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Comment History
Admirallotus
Admirallotus - - 5 comments @ Wanted: Map Name - Map Overview

"The Sea of Solomon"
or
"The Solomon Sea"

I feel like drawing from Gundam today

Good karma+1 vote
Admirallotus
Admirallotus - - 5 comments @ Star Wars: Empire at War: Forces of Corruption

Shaza: I bask in my ignorance, in fact, I rent it out on weekends.

The only problem with your statement is that none of the mods ON THIS SITE provide what I was talking about, I've looked. Now if you're done attempting to bash me by wishing a horrible painful gut-wrenching death upon me, I would greatly appreciate any links to other modding communities that would be more beneficial than moddb has been.

But then again you want me to die in a car fire, I'm guessing similar to how my brother died in his Humvee in Iraq to an IED a year ago.

Thanks for bringing up painful memories bud. Love and kisses.

A.L.

Good karma-2 votes
Admirallotus
Admirallotus - - 5 comments @ Star Wars: Empire at War: Forces of Corruption

My previous comment does not apply to Rise of the Mandalorians, which turns out is a fantastic mod, as well one or two others that have made a very slight conversion, but nothing terribly drastic, and turned out to be great. However this gives us the score;

COMPLETE MODS: ~10%
DEAD OR DYING MODS: ~90%

My math is complete ****, but you get the picture.

So my anger goes out to all the EvE, Halo, and so on, total conversions, which are either dead, slowing falling onto a knife, or are at a standstill due to whatever excuse that falls out of the modder's ***.

More workie, less badie. Go go!!

Admiral Lotus, out!
-PS...ITS A TRAP!!!...-

Good karma-2 votes
Admirallotus
Admirallotus - - 5 comments @ Star Wars: Empire at War: Forces of Corruption

ATTENTION TO ALL YOU "TOTAL-CONVERSION-MOD-CRACKHEAD-NERF-HERDERS"!

STOP FAILING, WE HATE DEAD MOD PROJECTS...

I have yet to see a mod that simply adds a few units and some slight modifications to the existing gameplay.

For example, making the crafts that hold fighters have "larger bays", so instead of about 4-9 squadrons in your fleet, if its a small-medium sized attack force, you have 15-20. More bang for your credits, not to mention a larger scale fights in space. Also, maybe increasing the unit cap for ground assault to be more than 20, by having the control points give 5-6 unit slots, etc, it can't be that hard.

If I had the skills to do it, I'd do it myself. No, dont tell me "well go learn how to do it and do it yourself", you can go to hell, I really don't have the time for that.

To all you guys out there with the "total conversion" idea, most total conversion projects are dead before release, for whatever reason. Do something small, yet amazing, for once. Add a a few units, not too many, and up the stakes with the battles. Simple.

I'm not asking too much, am I?

Someday someone will actually finish a good conversion mod, hopefully it wont be total crap, but for now take some baby steps and finish something for once.

Admiral Lotus, out!
-.....ITS A TRAP!!!-

Good karma-2 votes
Admirallotus
Admirallotus - - 5 comments @ Tyranid Mod v0.45-SS

Fantasic Mod! Tyranids playable on the traditional style of dawn of war, gotta love it!

My only negative comment is the change to AI difficulty levels, if I want to face harder enemys I'll bump it up myself, but if I just want to mess around on it to build a tiny empire, this killed it -_-.
Info on how to disable just the AI diffulty change would be greatly appreciated.(I did find the AI ControlPanel, however it did not revert the style of gameplay the AI has adapted to now.)
Other then that, great job!

Good karma+2 votes