Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

Comment History  (180 - 210 of 1,291)
agent00kevin
agent00kevin @ BATTLEWARS 2

ist abut tyme. I wanting modifercationfornicashun for long timez now

Good karma+1 vote
agent00kevin
agent00kevin @ Mapping Screens

The machinery to the right is animated; the orange rings go 'round and 'round. Also another small example of the bump/specular maps on the doorframe.

Good karma+1 vote
agent00kevin
agent00kevin @ Mapping Screens

This screen is an example of the bumpmapping and specular masks Ive been working on.

Good karma+1 vote
agent00kevin
agent00kevin @ Mapping Screens

Still a wee tad bright; I will be toning it down in the future.

Also, note the Plasma Container model on the lower right. Yes, its explosive :)

Good karma+1 vote
agent00kevin
agent00kevin @ Titan: XCIX

Agreed. In most situations, I feel that getting the lighting right eliminates the need for color correction.

Good karma+2 votes
agent00kevin
agent00kevin @ NovaCor: The Fringe

Oooohhh no.

I was browsing the Steam forums, on my way to see what people were crying about this time...and I spotted this game:

En.wikipedia.org

NOT COOL. Unfortunately it was released in 2000, so I look like the ripoff artist here. Very similar stories as far as the universe's backstory goes too...and best of all?

The game was developed by a company called Novalogic.

No one will ever believe I thought I made all this up :(

Good karma+3 votes
agent00kevin
agent00kevin @ Screenshot

Violent Spicy Diarrhea. Not Pleasant.

Good karma+1 vote
agent00kevin
agent00kevin @ work in progress

Oooooooo I want one for my Mod!

Good karma+1 vote
agent00kevin
agent00kevin @ Sabotage - Released As Is.

This is what all Modders should do when they hit the wall; just release what they have so those who looked forward to it for months or years can still enjoy a little of it.

Good karma+3 votes
agent00kevin
agent00kevin @ Main Menu (updated)

I am working on an animation for it. I have nebulous clouds that slowly filter by, but its not quite right yet :)

Good karma+1 vote
agent00kevin
agent00kevin @ Main Menu (updated)

Ok guys, we'll stop spamming you with screens now until we do a news post :P

Good karma+5 votes
agent00kevin
agent00kevin @ Widescreen Main Menu

This is the new WIP of the main menu. I want to add some motion to it, maybe nebulous clouds streaming past, a comet, something of that nature.

Good karma+1 vote
agent00kevin
agent00kevin @ HUD Concept V2

Yes, all of these are concepts. We will do some brainstorming in the future, get together a series of concepts for the HUD, the put them up for vote in a news post, allowing the community to choose the default HUD :D We may also include extra HUDs as downloads, if at all possible. Time will tell :)

Good karma+1 vote
agent00kevin
agent00kevin @ HUD Concept

Yep, its the Corporation name that we are dealing with in the Mod. The Fringe refers to the universe Ive created for this Mod to take place in, and there will be more to follow based in the same universe but probably not pertaining to the NovaCor story.

As for the HUD, this is probably the thing we will have the most divison between consumers in. I will include several variations at release, so you can choose from at least 3 styles, and of course, some may even make their own HUDs.

We may throw some concepts out here and there, but in the long run we probably wont focus too much on getting the HUD all straightened out until we are done with more of the bigger things, like maps and weapons and NPCs. After that, we can focus more efforts on a super-awesome HUD :D Until then, you may see several variations as we test other things and take screens, and over time we will figure out what the majority likes, then make some alternates for the 2nd and 3rd favorites.

Good karma+1 vote
agent00kevin
agent00kevin @ HUD Concept V2

I could probably do something close to this without coding it in, which is the whole problem wih the HUD: we dont have a coder. I have been pretty innovative in ways to get around coding so far, but theres only so much I can do to alter the HUD without coding new panels in.

We have quite a while until release though, which gives us plenty of time to work it out once more of the major stuff is complete.

