I am a modder that has been around for awhile. I have modded Elite Force in the past, and have been modding Skyrim and Skyrim Special Edition for awhile now. I am a Software Engineer that continues to explore modding as a creative outlet.

RSS My Blogs  (0 - 10 of 15)

Hey Everyone!

So I am more active in modding now than I have been. It has been crazy with the moves I had, and then the pandemic hit. I found myself going into corners I haven't been in for awhile, and participating in activities I hadn't for a long time trying to be responsible for social distancing outside of work hours.

I wanted to make a push for Skyrim modding going into the new year after getting a replacement desktop for the machine I have had for 11 years now, but ASUS had a faulty motherboard, and it is still at Origin PC waiting for the replacement motherboard. So my modding machine currently is a Microsoft Surface Pro, and it cannot handle much.

Thus I have gone back to older games, and Morrowind is the one that I got inspired to mod for again.

So here we are in 2022, and I have already done more than I have in a bit.

January:

- Released my first quest mod for Morrowind, Mage's Guild - The Ring of Stamika. You can find it over in the addons I have released.

- Participated in Winter ModJam 2022 for Morrowind which was themed with both Obscure Lore and Great Houses. I attempted both, and created House Telvanni - The Forgotten Apocrypha Excursion. It ranked 14/21 falling into the pack of mods that scored between 5s and 6s out of 10. Received Most Ambitious Hands Down and Most Promising.

- Started up a TikTok to do modding shorts. Currently there is only one where I did a January highlight, and will continue to do so for each month.

February as of 2-9-2022:

- Reworking the House Telvanni mod to address bugs in the original 48 hr competition release. Also adding new content so the players have a reason to come back to the area, and spend more time in the Apocrypha realm I have created. Will be looking at more Apocrypha-relevant assets also for this version. Due to some technical quirks between regular Morrowind and OpenMW, there most likely will be two versions of the snow scape thanks to how the model collisions work.

- Hopefully I get my computer back this month and can start splitting time between Morrowind, and Skyrim.

- Might dip into one of my outstanding RPG-X modding tool projects I started. Currently it is at the stage of reading PK3 files. Need to actually map out the process for creating templates, and auto-generating configuration files in mass.

Here is to a great 2022, and hope everyone is staying safe, modding, and gaming to their hearts content!

I am back to Modding

AJDominion Blog

Hello Everyone,

It has been a while since I have been on here. A lot happened in 2019 that kept me from modding. I just got back to it this week.

First decision I made was to shelf the Clan Armstrong faction mod that I was planning to turn Clan Armstrong Tartan Wolf Companions Cuirass into. I might get back to it, but it is unlikely at this time.

Second I have decided to shift from working on Pneuma Manor to some of my other mods. I was at a point where the work involved was not feasible while my work schedule was hectic.

Third, I have released the Special Edition conversion of Clan Armstrong Tartan Wolf Companions Cuirass on PC/Xbox One. This platform is included in the places where I released the PC version.

Finally, I have started back on my Special Edition version of Skyrim Book Stores. There will be a PS4/Xbox One/PC release for this mod. Here is what I need to do before I can release this:

  • Add additional locations of stores in the game, including in Dragonborn and Dawnguard regions.
  • Create store signs for the Xbox One/PC release
  • Add a mechanic for Ruined/Destroyed books
  • Add a mechanic where you can deposit a book you have found, and the book will start showing up
  • Castle Volkihar will have a Book Store, and special handling will be required on the store owners based on the Dawnguard questline progress.
  • Add new books to the game, a lot of them available in the PS4 version.
  • Add a custom-voiced Book Store owner with possible quests.

Hope this keeps everyone in the loop, and sorry for anyone that was expecting Pneuma Manor soon.

-Arron Dominion

Hello Everyone!

I have started the process of uploading my past trailers to other platforms in addition to YouTube and on here. The platforms I am starting out with are dailymotion and Vimeo. Vimeo will only see my serious or involved projects while dailymotion will see everything.

Here are links to each profile:

Vimeo: Vimeo.com

dailymotion: Dailymotion.com


I might upload to other locations in the future, but there are the locations I have expanded to for the time being. I also have something else I will announce on here once I am ready for it, and will give a progress update on my Soul Cairn house mod update in the future.


Hello everyone,

I have just finished uploading all of my mod work to the site. The games included are Skyrim and Skyrim Special Edition. There is a wide range to choose from, whether it is simple NPCs, sound tweaks, followers, quests, player-owned items, or serious content.

I plan to utilize this blog to update people on activity as I feel like I have achieved something, or have shared new content.

It has been awhile

AJDominion Blog

Hey everyone!

