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Brytenwalda requires more RAM and generally more GPU/CPU power than native. Please see this thread on how to optimise performance and avoid crashes:
Both Idibil and I would like to upload it here, but none of us has the option; even though we are both labelled: Brytenwalda-DevTeam. It's really annoying. I can't upload screenshots either. Maybe a PM to a moderator is in place...
No, that has not been reported before. Works fine for me.
I can only suggest this page with advice about performance issues:
Don't know a specific fix for that problem...
Sadly sea battles don't always work. Perhaps best to avoid them for now. You should be sure to download the version uploaded on July 31. It's still called 1.35 but freelancer (enlisting in lord's army) was taken out because it caused too many bugs.
Not sure what could be causing it. But be sure to wait at least 3-4 minutes when starting a new game. That's how long it takes!
Loading a saved game is only a few seconds.
Certainly. It's called Freelancer. You can download the mod here:
Not many make mods for M&B 1, since Warband is so much better, and with more features.
It has already been ported to Warband 1.143, but we're having some trouble with the latest release. So it's postponed, I don't know for how long.
Low honor makes you able to recruit bandits. It's kind of a rogue character.
New version 1.34 IS NOW RELEASED!
Please go to Taleworlds for download and further info:
Perhaps i should mention, as done at Taleworlds forum, that the release of next version has been pushed to July 15th. Hopefully that can be met. Some nasty bugs need to be sorted out :(
Thank you. It's noted. Next version will be released July 1. and should be more stable.
Version 1.34 will be released July 1.
Then we will think about plans for an expansion. Nothing has been decided yet.
That's okay. We plan on releasing version 1.34 no later than the end of July. That's our goal, but no promises.
Velvet is now called 'fine cloth'. Sorry about that.
It's still the same (red) model.
There are no 'traditional' Vikings. There are Dena (Danish) and Frankish raiders, Saxons, Angles and Jutes. The mod takes place in year 636 and the first recorded Viking raid is about year 793.
But one can obviously imagine raids long before that - just not recorded.
It's important to wait at least 3 minutes! That's how long it takes to start a new game (regardless of CPU power). If it's still not loading then go to the troubleshooting page:
(Saved games only takes a few seconds to load).
Yes, version 1.332 is the latest release.
It's a little early for Vikings :)
But there are Danish raiders. You can't join them though.
Here is a troubleshooting guide:
You are also welcome to report it in the bug report thread:
It should be there in the Warband folder. It's called rgl_log and is a text document about 22 kb big.
I think Pořízek means Warband version 1.134. The latest version of Brytenwalda is 1.332.
@Pořízek: you are welcome to report the bug here in this thread:
You can also post the rgl_log after a crash (I'm guessing 'fall' means crash). The rgl_log is in the Warband directory.
Bug. Duly noted.
Make sure to download the latest version 1.332:
When downloaded run the installer and when you get to "Select Destination Location" browse to Mount&Blade: Warband/Modules, so it's installed in the modules folder.
If you use Steam Warband will be in that folder (something like steam/steamapps...)
Randomly Frisians can be recruited from villages in the area, and there are Frisian pirates. No plans to expand the map or add a Frankish faction.
We are actually adding battering rams to a few settlements in next version. They work like siege towers and break in gates. Actually the whole siege system is being reworked, but mostly text based. Here you can see a presentation of the new realistic siege warfare:
Installing this mod with a Steam version is basically the same, except your Warband is located in the Steam folder, something like:
c:\program files\steam\steam apps\common\mount and blade warband\modules
So when running the Brytenwalda installer and you get to "Select Destination Location", click 'browse' and browse to the modules folder in the Warband directory.
There is not much archaeological evidense for two-handed swords in this period. First of all swords were not that common (very expensive weapon) and those found are most likely used one-handed in combination with a shield. So two-handed swords will not be added. About spears: Yes they're useless in close combat, and that's sadly how the AI works in native. That's hard to change. The enemy shouldn't try to kiss you, but rather keep its distance while intermittently moving in for an attack. That way spears would be more useful, as they were back then.