I play games. Alot.

Comment History  (90 - 120 of 183)
adv0
adv0 @ HUD(maybe)

I think a perfect solution would be to have a few in game options for the HUD. But please add the ability to turn it off totally.

Good karma+1 vote
adv0
adv0 @ Crash Site

The scene planning is brilliant. That green light is perfect.

Good karma+3 votes
adv0
adv0 @ Overgrowth

This game looks like it took the manpower of 50 people to make. Nice. Just wondering about the gameplay, will we find ourselves walking around trading, finding or buying things, inventory system or no, length/kind of campaign, different characters to play as, or no? ect. Or can someone direct me to where they have info/features on that?

Good karma+7 votes
adv0
adv0 @ The blowout is coming

Wow. I could just imagine a cast shadow of zeus coming out from within that hurricane lol. This is insane keep it up.

Good karma+1 vote
adv0
adv0 @ Everything customizable

Figures. How about complete mod's integration?

Good karma+1 vote
adv0
adv0 @ New Logo?

If this is in photoshop, add a faint, soft black outer glow to the text maybe. Cool though.

Good karma+2 votes
adv0
adv0 @ Everything customizable

Awesome! I guess it would be too much to ask for an ingame texture changer that activates when you re-enter any of the 3 major areas? Oh and complete mod will incorporate this... right?

Good karma+1 vote
adv0
adv0 @ Overgrowth a114 changes video

The animation blending is much like in uncharted right?

Good karma+1 vote
adv0
adv0 @ Prototype Orcish Techtree - v4

No tauren?

Good karma+3 votes
adv0
adv0 @ May News

Awesome. Reminds me of a tombstone, in a good way. Its saying "your screwed in a couple feet. And no flash photos please."

Good karma+1 vote
adv0
adv0 @ New location

Is there anything anyone can do about sprite render distance for grass and such? It would be easy to mask some of the lesser graphics of stalker if you covered it with grass from more than 10 feet away.

Good karma+1 vote
adv0
adv0 @ Battlefield 3

I'm with you. It's hard enough to have content in games without having to rip half of it out for DLC or exclusivity *cough EA cough*

Good karma+4 votes
adv0
adv0 @ Sack Coat

Very.... gentlemenly. Nice outfit.

Good karma+2 votes
adv0
adv0 @ The changelist for 1.6

Sometimes I just wonder how the hell anyone came across some of these things in the first place. But good job.

Good karma+1 vote
adv0
adv0 @ Minecraft 1.6 trailer

Funny stuff. Funny stuff indeed.

Good karma+1 vote
adv0
adv0 @ Lost World Returns

Alright, so....... news? A comment or news article stating your return to progress would be nice.

Good karma+1 vote
adv0
adv0 @ Illuminance

What does everyone use to make mod music?

Good karma+1 vote
adv0
adv0 @ The 2 finalists!

Ultimately your own models would be nice, as the stalker models arent exactly godly. But if it is in any way overly time consuming to do them yourselves and would require sacrifices of time you don't think are worth it then by all means import.

Good karma+4 votes
adv0
adv0 @ Jaws of Evolution

What do you mean by sandbox mode?

Good karma+1 vote
adv0
adv0 @ : I WORK ALONE

I know its no small task but is it possible to implement a system that matches the visual corrosion to the realtime condition of the weapon (as in change with the item/weapon's health)?

Good karma+1 vote
adv0
adv0 @ Star Wars: The New Era

You guys are cool as cookies. I remember reading somewhere, in a galaxy far far away, that there was a single player potentially planned after making the multiplayer. Am I senile or are you planning on one day doing so with the (hopefully) success of your multiplayer?

Good karma+1 vote
adv0
adv0 @ Jaws of Evolution

Good to hear. Is the biggest thing stopping you right now the A.I. programming for 3d swimbox?

Good karma+1 vote
adv0
adv0 @ Spetsnaz Sergeant

Squint his expression a bit more maybe? Like, a glare rather then him catching you ******* *** in the bathroom.

....

No offense. (But hey, nice cloth textures!)

Good karma+3 votes
adv0
adv0 @ Spetsnaz Face

There is still something funky about that dudes head. If I were to make a few nitpicks I would say that this dude needs a more natural transition at the hairline, perhaps a bit more volume to the hair, the caps/hats/helmets could look a little tighter on his head, eyebrows just a bit less blocky and a bit more texturized (so you can pick out a hair or two from a little further, especially round the edges), with maybe a bit more square a head, like this tennis player here: Ontennis.com
Course these are just nits, its not like your crytek or anything. Anyway, great job!

Good karma+1 vote
adv0
adv0 @ Minecraft 1.5 - Stats, Achievements, Snow and Rain

Perhaps you could have a smoothing in the transition from rain to snow? looks a little funky chicken for now. But those be some really cool features dude.

Good karma+1 vote
adv0
adv0 @ Sunset

The atmospheric effects are just bogglin' mah noggin.

Good karma+1 vote
adv0
adv0 @ Outerra Engine

If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.

Good karma+1 vote
adv0
adv0 @ April Media Release

This looks INSANE but how hard would it be to get the bottom to look a little volumous? It just seems to flatten out a little sharpely.

Good karma+4 votes
adv0
adv0 @ Apartment v2

Nice. Something about that concrete border between the roof and wall frame. Try maybe putting a border thats more like the white band on the right between the ceiling and wall in this picture: Exorbit-art.de Just maybe fool around with something like that? In anycase it's better with the concrete border up there than nothing.

Good karma+1 vote
adv0
adv0 @ Picture of the Week 0026 - Week 13 April 2011

Awesome, but just a tad strong reflection by the rail and box. Could just be me, its not like I study light much.

Good karma+1 vote
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