So instead of making your own server for GMOD9 you made your own mod? Welp.. can't really diss you regarding the enthusiasm.
Happens to me as well.
Indeed. Why would they shoot themselves in the foot like that by purposely disabling such significant aesthetic features? Something's not right.
I feel they were given incentive by console companies to downgrade the graphics for PC but someone in-dev didn't agree to this and left these files there for us to find. The data even had the prefix "E3" to it... couldn't be a mistake.
ggs to the mods that have been under development for over a year just to come across this conundrum near release:
All this ripped content... I don't want to be a buzzkill or anything but can't your mod be busted for doing this much porting without permission?
Basically. I could edit most of them to be more appropriate and address and distribute points to things more carefully if I wanted to.
Most of them are just my superficial opinion. It's ok to not like them.
His system should be getting way, way more than 30 frames, it's clearly wasting processing power this current way. It's not a matter of just being playable, optimization is a basic thing to any game ever.
Admittedly my "review" of L4D2 is pretty shoddy and was done long ago back when I immediately moved from L4D and felt it was lacking in comparison. I've personally come to enjoy it better with the presence of the S.Workshop (modding!).
I have a pretty strong opinion on Minecraft taken its development story and conclusion however and so it remains unchanged. People who recognize me on here are likely to have come across my various rants regarding it, though I have not written about it on a Moddb review. Criticizing it thoroughly or leaving it blank with a low score would give me pretty much the same outcome. It's been a while since I've had any word on it and I've consequently stopped paying any mind.
10k worth of stuff for a map? hot damn
Alright played this, it's very amazing. Struck me better than AHL:S, great job! Wouldn't mind seeing a few borrowed ideas from that mod as well.
Would like also to point out that there are Servers for basically every region, Latin America included.
People already have their fair sum of free & retail Multiplayer games to grind their time away with, so Multiplayer Sourcemods have lost their playerbase considerably - which is a pity.
Singleplayer mods on the other hand provide a totally different experience than what most multiplayer games can offer, thus their crowd stays fierce.
So.. have you heard of Action Half Life 2 while making this? This doesn't seem to differ much from it at first glance.. aside from some gamemodes at least.
That's a very naive thing to say. One line of code in the wrong place can effectively break a mod.
Better late than never for something like this I guess.
I'm assuming there's plenty of good reasons to have the open beta come so far down the road; I've seen some of craptasket's videos of the latest versions and it looks superb.
Coop is 99% of all times good. Even if it ends up a broken mess, having someone to testify for and to share such experiences of unbridled ******** with can be hugely entertaining.
..You could have made an announcement on this page linking to the new release's page, if there was one.
Good luck on the Steam Release. It'll be a most played for sure.
You still alive, bro?
So by what you've stated, it technically is possible to do a Co-op Fallout 3 with this. Hope to see it rise eventually as this gets more stable and more support.
How fair does this framework deal with latency? I have no idea of what I'm talking about so feel free to slap me.
Possibly. Technically, there is nothing to it but the map with the voice files with the way it is set up as a mod.
You're kidding me? Smacking mummies with a giant real time swinging spirit mace is probably the most fun fighting mechanic I've experienced in a game.
Actually Garry's Mod 9 and its previous versions are free to download and play.
Funnily enough, I can't.
Thursday is going to be chilly.
Is it just me or do hard drives seem to have a higher chance of failure when they're owned by talented people who don't do backups?
Hang in there, man. We and the mod development can wait.