wine up as a bit of a peace offering. We spent the night drinking and talking. He said I reminded him of a lass he traveled with. She was intense and reckless. They were a good pair, but eventually she wanted more out of their... relationship. So they split up. Fair enough. There's more to the story. If there wasn't, he probably wouldn't be carrying around her sword as a memento. But I don't want to press him about it. He asked me if I had anyone similar in my life. Aside from the whole sleeping together thing, Sirius pretty much qualifies there. He always had my back, and I always had his. It's good to have someone you can rely on.

Anyways, Jespar said that there were some prospects in Ark, so he'll be getting busy soon. That's good to hear. If he's stuck here, at least he can find some work to pass the time. As for myself, I'm going to get some sleep and hope things start to slow down a bit. Aside from the few days of rest in Riverville, these past weeks have been far too crazy.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 30th, 4E 8234

I'm going to say yes. I'm going to go up to the Sun Temple and tell Arantheal I'll help him. I didn't have some dream. I didn't have some revelation. I just... realized something. Sirius and I came to Enderal to start a new, simple life. We failed. I can't hide behind that anymore. The moment I woke up on that shore I became a different person. A stronger person. In the back of my mind I knew I had to use that power to do... something. I couldn't just settle down. That's why I didn't stay in Riverville. It had nothing to do with finding a cure to my fever or anything like that. I just couldn't live a... mundane life. The moment I woke up on the shore able to peer into the Sea of Eventualities is the moment I left behind any simple life I could've ever lived.

I looked into the Sea. It's a realm of infinite possibilities. Everything's there. Every reality, every eventuality. I can't see them all. I don't know what's going to happen in the future, for example. But I can look at the past. I can see what could have been, more or less. I can't bring anything into the world, of course. I'm not strong enough to do that. But I can see. And the one thing I can't find in that Sea, the one eventuality that simply doesn't exist is the one where I settle down in Riverville with Liliath and live out the rest of my days. It just can't happen. I knew it when I woke up alive on the shore. I knew it when I told Liliath I had to leave. And I know it now. I can't run from this. I have the power to do good. Now I have to use it.

Damn Arantheal and his smug fucking ass. He wants me to join the Holy Order as a Keeper. Says I'll need the resources. I guess it makes sense, but what gets me is that he already made the arrangements for the ritual I need to take, as if he knew I were going to say yes. Nothing like feeling like you're a pawn in someone else's game. As long as I don't have to become a religious zealot, I guess I'll go through with it. Don't have many other options at this point. The resources could be useful. I'm taking a Myrad to the tower close to the Whisperwood. Maybe I'll get to see whether Liliath was exaggerating about the haunting beauty it's given in the bard songs. There are two other novices taking this ritual with me. Hopefully they aren't as insufferably smug as their grand master.

On a happier note, I ran into Lishari before I left the Sun Temple. I was kind of curious as to why she joined up with Naranthzul's mages, and figured I might as well ask her, maybe strike up a conversation. Well, as if reading my mind, she pulled out a bottle of brandy and suggested we crack it open at the inn and talk there. So that's what occupied the next hour or so. I told her about Ostian and basically waxed lyrical as to why Sirius and I left. She told me about how she lost her brother to religious zealots, which drove her to seek out Naranthzul and overthrow the Lightborn. She's not a fan of religion, to say the least. I can see where she's coming from, at least. Honestly, I've never had much to say about it myself. To each his or her own. But when you start killing people for your Holy Order, that's when things start to go downhill.

Anyways, we talked a bit more after straying from that dreary subject. I told her about my recent travels and exploits. Bounty hunts and the like. I also asked her about her family, or rather, her ancestry. She looks like a Skaragg, and I've heard more than a few whispers from the arcanists at the Sun Temple referring to her as such. Turns out her mother was part of a captured Skaragg raiding ship that got captured. Her father fell in love with her, and things went on from there. Lishari said that it didn't give her too much trouble. People just looked at her with a bit of trepidation. I suppose that's not too bad considering what some people go through due to the blood that flows in their veins. That was just about the end of our conversation. We ended with a bit of small talk and she left. All-in-all, it was fun. She's... different. She says what she wants to say and doesn't hold back when she says it. And she's got a sharp mind. Definitely one of the more interesting (and more attractive) people I've met since coming to Ark. I hope I get to see more of her.

