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Maybe try taking the SOTP logo and desaturating it so it's white like the font and then give it a holographic feel as well?
the M6C looks similar but it is very different from the D and G series.
my only gripe is the metal scratches on the visor lip. Don't think its metal there. :P
The only thing I'm picky about is what has already been said - the title just looks tacked on there with no thought going in to how to have it match the style. Perhaps coloring it white and giving it a faint glow? Also the pictures in the cards do look poorly cropped and slapped in there.I would find another way to implement the images where they don't look so low-res and compressed.
I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.
Why put iron sights if there isn't a front sight?
Unless its water and to a minor extent ice, the surface of the planet should not shine.
Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.
What background is this? Custom made?
Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.
Do this, that would be so cool.
Nice Valhalla tower. :)
While I thank you for serving your country, I can't guarantee a release date.
Because ripped content is against the game content usage rules and you guys clearly have the talent to make something better than using ripped content.
That is a sexy assault rifle, did you texture it?
The amount of effort and detail going into this mod is awesome. My only advice is loose the Halo 3 weapons. :P
It's the same size as the Assault Carrier in the mod for gameplay reasons.
Is it snow textured? Looks awfully white if not.
You're crazy man I would never put that in my mod.
You guys ate crazy why would I put the Charon in the mod?
That's how you know it's real, when it's unique and looks amazing.
All the ships in the mod currently won't ever change. It's done. I just have to texture replacement models.
What are you talking about the Charon won't be in the mod.
that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?
Oh yeah you should probably apply smoothing groups. ;P
You should add reflectiveness to the window areas.
I'm talking about the Halo 3/Reach stuff. Also don't give me that, the SAW and MA5D are ripped from Halo 4, the Banshee is ripped from Reach, the ODST and Recon armor are from Halo 3.
I'm not an idiot, I have been doing this for four years. Just because you delete verts on the high poly model and then reposition the UV map of the low poly model to match the texture does not make them yours.
And even if you did try to recreate the textures of your own accord, then why does it looks 100% exact to the in-game texture? There are always differences when someone tries to copy an original texture.
I'd like to see some of your own personal work because honestly I would bet money you can't texture and model with the quality of the Mark VI from Halo 4 when making something else. Otherwise, you wouldn't have terrible placeholders and your blood gulch map would look so much better.
Nice use of ripped weapons and vehicles.