Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

Comment History  (180 - 210 of 1,272)
agent00kevin
agent00kevin Jan 5 2012, 2:33am replied:

You will be donning a helmet in the campaign, but only for a certain few maps. (the exterior maps) As for full screen diaplays, we probably wont be doing that as I wanted to keep the HUD minimal. Spreading it out isnt out of the question though, and neither is changing the opacity. Ive actually already slightly changed the design, but nothing drastically different than what is pictured already. We will also have the current onjectives displayed in the upper right as you said, on a nice little NovaCor-styled tab. The tab is still in the design phase though, so we wont be seeing it for at least a little while.

+1 vote     media: Weapons in-game
agent00kevin
agent00kevin Jan 4 2012, 10:56am says:

There will be custom crosshairs in the future, and I will probably include an alternate HUD for those who prefer something closer to the HL2 Hud. I had a few people say it wasnt to their liking, so I have no problem accomodating that ;)

+1 vote     media: Weapons in-game
agent00kevin
agent00kevin Jan 4 2012, 12:18am replied:

LMAO..you are now famous!

+2 votes     media: Weapons in-game
agent00kevin
agent00kevin Jan 3 2012, 9:38pm says:

Pulse Rifle, upgraded and animated by Evil Wevil.

+1 vote     media: Weapons in-game
agent00kevin
agent00kevin Jan 3 2012, 9:37pm says:

Finally, we officially exist!

+3 votes     media: Weapons in-game
agent00kevin
agent00kevin Jan 3 2012, 9:37pm says:

the TPX-80 machine pistol. Designed solely by Evil Wevil, modelled by Magnum PI and animated by Evil Wevil as well.

+3 votes     media: Weapons in-game
agent00kevin
agent00kevin Jan 3 2012, 8:18pm replied:

Oh theres been time when I went ate dinner or put a movie on in the living room and left Hammer open...But theres also lots of time I spend outside of Hammer modelling, drawing layouts and concepts, doing texture art, etc, so I figure Ive probably actually spent more time than that developing, even with the time Hammer sat idle. Then theres the time I spend on my laptop offline, while sitting on jobsites waiting for things to happen :)

0 votes     media: 2011: 1200 hours in SDK
agent00kevin
agent00kevin Jan 3 2012, 4:41pm replied:

Desura instlalled my copy flawlessly. It integrated right into my Steam account. Desura even asks you which account to put it under when you have more than one account saved on the same PC :/

+1 vote     mod: No More Room in Hell
agent00kevin
agent00kevin Jan 3 2012, 4:37pm replied:

Why thank you :D

Its kind of reminescent of older titles, as I strictly avoid lots of round stuff in the design. I think people who played older FPS games will appreciate the mapping the most. So far most of the layouts are in the vein of Perfect Dark (N64) and Goldeneye 007.

I am going for an old-school type feeling to the Mod ;D

+1 vote     media: New Models etc
agent00kevin
agent00kevin Jan 2 2012, 10:09pm replied:

THERE IS NO ABANDON!

+1 vote     media: 2011: 1200 hours in SDK
agent00kevin
agent00kevin Jan 2 2012, 12:55am says:

Most of the other recent screens have the neon light strips on the ceiling and in the floor too, which is why those areas are too bright. This corridor does not have strips in the floor or ceiling. I will have it fixed when its all said and done :D

+1 vote     media: NovaCor Stuff
agent00kevin
agent00kevin Jan 2 2012, 12:51am says:

I checked this Mod out, and it looks really nice. I like the inventory ssytem though I didnt play enough to really put it to use...

The Mod is fricking HARD. There was one other guy in the one server I could find and we could barely get to the cinema alive. The ammo was nowhere near plentiful enough (or maybe I couldnt find it) and the weapons were too slow and clunky. A baseball bat to the dome should definitely take a zombie down, even without using the charge up.

Speaking of the charge up swing; its just too slow. Even in real life drawing all the way back with an object takes one second at most. The normal swings take as long as I would IRL to do a full power swing. Since this game is praised for its realism by those enjoying "Punishment Mode", the weapons should swing faster and do a little more damage IMHO. I personally think the charge shouldnt be more than 2s counting the follow through. Penalizing the player on follow through would be a little better than making it take so long to make one power swing. Again, thats just my opinion.

I know what people say, run run run. Honestly, if I run through the Mod, theres no point in playing it. I harass my son for playing things on easy and just running through half of the game; you just dont enjoy it. But I also dont ask him to play games on Punishment Mode either.

With that said, this Mod has a LOT of potential. It looks really nice, and the inventory system looks promising. The models and animations are great, the textures beautiful as well. My only complaints are about the gameplay itself, specifically the balancing. Everything else is superb.

I hope I dont rouse the fanboys with this post; its my opinion about the Mod and there is no right or wrong.

Im presently getting the patches (I think) and I will try this again tomorrow. Im not sure if the version I installed was fully patched or not but I will soon find out :D

Looking forward to trying it again (with more sleep too) tomorrow!

