Founder and designer at +AsDesigned Games. Released Godsweeper to browsers in November 2013, now working on Impatient Squirrel for mobiles. Follow me on twitter @AdamSRussell

Report RSS Godsweeper at GameCamp 6

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Yesterday I had the pleasure of heading down to that there London to attend
GameCamp 6. It’s an excellent event and I’d recommend it to anyone with an interest in games and gaming.
While there were lots of excellent discussions and information to take away, the most exciting thing for me was being able to show Godsweeper to the public for the first time.

I set up Godsweeper in the digital playtesting room, and had about 50 minutes to show the game to people. There was always someone playing, and I even had to turn away people so I could catch my train home in time!

The key pieces of feedback received, were that:

  • The numbers can be confusing for someone coming from a traditional minesweeper mind set
  • The grid is large and can be imposing to new players

We’ll be addressing these issues as a priority, and are planning to create multiple difficulties with smaller grids and fewer follower levels for starters. This will make the first game for new players less imposing and they will be able to succeed sooner.
Finally, a couple of stats:

  • Of six games of Godsweeper played, only one was completed
  • The completed game took 12:30 to complete

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