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Comment History  (180 - 210 of 2,517)
880Zero
880Zero Oct 1 2014, 1:37pm says:

This is actually the M6G lol but its cool.

+1 vote   media: M6G Magnum
880Zero
880Zero Oct 1 2014, 4:06am says:

Maybe try taking the SOTP logo and desaturating it so it's white like the font and then give it a holographic feel as well?

+1 vote   media: Main Menu Version 242358 W.I.P
880Zero
880Zero Sep 30 2014, 6:09pm replied:

the M6C looks similar but it is very different from the D and G series.

+1 vote   media: M6G Magnum (Un-textured)
880Zero
880Zero Sep 29 2014, 11:41pm says:

my only gripe is the metal scratches on the visor lip. Don't think its metal there. :P

+2 votes   media: ODST Chestplate + Medic Variant
880Zero
880Zero Sep 26 2014, 1:53pm says:

The only thing I'm picky about is what has already been said - the title just looks tacked on there with no thought going in to how to have it match the style. Perhaps coloring it white and giving it a faint glow? Also the pictures in the cards do look poorly cropped and slapped in there.I would find another way to implement the images where they don't look so low-res and compressed.

+5 votes   media: Main Menu Version 242357
880Zero
880Zero Sep 25 2014, 1:35am says:

I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.

+3 votes   media: UI Updates
880Zero
880Zero Sep 24 2014, 10:37pm says:

Why put iron sights if there isn't a front sight?

+1 vote   media: Bryar pistol
880Zero
880Zero Sep 20 2014, 4:14am says:

Unless its water and to a minor extent ice, the surface of the planet should not shine.

-2 votes   media: A minor improvement...
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote   media: More DDS
880Zero
880Zero Sep 7 2014, 4:05am says:

What background is this? Custom made?

+1 vote   media: FAQ: How to hide the accolades
880Zero
880Zero Sep 6 2014, 5:40am says:

Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.

+1 vote   media: Forerunner Structure #2
880Zero
880Zero Sep 5 2014, 5:37pm replied:

Do this, that would be so cool.

+2 votes   media: Forerunner Structure #1
880Zero
880Zero Sep 5 2014, 2:32am says:

Nice Valhalla tower. :)

+8 votes   media: Forerunner Structure #1
880Zero
880Zero Sep 4 2014, 9:51pm replied:

While I thank you for serving your country, I can't guarantee a release date.

+4 votes   mod: Homefront
880Zero
880Zero Sep 4 2014, 6:39pm replied:

Because ripped content is against the game content usage rules and you guys clearly have the talent to make something better than using ripped content.

+2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Sep 3 2014, 1:52am says:

That is a sexy assault rifle, did you texture it?

+1 vote   mod: Halo Custom Edition: Total Conversion
880Zero
880Zero Sep 3 2014, 1:45am says:

The amount of effort and detail going into this mod is awesome. My only advice is loose the Halo 3 weapons. :P

+1 vote   mod: The Eridanus Insurrection
880Zero
880Zero Sep 2 2014, 4:57pm replied:

It's the same size as the Assault Carrier in the mod for gameplay reasons.

+2 votes   mod: Homefront
880Zero
880Zero Sep 2 2014, 7:38am replied:

This guy

+1 vote   media: Covenant Dance (Q3) 2014 Variant
880Zero
880Zero Sep 2 2014, 7:37am says:

Is it snow textured? Looks awfully white if not.

+1 vote   media: Cliffs #2
880Zero
880Zero Sep 1 2014, 2:12pm replied:

yep

+1 vote   mod: Homefront
880Zero
880Zero Sep 1 2014, 2:10pm replied:

You're crazy man I would never put that in my mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:30pm replied:

You guys ate crazy why would I put the Charon in the mod?

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:24pm says:

That's how you know it's real, when it's unique and looks amazing.

+1 vote   media: UNSC Army/Marine Update
880Zero
880Zero Aug 31 2014, 1:16pm replied:

All the ships in the mod currently won't ever change. It's done. I just have to texture replacement models.

+2 votes   mod: Homefront
880Zero
880Zero Aug 31 2014, 3:28am replied:

What are you talking about the Charon won't be in the mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 19 2014, 7:31am says:

You should add reflectiveness to the window areas.

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 15 2014, 6:57pm replied:

I'm talking about the Halo 3/Reach stuff. Also don't give me that, the SAW and MA5D are ripped from Halo 4, the Banshee is ripped from Reach, the ODST and Recon armor are from Halo 3.

I'm not an idiot, I have been doing this for four years. Just because you delete verts on the high poly model and then reposition the UV map of the low poly model to match the texture does not make them yours.

And even if you did try to recreate the textures of your own accord, then why does it looks 100% exact to the in-game texture? There are always differences when someone tries to copy an original texture.

I'd like to see some of your own personal work because honestly I would bet money you can't texture and model with the quality of the Mark VI from Halo 4 when making something else. Otherwise, you wouldn't have terrible placeholders and your blood gulch map would look so much better.

+1 vote   mod: Lacedaemonios ortum (Rise of the Spartans)
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