I've waited this long. This is seriously the best Homeworld 2 mod out there. It's been worth it so far.
I've waited this long. This is seriously the best Homeworld 2 mod out there. It's been worth it so far.
Any plans to add the SDV-Class corvette for covies? I love that little ship.
They weren't used in the original game because the coders were lazy and didn't want to give anything more than one attack, but apaches have rockets.
The book was where it was at. The second movie was a waste, and I still haven't been able to get the 90 minutes of my life back. Good luck, though. I hope it turns out well.
Right, because THAT was such a great game. i look foreward to this mod's completion.
not sure if someone else has already covered this, but the space mobile suit animations need some adjustment. The models seem too stiff, there should be a lot more movement when they spin, change direction, etc. And just out of curiosity, are you going to rescale the space stations, too?
Anyone else having problems viewing their homepage? I get a search page when I click on the link.
if most of the infantry is done, then lets see them. i know that updating the site is a pain, and not really related to progress on the mod, but please, we want some visual reassurance of the mod's progression. (besides, it's a good way to show off your work and build more hype.)
Don't deny it. The similarities are apparrent.
make a bigger one! you know you wanna....
there are two very good reasones you never see a Force Commander with a bolter and a chain sword. First, a bolter is a two handed weapon, so he couldnt wield a chainsword at the same time. he could have both, but one or the other would be slung, and besides, neither weapon is all that powerfull. Saying a Force Commander with a bolter and a chainsword would be the most powerful marine ever is just incorrect. Second, marines are already bio-enhanced, and it is just enough to keep them from being slaughtered like wimpy little imperial guard. Finally, and this is the one i can't stress enough, learn how to spell, sethfc, because even if you're argument didn't make you look stupid, your grammar does.
On a completely different note, does anyone know why they haven't updated in a month?
wow. just watched the teaser. I'm lookign forward to this mod's release.
Yeah, and besides that, O'Shovah!!! I am very much looking forward to this. I had a look, and not only does it give the Tau turrets (something they lack in DC, and it is quite horrible) but the pathfinders are actually useful in it, and um.. yeah, it's going to be great. I can't wait, plus they're making a campaign for it, too, so that'll be sweet.
K, that makes sense, I just thought it would be fun, as they both have swarms of fighters and huge capital ship slug-fests. m My next question, and maybe it's been answered already, but I'm too lazy right now to look for it, is what races are going to be in it?
Sound the knell, after 20 months of nonactivity, i hereby declare this mod to be legally dead. So tragic, I was really looking forward to this.
Sweet. Looks great. I guess this means I have to get HL2 for my comp, then.
WITHIN THE WEEK!!!!!
omg, im going to sit in front of my comp every spare hour and wait for it!!!!
well, not really, but zomg finally a release!! yay!!
it's been two months, are you guys still up?
Wow, this looks incredibly freakin awesome. I love battletech. HURRY UP and finish so i can play.
This looks real cool and all, but i was wondering, wouldnt a mod like this require a huge change in the game engine? I mean, changing it from ground combat to space combat. Wouldnt it be easier to make a Battlefleet Gothic mod for a game that is already a space strategy (i.ei Homeworld)?
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