I play games. Alot.

Comment History  (90 - 120 of 180)
adv0 Jun 6 2011, 2:17am says:

Wow. I could just imagine a cast shadow of zeus coming out from within that hurricane lol. This is insane keep it up.

+1 vote   media: The blowout is coming
adv0 Jun 6 2011, 2:15am replied:

Figures. How about complete mod's integration?

+1 vote   media: Everything customizable
adv0 Jun 6 2011, 2:07am says:

If this is in photoshop, add a faint, soft black outer glow to the text maybe. Cool though.

+2 votes   media: New Logo?
adv0 Jun 2 2011, 9:16pm says:

Awesome! I guess it would be too much to ask for an ingame texture changer that activates when you re-enter any of the 3 major areas? Oh and complete mod will incorporate this... right?

+1 vote   media: Everything customizable
adv0 Jun 2 2011, 3:40am says:

The animation blending is much like in uncharted right?

+1 vote   media: Overgrowth a114 changes video
adv0 Jun 1 2011, 10:34pm says:

No tauren?

+3 votes   media: Prototype Orcish Techtree - v4
adv0 Jun 1 2011, 6:57pm says:

Awesome. Reminds me of a tombstone, in a good way. Its saying "your screwed in a couple feet. And no flash photos please."

+1 vote   media: May News
adv0 May 26 2011, 11:53pm says:

Is there anything anyone can do about sprite render distance for grass and such? It would be easy to mask some of the lesser graphics of stalker if you covered it with grass from more than 10 feet away.

+1 vote   media: New location
adv0 May 24 2011, 6:16pm replied:

I'm with you. It's hard enough to have content in games without having to rip half of it out for DLC or exclusivity *cough EA cough*

+4 votes   game: Battlefield 3
adv0 May 24 2011, 5:55pm says:

Very.... gentlemenly. Nice outfit.

+2 votes   media: Sack Coat
adv0 May 24 2011, 5:50pm says:

Sometimes I just wonder how the hell anyone came across some of these things in the first place. But good job.

+1 vote   news: The changelist for 1.6
adv0 May 24 2011, 5:29pm says:

Funny stuff. Funny stuff indeed.

+1 vote   media: Minecraft 1.6 trailer
adv0 May 23 2011, 6:52pm says:

Alright, so....... news? A comment or news article stating your return to progress would be nice.

+1 vote   mod: Lost World Returns
adv0 May 23 2011, 6:48pm says:

What does everyone use to make mod music?

+1 vote   media: Illuminance
adv0 May 23 2011, 1:26am says:

Ultimately your own models would be nice, as the stalker models arent exactly godly. But if it is in any way overly time consuming to do them yourselves and would require sacrifices of time you don't think are worth it then by all means import.

+4 votes   news: The 2 finalists!
adv0 May 17 2011, 6:25pm says:

What do you mean by sandbox mode?

+1 vote   game: Jaws of Evolution
adv0 May 5 2011, 3:28am says:

I know its no small task but is it possible to implement a system that matches the visual corrosion to the realtime condition of the weapon (as in change with the item/weapon's health)?

+1 vote   mod: : I WORK ALONE
adv0 Apr 28 2011, 7:38pm replied:

You guys are cool as cookies. I remember reading somewhere, in a galaxy far far away, that there was a single player potentially planned after making the multiplayer. Am I senile or are you planning on one day doing so with the (hopefully) success of your multiplayer?

+1 vote   mod: Star Wars: The New Era
adv0 Apr 18 2011, 6:57pm replied:

Good to hear. Is the biggest thing stopping you right now the A.I. programming for 3d swimbox?

+1 vote   game: Jaws of Evolution
adv0 Apr 15 2011, 1:35am says:

Squint his expression a bit more maybe? Like, a glare rather then him catching you ******* *** in the bathroom.


No offense. (But hey, nice cloth textures!)

+3 votes   media: Spetsnaz Sergeant
adv0 Apr 15 2011, 1:31am says:

There is still something funky about that dudes head. If I were to make a few nitpicks I would say that this dude needs a more natural transition at the hairline, perhaps a bit more volume to the hair, the caps/hats/helmets could look a little tighter on his head, eyebrows just a bit less blocky and a bit more texturized (so you can pick out a hair or two from a little further, especially round the edges), with maybe a bit more square a head, like this tennis player here: Ontennis.com
Course these are just nits, its not like your crytek or anything. Anyway, great job!

+1 vote   media: Spetsnaz Face
adv0 Apr 15 2011, 1:17am says:

Perhaps you could have a smoothing in the transition from rain to snow? looks a little funky chicken for now. But those be some really cool features dude.

+1 vote   media: Minecraft 1.5 - Stats, Achievements, Snow and Rain
adv0 Apr 12 2011, 10:44pm says:

The atmospheric effects are just bogglin' mah noggin.

+1 vote   media: Sunset
adv0 Apr 12 2011, 10:43pm says:

If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.

+1 vote   engine: Outerra Engine
adv0 Apr 11 2011, 12:34am says:

This looks INSANE but how hard would it be to get the bottom to look a little volumous? It just seems to flatten out a little sharpely.

+4 votes   media: April Media Release
adv0 Apr 5 2011, 10:33pm says:

Nice. Something about that concrete border between the roof and wall frame. Try maybe putting a border thats more like the white band on the right between the ceiling and wall in this picture: Exorbit-art.de Just maybe fool around with something like that? In anycase it's better with the concrete border up there than nothing.

+1 vote   media: Apartment v2
adv0 Apr 5 2011, 9:59pm says:

Awesome, but just a tad strong reflection by the rail and box. Could just be me, its not like I study light much.

+1 vote   media: Picture of the Week 0026 - Week 13 April 2011
adv0 Apr 5 2011, 9:51pm says:

So the gameplay is on a 2d plane?

+2 votes   news: Ocean level footage
adv0 Mar 28 2011, 7:50pm says:

Domestication. Yes. Indeed.

+1 vote   media: Wolfies (work in progress)
adv0 Mar 10 2011, 3:15am says:

Nice drawing skills :)

+1 vote   media: Sheol - Hood
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