I play games. Alot.
This is epic. I wish i could make stuff like this in photoshop.
It would be great if perks was just an option, cause frankly it feels a little too phony for something otherwise so original/legit. Maybe you could have a ticker box in the options so you can keep this seperate from difficulty or aforementioned hardcore mode.
Holy cow. That's a building.
Really nice work guys, keep updating.
Have you considered making a singleplayer for this? You are doing your own thing, which is fine, but it's just a suggestion that I think many people have. I know it's hard to make a good singleplayer mod (not that making a multiplayer one is exactly easy either) but I am sure people would really appreciate it. I mean it would just feel so complete with a campaign. Additionally, if people refrained from downloading this under the fear that others didn't, and that there weren't many servers, would have a good reason to download it anyway and your multiplayer community would only expand.
If you have m107 for other factions it might be nice to have a KSVK for russians. Awesome selection though!
Great! Just make sure you disable the reticle when you aim down the sights.
Why is this not ranked higher? I am sure as heck following this.
I see what you did thar :D
I see what you did thar :D
Happy new years guys! I have a suggestion, could you please include the widescreen fix in your game, much like the unofficial 2.02 patch does? With the resolution selectable from the launch menu. Just a thought.
Anyway, great mod! I'll have an anurism when this is released in english.
Any news? Are you working on patching 1187 or is there any progress on mortewood plaza? In any case awesome mod, hope to see updates soon.
Did you make this or is this from a specific mod? If so, which one? Awesome looking btw.
Uniquely put, and I agree.
This is an awesome mod! Don't be depressed about the mod of the year results. Once you reach a certain point in development I am sure this will rocket up the rankings. My only 'complaint' is that it would be nice if you merged the mod pages together to make it easier to follow.
So, I understand YOU gave VALVE the HL3 engine, eh?
Replace Half-Quake with Dear Esther and you've got a list.
Will the Chinooks be able to land in water? I think they can in real life. Of course its really a minor thing, just think it could be cool.
This mod rocks your socks off, but it just makes me go crazy that there is no english translation. I would give you free hookers if you made one.
This is hot stuff, I look forward to this, as sharks have always been an underrated fear factor. But PLEASE have decent bot support, that would turn this mod from something amazing to something spectacular.
The design in this mod is amazing! I really look forward to this being released. My only peeve is that the corner darkening doesn't extend to the bottom row and leftmost column of pixels.
Snarl the upper lip line near the back of the jaw and bring it back down on the front. Prop up the frontal nose area a bit and bring up the eye ridges a little higher. Shorten the exposed jaw muscle a bit. Jut-out the sides of the hip muscles a bit more to the sides. Lengthen the tail and thicken it slightly. Darken the skin and shift it slightley to the olive drab-ish kind of spectrum.
Use this as a head reference: Infoaddict.com
Glad to see that this mod is manifesting into a decently developed state, really nice work guys!
Then again youve done a great job avoiding all that blockyness over large stretches of terrain that source tends to produce, so im not exactly heart broken.
Hmm, I love the vibe of the environment, but some of the terrain formation looks a tad blocky (which is hard to evade in source) but overall you have both meh thumbs.
This is great stuff guys. I would really recommend looking into displacment mapping, as illustrated in this pic of the 'dear esther' mod for source: Media.moddb.com
It would really help bring out the uniquness of star wars planets, especially in places like Tatooine, Dagobah, Hoth, Geonosis, ect. I dont know, it could just be that i have a big stiffy for displacment mapping, but I would be really interested to see this implemented in the maps you work so hard to make. It could REALLY pay off.