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880Zero
880Zero Jan 30 2014, 4:35pm replied:

I would think the Thanatos would be the one made for survive-ability considering the Covenant threat. Both have two MACs, one can last longer and the small turrets don't do much to Covenant shields.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:03pm says:

Gun is probably too detailed for an RTS game. Could use those extra polys to make the shroud for the turret.

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote     media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 29 2014, 10:09pm replied:

Nope. Not for the UNSC at least.

+1 vote     mod: Homefront
880Zero
880Zero Jan 29 2014, 10:07pm replied:

Well in terms of their two roles, the Orthrus is used mainly for massive damage up front and dealing with harder targets while the Thanatos is more like the frigate in that its good at moving and taking out softer targets easier.

+1 vote     media: What the Hell has Zero been doing?
880Zero
880Zero Jan 26 2014, 5:51am says:

Does CNC3 use/support normal mapping? I'm just curious because it looks like you used emboss techniques on your Pelican texture.

+2 votes     mod: Evolutions: Real Time Strategy Evolved
880Zero
880Zero Jan 26 2014, 5:46am says:

You could probably knock a few polies off by removing the hub cap detail, it's not really needed and can be added in easily by a texture.

+1 vote     media: Warthog [Finalized]
880Zero
880Zero Jan 25 2014, 2:00am replied:

You're not a fan of Rocket Race? :P

+5 votes     media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:17pm replied:

******* love Dunkey.

+1 vote     media: UNSC D77-TC Pelican
880Zero
880Zero Jan 24 2014, 3:16pm says:

There's unusual stretching on the tire textures, and I've noticed this on a lot of your other models. You could simply just repeat one section of the tire with the same texture to save UV space and improve visual quality.

+3 votes     media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes     media: D77-TC Pelican
880Zero
880Zero Jan 21 2014, 4:10pm replied:

But Rheinland's top officials are aliens, shouldn't that give them the technology advantage? :P

+1 vote     article: The Four Houses
880Zero
880Zero Jan 17 2014, 5:40am replied:

I'm not quite sure I understand what you mean here. Lazy?

+1 vote     mod: Homefront
880Zero
880Zero Jan 17 2014, 5:39am replied:

Exactly. We strive to make the best possible Halo experience while also doing our own thing. This includes stretching canon in favor of fun and enjoyment.

+1 vote     mod: Homefront
880Zero
880Zero Jan 6 2014, 2:17am says:

Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.

+1 vote     media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote     media: Z-Clipping
880Zero
880Zero Jan 5 2014, 5:30am replied:

Yeah those are the only ships that use them. Unfortunately AMD updates tend to break legacy with previous versions so there might be an error in just how old your hardware is.

HW2 isn't meant to do the stuff we force it to and not every system will work properly. I would suggest trying out different options in the settings and see if that fixes anything first.

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 1:37pm replied:

Yeah the Orthrus hasn't been updated yet. If it does it on all of the ships, then it may be a hardware issue. How old is your graphics card?

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 4:24am replied:

Dunno what would cause one ship to have the issue since all the UNSC ships use the same greeble texture (I.E. the UNSC logo and micro details on the hull such as Archers and vents/RCS ports).

+1 vote     mod: Homefront
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote     media: Z-Clipping
880Zero
880Zero Jan 3 2014, 6:18pm says:

You guys need to fix your smoothing groups, not enough sharp edges makes the shadows display improperly.

+1 vote     media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Jan 3 2014, 6:51am says:

that skybox. <3

+1 vote     media: H-Fuel Extractors in an Ice Field
880Zero
880Zero Dec 31 2013, 3:28am replied:

I don't, please. I'm White American. :P Unless you want me to speak like Buk Lau

+1 vote     article: Looking for Voice Actors
880Zero
880Zero Dec 30 2013, 5:01pm replied:

Still trying to get my computer sorted out, but the mod won't be finished for a while. Release will be soon.

+1 vote     mod: Homefront
880Zero
880Zero Dec 30 2013, 5:00pm says:

I can voice act for Japanese, I have-a very very good engrish.

+1 vote     article: Looking for Voice Actors
880Zero
880Zero Dec 28 2013, 7:52pm says:

Man reminds me of 2005.

+5 votes     media: Amber Reworked
880Zero
880Zero Dec 28 2013, 7:51pm replied:

Yeah I have the issue as well and haven't been able to pin-point it, though I think it has to do with a graphical limit. I've been meaning to restructure the FX folder for a long time and see if that fixes anything because there shouldn't be any issues.

+1 vote     mod: Homefront
880Zero
880Zero Dec 27 2013, 7:46am replied:

Well my new mobo won't recognize win7 and I don't have the disc anymore so I need to buy win8 and risk the mod tools not working again ugh. Probably gonna see about getting my now throw away PC running again for the time being.

+1 vote     mod: Homefront
880Zero
880Zero Dec 26 2013, 2:56am replied:

My computer is apart. I got a new mobo, 16gb of RAM and an i5 4670k processor and the mobo didnt fit my case :( gonna see about getting a case tomorrow. Or more thermal paste since my computer is screwed right now. Sorry guys.

+1 vote     mod: Homefront
880Zero
880Zero Dec 25 2013, 4:31am says:

Merry Christmas everyone. As always, something unexpected happens. Just want to let you all know from the hhf team that we're working very hard to get this release out to you folks.

+2 votes     mod: Homefront
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