It's getting late, but not late enough for me to put off this ritual thing. The Myrad rides tend to only be a few minutes, which means I don't have much in the way of excuses. I suppose I should go ahead and get it done. At any rate, if it's at all like any standard combat test, which I hope to whatever Gods actually exist it is, it should give me a chance to go all-out and clear my head a bit. I've had enough of these mindfucks for two lifetimes.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 29th, 4E 8234

Stocked up on supplies and took a Myrad to the Northern Heartland. Sun hasn't risen yet. Everyone in the city's talking about the explosion at the harbor. The guards are a bit more wary, but I don't think they suspect me more than they suspect anyone else. Hopefully things cool down by the time I get back. Going to investigate a nearby Pyrean ruin before I find this "Lashiri". It's a job for some intellectual group looking for their tech. Probably pays well, which is why I'm giving it the time of day. That and it's on the way. Today's been really fruitful. First off, turns out "Lashiri" is actually "Lishari", and Lishari is pretty damned great. Foul-mouthed Nehrimese arcanist (read a note that called her a Skaragg. Might ask her about that if I get the chance, but when I look at her, I can kind of see it).

Anyways, I met her in the ruin, and she was in a bit of a bind. Mercenaries attacked the expedition and were trying to burn everything to the ground. Alice and I rushed through part of the ruin and saved everything we could. It was tough, but the rush was pretty exciting. We also saved Lishari's assistant (turns out he had sold them out to the mercenaries, but they left him to die in the fires). He 'ported out before I could confront him, and I didn't bother to stop him. Too focused on saving the important stuff.

Afterwards, Lishari performed the ritual on me (the one Firespark told me I could use to check my fever). It hurt a hell of a lot, which is apparently an anomaly, but regardless, my fever's not as prevalent as before, so that's good. It might not have been pretty or perfect, but it worked. Lishari also seemed excited about something, but said she'd have to keep it to herself until she got the go-ahead from Tealor Arantheal. Must be pretty important, then.

Once she left, I decided to sight-see a bit, clear out a few caves with Alice, and practice a few tricks. Came across another Myrad tower. The keeper there offered me a fair amount of coin to clear out a mill taken over by wild mages. They were tough and I took a few bad hits, but Alice pulled through and really tore through them. That wolf's getting powerful. Once I cleared out the mages, I collected my pay from the keeper and returned to Ark using the teleport rune I had placed in the market. Pretty convenient, actually. I'm having a bit of a rest to catch my breath before I dive back into the fray and talk to Firespark. The city’s still talking about the incident at the harbor, but the Holy Order says that whomever was responsible for the storm died conjuring it. Probably some mage who accidentally let loose some uncontrolled magic. Hopefully they believe that story as much as everyone else does. I’m glad that bit of buzz is dying down, because I expect the real excitement’s just beginning.

Hell on earth, I... I don't even know where to start this time. I don't really... I don't know. Right now I'm cooped up in the Fat Leor with every bottle of wine and brandy I've got. Shit, I just... don't know. I guess... from the top. I talked to Firespark. He gave me my pay courtesy of Lishari and then casually told me I'd be meeting with Tealor Arantheal. Tealor "Leader of the Holy Order and the most powerful man in Enderal" Arantheal. After taking a few minutes to, you know, compose myself, I walked across the Sun Temple and met him. I don't even really know how to describe the experience. I was meeting not just a war hero, but what amounts to a bloody mythical figure. When I came to Enderal I wanted to start a simple life. Less than two weeks in and I'm dining with the single most powerful man on the continent. And that fact doesn't even scratch the surface of the list of mindfucks I've gone through in the past hour.

He told me that my visions aren't just symptoms of madness or anything like that. He has them too. So do the Nehrimese arcanists. When he escaped imprisonment, the Nehrimese found him and took him in, but didn't kill him or throw him back in prison for some reason. He told Firespark about his dreams, and Firespark said he was having the same ones. That clued them into something. So they started digging. Figuretively, and literally. They started looking at the Pyreans, the civilization that came before us. And they noticed something.

The timeline of the fall of the Pyreans is similar to what's happening here. It sounds strange, and maybe a bit addled, but hear me out: the Pyreans dealt with a cataclysm like the Starfall which split Vyn. Then they had mythical, godlike rulers unite the world, like the Light-born. Then these rulers were overthrown, and chaos erupted (oh yeah, casual addition: the Light-born really are dead). Then the Pyreans just... vanished. Into thin air. Here's the kicker: this isn't the first time that's happened. Arantheal says there's evidence that there was a civilization before the Pyreans which suffered the same fate. And another before them. And on and on for who knows how long. It sounds insane. But he says that if we follow that pattern, our civilization's the next to disappear.

