This member has provided no bio about themself...

Comment History  (180 - 210 of 2,461)
880Zero
880Zero Jan 25 2015, 11:00pm replied:

Now to get authorized... lol

+7 votes   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Dec 27 2014, 11:16am replied:

I was researching how to model/texture the ejector port and came across a huge wall of dust covers that had quirky things written them and it inspired me. You can thank the boys in green for that one. ;)

+1 vote   media: MA5B w/ Electronic Suite Textured
880Zero
880Zero Dec 24 2014, 10:15am says:

I'm so excited you guys are still working on this.

+10 votes   media: Coming in 2015 ...
880Zero
880Zero Dec 19 2014, 9:29am replied:

Was hoping you'd see this and approve of the teeth. ;)

The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3

+6 votes   media: There's a lot of new things still left to reveal..
880Zero
880Zero Dec 15 2014, 1:52pm replied:

Of course its in game, why would I post renders?

+1 vote   media: Parade
880Zero
880Zero Dec 13 2014, 1:35pm replied:

It is a possibility, yes.

+1 vote   media: Top 100!
880Zero
880Zero Dec 12 2014, 1:34pm replied:

*14 years old

What is blurry?

+5 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 8:26am replied:

Where do you think needs improvement?

+3 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 2:14am replied:

The Charon-class Marine Frigate is built specifically with boarding action in mind. While normal deployment demands fill the cargo bay with ground side vehicles and equipment, the Charon-class is filled exclusively with ODSTs and HEV drop pods that 'reload' for deployment.

Only capitals can be captured, and closing in on them is very risky. I'd recommend first disabling the bridge so their weapon systems are inoperable. The frigates aren't armored very well so you'll need to defend them. Capturing an enemy capital ship, however, can boost your fleet numbers above the fleet cap and turn the tide in battle.

+2 votes   media: Top 100!
880Zero
880Zero Dec 8 2014, 2:37am says:

It would be 10X better if it was the same scrubs 10 years later.

+2 votes   media: There is such thing as too hard.
880Zero
880Zero Dec 6 2014, 9:32am replied:

Yeah I think we haven't released in over 2 years and last year I wanted to do one but just couldn't put one together. In this release UNSC will be 90% done and I say 90% because I don't think I'll ever be satisfied. :P But one thing unique with this version will be the inclusion of the Covenant preview. They won't be finished but they will be playable.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Dec 4 2014, 10:50pm replied:

Luckily I had more by just a slight margin.

+1 vote   media: Improved AI
880Zero
880Zero Dec 4 2014, 6:26am says:

Just FYI in this shot a Kindjal fired a nuclear torpedo. The Kindjal bomber doesn't start with nuclear torpedoes and has to be upgraded to use them. I was both surprised and happy it worked!

+3 votes   media: Improved AI
880Zero
880Zero Dec 3 2014, 7:35pm replied:

The coloring on this map has an ambient yellow light from the nebula.

+2 votes   media: Station Uplift
880Zero
880Zero Nov 21 2014, 3:52pm replied:

Baseless? Lol compare the number of people playing Halo 4 1 year after launch and Halo Reach 4 years after launch. And even those number don't compare to the 500,000 continuous players that played Halo 3 until Halo Reach's launch.

Ratings mean nothing when the journalists are paid off. Also I'm the content provider and I provide content. You do nothing so your opinion will never hold water.

+1 vote   media: M6G Magnum
880Zero
880Zero Oct 30 2014, 10:07pm says:

The texture looks amazing overall but it looks like there's some type of normal artifact on the thing that rotates at the back of the barrel. Overall looks pretty sexy.

+3 votes   media: M68 Asynchronous Linear-Induction Motor
880Zero
880Zero Oct 23 2014, 6:11am says:

Glad to see you guys are still working on STC, haven't heard from you in a while!

+8 votes   media: Super-Large Explosion Comparison
880Zero
880Zero Oct 13 2014, 11:26am says:

My advice is to start learning how to do it yourself. You have to start somewhere and you guys have nothing to show for progress, people aren't going to be interested our really think it's possible.

+2 votes   article: EF Is Recruiting
880Zero
880Zero Oct 7 2014, 1:28pm replied:

Biggest UNSC feel to them? Despite being made by 343 whom took it upon themselves to trash Bungie's pre established design and make their own, how could it bee the most UNSC looking weapons when they've only been in one terrible game?

+3 votes   media: M6G Magnum
880Zero
880Zero Oct 3 2014, 4:28am replied:

I can tell you now that I'm not going to ever touch anything from Halo 4 and beyond.

+4 votes   media: M6G Magnum
880Zero
880Zero Sep 30 2014, 6:09pm replied:

the M6C looks similar but it is very different from the D and G series.

+1 vote   media: M6G Magnum (Un-textured)
880Zero
880Zero Sep 20 2014, 4:14am says:

Unless its water and to a minor extent ice, the surface of the planet should not shine.

-2 votes   media: A minor improvement...
880Zero
880Zero Sep 7 2014, 4:05am says:

What background is this? Custom made?

+1 vote   media: FAQ: How to hide the accolades
880Zero
880Zero Sep 6 2014, 5:40am says:

Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.

+1 vote   media: Forerunner Structure #2
880Zero
880Zero Sep 2 2014, 7:38am replied:

This guy

+1 vote   media: Covenant Dance (Q3) 2014 Variant
880Zero
880Zero Sep 2 2014, 7:37am says:

Is it snow textured? Looks awfully white if not.

+1 vote   media: Cliffs #2
880Zero
880Zero Aug 19 2014, 7:31am says:

You should add reflectiveness to the window areas.

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Jul 21 2014, 5:18am replied:

Shield effect only flickers when the ship is dead.

+1 vote   media: DDS (As Promised)
880Zero
880Zero Jul 20 2014, 4:30am replied:

Not quite, just new lighting.

+1 vote   media: Space Banshee
880Zero
880Zero Jul 17 2014, 4:22am says:

Is it going to have Juni's voice? If it doesn't, that would be a dis-service. :P

+1 vote   media: LSF Enforcer
880Zero
880Zero Jul 7 2014, 2:12am says:

Why does the milky way look extremely close?

+2 votes   media: Bloodhound Heavy Fighter
880Zero
880Zero Jul 3 2014, 7:52pm replied:

I know I was being a smart ***.

+3 votes   media: ...
880Zero
880Zero Jun 29 2014, 5:35am replied:

It was more or less a before and after I guess.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 28 2014, 11:35pm replied:

Yep you can dock frigates and Corvettes to the station.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 4:53pm says:

Hey that's pretty sweet looking dude.

+6 votes   media: Heretic Wraith
880Zero
880Zero Jun 23 2014, 5:07pm says:

Was never a fan on Bretonia, it was never enough gold. :P

+1 vote   media: Armstrong Destroyer
880Zero
880Zero Jun 15 2014, 1:18pm buried:

(buried)

Halo sells Xbox. It will never be on PC, just deal with it.

-5 votes   media: Nostalgia
880Zero
880Zero Jun 9 2014, 3:55am says:

Looks like a titan.

+1 vote   media: Rheinland VHF 'Nidhogg'
880Zero
880Zero May 30 2014, 11:53pm replied:

I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there

+1 vote   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 4:00pm says:

I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.

+4 votes   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 6:40am says:

Its always great to see a HW2 great come back to the scene. :)

Good write-up, its been a while since I've played PTV.

+3 votes   download: A Quick & Dirty Guide to Path to Victory
880Zero
880Zero May 28 2014, 2:48am replied:

Finally? lol

+2 votes   media: Asteroids
880Zero
880Zero May 25 2014, 11:22pm replied:

Forge parts? What are you talking about?

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:06pm replied:

The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?

+1 vote   media: Carina Nebula
880Zero
880Zero May 24 2014, 10:09pm replied:

That's a pretty good idea. Could also increase repair rates too

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:06pm replied:

Yeah 1500 meters oops lol

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 6:33pm replied:

Vanilla races won't be included when the Covenant are released anyways.

+2 votes   article: A Homefront Review
880Zero
880Zero May 18 2014, 4:50am says:

Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.

+3 votes   article: An explanation created at 06:15 AM - 18/05/2014
880Zero
880Zero May 15 2014, 2:43am replied:

I can help you out if you'd like. Just send me a model and a texture in its unformatted (PSD) file and I'll see what I can do.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 14 2014, 8:37pm says:

Looking good! Dunno how CNC3 handles specularity, but it looks like your textures could use some.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 2 2014, 3:04pm replied:

Well Requiem supposedly didn't haven an external atmosphere and it was the only shield world in canon that has been shown to have an external shell over its surface.

+1 vote   media: Images from Latest News Post
880Zero
880Zero May 2 2014, 2:00pm says:

Should non-terrestrial shield worlds have an atmosphere?

+1 vote   media: Images from Latest News Post
880Zero
880Zero Apr 28 2014, 3:18pm replied:

Skybox doesn't really make a difference because you can clearly see what has been fixed and what hasn't. Regardless of lighting conditions, light and shadows on the ship are drastically improved.

