Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

Comment History  (120 - 150 of 1,289)
agent00kevin
agent00kevin Mar 4 2012, 3:32pm replied:

Thank you for your support :D

Its the same 3 every time...I listen to most of the trackers, especially a certain few who will post things in a mature manner and offer good, practical ways to imrpove. Those kinds of comments I encourage; I want to make this a good, fun mod and I need all the opinions I can get.

I dont expect blind praise; but I do expect a certain maturity and helpfulness from those who post criticism. Otherwise, its just trolling :)

Just posted screens today; I still work on this daily, I just enjoy some gaming in between. Forcing progress is never a good thing :)

+1 vote   news: Still Going
agent00kevin
agent00kevin Mar 4 2012, 1:29pm says:

There are some new console models and a large screen in the lower right. I am working on a scheme for the screens and control panels now; both of which will be animated skins when complete.

Ive removed the light strips in the floor and toned down the brightness some to give a more 'quiet and calm' sense to the map. The red texture on the railings is placeholder, just as much of the gray tiles are.

All of these screens are extremely unfinished atm; lighting, textures, models are all still being fine tuned. There are empty walls where equipment will be, lack of wiring/piping, etc...I am well aware of all of this :)

+1 vote   media: WIP Engineering
agent00kevin
agent00kevin Mar 4 2012, 1:28pm replied:

Yes...Im still figuring out how to decorate the corridors. Some plants would help; but I need to learn how to do good, believebale plant models :)

+1 vote   media: First Look
agent00kevin
agent00kevin Mar 4 2012, 1:19pm says:

Some minor improvements on lighting and textures. I know the amount of gray is repetetive; I am working on a scheme to make it not so drab.

+1 vote   media: WIP Engineering
agent00kevin
agent00kevin Mar 4 2012, 1:18pm says:

Most of the white light strips on the floor will be gone; the two @ the doorway will remain though. The ceiling texture is also placeholder.

+2 votes   media: WIP Engineering
agent00kevin
agent00kevin Mar 3 2012, 10:48am replied:

not really.

+1 vote   media: 1934 International Engineering and Motor Expositio
agent00kevin
agent00kevin Mar 3 2012, 10:33am replied:

If this is Propper, Ill vouch for it. I rely heavily on the use of Propper for my mod. Without it, many of my maps would otherwise be impossible - or very difficult to get right. And once its set up, its very easy to use :)

+1 vote   mod: G String
agent00kevin
agent00kevin Mar 3 2012, 10:30am replied:

This is the same fix I suggested for the 'headcrab crash'...at least it works on something :)

+1 vote   mod: G String
agent00kevin
agent00kevin Feb 29 2012, 4:05am replied:

It certainly is...and a long read at that. It seems to be a very...sensitive subject.

And thank you :)

+1 vote   news: Still Going
agent00kevin
agent00kevin Feb 28 2012, 9:17pm replied:

That means a lot from you - I am familiar with your work and it is top-notch stuff.

+1 vote   media: Main Menu (updated)
agent00kevin
agent00kevin Feb 28 2012, 9:15pm replied:

I could see that. I think the reflectivity and bumpmapping will help out a little, but by no means does that mean I wont add a little...texture to the textures. Its a learning process and probably will be until its done - and comments like these just help us make a better product in the end :)

+2 votes   media: First Look
agent00kevin
agent00kevin Feb 28 2012, 9:13pm replied:

Its ok. While I dont exactly want to continue any war of words, I think its been a long time coming that people got together and spoke up about that guy. Theres only so much you can let slide before enough is enough...thats why I left it all up instead of deleting the comments. :)

+1 vote   media: First Look
agent00kevin
agent00kevin Feb 28 2012, 9:06pm replied:

Thank you!

It wont be a groundbreaking title chock full of cool features, but we hope to bring people a fun, nostalgic Mod with a few innovative touches to it. Kind of a throwback to the golden days of FPS gaming :P

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 28 2012, 9:02pm replied:

You are posting in MY news post and everything you said pertains to the subject of my News.

So yes, you are indeed talking to me. And you have no right to tell any of us how much time we should spend or not spend on our project. No one does.

+1 vote   news: Still Going
agent00kevin
agent00kevin Feb 28 2012, 8:59pm replied:

Excellent post :)

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 8:26pm replied:

He does that to a lot of Mods, and for a while was shamelessly advertising Mxthe's Mod while doing it.

And thank you :) Theres a ton of work to go into these levels still; they have just started construction. Any ways to improve that you might come up with are always welcome.

+1 vote   media: First Look
agent00kevin
agent00kevin Feb 27 2012, 8:22pm says:

creeptacular!

+1 vote   media: Inquietude - We Are Nothing.
agent00kevin
agent00kevin Feb 27 2012, 8:17pm replied:

Thats what he does; he runs around Moddb saying each Mod looks like or is like something else. He has the strange fascination with telling people their work isnt unique, even when the comparasin is obviously flawed.

