I play games. Alot.

Comment History  (150 - 180 of 180)
adv0 Feb 20 2015, 1:34am says:

I have to be honest, the lightning bolts look a tad tacky, I personally have no clue how to spin a design for a vortigaunt den, but I'm not a huge fan of this one. Thanks for the work though.

Maybe something more xen-ey? IDK, maybe that's a tad difficult to make

+2 votes   media: High Voltage!
adv0 May 12 2014, 4:38am replied:

Stoned faces huehuehuehue

+1 vote   media: Facial animation stills
adv0 Jun 4 2013, 4:42pm says:

Why is your mod so freaking cool? Serious question.

+14 votes   media: Restricted area
adv0 Jun 4 2013, 4:40pm replied:

And if you fudge the grind off you go into the water!

+3 votes   media: Logo and Location Header
adv0 Jan 9 2013, 3:11am says:

Looks great! Hope you'll reach the point you were at before quickly!

+8 votes   media: Weapons Ingame (Watch)
adv0 Dec 14 2012, 6:27am says:

Very scenic, this is awesome!

+1 vote   media: Velociraptor's Pen
adv0 Aug 13 2012, 5:01pm says:

This would be perfect if the T-rex was peeking through walls and fences to try to snatch you or something, or pursuing you down an alley etc.

The other one you made sounds more like t-rex boss battle music.

+2 votes   media: Better Run
adv0 Jul 24 2012, 7:03pm replied:

I think he jk?

+2 votes   media: Start Up Screen
adv0 May 5 2012, 2:49am says:


+1 vote   media: Stormwind [Melee Map]
adv0 Apr 23 2012, 6:49pm says:


+1 vote   media: Keypad Model
adv0 Mar 10 2012, 3:22am says:

Love the gun on the wall. Maybe a little office trash bin in the right corner? A few medals/ribbons in an open display case would nicely complement that picture perhaps.

Great work!

+1 vote   media: Military Office
adv0 Mar 10 2012, 3:15am says:

Lol you guys actually added the ashtray! :D

+1 vote   media: Office Clean
adv0 Feb 14 2012, 9:29pm says:

Cool. I quite like the map on the right, and I can totally envision a smoking ashtray at the end of the desk there.

+1 vote   media: Office 1
adv0 Feb 14 2012, 9:27pm says:

Nice. Looks like a very security oriented booth. I half expect to see some sort of sport channel playing on one of those screens and a half eaten donought on the desk.
I think the atmosphere in this particular section will rely alot on the light cast from the screen.

+1 vote   media: Posible counter area in a building
adv0 Jan 25 2012, 4:58pm replied:

I thought it was pret good...

+2 votes   media: Detail of the normal map
adv0 Jan 5 2012, 5:45pm says:

Lol @ alyx

+1 vote   media: Gate II Area 51 S4 complex
adv0 Jan 1 2012, 4:41pm replied:

Ya in order to balance the gameplay it looks like the snipers should have to go fixed, the RPG's should be either slightly less accurate/greater cooldown or maybe even a max killcap per shot, striders should only take rpg damage, and grenade damage/spread needs a bit of toning down. That, and resources should come slower. But its looking great so far. Oh and the hunters and vortigaunts could be a little more powerful, maybe?

+3 votes   article: New Years Progress Report & Video
adv0 Dec 11 2011, 3:52pm says:

Thats more like it! What parts will change color?

+1 vote   media: Great Hall Update [WIP]
adv0 Oct 31 2011, 7:21pm says:

Will it be possible for this dude to grab you by the chest?
Nice pictures btw, I can just see myself freaking out to this!

+1 vote   media: Anatomy of a shark attack
adv0 Jul 18 2011, 11:19pm says:


+6 votes   article: Source Shader Editor plugin released
adv0 Jul 18 2011, 11:15pm says:

Good luck with all that. Don't worry, most mod developers rarely have their mods at the top of their to-do list. Just remember, sometimes you don't realize how much you enjoy doing something in till you start working on it and you realize you can't stop when you are in the middle of it.

+2 votes   article: Taking a Step Backwards
adv0 Jul 13 2011, 1:29am says:

Stoner expression lol.
In all seriousness, great work.

