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adkinsnoob
adkinsnoob @ Particle Enhancement Suite

It should be comparable with both. However some of these FXs require significantly more power from you GPU than the original MOW.

Good karma+1 vote
adkinsnoob
adkinsnoob @ Resident Evil : Alternative Chronicles

It's great to see this mod back up and in dev!

Good karma+1 vote
adkinsnoob
adkinsnoob @ Born in the Fire: America

Thank you for bringing something original to MOW,this mod looks great. If you need any custom FX's made, I'd be glad to help.

Good karma+1 vote
adkinsnoob
adkinsnoob @ Soldier Sculpts

This looks great, just keep in mind that not all soldiers have such a heavy build.

Good karma+1 vote
adkinsnoob
adkinsnoob @ Men Of The Emperor:Burning Horizon

Don't get me wrong, your models look awesome, and you are showing excellent progress, but when do you expect to skin, animate, and code these models? It can take up to 12 hours to skin a vehicle, and with how many you have, your number of team members, and time frame; I feel like you will never be able to finish on time. I'm not trying to sound negative or anything, just wondering what's next.

Good karma+3 votes
adkinsnoob
adkinsnoob @ us army soilder (1)

So you expect me to believe that you skinned this model, yet can't even insert text onto a JPEG without removing the textbox's white backround?

Good karma+1 vote
adkinsnoob
adkinsnoob @ High poly AK-47

You realize that this model wouldn't even run on the CRYE 3 engine, right?

Good karma+5 votes
adkinsnoob
adkinsnoob @ AC-130 Spectrum!

Just correcting the first comment.

Good karma+2 votes
adkinsnoob
adkinsnoob @ Battlefield: Modern Combat

He definitely made these all within an hour.

Good karma+4 votes
adkinsnoob
adkinsnoob @ AC-130 Spectrum!

He didn't make it...

Good karma+6 votes
adkinsnoob
adkinsnoob @ F.E.W Mod Units and Battle Locales

I'll be honest with you, this is an enormous amount to claim you will create. It's better to list a small amount and build on it from there; that way you don't raise people's expectations too much.

Good karma+1 vote
adkinsnoob
adkinsnoob @ M1A1 by Zlatorog

Yeah, typo.

Good karma+1 vote
adkinsnoob
adkinsnoob @ M1A1 by Zlatorog

Damn, this looks more like AmrA II than MOW. Great work

Good karma+1 vote
adkinsnoob
adkinsnoob @ SF HMMWV WIP Export & Detail setup by Matty

I have already made an FX that looks like a small gas explosion. Let me know when you need it.

Good karma+2 votes
adkinsnoob
adkinsnoob @ Eye in the Sky.

The specular map on this thing is phenomenal. Great work!

Good karma+5 votes
adkinsnoob
adkinsnoob @ SF HMMWV WIP Export & Detail setup by Matty

Will you be including any turret shields?

Good karma+1 vote
adkinsnoob
adkinsnoob @ Terrain Tests

absolutely stunning.

Good karma+1 vote
adkinsnoob
adkinsnoob @ US Vehicle Detail Objects WIP

This is what make this my favorite mod for MOW, its the attention to detail that make's your work so incredible.

Good karma+3 votes
adkinsnoob
adkinsnoob @ Enduring Freedom - War on Terror

Plus you always have people trying to use your alpha and beta models for their mod.

Good karma+4 votes
adkinsnoob
adkinsnoob @ Model by Zlatorog / Texture by Wilson

Wilson, I have finished the 100-120mm HE FXs, as well as the cannon fire FX, which includes a huge fireball, plume of grayscale smoke, and a large dusk shockwave that extends to 15 meters after the barrel.

Good karma+3 votes
adkinsnoob
adkinsnoob @ Enduring Freedom - War on Terror

He can't just give you an alpha or beta. Please wait patiently. When I was working on Modern Crisis, I got so annoyed by the constant request for alphas and betas. I understand people want to play it, and I'm sure Wilson appreciates the interest, just like I did; but its like asking a painter to release his artwork before it's finished... Just wait for this masterpiece to grow to its full extent, not a half-assed file of models that you can play with in the editor.

Good karma+4 votes
adkinsnoob
adkinsnoob @ 4 New weapon models

Oh yeah, sorry DUBONTIME for the accusations.

Good karma+2 votes
adkinsnoob
adkinsnoob @ M1A1 by Zlatorog

Just started working on the HEDP and AP effects!

Good karma+1 vote
adkinsnoob
adkinsnoob @ 4 New weapon models

So you're saying you, or a modeler of yours MADE these, because if you are, that is a load of crap. What you're trying to tell me is that you modeled weapons that aren't commonly used, but you choose to make these specific weapons, whose models look exactly like the models in BF2. I don't mind if you admit to porting BF2 content, but I do if you refuse to tell the truth.

Good karma+2 votes
adkinsnoob
adkinsnoob @ New renders.

Tenete Frederic Henry? :P

Good karma+1 vote
adkinsnoob
adkinsnoob @ Battle of Empires : 1914-1918

Oh, I'm sorry! Grazie, thanks. They look great.

Good karma+1 vote
adkinsnoob
adkinsnoob @ Battle of Empires : 1914-1918

I understand it's probably too late in development if you haven't done so already, but it would be nice to see Italy. Also, would you consider making an update later this year or next, including some Americans in the Meuse-Argonne Offensive, I understand we didn't advance much in the war, but I personally believe 120,000 deaths deserves some sort of recognition.

Good karma+1 vote
adkinsnoob
adkinsnoob @ 4 New weapon models

Hmmmmm, I wonder where you got these models, cause they look extremely similar to the ones in Battlefield 2?

Good karma+1 vote
adkinsnoob
adkinsnoob @ Enduring Freedom - War on Terror

If you want, I can make dirty/damaged Texmod variants of the rebel weapons to save you time. Most games' Ak47s, PKMs, and so on, look very clean and well kept, when in reality, the weapons used by the taliban, Chechens, and mujahideen are covered in dust, dents, and even blood.

Good karma+1 vote
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