+4 votes   mod: No More Room in Hell
agent00kevin
agent00kevin Feb 27 2012, 6:17pm replied:

It doesnt even matter what he says. We have the support of the true fan base, thats clear. These other guys are just trying to further inflate their egos by trying to tell us how we should do it, and what we can and cant do with our free time if we want to be Pro Devs like them.

Its really quite laughable.

+1 vote   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 6:01pm replied:

Oh he did it a few months ago, back when its was just me.

I deleted his comment and reply, but he claimed he never did that and then pretended he didnt remember linking me screenshots and saying that NovaCor looked just like about 5 different games and Mods. He seems to have a passion for insinuating that I am ripping a number of games off when it comes to level design. This is the 3rd occasion in the past 12 months he has popped up, saying I stole assests, ripped off design etc. Im just going to delete his future comments from now on, until he can realize that I welcome constructive criticsm, but will not tolerate destructive, berating comments. No matter how politely put...its like telling someone they are fat and stupid with a smile: its still an insult and meant to degrade, no matter how nice it looks.

+2 votes   media: First Look
agent00kevin
agent00kevin Feb 27 2012, 5:05pm replied:

Some people have to try; others, its just comes naturally.

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 4:34pm says:

Mkilbride, Ive told you once before that constantly comparing this mod to and and every other game/mods design is something that I will no longer tolerate.

You went through great strides in the past to say that this Mod is not original in design. You even twice accused me of stealing assets from other Mods, and once suggested that I was using code from another Mod with no basis for that at all.

I will promptly delete any more comparasins you make to other Mods.

The design is mine and mine alone. It is sci fi, and there is a basic design scheme employed by every single sci fi mod and game out there. Certain shapes and schemes are the very base of defining science fiction.

So give it up. Find someone else to harass. You know I do not appreciate it, and you continue, and somehow think you are not a troll.

I hate to break it to you, but you are a troll, plain and simple.

+3 votes   media: First Look
agent00kevin
agent00kevin Feb 27 2012, 3:30pm replied:

Yes, I am using existing textures atm. Eventually, I will create textures specifically for these levels. I will, however, be keeping it darker and ominous :)

+2 votes   media: First Look
agent00kevin
agent00kevin Feb 27 2012, 3:00pm replied:

Thats part of the problem with the negaivity in this news post...all these guys see is 'I want to enjoy some of my free time playing games too, not just making them'.

I, like every other person who mods, has every right in the world to spend his or her free time as they choose. Should I choose to spend 100% of my free time Modding, thats fine. Should I choose to spend 65% of it Modding, whats the difference? Im still working on a project with little to no prospect of pay. Theres no difference between me camping or fishing or hiking in the summer as there is in me deciding to take it easy for a couple months to relax and enjoy myself with a game.

I simply thought it might be nice to inform the players who actually care about the Mod what exactly I was doing with my time, as a courtesy. I wasnt looking for approval, much less for those few who rarely if ever post anything good, and instead troll about, waiting for the opportunity to pump ther egos up by telling someone else that they are doing something wrong.

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 11:40am replied:

And this is what happens when you reach into every Mod you can find and berate it.

People stop liking you.

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 11:33am replied:

You have to realize you guys are telling us that we should not do anything other than work on the Mod. This is so very ridiculous. Do I enjoy Modding? Of course. Thats why I do it. I also happen to enjoy playing games. I didnt play anything for 15 months straight, and rarely did anything with friends.
Where does it end? Should I not watch movies either, because that time could have been spent working on the project? Maybe I should not take the dog for walks, because I enjoy that too, and he does have a big backyard. Maybe I should quit camping and fishing, because those are recreational activities too, and would be taking away valuble Modding time.

How do you think people who Mod got into it? They enjoyed playing games first. Thats not something that just goes away.

What gets me most is you guys thinking you are in a position to tell me how I should run MY life and MY project. Who the **** do you think you are? STFU and GTFO if you dont like it.

+2 votes   news: Still Going
agent00kevin
agent00kevin Feb 27 2012, 2:01am replied:

Personal Insults?

Thats how the Pros do it.

You sir, are pure genius.

0 votes   mod: Mystery Combat Man 2: Electric Boogaloo
agent00kevin
agent00kevin Feb 27 2012, 12:50am replied:

Im guessing Joker's reply is what set most of it off. Ill honestly say that with the experience I had with you before, I didnt exactly take it as a joke...but the I read Joker's post, and the sh!tstorm ensued.

+1 vote   news: Still Going
agent00kevin
agent00kevin Feb 26 2012, 6:37pm replied:

Thank you sir, Ive worked on that for a long time. i was finally pushed to finish it when I actually got a small team together, and they needed a test build for their side of development.

+1 vote   media: Updated Main Menu
agent00kevin
agent00kevin Feb 26 2012, 6:35pm replied:

Thank you :)

I am astounded at the turn this post has taken, but I suppose it does bring to light an interesting question: How much dedication is required for a free product? When do you take a break, if ever?

+2 votes   news: Still Going
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