I am bringing my ModDB profile back to life, and have a bunch of content to push to here. I have been neglecting other avenues to share my work, and see benefit to start sharing back on here again.

I will be uploading a bunch of Skyrim, and Skyrim Special Edition content over the next few days. A few utilities I programmed for modders will also be uploaded.

Last I updated this, I just created a player owned iron mine. There have been a few mods since then.

First, the LoEH mod has not been updated much, been focused on other projects mainly.

The first thing I have done since the last post were two different mods to expand the possible marriage candidates. The first one added around 38 NPCs that were now able to marry the PC, including some guards, khajiit, argonians, wood elves, high elves, etc. The second one was on the same lines of the previous, but it was based on the Dawnguard content, which means vampires are in the mix.

The next mod I created was in the wake of Hearthfire, which adds new followers which can become a steward for one of your houses. There are 9 in total, adding one of each race as a possibility.

Tried my first stab at a housing mod, adding a house to the Soul Cairn. The manor is named Pneuma Manor, and offers many of your normal house functions. It also has several quests/books involving the back story of the house, the former inhabitants, and an alternate version of the Skyrim realm.

My most recent project is Dominion's Adoption Expansion. Originally the mod set out to provide children from non-standard child races, including the elven races, orc children, khajiit children, and argonian children. From request, the mod is expanding the gifts that can be given, expanding the number of children that are adoptable, number of pets that can be received, and anything else revolving around the system. The unfortunate thing is the limit is not going to be eliminated for the number of children, but that is ok, it will be up to a different mod to set up custom housing support. Still a work in progress.

A quick request I got was to make the lightning in the Soul Cairn quieter, so I did that.

And that is all for this post, have fun all.

I am still in the Skyrim modding scene. Working on my faction mod, League of Extraordinary Heroes, more details when more of that is complete.

I just released a player owned iron mine through Skyrim Nexus and Steam Workshop, check that out if you are interested in acquiring an iron mine which can give you iron ore and some profits.
Cloud.steampowered.com

As a side venture from the LoEH, working a small mod to add more options in the realm of marriageable npcs, nothing big, but it can be done within a relatively small period of time.

That is it for this small update, until next time.

So I took a break from modding and school got in the way, but I have posted my mod projects I have completed. They are all plugins for Skyrim.

The first one is Skooma Bear. Skooma Bear is a voice-acted moon sugar addicted bear. In this mod you will go on a quest to get Sniffs his 'skooma' back. Once this quest is completed, Sniffs is unlocked as a companion. Reverse engineering the marriage system in Skyrim has resulted in a companion system which allows you to have your normal companion traveling as well. This is a great mod if you are looking for some comedy relief, not so much for sneaking around. There is a killable and non-killable version of Sniffs.

The next mod is Skyrim Pizza. Skyrim Pizza takes your pie model and adds several recipes that would make sense for creating pizza and different varieties of pizza. There is a Chef that knows this art, his name is Chef Turtle and is located in Riverwood. Have fun creating and consuming pizza!

My last major mod is Skyrim Book Stores. This mod adds a bookstore to each of the major towns, along with skill books sold at the bookstores. These skill books give a 4 hour boost to the skill associated with the book. The location and setting for the bookstores and the owners were made in most lore-friendly way possible. Enjoy!

I have released a few others on Steam, each more of a joke created for some of my Steam friends. My current Skyrim project is The League of Extraordinary Heroes. In this mod, a faction containing all of the derptastic hero combinations is united under one roof. The Dovakhin has been invited into this League, and will be performing heroic duties under the League. New companions using a system similar to Skooma Bear, new merchants, new quests, and more are added in this mod. Currently in stage of creating the interior locations.

That is it from me, until next time.
-Arron Dominion

Valve just released their new replay feature in TF2, so I decided to go check it out. Turns out the server needs to have the replay ability enabled. Also, it only works while you are alive, so timing issues are bound to prop up. Also, QuickTime is required before using it.

When you are finished, head over to the replay section and decide what takes you want and your render settings. On my 3.4 GHz i7, 3x nVidia GeForce 580 GTX 1.5 TB, 1 TB SSD hard disk, and 24 GB memory, it took ~19 min to complete the render.

Once done, you have option to submit it to youtube if you wish. Here is what I submitted as a test of this:

Bad News

AJDominion Blog

It has been awhile, and I have no good updates. This update is only to say my desktop with the files I was developing are currently on a desktop that is not working. Depending on that outcome, I may or may not have the mod files. If I do, then at some point I might start finishing some of them. Otherwise, that is probably the end of those projects and any future ones for a bit.