Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

Comment History  (210 - 240 of 1,289)
agent00kevin
agent00kevin Jan 1 2012, 10:42pm replied:

I second that; 16:9 and no problems, I can fireball everything I want to :P

+2 votes   mod: G String
agent00kevin
agent00kevin Jan 1 2012, 12:25pm says:

Its a Pistol/SMG hybrid, like the Mac10 of the future :P It feeds like an SMG or AR, but is wielded like a handgun. It also fires full auto! (video coming soon) The ultimate in close quarters small arms. Designed by NovaCor, it also auto-chambers the first round, eliminating the need for a bolt. There is no slide as the upper reciever is designed as an SMG would.

The assault rifle (we dont have a name for it yet) fires pulse rounds but is more conventional in design, unlike the Pulse Rifle is. this weapon is an early NovaCor staple, used by the NovaCor Heavy Troopers as opposed to the lighter Pulse Rifles employed by NovaCor security. It will, however, be very obvious when complete that it is not a conventional weapon.

Each weapon will have a detailed history and explanation in the Mod, as an easter egg. (among other easter eggs)

+1 vote   news: 2011 - 2012: New Years News!
agent00kevin
agent00kevin Jan 1 2012, 12:15pm replied:

94.4 hrs in one week is almost 14 hours a day average :O

No way could I do that. I have a full time job, 2 kids and a wife. (and a dog)

+3 votes   media: 2011: 1200 hours in SDK
agent00kevin
agent00kevin Dec 29 2011, 8:45pm replied:

And Im glad you found us! We havent been as active lately due to the holidays, but I am planning a big news update for the New Year.

+1 vote   mod: NovaCor: The Fringe
agent00kevin
agent00kevin Dec 29 2011, 8:10pm says:

Really. Freakin. nice. :D

+1 vote   media: novacorshiz
agent00kevin
agent00kevin Dec 29 2011, 12:34am replied:

That is one of the greatest suggestions I have had so far! Ive got tons of design documents to use.

+1 vote   media: New Models etc
agent00kevin
agent00kevin Dec 26 2011, 3:29pm says:

Congrats all!

+3 votes   feature: MOTY Players Choice - Mod of the Year
agent00kevin
agent00kevin Dec 24 2011, 12:46pm replied:

Yep. You have to code it out. You cant just remove the models. I had the same issue with my Mod...but theres a workaround I discovered. It has to be done during development though. It cant be done while playing.

+1 vote   mod: G String
agent00kevin
agent00kevin Dec 24 2011, 1:51am says:

Nice to see its on Desura now :P

+2 votes   mod: G String
agent00kevin
agent00kevin Dec 24 2011, 1:41am replied:

I typically read peoples profile pages to get a sense of who I am dealing with. The groups they are in, posts they make, and info reveal a lot about people. Directly or indirectly.

In a nutshell, you are not special. I do it with everyone. :D

Also, I still dont understand the hostility and need to insult people who ask questions. The fact that the Mod is now on Desura validates the question. But then again, thats what fanboys do. Insult everything that is remotely viewed as criticism, even when its not. *sigh*

+1 vote   mod: G String
agent00kevin
agent00kevin Dec 21 2011, 1:50pm replied:

It was a simple question, and directed to the Mods creator not some fanboy.

Desura is the #1 way to release your mod. Even mediocre Mods get on Desura so the question is very valid.

Desura is also the most logical choice since you log in with your Moddb/IndieDB account. Its the Steam of Mods and Indie games.

Im not knocking the release technique, simply asking why its not on Desura where it belongs. Negging a question is pretty childish for a 31 year old.

-1 votes   mod: G String
agent00kevin
agent00kevin Dec 21 2011, 9:52am says:

Just poke your head inside there, it wont hurt. Promise.

+5 votes   media: Random props
agent00kevin
agent00kevin Dec 21 2011, 9:38am replied:

your face is a noob mod

+5 votes   mod: Alyx
agent00kevin
agent00kevin Dec 21 2011, 9:30am says:

Why is this not on Desura? Wouldnt that have been easier than all this torrenting and DL issues?

