I am a Software Engineer from R.H Inst. of Tech. I have been interested in EF1 mapping since I was a Freshman in High School, and have a continued interest in the mapping scene. I am not the greatest at brush work, but entity work is one of my stronger points. I have also attempted to expand outward, and have succeeded in most cases. Currently doing Skyrim modding via the Creation Kit.

Report article RSS Feed Part 2 To Skyrim Modding

Posted by AJDominion on Dec 11th, 2012

Last I updated this, I just created a player owned iron mine. There have been a few mods since then.

First, the LoEH mod has not been updated much, been focused on other projects mainly.

The first thing I have done since the last post were two different mods to expand the possible marriage candidates. The first one added around 38 NPCs that were now able to marry the PC, including some guards, khajiit, argonians, wood elves, high elves, etc. The second one was on the same lines of the previous, but it was based on the Dawnguard content, which means vampires are in the mix.

The next mod I created was in the wake of Hearthfire, which adds new followers which can become a steward for one of your houses. There are 9 in total, adding one of each race as a possibility.

Tried my first stab at a housing mod, adding a house to the Soul Cairn. The manor is named Pneuma Manor, and offers many of your normal house functions. It also has several quests/books involving the back story of the house, the former inhabitants, and an alternate version of the Skyrim realm.

My most recent project is Dominion's Adoption Expansion. Originally the mod set out to provide children from non-standard child races, including the elven races, orc children, khajiit children, and argonian children. From request, the mod is expanding the gifts that can be given, expanding the number of children that are adoptable, number of pets that can be received, and anything else revolving around the system. The unfortunate thing is the limit is not going to be eliminated for the number of children, but that is ok, it will be up to a different mod to set up custom housing support. Still a work in progress.

A quick request I got was to make the lightning in the Soul Cairn quieter, so I did that.

And that is all for this post, have fun all.

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