+3 votes   media: Catfish
adv0 Jul 9 2011, 2:00pm says:

Did you happen to see this in walking with dinosaurs XD
Great thing to include.

+1 vote   media: Liopleurodon
adv0 Jul 8 2011, 4:39am says:

Sexy. Very sexy.

0 votes   media: NanoHud
adv0 May 24 2011, 5:55pm says:

Very.... gentlemenly. Nice outfit.

+2 votes   media: Sack Coat
adv0 Apr 5 2011, 10:33pm says:

Nice. Something about that concrete border between the roof and wall frame. Try maybe putting a border thats more like the white band on the right between the ceiling and wall in this picture: Exorbit-art.de Just maybe fool around with something like that? In anycase it's better with the concrete border up there than nothing.

+1 vote   media: Apartment v2
adv0 Mar 10 2011, 3:15am says:

Nice drawing skills :)

+1 vote   media: Sheol - Hood
adv0 Mar 4 2011, 2:26am says:

I could imagine the light going out right when you step under it and being left with the faint glow by the telephones at the end of the corridor.

+3 votes   media: Hallway
adv0 Feb 22 2011, 6:52pm says:


+3 votes   media: Character Posters
adv0 Feb 15 2011, 12:17am says:

No offence but this guy looks like jesus christ. He could use some work.

+1 vote   media: Upgrade 26/12/2010
adv0 Jan 29 2011, 9:07pm says:

Awesome picture.

+1 vote   media: Call of Pripyat Reloaded
adv0 Jan 5 2011, 11:05pm says:

Awesome RPG.

+1 vote   media: Media Day
adv0 Jan 5 2011, 10:48pm says:

Nice model.

+1 vote   media: M4A1
adv0 Jan 1 2011, 5:12pm replied:

I see what you did thar :D
I see what you did thar :D

+6 votes   media: Canals
adv0 Dec 30 2010, 4:07am says:

Did you make this or is this from a specific mod? If so, which one? Awesome looking btw.

+1 vote   media: More shots ;)
adv0 Dec 18 2010, 9:22pm replied:

So, I understand YOU gave VALVE the HL3 engine, eh?

+2 votes   media: Dear Esther Level 2 Progress
adv0 Jan 29 2011, 9:07pm says:

Awesome mod. I was wondering, I never see a model replacement for guns and ect. in stalker, is it not possible to replace models? If it is possible the first thing that should be done is have the external bolt thingamajigger thing on the right side of the ak's.

+1 vote   mod: Call of Pripyat Reloaded
adv0 Jan 29 2011, 3:06pm says:

This is epic. I wish i could make stuff like this in photoshop.

+1 vote   media: Picture of the Week 0018 - Week 4 January 2011
adv0 Jan 28 2011, 2:39am replied:

It would be great if perks was just an option, cause frankly it feels a little too phony for something otherwise so original/legit. Maybe you could have a ticker box in the options so you can keep this seperate from difficulty or aforementioned hardcore mode.

+1 vote   media: PERKS
adv0 Jan 28 2011, 2:23am says:



Holy cow. That's a building.

+1 vote   media: Casino In-game [Entrance]
adv0 Jan 19 2011, 11:50pm says:

Really nice work guys, keep updating.

+1 vote   mod: Star Wars Chronicles
adv0 Jan 19 2011, 10:57pm says:

Nice model!

+1 vote   media: Spartan Hoplite.
adv0 Jan 13 2011, 12:03am says:

Have you considered making a singleplayer for this? You are doing your own thing, which is fine, but it's just a suggestion that I think many people have. I know it's hard to make a good singleplayer mod (not that making a multiplayer one is exactly easy either) but I am sure people would really appreciate it. I mean it would just feel so complete with a campaign. Additionally, if people refrained from downloading this under the fear that others didn't, and that there weren't many servers, would have a good reason to download it anyway and your multiplayer community would only expand.

+4 votes   mod: Resistance & Liberation
adv0 Jan 5 2011, 11:13pm says:

If you have m107 for other factions it might be nice to have a KSVK for russians. Awesome selection though!

