23 year old from the south coast of England. Currently studying Computer Games Modelling & Animation at the University of Derby.

Comment History
AndyJB
AndyJB - - 11 comments @ Western Undertakers

I see what you mean but the light is more ambient than directional/spot lights. Maybe will give it a go and see what it looks like :)

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ Sci-Fi Door

Yeh, this was made for my dissertation, until the texture came out nicely then thought I'd use it for my portfolio, maybe I should change the door :)

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ Spearman

I think you need to work on the hands a bit more. Overall I think it lacks definition. To me, it looks like his right hand is actually a left hand that has been flipped, mainly because thumb looks like it's curved backwards, but that could a lighting issue.

You're getting there though!

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ WIP Day After Tomorrow - Tokyo Scene

Screen shots doesn't really do it any justice. Got falling hail that breaks on impact of the road, cloth, rain & lightning so a lot more is going on in gameplay :)

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ WIP Day After Tomorrow - Tokyo Scene

Thanks for the comment :) its in UDK

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ Atlantis

Thanks :) it's all in UDK

Good karma+2 votes
AndyJB
AndyJB - - 11 comments @ Atlantis

Completely agree with everything and was gonna do a lot more to it but uni started and my focus just diminished. Was mainly built for practice purposes really.

The light effetcs (caustics) is a caustic texture that's used as a light function :) and then used a cloud texture with another light function to have the ground lighter and darker in certain areas. It's all animated too but have no video yet.

Good karma+2 votes
AndyJB
AndyJB - - 11 comments @ Strange room

Cool little scene. I think the lighting needs a bit more work though. From what I see the table is casting two shadows when there is only one light. Also shadows are never black, I would suggest having your main light source (the ceiling light) and then have a very dim light lower down that doesn't cast shadows. Also try using emissive textures to light the underside of the ceiling lamp shade as it looks like the light isn't affecting the lampshade :) good start though!

Good karma+2 votes
AndyJB
AndyJB - - 11 comments @ Cyborg

You're exactly right, it's not the borg but was based on the them :)

Good karma+2 votes
AndyJB
AndyJB - - 11 comments @ P3N15

Glad to see you're working hard Jake.

Good karma+1 vote
AndyJB
AndyJB - - 11 comments @ Billboard

Had to be done in 1024 :)

Good karma+1 vote