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Would you guys please stop with this drama ********? If theres a troll, the best anyone can do is not ******* minding him and leaving him to rot.
As a simple mapper, I really want this mod and the Beta community in general to go foward with its achievements and objectives. I really do. But we are not going anywhere if we are constantly acting like retarded 10 year olds filling our comment page with absolute junk.
The comment page is for discussions about Insolence, its development and its future plans. Its a page for people to say their opinion about this project and what should be improved. Its NOT a page for pointless and ridiculous e-fist fights. Leave that to personal chats and messages. But NOT HERE, for God's sake.
So please, TheZealot, as a member of this team, I say: just block that retarded ***-child. Stop with this non-sense. Theres amazing work being done and even more amazing things to come. And those thing scannot leave space for this childish behaviour.
Excuse my long-rant, but I really needed to vent this out after seeing this sad **** going on here.
This is the last youll ever hear from me about this.
How long it took you for that behemoth to compile? Damn.
I find it rather clear yes. The color choices are spot on though.
Ok I accidently replied as a guest. **** me.
The thing is I am without internet at this moment, sadly. However, I can promise excellent quality stuff is coming. Rest assured, even without internet connection, amazing work is still being done here.
We have our first, full media update coming soon :) Stay tuned, because this mod is nowhere near dead.
It seems strange to me that plants are even possible to grow anymore, considering the years of constant combine industrial pollution. But as I am aiming for total nature extermination, your direction might be a little different from mine.
Theres really no other thing I can think of, you nailed this.
Yes we will. Im working extensively on the exploration chapter as we speak. Dont worry, some prety cool stuff is on the way.
And as I thought I was doing a great job, comes this bastard with these pictures dammit ._.
Just kidding, amazing work as always ;)
Holy **** am I in an alternate dimension? o.o
Just a quick question: did you fixed the AirEx campaign all by yourself?
Be very afraid of Father Gregori, The Pentagonal Monk. Coming to a theater near you in November, 2019.
Zealot here makes a perfect blend between humour often needed in this #whysosirius community, and Beta content never before seen. Yay!
In my storyline, the Weather Control ("Weather Control" is nothing more than a human codename, like "Air Exchange") is a Combine Research Center, basically studying the Planet Earth and the human race in general (The Artic location makes it easier to hide and easier to study).
The chips you carry are basically chips from an unidentified Combine Prototype being developed at the Weather Control, intended for studying by the Resistance top heads - Eli, Helena and Kleiner (Kleiner dies at the teleport failure at the beginning of the game, yes, but it was not known at the moment).
Yes, dont worry, I have everything planned out ;)
Science created something. We shall not name it.
I also share his opinion. I absolutely prefer the old fashioned caption icons. They just fit better and give off that Beta, old game feel. These ones, while being awesomly made, are just too... modern.
"Welcome... TO MY LAAAAAIR.... OF LOVE <3<3<3<3<3<3<3<3"
We at Combine Inc. love our human slaves with all our heart and mechanized soul. So weve been secretly building, inside this huge tower, a candy machine that will give out candy for everybody! Rejoice! Love the Consul! That was his idea!
*Note: The candy is made with residual deposits from the Air Conditioner, our love-spreading air machine. They will be even tastier than normal candy! <3<3<3<3<3
Holy **** its up to me to decide?
By all means we will add it, dont worry. But the old Combine theme will have to be implemented. Those forcefields are way too "retail", so to speak. I can take care of that.
So you decided to use retail Combine models I see. Nice job, Im looking foward to how that decision turns out.
This literally screams the "Aliens" movie... use those music stingers!
Right on bro.
Bloody campaign here we go!
Anyone with a decent eyesight can tell Sprites apart from Models... they would have to be used smartly... otherwise I see no problem with that.
My fight with the "too many faces" problem didnt lasted even 2 minutes. I literally said "**** it" and started working on e3_industrial.
The trolley ride: either it will be something like a fade to black and load, or Im going to implement c17_road. Yea, it would take quite some time to make all the proper enviromnent transitions, but damn the final result would be godlike.
I love how the Citadel turned out to be. With just a few more details, it will be top notch.
About the yellow textures, what you are seeing is what I consider to be an early, futuristic version of the Consulcast monitor device. Those yellow textures will be replaced with TV screens and the overall device will be much fancier.
This has literally no fog at all. If people like it that way, I will certainly leave it like this.
That is... a rather difficult question. What happens is Im not the leader of the mod, and only he (TheZealot) can answer that. I am personally aiming for a full epic Beta game with a self-contained narrative, I mean, I think that is what we, the Beta community, all want and hope to see one day... but it all comes down to what the team as a whole wants. If the team wants a mappack, well go for a mappack.
Massive crowds are planned, but at this point Im not sure where or if its even possible in the Source Engine.
About that lamp, yes that will be changed, I hate that green color Valve seemed to love using...
Yea, youre right. Will do it.
**** ****. Forgot that :\
Oh yes its a storyline. There will be no trainride. The game starts with a fairly minimalistic intro, showing aerial views of City 17. Then Gordon wakes up in a small boat, heading to a redone proto_docks. Then you head to the Industrial Sector, which is this map. The whole sequence is set on daytime. For you to have an idea, it only starts to go nightime when Quarrytown starts, and both Eli's Scrapyard and the Antlion Caves are full night levels.
The actual sky is much lighter. Its just the func_smokevolume in the 3D skybox which simulates clouds of pollution.
A tear was shed, dammit.
Thanks a lot man :)