+4 votes   article: State of the Mod: Post Alpha V .1
880Zero
880Zero Apr 27 2014, 9:32pm says:

I would drop the UNSC logo. It clearly belongs to a police department, not the defense force. :P

+6 votes   media: NMPD Pelican D77C
880Zero
880Zero Apr 18 2014, 6:57am says:

inb4 useless angry posts about how "x doesn't work" when it was stated it doesn't work. :P

+14 votes   article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
880Zero
880Zero Apr 15 2014, 10:14pm replied:

Oh okay, though personally I would have kept them the same color and just give them different war paint. For instance, I think the gunship needs shark teeth on the front. :P

+1 vote   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:25pm says:

Are the multiple shots to indicate the color changes between faction coloring?

+1 vote   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:24pm says:

Where do you get the texts for these? Wannabe James T Kirk? :P

Nice looking model and texture, the wheels on the tracks could probably use a bit more detail though.

+2 votes   media: UNSC M-145D Rhino
880Zero
880Zero Apr 15 2014, 3:22pm says:

Texture looks really good. Love the windows.

+3 votes   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:21pm says:

Well it would be D77-TCI since the H is what designates it Heavy or not (the inclusion of the missile pods) ;)

+1 vote   media: UNSC Pelican D77H-TCI
880Zero
880Zero Apr 12 2014, 3:33am says:

What's changed?

+1 vote   download: Atmosphere Map .DDS file\image
880Zero
880Zero Apr 11 2014, 3:02am says:

Wouldn't this be the D77H-TCI from Halo 3 since it has the integrated Anvil-II missile rack?

+1 vote   media: Render template
880Zero
880Zero Apr 11 2014, 2:41am says:

Yeah I really miss the plasma repeater.

+2 votes   media: ...
880Zero
880Zero Apr 1 2014, 11:14am replied:

The negative karma wow

+5 votes   media: Partners with SOTP no more
880Zero
880Zero Apr 1 2014, 11:12am says:

Bravo chaffe. Forget the boss fight I'm replacing all the other tracks with this one.

+3 votes   media: Covenant Electro
880Zero
880Zero Apr 1 2014, 2:23am replied:

Afraid not good sir

+2 votes   media: Partners with SOTP no more
880Zero
880Zero Mar 24 2014, 4:26pm replied:

Its still a wip. I haven't had time to texture y but I just put it in game so we could get its functions down properly. It will have the longsword's color scheme in the final texture.

+1 vote   media: Internal Testing
880Zero
880Zero Mar 24 2014, 4:24pm replied:

Yeah we found a bunch of errors.

+1 vote   media: Internal Testing
880Zero
880Zero Mar 11 2014, 10:49pm replied:

Here's the original:
Moddb.com

+1 vote   media: Two Headed Dog
880Zero
880Zero Mar 7 2014, 9:58pm replied:

Oh that's weird the way Max does the export. I usually just use the viewport statistics.

+1 vote   media: Ancient Warship model - v2 WIP
880Zero
880Zero Mar 7 2014, 2:18pm says:

660 triangles cannot be right. It is either equal to the amount of Polygons or more. Is it 6600 triangles?

+1 vote   media: Ancient Warship model - v2 WIP
880Zero
880Zero Feb 27 2014, 7:19pm says:

God this makes me want to pick up Freelancer again, but I just don't have time. >:

+2 votes   media: Rheinland Fleet Maneuvers
880Zero
880Zero Feb 26 2014, 3:17am says:

This is an amazing background as well. How did you do it?

+1 vote   media: New Background
880Zero
880Zero Feb 26 2014, 3:17am says:

beautiful background. I don't care for the asteroids in it, though.

+1 vote   media: deep space (PTV model)
880Zero
880Zero Feb 25 2014, 2:22am says:

I told you to bust some synths a long time ago. Why did it take you two years??

+2 votes   media: Covenant Electro
880Zero
880Zero Feb 7 2014, 3:06am says:

Now you just need to change those buttons up and you'll have a pretty good menu setup.

+2 votes   media: Main Menu UI
880Zero
880Zero Feb 3 2014, 4:11pm says:

"637 Polygons for the pyramid
1000 Polygons for the basis."

How is this possible? In the image above it says 7,459 polys.

+1 vote   media: New Ha'tak model - WIP
880Zero
880Zero Feb 1 2014, 2:18am replied:

Well Archers would rip Covenant ships to shreds if they were unshielded, they just had no effect on Covenant shields.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:35pm replied:

I would think the Thanatos would be the one made for survive-ability considering the Covenant threat. Both have two MACs, one can last longer and the small turrets don't do much to Covenant shields.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:03pm says:

Gun is probably too detailed for an RTS game. Could use those extra polys to make the shroud for the turret.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 29 2014, 10:07pm replied:

Well in terms of their two roles, the Orthrus is used mainly for massive damage up front and dealing with harder targets while the Thanatos is more like the frigate in that its good at moving and taking out softer targets easier.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 25 2014, 2:00am replied:

You're not a fan of Rocket Race? :P

+5 votes   media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:16pm says:

There's unusual stretching on the tire textures, and I've noticed this on a lot of your other models. You could simply just repeat one section of the tire with the same texture to save UV space and improve visual quality.

+3 votes   media: UNSC M274 Mongoose
880Zero
880Zero Jan 21 2014, 4:10pm replied:

But Rheinland's top officials are aliens, shouldn't that give them the technology advantage? :P

+1 vote   article: The Four Houses
880Zero
880Zero Dec 22 2013, 6:48pm replied:

Yeah you have to convert it to sins format. I tried playing around with planets a while ago but it was a real hassle.

+1 vote   media: This is whats been sidetracking me lately....
880Zero
880Zero Dec 21 2013, 11:58pm replied:

Is the map a cube map or sphere map? I'm assuming it's a sphere based texture given how the seams don't match up. Pretty sure Sins uses cube map projection.

+1 vote   media: This is whats been sidetracking me lately....
880Zero
880Zero Dec 19 2013, 6:25am says:

Sanghelios map from HSI btw.

+3 votes   media: The Messenger
880Zero
880Zero Dec 12 2013, 5:45pm says:

Small one looks like Audrey II.

+2 votes   media: Covenant Shipyards
880Zero
880Zero Dec 8 2013, 6:50am says:

Glad to see you guys are still alive and prettying up HW2. Is there by any chance you'll be making your bloom and AA additions available to the rest of the HW2 community? ;)

+3 votes   article: MOTY 2013
880Zero
880Zero Dec 7 2013, 2:26am replied:

Well this station has the same building pieces as Anchor 12 did, its just instead of the construction bay hanging out on the side, its in the center.

+1 vote   media: Anchor 12 (Redux)
880Zero
880Zero Dec 1 2013, 2:20am says:

Man those textures did not age well... :P

+1 vote   media: Pride of the Fatherland
880Zero
880Zero Nov 28 2013, 3:15am says:

Dude your effects are amazing. You should write a tutorial on how to do tangent maps correctly since you're the only one who does them properly. :P

+3 votes   media: Ride of the Valkyries
880Zero
880Zero Nov 27 2013, 4:21am says:

Looks to be coming along pretty nicely.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 24 2013, 7:03am replied:

heh, that sounds like me and Homeworld 2. :P

+2 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 23 2013, 6:40pm replied:

You never learned how to mod the game you're currently modding? There's plenty of tuts online, especially the SoaSE wiki. Just need to look.

+1 vote   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 21 2013, 5:25pm says:

Looks much better now. Edges and seams are never fun.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 19 2013, 6:48pm replied:

That is a smoothing issue because it's interpreting all the hard edges as smooth edges and isn't casting light properly. When importing to Sins, you have to import the tangent calculation (smooth groups), which I think is the issue because SOTP has the same problem. The smoothing on your renders are fine, so I'm not saying you don't know how to do it - the import doesn't do it properly.

+4 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 19 2013, 2:53am replied:

Don't listen, he's only saying that so you don't steal his undying love and devotion.

+5 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Nov 19 2013, 2:49am says:

Whoah, you guys need to work on your smoothing groups.

+10 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 18 2013, 6:15pm replied:

Its a her

+10 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Nov 13 2013, 6:03pm says:

Nice texture. Your new style with the grain dirtying up reminds me a lot of Halo CE textures. Though I'm more partial to how Reach looked, this is some really nice stuff here.

+4 votes   media: UNSC Cougar
880Zero
880Zero Nov 13 2013, 6:01pm says:

So I am to assume developers of other Halo mods are not qualified? :P

+1 vote   article: UNSC Update and Destiny give away
880Zero
880Zero Nov 7 2013, 4:02am replied:

I think media on ModDB is bugged right now for certain web browsers. I'm using Firefox right now but I'll try with Chrome and IE.

+2 votes   media: Fog of War - Finished
880Zero
880Zero Nov 5 2013, 7:05pm says:

Looks like the Klendathu planet texture that has been out for a while. :P Looks great, though. I really love the more realistic backgrounds and such, I wish I could find a good balance between HW2 style backgrounds and realistic ones.

+1 vote   media: Dakara
880Zero
880Zero Oct 26 2013, 5:52pm replied:

Well yeah, 343i would rather have the game's core military hundreds of magically appearing Spartan-IVs led by Mary Sue.

