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880Zero
880Zero Mar 11 2014, 10:49pm replied:

Here's the original:
Moddb.com

+1 vote     media: Two Headed Dog
880Zero
880Zero Mar 11 2014, 4:28am replied:

Closer than ever.

Majhost.com

+1 vote     mod: Homefront
880Zero
880Zero Mar 7 2014, 9:58pm replied:

Oh that's weird the way Max does the export. I usually just use the viewport statistics.

+1 vote     media: Ancient Warship model - v2 WIP
880Zero
880Zero Mar 7 2014, 2:18pm says:

660 triangles cannot be right. It is either equal to the amount of Polygons or more. Is it 6600 triangles?

+1 vote     media: Ancient Warship model - v2 WIP
880Zero
880Zero Feb 27 2014, 7:19pm says:

God this makes me want to pick up Freelancer again, but I just don't have time. >:

+2 votes     media: Rheinland Fleet Maneuvers
880Zero
880Zero Feb 26 2014, 3:13pm replied:

He's talking about the smoothing groups.

+1 vote     media: Ancient Warship model - WIP
880Zero
880Zero Feb 26 2014, 3:10pm says:

What happened to the concept i did a while ago?

+2 votes     media: Updated Main Menu Concept [WIP]
880Zero
880Zero Feb 26 2014, 3:17am says:

This is an amazing background as well. How did you do it?

+1 vote     media: New Background
880Zero
880Zero Feb 26 2014, 3:17am says:

beautiful background. I don't care for the asteroids in it, though.

+1 vote     media: deep space (PTV model)
880Zero
880Zero Feb 25 2014, 2:22am says:

I told you to bust some synths a long time ago. Why did it take you two years??

+2 votes     media: Covenant Electro
880Zero
880Zero Feb 22 2014, 5:51am replied:

That was me a couple months ago, so good luck!

+1 vote     mod: Homefront
880Zero
880Zero Feb 17 2014, 5:26am replied:

Thanks for the kind words, it really means a lot to hear from new fans of the mod. :)

+1 vote     mod: Homefront
880Zero
880Zero Feb 7 2014, 3:06am says:

Now you just need to change those buttons up and you'll have a pretty good menu setup.

+2 votes     media: Main Menu UI
880Zero
880Zero Feb 5 2014, 11:14pm replied:

I did that so all the files are neatly organized. All of my modifications are done with Notepad, though.

+1 vote     mod: Homefront
880Zero
880Zero Feb 3 2014, 4:11pm says:

"637 Polygons for the pyramid
1000 Polygons for the basis."

How is this possible? In the image above it says 7,459 polys.

+1 vote     media: New Ha'tak model - WIP
880Zero
880Zero Feb 2 2014, 5:31am replied:

What, having 15 Charons swarm an Assault Carrier wouldn't be cool with cover fire from cruisers and corvettes? :P

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 5:17pm replied:

Of course. :)

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 2:07pm replied:

Well the idea for capture was going to use a Charon-class frigate similar to the vanilla experience, where the Charon latches to the enemy ship like the Ascendant Justice/Gettysburg hybrid and unload a platoon of soldiers.

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 12:43pm replied:

No, we never made a marine capture ship. We had ideas, but it never really felt appropriate within the Halo universe for ships to capture other ships.

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 2:18am replied:

Well Archers would rip Covenant ships to shreds if they were unshielded, they just had no effect on Covenant shields.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 6:43pm replied:

When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.

+2 votes     media: Update Pic
880Zero
880Zero Jan 30 2014, 6:42pm replied:

Halopedia.org
Halopedia.org

If that helps.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 6:33pm says:

Halopedia.org
Halopedia.org

In that picture it has a shroud that goes around the ball area of the turret.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 4:35pm replied:

I would think the Thanatos would be the one made for survive-ability considering the Covenant threat. Both have two MACs, one can last longer and the small turrets don't do much to Covenant shields.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:03pm says:

Gun is probably too detailed for an RTS game. Could use those extra polys to make the shroud for the turret.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 29 2014, 10:09pm replied:

Nope. Not for the UNSC at least.

+1 vote     mod: Homefront
880Zero
880Zero Jan 29 2014, 10:07pm replied:

Well in terms of their two roles, the Orthrus is used mainly for massive damage up front and dealing with harder targets while the Thanatos is more like the frigate in that its good at moving and taking out softer targets easier.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 26 2014, 5:51am says:

Does CNC3 use/support normal mapping? I'm just curious because it looks like you used emboss techniques on your Pelican texture.

+2 votes     mod: Evolutions: Real Time Strategy Evolved
880Zero
880Zero Jan 26 2014, 5:46am says:

You could probably knock a few polies off by removing the hub cap detail, it's not really needed and can be added in easily by a texture.

+1 vote     media: Warthog [Finalized]
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