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The SMAC has a 30 second reload time because it doesn't have a planet side generator. They are also extremely fragile but have a super long range. They don't one shot assault carriers for balance reasons but come pretty close.
Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.
-mod HHF109B.big right?
No it is not.
What is the issue you are having?
Shield effect only flickers when the ship is dead.
Not quite, just new lighting.
Even on the original Halo 2 Seraph there wasn't a fuel rod gun.
Is it going to have Juni's voice? If it doesn't, that would be a dis-service. :P
Actually Seraphs don't have a fuel rod. They have pulse lasers though.
Why does the milky way look extremely close?
Hey that would be swell. Have you ever used an SVN before? PM me and I'll set you up.
On the forums or PM
Hey thanks man, its always nice to get a little praise from the modders who have been working on the old Homeworld canon mods.
Yeah the docking dock paths are a bit messed up, I'll have to go back in and check them out.
I know I was being a smart ***.
yes it has cruiser deck turrets and AA guns.
It was more or less a before and after I guess.
Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.
Yep you can dock frigates and Corvettes to the station.
As in paper thin. It can easily be destroyed by a handful of bombers.
It hitting Seraphs is obviously a bug, it shouldn't be able to target strike craft.
The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.
Just for fun. It can repair them I guess. The function has no real purpose other than fan service.
Hey that's pretty sweet looking dude.
The one that was between Savannah and Ardent Prayer.
The smaller guns are a lot more effective than you may think. The mod is designed to be played like this, its based off the Halo Reach battle. Though engagement ranges have been increased.
There are already custom jump effects in place.
It is pretty close to the hull, the big spots are just where the ship has an obvious hole like at the back where it prongs.
Yeah though I don't think any official screenshots have shown what it looks like in game yet. It was supposed to be a surprise back when I wanted to release late December but that didn't happen unfortunately.
Also what you're asking is not possible as ships will always get within range of their smallest weapon. Frigates are designed to knife fight while cruisers slug it out.
Would be cool if the purple parts had the skin texture for the specular map. Does CNC3 support gloss? I can't remember.