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abbottaerospace
abbottaerospace @ Westfold #2

Thanks - I will check them out.

Good karma+1 vote
abbottaerospace
abbottaerospace @ Westfold #2

I agree - although there are different cultures in middle earth none of them are particularly celtic (in the story book sense),but I do love celtic music......

Good karma+1 vote
abbottaerospace
abbottaerospace @ Westfold #2

The Rohan music I have written (there are other great pieces from other composers as well) are loosely based on an appropriately titled Irish folk song called 'when I was on horseback'. It's a great melody and I've wanted to use it for Rohan for years.....

Good karma+3 votes
abbottaerospace
abbottaerospace @ Westfold #2

Can't beat the cheap sh*t.....these are some old tracks as well (2 years old) hope to get some new stuff done soon.

Good karma+3 votes
abbottaerospace
abbottaerospace @ Westfold #2

the lead woodwind is a little bamboo pipe I picked up in a craft fair in San Antonio for $5 - great little instrument.....

Good karma+3 votes
abbottaerospace
abbottaerospace @ MERP | Middle Earth Roleplaying Project

Thanks for your kind words, for myself and the other composers it makes it all worthwhile.

Good karma+4 votes
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

and if you're still having problems -

the link to the file
Ntcore.com

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

Thanks - we have some good new composers on board.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

Outstanding in every way that I can think of.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

@ pedr

Thanks - that is good criticism. And you are right - in a perfect world I would be using a wider dynamic palette. And I started out writing music for the mod like that - just like the movie. As I have posted earlier this is 'supermarket music' for middle earth.
These pieces are to sit in the background while the player walks around and explores. These piece have to have limited drama and a low dynamic range as they will be quiet anyway - and you don't want then to just disappear on occasion because of the dynamic range in the piece. You also don;t want to have sudden dramatic shifts when nothing is happening in the game - it would end up being comedic - I'm wandering 'round looking at trees ...and...TAA DAA - huge orchestral swell/hit.
These pieces purposely do have their dynamics compressed because of how they will be used.

The battle music and the main theme music will be much more dynamic

I have used Vienna - but I prefer Edirol and now Garritan orchestral sounds and those are the ones I use, in combination with a lot of other sounds.

I accept what you say - but for the specific application of these pieces within the game they have to be this way. If we release a separate sound track collection I will re rogram them to have the dynamic range that the need to have when they are listened to in isolation.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

@klaasvdb - thanks for your interest - it costs between $3000 and $4000 per hour to record an orchestra, to record all the music for the game I guess it would be at least 2-3 weeks studio time at a total cost of up yo $500,000.
It is clear that your commitment to the quality of our music is equal to, if not greater than, the skill of your erudite diplomacy.
If you have a Paypal account please let us know and we'll happily accept your partial or whole contribution towards this cost.
If only all of our supporters could be a generous as klaasvdb, sigh.....

Good karma+3 votes
abbottaerospace
abbottaerospace @ Minas Tirith Walkaround

Thanks - we are trying to go one better than Howard shores film music. I hope by the time we get to the alpha release the music will surpass the music for the movies. We should be posting up s coupe of tracks for the Elvish areas soon, I'm really happy with those.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

hey - come and help out - always room for people with a passion for getting it right.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

Damnit Captain, that's impressive. I'm assuming that was all from memory......

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

The plan is to include the MERP music with the MERP mod - if you want to replace it with the howard shore music turn down the music and play howies stuff through your stereo.....you can replace files in the oblivion directory structure with the music files you want to play as long as you rename them to the files that oblivion looks for. For the MERP mod you will have to do this to the MERP music files manually when the final release is out there.
Or you could give new music a try....go on......

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

I understand! Whenever you write a piece of music it has to contain something familiar and identifiable to most of the audience - the Hi ho hi ho from snow white is a great example. The dwarf music on MERP will not contain exactly that 'Hi ho' theme but it will have to hint at it so everyone with that cultural reference will subconsciously or consciously latch onto it and think 'Hah! Dwarves!'

For the Gondor music I tried to take Vaughn Williams and Elgar (British contemporaries of Tolikien, the music that he was likely listening to at the time he wrote the story) and use some of their styles and techniques - because when I read the book that is what I hear, and it is what I think Tolkein heard when he wrote the text.

Some things in music are very personal and some are universal (Hi Ho!) the key is to tap into both the personal and the universal.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

There are the two posted, another track specifically for the courtyard at the top of Minas Tirith, Lorien and some of Moria.

We have a lot of work in progress - well over an hours worth of original music in development. The main areas of music that we do not have started yet are Rohan and Dwarvish music.

We are going to keep as much as possible under wraps until the next Beta release. Issuing the music by itself is not what I want to do, but it is great to get some feedback, and the music is not meant to be listened to as a stand alone piece. The music is designed to sit in the background and accompany the visuals and characters of each region - and that is how it should be experienced - a part of the whole MERP mod.
Kind of supermarket music for middle earth (LOL)

I think, and the other composers think - and even some of the development team think, they are good as stand alone pieces - but we don't expect anyone else to! If you do like them for themselves that's great but I think the whole MERP mod - visuals, music, quests et al are going to be simply fantastic when they are experienced all together.

Good karma+1 vote
abbottaerospace
abbottaerospace @ MERP | Middle-Earth Roleplaying Project

I'll answer on the music - rohan music will be similar to the film music - the folksy/sad feel in the film music was just about right. It will of course be different (better!) we are planning (and have a lot of rough musical sketches) for about 20-30 regional pieces of music for middle earth

Good karma+1 vote
abbottaerospace
abbottaerospace @ The new trailer along with some work done during this spring

Thanks mate - there will be as many different pieces of music as possible for all the regions of middle earth - we are currently planning about 20-30 unique pieces of background, theme and event music. We have about an hour of original music 'sketches' already written we just have to work them into finished pieces.

Good karma+1 vote
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