10k worth of stuff for a map? hot damn
Alright played this, it's very amazing. Struck me better than AHL:S, great job! Wouldn't mind seeing a few borrowed ideas from that mod as well.
Would like also to point out that there are Servers for basically every region, Latin America included.
People already have their fair sum of free & retail Multiplayer games to grind their time away with, so Multiplayer Sourcemods have lost their playerbase considerably - which is a pity.
Singleplayer mods on the other hand provide a totally different experience than what most multiplayer games can offer, thus their crowd stays fierce.
So.. have you heard of Action Half Life 2 while making this? This doesn't seem to differ much from it at first glance.. aside from some gamemodes at least.
That's a very naive thing to say. One line of code in the wrong place can effectively break a mod.
Better late than never for something like this I guess.
Pretty dumb thing to say. Besides this crazy cracked version barely works, Gmod9 is still better.
I'm assuming there's plenty of good reasons to have the open beta come so far down the road; I've seen some of craptasket's videos of the latest versions and it looks superb.
Coop is 99% of all times good. Even if it ends up a broken mess, having someone to testify for and to share such experiences of unbridled ******** with can be hugely entertaining.
..You could have made an announcement on this page linking to the new release's page, if there was one.
Good luck on the Steam Release. It'll be a most played for sure.
You still alive, bro?
b-but it says right there that there are no limits ;_;
And yes, I did (and did not) mean to ask how well it synchronizes key entities (weapons mostly) between players under average latency. Thanks for the attentive reply.
So by what you've stated, it technically is possible to do a Co-op Fallout 3 with this. Hope to see it rise eventually as this gets more stable and more support.
How fair does this framework deal with latency? I have no idea of what I'm talking about so feel free to slap me.
Possibly. Technically, there is nothing to it but the map with the voice files with the way it is set up as a mod.
You're kidding me? Smacking mummies with a giant real time swinging spirit mace is probably the most fun fighting mechanic I've experienced in a game.
Actually Garry's Mod 9 and its previous versions are free to download and play.
Funnily enough, I can't.
Thursday is going to be chilly.
Is it just me or do hard drives seem to have a higher chance of failure when they're owned by talented people who don't do backups?
Hang in there, man. We and the mod development can wait.
Just imagine the shock when I downloaded and booted it up expecting something new. Funny thing is that when I saw they hadn't even changed the menu and loading screen assets I was still confident, and thought it was just for "nostalgia's sake".
Sadly very few of the great old Source mods are populated nowadays, even those that are put up on the Steam Store for free. I doubt they'll ever get around removing Source Base 2006/2007, however. It would be too much of a hassle. Though that is a doubt, not a certainty.
It's very depressing to see Valve shape more and more like a business rather than a gaming company, but all good things come to an end. Some people don't even know these Source Mods exist, despite the fact that Valve took off because of the modding scene. You see less and less games being modifiable nowadays and Valve just might be looking forward to dropping accessible modding support entirely, save for the SteamWorkshop which currently works in their favor by letting them monetize whatever minor things that get uploaded to it.
The VPK tool ships with the client, in the bin folder. It's a command line tool, but there is one easy way to use it without any typing. If you drag a folder onto the executable, it will create a VPK with the same name as the folder, with the contents of the folder.
What's so bad about .VPKs, anyway? Seem similar to pakrat. Also pretty easy to install and distribute, though this whole system makes utterly simple sound and skin modding a sore from what I've tried. I guess that's what you meant.
Bons pensamentos e pó de pirilimpimpim. Conhecimento de HTML também ajuda, mas não recomendo.
What "more" can the "updated" engine offer to this game? And less bugs?! What bugs were even there back then? And how many bugs are there now? Think about it.
What was the point in porting ZM to Source 2007, again? Does it make it available to everyone? Does it make the creation of some features possible? Because I don't see what it adds to the actual game, or its amazing mapping options, besides pretty shaders and colorful outlines that go through walls. Oh, and framerate instability.
There's no such a thing as a game that is too complicated to mod. They just use that as an excuse to not let you mod them so they can make profit out of things such as DLC.
If anything, it's only complicated to them to keep the modding under control.