+2 votes   media: 343 I am disappoint...
880Zero
880Zero Oct 25 2013, 11:25am replied:

They could be higher poly, but when I used rounder thrusters it used to slow down the game so I opted for low-poly glow meshes...

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 25 2013, 2:03am says:

looks like there's a lot of poly artifacts around the opening on the top. Any plans to reduce that or smooth it out to contour the shape of the station?

+1 vote   media: News Update - The 28th of October, 2013
880Zero
880Zero Oct 5 2013, 4:58pm replied:

Yeah but when the Iroquois rammed the Covenant ship during the battle of Sigma Octanus IV, it took out several of the lower decks.

+2 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 3:58am replied:

Yeah The Fall of Reach came out before Halo CE. The Flood was released shortly after and First Strike came out before Halo 2. There have been many other good books outside of the original trilogy (even though 343i and Microsoft have retconned a lot of information in the reprints), but Ghosts of Onyx was the best.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 3:57am replied:

Well it's lore related in the fact that the Infinity is the largest ship made out of super metals because of forerunner secret technology. >:(

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 7:03pm replied:

The Infinity makes no sense to me. Crash lands on a planet and then just gets back up without a scratch DESPITE FIGHTING THROUGH ITS WRECKAGE.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 10:56am replied:

Yeah I agree on a lot of respects to be honest with you.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 4:21am replied:

I know how you feel but all the new stuff in the Halo 4 visual guide was forcefully shoehorned into lore it's ridiculous. Halo Reach may have ruined the novel for me, but Bungie is still technically within the bounds of canon...

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 1 2013, 4:44pm replied:

Ah I knew this, meant if you were throwing them into the random generator is all. Still, really unique idea. Never got the reason why Sins did it this way in the first place and I'm glad that this mod won't have some ridiculous supercarrier type stuff trying to fill a role that isn't needed.

Keep up the good work man, Freelancer is like one of my favorite universes.

+1 vote   article: ACE Pilots and the Elite
880Zero
880Zero Oct 1 2013, 10:38am says:

This sounds like a really cool idea. Will Juni and King make an appearance this way? :P

+1 vote   article: ACE Pilots and the Elite
880Zero
880Zero Aug 17 2013, 10:41am replied:

yeah it's mostly where I got inspiration for the specular map.

+1 vote   media: Covenant Texture Update
880Zero
880Zero Aug 17 2013, 4:31am says:

Changed your name I see ;)

+4 votes   member: McChaffee
880Zero
880Zero Aug 17 2013, 4:18am says:

On a related note, this image is special. I added an extra light to the map scene that comes from the planet itself. It's a very faint blue haze that's a reflection off the planet's atmosphere, just as it would be in real life.

+2 votes   media: Covenant Texture Update
880Zero
880Zero Aug 9 2013, 4:28am says:

Still trying? :P

+1 vote   media: Ignoreme!
880Zero
880Zero Aug 6 2013, 5:21am says:

You guys can reduce a LOT of polies if you bake the grates into a normal map and then give the texture an alpha transparency and make the new mesh with the shader matteAlpha. You'll get the same bump and transparency, but with only like 3 or four faces instead of all that hot mess.

Also feels like the 70s in here... :P

+5 votes   media: TMP era shipyards
880Zero
880Zero Jul 19 2013, 3:00am replied:

Well it's not a super carrier, just a fleet support carrier.

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 18 2013, 5:13pm replied:

No it doesn't.

+4 votes   media: UNSC Carrier
880Zero
880Zero Jul 17 2013, 4:26am replied:

"Models & Textures by BioWare"

+1 vote   media: Ingame preview
880Zero
880Zero Jun 8 2013, 7:46pm says:

Not the Dominion! :O

+1 vote   download: STC - Release BETA - Hotfix II
880Zero
880Zero May 19 2013, 3:25pm says:

Very interesting scaffold type structure, looks like it could be pretty easy to manipulate and position since the two sides aren't connected.

+1 vote   media: Possible UNSC capital shipyards
880Zero
880Zero May 19 2013, 2:38pm says:

You should probably reduce the texture resolution as large texture files are usually what causes lag. That, or have the LOD meshes use a lower resolution texture.

+1 vote   media: New ha'tak Texture, in HD
880Zero
880Zero Apr 27 2013, 11:32pm says:

Nice, 1970 Dodge Charger. 1968 is my favorite year, though. D:

+1 vote   media: Latest Images for Miscreated
880Zero
880Zero Apr 17 2013, 12:38pm replied:

Both :)

+2 votes   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:29pm replied:

I'm ******* boss at UVW mapping. I hate it so much but when done right you can just go to town on some nice things. What sucks is that sometimes the surface area polygons get too close when doing normal maps. There's two places on the Assault Carrier normal I couldn't avoid, but its in an un-noticeable place so it's all good. :P

+2 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 11 2013, 6:25am replied:

Yeah that's the CCS in the background. :)Showing a sense of scale.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 2:45pm replied:

Cas I mean, stupid auto correct.

Yeah she contributes from time to time. :)

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 2:07pm replied:

Well there's Case and Aliah and Didact, who did the model so its not just me.

+3 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 5:17am replied:

It was more or less figure of speech. I like the Reach version much more better than the silver one.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 3:19am replied:

Assault Carrier...

+5 votes   media: Quadrant Patrol
880Zero
880Zero Mar 26 2013, 5:48pm says:

Looks like it's coming along nicely. Looks pretty high poly, though.

+1 vote   media: New Kinsha Defence Satalite
880Zero
880Zero Mar 25 2013, 6:12pm replied:

That was the 50s, sir.

+1 vote   media: Covenant Sentry Corvette [Concept]
880Zero
880Zero Mar 24 2013, 6:07am says:

You have too many polys on the wings and cockpit. for something that is going to look really small in the background. Also those canards would look better on the nose horizontal and not vertical.

+2 votes   media: IPAP Fighter
880Zero
880Zero Mar 18 2013, 5:06am replied:

Whoah yeah I see that now. Love that movie, cool design choice.

+1 vote   media: UNSC staging station
880Zero
880Zero Feb 20 2013, 6:59pm replied:

I didn't texture these though...

+1 vote   media: Adding docking port to station
880Zero
880Zero Feb 20 2013, 10:07am replied:

I mostly use KW Rocketry, MechJeb and the stock parts expansion mods. I also have HOME but I haven't used it yet.

Also lots of patience.

+1 vote   media: Adding docking port to station
880Zero
880Zero Feb 17 2013, 10:43pm replied:

They're Kerbals, native to the planet Kerbin (in background).

+1 vote   media: Birth of a Refueling Station
880Zero
880Zero Feb 16 2013, 3:07am replied:

This is an old NASA concept with the cancelled Constellation (now Orion) command module on the front. If it were spearheaded by SpaceX, it would be much better design I think and would follow more along the lines of the Dragon command module.

+1 vote   media: Copernicus - Nuclear-Thermal Rocket ship to Mars
880Zero
880Zero Feb 15 2013, 3:38pm replied:

Subsystems can't be animated, so the only way to make this work is to have a script that would automatically rebuild the subsystem after the ship regenerates such amount of health after it failed or something.

+1 vote   media: More Shields
880Zero
880Zero Feb 15 2013, 4:54am replied:

Right now the shield flicker only occures when the ship is about to die. We're still experimenting on how to do shields right now.

+1 vote   media: More Shields
880Zero
880Zero Feb 13 2013, 7:38pm says:

Likewise, I might try a more skin type shield that better matches the hull, let me know what you think!

+2 votes   media: Shields!
880Zero
880Zero Feb 11 2013, 3:43am replied:

I know what the canon prowler looks like, we don't have a model for it other than the one we have now, or someone to model it.

+1 vote   media: Probe
880Zero
880Zero Feb 9 2013, 11:49pm replied:

that's right, sucka

+3 votes   media: Probe
880Zero
880Zero Feb 9 2013, 12:01pm replied: +7 votes   media: Probe
880Zero
880Zero Feb 8 2013, 2:59am replied:

Oh yeah I never finished that! I gave it markers, but the engine pod is supposed to explode when it detaches and there's supposed to be mist or smoke from the ejection vents. Would like to touch up on that again eventually, thanks for reminding me. :)

+2 votes   media: Gantry
880Zero
880Zero Feb 1 2013, 5:40pm says:

This was only one battle group.

+1 vote   media: UNSC Earth Battlegroup during Halo 2
880Zero
880Zero Feb 1 2013, 4:08am replied:

it's not that the animations are crappy, they just aren't supported.

+1 vote   media: Stations
880Zero
880Zero Jan 31 2013, 5:30pm replied:

If I did use this, it wouldn't be more powerful than a Marathon. This is a carrier, which means it maximizes internal storage at the expense of extra magazine pockets.

+1 vote   media: Athens Carrier [Update]
880Zero
880Zero Jan 31 2013, 5:17pm says:

I must get my hands on this...

+5 votes   media: Athens Carrier [Update]
880Zero
880Zero Jan 27 2013, 8:10pm replied:

HW2 does not support build animations in the way you're thinking of. Through coding you can trigger an animation to play when something is being built, but that's only good for something like what the B5 mod did: have a ship appear from FTL next to the build capable ship.

+1 vote   media: Stations
880Zero
880Zero Jan 27 2013, 12:59pm replied:

The dark side of the frigate construction platform?

