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We carried out our very first alpha test session last Sunday, and here is the blown out report for you to feast upon.
check out our latest feature updates and new characters coming soon!
We finally get around to giving you a comprehensive update on our development since Christmas! Features, game options and many fixes.. plus a new character...
Here is Critical Points latest update since were Greenlit on Steam! We hope you all have a wonderful Christmas/ Festive period
Critical Point: Incursion being developed by DominatingStudios has just been Greenlit!
Critical Point: Incursion brings you a sneak behind the scenes look at our level "Streets" which is currently in production, along with an exclusive look...
We want to reward our loyal fans, especially those supporting us with their votes, by giving you special privilege to our beta testing.
During the last week, we have setup our compiler tools, install.exe - together with auto update functionality to assist in our testers keeping up to date...
All the recent changes are really making CP:I feel like a playable game!
So what exactly makes CPi fast? why is CPi semi-realistic?
Here we try to answer those questions in further depth.
We are pushing for a demo release now in 2013 and personally it is not that far off from being done. We could certainly do with help from an experienced...
You voted and we listened! So as promised in our forum announcement please find below a our DEV VIDEO on our Weapons and Hit System.
After a long wait, blood, sweat and tears we proudly present you our Pre-Alpha gameplay trailer.
Here is what Critical Point: Incursion has planned!
You can help us getting on steam!
We would love it if you all voted and got spread the word across your friends and various networks
UDK put through its paces by Critial Point: Incursion, pushing the boundaries to bring you the best possible indie FPS game soon!
Critical Point: Incursion presents you a level fly by through "Seclusion", an indie development on the UDK engine.
Dominating Studio had the opportunity working with Clanbase to write an article on our upcoming FPS game, Critical Point Incursion.
Check it out!
Critical Point Incursion indieteam represent you our summer fest media release! Read more on our FPS UDK Standalone game currently in development
You want CODE, Weapons, Animations.. then feast your eyes no further!
Here is a small update on Critical Point development in the last weeks! Keep up to date with our progress and follow us on Facebook and Twitter to join...
Please feast your attention onto an insider of our gameplay code mechanics, ruleset and spectator feature plugged into game! This was an exclusive news...
We have been long overdue for a news release, so firstly, a big apology is owed to you! Hopefully you can appreciate that this news announcement has really...
We are back with another media release of our FPS game based on Epics UDK Engine a new pimped up Level plus stunning art from our environment teams! Jump...
We are back with another media release, and this time it’s all about the things that go BANG! Tactical Assault is now at the stage where we need Experienced...
Level codename: Area 3 media release plus a poll.. have your say on the level name and check out the stunning pictures!
As promised, please find below the Tactical Assault Development teams Answers to Junes “Q & A” session as posted on our forums.
TA members make it pro in the games industry, read below for more details and our open vacancies
A lot of back scene action going on at Tactical Assault!! Here are some updates showing progress across the board, we hope you like them!
TA Team are recruiting for a Flash Developer, to take existing Flash files in-game, modifying, skinning & animating them accordingly.