Now that bit's enough fucking madness for a whole room, but we're just getting started. Arantheal calls this whole thing "the Cycle". A civilization blooms, unites and flourishes under false gods, erupts into chaos when it loses them, and then just... vanishes. And we're next. But there are other signs as well. Other similarities. Other... "constants". Like the emissaries. That's what he calls them. Figures whose presence is a constant in the histories of all the civilizations before ours. Arantheal says he's one of them. And so am I.

The "Prophet". Or Prophetess, as it were. Extraordinary aptitude for learning, incredible power and an affinity for combat, and the ability to see into the future. Or rather, the past, which, due to its cyclical nature, might as well be our future. I'm an... emissary. Me. Cecilia Zirael. A nobody who stowed away from Ostian to try and start a new life here. What the fuck? What the fuck is this shit? I mean... I don't even really know how to... I'm trying to figure out the right words but I just can't. I don't know what the fuck is going on right now. I'm here for a couple of weeks and suddenly I'm some big damned hero? This shit doesn't make any sense! I'm just a nobody. I'm just a... nobody.

Just to wrap up this fucking mess, Arantheal explained that the cycle's coming to an end, and soon our civilization's going to go poof. The Pyreans called it "the Cleansing". What the fuck is up with all this cryptic talk? He told me that they'd need my help to stop it. My... help. Me. I just don't... I just don't understand. Sirius and I came here to be fucking farmers, or workers. I didn't come to Enderal to be some religious figurehead! I didn't come here to save the fucking world!

I need to sleep on this. I told Arantheal that I'd give him his answer after thinking about it. In the meantime, I'm going to get as drunk as I can and see if I get a fucking revelation or something. None of this makes any sense.

I... I wish Sirius were here. He'd know what to do.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 28th, 4E 8234

Gods, I don't even know where to start. Right now I'm in the Dancing Nomad. I feel like utter death. Head's hurting, arms and legs are weak; I can barely walk. The whole city's abuzz. Jespar's getting some air. That's understandable. I really screwed him over.

I guess we can start at the beginning. I woke up early, before dawn. Wanted to see Jespar off. Figured I owed him that much, seeing as he helped me out a lot, got me to Ark, and set me on the path to getting all of this magic stuff figured out. He appreciated the gesture. Told me he thought about staying, but decided that Kile is a bit... safer than Enderal. I didn't really blame him. He's a mercenary and he goes where he can get a job. So I accompanied him to the ship. Now that I think about it, we got a bit lucky, since the pier was pretty isolated compared to a lot of the other ones in the harbor. Probably how it took so long for the guards to get there, and probably why none of them got there fast enough to see either of us.

So we're walking down the pier, saying our goodbyes. I tell him to watch his back and that I hope we come across one another again. He returns the favor before hearing the call for everyone to get aboard. I'm about to say one last thing, and then it happens. My gaze wanders right past Jespar to the captain calling out for everyone to get on, and... it's her. It's captain Roccio. The bitch who killed Sirius. Who tied me to his corpse and tossed me overboard. Who caused all of this.

I don't remember much of what happened next. Most of this account is from Jespar. According to him, when I saw her, I just... froze. He tried to get my attention, but he couldn't break my gaze. I remember locking eyes with her. When she saw me, her own eyes widened. She recognized me. I snapped my fingers, Blutgang appeared out of thin air in my hand, and I rushed forward blindingly fast. She barely drew her own blade in time, and the force of my blow almost knocked her back completely. She barely held her ground as I shoved Blutgang against her puny shortsword, the same one she had used to kill Sirius.

That's where things get hazy. Jespar says that the crew drew their weapons and came at me. I pushed Roccio back and let out a shout, and a green wave suddenly engulfed everything. A roiling storm that Jespar didn't even consider jumping into. He said that he could hear the screams of the crew, but over all of that was the shrieking from the captain. Through the storm he saw her turn to ash and bone in front of me. The rest of the crew followed after that. Then the ship itself crumbled and collapsed into the sea. After that the storm dissipated. Jespar says he dove into the wreckage to fish me out, and dragged me to the coast while the guards tried to figure out what the hell happened. He got me to the Dancing Nomad (probably got a few looks carrying me to the room) and kept an eye on me. I really do owe him for that.