+1 vote   media: Stations
880Zero
880Zero Jan 27 2013, 12:59pm replied:

Halopedia.org

And yeah I would like to do the Hermes and Orthrus, but this was much faster. They're still on my to-do list.

+2 votes   media: Stations
880Zero
880Zero Jan 25 2013, 2:44am says:

The prowler has a really low detection signature that even in broad daylight, is hard to be picked up by frigates and the like. As you get closer, your uncloaked detection goes up. The Hermes and Kopis also can immediately detect Prowlers, cloaked or uncloaked, as they have advanced sensory hardware.

So while they may not notice you at first, be careful where you put your Prowler as someone is bound to notice and that won't be fun.

+2 votes   media: No fucks were given to my prowler
880Zero
880Zero Jan 20 2013, 5:47am says:

In case anyone was wondering what the spikey things are, those are pulse laser turrets akin to the Halo Legends episode The Package. They will be on Covenant ships much like turrets on their UNSC counterparts. Still not sure how many to give to frigates or where to apply yet.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 3:27am replied:

You can always play at them and shoot at the ugly UNSC ships.

+2 votes   media: CCS and junk
880Zero
880Zero Jan 4 2013, 6:31pm replied:

They weren't 1/10 the size, it was the aspect ratio. Obviously if you're standing on the surface of a ship and another one in the distance flies up, it's of course going to look farther away.

Though iirc, the ships with green glows in the campaign were a frigate in the same way the supercarrier in Reach was a assault carrier.

+4 votes   media: Leading from the Front
880Zero
880Zero Jan 4 2013, 1:37pm replied:

Its metaphorical; You're not going to throw your best ship to the wolves. The Valiant is leading he charge in the sense that its the UNSC flagship and is engaging the Covenant on all major fronts. It doesn't have to be in the very front of the fleet composition in order to be leading a charge. Even the UNSC Infinity was escorted and at the time of Halo 4, was the most advanced star ship in the known galaxy.

+6 votes   media: Leading from the Front
880Zero
880Zero Dec 31 2012, 8:07am says:

might be too close to the surface here

+1 vote   media: Awesome Maps in Complex Simple
880Zero
880Zero Dec 31 2012, 8:05am says:

a paraboloid made out of pebbles? Insane.

+1 vote   media: Awesome Maps in Complex Simple
880Zero
880Zero Dec 31 2012, 8:03am replied:

ya'll jelly cuz i finished it

+1 vote   media: Space Port 1
880Zero
880Zero Dec 17 2012, 10:37pm says:

Wow this is an old build, haha. Good thing we got those new death scripts, though. Those old salvage wrecks were very lag inducing.

+1 vote   media: Halo Homefront After 25 rounds of firefight
880Zero
880Zero Dec 17 2012, 10:31pm replied:

You mean 1:3?

+2 votes   media: Playtester Screenshot
880Zero
880Zero Nov 30 2012, 4:36am says:

Hey nice images!

+1 vote   member: emanfritzkraut92
880Zero
880Zero Nov 29 2012, 8:07pm says:

Is this the same model as the other picture? Because disregard what I said about clipping, this looks good. Though I'm sure you could bake some of those extra parts into a normal map, so you don't need all those polys.

0 votes   media: Cerberus Heavy Cruiser Final
880Zero
880Zero Nov 29 2012, 4:43pm says:

Great update, Chakotay! Just wondering why the Forerunner glyph is on the heavy frigate texture. :P

+1 vote   article: The Covenant all out
880Zero
880Zero Nov 23 2012, 10:50pm says:

Sucks that you still have to do it like classic HW2 style and can't have transparent backgrounds, but progress nonetheless.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 19 2012, 4:41am says:

Oh my God you guys are crazy. I would LOVE to get my hands on that. Lol.

+3 votes   article: Fighter Script
880Zero
880Zero Nov 8 2012, 5:23am replied:

It's the same viper every mod has.

+1 vote   media: A resurection
880Zero
880Zero Oct 27 2012, 2:21pm replied:

The small turret is a point defense CIWS that is used to shoot down missiles. The bigger AA gun is both anti-fighter and anti-missile. However, if there is a fighter around, the big one will always target fighters over missiles. Just a game limitation.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:24am replied:

Sadly, weapons will always target ships over munitions first. However, the smaller turrets are strictly anti-missile.

They could possibly disrupt plasma torpedos and fuel rod shots :P

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:26pm replied:

lmao

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:25pm replied:

Do you have the original normal map? Or did you not make one?

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:25pm replied:

Its okay, most people don't. :P

+5 votes   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 6:39pm replied:

"I hope everyone has fun on Halloween!"

+5 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 3:13am buried:

(buried)

The canon design is from Reach, the image in his video is from my mod and I don't see any credit for it.

-7 votes   media: UNSC Frigate Shipyard (Time Lapse Model)
880Zero
880Zero Oct 19 2012, 7:29pm buried:

(buried)

Not to be rude or anything, but seriously? Why are you using our models to reference yours when you can obviously get a better reference from Reach? I just don't understand it.

-17 votes   media: UNSC Frigate Shipyard (Time Lapse Model)
880Zero
880Zero Oct 10 2012, 4:18am replied:

My favorite UNSC ship. :)

+3 votes   media: New UI
880Zero
880Zero Oct 10 2012, 3:08am replied:

Had to change some things up since a lot of it is hard coded such as the buttons in the center there. So I made compromise.

+3 votes   media: New UI
880Zero
880Zero Oct 4 2012, 7:25pm replied:

I kinda disagree. You can tell the difference between your work and Zombie's, just because of the specific hull patterns he uses are different from yours. The other differences is that the logos don't match. I would suggest you guys swap hull plating textures and emblems to better blend them together. They are similar as is, but with the points outlined above, don't blend as well as they should.

0 votes   media: Cerberus Fighter
880Zero
880Zero Oct 1 2012, 8:19pm says:

Still don't like the windows. Before, they filled space. All you did was remove some, you didn't change how they were placed. You have them arranged randomly on the cruiser, why can't you do it on the dreadnaught?

-1 votes   media: Systems Alliance Fleet 10/1/2012
880Zero
880Zero Oct 1 2012, 7:32pm replied:

The windows could be way better if they weren't arranged so evenly. If they blended more and were more random like the canon ships, it would look better.

+8 votes   media: Systems Alliance Everest Class Dreadnought
880Zero
880Zero Oct 1 2012, 7:31pm replied:

Except in Mass Effect, windows are just kinetic barriers. Most ships also have blast shields, like the Normandy SR2.

+3 votes   media: Systems Alliance Everest Class Dreadnought
880Zero
880Zero Oct 1 2012, 4:41am replied:

I look forward to the 20th of December, 2012.

+1 vote   media: Apex Studios Update 16/09/2012
880Zero
880Zero Oct 1 2012, 2:08am replied:

Pretty much. The series came with faulty slip space drives that cause a few couplings in the fusion core to melt and explode.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 26 2012, 12:37am says:

What is it?

+2 votes   media: Halo: Sins of Faith
880Zero
880Zero Sep 26 2012, 12:33am replied:

Independence Day

+12 votes   media: A Giant Approaches
880Zero
880Zero Sep 21 2012, 3:17am says:

The images got messed up, but this is the one with the blast shield down.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 10 2012, 1:38am replied:

I don't post those ones because those are test images.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 1:17am replied:

Impossible, I just took this one about 20 mins ago.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 1:02pm replied:

It's not going to be like this in the end, but if it bothers you that much, you can pick a color in the color palette that matches the ship hull color.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 17 2012, 5:50am replied:

I chose the colors to simulate which areas are colored. You can change the colors to whatever you feel like in the color palette.

I already don't like the full body color, it was just the easiest to do. And since the texture is so broken up as is, this project won't be an easy one. I was thinking of just having the forward bulkheads colored only (the collar that goes around and over the hulls on the Marathon and Halcyon for example) and see how that works out since I don't think coloring the UNSC logo would be any better.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 14 2012, 12:07am says:

Very interesting. For some reason, it really reminded me of Battlestar Galactica.

+4 votes   media: Main Theme (Final Version)
880Zero
880Zero Aug 5 2012, 4:03am replied:

Nothing is final and at this point, this is very skeletal. Should wait for more meat on those bones before jumping to conclusions. :P

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 2:38pm replied:

I don't think the statement was about accuracy but more about wanting more color than just black in the backgrounds ala Homeworld 2 style.

+3 votes   media: Red Planet
880Zero
880Zero Aug 1 2012, 2:14am replied:

Haha I was thinking the exact same thing.

+1 vote   article: Texturing tutorial
880Zero
880Zero Jul 31 2012, 2:03am replied:

If you have ideas, I'm open to suggestions!

+2 votes   media: Asteroids Redux
880Zero
880Zero Jul 30 2012, 9:55pm replied:

Yeah I have a few of those lying around and that was original how we were going to do mining and stuff. However, that idea never came to light and where we are at now, I can't think of a way to implement something like that.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 30 2012, 9:07pm replied:

Thanks! Though credit for the model goes to Relic. :P

I've noticed a lot of mods these days don't really pay attention to asteroids and I got quite bored looking at the stock ones. Plus, the bump makes them unique as it's quite easy to re-skin them but not to re-bump them.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 23 2012, 4:08pm replied:

You could make the Earth rotate as well. If you make it realistic, it would look like it's not really rotating but it's there for the realism factor.

