I play games. Alot.

Comment History  (0 - 30 of 178)
adv0
adv0 Jun 30 2014, 1:39am says:

Unfortunately all it does is make me crash on game start, hopefully this gets optimized?

+2 votes     download: MISERY 2.1.1 Patch (2.1 -> 2.1.1)
adv0
adv0 Jun 29 2014, 8:14pm says:

Patchnotes/changelog would be nice?

+3 votes     download: MISERY 2.1.1 Patch (2.1 -> 2.1.1)
adv0
adv0 May 12 2014, 6:59pm says:

So will this be anything like operation genesis?

+1 vote     game: Jurassic Planet
adv0
adv0 May 12 2014, 4:40am says:

Aptly named given the thumbnail of this mod lol

+1 vote     mod: Darkness: Source
adv0
adv0 May 12 2014, 4:38am replied:

Stoned faces huehuehuehue

+1 vote     media: Facial animation stills
adv0
adv0 May 12 2014, 4:36am says:

The expression engine is fine, the face is pretty bizzare to start with lol.

+5 votes     media: Facial animation stills
adv0
adv0 Mar 5 2014, 5:55pm says:

Sounds interesting

+3 votes     game: EVE:WORLD
adv0
adv0 Mar 3 2014, 8:52pm says:

I really wouldn't mind a warband with better graphics, but from what I'm seeing they are pushing it a bit further which is really nice. It would be cool though during sieges if they had the possibility for siege weapons and stuff

+1 vote     media: Siege WiP
adv0
adv0 Dec 25 2013, 7:11am says:

Fuschiafilms.com
First dude I thought of when I saw that

+2 votes     media: Warband vs (WiP) Bannerlord head
adv0
adv0 Dec 24 2013, 10:27pm says:

sick hair texture

+2 votes     media: Hair WiP
adv0
adv0 Aug 29 2013, 9:33pm says:

Awesome effects!

+2 votes     media: New Depth of Field and HBAO
adv0
adv0 Jul 3 2013, 5:47am says:

Will the English translation be available with the next version?

-4 votes     mod: Edain Mod
adv0
adv0 Jun 4 2013, 4:53pm says:

I'm sure its been asked a milion times and for that I apologize, but given the success of your amazing multiplayer conversion of this game, do you envision recreating the single player as well? You seem to have the competent human resources to do so and it would really complete this mod!

+5 votes     mod: GoldenEye: Source
adv0
adv0 Jun 4 2013, 4:42pm says:

Why is your mod so freaking cool? Serious question.

+14 votes     media: Restricted area
adv0
adv0 Jun 4 2013, 4:40pm replied:

And if you fudge the grind off you go into the water!

+3 votes     media: Logo and Location Header
adv0
adv0 Jun 4 2013, 4:38pm says:

Always thought Source had a really eerie fog for some reason. Maybe its the rough and bleak art style of the games but I always associate a weird sort of atmosphere with source games/mods. It's really cool.

+4 votes     media: Town Center
adv0
adv0 Apr 28 2013, 3:49pm says:

Awesome comics, even if I dont understand the point of them!

+1 vote     media: Dullahan Comic 1.8
adv0
adv0 Jan 13 2013, 3:49am says:

Skadovsk!

+2 votes     media: Landscape (Shipwreck)
adv0
adv0 Jan 9 2013, 3:11am says:

Looks great! Hope you'll reach the point you were at before quickly!

+8 votes     media: Weapons Ingame (Watch)
adv0
adv0 Jan 2 2013, 1:59am says:

Nice, this is awesome.

+1 vote     media: Garage
adv0
adv0 Dec 18 2012, 12:37am replied:

Devs arent under!

-1 votes     mod: STALKER Complete 2009 (2012)
adv0
adv0 Dec 14 2012, 6:51am replied:

My qualm is not so much with the engine capabilities or hardware requirements of cryengine, it is without question a more modern platform. I just hope that the transition to cryengine doesn't kill the mod, as I've seen with 99% of cryengine mods. That being said, I wasn't aware that their hard drive crashed, the move seems alot more logical knowing that. I can see the large scale environments being a nice plus at least.

edit: Sorry wrong response i think.

+1 vote     game: Ivan's Secrets
adv0
adv0 Dec 14 2012, 6:27am says:

Very scenic, this is awesome!

+1 vote     media: Velociraptor's Pen
adv0
adv0 Nov 9 2012, 1:30am says:

The room just screams non-typical source mod design, I thought this was real for a second, really love what you did with the roof!

+3 votes     media: Inquietude Welcomes "Volcomator!"
adv0
adv0 Aug 13 2012, 5:01pm says:

This would be perfect if the T-rex was peeking through walls and fences to try to snatch you or something, or pursuing you down an alley etc.

The other one you made sounds more like t-rex boss battle music.

+2 votes     media: Better Run
adv0
adv0 Jul 24 2012, 7:03pm replied:

I think he jk?

+2 votes     media: Start Up Screen
adv0
adv0 Jul 18 2012, 11:26pm says:

Cool model, it would be awesome if you could add blast marks around the missile launchers! I think it would help the texture pop. Anyway, good work.

+2 votes     media: AAT
adv0
adv0 Jul 10 2012, 5:32am says:

Cool art!

+3 votes     media: Media
adv0
adv0 Jun 27 2012, 6:14pm replied:

I should think that skyrim would be very suited to recreating Rohan! Can't wait.

+3 votes     media: Do not follow the light!
adv0
adv0 Jun 12 2012, 10:43pm says:

It's just a tad too loose. Try getting a slightly stronger sense of a sudden jerk backwards, and resistance that overcomes it quickly to snap back into position. The slide should move back visibly (barely) before anything else does. And maybe make the hands rock a little less afterwards. Otherwise great start.

+1 vote     media: Glock 34 Firing and Reload Test Rig
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