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Comment History  (210 - 240 of 2,196)
880Zero
880Zero Sep 29 2013, 4:42am replied:

If the UNSC Infinity is in the mod, it would be scenery background only.

+2 votes     mod: Homefront
880Zero
880Zero Sep 29 2013, 4:41am replied:

Thanks for the kind words, now get yourself a ModDB account. :P

+2 votes     mod: Homefront
880Zero
880Zero Sep 29 2013, 3:50am replied:

I'm not quite sure what you mean by this?

+1 vote     media: UNSC Prowler
880Zero
880Zero Sep 29 2013, 3:48am replied:

This one is obviously more influenced by canon while still giving it a more stylized feel.

+1 vote     media: UNSC Prowler
880Zero
880Zero Sep 27 2013, 6:02pm replied:

I don't think Shipbreakers will be moddable for the most part since they said something about being always online. I am, however, anticipating the HD remake of HW2 and will take full advantage of that when the time comes. Most likely the same tech in HW2 HD will be in HW: Shipbreakers.

+1 vote     mod: Homefront
880Zero
880Zero Sep 27 2013, 5:58pm replied:

Ah I wasn't aware that Sins cast dynamic unit shadows.

+1 vote     media: Liberty Fleet Test
880Zero
880Zero Sep 27 2013, 4:19am replied:

It's been a bumpy ride all the way but support from the fans is what keeps us (me specifically) driven to the cause. I just wish more people would heed the call but HW2 modding is pretty much dead these days.

+3 votes     mod: Homefront
880Zero
880Zero Sep 27 2013, 4:16am replied:

Probably about the same as the current Prowler. They can lay infinite mines since that value isn't changeable, but how many mines appear on screen will be the same so if you don't lay your mines properly, you'll just have them disappear.

+2 votes     media: UNSC Prowler
880Zero
880Zero Sep 27 2013, 4:12am replied:

Oh I know how to animate the actual graphic since ours is animated as well, but I meant making the ship go into it. Is this like the STC mod script?

+1 vote     media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 26 2013, 7:07pm says:

How did you guys make the Hyperspace animation?

+1 vote     media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 22 2013, 4:21am replied:

Very nice.

+1 vote     mod: Homefront
880Zero
880Zero Sep 17 2013, 3:47am replied:

How do you mean?

+1 vote     media: Seraph
880Zero
880Zero Sep 16 2013, 2:48pm replied:

Well in canon 2 Longswords can easily dispatch quite a few Seraphs. I mean a Longsword dwarfs the Seraph and depending on the ammunition (50mm, 100mm, etc.) it wouldn't be much. The Sabre has a lower caliber bullet and seems to do just fine one on one.

+1 vote     media: Seraph
880Zero
880Zero Sep 15 2013, 9:25pm replied:

Ah well that's great to hear because I have tons of sphere maps from the Celestia Motherlode (great site btw for planet textures) and the sphere-cube converters barely ever work properly.

+1 vote     media: New Planet Textures
880Zero
880Zero Sep 15 2013, 5:26pm replied:

A Seraph is half the size of a Longsword, and while they do have shields (in canon) two Longswords are near balanced to three Seraphs. It just depends who out maneuvers who.

+1 vote     media: Seraph
880Zero
880Zero Sep 15 2013, 3:51am replied:

Are you on a Mac?

+1 vote     download: HHF v1.09B
880Zero
880Zero Sep 15 2013, 3:51am replied:

The Covenant are not in the mod yet, no.

+1 vote     download: HHF v1.09B
880Zero
880Zero Sep 15 2013, 3:48am replied:

This one will always be updated first since we're the content providers.

+1 vote     media: Seraph
880Zero
880Zero Sep 14 2013, 4:09pm replied:

Sorry I can't. I can however tell you that the Covenant now have most of their roles filled for a bare bones release. I just have to crack my knuckles and try my hand at coding again.

+2 votes     mod: Homefront
880Zero
880Zero Sep 14 2013, 4:08pm replied: +1 vote     media: Seraph
880Zero
880Zero Sep 12 2013, 1:08am replied:

We already have a model, just needs to be textured.

+1 vote     mod: Homefront
880Zero
880Zero Sep 11 2013, 6:08pm replied:

Its not obvious from the photo? It's not the Halo 2/3 one. :P

+2 votes     media: Seraph
880Zero
880Zero Sep 11 2013, 7:00am replied:

no

+1 vote     mod: Homefront
880Zero
880Zero Sep 10 2013, 6:42pm replied:

I'm not sure then unless you mispelled the .big file in the shortcut extension.

+1 vote     download: HHF v1.09B
880Zero
880Zero Sep 10 2013, 6:32am says:

Is this a sphere map or cube map? If it is a cube map, how do you go about custom making them?

+1 vote     media: New Planet Textures
880Zero
880Zero Sep 10 2013, 6:16am replied:

Is the .big file in the Data folder with the HW2.big file?

+1 vote     download: HHF v1.09B
880Zero
880Zero Sep 10 2013, 6:13am says:

Found time to work on a few things, expect a Seraph and a Rapier done in the near future. :)

+3 votes     mod: Homefront
880Zero
880Zero Sep 7 2013, 7:31am replied:

MAN, I'LL SUCK YO **** MANNNN

+1 vote     media: Covenant Texture Update
880Zero
880Zero Sep 6 2013, 3:00am says:

Synth bit needs more synth. Where's my 80s pop?

+2 votes     media: The WiP Suite
880Zero
880Zero Sep 2 2013, 10:54pm says:

Hmmm, no shout out for this one I see...

:P

+2 votes     media: Oppenheimer's Legacy
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