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Comment History  (60 - 90 of 123)
Adman423
Adman423 Jul 5 2010, 5:38am replied:

The answer was and always has been "When it's done". You'll never get a percentage, because it will change all the time and it can never quantify how finished the game is. SO STOP ASKING.

+1 vote   mod: Black Mesa
Adman423
Adman423 Jul 4 2010, 11:32pm replied:

Maybe because the same **** has been asked nearly every single day for the last few years? I guess you're one of those little impatient kids then, amirite?

+1 vote   mod: Black Mesa
Adman423
Adman423 Jun 29 2010, 11:27am replied:

Also, will LA have lots of underground sections too, like as many as SoC? Make them scary as **** again please. :D

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Adman423
Adman423 Jun 29 2010, 10:35am says:

Will LA have any new music?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Adman423
Adman423 Jun 27 2010, 1:43pm says:

What a shame.

+1 vote   article: Deus Ex - 10 Years of sunglasses at night.
Adman423
Adman423 Jun 22 2010, 6:42am says:

The subtitles are lols. Good video though! Looks awesome!

+2 votes   media: Alpha Format - The Beginning (episode 1)
Adman423
Adman423 Jun 14 2010, 8:36am says:

Nice! Can anyone give a link to google maps to show the real street so we can compare?

+1 vote   media: Streets
Adman423
Adman423 Jun 7 2010, 6:55am says:

I guess the battery drains quite quickly for that one, am I right?

+1 vote   media: Abandoned asylum
Adman423
Adman423 May 23 2010, 10:08am says:

Oh god that's ugly.

0 votes   media: Beach Thanatos Alpha 24
Adman423
Adman423 May 11 2010, 10:02am replied:

Jesus, shut the **** up already

+1 vote   game: Cry of Fear
Adman423
Adman423 May 8 2010, 11:16pm says:

Yeah this is going to fail...

-2 votes   mod: Hazard Team (Decay: Source)
Adman423
Adman423 May 4 2010, 9:56am says:

The same Collision from BM forums?

+1 vote   media: Kloa (Atmosfear)
Adman423
Adman423 May 3 2010, 2:39am says:

Nice Idea, transit system monitoring room. That room was kind of empty and stupid in Op4

+2 votes   media: 10 years of Opposing Force
Adman423
Adman423 May 3 2010, 2:35am says:

lol what's with the chick?

+8 votes   media: May Media Release
Adman423
Adman423 May 2 2010, 2:40am says:

Awesome soundtrack! I really like this ambient kind of music, so I'll be interested to see how it fits in with the game.

+2 votes   download: Operation Black Mesa soundtrack
Adman423
Adman423 Apr 30 2010, 11:36am replied:

Hey! Did you hear that pigs can fly now too? And that we'll be colonising Mars in the next 5 years?

+2 votes   mod: Black Mesa
Adman423
Adman423 Apr 16 2010, 2:04am replied:

lolnub

+1 vote   media: Steyr TMP
Adman423
Adman423 Apr 16 2010, 2:02am replied:

Oh, just the doors and the hanging lights are all matte grey, sorry for misinterpreting.

+1 vote   media: College
Adman423
Adman423 Apr 13 2010, 7:29am replied:

Look at the hanging fluorescent lights, and the door to the left, it's obviously missing textures because the map isn't finished.

0 votes   media: College
Adman423
Adman423 Apr 13 2010, 4:55am says:

Maybe you find it in a police station, since it seems like the type of gun law enforcement would use in tight quarters.

+1 vote   media: Steyr TMP
Adman423
Adman423 Apr 13 2010, 4:52am says:

It's missing alot of textures so it will look even better still when it's done!

0 votes   media: College
Adman423
Adman423 Apr 12 2010, 12:15am says:

Looking great, but it looks too clean and friendly even if the lights are going to go out. It would enhance the mood if it was darker and more shadowy. But judging from the light fixtures and lack of textures I'm guessing its still WIP.

+1 vote   media: College
Adman423
Adman423 Apr 8 2010, 11:32pm replied:

So now can you see why they don't want to give another release estimate? It will be out this year, relax. There's lots of other things to do besides waiting impatiently, there's lots of new games out to keep you busy in the meantime and whining and nagging for a release date isn't going to speed things up one bit.

+6 votes   mod: Black Mesa
Adman423
Adman423 Apr 2 2010, 1:39am says:

I'm just laughing at the infinite amount of shitheads on here spouting 'dead'. If you check the forums regularly you'll see developers posting all the time, there's a reason they stay away from this shithole..

0 votes   mod: Black Mesa
Adman423
Adman423 Apr 1 2010, 5:42am replied:

they're busy making the mod. So shut up and wait.

+1 vote   mod: Black Mesa
Adman423
Adman423 Apr 1 2010, 12:21am says:

That made me lol

+3 votes   media: Clear Sky Complete
Adman423
Adman423 Mar 28 2010, 9:00pm replied:

Yeah! That's great! I mean it's unreasonable to expect every room to have old junk in it, but at least you're making the effort. :) I mean GSC didn't even bother doing that.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Adman423
Adman423 Mar 28 2010, 8:57pm replied:

Ah that's not too bad. Maybe if it gets enough recognition it could be included on the dvd of some game magazines?

+1 vote   game: Cry of Fear
Adman423
Adman423 Mar 28 2010, 1:39pm says:

Any rough estimate on the download size of final mod in GB? And will you use an installer or will it just be zipped?

+1 vote   game: Cry of Fear
Adman423
Adman423 Mar 28 2010, 9:55am says:

Will you add more random junk to the interior of buildings? I was abit disappointing when I played Call of Pripyat, and most of the buildings were completely empty, making the interiors of most buildings pretty boring. Now I know they removed alot of stuff when they evacuated Pripyat, but if you look at current day reference photos there is still alot of junk that has been left there, furniture, books, creepy dolls, brains in jars etc. It would be awesome if some of the interiors had some random junk in them, just for some visual interest, and to make the interiors less boring.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Adman423
Adman423 Mar 25 2010, 12:36am says:

You guys can see a demo of the dark forest in action in the Merry Christmas video at around 1:30, it looks freakin' scary! It looks like you could get lost really easily.

+1 vote   media: Deep dark forest
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