His description of what happened matches pretty well with the one thing I do remember clearly: a reality in which Roccio and the crew, and everything around us, was dead. I think that in a rage I immediately sought that picture out and dedicated all of my strength to making it a reality. And I did. I killed all of them in an instant. Killed the ship too. Rotted the wood to the point where the whole thing collapsed in on itself. The epitome of Entropy. And it almost killed me. I've been asleep for almost twelve hours, and I still feel weak.

Anyways, after he described everything to me, I figured the jig was up. I told him the truth: my specialty wasn't Elementalism, as I had tried to make clear during our walk to Ark, but Entropy. Specifically, necromancy. I kept it from him because of the stigma against the school. When I saw Roccio, I just... lost control. I apologized a lot. He said he understood, but I definitely hurt him. Damn it. And now the only word in the city is about a storm of magical death destroying a ship bound for Kile. No one can really trace anything back to either of us, but still, we need to lay a bit low for a while. Jespar was leaving the continent. Now he's stuck here. I really did mess things up for him.

However, if there's one silver-lining to this, it's that Roccio is dead. It's because of her and her crew that I'm here. That Sirius is dead. That we couldn't just live out simple new lives like we wanted. I regret screwing over Jespar and causing a panic in the city, and it might come back to bite me later, but when Jespar described how they all died, part of me felt... satisfied. I turned them all to ash and bone. As far as magical feats go, that's more than anything I've ever done before.

Usually when I use necromancy, when I bring forth a reality where my enemy is dead, it takes a bit of time, a lot of concentration, and only results in them collapsing lifeless after everything's said and done. But this was different. The reality I looked for in the Sea when I had Roccio and her men around me, the one I found and brought into the world, wasn't just of them dying. It was of them suffering. And they did, if Jespar's account is to be believed. I don't remember how I did it and I doubt I could consciously do it again without an insane amount of practice.

There's also the fact that it very nearly killed me. Jespar said that when he fished me out my skin was pale and cold, and if not for my ragged breathing, he would have mistaken me for a corpse. I think I need to cut back on the necromancy for a bit. Focus on honing Blutgang and getting Alice stronger. Maybe get a bit more used to Elementalism; I kind of like using lightning. I feel like I can find those realities pretty easily compared to ones involving fire or ice, if that makes sense. Hell, I could start taking a serious look into Mentalism and Light Magic. But the bottom line is that I need to be careful with the necromancy. If only because if I'm not, I'll end up dead.

Jespar came back to check on me. Told me that the harbor's pretty much locked down while the guards and the Order investigate the wreckage. I don't know how to describe it, but the fact that he isn't... overtly angry, is worse than what I imagine it would be like if he were visibly pissed. I told him I'm sorry. Again. I didn't want things to end up like this. I just lost it when I saw Roccio. He said he understood. Maybe he does. But that doesn't change the fact that he's stuck here now. I definitely hurt him by not telling him about my skill in necromancy. That's probably what stung most of all, that I lied to him. What's worse is that until now I didn't think much of it. Sure, in the back of my mind I felt a bit bad, but I never really gave it a lot of consideration. But I didn't trust him enough to tell him something important about me. And now he knows that I didn't trust him. Gods, I've really screwed things up.

I need to get out of the city. My strength's coming back, but I don't think I'll be going anywhere until tomorrow, at least. Some time away will be good. Give everything time to die down, maybe give Jespar time to maybe find something to do now that the harbor's closed and he can't really go anywhere, and maybe let him cool down and forgive me for lying to him. Plus, I might make some progress with this fever. I guess we'll see.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 27th, 4E 8234

Well, this morning's been... interesting. Got an early start and did a bit more browsing at the markets before heading to the bank. I did a favor for a bartender and he gave me a share of the profits of his place, so I figured I might as well start collecting on that. Opened up a vault and left some money there. If I understand things correctly, that sum should grow over time. Seems like a useful investment.

Anyways, Jespar finished up whatever errands he was up to and found me at the market. We chatted for a bit about the city before he told me to change into these ridiculous clothes (they were pretty comfortable). No explanation. That was a bit perturbing, but I decided to go with it. We walked up to the Sun Temple. The place is off-limits to most citizens of Ark. There're a whole bunch of well-equipped guards there. I reckon they'd give me a run for my money were I to go toe-to-toe with them. But that wasn't necessary. Jespar somehow managed to spin some story to get us through (ties in with the ridiculous clothes he gave me; trying to pass me off as a Kilean merchant).