+1 vote   media: New Map : Earth Rotating with Moon
880Zero
880Zero Jul 22 2012, 9:55pm replied:

I'm sorry, I was very vague. I meant in regards to the movie raptor. :P I had no idea you guys were going for the more scientific approach and were staying closer to the movies.

+4 votes   media: Velociraptor
880Zero
880Zero Jul 22 2012, 9:52pm replied:

Did you make a script that makes the moon orbit the Earth? Because I think you can make simple animations in the HOD editor to have the planets just rotated. That's what I did with our planets, anyways.

Alternatively, instead of making a script that allows the Moon to orbit Earth, you can make a custom animation that offsets the moon from the center so it orbits an invisible center and then place them in the same spot.

+1 vote   media: New Map : Earth Rotating with Moon
880Zero
880Zero Jul 22 2012, 12:40pm says:

I think the snout is a bit too long on this one...

+3 votes   media: Velociraptor
880Zero
880Zero Jul 10 2012, 8:31pm replied:

Yeah they were posted a bit back.

+1 vote   media: Earth Patrol
880Zero
880Zero Jun 13 2012, 4:38am says:

10/10 would bang

+2 votes   media: Mobile Generator
880Zero
880Zero Jun 9 2012, 1:07am replied:

Well gee, I hope you're still alive. :P

Gotta admit though, your work is what inspired me to mod HW2.

+3 votes   media: Small exercise
880Zero
880Zero Jun 7 2012, 11:31pm says:

It's a shame the mod ended guys. I wish you all good luck on your future endeavors.

+6 votes   article: Release Update - Alpha 7.1
880Zero
880Zero Jun 3 2012, 11:33am says:

Looks good Pouk, glad to see you're still active.

+5 votes   media: Small exercise
880Zero
880Zero May 26 2012, 6:35pm says:

Awesome stuff, Matt! Can't wait to try it!

+1 vote   download: HWBP Demo v1.0
880Zero
880Zero May 17 2012, 1:17am replied:

Would love to know how you did it with the new shaders since every time I try to apply a cube map, the texture always comes out pixelated.

+1 vote   media: Wallpapers
880Zero
880Zero May 17 2012, 12:38am replied:

Yeah I was gonna say it would probably be a lot easier to texture as you go.

+1 vote   media: Kromiv
880Zero
880Zero May 14 2012, 3:14am replied:

Look at my profile, and you'll see what it's from. ;)

+5 votes   media: Cerberus Update 2
880Zero
880Zero May 13 2012, 5:22am replied:

People abuse the Karma system all the time, it's nothing to get worked up over when you voice a legitimate claim.

+6 votes   media: Cerberus Update 2
880Zero
880Zero May 11 2012, 5:46pm replied:

We use 1024x1024 textures on most ships and only use 2048x2048 for the bigger ships.

+1 vote   media: UNSC Berlin-class Frigate
880Zero
880Zero May 11 2012, 1:50am replied:

Haha it all makes sense now!

+7 votes   media: Money in the Bank
880Zero
880Zero May 3 2012, 2:48am says:

Cerberus is always cheating.

+15 votes   media: Cerberus Kinetic Inhibitor
880Zero
880Zero Apr 28 2012, 3:45am replied:

As if the Chief would know how to pilot a warship... he barely knows how to fly Pelicans.

+3 votes   media: Player Portraits (Updated)
880Zero
880Zero Apr 27 2012, 1:20am replied:

Yes it is?

+5 votes   media: Midnight
880Zero
880Zero Apr 14 2012, 5:53am replied:

Off screen with getting ready to glass the colony obviously.

+5 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 13 2012, 8:12pm replied:

The problem remains, however, that the old ship is still present. Someone said it's possible by editing Deathmatch and putting in a line that checks research through sobgroups and then builds the subsystem. I'm not too big on coding sobgroups as I've tried before with little to no success (the old cargo crates idea was a flop lol).

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 13 2012, 8:10pm replied:

Nothing is stopping you from doing this, it's just a buff. Though, Anchor 12 is the only station/construct that accepts resources right now, so if you can wait out the journey or spend the creds to hyperspace, your other resource operation (assuming you'll have two) will suffer.

The Narwhal will have pretty good sensors and probably a few small PD turrets to ward off missiles, but it's main component will probably be a AOE ability to boost harvest speed and the actual speed of the craft.

We're not sure really what we want to do with the Narwhal yet, but that's how we want it to turn out eventually.

As for more ships/constructs that accept resources, it's not likely to show up soon. We do plan on adding the fleet mobile command ship eventually, which will have dock points for harvesters.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 13 2012, 1:46am replied:

The resource controller will have its "wings" and dock points removed and will serve as the foreman to resource operations. That is to say, it will increase overall resource collection through buffs and stuff. It will be more of a resource controller instead of a collector in the literal term.

It is also possible that since it will not be able to accept the miner's resource, it will be accompanied by researchable RU injection.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 12 2012, 8:22pm replied:

For now this will be the only one, though we plan on having research increase its capacity. The idea of having more than one miner is trumped by the way Homeworld 2 works. More miners are not planned, but it's a possibility.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Mar 31 2012, 11:12pm replied:

I'm 12 and what is this?

+2 votes   media: Gyges and Gantry in game
880Zero
880Zero Mar 31 2012, 8:36pm replied:

It depends on how big the ship is really. Frigate and destroyer sized ships can have three at once I believe and cruisers up to six. Anything below a frigate has no repair points.

+1 vote   media: Gyges and Gantry in game
880Zero
880Zero Mar 29 2012, 10:19am says:

When "repairing" a friendly vessel, the Gyges opens its arms and attack the hull like a squid.

+2 votes   media: Gyges Repair Drone
880Zero
880Zero Mar 29 2012, 10:17am replied:

We used it on the mining tug and the resource controller, too. :P Only makes sense.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Mar 14 2012, 1:51am replied:

Because the new Alliance ship is supposed to be a Dreadnaught. Both models are actually in the game, the only real difference is that Cruisers have two engines and the Dreadnaughts have four.

+3 votes   media: Asari Cruiser
880Zero
880Zero Dec 6 2011, 12:34am replied:

A ship with smooth edges is drastically different from one without. In terms of shading, a smoother surface evenly spreads it across it all while hard surfaces have its own individual light relfection.

The center hull is smoothed, and looks great, but where it ties into the front is not, and looks jagged and doens't compliment the hull that you have established. The same with the rounded edges of the cargo pods. They're not really rounded at all and are jagged and don't really fit with the smoothed center.

+1 vote   media: Citadel Council Cargo Ship
880Zero
880Zero Dec 6 2011, 12:05am says:

Do you guys do smoothing groups before or after? Because all your pictures, only parts of the ship are smooth, and then the other parts where it looks like it should be round are rough and jagged.

+1 vote   media: Citadel Council Cargo Ship
880Zero
880Zero Dec 2 2011, 4:07am says:

I think the dark green just makes everything look better.

+2 votes   media: Updated Airpad
880Zero
880Zero Nov 4 2011, 1:25am replied:

Thanks. Releasing a product that we feel is completed and not rushed is our priority. After all, we do not want to be bombarded with questions like "WHY DOES THIS NOT WORK!! >:o"

+4 votes   article: Update on the Mod's Status
880Zero
880Zero Oct 20 2011, 3:52pm replied:

thanks!

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 16 2011, 11:59pm says:

I love the Reach Seraph, Sooo beautiful.

+1 vote   media: Stuff I like :)
880Zero
880Zero Oct 3 2011, 4:06am replied:

The Liberator mode may or may not be in the Beta as I would rather have a fresh model instead of an upscaled Hermes. It's model will probably be replaced with the Cruiser Carrier, as the Liberator depicts.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 2 2011, 12:07am replied:

A closed beta is just to iron out big bugs for an open beta. Don't worry, it's coming.

0 votes   article: Hiring closed beta testers!
880Zero
880Zero Sep 30 2011, 2:24am says:

hot mid drift

+2 votes   media: And now for something completely different.
880Zero
880Zero Sep 24 2011, 10:22pm replied:

The mode is called Firefight because it plays out like Firefight in ODST and Reach where you're up against unlimited enemies for several waves.

+1 vote   media: The Last Fight of the Liberator
880Zero
880Zero Sep 14 2011, 3:13pm replied:

We're not idiots, we know how to take screenshots. Why would we remove the logo when we have our own watermark in game?

+2 votes   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 2:38pm replied:

Thanks.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 2:38pm replied:

There's a button that toggles the UI, trying to remember what it was.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 4:32am says:

Next time use the screenshot key so we can show off our watermark and make sure no one steals our stuff. :P

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 9 2011, 4:59am says:

Screw these guys.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 2 2011, 4:25am replied:

No, no NLIPS.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:59am replied:

The Paris-class Heavy Frigate is 535 meters long and a Halcyon is 1170 meters long. We were being a bit lenient and making the Frigate a bit smaller than it really is.

