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Comment History  (0 - 30 of 202)
95Navigator
95Navigator @ The Wormhole

Once again the lighting holy ****.

Amazing beyond words.

Good karma+5 votes
95Navigator
95Navigator @ Communications Center - Service Tunnel Firefight

This mod has constantly shown me some of the most awesome lighting I have ever seen done in GoldSrc. No kidding.

Half-Life level design was awesome, but it was a bit dulled down by a lot of sameness of the lighting choices. Always the same whites and browns.

Vibrant colors like this are what I love! Keep going!

Good karma+5 votes
95Navigator
95Navigator @ Captain Vance concept art

It looks amazing! But I would portray it as being way older... as shown in the RtB snippet of concept art, he was quite an old, elder commander.

Good karma+6 votes
95Navigator
95Navigator @ Half-Life 2: The Abyss

Im really looking foward to this :) Your style seems to be really similar with my style when I started mapping. If you need any Beta advice, or you know, any kind of advice, hit me.

Im the lead mapper of the Insolence mod, in case you're wondering.

Good karma+2 votes
95Navigator
95Navigator @ Unforeseen Consequences - Primary Canal

Love that 90's Quake 2 style lightning.

Youre really capturing not just the feel of the Beta, but the feel of the general map-design in the 90's. This is a real time-capsule. Keep it up!

Good karma+7 votes
95Navigator
95Navigator @ Funnelling

Kinda reminds me of the old Airex HL2 maps... did you take geometry from them?

Good karma+4 votes
95Navigator
95Navigator @ Anomalous Materials [Updated]

I like the interpretation of the Quake 2 architecture. Thats what the beta lab design was all about: less realistic, more Quake-ish.

Good karma+2 votes
95Navigator
95Navigator @ Industrial sector - the main area

As always, ******* amazing work meets the eye here. Not surprised.

As for the problem you presented in the description, well... maybe you could have a sequence or two where you are able to help the workers out in some way. Lets say, a worker is in deep **** trying to find a valve to stop a leak in his machine. He sees you, and he asks you to help him out. And there you go. A nice sequence, using, ahm... "Valve" elements.

Good karma+4 votes
95Navigator
95Navigator @ This is what I call a f**king flamethrower

The goddamn MAX_CHANNELS sound problem.. I guess Im obsessed with sounds, because i get that on half of my maps. How many ambient_generics can I have active anyway?

Good karma+1 vote
95Navigator
95Navigator @ This is what I call a f**king flamethrower

Its really the color that hurts the most. The flamethrower particle fire looks so much threatning and vivid, like it can really hurt you. Is there anyway to edit the color of the EP2 fire particles?

Good karma+1 vote
95Navigator
95Navigator @ This is what I call a f**king flamethrower

The only problem is... that fire effect. I hate the EP2 fire, the old sprite fire looked so much better and natural than the particle crap we got in EP2.

Good karma+1 vote
95Navigator
95Navigator @ Cracking the Code

I know how painful the Beta code can be sometimes... so many outdated stuff...

Anyway I wish you luck on finding help :)

Good karma+2 votes
95Navigator
95Navigator @ Air Exchanger

Loving this!

I have one suggestion however: The place could be a lot more dirty. Im sure the Combine wouldnt particularly care about keeping the place clean. Some of those powder displacements scattered around would be an amazing addition, as well as lots of scattered barrels and general junk props. Kind of like a scrapyard or something.

Besides that, this is an amazing effort! Well see how my (Insolence) Airex can compete with this xD

Good karma+6 votes
95Navigator
95Navigator @ City-17 War concept

I may add that cremator_039 features these exact buildings in very brush, blocky versions.

Good karma+3 votes
95Navigator
95Navigator @ Insolence

We are still quite not sure on the Sackstick concept. Well see. The Sackstick concept is part of one of the earliest Half-Life 2 itenerations, which we arent quite following.

Good karma+2 votes
95Navigator
95Navigator @ New Shotgun Model by Mambridge

We had a reproduction of that model prior to this one. Its basically the same shotgun, but with different animations and positioning. You can see it in the E3 2003 trailer video, being used at the Ravenholm start docks.

Good karma+1 vote
95Navigator
95Navigator @ Video Update: nether_01 by Mambridge

We aprecciate your feedback, and coming from a mapper, even better. Thanks for your support! :)

Good karma+1 vote
95Navigator
95Navigator @ Insolence

Definitely interesting. We will be surely keeping an eye on them. Thanks for the suggestion!

Good karma+2 votes
95Navigator
95Navigator @ News Update: We are Alive!; That Media Update; The Endless Search for Talent

A reasonable amount of knowledge in Hammer (by this, I mean, we dont require you to show off your top-quality Valve masterpiece, but we require you to have a certain amount of skills to be able to produce work of your own), and of course, the more knowledge you have about the Beta concepts, the better :)

Good karma+2 votes
95Navigator
95Navigator @ News Update: We are Alive!; That Media Update; The Endless Search for Talent

It really comes down to the Beta concepts being appealing and interesting to us and to many modders, so we are doing our own unique take on them.

Thank you for following us :)

Good karma+1 vote
95Navigator
95Navigator @ Development Screnshots (WIP)

If you search the Beta Concept Arts a little bit, youll instantly recognize this one :)

Good karma+3 votes
95Navigator
95Navigator @ Insolence

We are not directly going to remake the E3 maps, but they will be overhauled and integrated into the main flow of our storyline.

Good karma+1 vote
95Navigator
95Navigator @ Insolence

We have a lot of chapters to show you guys. Hang in there with us.

Good karma+3 votes
95Navigator
95Navigator @ Insolence

Mostly we are going to use the resources the Beta offers us, plus some extra models we found of interest on the Internet.

Though if we feel the need, we are certainly going to make models of our own.

Good karma+1 vote
95Navigator
95Navigator @ Insolence

I think its going to be quite the opposite. But well see.

Good karma+1 vote
95Navigator
95Navigator @ Insolence

Would you guys please stop with this drama ********? If theres a troll, the best anyone can do is not ******* minding him and leaving him to rot.

As a simple mapper, I really want this mod and the Beta community in general to go foward with its achievements and objectives. I really do. But we are not going anywhere if we are constantly acting like retarded 10 year olds filling our comment page with absolute junk.

The comment page is for discussions about Insolence, its development and its future plans. Its a page for people to say their opinion about this project and what should be improved. Its NOT a page for pointless and ridiculous e-fist fights. Leave that to personal chats and messages. But NOT HERE, for God's sake.

So please, TheZealot, as a member of this team, I say: just block that retarded ***-child. Stop with this non-sense. Theres amazing work being done and even more amazing things to come. And those thing scannot leave space for this childish behaviour.

Excuse my long-rant, but I really needed to vent this out after seeing this sad **** going on here.

This is the last youll ever hear from me about this.

Good karma+3 votes
95Navigator
95Navigator @ Sweet ass static lighting

How long it took you for that behemoth to compile? Damn.

Good karma+2 votes
95Navigator
95Navigator @ New factory sector skybox

I find it rather clear yes. The color choices are spot on though.

Good karma+9 votes
95Navigator
95Navigator @ Insolence

Ok I accidently replied as a guest. **** me.

The thing is I am without internet at this moment, sadly. However, I can promise excellent quality stuff is coming. Rest assured, even without internet connection, amazing work is still being done here.

Good karma+1 vote
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