Once we were in, he explained things a bit more clearly: his employer is one of the Nehrimese arcanists that used to oppose the Holy Order. The ones I mentioned earlier. The one who hired Jespar, a man named Constantine Firespark, is from the looks of things at the top of the totem pole. At least, that's the aura he gave off when I met him. He's a bit of a prick, but in a likeable way. He does know what he's doing. When Jespar explained my situation and convinced him to take a look at me, he said that with the magical power I've got it's a wonder I haven't turned into an Oorbaya. So that's fun. He told me that there are two ways to get it under control: the first is spending a year meditating with the Holy Order. I read about that a little while ago and ruled it out. The second was some shortcut ritual. He doesn't know how to do it, but there's another Nehrimese who does: someone named "Lashiri", who's apparently in a Pyrean ruin. Looks like that's my next stop.

There's also something else worth noting: Firespark dismissed the vision I had before I woke up on the shore of Enderal, until Jespar brought something up, a phrase I remember hearing from the Veiled Woman I wrote about earlier: "It all begins with the dreams". Apparently Firespark is familiar with the phrase. I'm going to have to look into that later.

On another note entirely, the Sun Temple is pretty impressive. A lot of novices and Keepers milling about. But there's also an air of distrust in this place. I feel like a lamb in the midst of wolves whenever I pass one of the Keepers. I guess it's something I'm going to have to get used to.

Decided to get a drink with Jespar before setting off. We spent a good hour or two talking, trading stories about what we've been up to in Enderal, and what we're planning next. Somehow we eventually got into the topic of motivation. He thinks that everyone's basically selfish and at heart pursues those things that make them happy; that's the end goal for everyone, even the heroes. Something like that. It's pretty cynical, but I'll admit he made some good points. I don't entirely agree with him, but in some areas he's not wrong. Despite our differences in opinion, however, I owe him for helping me out. He's leaving before dawn tomorrow. There's a ship bound for Kile. I think I'm going to stay the night in Ark to see him off. I'll take the Myrad to find Lashiri first thing tomorrow after he leaves. Until then, I've got an evening to kill.

With nothing on the agenda, I paid a visit to the museum in the South Quarter and found something interesting. One of the exhibits had a deformed hand. I asked the curator about it and he said that it's supposed to belong to some nobleman; he cut it off after a witch turned it into a grotesque claw. At least, that's the "official" story. But the real story is the one of the Ashen Widow. One of the legends I read my first few days on Enderal. A mythical spirit of vengeance. The claw belonged to her bastard husband, and it’s supposed to be necessary to summon her. I have a strong hunch she's at Castle Goldenford, a fortress close to Riverville I explored; I felt a strange presence there. Made a deal with the curator to lend me the claw for a few days. I'm going to take it to the castle at some point, see if I can't summon the Ashen Widow and put her to rest. She deserves that much, at least.

Rented out a room in the Noble's Quarter for the night. I kind of prefer the atmosphere here to the one in the Foreign Quarter. Plus the bard here isn't too good with the lute. Offered to play while he sings for the evening. Got some good coin that way. Also got some flattering complements from some of the men, and even a few of the women. Not really looking for anything at the moment, though. Maybe later down the road at some point.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 26th, 4E 8234

Explored the Noble's Quarter a bit more today. There's a poet right outside the inn who's always performing to an audience of one. I read a bit of poetry once. Might put something together, if only to mess with him. He seems pretty self absorbed. There's also the bath house, which has plenty of eye-candy, but not much substance - noblewomen and all that.

Main area of note is Spark Ruler and Firebolt. It's an arcane store, sells tomes and the like. The owner's... eccentric, but her prices are pretty decent. Though I must admit I prefer Ola, the merchant in the Market Quarter. She seems a bit more... personable. There's also an alchemist. Paid her a visit; she was arguing with a Keeper. Apparently her son went and joined a cult or something, and they up and left a little while ago after the Order kicked him out - they settled on an island in the middle of nowhere. Seems the boy's mother paid the Myrad keeper to fly over it and keep tabs on things. Only there hasn't been any sign of activity for a while now. I offered to check it out for her. If I get the time, it could be a good adventure.

Now, Myrads. I haven't written much about them because until today I'd never seen one. But those things are incredible. The Myrad wardens talk with them, tell them where to go via strange clicks. It's impressive how easily they're able to communicate. They didn't have anything like this in Nehrim. Apparently the Myrads can be pretty dangerous if provoked, and they can be found in the wild. Let's hope I don't encounter one. I can imagine they can be fearsome. But flying on the back of one is an experience I can't even describe. Granted, I was in a rush and panic at the time (more on that in a bit), but still, it was incredible.

