I'm just an average gamer that loves RTS. Command and conquer was were it began and it picked up from there. I love art and try as much to draw up concepts for my idea. I'm hoping to see my idea take flight but it's going to take some time. I like talking to like minded people who have a passion for imagination, art, and command and conquer. Drop a line and maybe we can discuss our ideas.

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United States of America
For the past 18 years the military of the US has been engaged in a brutal conflict ranging from counter insurgency operations to full blown force on force combat. Because of its all volunteer status, the countries’ armed forces rely on tough training and cutting edge technology. Every Soldier, Airman, Sailor, and Marine are experts at what they do. While they bulk of the fighting force took a major hit and is in the process of budget cutbacks; the United States maintains a formidable force capable of engaging and destroying any enemy on land, sea, or air.

Pros-

Quality not Quantity- The USA has the finest fighting men in the world. The reason behind this is extensive training from day one. A squad of Riflemen, Sappers, Pathfinders, SMAW gunners, Grenadiers, and Rangers are time consuming and costly to train compared to other militaries but they are a force to be reckoned with.

Rolling Thunder- The US Army and Marines have access to a modular and vast array of armored vehicles from the mobile M-ATV to the incredible M1A3 MBT. The US military is constantly improving their designs.

From the Wild Blue Yonder- The US Air Force has in its possession the finest UAVs, Planes of all types, and its trump card: Stealth technology. If the US Air Force is out to get you, there’s not a whole lot you can do about it.

Cons-

Red Tape- Politicians who are trying to win votes with the American public are very wary about spending money researching new technologies, increasing the ranks of the military, and even manufacture vehicles, weapons, and armor. As a result of bureaucratic nonsense units and buildings take more time to create and in some cases are suspiciously expensive.

Our Strength is our Weakness- A reliance on technology has left the US military vulnerable to EMP attacks. While difficult to utilize, EMP weapons are a very real threat. As a result shielding from these types of attack are slow to implement or non-existent. An EMP strike on a US base will cripple base defense and command and control networks; in some kinds of tech the disabling affect is permanent.

INFANTRY UNITS-

RIFLEMAN- The US Army’s produces the finest infantry the world has ever seen. Armed with the proven M16A5 assault rifle, Protected by light but strong body armor, and bestowed upon them the knowledge of war.

Abilities- digging in- in a few moments a Rifleman squad can create a battle emplacement for their machine guns.

SAPPERS- the Corps of Engineers is as old as the Infantry. In essence they are Infantry but with an added skill set: Demolitions. Armed with an M4A2 carbine and C4 charges, Sappers can demolish bridges and certain buildings along with capturing key ones, they can also detect and destroy IEDs and Land mines.

Abilities- RCP- Engineers will cease combat operations and begin Route Clearance Package operations while mounted or dismounted the Sapper team will look for IEDs or Landmines.
GRENADIER- The Grenadier team is armed with the sophisticated M25 “Smart” Grenade Launcher. These men are lethal at mid range distances and the guidance system package on their weapons ensures that they can kill whatever they literally set their sights on. The unique weapon they possess ensures that they can clear out a building with just a handful of 25mm grenades.

PATHFINDER-Armed with a high powered scoped rifle. The pathfinder is the US Army’s solution to long range problems. They operate in teams of 2 a shooter and a spotter. They can upgrade their optics kit to increase their range of vision and spot for artillery.

SMAW gunner- The modern decedent of the bazooka that appeared on the battlefields of WW II; this weapon has more bite compared to its ancestor. The men who operate this weapon system have turned it into a art form capable of taking on light to heavy armor and then switching to a Thermo baric rocket to take on harden structures. An upgraded sensor package makes it close to being a true fire and forget system.
US ARMY RANGERS- The most feared, destructive, capable force the known world has ever known. Army Rangers can deploy anywhere on the battlefield by calling in Blackhawk transports or Airborne drop. They can take on any target with accurate well placed shots from their FN SCARs or a blast from the 84mm Carl Gustav Recoilless Rifle. These men are not to be taken lightly.


Abilities: Demo charges- can destroy any building the opposition has

Room clearing- can enter and clear buildings held by the enemy

Carl Gustav- a member of the Ranger team will use the recoilless rifle on his back. Rounds are limited so chose wisely.

OK so this is just the infantry aspect of the mod I’m trying to get off the ground. Each one of these has concept art to accompany it I can’t upload them yet because my lack of facilities to do so. Anyways I was suggested that I clear up a few things about the American infantry so here.
The uniform will be either Multi-cam or a woodland type. No fucking ACUs period!

Marines will be in the mod as a sub-faction like in Kanes Wrath but that idea is up in the air. If they don’t have a dedicated sub-faction they will make an appearance in the mod in the form of Airpower and vehicles.

I will not put Delta Force, SAS, KSK, or any other elite force from the US or allied nations. Reason being is that those groups deal with more clandestine operations as oppose to taking the fight to the enemy. They may, MAY make an appearance in certain missions as a mission exclusive unit.
I’m trying to stress the importance of infantry in the mod. Some of the maps and scenarios I have planned up are more for infantry and light vehicles as oppose to heavy armor. They will have a place but I’m giving infantry a “fighting chance” in this mod. Pun not intended.

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