I play games. Alot.
I think a perfect solution would be to have a few in game options for the HUD. But please add the ability to turn it off totally.
The scene planning is brilliant. That green light is perfect.
This game looks like it took the manpower of 50 people to make. Nice. Just wondering about the gameplay, will we find ourselves walking around trading, finding or buying things, inventory system or no, length/kind of campaign, different characters to play as, or no? ect. Or can someone direct me to where they have info/features on that?
Wow. I could just imagine a cast shadow of zeus coming out from within that hurricane lol. This is insane keep it up.
Figures. How about complete mod's integration?
If this is in photoshop, add a faint, soft black outer glow to the text maybe. Cool though.
Awesome! I guess it would be too much to ask for an ingame texture changer that activates when you re-enter any of the 3 major areas? Oh and complete mod will incorporate this... right?
The animation blending is much like in uncharted right?
Awesome. Reminds me of a tombstone, in a good way. Its saying "your screwed in a couple feet. And no flash photos please."
Is there anything anyone can do about sprite render distance for grass and such? It would be easy to mask some of the lesser graphics of stalker if you covered it with grass from more than 10 feet away.
I'm with you. It's hard enough to have content in games without having to rip half of it out for DLC or exclusivity *cough EA cough*
Very.... gentlemenly. Nice outfit.
Sometimes I just wonder how the hell anyone came across some of these things in the first place. But good job.
Funny stuff. Funny stuff indeed.
Alright, so....... news? A comment or news article stating your return to progress would be nice.
What does everyone use to make mod music?
Ultimately your own models would be nice, as the stalker models arent exactly godly. But if it is in any way overly time consuming to do them yourselves and would require sacrifices of time you don't think are worth it then by all means import.
What do you mean by sandbox mode?
I know its no small task but is it possible to implement a system that matches the visual corrosion to the realtime condition of the weapon (as in change with the item/weapon's health)?
You guys are cool as cookies. I remember reading somewhere, in a galaxy far far away, that there was a single player potentially planned after making the multiplayer. Am I senile or are you planning on one day doing so with the (hopefully) success of your multiplayer?
Good to hear. Is the biggest thing stopping you right now the A.I. programming for 3d swimbox?
Squint his expression a bit more maybe? Like, a glare rather then him catching you ******* *** in the bathroom.
No offense. (But hey, nice cloth textures!)
There is still something funky about that dudes head. If I were to make a few nitpicks I would say that this dude needs a more natural transition at the hairline, perhaps a bit more volume to the hair, the caps/hats/helmets could look a little tighter on his head, eyebrows just a bit less blocky and a bit more texturized (so you can pick out a hair or two from a little further, especially round the edges), with maybe a bit more square a head, like this tennis player here: Ontennis.com
Course these are just nits, its not like your crytek or anything. Anyway, great job!
Perhaps you could have a smoothing in the transition from rain to snow? looks a little funky chicken for now. But those be some really cool features dude.
The atmospheric effects are just bogglin' mah noggin.
If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.
This looks INSANE but how hard would it be to get the bottom to look a little volumous? It just seems to flatten out a little sharpely.
Nice. Something about that concrete border between the roof and wall frame. Try maybe putting a border thats more like the white band on the right between the ceiling and wall in this picture: Exorbit-art.de Just maybe fool around with something like that? In anycase it's better with the concrete border up there than nothing.
Awesome, but just a tad strong reflection by the rail and box. Could just be me, its not like I study light much.