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Im really looking foward to this :) Your style seems to be really similar with my style when I started mapping. If you need any Beta advice, or you know, any kind of advice, hit me.
Im the lead mapper of the Insolence mod, in case you're wondering.
Love that 90's Quake 2 style lightning.
Youre really capturing not just the feel of the Beta, but the feel of the general map-design in the 90's. This is a real time-capsule. Keep it up!
Kinda reminds me of the old Airex HL2 maps... did you take geometry from them?
I like the interpretation of the Quake 2 architecture. Thats what the beta lab design was all about: less realistic, more Quake-ish.
As always, ******* amazing work meets the eye here. Not surprised.
As for the problem you presented in the description, well... maybe you could have a sequence or two where you are able to help the workers out in some way. Lets say, a worker is in deep **** trying to find a valve to stop a leak in his machine. He sees you, and he asks you to help him out. And there you go. A nice sequence, using, ahm... "Valve" elements.
The goddamn MAX_CHANNELS sound problem.. I guess Im obsessed with sounds, because i get that on half of my maps. How many ambient_generics can I have active anyway?
Its really the color that hurts the most. The flamethrower particle fire looks so much threatning and vivid, like it can really hurt you. Is there anyway to edit the color of the EP2 fire particles?
The only problem is... that fire effect. I hate the EP2 fire, the old sprite fire looked so much better and natural than the particle crap we got in EP2.
I know how painful the Beta code can be sometimes... so many outdated stuff...
Anyway I wish you luck on finding help :)
I have one suggestion however: The place could be a lot more dirty. Im sure the Combine wouldnt particularly care about keeping the place clean. Some of those powder displacements scattered around would be an amazing addition, as well as lots of scattered barrels and general junk props. Kind of like a scrapyard or something.
Besides that, this is an amazing effort! Well see how my (Insolence) Airex can compete with this xD
I may add that cremator_039 features these exact buildings in very brush, blocky versions.
We are still quite not sure on the Sackstick concept. Well see. The Sackstick concept is part of one of the earliest Half-Life 2 itenerations, which we arent quite following.
We had a reproduction of that model prior to this one. Its basically the same shotgun, but with different animations and positioning. You can see it in the E3 2003 trailer video, being used at the Ravenholm start docks.
We aprecciate your feedback, and coming from a mapper, even better. Thanks for your support! :)
Definitely interesting. We will be surely keeping an eye on them. Thanks for the suggestion!
A reasonable amount of knowledge in Hammer (by this, I mean, we dont require you to show off your top-quality Valve masterpiece, but we require you to have a certain amount of skills to be able to produce work of your own), and of course, the more knowledge you have about the Beta concepts, the better :)
Glad you recognized the Depot! :)
It really comes down to the Beta concepts being appealing and interesting to us and to many modders, so we are doing our own unique take on them.
Thank you for following us :)
If you search the Beta Concept Arts a little bit, youll instantly recognize this one :)
We are not directly going to remake the E3 maps, but they will be overhauled and integrated into the main flow of our storyline.
We have a lot of chapters to show you guys. Hang in there with us.
Mostly we are going to use the resources the Beta offers us, plus some extra models we found of interest on the Internet.
Though if we feel the need, we are certainly going to make models of our own.
I think its going to be quite the opposite. But well see.
Would you guys please stop with this drama ********? If theres a troll, the best anyone can do is not ******* minding him and leaving him to rot.
As a simple mapper, I really want this mod and the Beta community in general to go foward with its achievements and objectives. I really do. But we are not going anywhere if we are constantly acting like retarded 10 year olds filling our comment page with absolute junk.
The comment page is for discussions about Insolence, its development and its future plans. Its a page for people to say their opinion about this project and what should be improved. Its NOT a page for pointless and ridiculous e-fist fights. Leave that to personal chats and messages. But NOT HERE, for God's sake.
So please, TheZealot, as a member of this team, I say: just block that retarded ***-child. Stop with this non-sense. Theres amazing work being done and even more amazing things to come. And those thing scannot leave space for this childish behaviour.
Excuse my long-rant, but I really needed to vent this out after seeing this sad **** going on here.
This is the last youll ever hear from me about this.
How long it took you for that behemoth to compile? Damn.
I find it rather clear yes. The color choices are spot on though.
Ok I accidently replied as a guest. **** me.
The thing is I am without internet at this moment, sadly. However, I can promise excellent quality stuff is coming. Rest assured, even without internet connection, amazing work is still being done here.
We have our first, full media update coming soon :) Stay tuned, because this mod is nowhere near dead.
It seems strange to me that plants are even possible to grow anymore, considering the years of constant combine industrial pollution. But as I am aiming for total nature extermination, your direction might be a little different from mine.
Theres really no other thing I can think of, you nailed this.
Yes we will. Im working extensively on the exploration chapter as we speak. Dont worry, some prety cool stuff is on the way.