After I finished gawking at the Myrad, I went to the Undercity for the first time. The best word to describe it is... oppressive. It's so vast, but it all feels so confined. Doesn't help that most people there are either dead, dying, or close enough. I went there for two reasons: first was to help out a merchant with his sister, a drugae addict who was using their inheritance to buy dust (parents died in a bandit raid that burned down their village. Standard tragic backstory at this point). She had stolen the key to the bank vault, and he was hoping I could convince her to give it back. Well, after a bit of talking, I got her to tell me where the key was.

On my way to find it, I stumbled onto another bit of trouble: an alchemist was overcharging the apothecarii for red Vynroot, which is apparently vital to treat flesh maggots (plague that's rampant in the Undercity). The lass trying to get the Vynroot was a half-Aeterna named Nathalia. I offered to help her, and went to confront the merchant. Turns out the guy's in debt to the Rhalata. I'll go into more detail about them later. But after finding out, I decided to give him enough money to pay them off for a bit, on the condition that his prices are affordable. I threw in a threat for good measure. I think he got the message. Nathalia was pretty grateful. And surprised that a surfacer (sun-child, as they call them) bothered to help out. She's a good lass. So far, only good thing about the Undercity.

Anyways, second reason for going down there was to track down a rogue guard. Found him in the abandoned waterworks after a bit of digging and asking around. Didn't put up much of a fight. Made the mistake of trying to block Blutgang with his sword; weapon ended up buckling into his neck. Easy two-hundred pennies, at least.

After wrapping that up, I took a small break and made my way back to the Foreign Quarter to give the key to that merchant. Only he was gone. There was blood on the ground next to his little cart. I figured his sister got to him, and rushed back through the Undercity to her place to see if he was there. He wasn't, but there was a map with a location marked: their old village. The one that burned down. She had taken him there. See, according to her, when the bandits came he left her behind and made a run for it. When she found him in the Undercity later, he barely gave a damn about her. Paid her rent so she'd have a place to live, but didn't do much else. She blames him for just about everything. And the girl had it rough. From the looks of things, she was whoring herself out to survive (well, whoring herself out to pay for glimmerdust. Even though it didn't really seem to help, considering she was apparently using their inheritance money for it).

Regardless, I took a Myrad for the first time to a tower in the Heartland. It was the one nearest to the coast. Rushed to the village and found them, the brother locked in a cage and the sister ready to kill him. I tried to talk her down, but she wouldn't have it. Her mind was addled by the dust, and she couldn't think straight. When she lunged at me with her sword, I tried to disarm her, but I got careless, let her catch me good enough to force me to fight for real. At that point all I could do was kill her. It took all of my willpower not to beat the piss out of the brother. When I confronted him about her accusations, he blamed the drugs, and he might have been right. But someone doesn't start whoring themselves out unless they get desperate, and someone with inheritance backing them wouldn't be desperate. I don't know who was right and who was wrong, so I let the brother go. Left him behind with the corpse of his sister. Maybe he buried her. Maybe he burned her. I don't really care.

I needed to cool down a bit so I took a look through a shipyard, killed off some skeletons, and got some loot. A good haul, I guess. Doesn't really feel like it. Then I 'ported back to Ark (learned a new set of spells involving placing down a rune that can be returned to at will. Put one down in the Ark Market Quarter).

I think the alcohol's starting to kick in. I was a bit more cheery when I started writing, but that's kind of gone away. Overall, not exactly a fun day. Sure, it had plenty of excitement, and I guess I helped a few people out, but at the end of it all, I couldn't even beat a drug addict into submission without killing her. She could've been somewhat justified in her anger. Maybe she was completely addled. Doesn't matter now.

And even my helping out in the Undercity didn't really solve anything. The red Vynroot, the alchemist in debt, all of it. They're just symptoms of the main problem: the Rhalata, and this bastard "Father". They're powerful. I saw two of their agents confronting the alchemist. They were wearing pristine leather, some cloth I've never seen before. Reckon it could stop an arrow like steel plate. And they had shadow steel. There's no way I can take them on right now, and the guard won't bother doing a damn thing. But at some point someone needs to bring them down. Once they're gone, the Undercity might just be able to pull itself back up. There are people willing to do good there. They're just quelled and suppressed by the ones who want to take advantage of that. And as much as I want to help these people, as much as I want to be the Seraph in the Wanderer’s stories, I can't. Today made that clear. But in time maybe I can be something else for the Undercity. I'm not a healer. I'm not a helper. I'm a warrior. And maybe that's what they need right now: a warrior to stand against the Rhalata. I'm not strong enough now, but in time, that's exactly what I intend to do.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 25th, 4E 8234

Another really busy day. I'm just about beat. Both figurativelly and literally. Got tossed around like a ragdoll today. Good reminder that while I'm a good fighter, I've still got to keep my wits about me and take things slow. Decided to stay in the Noble's Quarter for the night. See if the difference in atmosphere is tangible. I kind of prefer the inn here, even if the rest of the place reeks of pretension.

