I play games. Alot.

Comment History  (60 - 90 of 172)
adv0
adv0 Oct 31 2011, 7:28pm says:

This idea.
It is genius.

+1 vote     mod: Dino Crisis 1 Source
adv0
adv0 Oct 31 2011, 7:21pm says:

Will it be possible for this dude to grab you by the chest?
Nice pictures btw, I can just see myself freaking out to this!

+1 vote     media: Anatomy of a shark attack
adv0
adv0 Sep 23 2011, 8:17pm says:

Hey, this looks amazing, but i was wondering - would it be technically feasible to change the texture of the gun (even only a bit) depending on the condition of a gun, for the purpose of visually illustrating its condition?

+1 vote     mod: MISERY
adv0
adv0 Sep 7 2011, 7:57pm says:

Haha this looks nicer than SC2! It looks like what warcraft 4 should be. Amazing art.

+3 votes     media: In-game screens
adv0
adv0 Sep 7 2011, 7:36pm says:

Its great, I only wish there were better trees.

+1 vote     media: Park (WIP)
adv0
adv0 Sep 7 2011, 7:21pm says:

Hey, will the unseen be black and turn to that semi translucent style once its been explored?

+1 vote     media: HL2: Wars code progress 21: Updated Fog of War
adv0
adv0 Sep 7 2011, 7:13pm says:

Now all you need is mist hanging around the ground, heh. You must have some master coders with you, good job.

+1 vote     media: Sunshafts and Color Correction
adv0
adv0 Jul 23 2011, 1:39am says:

So, what are the plans for the egyptian faction?
Awesome idea, btw. Good old AOM, what I would give for a sequel!

+1 vote     mod: Age of Mythology ~ Antique Mythology
adv0
adv0 Jul 18 2011, 11:19pm says:

Awesome.

+6 votes     article: Source Shader Editor plugin released
adv0
adv0 Jul 18 2011, 11:15pm says:

Good luck with all that. Don't worry, most mod developers rarely have their mods at the top of their to-do list. Just remember, sometimes you don't realize how much you enjoy doing something in till you start working on it and you realize you can't stop when you are in the middle of it.

+2 votes     article: Taking a Step Backwards
adv0
adv0 Jul 13 2011, 2:11am says:

Great looking planet, but rarely IRL will a planet have a green atmosphere. Or gases that manifest as green. Not that that really matters.

Anyway, great engine. Would be awesome if you perhaps included a few more planetary phenomenon. Like northern lights and other stuff.

+2 votes     media: Alien planet
adv0
adv0 Jul 13 2011, 1:29am says:

Stoner expression lol.
In all seriousness, great work.

+3 votes     media: Catfish
adv0
adv0 Jul 9 2011, 2:00pm says:

Did you happen to see this in walking with dinosaurs XD
Great thing to include.

+1 vote     media: Liopleurodon
adv0
adv0 Jul 9 2011, 1:58pm replied:

Hahaha. Very nice.

+1 vote     media: Electric eel
adv0
adv0 Jul 8 2011, 4:38pm says:

Nice! Wait, do you make like a model every day or two?

+1 vote     media: Electric eel
adv0
adv0 Jul 8 2011, 4:39am says:

Sexy. Very sexy.

+1 vote     media: NanoHud
adv0
adv0 Jul 8 2011, 4:37am says:

This is awesome, but is it compatible with complete?

+1 vote     download: AtmosFear 3 for CoP
adv0
adv0 Jun 30 2011, 1:44am says:

Awesome concept. Good to see it develop so nicely.

+3 votes     game: Depth
adv0
adv0 Jun 24 2011, 3:47am says:

What mod is that?

-1 votes     media: Anvil
adv0
adv0 Jun 13 2011, 9:48pm says:

I think a perfect solution would be to have a few in game options for the HUD. But please add the ability to turn it off totally.

+1 vote     media: HUD(maybe)
adv0
adv0 Jun 13 2011, 9:45pm says:

The scene planning is brilliant. That green light is perfect.

+3 votes     media: Crash Site
adv0
adv0 Jun 10 2011, 1:14am says:

This game looks like it took the manpower of 50 people to make. Nice. Just wondering about the gameplay, will we find ourselves walking around trading, finding or buying things, inventory system or no, length/kind of campaign, different characters to play as, or no? ect. Or can someone direct me to where they have info/features on that?

+7 votes     game: Overgrowth
adv0
adv0 Jun 6 2011, 2:17am says:

Wow. I could just imagine a cast shadow of zeus coming out from within that hurricane lol. This is insane keep it up.

+1 vote     media: The blowout is coming
adv0
adv0 Jun 6 2011, 2:15am replied:

Figures. How about complete mod's integration?

+1 vote     media: Everything customizable
adv0
adv0 Jun 6 2011, 2:07am says:

If this is in photoshop, add a faint, soft black outer glow to the text maybe. Cool though.

+2 votes     media: New Logo?
adv0
adv0 Jun 2 2011, 9:16pm says:

Awesome! I guess it would be too much to ask for an ingame texture changer that activates when you re-enter any of the 3 major areas? Oh and complete mod will incorporate this... right?

+1 vote     media: Everything customizable
adv0
adv0 Jun 2 2011, 3:40am says:

The animation blending is much like in uncharted right?

+1 vote     media: Overgrowth a114 changes video
adv0
adv0 Jun 1 2011, 10:34pm says:

No tauren?

+3 votes     media: Prototype Orcish Techtree - v4
adv0
adv0 Jun 1 2011, 6:57pm says:

Awesome. Reminds me of a tombstone, in a good way. Its saying "your screwed in a couple feet. And no flash photos please."

+1 vote     media: May News
adv0
adv0 May 26 2011, 11:53pm says:

Is there anything anyone can do about sprite render distance for grass and such? It would be easy to mask some of the lesser graphics of stalker if you covered it with grass from more than 10 feet away.

+1 vote     media: New location
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