Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

Comment History  (210 - 240 of 1,291)
agent00kevin
agent00kevin @ New Models etc

Why thank you :D

Its kind of reminescent of older titles, as I strictly avoid lots of round stuff in the design. I think people who played older FPS games will appreciate the mapping the most. So far most of the layouts are in the vein of Perfect Dark (N64) and Goldeneye 007.

I am going for an old-school type feeling to the Mod ;D

Good karma+1 vote
agent00kevin
agent00kevin @ 2011: 1200 hours in SDK

THERE IS NO ABANDON!

Good karma+1 vote
agent00kevin
agent00kevin @ NovaCor Stuff

Most of the other recent screens have the neon light strips on the ceiling and in the floor too, which is why those areas are too bright. This corridor does not have strips in the floor or ceiling. I will have it fixed when its all said and done :D

Good karma+1 vote
agent00kevin
agent00kevin @ No More Room in Hell

I checked this Mod out, and it looks really nice. I like the inventory ssytem though I didnt play enough to really put it to use...

The Mod is fricking HARD. There was one other guy in the one server I could find and we could barely get to the cinema alive. The ammo was nowhere near plentiful enough (or maybe I couldnt find it) and the weapons were too slow and clunky. A baseball bat to the dome should definitely take a zombie down, even without using the charge up.

Speaking of the charge up swing; its just too slow. Even in real life drawing all the way back with an object takes one second at most. The normal swings take as long as I would IRL to do a full power swing. Since this game is praised for its realism by those enjoying "Punishment Mode", the weapons should swing faster and do a little more damage IMHO. I personally think the charge shouldnt be more than 2s counting the follow through. Penalizing the player on follow through would be a little better than making it take so long to make one power swing. Again, thats just my opinion.

I know what people say, run run run. Honestly, if I run through the Mod, theres no point in playing it. I harass my son for playing things on easy and just running through half of the game; you just dont enjoy it. But I also dont ask him to play games on Punishment Mode either.

With that said, this Mod has a LOT of potential. It looks really nice, and the inventory system looks promising. The models and animations are great, the textures beautiful as well. My only complaints are about the gameplay itself, specifically the balancing. Everything else is superb.

I hope I dont rouse the fanboys with this post; its my opinion about the Mod and there is no right or wrong.

Im presently getting the patches (I think) and I will try this again tomorrow. Im not sure if the version I installed was fully patched or not but I will soon find out :D

Looking forward to trying it again (with more sleep too) tomorrow!

Good karma+3 votes
agent00kevin
agent00kevin @ G String

I second that; 16:9 and no problems, I can fireball everything I want to :P

Good karma+2 votes
agent00kevin
agent00kevin @ 2011 - 2012: New Years News!

Its a Pistol/SMG hybrid, like the Mac10 of the future :P It feeds like an SMG or AR, but is wielded like a handgun. It also fires full auto! (video coming soon) The ultimate in close quarters small arms. Designed by NovaCor, it also auto-chambers the first round, eliminating the need for a bolt. There is no slide as the upper reciever is designed as an SMG would.

The assault rifle (we dont have a name for it yet) fires pulse rounds but is more conventional in design, unlike the Pulse Rifle is. this weapon is an early NovaCor staple, used by the NovaCor Heavy Troopers as opposed to the lighter Pulse Rifles employed by NovaCor security. It will, however, be very obvious when complete that it is not a conventional weapon.

Each weapon will have a detailed history and explanation in the Mod, as an easter egg. (among other easter eggs)

Good karma+1 vote
agent00kevin
agent00kevin @ 2011: 1200 hours in SDK

94.4 hrs in one week is almost 14 hours a day average :O

No way could I do that. I have a full time job, 2 kids and a wife. (and a dog)

Good karma+3 votes
agent00kevin
agent00kevin @ NovaCor: The Fringe

And Im glad you found us! We havent been as active lately due to the holidays, but I am planning a big news update for the New Year.

Good karma+1 vote
agent00kevin
agent00kevin @ novacorshiz

Really. Freakin. nice. :D

Good karma+1 vote
agent00kevin
agent00kevin @ New Models etc

That is one of the greatest suggestions I have had so far! Ive got tons of design documents to use.

Good karma+1 vote
agent00kevin
agent00kevin @ MOTY Players Choice - Mod of the Year

Congrats all!

