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880Zero
880Zero Feb 1 2014, 5:17pm replied:

Of course. :)

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 2:07pm replied:

Well the idea for capture was going to use a Charon-class frigate similar to the vanilla experience, where the Charon latches to the enemy ship like the Ascendant Justice/Gettysburg hybrid and unload a platoon of soldiers.

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 12:43pm replied:

No, we never made a marine capture ship. We had ideas, but it never really felt appropriate within the Halo universe for ships to capture other ships.

+1 vote     mod: Homefront
880Zero
880Zero Feb 1 2014, 2:18am replied:

Well Archers would rip Covenant ships to shreds if they were unshielded, they just had no effect on Covenant shields.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 6:43pm replied:

When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.

+2 votes     media: Update Pic
880Zero
880Zero Jan 30 2014, 6:42pm replied:

Halopedia.org
Halopedia.org

If that helps.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 6:33pm says:

Halopedia.org
Halopedia.org

In that picture it has a shroud that goes around the ball area of the turret.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 4:35pm replied:

I would think the Thanatos would be the one made for survive-ability considering the Covenant threat. Both have two MACs, one can last longer and the small turrets don't do much to Covenant shields.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:03pm says:

Gun is probably too detailed for an RTS game. Could use those extra polys to make the shroud for the turret.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 29 2014, 10:09pm replied:

Nope. Not for the UNSC at least.

+1 vote     mod: Homefront
880Zero
880Zero Jan 29 2014, 10:07pm replied:

Well in terms of their two roles, the Orthrus is used mainly for massive damage up front and dealing with harder targets while the Thanatos is more like the frigate in that its good at moving and taking out softer targets easier.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 26 2014, 5:51am says:

Does CNC3 use/support normal mapping? I'm just curious because it looks like you used emboss techniques on your Pelican texture.

+2 votes     mod: Evolutions: Real Time Strategy Evolved
880Zero
880Zero Jan 26 2014, 5:46am says:

You could probably knock a few polies off by removing the hub cap detail, it's not really needed and can be added in easily by a texture.

+1 vote     media: Warthog [Finalized]
880Zero
880Zero Jan 25 2014, 2:00am replied:

You're not a fan of Rocket Race? :P

+5 votes     media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:17pm replied:

******* love Dunkey.

+1 vote     media: UNSC D77-TC Pelican
880Zero
880Zero Jan 24 2014, 3:16pm says:

There's unusual stretching on the tire textures, and I've noticed this on a lot of your other models. You could simply just repeat one section of the tire with the same texture to save UV space and improve visual quality.

+3 votes     media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes     media: D77-TC Pelican
880Zero
880Zero Jan 21 2014, 4:10pm replied:

But Rheinland's top officials are aliens, shouldn't that give them the technology advantage? :P

+1 vote     article: The Four Houses
880Zero
880Zero Jan 17 2014, 5:40am replied:

I'm not quite sure I understand what you mean here. Lazy?

+1 vote     mod: Homefront
880Zero
880Zero Jan 17 2014, 5:39am replied:

Exactly. We strive to make the best possible Halo experience while also doing our own thing. This includes stretching canon in favor of fun and enjoyment.

+1 vote     mod: Homefront
880Zero
880Zero Jan 6 2014, 2:17am says:

Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.

+1 vote     media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote     media: Z-Clipping
880Zero
880Zero Jan 5 2014, 5:30am replied:

Yeah those are the only ships that use them. Unfortunately AMD updates tend to break legacy with previous versions so there might be an error in just how old your hardware is.

HW2 isn't meant to do the stuff we force it to and not every system will work properly. I would suggest trying out different options in the settings and see if that fixes anything first.

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 1:37pm replied:

Yeah the Orthrus hasn't been updated yet. If it does it on all of the ships, then it may be a hardware issue. How old is your graphics card?

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 4:24am replied:

Dunno what would cause one ship to have the issue since all the UNSC ships use the same greeble texture (I.E. the UNSC logo and micro details on the hull such as Archers and vents/RCS ports).

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote     media: Z-Clipping
880Zero
880Zero Jan 3 2014, 6:18pm says:

You guys need to fix your smoothing groups, not enough sharp edges makes the shadows display improperly.

+1 vote     media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Jan 3 2014, 6:51am says:

that skybox. <3

+1 vote     media: H-Fuel Extractors in an Ice Field
880Zero
880Zero Dec 31 2013, 3:28am replied:

I don't, please. I'm White American. :P Unless you want me to speak like Buk Lau

+1 vote     article: Looking for Voice Actors
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