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Sometime post-release (past the Forerunner debut or Covvie/UNSC completion) is it possible to mess with the artifacts or some other galactic event for the humans to receive a pre-historic ship? Unsure of the coding/scripting required but it'd be pretty cool to have a Forthencho v. Didact battle if software permits
Can anyone lend a hand?
I'm trying to play single player STA3 maps with fixed starting positions but I can't seem to figure out how to create the list of races in order; is it randomized or is there a method to do this? Any help is appreciated!
I'd appreciate it if someone could help explain the mechanics of the dragon battles to me. I have a character with an extremely high martial skill (51), along with a dragon with extremely high martial as well (92). In addition, several traits for duel modifiers make it nigh impossible for regular armies to fight me, which is fantastic for a conqueror playthrough; until I get to fighting a Targ-- nevertheless, it seems as if I should obliterate them with the stats that I have, but in EVERY dragon fight that I've ever come across, only one has resulted in me being the winner. I've experimented with various saves, and the same outcome is presented to me every time. Is there supposed to be some canon backstory that totes the Targs as invincible, even against other (more powerful) dragon riders? Any help is much obliged.
awww **** just got real
Are there only supposed to be 2 Reaper caps/frigates & no Cruisers?
I think I haven't slept since this came out so it could be a case of delirium.
Great mod, but there's a driving issue behind me and my friends neglecting to play it. The AI on Normal difficulty is one of the most powerful difficulties-- we had just started a game, and no later than 5 minutes were we under attack by a full stack of AI ships, supercap and all. Other than that, great adaptation from Star Wars to SoaSE, and happy Star Wars Day!
This mod is so great, but I have to say, I can't play it because of the ******* rocks. Literally I'll start up a game and immediately be attacked by the 13 or so bandits that just constantly rotate around Storm's End. Their rocks are like bullets, and each throw (apparently bandits are the top snipers of the ******* world) hits me down to half health. Is there any way to make rocks, ya know, do like 1 damage?
Uh, my character's face is invisible... Didn't happen in ACOK 0.92; still not that big of an issue but it is a bit weird, ya know? Great work btw!
Edit: The invisible face seems to be caused by the triarch's cap.
Oh hot DAMN! Great mod, even if it's still in the early stages. Old M&B:W was getting so drab and dull, even with other mods. Thank you for combining my favorite series with one of my favorite games.
I was stating my anticipation over the release that Set posted for us. Not the entirety of the mod, just a sneak peek.
AH ONLY 1 MONTH
What ENB preset do you use? Absolutely spectacular.
Yeah, that explains it. I'm always afraid to expand... I have some intrinsic feeling that I don't know what's going to happen to my borg fleet :o
I'll try the steamroll/fast expansion though. Thanks guys! :)
It's just a slow expansion process for me haha... The klingons are able to evenly match one of my cubes as well! The diamond idea is solid though, I just don't know what to do later in the game.
I know this probably shouldn't belong here, but when I play as the Borg, I almost immediately get destroyed, and it takes so long to expand and solidify my status as a powerful entity (like the Borg should be).
Does anyone have any tips that could assist me? (Besides not sucking :p)
It is pretty similar to the teamcolor supercap bug; a simple close and open will fix it :)
yay for midterms! May the force be with you :L
Can I use this in addition to the SoGE mod in order to stop the 2GB limit?
The ship indeed was there; it was the CIS Supercap capable of using the ECMs- I could hover over it and the card would show up with the stats, the model was just not there.
Just figured out the fix: It's similar to the team color bug; just restart it, or scuttle it and it will be fixed. That CTD issue is also pretty annoying; even after the paging file fix. :P
I have an issue with mine, my titan is invisible... Just started occurring as well D:
How can I make this work for the current version of Diplomacy?
Whenever I try to start from the DME launcher, it successfully goes to the DME screen and then whenever I start a Grand Campaign it stops working D:
I love this mod; it substantially increased the gameplay for E:TW... I'll keep trying to fix it, but if anyone can help me, it'd be greatly appreciated!
I was just wondering if you guys were changing files or gearing for a Rebellion release at some point. SoA is by far one of my most played mods on Sins...
The explosions are beautiful... And the models look amazing, keep up the good work dude!
I've never seen my game load up this fast. Kudos to you and the team!
That was glorious Uni. Way to defend Reach like ya did ;)
You put up a helluva fight, along with spamming the Paris-class.
Happy (belated) holidays to you guys!
Is LAN possible through this? We're getting Disconnects from the Game Server alot... Would there be a different port?