Spent most of the morning and afternoon exploring Ark's Market and Foreign Quarters. Stocked up on a few supplies and took on a few odd jobs. A lot of them don't have much of a time limit, so I'll probably shelve them until it's convenient for me to actually carry them out.

I did meet this one bloke, though: Meogar Ironford. He was in a sour mood when I bumped into him, and for some reason I was feeling inquisitive. After some digging, it turns out he sold his lute to a peddler to pay off some debts. I got it back and gave it to him. Turns out it belonged to his late daughter. All they have left of her is that lute and a lockbox. He asked if I could help him open it up and I figured that I might as well. I might be looking for work and gold, but there's enough grief in the world, and if I can alleviate a bit of it, that'll be worth plenty on its own.

Also took on a few bounties. The first was for a wild mage. That's what occupied most of the day. He led a tough little group of bastards. Gave me a run for my money, and gave me more than a few bruises, but I took 'em down. Now that Jespar's not following me around I don't need to hold back. Feels good to let loose with Entropy again. The look on that wild mage's face when I hit him with a bolt of necromancy was priceless. Well, priceless for the split second before he fell over dead.

The second bounty was for this lout named Max Niceblood with a bounty of 10,000 coins. Can't really pass that up. Unfortunately, he's taken refuge at this old fortress up north, and it'll be a while before I'll have the chance to take a detour like that. Oh well. I'll keep it in mind.

Also did a bit more exploring. Went through a small crypt, but it turned out to be crawling with tough skeletons. Got knocked around a bit, and I owe Alice for quite a few saves. Wasn't the prettiest fight, but hey, we're alive, so that's something.

While I've talked plenty about how powerful Blutgang is and how dangerous my Entropy is getting, I've tended to skip over Alice; she's sort of become a part of my combat style to the point where I kind of forget that wasn't always the case. As far as familiars go she's incredibly powerful, and tough for such a small wolf. She's also pretty friendly once you get to know her. There are differing opinions on whether familiars form personalities and how tangible those personalities are, but Alice would certainly pass for a real animal if not for the fact that she were, well... ghostly.

I also read another tale from the wanderer. From the looks of the writing, I'd say it's the last in the series. But I liked it. It was a story about the Seraph, a Keeper of the Holy Order who never slew a foe, but instead protected his comrades with Mentalism and Light Magic, healing and keeping as many people alive as he could. Impressive feats for sure, but what really hit me was the description of his actions during peacetime. He would steal food from the Holy Order to feed the poor, heal the wounded, the abused whores, and the sick, and sacrificed everything to lessen the pain of others in the world. The Keepers didn't like this and told him to either execute a convicted prisoner or leave the Order. The Seraph chose to leave. He gave away everything he had, including his home, and ended up on the streets. He would have frozen to death if he were not noticed by those he had helped, who took him in and helped him survive. It might be a story, but if I can be half as virtuous as this Seraph was, then I'll be satisfied. Because there is a lot of pain in this world. And since I've got power, I might as well use it to help those who need it.

I've still got a lot of exploring to do around Ark. This city is huge. I haven't given the Noble's Quarter a proper look around. That's what tomorrow's for, I think. I've also got some business in the Undercity to take care of. I'm looking... less forward to that. But still, today was a good day. Hopefully tomorrow's just as fruitful.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 24th, 4E 8234

We've been walking for a good while. Left at dusk last night and it's just about midday now. Hopefully we're getting close. Had our fair share of impressive views, though. Despite the constant looming threat of hostile wildlife and bandits, it's relaxing to walk through the countryside.

I've been switching up my fighting style, relying on Alice and Blutgang mainly, and lightning at times. I'm doing everything I can to avoid using any sort of necromancy or advanced Entropy. Considering the slight trepidation Jespar gets whenever I summon anything up, that's probably the best course of action. I told him that I specialize primarily in Elementalism and only use Entropy for the familiar and the sword. Probably wise to maintain that illusion. Sure, he saved my hide, but he's still a mercenary, and there's no guarantee he won't have some hostile views towards things like necromancy.

