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Adorno
Adorno @ Brytenwalda

Most crashes are caused by low performance or lack of RAM.
Please see this page:
Forums.taleworlds.com

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Brytenwalda requires more RAM and generally more GPU/CPU power than native. Please see this thread on how to optimise performance and avoid crashes:
Forums.taleworlds.com

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Both Idibil and I would like to upload it here, but none of us has the option; even though we are both labelled: Brytenwalda-DevTeam. It's really annoying. I can't upload screenshots either. Maybe a PM to a moderator is in place...

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

No, that has not been reported before. Works fine for me.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

I can only suggest this page with advice about performance issues:
Forums.taleworlds.com
Don't know a specific fix for that problem...

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Sadly sea battles don't always work. Perhaps best to avoid them for now. You should be sure to download the version uploaded on July 31. It's still called 1.35 but freelancer (enlisting in lord's army) was taken out because it caused too many bugs.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Not sure what could be causing it. But be sure to wait at least 3-4 minutes when starting a new game. That's how long it takes!
Loading a saved game is only a few seconds.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Certainly. It's called Freelancer. You can download the mod here:
Mbrepository.com

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Not many make mods for M&B 1, since Warband is so much better, and with more features.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

It has already been ported to Warband 1.143, but we're having some trouble with the latest release. So it's postponed, I don't know for how long.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Low honor makes you able to recruit bandits. It's kind of a rogue character.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

New version 1.34 IS NOW RELEASED!

Please go to Taleworlds for download and further info:
Forums.taleworlds.com

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Perhaps i should mention, as done at Taleworlds forum, that the release of next version has been pushed to July 15th. Hopefully that can be met. Some nasty bugs need to be sorted out :(

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Thank you. It's noted. Next version will be released July 1. and should be more stable.

Good karma+4 votes
Adorno
Adorno @ Brytenwalda

Version 1.34 will be released July 1.
Then we will think about plans for an expansion. Nothing has been decided yet.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

That's okay. We plan on releasing version 1.34 no later than the end of July. That's our goal, but no promises.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

My mistake.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Velvet is now called 'fine cloth'. Sorry about that.
It's still the same (red) model.

Good karma+3 votes
Adorno
Adorno @ Brytenwalda

There are no 'traditional' Vikings. There are Dena (Danish) and Frankish raiders, Saxons, Angles and Jutes. The mod takes place in year 636 and the first recorded Viking raid is about year 793.
But one can obviously imagine raids long before that - just not recorded.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

It's important to wait at least 3 minutes! That's how long it takes to start a new game (regardless of CPU power). If it's still not loading then go to the troubleshooting page:
Forums.taleworlds.com
(Saved games only takes a few seconds to load).

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Yes, version 1.332 is the latest release.
Mbrepository.com

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

It's a little early for Vikings :)
But there are Danish raiders. You can't join them though.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

Here is a troubleshooting guide:
Forums.taleworlds.com
You are also welcome to report it in the bug report thread:
Forums.taleworlds.com

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

It should be there in the Warband folder. It's called rgl_log and is a text document about 22 kb big.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

I think Pořízek means Warband version 1.134. The latest version of Brytenwalda is 1.332.

@Pořízek: you are welcome to report the bug here in this thread:
Forums.taleworlds.com
You can also post the rgl_log after a crash (I'm guessing 'fall' means crash). The rgl_log is in the Warband directory.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Bug. Duly noted.

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Make sure to download the latest version 1.332:
Mbrepository.com
When downloaded run the installer and when you get to "Select Destination Location" browse to Mount&Blade: Warband/Modules, so it's installed in the modules folder.
If you use Steam Warband will be in that folder (something like steam/steamapps...)

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Randomly Frisians can be recruited from villages in the area, and there are Frisian pirates. No plans to expand the map or add a Frankish faction.

Good karma+2 votes
Adorno
Adorno @ Brytenwalda

We are actually adding battering rams to a few settlements in next version. They work like siege towers and break in gates. Actually the whole siege system is being reworked, but mostly text based. Here you can see a presentation of the new realistic siege warfare:
Facebook.com

Good karma+1 vote
Adorno
Adorno @ Brytenwalda

Installing this mod with a Steam version is basically the same, except your Warband is located in the Steam folder, something like:
c:\program files\steam\steam apps\common\mount and blade warband\modules

So when running the Brytenwalda installer and you get to "Select Destination Location", click 'browse' and browse to the modules folder in the Warband directory.

Good karma+1 vote
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