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Comment History  (0 - 30 of 54)
accthere
accthere - - 54 comments @ TOR V0.4.0 Bannerlord 1.2.3 Knights and Saints ( 1.2.0 beta game version )

Not sure if I've installed correctly -- can get in campaign map + battles just fine, but one issue when I try to attack:

1. Enter combat
2. Press Q to enter spell mode... or just swinging at an enemy:
3. Cast with middle mouse button
4. Game crashes.
5. Error: Attempted to read or write protected memory.

Is there a step that I missed that's causing this?

Edit: Here's the full exception:

at float TOR_Core.Models.TORAgentApplyDamageModel.CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage) in C:/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/Modules/TOR_Core/CSharpSourceCode/Models/TORAgentApplyDamageModel.cs:line 42</li>

at CombatLogData TaleWorlds.MountAndBlade.Mission.GetAttackCollisionResults(Agent attackerAgent, Agent victimAgent, GameEntity hitObject, float momentumRemaining, in MissionWeapon attackerWeapon, bool crushedThrough, bool cancelDamage, bool crushedThroughWithoutAgentCollision, ref AttackCollisionData attackCollisionData, out WeaponComponentData shieldOnBack, out CombatLogData combatLog)</li>

at void TaleWorlds.MountAndBlade.Mission.MeleeHitCallback(ref AttackCollisionData collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, ref float inOutMomentumRemaining, ref MeleeCollisionReaction colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, ref HitParticleResultData hitParticleResultData, bool crushedThroughWithoutAgentCollision)</li>

at void ManagedCallbacks.CoreCallbacksGenerated.Mission_MeleeHitCallback_Patch1(int thisPointer, ref AttackCollisionData collisionData, int attacker, int victim, NativeObjectPointer realHitEntity, ref float inOutMomentumRemaining, ref MeleeCollisionReaction colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, ref HitParticleResultData hitParticleResultData, bool crushedThroughWithoutAgentCollision)</li>

Good karma+2 votes
accthere
accthere - - 54 comments @ Sins of the Prophets

Sometime post-release (past the Forerunner debut or Covvie/UNSC completion) is it possible to mess with the artifacts or some other galactic event for the humans to receive a pre-historic ship? Unsure of the coding/scripting required but it'd be pretty cool to have a Forthencho v. Didact battle if software permits

Good karma+2 votes
accthere
accthere - - 54 comments @ Star Trek: Armada 3

Can anyone lend a hand?

I'm trying to play single player STA3 maps with fixed starting positions but I can't seem to figure out how to create the list of races in order; is it randomized or is there a method to do this? Any help is appreciated!

Good karma+1 vote
accthere
accthere - - 54 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

I'd appreciate it if someone could help explain the mechanics of the dragon battles to me. I have a character with an extremely high martial skill (51), along with a dragon with extremely high martial as well (92). In addition, several traits for duel modifiers make it nigh impossible for regular armies to fight me, which is fantastic for a conqueror playthrough; until I get to fighting a Targ-- nevertheless, it seems as if I should obliterate them with the stats that I have, but in EVERY dragon fight that I've ever come across, only one has resulted in me being the winner. I've experimented with various saves, and the same outcome is presented to me every time. Is there supposed to be some canon backstory that totes the Targs as invincible, even against other (more powerful) dragon riders? Any help is much obliged.

Good karma+1 vote
accthere
accthere - - 54 comments @ The Forerunners...have returned.

awww **** just got real

Good karma+1 vote
accthere
accthere - - 54 comments @ Dawn of the Reapers V .2

Are there only supposed to be 2 Reaper caps/frigates & no Cruisers?
I think I haven't slept since this came out so it could be a case of delirium.

Good karma+2 votes
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

Great mod, but there's a driving issue behind me and my friends neglecting to play it. The AI on Normal difficulty is one of the most powerful difficulties-- we had just started a game, and no later than 5 minutes were we under attack by a full stack of AI ships, supercap and all. Other than that, great adaptation from Star Wars to SoaSE, and happy Star Wars Day!

Good karma+1 vote
accthere
accthere - - 54 comments @ A Clash of Kings (Game of Thrones)

This mod is so great, but I have to say, I can't play it because of the ******* rocks. Literally I'll start up a game and immediately be attacked by the 13 or so bandits that just constantly rotate around Storm's End. Their rocks are like bullets, and each throw (apparently bandits are the top snipers of the ******* world) hits me down to half health. Is there any way to make rocks, ya know, do like 1 damage?