Say what you will about him, though, he can fight like hell. Until a little while ago all I saw of his fighting was throwing knives and some skilled dagger-play. But when he gets into it the dagger's just for parrying. He uses it with a longsword, and he uses it really well. We came across a bit of a bandit keep: two towers connected by a bridge. I cleared out the cave where a few sentries were posted (it's where I'm taking a break right now. Jespar's outside). Jespar took on four of the bandits and just flowed through them. Didn't even need my help. He's a hell of a swordsman. If I didn't have a completely different combat style, I might ask him for a few pointers. As it is, he can poke holes in things and I can bash 'em in. Sounds like a fair deal.

Finally made it to Ark. The city's huge. I'm too tired to explore it tonight, though. Jespar took off to take care of some business. Hopefully he'll take long enough for me to get a few things in order. Going to head to the marketplace in the morning, see what I can get for the coin I've got. I'd say I need to find some work, but there's no shortage of odd jobs here. Made a decent amount of coin gathering eggs for this one strange Starling fellow. It was a good little exercise in patience and alacricity. Right now I'm passing a bit of time until midnight; there's apparently a troll that comes out around then, and he's menacing the countryside. Lots of fun, all-in-all.

Interesting bit of news too: apparently Tealor Arantheal's back. He's the father of Naranthzul Arantheal, the one who apparently took on and overthrew the Light-born. Tealor went against his son but ended up imprisoned for a good few decades, according to Jespar, but he recently returned to Enderal with a group of Naranthzul's Nehrimese arcanists in tow - the same arcanists who opposed him during the war. That's pretty interesting. His return shook things up in the Holy Order, and the Nehrimese mages caused quite a bit of controversy, but Tealor apparently had enough pull and influence to get them to stay. Every rumor I've heard about him paints him as a big damned hero. Who knows? Maybe I'll meet him at some point.

Anyways, the room here's pretty nice. Much more spacious than the ones in Riverville. I'm sitting around right now, waiting for the sun to go down. This city really is bustling with activity. There's just so much to do. Hopefully Jespar takes his time.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.


I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Last Seed, 23rd, 4E 8234

Woke up to a brilliant sight: Liliath asleep next to me. I got up and haggled a bit of good food from the innkeep for her. She liked that. I offered to pair up with her for the day, me playing the lute and her singing. She agreed quite happily, and that's what's occupied most of the day. I think the patrons like the change of pace. Got a decent amount of gold, from both the innkeep and from some appreciative folk. It really is a nice setup. Too bad I have to leave it behind.

Jespar showed up later in the morning. Didn't interrupt us, just went to the bar and got some drinks. I talked to him when we broke for lunch. He's done with his business and is ready to head to Ark. Normally we'd fly there using a Myrad: these winged creatures that are apparently used for transportation here. Riverville's is injured, though, so we have to go on foot. Naturally. He said we'd leave at nightfall so we can easier slip past any bandits on the road. I'm perfectly willing to take them head-on, but oh well. Means I can finish up the day here playing the lute.

Read a few more books in the downtime. More of these Myths and Legends. One about the Blind Miner, a foreman who led a mining crew that got trapped by a landslide. He found a way out just as his men started resulting to cannibalism, and it sent him into a rage and he killed all of them before gouging out his own eyes. Apparently it's a true story. Or at least, it's true that there's a Lost One who wanders the lower depths of Ark and is nigh immortal. Apparently it can only be wounded by those who possess a psionic talisman, and the only ones who might have the know-how to make one are the Apothecarius. I'll have to look into that. Also read two more stories: one about an Entropist who summoned up this gigantic horned lizard that ended up killing him. The beast still wanders the Powder Desert. Then there was the Steel Warden, a half-Aeternan arcanist for a nobleman: Dal'Marak, who was responsible for a cataclysm in the Thalgard region of Enderal. The warden saw it coming and tried to assassinate his lord, but was thwarted and cursed to roam his master's now barren land. Fire, frost, and swords do nothing. Sounds like I'll need lightning to kill it, if I ever find it.

It's dark out. Jespar's had one last drink and we're ready to leave. I took a bit of time to say my farewells to Liliath. Told her not to count on me coming back. Probably better that way. She took it well and didn't hold anything against me. I'm glad I didn't have to burn that bridge entirely. Anyways, I've done everything I can do here. Time to head to Ark. My arcane fever's died down since I started settling, but it's still in the back of my mind. Time to get it sorted.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.