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Comment History
AdolfSatan666
AdolfSatan666 - - 17 comments @ Evolution of Combat IV

Anyone have a fix for the lack of a working force push? Some of the missions can't be furthered without it. Force push works on enemies but on objects that you need to push like during the academy training mission(busting through the wall) or on Korriban(pushing the Sith statue) nothing happens and you can't progress.

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ Evolution of Combat IV

Another issue I've found is that force push doesn't seem to work with any of the props in missions that you have too move. The wall that you have too break through during the academy training mission being one of them, the sith statues on Korriban early in the mission also being one of them. And it would also be nice to have console commands/cheats active. Don't know why they're not but it'd be a nice addition.

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Evolution of Combat IV

Anyone else having an issue where when loading up a mission, if you come across enemies with blaster bolts and they shoot at you, you'll deflect the bolts back but no animation will show up? The character doesn't move at all, the bolts just bounce off your body.

This mod is awesome as it makes the combat not a spazz fest as before, but there are some odd glitches to it. Hopefully it'll all be ironed out.

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ Medieval Kingdoms Total War (Attila Version)

You clearly didn't understand what I said. And I'm not quite sure I understand what you're trying to say either.

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Medieval Kingdoms Total War (Attila Version)

Would it be possible for you to keep soldiers with axes and maces a separate unit from swordsmen? Now that animations have been properly adjusted in Attila, and axemen don't stab at heads, it would be real odd to see it again with this mod. I only say this because in Rome 2, melee infantry had both swords, axes, maces etc. A mixture of weapons in one unit with this mod. Looking at pictures, it somewhat looks like you'll be doing the same thing which, IMO, think it would be counter productive now that animations have been assigned properly in Attila.

Just my two cents.

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Men of War: Assault Squad: Editor

I've tried downloading this but I keep getting the "Program can't start because steam_api.dll is missing from your computer" error but I know for a fact it isn't. I've even put the steam_api.dll file from the Steam directory into my system32 folder and still keep getting the same error.

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ c0ld War mod

Moved the Cold War and English patch folders into the mods folders but they don't come up in the mod activation window. What gives? Am I doing something wrong?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Europe at War

So is there anyway to make the m1919a4 Machine gun replace the m1917 for the HMG squad weapon?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Europe at War

Why not make the M1919a4 an HMG squad you can get from the barracks and make the 50 Cal an HMG squad you can get from the Weapon Support Center and make them more expensive?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Europe at War

Can anyone answer my question? How do you get M1919 30. Cal squads?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Europe at War

How do I purchase the M1919 squad? I don't understand what you mean. There are two different HMG squads that you can produce?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Europe at War

When I downloaded your mod, for the most part, everything worked fine but it seems that a few features are missing. One example is the HMG team is the same default model with the regular machine gun not the 30 cal from your mod. Any help on this?

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ Sins of a Galactic Empire

That did the trick, thanks! But now I'm getting frequent crashing every 15 minutes into the game. =/ It shouldn't be an issue with my computer not being able to run this game as I can run this game with highest settings unmodded.

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ Sins of a Galactic Empire

I'm not sure if this is a glitch or not but whenever I build Civic/Military labs, the model is constructed but it's completely red. I was playing with the 2.0 version yesterday as I had forgotten to patch the game and the models weren't red, when I patched the mod today, that's when the labs turned red. Can anyone shed some light on this?

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ The Great War 1918

Not sure if trolling or......... Be very cautious.

Good karma+1 vote
AdolfSatan666
AdolfSatan666 - - 17 comments @ The Great War 1918

Always funny when idiots try rushing a group of modders that are doing something for free and taking out of their own free time to do this. Good luck to you guys.

Good karma+2 votes
AdolfSatan666
AdolfSatan666 - - 17 comments @ The Great War 1918

Whether or not they should have a place in this mod is not my concern but you act as if the U.S. played no part at all in WW1. If it wasn't for U.S. involvement, France would've folded under the pressure. Neck deep in debt, France and Britain needed the pressure taken off of them and seeing as how the U.S. loaned large sums of money to them, it was only common sense to protect their investments. The U.S. might have been inexperienced but quickly mobilized after massive casualties, bringing in machine guns, tanks, and other necessary provisions. With Russia out of the fray, France and Britain were just holding on. The U.S. was what ended the war in 1918, otherwise, the war would've most likely dragged out a lot longer than it did. Thehistoryforum.com A few good points made in this thread. I believe they should have a place in the mod, but I don't think it would be a major negative if they weren't in it.

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