23 year old from the south coast of England. Currently studying Computer Games Modelling & Animation at the University of Derby.

Comment History
AndyJB Mar 14 2012, 1:46pm says:

I see what you mean but the light is more ambient than directional/spot lights. Maybe will give it a go and see what it looks like :)

+1 vote   media: Western Undertakers
AndyJB Jan 3 2012, 4:15pm says:

Yeh, this was made for my dissertation, until the texture came out nicely then thought I'd use it for my portfolio, maybe I should change the door :)

+1 vote   media: Sci-Fi Door
AndyJB Dec 28 2011, 6:35pm says:

I think you need to work on the hands a bit more. Overall I think it lacks definition. To me, it looks like his right hand is actually a left hand that has been flipped, mainly because thumb looks like it's curved backwards, but that could a lighting issue.

You're getting there though!

+1 vote   media: Spearman
AndyJB Dec 3 2011, 3:24pm says:

Screen shots doesn't really do it any justice. Got falling hail that breaks on impact of the road, cloth, rain & lightning so a lot more is going on in gameplay :)

+1 vote   media: WIP Day After Tomorrow - Tokyo Scene
AndyJB Dec 2 2011, 4:35am says:

Thanks for the comment :) its in UDK

+1 vote   media: WIP Day After Tomorrow - Tokyo Scene
AndyJB Oct 13 2011, 6:30pm says:

Thanks :) it's all in UDK

+2 votes   media: Atlantis
AndyJB Oct 13 2011, 6:29pm says:

Completely agree with everything and was gonna do a lot more to it but uni started and my focus just diminished. Was mainly built for practice purposes really.

The light effetcs (caustics) is a caustic texture that's used as a light function :) and then used a cloud texture with another light function to have the ground lighter and darker in certain areas. It's all animated too but have no video yet.

+2 votes   media: Atlantis
AndyJB Sep 4 2011, 6:13am says:

Cool little scene. I think the lighting needs a bit more work though. From what I see the table is casting two shadows when there is only one light. Also shadows are never black, I would suggest having your main light source (the ceiling light) and then have a very dim light lower down that doesn't cast shadows. Also try using emissive textures to light the underside of the ceiling lamp shade as it looks like the light isn't affecting the lampshade :) good start though!

+2 votes   media: Strange room
AndyJB Jan 15 2011, 7:26am replied:

You're exactly right, it's not the borg but was based on the them :)

+2 votes   media: Cyborg
AndyJB Nov 25 2010, 1:13pm says:

Glad to see you're working hard Jake.

+1 vote   media: P3N15
AndyJB Nov 21 2010, 12:34pm says:

Had to be done in 1024 :)

+1 vote   media: Billboard
Offline Since
Aug 25, 2012
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day