Good karma+2 votes
accthere
accthere - - 54 comments @ A Clash of Kings (Game of Thrones)

Uh, my character's face is invisible... Didn't happen in ACOK 0.92; still not that big of an issue but it is a bit weird, ya know? Great work btw!
Edit: The invisible face seems to be caused by the triarch's cap.

Good karma+1 vote
accthere
accthere - - 54 comments @ A Clash of Kings (Game of Thrones)

Oh hot DAMN! Great mod, even if it's still in the early stages. Old M&B:W was getting so drab and dull, even with other mods. Thank you for combining my favorite series with one of my favorite games.

Good karma+1 vote
accthere
accthere - - 54 comments @ Dawn of the Reapers

I was stating my anticipation over the release that Set posted for us. Not the entirety of the mod, just a sneak peek.

Good karma+4 votes
accthere
accthere - - 54 comments @ Dawn of the Reapers

AH ONLY 1 MONTH

Good karma0 votes
accthere
accthere - - 54 comments @ I am the king !

What ENB preset do you use? Absolutely spectacular.

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2

Yeah, that explains it. I'm always afraid to expand... I have some intrinsic feeling that I don't know what's going to happen to my borg fleet :o
I'll try the steamroll/fast expansion though. Thanks guys! :)

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2

It's just a slow expansion process for me haha... The klingons are able to evenly match one of my cubes as well! The diamond idea is solid though, I just don't know what to do later in the game.

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2

I know this probably shouldn't belong here, but when I play as the Borg, I almost immediately get destroyed, and it takes so long to expand and solidify my status as a powerful entity (like the Borg should be).
Does anyone have any tips that could assist me? (Besides not sucking :p)

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

I know this probably shouldn't belong here, but when I play as the Borg, I almost immediately get destroyed, and it takes so long to expand and solidify my status as a powerful entity (like the Borg should be).
Does anyone have any tips that could assist me? (Besides not sucking :p)

Good karma+1 vote
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

It is pretty similar to the teamcolor supercap bug; a simple close and open will fix it :)

Good karma+1 vote
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

yay for midterms! May the force be with you :L

Good karma+1 vote
accthere
accthere - - 54 comments @ The Sins Optimization Project

Can I use this in addition to the SoGE mod in order to stop the 2GB limit?

Good karma+1 vote
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

The ship indeed was there; it was the CIS Supercap capable of using the ECMs- I could hover over it and the card would show up with the stats, the model was just not there.

Good karma+1 vote
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

Just figured out the fix: It's similar to the team color bug; just restart it, or scuttle it and it will be fixed. That CTD issue is also pretty annoying; even after the paging file fix. :P

Good karma+1 vote
accthere
accthere - - 54 comments @ Sins of a Galactic Empire

I have an issue with mine, my titan is invisible... Just started occurring as well D:

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

How can I make this work for the current version of Diplomacy?

Good karma+1 vote
accthere
accthere - - 54 comments @ DarthMod Empire

Whenever I try to start from the DME launcher, it successfully goes to the DME screen and then whenever I start a Grand Campaign it stops working D:
I love this mod; it substantially increased the gameplay for E:TW... I'll keep trying to fix it, but if anyone can help me, it'd be greatly appreciated!

Good karma+1 vote
accthere
accthere - - 54 comments @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

I was just wondering if you guys were changing files or gearing for a Rebellion release at some point. SoA is by far one of my most played mods on Sins...

Good karma+3 votes
accthere
accthere - - 54 comments @ Freespace: Sins Of A Blue Planet (Cancelled)

The explosions are beautiful... And the models look amazing, keep up the good work dude!

Good karma+1 vote
accthere
accthere - - 54 comments @ SoGE R1003 release for SOASE Rebellion 1.1

I've never seen my game load up this fast. Kudos to you and the team!

Good karma+2 votes
accthere
accthere - - 54 comments @ Link to streamed gameplay between Canada and Uni

That was glorious Uni. Way to defend Reach like ya did ;)
You put up a helluva fight, along with spamming the Paris-class.

Happy (belated) holidays to you guys!

Good karma+2 votes