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Given that it's been so long since a proper update was made, I think it's time.
As Nielk1 has already said, our core team is spread across the corners of the globe, with one member from America (Nielk1), one Australian (Jayden) and one British (me), which makes communication difficult at best. It's near impossible for me to communicate regularly with Jayden, and it's he who is handling asset development at the moment, so I can't speak for that side.
My work, however, I can speak for. The project's narrative is going very well indeed, and it does some things that Battlezone has never seen before (underwater missions, dynamic plot, etc.). We're splitting the story up into distinct acts and at the moment are likely to release in stages, and the first act's plot is fully prepared, with a basic framework set in place for those that remain.
At the moment, however, my main focus is the song for the end credits, something else new to Battlezone.
That's me, forgetting to log in.
Nine Inch Nails; Help Me I Am In Hell.
It's been quite a journey and it's good to see it released at last, in any form. However, there will hopefully be more to come. Stick around.
Fancy seeing you here :P
Good news! For those of you who don't know yet, 1.3 Public Beta 6 has been released!
Unfortunately, this has had quite an impact on the development of the Expansion Pack. A full overhaul of all assets has begun, meaning that every single file must be looked at and assessed for compatibility with the new patch.
This also coincides with a generally busy time in the lives of all of the developers. All three of us (TheJamsh, Nielk1 and myself) are busy with studies for our various subjects, meaning we get less and less time to devote to the EP.
However, progress is still grinding forwards. Few new assets have been added, though NK1 has taken upon himself the mammoth task of the audit, and I am also sorting through assets when I can.
Rest assured, however, that the project will be completed.
Thanks very much for your help!
This isnt XMod, so try a forum. Also, its not compatible with PB5.1.
Afraid not, it's been mostly work and exams for me.
somewhere, down here in the dark...
Rather him than me XD
Provided nothing breaks... I think that's a bit of a gamble, given my track record :D
Path of Borealis wasn't even from Half-Life, it was a remix of Triage at Dawn.
I wish - I had to remake all the ISDF ones because they didn't work with TA5 for some reason.
Oi, ZA didn't make it, I did :P
Well, to be honest, he made the old one, then I made a new one, then NK1, TJ and I made the new new one :D
We're running through final testing and additions now, so it shouldn't be too long - but as modders are so fond of saying... it's done when it's done.
Sorry, this mod has died. If I didn't forget my ModDB password I'd have said something sooner. Our forums collapsed, and it took the mod down with it.
Think it's time to give you guys another update, been almost a month since the last one.
We are still here, we're still modding. Things are really picking up speed now.
I'll let one of the other guys fill you in on the details, I don't want to give away too much =D