Just the art style, looking great though!
This looks fantastic!
I love the attention to challenging combat, which is often overlooked by other developers.
Very cool! It's just too bad the DC controller is so horrible :P I'll be getting it anyway ha
This is fantastic! I'd love to pay and support but I really don't have the extra cash, I will be supportive in spirit and in game :D
Fantastic stuff! I'll definitely be getting this.
If you guys do a pre-order for only 10 english space bucks to help fund the project, I would definitely love to help out!
You'll have to explain why there are floppy disks...but great video!
I jumped in Unreal Editor at a young age, and I tried to learn GTK but it was too difficult for me...but I always love checking out maps made in it! Hope to see some cool ones out of this comp!
You need to work on a UDK Ballistic game.
In Visual Studio beta 11 it says I need upgrades for 3 of the files, is it incompatible with 11? Do I need to go to 10 or 8?
This sounds amazing! Exactly what I love in a true survival horror game.
I can tell you guys that it plays EXTREMELY smoother on my system.
i7 2600
6870
8 gb ram
Could still use mouse smoothing options.
I'll let you know what I think, looks great though!
Stretch the grass texture on the terrain, it will make the tiling less noticeable.
I thought the environments were quite nice.
Good job!
Melee is still clunky and impossible to enjoy. It's too bad, lot of potential in ZEQ2.
Awesome setting! Not many people know humans lived/fought with neanderthals. Will be cool to relive the history!
Depends. They release L4D DLC packs in unfinished beta's. Natural Selection 2 and Overgrowth also work in this way. If you think about it, it's a lot better in many ways because you get hundreds (sometimes thousands) of free beta testers that give a lot of great advice and feedback on bugs, things a small team would never notice. If the mission is to make a game you and your team is happy with, then that would be fine. But if you are interested in satisfying your crowd at the same time, I find releasing bits at a time to be the best. (That is not saying you can't do both with your method, I'm not even a game developer so what do I know).
Aimforthehead
Cody joined
Hello, I'm Cody. I am 22 years of age and I am a student of computer science with an interest in video games. I also have (some) knowledge of the Unreal Editor and a few programming languages (Python, Java, and C++).