+1 vote   media: Media DAY!!!
adv0 Jan 5 2011, 10:49pm says:

Awesome attachments.

+1 vote   media: Acessories
adv0 Jan 5 2011, 10:47pm says:

Great! Just make sure you disable the reticle when you aim down the sights.

+1 vote   media: m4a1
adv0 Jan 5 2011, 10:37pm says:

Why is this not ranked higher? I am sure as heck following this.

+1 vote   mod: The Peloponnesian Wars
adv0 Jan 1 2011, 4:21pm says:

Happy new years guys! I have a suggestion, could you please include the widescreen fix in your game, much like the unofficial 2.02 patch does? With the resolution selectable from the launch menu. Just a thought.

Anyway, great mod! I'll have an anurism when this is released in english.

+1 vote   mod: Edain Mod
adv0 Dec 30 2010, 4:26am says:

Any news? Are you working on patching 1187 or is there any progress on mortewood plaza? In any case awesome mod, hope to see updates soon.

+1 vote   mod: The Mortewood Plaza
adv0 Dec 28 2010, 6:07pm replied:

Uniquely put, and I agree.

+1 vote   media: An Early look at the final level of Dear Esther
adv0 Dec 21 2010, 11:19pm says:

This is an awesome mod! Don't be depressed about the mod of the year results. Once you reach a certain point in development I am sure this will rocket up the rankings. My only 'complaint' is that it would be nice if you merged the mod pages together to make it easier to follow.

+2 votes   mod: Butterfly - Quantic
adv0 Dec 18 2010, 9:12pm says:

Replace Half-Quake with Dear Esther and you've got a list.

+1 vote   article: Editors Choice - Best Original Art
adv0 Dec 14 2010, 7:07pm says:

Will the Chinooks be able to land in water? I think they can in real life. Of course its really a minor thing, just think it could be cool.

+1 vote   media: RAF Chinook HC-2
adv0 Dec 12 2010, 8:33pm says:

This mod rocks your socks off, but it just makes me go crazy that there is no english translation. I would give you free hookers if you made one.

+2 votes   mod: Edain Mod
adv0 Nov 22 2010, 2:20am says:

This is hot stuff, I look forward to this, as sharks have always been an underrated fear factor. But PLEASE have decent bot support, that would turn this mod from something amazing to something spectacular.

+4 votes   game: Depth
adv0 Nov 21 2010, 4:01pm says:

The design in this mod is amazing! I really look forward to this being released. My only peeve is that the corner darkening doesn't extend to the bottom row and leftmost column of pixels.

+1 vote   media: New HUD and new houses
adv0 Oct 10 2010, 10:53pm says:

Snarl the upper lip line near the back of the jaw and bring it back down on the front. Prop up the frontal nose area a bit and bring up the eye ridges a little higher. Shorten the exposed jaw muscle a bit. Jut-out the sides of the hip muscles a bit more to the sides. Lengthen the tail and thicken it slightly. Darken the skin and shift it slightley to the olive drab-ish kind of spectrum.

Use this as a head reference: Infoaddict.com

Glad to see that this mod is manifesting into a decently developed state, really nice work guys!

+2 votes   media: T-rex
adv0 Mar 24 2010, 2:57am replied:

Then again youve done a great job avoiding all that blockyness over large stretches of terrain that source tends to produce, so im not exactly heart broken.

+1 vote   mod: Star Wars: The New Era
adv0 Mar 24 2010, 2:50am says:

Hmm, I love the vibe of the environment, but some of the terrain formation looks a tad blocky (which is hard to evade in source) but overall you have both meh thumbs.

+1 vote   media: Endor (TDM)
adv0 Mar 24 2010, 2:45am says:

This is great stuff guys. I would really recommend looking into displacment mapping, as illustrated in this pic of the 'dear esther' mod for source: Media.moddb.com
It would really help bring out the uniquness of star wars planets, especially in places like Tatooine, Dagobah, Hoth, Geonosis, ect. I dont know, it could just be that i have a big stiffy for displacment mapping, but I would be really interested to see this implemented in the maps you work so hard to make. It could REALLY pay off.

+3 votes   mod: Star Wars: The New Era
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