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I should delete the old version, but it's basically to keep track of bug fixes and stuff before releasing a new version of the mod. They're not patches but rather different versions of the mod that have been updated over time.
Yeah I haven't finished the overlay setup for the SMAC yet.
Yes a full version updated with patch 1.1 of the retail game.
SMAC is looking sexy.
Why thank you, good sir. :)
Well damn, I better steal those shader files ASAP!
I am not sure, would be best to send me an image over a PM. The shaders version is non-supported mod stuff anyways so it's not always guaranteed to work.
Not the Dominion! :O
Sorry there hasn't been any graphical updates, folks. Been going back on my mission to re-touch old textures and it's going fairly well so stay tuned, there might be some cool stuff coming your way shortly.
I am not sure, I haven't been able to reciprocate the error on my end but I'm still looking into it.
Gameplay footage of Hardware: Shipbreakers was shown today. Color me excited!
Find a download online somewhere is the only way.
Can't use'em, we aren't together anymore. :P
Well if that's the case, video games are still second. Speaking of girls, I should change my avatar...
When chasing girls you rarely have time for such trivial things like video games.
That's weird then, I'm not sure what to do. I'll start testing the build and see if I can re-create the scenario in some way.
Can you PM me a HW2 log error file? Just add -luatrace to the end of the target line and it should add a HW2.log file next time the game crashes in the game's BIN folder in the root directory.
Well what I was saying was make them large again so they look like a real planet. I forget who made it but it was an old mod where they actually made a Hiigara planet texture and replaced that background you're talking about with a real Hiigara planet model and texture and it looked so much better.
The best example I can give you on planets I guess is STC and HHF since IIRC they're the only active mods with properly scaled planets. :)
So it was just on old HHF maps and not the new HHF maps?
Regardless, I think testing on a HW2 classic map would be better. See what you can come up with and I might be able to pinpoint the problem.
How big is your fleet, what is your fleet made of and what are you engaging? You need to be more specific so I can actually help you.
You guys could always just scale the planets back up but I agree that the asteroid sized planets were a bit silly.
Very interesting scaffold type structure, looks like it could be pretty easy to manipulate and position since the two sides aren't connected.
I know what dictates canon. It won't be in the mod.
I'm not sure when the Rapier will be done. It's sitting on my computer 70% done, just haven't found time between juggling Covenant and UNSC stuff with school and work... and girls.
They weren't produced until after the Human-Covenant war, as stated by their information plaque on Halo Waypoint.
Besides, it looks like **** and would be out of place in the fleet style we've developed.
You should probably reduce the texture resolution as large texture files are usually what causes lag. That, or have the LOD meshes use a lower resolution texture.
Which maps cause the game to crash? If you're more specific and can nail it down, I can help you out better.
Yes they do.
Our model was used as the main reference source. But the original source is from Halo Reach.
Just in case someone doesn't follow SOTP, Annihilator took some real nice renders of the assault carrier over there.
Did you modify the textures any or is this all different lighting and effects? :)