+1 vote   media: Firefight in Space!
880Zero
880Zero Aug 18 2011, 4:06am replied:

In the books, Keyes noted that the Archers were in rows. While this isn't exact canon, the Archers are arranged in two rows along the hull :P equalling 300 pods. The hangar is also located on the belly of the beast, but service hangars like on the Heavy Frigate, are located in the trench on the Halcyon.

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 17 2011, 6:43am replied:

I prefer If You Want Blood, but to each his own. :P

+1 vote   media: Units in Action
880Zero
880Zero Aug 14 2011, 6:10pm replied:

VTOL turbines aren't new either, as the Harrier uses them. I'm sure since there would be more of the vents on the underside that that's what keeps them up other than magic sci-fi.

+1 vote   media: Corvette
880Zero
880Zero Aug 14 2011, 3:07am says:

The grates on the Frigate are maneuvering thrusters much like the RCS thrusters on the now decomissioned space shuttles

+1 vote   media: Corvette
880Zero
880Zero Aug 13 2011, 11:35pm replied:

And none of them have souls.

+1 vote   media: New maps included in the mod.
880Zero
880Zero Aug 13 2011, 3:53am replied:

*She

+1 vote   media: New maps included in the mod.
880Zero
880Zero Aug 5 2011, 3:25pm says:

They look pretty nice. I don't remember you adding the carrier, though. Or whatever the new ship is above.

Maybe adding lights would make them look better?

+1 vote   media: Dawn of the Reaper Demonstration
880Zero
880Zero Jul 29 2011, 2:12am replied:

Not on UNSC ships, but they do have armor in places for reinforcement.

+1 vote   media: Orthrus Fixed
880Zero
880Zero Jul 26 2011, 10:17pm replied:

There won't be any food nipples left after the twin MAC salvo punches a hole through an unshielded CCS-class Battlecruiser.

+8 votes   media: Orthrus Fixed
880Zero
880Zero Jul 24 2011, 2:06am replied:

Your link doesn't work, Farseer. Anyways, this is where I'm getting my argument from.

Halo 2:
Halopedian.com
No doors on the side, just docks for the two side guns.

Halo 3/Reach:
Halopedian.com
Halopedian.com
Doors open on both sides with a mounted turret placement, Phantom only has one gun instead of three.

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 4:59pm replied:

Phantoms in Halo 2 had no side doors, and the Phantoms in Halo 3 added the side doors and removed the two guns on each side in favor of a mounted turret.

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 5:58am says:

Halo 2 Phantoms?

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 5:57am says:

Almost Halo CE box art/ :)

+3 votes   media: Skybox In-game
880Zero
880Zero Jul 22 2011, 3:13am replied:

When Archer's fire, they vent the fumes.

Ships do vent atmosphere when damaged, though.

+1 vote   media: War Games P4
880Zero
880Zero Jul 7 2011, 7:37am replied:

No he didn't.

+1 vote   media: unsc destroyer variant concept
880Zero
880Zero Jul 5 2011, 5:37am replied:

Actually, page 50 of Ghosts of Onyx says the Prowler has pulse laser turrets.

+1 vote   media: Prowler/Tigershark
880Zero
880Zero Jul 3 2011, 3:30am replied:

The Tigershark has always had three engines. The Prowler has two banks of engines.

Unless you're talking about the thrusters on the bottom.

+1 vote   media: Prowler/Tigershark
880Zero
880Zero Jun 10 2011, 3:10pm replied:

Not at the moment, though.

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero Jun 9 2011, 11:41pm replied:

Purple and green is boss, get out of here bro. Just mad cuz I'm mad stylin on you with my pimp frigate.

+6 votes   media: UNSC team colours draft 1
880Zero
880Zero Jun 7 2011, 10:51am says:

Looks like a flying alternator. :P

+1 vote   media: New Development Screenshots
880Zero
880Zero May 17 2011, 1:09am says:

What did the original look like?

+1 vote   media: Seraph (Retexture)
880Zero
880Zero May 5 2011, 12:42pm replied:

Trying to find a balance. The Frigates have their Archer salvos set to the damage of a torp frigate, which I think is good. But I'm still tweaking and what not.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 3:21am replied:

That Destroyer returning to Anchor 12 was the sole survivor of the fleet from the other picture. It was redlining and took out one of the Hiigaran Destroyers but I had to slipspace it out for repairs while I rebuilt my fleet.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 3:19am replied:

I waited too long for the rush, Destroyers eat Frigates for breakfast.

+2 votes   media: Pre-Release Screens
880Zero
880Zero May 1 2011, 4:26pm replied:

I think you mean MJOLNIR Mark V, not IV. IV was just up-armored ODST ballistic combat gear.

+1 vote   article: New Models for In-Game Gameplay!
880Zero
880Zero Apr 17 2011, 3:03pm replied:

I'm not a big fan of fannon ships, either, but they're going to be in game. You don't have to build them if you want the AUTHENTIC HALO EXPERIENCE.

+1 vote   media: UNSC concepts
880Zero
880Zero Apr 11 2011, 12:33pm replied:

i lold

+3 votes   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Plus it's Corvette sized, so smaller than a Frigate. It's just for scouting and laying traps.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 3:30am replied:

I'd say the highest poly ship in HW2 stock would have to be the Vaygr Mothership, but I am not too sure.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 10 2011, 1:17am replied:

Nope, that's Ringleader's stuff.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:46pm replied:

He also drew the old destroyers on it as hardpoints.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:34pm replied:

Not in the next release. This will take me a year to HOD all the turrets.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:33pm replied:

And it was made canon. XD

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 1:00am replied:

All the guns are from a previous picture. The two large ones are basically ship-ship barrage turrets while the small ones are basically anti-fighter gatling turrets kind of like the ones from Reach.

+1 vote   media: More teasers
880Zero
880Zero Apr 7 2011, 9:42pm says:

dat radar tower

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 12:33pm replied:

I am not doubting myself. It looks great in 3DS Max, I just can't get it to work in Homeworld 2.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 9:17pm replied:

You may think it looks good, but it really doesn't, trust me.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 4:14am replied:

lol it's not good work, just look at all the shiny parts. I can't find a way to lose it.

-1 votes   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 3:58am replied:

Not really, it sucks.

-3 votes   media: Normal Map in-game test
880Zero
880Zero Mar 23 2011, 6:03pm replied:

They are just the basic HW2 effects. The only reason it looks bad is because the Orthrus was in motion, going in to dock with the Frigateyard to repair.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 6 2011, 2:49am replied:

Aww the Destroyer was supposed to be a surprise. :(

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 2 2011, 6:17am replied:

That was fast lol

+1 vote   media: Asplod
880Zero
880Zero Feb 25 2011, 5:06am replied:

Unless you miss HW2 in general, I don't see how this could be nostalgic...

+1 vote   media: Icons 2
880Zero
880Zero Feb 25 2011, 4:28am says:

Those are Archers hammering the bow of the Vaygr Carrier btw.

+1 vote   media: Icons 2
880Zero
880Zero Feb 23 2011, 12:18am replied:

I'm not sure I quite follow and would love to talk this over via PM when you get the time.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 6:35am replied:

Right now the Longsword's fuselage are about the same size as a Hiigaran interceptor, so it's a bit bigger than the stock ships if that gives you a sense of scale.

Also, you have to build each Longsword individually. Of course, each Longsword has the damage capabilities and armor of 5 Hiigaran interceptors combined with added speed to outrun them, as well as faster firing times. The Longsword is great at 1v5, but it can't take much punishment from more than two enemy squadrons. I did the individuality because it seemed more practical for the Halo universe given the circumstances of how big it is/mobility and transport.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 5:42am replied:

Done and done, doesn't work for me it seems. Thanks for the advice, but I've tried everything thus far.

And thanks, but that's Matt's handywork from the original build.

+1 vote   media: Icons
880Zero
880Zero Feb 21 2011, 5:28am says:

I've since removed engine trails from the Longswords. The engine burn just looks better.

+1 vote   media: Frigate in game 2
880Zero
880Zero Feb 1 2011, 8:57pm replied:

Thanks! I was really trying to emphasize detail in this shot, too. The normal maps could be better but I like how it turned out.

It might have to go, though, it's a waste of resolution if you can't see the details in game.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 18 2011, 7:22pm replied:

The only thing I would change is where the UNSC badge goes on the tail and maybe the windows.

+1 vote   media: Longsword - Final
880Zero
880Zero Jan 16 2011, 4:31pm replied:

Yeah, you can see when the light fades out and the gloss dissappears, the grain dissappears.

+1 vote   media: Longsword - Final render
880Zero
880Zero Jan 9 2011, 4:00am says:

Those deck guns. :D I was hoping they would make an appearance.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Jan 1 2011, 2:39am says:

OOO, February 2011 is in 20 minutes.

+3 votes   media: Holiday Teaser
880Zero
880Zero Dec 25 2010, 4:21am says:

More wait, yay.

+2 votes   media: Christmas Update
880Zero
880Zero Oct 25 2010, 2:04am replied:

The wingspan of the (Halo CE) longsword is 75m and the width of a Frigate is 151.9m, which is just barely two time the size.