Good karma+1 vote
agent00kevin
agent00kevin @ HUD Concept

Me likes, but methinks it may be a bit out of my current abilities. We are a good way from release though, so that leaves plenty of time to get it figured out :)

Good karma+1 vote
agent00kevin
agent00kevin @ Weapon Previews

Yep, they will be fixed :p Im using wood crate gibs for now, until I get around to making cardboard gibs.

And, based on community feedback, we will be redesigning the HUD. What direction we will take, I dont know. Coding isnt my strong point and we would need a coder to do new HUD panels...but there are a number of things I can do to alter the existing HUD without coding. We will see what I can come up with!

Good karma+1 vote
agent00kevin
agent00kevin @ Weapon Previews

That actually is a good idea.

BUT - it may not be possible with how I did the HUD. They say you have to code new panels in...well, I didnt. I have a certain knack for finding ways to get around things when Im determined. So I might just be able to do it...but dont get your hopes up.

I do have a redesigned HUD panel scheme already, I just have yet to install it. Ive also got to go back through and rework the color scheme on a few things anyway.

Good karma+1 vote
agent00kevin
agent00kevin @ Silent Hill: Alchemilla

just wanted to stop in and say Ive been tracking this for quite some time now, and this is one of the few Mods I will take the time to play!

Good karma+2 votes
agent00kevin
agent00kevin @ Weapon Previews

Im not sure about hiding it and having it pop up every time you do something, but I definitely wont say its out of the question. Ive learned that taking suggestions from the community is always a good idea, but also that the minute you change something to make one group happy, another wants something different than that. So, i will keep paying attention to the feedback and go from there in the future. there will also be alternate HUD styles that can be downloaded and installed anyway, which should appease everyone and let them customize their game just a little.

Good karma+1 vote
agent00kevin
agent00kevin @ Weapon Previews

HUD is already redesigned slightly, just not in a different layout yet. I also had suggestions of making it more transparent, some recent, some a while back, which will be tinkered with in the future. As long as it doesnt affect visibility, I dont have any issues changing that.

Good karma+2 votes
agent00kevin
agent00kevin @ Weapons in-game

You will be donning a helmet in the campaign, but only for a certain few maps. (the exterior maps) As for full screen diaplays, we probably wont be doing that as I wanted to keep the HUD minimal. Spreading it out isnt out of the question though, and neither is changing the opacity. Ive actually already slightly changed the design, but nothing drastically different than what is pictured already. We will also have the current onjectives displayed in the upper right as you said, on a nice little NovaCor-styled tab. The tab is still in the design phase though, so we wont be seeing it for at least a little while.

Good karma+1 vote
agent00kevin
agent00kevin @ Weapons in-game

There will be custom crosshairs in the future, and I will probably include an alternate HUD for those who prefer something closer to the HL2 Hud. I had a few people say it wasnt to their liking, so I have no problem accomodating that ;)

Good karma+1 vote
agent00kevin
agent00kevin @ Weapons in-game

LMAO..you are now famous!

Good karma+2 votes
agent00kevin
agent00kevin @ Weapons in-game

Pulse Rifle, upgraded and animated by Evil Wevil.

Good karma+1 vote
agent00kevin
agent00kevin @ Weapons in-game

Finally, we officially exist!

Good karma+3 votes
agent00kevin
agent00kevin @ Weapons in-game

the TPX-80 machine pistol. Designed solely by Evil Wevil, modelled by Magnum PI and animated by Evil Wevil as well.

Good karma+3 votes
agent00kevin
agent00kevin @ 2011: 1200 hours in SDK

Oh theres been time when I went ate dinner or put a movie on in the living room and left Hammer open...But theres also lots of time I spend outside of Hammer modelling, drawing layouts and concepts, doing texture art, etc, so I figure Ive probably actually spent more time than that developing, even with the time Hammer sat idle. Then theres the time I spend on my laptop offline, while sitting on jobsites waiting for things to happen :)

Good karma0 votes
agent00kevin
agent00kevin @ No More Room in Hell

Desura instlalled my copy flawlessly. It integrated right into my Steam account. Desura even asks you which account to put it under when you have more than one account saved on the same PC :/

Good karma+1 vote
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