+3 votes     mod: No More Room in Hell
agent00kevin
agent00kevin Jan 1 2012, 10:42pm replied:

I second that; 16:9 and no problems, I can fireball everything I want to :P

+2 votes     mod: G String
agent00kevin
agent00kevin Jan 1 2012, 12:25pm says:

Its a Pistol/SMG hybrid, like the Mac10 of the future :P It feeds like an SMG or AR, but is wielded like a handgun. It also fires full auto! (video coming soon) The ultimate in close quarters small arms. Designed by NovaCor, it also auto-chambers the first round, eliminating the need for a bolt. There is no slide as the upper reciever is designed as an SMG would.

The assault rifle (we dont have a name for it yet) fires pulse rounds but is more conventional in design, unlike the Pulse Rifle is. this weapon is an early NovaCor staple, used by the NovaCor Heavy Troopers as opposed to the lighter Pulse Rifles employed by NovaCor security. It will, however, be very obvious when complete that it is not a conventional weapon.

Each weapon will have a detailed history and explanation in the Mod, as an easter egg. (among other easter eggs)

+1 vote     article: 2011 - 2012: New Years News!
agent00kevin
agent00kevin Jan 1 2012, 12:15pm replied:

94.4 hrs in one week is almost 14 hours a day average :O

No way could I do that. I have a full time job, 2 kids and a wife. (and a dog)

+3 votes     media: 2011: 1200 hours in SDK
agent00kevin
agent00kevin Dec 29 2011, 8:45pm replied:

And Im glad you found us! We havent been as active lately due to the holidays, but I am planning a big news update for the New Year.

+1 vote     mod: NovaCor: The Fringe
agent00kevin
agent00kevin Dec 29 2011, 8:10pm says:

Really. Freakin. nice. :D

+1 vote     media: novacorshiz
agent00kevin
agent00kevin Dec 29 2011, 12:34am replied:

That is one of the greatest suggestions I have had so far! Ive got tons of design documents to use.

+1 vote     media: New Models etc
agent00kevin
agent00kevin Dec 26 2011, 3:29pm says:

Congrats all!

+3 votes     article: MOTY Players Choice - Mod of the Year
agent00kevin
agent00kevin Dec 24 2011, 12:46pm replied:

Yep. You have to code it out. You cant just remove the models. I had the same issue with my Mod...but theres a workaround I discovered. It has to be done during development though. It cant be done while playing.

+1 vote     mod: G String
agent00kevin
agent00kevin Dec 24 2011, 1:51am says:

Nice to see its on Desura now :P

+2 votes     mod: G String
agent00kevin
agent00kevin Dec 24 2011, 1:41am replied:

I typically read peoples profile pages to get a sense of who I am dealing with. The groups they are in, posts they make, and info reveal a lot about people. Directly or indirectly.

In a nutshell, you are not special. I do it with everyone. :D

Also, I still dont understand the hostility and need to insult people who ask questions. The fact that the Mod is now on Desura validates the question. But then again, thats what fanboys do. Insult everything that is remotely viewed as criticism, even when its not. *sigh*

+1 vote     mod: G String
agent00kevin
agent00kevin Dec 21 2011, 1:50pm replied:

It was a simple question, and directed to the Mods creator not some fanboy.

Desura is the #1 way to release your mod. Even mediocre Mods get on Desura so the question is very valid.

Desura is also the most logical choice since you log in with your Moddb/IndieDB account. Its the Steam of Mods and Indie games.

Im not knocking the release technique, simply asking why its not on Desura where it belongs. Negging a question is pretty childish for a 31 year old.

-1 votes     mod: G String
agent00kevin
agent00kevin Dec 21 2011, 9:52am says:

Just poke your head inside there, it wont hurt. Promise.

+5 votes     media: Random props
agent00kevin
agent00kevin Dec 21 2011, 9:38am replied:

your face is a noob mod

+5 votes     mod: Alyx
agent00kevin
agent00kevin Dec 21 2011, 9:30am says:

Why is this not on Desura? Wouldnt that have been easier than all this torrenting and DL issues?

-1 votes     mod: G String
agent00kevin
agent00kevin Dec 19 2011, 3:57pm replied:

ah, I thought it wouldnt work if it was red :( That opens up some possibilities.

Also, the Zombie's health and damage can be edited in the skill scripts file. better than adding more to increase difficulty :)

+2 votes     mod: The Forgotten Ones
agent00kevin
agent00kevin Dec 19 2011, 3:54pm says:

It so gritty, sand just poured out of my usb ports, (and thats a good thing)

+1 vote     media: A house...
agent00kevin
agent00kevin Dec 19 2011, 3:53pm says:

Horrifically beautiful!

+2 votes     mod: Grey
agent00kevin
agent00kevin Dec 18 2011, 5:45pm says:

Im sure after a map or two your mind will be trained to instantly pick these out :)

+2 votes     media: Boom goes the... Whats in these anyways...?
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