I play games. Alot.

Comment History  (30 - 60 of 178)
adv0
adv0 Jun 7 2012, 4:07am says:

Are you working on this fairly consistently? If so it would be cool if you could update a little more frequently on moddb.

Keep it going!

+1 vote     mod: Jurassic Life
adv0
adv0 Jun 7 2012, 3:55am says:

I really don't like the transition to cryengine. It's a great engine, but it sucks for total conversions. Not that I understand the technical reason why, but I think its well indicated by fact that total conversions never actually come out on cryengine. I really hope you break that trend.

It's just such a damn shame that you get this far on source and just ditch all that progress and incredible engine work now. BTW at least make a new moddb page, so we can follow you.

+7 votes     game: Ivan's Secrets
adv0
adv0 Jun 3 2012, 7:46am says:

SUCCESS!!1

+1 vote     media: FINALLY...
adv0
adv0 May 5 2012, 2:49am says:

Nice.

+1 vote     media: Stormwind [Melee Map]
adv0
adv0 May 5 2012, 2:46am says:

Dat atmosphere.
head explodes*

+1 vote     media: Street Diner Revisited
adv0
adv0 Apr 30 2012, 8:34pm says:

Really nice, but are there really such significant amounts of snow in Rohan? Great work anyway!

+1 vote     media: Hornburg map overview
adv0
adv0 Apr 30 2012, 8:26pm says:

Yeah, the biggest environmental boner killer is when the forests have a few sparse trees and you can see further than 50 feet ahead of you. Nice to have a real forest for once.

+2 votes     media: Firien Wood Canopy WIP
adv0
adv0 Apr 25 2012, 11:34pm says:

It would be sick if this had a 3d effect. Big 2d sun images always look nice in stills, but when you start moving it can really ruin it. Good job though!

+1 vote     media: Rohan/White Mountains screenshots
adv0
adv0 Apr 25 2012, 11:32pm says:

Scenic as hell.

+1 vote     media: Rohan/White Mountains screenshots
adv0
adv0 Apr 23 2012, 6:49pm says:

Coolio.

+1 vote     media: Keypad Model
adv0
adv0 Apr 22 2012, 9:56pm says:

Good to hear!

+1 vote     article: Final testing commenced
adv0
adv0 Apr 12 2012, 8:51am says:

This is incredibly photorealistic and the brick wall texture is absolutely PERFECT. The overall cohesion of the lighting is just insane. Maybe the red toolbox on the left could cast a stronger shadow; apart from that the scene is just phenomenal.

+4 votes     media: OF2 - Urban Chaos
adv0
adv0 Mar 30 2012, 9:08pm says:

Thought all that was barnacles for a second, lol.

Still looks great when you zoom though!

+1 vote     media: The Paths of the Dead WIP
adv0
adv0 Mar 16 2012, 12:15am says:

Nice! So this will still be third person?

0 votes     media: Front Yard Warehouse INCOMPLETE view
adv0
adv0 Mar 10 2012, 3:22am says:

Love the gun on the wall. Maybe a little office trash bin in the right corner? A few medals/ribbons in an open display case would nicely complement that picture perhaps.

Great work!

+1 vote     media: Military Office
adv0
adv0 Mar 10 2012, 3:15am says:

Lol you guys actually added the ashtray! :D

+1 vote     media: Office Clean
adv0
adv0 Mar 10 2012, 3:11am says:

Nice. I believe Skyrim already deeply resembles Rohan, so I imagine this will look great when we play.

+1 vote     media: Gap of Rohan
adv0
adv0 Mar 4 2012, 6:00pm says:

Not very white XD

lol jk nice.

+1 vote     media: [WIP] White Mountains by noirdesir
adv0
adv0 Mar 4 2012, 5:57pm says:

Very nice! But i'd add a crack or two in concrete, from plant roots or continuous sun exposure, and a bit more dirt spilling on to the path.

+2 votes     media: Visitor Centre
adv0
adv0 Feb 14 2012, 9:29pm says:

Cool. I quite like the map on the right, and I can totally envision a smoking ashtray at the end of the desk there.

+1 vote     media: Office 1
adv0
adv0 Feb 14 2012, 9:27pm says:

Nice. Looks like a very security oriented booth. I half expect to see some sort of sport channel playing on one of those screens and a half eaten donought on the desk.
I think the atmosphere in this particular section will rely alot on the light cast from the screen.

+1 vote     media: Posible counter area in a building
adv0
adv0 Jan 27 2012, 12:09am says:

Cool. Can't wait for a sunken spanish galleon :D

+3 votes     media: A preview ...
adv0
adv0 Jan 25 2012, 5:06pm says:

I'm hoping either for tucans or jaguars. Or maybe a cassowary to replace chickens in the jungle :D

+3 votes     media: Teaser of the new jungle mob
adv0
adv0 Jan 25 2012, 4:58pm replied:

I thought it was pret good...

+2 votes     media: Detail of the normal map
adv0
adv0 Jan 5 2012, 5:45pm says:

Lol @ alyx

+1 vote     media: Gate II Area 51 S4 complex
adv0
adv0 Jan 1 2012, 4:44pm says:

This has probably been asked before, really sorry if it has, but are you going to stick with cryengine 2 or 3?

+1 vote     game: Project Crynosaurs | Return to Jurassic Park
adv0
adv0 Jan 1 2012, 4:41pm replied:

Ya in order to balance the gameplay it looks like the snipers should have to go fixed, the RPG's should be either slightly less accurate/greater cooldown or maybe even a max killcap per shot, striders should only take rpg damage, and grenade damage/spread needs a bit of toning down. That, and resources should come slower. But its looking great so far. Oh and the hunters and vortigaunts could be a little more powerful, maybe?

+3 votes     article: New Years Progress Report & Video
adv0
adv0 Jan 1 2012, 3:31am says:

LOL and I thought you only had a few dinosaur models. Did something kick in all of a sudden? Where did this mapping and animation come from all of a sudden?

+1 vote     game: Project Crynosaurs | Return to Jurassic Park
adv0
adv0 Dec 24 2011, 10:19pm says:

Wow no Ivan's secret? Oh well, good mods.

+1 vote     article: MOTY Players Choice - Upcoming
adv0
adv0 Dec 13 2011, 6:23pm says:

Dexter much?

0 votes     media: Watching
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