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Comment History  (0 - 30 of 192)
95Navigator Apr 1 2014, 4:14pm says:

I know how painful the Beta code can be sometimes... so many outdated stuff...

Anyway I wish you luck on finding help :)

+2 votes     article: Cracking the Code
95Navigator Mar 19 2014, 11:32am says:

Loving this!

I have one suggestion however: The place could be a lot more dirty. Im sure the Combine wouldnt particularly care about keeping the place clean. Some of those powder displacements scattered around would be an amazing addition, as well as lots of scattered barrels and general junk props. Kind of like a scrapyard or something.

Besides that, this is an amazing effort! Well see how my (Insolence) Airex can compete with this xD

+5 votes     media: Air Exchanger
95Navigator Mar 13 2014, 5:35pm replied:

I may add that cremator_039 features these exact buildings in very brush, blocky versions.

+3 votes     media: City-17 War concept
95Navigator Mar 3 2014, 8:23pm replied:

We are still quite not sure on the Sackstick concept. Well see. The Sackstick concept is part of one of the earliest Half-Life 2 itenerations, which we arent quite following.

+2 votes     mod: Insolence
95Navigator Feb 17 2014, 6:07am replied:

We had a reproduction of that model prior to this one. Its basically the same shotgun, but with different animations and positioning. You can see it in the E3 2003 trailer video, being used at the Ravenholm start docks.

+1 vote     media: New Shotgun Model by Mambridge
95Navigator Feb 12 2014, 2:13pm replied:

We aprecciate your feedback, and coming from a mapper, even better. Thanks for your support! :)

+1 vote     article: Video Update: nether_01 by Mambridge
95Navigator Feb 12 2014, 4:37am replied:

Definitely interesting. We will be surely keeping an eye on them. Thanks for the suggestion!

+2 votes     mod: Insolence
95Navigator Feb 1 2014, 2:39pm replied:

A reasonable amount of knowledge in Hammer (by this, I mean, we dont require you to show off your top-quality Valve masterpiece, but we require you to have a certain amount of skills to be able to produce work of your own), and of course, the more knowledge you have about the Beta concepts, the better :)

+2 votes     article: News Update: We are Alive!; That Media Update; The Endless Search for Talent
95Navigator Feb 1 2014, 7:55am replied:

Glad you recognized the Depot! :)

+1 vote     article: News Update: We are Alive!; That Media Update; The Endless Search for Talent
95Navigator Feb 1 2014, 7:51am replied:

It really comes down to the Beta concepts being appealing and interesting to us and to many modders, so we are doing our own unique take on them.

Thank you for following us :)

+1 vote     article: News Update: We are Alive!; That Media Update; The Endless Search for Talent
95Navigator Jan 31 2014, 7:16pm replied:

If you search the Beta Concept Arts a little bit, youll instantly recognize this one :)

+2 votes     media: Development Screnshots (WIP)
95Navigator Jan 29 2014, 8:05pm replied:

We are not directly going to remake the E3 maps, but they will be overhauled and integrated into the main flow of our storyline.

+1 vote     mod: Insolence
95Navigator Jan 18 2014, 5:02pm replied:

We have a lot of chapters to show you guys. Hang in there with us.

+3 votes     mod: Insolence
95Navigator Dec 24 2013, 12:08pm replied:

Mostly we are going to use the resources the Beta offers us, plus some extra models we found of interest on the Internet.

Though if we feel the need, we are certainly going to make models of our own.

+1 vote     mod: Insolence
95Navigator Dec 16 2013, 5:23pm replied:

I think its going to be quite the opposite. But well see.

+1 vote     mod: Insolence
95Navigator Dec 10 2013, 4:41pm says:

Would you guys please stop with this drama ********? If theres a troll, the best anyone can do is not ******* minding him and leaving him to rot.

As a simple mapper, I really want this mod and the Beta community in general to go foward with its achievements and objectives. I really do. But we are not going anywhere if we are constantly acting like retarded 10 year olds filling our comment page with absolute junk.

The comment page is for discussions about Insolence, its development and its future plans. Its a page for people to say their opinion about this project and what should be improved. Its NOT a page for pointless and ridiculous e-fist fights. Leave that to personal chats and messages. But NOT HERE, for God's sake.

So please, TheZealot, as a member of this team, I say: just block that retarded ***-child. Stop with this non-sense. Theres amazing work being done and even more amazing things to come. And those thing scannot leave space for this childish behaviour.

Excuse my long-rant, but I really needed to vent this out after seeing this sad **** going on here.

This is the last youll ever hear from me about this.

+3 votes     mod: Insolence
95Navigator Dec 4 2013, 8:05am says:

How long it took you for that behemoth to compile? Damn.

+2 votes     media: Sweet ass static lighting
95Navigator Nov 26 2013, 6:03am says:

I find it rather clear yes. The color choices are spot on though.

+8 votes     media: New factory sector skybox
95Navigator Nov 19 2013, 6:43am replied:

Ok I accidently replied as a guest. **** me.

The thing is I am without internet at this moment, sadly. However, I can promise excellent quality stuff is coming. Rest assured, even without internet connection, amazing work is still being done here.

+1 vote     mod: Insolence
95Navigator Oct 28 2013, 6:41am replied:

We have our first, full media update coming soon :) Stay tuned, because this mod is nowhere near dead.

+2 votes     mod: Insolence
95Navigator Sep 14 2013, 8:00am says:

It seems strange to me that plants are even possible to grow anymore, considering the years of constant combine industrial pollution. But as I am aiming for total nature extermination, your direction might be a little different from mine.

Theres really no other thing I can think of, you nailed this.

+5 votes     media: Canals Improved — part II
95Navigator Sep 14 2013, 7:51am replied:

Yes we will. Im working extensively on the exploration chapter as we speak. Dont worry, some prety cool stuff is on the way.

+1 vote     mod: Insolence
95Navigator Sep 11 2013, 1:43pm says:

And as I thought I was doing a great job, comes this bastard with these pictures dammit ._.

Just kidding, amazing work as always ;)

+5 votes     media: Canals improved
95Navigator Aug 25 2013, 6:17am says:

Holy **** am I in an alternate dimension? o.o

+2 votes     media: Combine Helicopter
95Navigator Jul 24 2013, 6:40am says:

Just a quick question: did you fixed the AirEx campaign all by yourself?

+3 votes     mod: Dark Interval
95Navigator Jul 10 2013, 8:20pm replied:

Be very afraid of Father Gregori, The Pentagonal Monk. Coming to a theater near you in November, 2019.

+1 vote     media: Level Demonstration - d1_c17_02 (WIP)
95Navigator Jul 10 2013, 8:17pm replied:

Zealot here makes a perfect blend between humour often needed in this #whysosirius community, and Beta content never before seen. Yay!

+2 votes     mod: Insolence
95Navigator Jul 10 2013, 8:15pm replied:

In my storyline, the Weather Control ("Weather Control" is nothing more than a human codename, like "Air Exchange") is a Combine Research Center, basically studying the Planet Earth and the human race in general (The Artic location makes it easier to hide and easier to study).

The chips you carry are basically chips from an unidentified Combine Prototype being developed at the Weather Control, intended for studying by the Resistance top heads - Eli, Helena and Kleiner (Kleiner dies at the teleport failure at the beginning of the game, yes, but it was not known at the moment).

Yes, dont worry, I have everything planned out ;)

+1 vote     mod: Insolence
95Navigator Jul 7 2013, 9:20am says:

Science created something. We shall not name it.

+1 vote     media: ---
95Navigator Jul 5 2013, 6:08pm says:


+7 votes     media: THE ENDING OF INSOLENCE
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