I play games. Alot.

Comment History  (150 - 172 of 172)
adv0
adv0 Jan 5 2011, 11:13pm says:

If you have m107 for other factions it might be nice to have a KSVK for russians. Awesome selection though!

+1 vote     media: Media DAY!!!
adv0
adv0 Jan 5 2011, 11:05pm says:

Awesome RPG.

+1 vote     media: Media Day
adv0
adv0 Jan 5 2011, 10:49pm says:

Awesome attachments.

+1 vote     media: Acessories
adv0
adv0 Jan 5 2011, 10:48pm says:

Nice model.

+1 vote     media: M4A1
adv0
adv0 Jan 5 2011, 10:47pm says:

Great! Just make sure you disable the reticle when you aim down the sights.

+1 vote     media: m4a1
adv0
adv0 Jan 5 2011, 10:37pm says:

Why is this not ranked higher? I am sure as heck following this.

+1 vote     mod: The Peloponnesian Wars
adv0
adv0 Jan 1 2011, 5:12pm replied:

I see what you did thar :D
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I see what you did thar :D

+6 votes     media: Canals
adv0
adv0 Jan 1 2011, 4:21pm says:

Happy new years guys! I have a suggestion, could you please include the widescreen fix in your game, much like the unofficial 2.02 patch does? With the resolution selectable from the launch menu. Just a thought.

Anyway, great mod! I'll have an anurism when this is released in english.

+1 vote     mod: Edain Mod
adv0
adv0 Dec 30 2010, 4:26am says:

Any news? Are you working on patching 1187 or is there any progress on mortewood plaza? In any case awesome mod, hope to see updates soon.

+1 vote     mod: The Mortewood Plaza
adv0
adv0 Dec 30 2010, 4:07am says:

Did you make this or is this from a specific mod? If so, which one? Awesome looking btw.

+1 vote     media: More shots ;)
adv0
adv0 Dec 28 2010, 6:07pm replied:

Uniquely put, and I agree.

+1 vote     media: An Early look at the final level of Dear Esther
adv0
adv0 Dec 21 2010, 11:19pm says:

This is an awesome mod! Don't be depressed about the mod of the year results. Once you reach a certain point in development I am sure this will rocket up the rankings. My only 'complaint' is that it would be nice if you merged the mod pages together to make it easier to follow.

+2 votes     mod: Butterfly - Quantic
adv0
adv0 Dec 18 2010, 9:22pm replied:

So, I understand YOU gave VALVE the HL3 engine, eh?

+2 votes     media: Dear Esther Level 2 Progress
adv0
adv0 Dec 18 2010, 9:12pm says:

Replace Half-Quake with Dear Esther and you've got a list.

+1 vote     article: Editors Choice - Best Original Art
adv0
adv0 Dec 14 2010, 7:07pm says:

Will the Chinooks be able to land in water? I think they can in real life. Of course its really a minor thing, just think it could be cool.

+1 vote     media: RAF Chinook HC-2
adv0
adv0 Dec 12 2010, 8:33pm says:

This mod rocks your socks off, but it just makes me go crazy that there is no english translation. I would give you free hookers if you made one.

+2 votes     mod: Edain Mod
adv0
adv0 Nov 22 2010, 2:20am says:

This is hot stuff, I look forward to this, as sharks have always been an underrated fear factor. But PLEASE have decent bot support, that would turn this mod from something amazing to something spectacular.

+4 votes     game: Depth
adv0
adv0 Nov 21 2010, 4:01pm says:

The design in this mod is amazing! I really look forward to this being released. My only peeve is that the corner darkening doesn't extend to the bottom row and leftmost column of pixels.

+1 vote     media: New HUD and new houses
adv0
adv0 Oct 10 2010, 10:53pm says:

Snarl the upper lip line near the back of the jaw and bring it back down on the front. Prop up the frontal nose area a bit and bring up the eye ridges a little higher. Shorten the exposed jaw muscle a bit. Jut-out the sides of the hip muscles a bit more to the sides. Lengthen the tail and thicken it slightly. Darken the skin and shift it slightley to the olive drab-ish kind of spectrum.

Use this as a head reference: Infoaddict.com

Glad to see that this mod is manifesting into a decently developed state, really nice work guys!

+2 votes     media: T-rex
adv0
adv0 Mar 24 2010, 2:57am replied:

Then again youve done a great job avoiding all that blockyness over large stretches of terrain that source tends to produce, so im not exactly heart broken.

+1 vote     mod: Star Wars: The New Era
adv0
adv0 Mar 24 2010, 2:50am says:

Hmm, I love the vibe of the environment, but some of the terrain formation looks a tad blocky (which is hard to evade in source) but overall you have both meh thumbs.

+1 vote     media: Endor (TDM)
adv0
adv0 Mar 24 2010, 2:45am says:

This is great stuff guys. I would really recommend looking into displacment mapping, as illustrated in this pic of the 'dear esther' mod for source: Media.moddb.com
It would really help bring out the uniquness of star wars planets, especially in places like Tatooine, Dagobah, Hoth, Geonosis, ect. I dont know, it could just be that i have a big stiffy for displacment mapping, but I would be really interested to see this implemented in the maps you work so hard to make. It could REALLY pay off.

+3 votes     mod: Star Wars: The New Era
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