Not sure if I've installed correctly -- can get in campaign map + battles just fine, but one issue when I try to attack:
1. Enter combat
2. Press Q to enter spell mode... or just swinging at an enemy:
3. Cast with middle mouse button
4. Game crashes.
5. Error: Attempted to read or write protected memory.
Is there a step that I missed that's causing this?
Edit: Here's the full exception:
at float TOR_Core.Models.TORAgentApplyDamageModel.CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage) in C:/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/Modules/TOR_Core/CSharpSourceCode/Models/TORAgentApplyDamageModel.cs:line 42</li>
at CombatLogData TaleWorlds.MountAndBlade.Mission.GetAttackCollisionResults(Agent attackerAgent, Agent victimAgent, GameEntity hitObject, float momentumRemaining, in MissionWeapon attackerWeapon, bool crushedThrough, bool cancelDamage, bool crushedThroughWithoutAgentCollision, ref AttackCollisionData attackCollisionData, out WeaponComponentData shieldOnBack, out CombatLogData combatLog)</li>
at void TaleWorlds.MountAndBlade.Mission.MeleeHitCallback(ref AttackCollisionData collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, ref float inOutMomentumRemaining, ref MeleeCollisionReaction colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, ref HitParticleResultData hitParticleResultData, bool crushedThroughWithoutAgentCollision)</li>
at void ManagedCallbacks.CoreCallbacksGenerated.Mission_MeleeHitCallback_Patch1(int thisPointer, ref AttackCollisionData collisionData, int attacker, int victim, NativeObjectPointer realHitEntity, ref float inOutMomentumRemaining, ref MeleeCollisionReaction colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, ref HitParticleResultData hitParticleResultData, bool crushedThroughWithoutAgentCollision)</li>
accthere
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