-1 votes   mod: G String
agent00kevin
agent00kevin Dec 19 2011, 3:57pm replied:

ah, I thought it wouldnt work if it was red :( That opens up some possibilities.

Also, the Zombie's health and damage can be edited in the skill scripts file. better than adding more to increase difficulty :)

+2 votes   mod: The Forgotten Ones
agent00kevin
agent00kevin Dec 19 2011, 3:54pm says:

It so gritty, sand just poured out of my usb ports, (and thats a good thing)

+1 vote   media: A house...
agent00kevin
agent00kevin Dec 19 2011, 3:53pm says:

Horrifically beautiful!

+2 votes   mod: Grey
agent00kevin
agent00kevin Dec 18 2011, 5:45pm says:

Im sure after a map or two your mind will be trained to instantly pick these out :)

+2 votes   media: Boom goes the... Whats in these anyways...?
agent00kevin
agent00kevin Dec 18 2011, 5:45pm replied:

he's jealous :P

+2 votes   mod: The Northern Resistance
agent00kevin
agent00kevin Dec 18 2011, 5:43pm replied:

Had to neg you on that. Forcing traffic through your website is cheap.

Aside from that the Mod is looking promising :P

+1 vote   mod: The Northern Resistance
agent00kevin
agent00kevin Dec 17 2011, 1:30pm replied:

We are a long way from beta testing, though I do have two real life testers to run through things as I go. (plus myself which makes 3)

+1 vote   media: The NovaCor Team
agent00kevin
agent00kevin Dec 16 2011, 3:18pm replied:

Oh yes, there will be more areas different than what Ive been showing. Ive pictured the same areas probably too many times now; but they have been going through a metamorphasis until they have reached this point, which is the final design.

I have some much more open and different areas, as well as a space sequence and possibly a surface sequence planned. If development time goes well, you will also infiltrate a NovaCor Cruiser and explore that as well. Nothing has been laid out in Hammer for that, but the concept design is almost complete.

As far as story, you make a good point. I will make an effort to get that all laid out and explained by the end of the year.

+1 vote   media: New Models etc
agent00kevin
agent00kevin Dec 15 2011, 4:41pm says:

This is one of the very few Mods I track that I will actually play. I track lots of Mods just to throw my little +1 tracker in for support. This one is definitely worthy of me taking some time off my own Mod to experience :)

+1 vote   mod: G String
agent00kevin
agent00kevin Dec 14 2011, 11:59pm replied:

Lol, the 'paper' is just a placeholder until I get some actual paperwork photographed. My plan is to take a buncha stuff from work and just basically throw it onto a background color and photograph it so I can make some decals out of it. None of the software I use can rotate things in angles other than 90, 180 or 270 degrees. And when theres a mess, the paper doesnt fall in neat angles onto the floor :P

+1 vote   media: New Models etc
agent00kevin
agent00kevin Dec 14 2011, 8:03pm replied:

Great! I hadnt seen you around in a while and wondered if you had let real life take you away from us :)

+1 vote   mod: NovaCor: The Fringe
agent00kevin
agent00kevin Dec 14 2011, 7:55pm replied:

The station does have a spaceport, two actually. One is for the passenger/employee loading/unloading and the other is strictly for shipments.

+1 vote   media: New Models etc
agent00kevin
agent00kevin Dec 14 2011, 7:53pm replied:

What happened to the SDK?

+1 vote   media: New Models etc
agent00kevin
agent00kevin Dec 14 2011, 4:05pm replied:

We all start somewhwre. I didnt even finish my first one due to sloppy construction and a host of other flaws that were just an enormous task to fix. Its a learning process :)

+1 vote   mod: Skepsis
agent00kevin
agent00kevin Dec 14 2011, 4:04pm replied:

Lol...I speak from experience, not my @$$ :D Hope things are going well; you can message me if you have any technical difficulties. I probably check my messages here more than my own email.

+1 vote   news: No More Weekly News
agent00kevin
agent00kevin Dec 14 2011, 4:02pm says:

Missing/not correctly located Texture (the .vtf) files :(

+1 vote   media: Oh Boy...
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