Good karma+3 votes
agent00kevin
agent00kevin @ G String

Yep. You have to code it out. You cant just remove the models. I had the same issue with my Mod...but theres a workaround I discovered. It has to be done during development though. It cant be done while playing.

Good karma+1 vote
agent00kevin
agent00kevin @ G String

Nice to see its on Desura now :P

Good karma+2 votes
agent00kevin
agent00kevin @ G String

I typically read peoples profile pages to get a sense of who I am dealing with. The groups they are in, posts they make, and info reveal a lot about people. Directly or indirectly.

In a nutshell, you are not special. I do it with everyone. :D

Also, I still dont understand the hostility and need to insult people who ask questions. The fact that the Mod is now on Desura validates the question. But then again, thats what fanboys do. Insult everything that is remotely viewed as criticism, even when its not. *sigh*

Good karma+1 vote
agent00kevin
agent00kevin @ G String

It was a simple question, and directed to the Mods creator not some fanboy.

Desura is the #1 way to release your mod. Even mediocre Mods get on Desura so the question is very valid.

Desura is also the most logical choice since you log in with your Moddb/IndieDB account. Its the Steam of Mods and Indie games.

Im not knocking the release technique, simply asking why its not on Desura where it belongs. Negging a question is pretty childish for a 31 year old.

Good karma-1 votes
agent00kevin
agent00kevin @ Random props

Just poke your head inside there, it wont hurt. Promise.

Good karma+5 votes
agent00kevin
agent00kevin @ Alyx

your face is a noob mod

Good karma+5 votes
agent00kevin
agent00kevin @ G String

Why is this not on Desura? Wouldnt that have been easier than all this torrenting and DL issues?

Good karma-1 votes
agent00kevin
agent00kevin @ The Forgotten Ones

ah, I thought it wouldnt work if it was red :( That opens up some possibilities.

Also, the Zombie's health and damage can be edited in the skill scripts file. better than adding more to increase difficulty :)

Good karma+2 votes
agent00kevin
agent00kevin @ A house...

It so gritty, sand just poured out of my usb ports, (and thats a good thing)

Good karma+1 vote
agent00kevin
agent00kevin @ Grey

Horrifically beautiful!

Good karma+2 votes
agent00kevin
agent00kevin @ Boom goes the... Whats in these anyways...?

Im sure after a map or two your mind will be trained to instantly pick these out :)

Good karma+2 votes
agent00kevin
agent00kevin @ The Northern Resistance

he's jealous :P

Good karma+2 votes
agent00kevin
agent00kevin @ The Northern Resistance

Had to neg you on that. Forcing traffic through your website is cheap.

Aside from that the Mod is looking promising :P

Good karma+1 vote
agent00kevin
agent00kevin @ The NovaCor Team

We are a long way from beta testing, though I do have two real life testers to run through things as I go. (plus myself which makes 3)

Good karma+1 vote
agent00kevin
agent00kevin @ New Models etc

Oh yes, there will be more areas different than what Ive been showing. Ive pictured the same areas probably too many times now; but they have been going through a metamorphasis until they have reached this point, which is the final design.

I have some much more open and different areas, as well as a space sequence and possibly a surface sequence planned. If development time goes well, you will also infiltrate a NovaCor Cruiser and explore that as well. Nothing has been laid out in Hammer for that, but the concept design is almost complete.

As far as story, you make a good point. I will make an effort to get that all laid out and explained by the end of the year.

Good karma+1 vote
agent00kevin
agent00kevin @ G String

This is one of the very few Mods I track that I will actually play. I track lots of Mods just to throw my little +1 tracker in for support. This one is definitely worthy of me taking some time off my own Mod to experience :)

Good karma+1 vote
agent00kevin
agent00kevin @ New Models etc

Lol, the 'paper' is just a placeholder until I get some actual paperwork photographed. My plan is to take a buncha stuff from work and just basically throw it onto a background color and photograph it so I can make some decals out of it. None of the software I use can rotate things in angles other than 90, 180 or 270 degrees. And when theres a mess, the paper doesnt fall in neat angles onto the floor :P

Good karma+1 vote
agent00kevin
agent00kevin @ NovaCor: The Fringe

Great! I hadnt seen you around in a while and wondered if you had let real life take you away from us :)

Good karma+1 vote
agent00kevin
agent00kevin @ New Models etc

The station does have a spaceport, two actually. One is for the passenger/employee loading/unloading and the other is strictly for shipments.

Good karma+1 vote
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