I am a modder that has been around for awhile. I have modded Elite Force in the past, and have been modding Skyrim and Skyrim Special Edition for awhile now. I am a Software Engineer that continues to explore modding as a creative outlet.
I have just finished uploading all of my mod work to the site. The games included are Skyrim and Skyrim Special Edition. There is a wide range to choose from, whether it is simple NPCs, sound tweaks, followers, quests, player-owned items, or serious content.
I plan to utilize this blog to update people on activity as I feel like I have achieved something, or have shared new content.
I am bringing my ModDB profile back to life, and have a bunch of content to push to here. I have been neglecting other avenues to share my work, and see benefit to start sharing back on here again.
I will be uploading a bunch of Skyrim, and Skyrim Special Edition content over the next few days. A few utilities I programmed for modders will also be uploaded.
Last I updated this, I just created a player owned iron mine. There have been a few mods since then.
First, the LoEH mod has not been updated much, been focused on other projects mainly.
The first thing I have done since the last post were two different mods to expand the possible marriage candidates. The first one added around 38 NPCs that were now able to marry the PC, including some guards, khajiit, argonians, wood elves, high elves, etc. The second one was on the same lines of the previous, but it was based on the Dawnguard content, which means vampires are in the mix.
The next mod I created was in the wake of Hearthfire, which adds new followers which can become a steward for one of your houses. There are 9 in total, adding one of each race as a possibility.
Tried my first stab at a housing mod, adding a house to the Soul Cairn. The manor is named Pneuma Manor, and offers many of your normal house functions. It also has several quests/books involving the back story of the house, the former inhabitants, and an alternate version of the Skyrim realm.
My most recent project is Dominion's Adoption Expansion. Originally the mod set out to provide children from non-standard child races, including the elven races, orc children, khajiit children, and argonian children. From request, the mod is expanding the gifts that can be given, expanding the number of children that are adoptable, number of pets that can be received, and anything else revolving around the system. The unfortunate thing is the limit is not going to be eliminated for the number of children, but that is ok, it will be up to a different mod to set up custom housing support. Still a work in progress.
A quick request I got was to make the lightning in the Soul Cairn quieter, so I did that.
And that is all for this post, have fun all.
I am still in the Skyrim modding scene. Working on my faction mod, League of Extraordinary Heroes, more details when more of that is complete.
I just released a player owned iron mine through Skyrim Nexus and Steam Workshop, check that out if you are interested in acquiring an iron mine which can give you iron ore and some profits.
As a side venture from the LoEH, working a small mod to add more options in the realm of marriageable npcs, nothing big, but it can be done within a relatively small period of time.
That is it for this small update, until next time.
So I took a break from modding and school got in the way, but I have posted my mod projects I have completed. They are all plugins for Skyrim.
The first one is Skooma Bear. Skooma Bear is a voice-acted moon sugar addicted bear. In this mod you will go on a quest to get Sniffs his 'skooma' back. Once this quest is completed, Sniffs is unlocked as a companion. Reverse engineering the marriage system in Skyrim has resulted in a companion system which allows you to have your normal companion traveling as well. This is a great mod if you are looking for some comedy relief, not so much for sneaking around. There is a killable and non-killable version of Sniffs.
The next mod is Skyrim Pizza. Skyrim Pizza takes your pie model and adds several recipes that would make sense for creating pizza and different varieties of pizza. There is a Chef that knows this art, his name is Chef Turtle and is located in Riverwood. Have fun creating and consuming pizza!
My last major mod is Skyrim Book Stores. This mod adds a bookstore to each of the major towns, along with skill books sold at the bookstores. These skill books give a 4 hour boost to the skill associated with the book. The location and setting for the bookstores and the owners were made in most lore-friendly way possible. Enjoy!
I have released a few others on Steam, each more of a joke created for some of my Steam friends. My current Skyrim project is The League of Extraordinary Heroes. In this mod, a faction containing all of the derptastic hero combinations is united under one roof. The Dovakhin has been invited into this League, and will be performing heroic duties under the League. New companions using a system similar to Skooma Bear, new merchants, new quests, and more are added in this mod. Currently in stage of creating the interior locations.
That is it from me, until next time.
Valve just released their new replay feature in TF2, so I decided to go check it out. Turns out the server needs to have the replay ability enabled. Also, it only works while you are alive, so timing issues are bound to prop up. Also, QuickTime is required before using it.
When you are finished, head over to the replay section and decide what takes you want and your render settings. On my 3.4 GHz i7, 3x nVidia GeForce 580 GTX 1.5 TB, 1 TB SSD hard disk, and 24 GB memory, it took ~19 min to complete the render.
Once done, you have option to submit it to youtube if you wish. Here is what I submitted as a test of this:
It has been awhile, and I have no good updates. This update is only to say my desktop with the files I was developing are currently on a desktop that is not working. Depending on that outcome, I may or may not have the mod files. If I do, then at some point I might start finishing some of them. Otherwise, that is probably the end of those projects and any future ones for a bit.
I am going to start development of some of these projects over the break coming up in a few days. I have some entity work on Federation Colony. Need to do the rest of the jumps on the jump map. And I have some other projects to wrap up.
My next set of projects to do at some point are some conversions of my Elite Force maps over to Team Fortress 2. The ones that I will convert will be all of my CTF maps that I have created. Since the process of converting the actual .map (not the entities or textures) is really easy, might expect more EF1 maps that are not RPG oriented.
I have not posted in awhile. I really got caught up with college and TF2. Speaking of which...look in images for a look at my Pro-Demoman poster that I made for the contest.
Here I go again, probably won't be a massive update though.
So the only one I have worked on is Federation Colony. Screenshots of what has been changed will be uploaded soon. Anyway, there is a power generation building now (with your typical core-ish setup) and that is the last building addition for the map, might decide on adding on to the quarter's buildings but not sure yet. There is a fountain right outside of the Colony HQ and the sign has been recreated for that building. The entrance area now has a stream, bridge to go over the stream. A few more trees were added in that area. Two of the quarters buildings have been moved to other areas of the compound, one being closer to the armory and one being in front of the holodeck.
If I was to add onto the quarters building, it would be a community bathroom for the set of 5 quarters. What would be included would be 5 toilets, 5 sinks, and 5 showers. Hope this keeps you informed on the progress.
Hello again, felt like giving an update on the projects I am working on for Elite Force. So here we go:
-Federation Colony: All of the models are in place, all of the brushes are in place at the moment, and a giant portion of the entities are in place. Still will need to work on lighting for the map and possibly what the front entrance to the colony will look like. Will try to get some screenshots of W.I.P once I get lighting in place.
-Jump_Dom_Training: This is the name I am going to stick with for this map. I have also started mapping, as the 2 screenshots I uploaded recently show. I have the main lobby and the tower climb portion done of the map. Still have a bit to go though, before this is ready.
-RPG CTF Battletactic2: No update here, still waiting on the patch to fix the alert entities.
-Spade: Everything is done except for the alert, they aren't working for some reason. Will fiddle with this at some point.
-RPG Lava Planet: No work has been done on this project.
Hope that updates everyone since the last blog entry. I will try to record some videos at some point for some of the maps I have uploaded on here so that people can preview the maps. Until next time.
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