I am inclined to agree. :P

+1 vote   media: Teaser
880Zero
880Zero Jun 27 2014, 5:20pm replied:

The one that was between Savannah and Ardent Prayer.

+1 vote   mod: Homefront
880Zero
880Zero Jun 27 2014, 2:28pm replied:

The smaller guns are a lot more effective than you may think. The mod is designed to be played like this, its based off the Halo Reach battle. Though engagement ranges have been increased.

+2 votes   mod: Homefront
880Zero
880Zero Jun 27 2014, 2:26pm replied:

There are already custom jump effects in place.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 26 2014, 7:38pm replied:

It is pretty close to the hull, the big spots are just where the ship has an obvious hole like at the back where it prongs.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 26 2014, 5:09pm replied:

Yeah though I don't think any official screenshots have shown what it looks like in game yet. It was supposed to be a surprise back when I wanted to release late December but that didn't happen unfortunately.

Also what you're asking is not possible as ships will always get within range of their smallest weapon. Frigates are designed to knife fight while cruisers slug it out.

+2 votes   mod: Homefront
880Zero
880Zero Jun 24 2014, 12:48pm says:

Would be cool if the purple parts had the skin texture for the specular map. Does CNC3 support gloss? I can't remember.

+1 vote   media: Covenant Wraith
880Zero
880Zero Jun 24 2014, 1:01am replied:

its a shade B)

+1 vote   media: DDS-class Carrier
880Zero
880Zero Jun 23 2014, 6:04pm replied:

Don't judge :P

+2 votes   media: DDS-class Carrier
880Zero
880Zero Jun 19 2014, 3:10am replied:

Did you use the German No-CD crack?

+1 vote   mod: Homefront
880Zero
880Zero Jun 19 2014, 3:09am says:

Are those star destroyers?

+8 votes   media: Speaking of Sexy
880Zero
880Zero Jun 14 2014, 2:47pm says:

I see the Arbiter's helmet.

0 votes   media: Covenant Defeat/Victory Screens
880Zero
880Zero Jun 6 2014, 6:04pm replied:

Just this version will be fine.

+1 vote   download: HHF v1.09B
880Zero
880Zero Jun 6 2014, 5:35pm replied:

I have finals next week and then free all summer.

+4 votes   mod: Homefront
880Zero
880Zero Jun 6 2014, 3:08am replied:

I check to see if anyone makes an update that isn't me.

+3 votes   mod: Homefront
880Zero
880Zero Jun 6 2014, 3:07am says:

Looks like a pulsar.

+1 vote   media: New Skyboxes
880Zero
880Zero Jun 4 2014, 12:38pm replied:

While I agree the picture above is not, the one I linked that you replied to is.

+3 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero Jun 2 2014, 5:16am replied:

No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero Jun 2 2014, 4:03am says:

Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero May 31 2014, 4:33am replied:

Aren't a lot of ships? UNSC is almost completed save 3 ships and the Atlas was one of them, the other two aren't even needed.

+2 votes   mod: Homefront
880Zero
880Zero May 31 2014, 4:31am replied:

Well Microsoft technically owns the idea through the EULA.

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 30 2014, 12:31am replied:

We're close to finishing the next build!

+2 votes   mod: Homefront
880Zero
880Zero May 30 2014, 12:30am replied:

The infinity? No it won't be a playable ship.

+1 vote   mod: Homefront
880Zero
880Zero May 29 2014, 7:47pm says:

For those curious, here it is in Boot Camp:
Fbcdn-sphotos-g-a.akamaihd.net

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero Jan 28 2015, 4:47am replied:

I have no idea at this time, however, I can say the classic version will be unsupported when I move to remaster. The point being, I'm not going to mod for an old game when a new game comes out.

+1 vote   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 4 2015, 5:10am replied:

Right now as it stands its for the tutorial mission. I want to make a prologue mission in the tutorial section (the only way to do a custom campaign btw), so maybe at that point I will actually have a map for it instead of the tutorial maps.

+1 vote   media: Top 100!
880Zero
880Zero Jun 29 2014, 5:28am replied:

Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:30pm replied:

As in paper thin. It can easily be destroyed by a handful of bombers.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:56pm replied:

The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.

+1 vote   media: SMAC
880Zero
880Zero May 15 2014, 7:41pm replied:

I lost the original uncompressed file, that's whats wrong with it.

+2 votes   media: Help Wanted
880Zero
880Zero May 15 2014, 2:35pm says:

Who did that Halo ring? Its pretty boring.

+1 vote   media: Help Wanted
880Zero
880Zero Apr 3 2014, 3:14am replied:

Well are you a virgin that is older than 20? If so then you're well on your way.

+3 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Apr 1 2014, 11:13am replied:

It was delicious

+1 vote   media: Partners with SOTP no more
880Zero
880Zero Dec 14 2013, 11:38pm replied:

I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.

+5 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 14 2013, 7:31pm says:

I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.

+3 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 10 2013, 7:23pm replied:

That bubble shield is canon. The CCS in the reach trailer has bubble shields.

+3 votes   media: Danger Close
880Zero
880Zero Aug 29 2013, 6:58pm says:

The texture looks squished and stretched in some areas, mainly on the legs and where the UNSC logo is. Might want to check your UV map.

+1 vote   media: UNSC Mantis
880Zero
880Zero May 18 2013, 3:02pm replied:

Our model was used as the main reference source. But the original source is from Halo Reach.

+3 votes   media: Act of Creation
880Zero
880Zero Apr 28 2013, 4:52pm replied:

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

+3 votes   media: Nebula
880Zero
880Zero Mar 12 2013, 10:34pm says:

Same problem with the windows as with the Cerberus one: you put the hull paneling over the window section.

+3 votes   media: Alliance Fighter: Skinned
880Zero
880Zero Feb 28 2013, 5:24pm replied:

They are to an extent, yes, but I mean actually broken up. Right now it's just a solid color behind hull lines and doesn't blend with the base hull pattern. If you take a look at this picture, where the hull lines intersect the colored areas, it's broken up in the sense that the paint has worn away from the edges of the plate lines: Fc02.deviantart.net

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Feb 28 2013, 1:28am says:

My only gripe is the yellow and black color areas, obviously the team colors or whatever. They're just one flat color and aren't broken up by say the hull plating lines. If you could make it so the plating lines cut through it at 1 pixel on each side or so, I think it would look great. Also, obviously the color patch should be moved to the layer below the ship's hull panelling layer.

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Jan 23 2013, 11:31pm says:

The lines on the hull are too deep. You need to lower the bump on them so they more closely resemble the hull bump you have on there. Otherwise, it just looks sectioned off and detracts from the overall texture.

+15 votes   media: Systems Alliance Cruiser: Rebellion
880Zero
880Zero Jan 21 2013, 3:45am replied:

I take it you like it? :P

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 12:19am replied:

inb4 no its purple:

Kdm3d.com

Dark blue with a crimson sheen.

+2 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 20 2013, 12:16am replied:

The CCS was never purple. In Halo CE/2, it was grey/chrome metal. In Halo 3 it was a blue similar to seen here and in Reach it was also blue.

+3 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 7 2013, 4:19am says:

Looks good with the texture on it, but I think some of the bevels on the arm are just kinda weird looking in the normal map. Maybe too much strength? Not entirely sure. The areas around the round parts look alright, but it's just places like the edges of the arms where its flat and not round.

+1 vote   media: Reaper Hades Turret
880Zero
880Zero Dec 27 2012, 5:36pm replied:

Well I can't choose what mirror ModDB uses.

If you're having problems, just try using a ModDB mirror.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 10 2012, 2:32pm says:

Haha I get it! It's Corellia!

+1 vote   media: World Fleet Wallpaper
880Zero
880Zero Dec 8 2012, 4:41am replied:

SoaSE doesn't have turrets that move anyways, to my knowledge, so it shouldn't be that big of a deal anyways.

+1 vote   media: Cerberus Battleship: Skinned
880Zero
880Zero Nov 29 2012, 8:06pm says:

There are some clipping errors on the parts you added.

+1 vote   media: Cerberus Heavy Cruiser v4
880Zero
880Zero Oct 29 2012, 5:59pm replied:

They got a cease and desist order, so they had to make it unplayable.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 28 2012, 7:57pm replied:

That mod is long dead. Though doing a quick Google search might help.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:23am replied:

The maps in the mod will be a little bit bigger than the stock HW2 maps. It shouldn't be too bad since the ships move faster than vanilla.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 5:57am replied:

You could always look at it this way: The UNSC Hopeful (the hospital ship) was two Anchor 12 stations fused together. It's more of a modular station thing I would assume, for ease of building.

+2 votes   media: UNSC Stations
880Zero
880Zero Oct 7 2012, 6:09pm replied:

These ships are being constructed in orbit, so they will never ever see the atmosphere of a planet in the mod. But yeah I get what you're saying. Any tips on how to dirty up the wing area?

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Sep 21 2012, 12:16pm replied:

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 11:32am replied:

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 11 2012, 12:32am replied:

Textures are usually the biggest file in a video game. Right next to audio, anyways.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 3:29pm replied:

Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 5:40pm replied:

No there is the blue base and then the light blue stripes. I think you're talking about the blue base that covers the majority of the hull. I'm talking about the lighter blue stripes.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:51pm replied:

The hull won't be colored, I just said that.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:27pm replied:

Moddb.com
The light blue stripes. I'm not coloring the hull. Team colors will be the stripes while stripe colors will be the light blue areas on the hull, or possibly some other areas. We'll see.

