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Bravo chaffe. Forget the boss fight I'm replacing all the other tracks with this one.
The tentacle monsters come out of hibernation in the spring time it looks like. :P
Afraid not good sir
Looks like you added AO to the texture, as well. All of Coxxon's and others BSG textures don't have any AO baking.
Coming from someone who uploads two different versions of a mod, it's not a very easy task to upload two different files.
I got a 750W PSU and never looked back
Its based on a combination of the two canon sources plus a bit of HHF style.
I don't think the addition of the thick UV lines helped the texture as much.
You can use engine glows to simulate the same effect.
Looks great. My only critique is that you should try something new that doesn't look like a Halo ship. I think you could make something really cool and unique.
Its still a wip. I haven't had time to texture y but I just put it in game so we could get its functions down properly. It will have the longsword's color scheme in the final texture.
Yeah we found a bunch of errors.
They built so many god damn seraphs.
The engines don't look right. Is that the texture or the effect?
As of now Gearbox hasn't mentioned anything about modding support for the HD release other than it will be supported in some way. That being said, since it will be the same infrastructure, I don't think it will be difficult at all to transfer over.
No. Please be patient and understand that a lot of work is still being done on the mod behind closed doors. We haven't shown much because most of it has been on the coding side of things. All I can say is expect some news very soon.
Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.
I could see falcons being like hammerheads and hornets being like the orcas.
Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?
Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?
This is old now, but I'm still really excited for the re-release.
It's not a phobia, I'm not scared of Halo 4. I just don't like the art all that much in Halo 4, its crap compared to Reach - especially the textures they did for the Reach rips.
Also its not that I have Halo 4 phobia, since I thought the game was OK. The designs in Halo 4 are nothing like any other designs seen in previous Halo games made by Bungie and thus would not fit in with the rest of the ships. Our mod also takes place before the fall of Reach, so to have this content would not make sense. Most of the Halo 4 stuff is crap, though.
There is already a model made for the carrier, however we're not going to put ships in because you feel they should be in. If you want to make your own mod, go ahead and put whatever you want in it. This is our mod and we're going to do it the way we want to do it. And if that means that we're going to omit ships for the sake of gameplay, as the summary says, then we will.
Using pelicans as corvettes? Haha no. Post halo 3 crap will not be in the mod, especially the autumn class cruiser, which is the biggest joke ever. We don't have the sabre but a drone based variant based on concept art. The gorgon is planned to be in the mod, and if any consideration is to be made for capture ships it would be the Charon class.
Please be aware the ship choices we've made all serve a purpose and work. We've taken artistic liberties to broaden the spectrum, make things look more interesting and get around canon designs that we don't like, don't make sense or wouldn't really fill a roll in the mod.
Here's the original:
Closer than ever.
Oh that's weird the way Max does the export. I usually just use the viewport statistics.
660 triangles cannot be right. It is either equal to the amount of Polygons or more. Is it 6600 triangles?