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Comment History  (180 - 210 of 263)
Adorno
Adorno Sep 5 2011, 2:19pm replied:

Brytenwalda requires more RAM and generally more GPU/CPU power than native. Please see this thread on how to optimise performance and avoid crashes:
Forums.taleworlds.com

+2 votes     mod: Brytenwalda
Adorno
Adorno Sep 1 2011, 1:26pm replied:

Both Idibil and I would like to upload it here, but none of us has the option; even though we are both labelled: Brytenwalda-DevTeam. It's really annoying. I can't upload screenshots either. Maybe a PM to a moderator is in place...

+1 vote     mod: Brytenwalda
Adorno
Adorno Aug 24 2011, 6:19am replied:

No, that has not been reported before. Works fine for me.

+1 vote     mod: Brytenwalda
Adorno
Adorno Aug 9 2011, 12:17pm replied:

I can only suggest this page with advice about performance issues:
Forums.taleworlds.com
Don't know a specific fix for that problem...

+1 vote     mod: Brytenwalda
Adorno
Adorno Aug 8 2011, 7:40am replied:

Sadly sea battles don't always work. Perhaps best to avoid them for now. You should be sure to download the version uploaded on July 31. It's still called 1.35 but freelancer (enlisting in lord's army) was taken out because it caused too many bugs.

+1 vote     mod: Brytenwalda
Adorno
Adorno Aug 8 2011, 7:37am replied:

Not sure what could be causing it. But be sure to wait at least 3-4 minutes when starting a new game. That's how long it takes!
Loading a saved game is only a few seconds.

+1 vote     mod: Brytenwalda
Adorno
Adorno Aug 3 2011, 1:23pm replied:

Certainly. It's called Freelancer. You can download the mod here:
Mbrepository.com

+1 vote     mod: Brytenwalda
Adorno
Adorno Jul 31 2011, 12:42pm replied:

Not many make mods for M&B 1, since Warband is so much better, and with more features.

+1 vote     mod: Brytenwalda
Adorno
Adorno Jul 31 2011, 12:41pm replied:

It has already been ported to Warband 1.143, but we're having some trouble with the latest release. So it's postponed, I don't know for how long.

+1 vote     mod: Brytenwalda
Adorno
Adorno Jul 30 2011, 2:04pm replied:

Low honor makes you able to recruit bandits. It's kind of a rogue character.

+1 vote     mod: Brytenwalda
Adorno
Adorno Jul 18 2011, 2:32pm says:

New version 1.34 IS NOW RELEASED!

Please go to Taleworlds for download and further info:
Forums.taleworlds.com

+2 votes     mod: Brytenwalda
Adorno
Adorno Jul 1 2011, 2:50pm says:

Perhaps i should mention, as done at Taleworlds forum, that the release of next version has been pushed to July 15th. Hopefully that can be met. Some nasty bugs need to be sorted out :(

+2 votes     mod: Brytenwalda
Adorno
Adorno Jun 21 2011, 11:40am replied:

Thank you. It's noted. Next version will be released July 1. and should be more stable.

+4 votes     mod: Brytenwalda
Adorno
Adorno Jun 11 2011, 8:47am replied:

Version 1.34 will be released July 1.
Then we will think about plans for an expansion. Nothing has been decided yet.

+2 votes     mod: Brytenwalda
Adorno
Adorno Jun 8 2011, 2:23am replied:

That's okay. We plan on releasing version 1.34 no later than the end of July. That's our goal, but no promises.

+2 votes     mod: Brytenwalda
Adorno
Adorno May 27 2011, 12:53pm replied:

My mistake.

+2 votes     mod: Brytenwalda
Adorno
Adorno May 27 2011, 2:23am replied:

Velvet is now called 'fine cloth'. Sorry about that.
It's still the same (red) model.

+3 votes     mod: Brytenwalda
Adorno
Adorno May 24 2011, 2:09pm replied:

There are no 'traditional' Vikings. There are Dena (Danish) and Frankish raiders, Saxons, Angles and Jutes. The mod takes place in year 636 and the first recorded Viking raid is about year 793.
But one can obviously imagine raids long before that - just not recorded.

+2 votes     mod: Brytenwalda
Adorno
Adorno May 24 2011, 2:06pm replied:

It's important to wait at least 3 minutes! That's how long it takes to start a new game (regardless of CPU power). If it's still not loading then go to the troubleshooting page:
Forums.taleworlds.com
(Saved games only takes a few seconds to load).

+2 votes     mod: Brytenwalda
Adorno
Adorno May 9 2011, 4:20am replied:

Yes, version 1.332 is the latest release.
Mbrepository.com

+2 votes     mod: Brytenwalda
Adorno
Adorno May 5 2011, 9:19am replied:

It's a little early for Vikings :)
But there are Danish raiders. You can't join them though.

+2 votes     mod: Brytenwalda
Adorno
Adorno May 5 2011, 9:17am replied:

Here is a troubleshooting guide:
Forums.taleworlds.com
You are also welcome to report it in the bug report thread:
Forums.taleworlds.com

+2 votes     mod: Brytenwalda
Adorno
Adorno Apr 6 2011, 3:52am replied:

It should be there in the Warband folder. It's called rgl_log and is a text document about 22 kb big.

+2 votes     mod: Brytenwalda
Adorno
Adorno Mar 29 2011, 12:43pm replied:

I think Pořízek means Warband version 1.134. The latest version of Brytenwalda is 1.332.

@Pořízek: you are welcome to report the bug here in this thread:
Forums.taleworlds.com
You can also post the rgl_log after a crash (I'm guessing 'fall' means crash). The rgl_log is in the Warband directory.

+1 vote     mod: Brytenwalda
Adorno
Adorno Mar 28 2011, 11:49am replied:

Bug. Duly noted.

+1 vote     mod: Brytenwalda
Adorno
Adorno Mar 26 2011, 3:07pm replied:

Make sure to download the latest version 1.332:
Mbrepository.com
When downloaded run the installer and when you get to "Select Destination Location" browse to Mount&Blade: Warband/Modules, so it's installed in the modules folder.
If you use Steam Warband will be in that folder (something like steam/steamapps...)

+1 vote     mod: Brytenwalda
Adorno
Adorno Mar 25 2011, 5:08pm replied:

Randomly Frisians can be recruited from villages in the area, and there are Frisian pirates. No plans to expand the map or add a Frankish faction.

+2 votes     mod: Brytenwalda
Adorno
Adorno Mar 21 2011, 4:31am replied:

We are actually adding battering rams to a few settlements in next version. They work like siege towers and break in gates. Actually the whole siege system is being reworked, but mostly text based. Here you can see a presentation of the new realistic siege warfare:
Facebook.com

+1 vote     mod: Brytenwalda
Adorno
Adorno Mar 15 2011, 8:52am replied:

Installing this mod with a Steam version is basically the same, except your Warband is located in the Steam folder, something like:
c:\program files\steam\steam apps\common\mount and blade warband\modules

So when running the Brytenwalda installer and you get to "Select Destination Location", click 'browse' and browse to the modules folder in the Warband directory.

+1 vote     mod: Brytenwalda
Adorno
Adorno Mar 13 2011, 2:59pm replied:

There is not much archaeological evidense for two-handed swords in this period. First of all swords were not that common (very expensive weapon) and those found are most likely used one-handed in combination with a shield. So two-handed swords will not be added. About spears: Yes they're useless in close combat, and that's sadly how the AI works in native. That's hard to change. The enemy shouldn't try to kiss you, but rather keep its distance while intermittently moving in for an attack. That way spears would be more useful, as they were back then.

+1 vote     mod: Brytenwalda
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