Also the MACs aren't colored, those are the bezels around the MACs.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 5:29am replied:

The plate moves up, not the bridge moving down.

+1 vote   media: Thanatos Blastshield
880Zero
880Zero Aug 1 2012, 2:02pm replied:

Combining the two moons would probably break them apart, not to mention one's orbit is slowly decaying into Mars' atmosphere.

+1 vote   media: Red Planet
880Zero
880Zero Jul 15 2012, 6:18pm replied:

No, this is illegal. If you make models, textures, backgrounds, etc for an established universe, especially one owned by Sci-Fi, you don't own anything. They own everything you make if it has anything to do with Stargate. Take Battlestar Galactica for example, they shut down the HW2 BSG mod because Sci-Fi made a BSG game and they had every right because it was their copyright.

+1 vote   article: Map Background Dispute Between SSC and HHF
880Zero
880Zero May 29 2012, 9:44am replied:

Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.

+1 vote   media: Prowler Textured
880Zero
880Zero May 28 2012, 8:27pm says:

Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.

+1 vote   media: Prowler Textured
880Zero
880Zero May 12 2012, 9:58pm replied:

I said toothed dolphin. All dolphins have teeth as far as I know. :P

Tursiops is actually the name of the most commonly known bottlenose dolphin.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero May 4 2012, 4:34am says:

Well I finally have to say it. You've added smoothing groups where they needed to be added. :P

0 votes   media: Cerberus
880Zero
880Zero Apr 27 2012, 1:15am replied:

Why you always make fun of me? :(

+2 votes   media: Scale Chart
880Zero
880Zero Apr 26 2012, 4:51pm says:

You might want to re-work your texture on the carrier since the scale of detail is really off (Archer pods, escape pods, etc.)

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:52am replied:

Huh, I knew Sins sucked.

0 votes   media: Paris-Class (Ingame)
880Zero
880Zero Apr 1 2012, 11:26pm replied:

Heh, couldn't find a pic of the chief dual wielding plasma rifles.

+1 vote   media: Master Chief in-game
880Zero
880Zero Mar 23 2012, 5:42am says:

My only complaint now is that you didn't bevel those edges. Those edges look like they could cut someone. :P

+2 votes   media: Systems Alliance Carrier v4
880Zero
880Zero Dec 8 2011, 2:50am replied:

The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.

+1 vote   media: Talos WIP2
880Zero
880Zero Dec 6 2011, 12:07am replied:

A no shader release was uploaded, but is pending approval.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Dec 4 2011, 5:53am replied:

Bear in mind, with the immense firepower, you will only ever get ONE of these. And you'll want to either disable enemy ships with a Prowler EMP or station it close enough to stations or immobile fleets because it will track slow, as you'd expect. Still, like Battle8111 said, it's a one-shot KO weapon.

+1 vote   media: UNSC SMAC concept
880Zero
880Zero Nov 17 2011, 8:19pm replied:

It's in the description.

+1 vote   media: All I want to know is did we lose them...
880Zero
880Zero Aug 16 2011, 9:35pm replied:

When the shields of a Covenant ship are down, it's like cutting a knife through butter.

+1 vote   media: Gyges Repair drone
880Zero
880Zero Aug 13 2011, 3:58am says:

You guys need to add smoothing groups.

+1 vote   media: Destiny Ascension V2
880Zero
880Zero Aug 10 2011, 5:14am says:

Hey, you took my advice with basing it off of elegant sea creatures. :P

+1 vote   media: Asari Frigate V2
880Zero
880Zero Aug 9 2011, 12:46am says:

Destiny Ascension looks like a giant sunfish, and Asari have an aquatic aura to them. Why not base ships off of the more majestic sea creatures like the sunfish/Destiny Ascension?

Also, you might want to apply smoothing groups.

+2 votes   media: Asari Frigate
880Zero
880Zero Jul 27 2011, 3:18am replied:

Hahaha, oh wow.

+1 vote   media: Midnight
880Zero
880Zero Jul 23 2011, 5:59am replied:

Yes that's it.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 20 2011, 7:05am replied:

The new ship in there is UNSC.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 19 2011, 9:14pm says:

No one's spotted the new ship yet?

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 17 2011, 3:17am replied:

The plan is that after the Marathon does it's frontal attack run, it will go broadside and strafe the enemy ship, blasting it with the triple barrel deck guns.

+1 vote   media: Redesigned hangars
880Zero
880Zero Jul 6 2011, 7:18am says:

They are stronger than the average UNSC but they are equiped with the SMG? The Assault Rifle is better than the SMG.

+1 vote   media: ODST Squad
880Zero
880Zero Jun 26 2011, 7:40pm replied:

The turret behind the bridge. It fires misisles that are between Archers and ASGM-10 anti-fighter missiles in regard to damage. I think.

+1 vote   media: Tigershark
880Zero
880Zero May 13 2011, 7:00pm says:

Why is one Halo CE and the other is Halo 2?

+1 vote   media: [OLD] UNSC Warthog's
880Zero
880Zero May 7 2011, 11:14pm replied:

Maybe if I get adventurous.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 14 2011, 2:45am replied:

Operating your Shaw-Fujikawa slipspace drive consumes materials, you know.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 13 2011, 5:50pm replied:

Yes, how else does it mover star system to star system.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 12 2011, 12:47pm replied:

The station moves so slow, it will take years.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 11:16pm replied:

The molecules from the engine burn would dissipate into the vacuum.

+1 vote   media: Marathon
880Zero
880Zero Apr 10 2011, 11:09pm replied:

For now, yes.

+1 vote   media: Prowler
880Zero
880Zero Apr 5 2011, 10:05pm replied:

Displayed is a possibility with latch dock points as I've done with the Frigateyard.

By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.

+1 vote   media: Marathon teaser
880Zero
880Zero Apr 5 2011, 4:12am replied:

You must be out of your mind. This one is the one that *works*.

+1 vote   media: Normal Map
880Zero
880Zero Mar 30 2011, 2:49am replied:

How so?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 27 2011, 3:36am replied:

Like Hell_Diguner was saying, however, is that Newton's laws of physics state every action has an equal and opposite reaction. The energy transferred from the coil gun firing the MAC may not necessarily result in any recoil whatsoever, but there is still an energy transfer. And the way coil guns work is that they have massive heatsinks to absorb the power of the coils or something like that.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 27 2011, 3:33am replied:

In which way? Graphically, I'd say Starside Intercept is leagues above us. I'd think I'd have a better chance competing with his models if I could just do the damn normal maps right lol.

BTW, that's a stock map.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 24 2011, 6:20am replied:

The kinetic force of the MAC round hitting the target would still push it backwards as it makes contact.

I will probably bump the push down to 300-, just fyi. 500 I think is a tad much albeit funny watching Vaygr and Hiigaran ships struggle to keep up.

+1 vote   media: Orthrus in-game
880Zero
880Zero Feb 3 2011, 2:26am replied:

I don't think it's quite like that, more that the standard default Frigate is just up armored and streamlined for combat (hence Heavy Frigate), whereas the default Frigate is more or less a small transport ship with less firepower.

There's no real difference between the two other than lack of SOIEV pods, some PDCs, hangar size, and the added armor around the bridge and engine nacelles.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 10 2011, 1:31am says:

Don't forget the two Point Defense cannons on the backside of the Frigate.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Dec 1 2010, 6:46pm replied:

Well I got the AA tower part, I didn't know if ground units would be implemented or not. Also, in Halo 3, Phantoms carried AA tower parts to the Ark. Are you going to have something similar to this or just use this large dropship idea?

+1 vote   article: Skies Over Reach
880Zero
880Zero Dec 1 2010, 2:39am says:

I'm curious as to how this larger dropship would be used. You plan to make ground battles, so if/when you get around to it, are you going to use the Excavation Scarab (Halo 2) or the Assault Scarab (Halo 3, ODST, Reach)?

The reason I ask is because the Assault Scarab has booster jets in the undercarraige for landing as seen in Halo 3.

+1 vote   article: Skies Over Reach
880Zero
880Zero Nov 29 2010, 9:34pm replied:

I think ViperVenom is talking about the Halcyon and the Marathon.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:30am says:

Basing Keyship measurements off of screenshots from Halo 3 is pointless because you don't know the depth perception of the CCS-class Battlecruisers in relationship to the Keyship.

But with no specific length to go with, it is hard to get a good measurement of the size of the ship.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 15 2010, 2:44am replied:

So would that mean it would take 30 months to fully glass a planet as described in Halo Reach?

+1 vote   media: YSS-1000 'Sabre'
880Zero
880Zero Oct 28 2010, 6:19pm says:

Are you going to making up your own ships or stay primarily focused on canon?

+1 vote   article: Beta outline
Avatar
Avatar
Offline Since
Jan 31, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.6
Members
15
Games
5
Mods
1,042
Articles
79
Media
1,297
Downloads
102
Groups
2