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The Charon-class Marine Frigate is built specifically with boarding action in mind. While normal deployment demands fill the cargo bay with ground side vehicles and equipment, the Charon-class is filled exclusively with ODSTs and HEV drop pods that 'reload' for deployment.
Only capitals can be captured, and closing in on them is very risky. I'd recommend first disabling the bridge so their weapon systems are inoperable. The frigates aren't armored very well so you'll need to defend them. Capturing an enemy capital ship, however, can boost your fleet numbers above the fleet cap and turn the tide in battle.
Have you updated to version 1.1 for Homeworld 2? I don't have Windows 8 so I don't know if its an error with the OS or not.
The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?
It would be 10X better if it was the same scrubs 10 years later.
Well majority of the model poly count are goblins and then the base mesh has four LODs.
Think of it this way: the bare mesh itself is around 12K which id comparable to the Hiigaran mothership. All the antennas, girders, beams, and t tree rest of the extra detail mesh is there up close where it would be like five ships at once, but when zoomed out all that stuff fades away. You can only build one if these in all population settings except max, which is two. Performance so far has been normal so far.
Yeah I think we haven't released in over 2 years and last year I wanted to do one but just couldn't put one together. In this release UNSC will be 90% done and I say 90% because I don't think I'll ever be satisfied. :P But one thing unique with this version will be the inclusion of the Covenant preview. They won't be finished but they will be playable.
There are tutorials already out there and we have a hand written one here in the tutorial section.
Oops forgot the Easter egg on this screenshot. ;)
Luckily I had more by just a slight margin.
Just FYI in this shot a Kindjal fired a nuclear torpedo. The Kindjal bomber doesn't start with nuclear torpedoes and has to be upgraded to use them. I was both surprised and happy it worked!
The coloring on this map has an ambient yellow light from the nebula.
No problem, glad you like the new station. ;) There's more about it than what has previously been available with the old one...
Watch out someone is trolling the comment voting system. Great spirit guys :)
Why is it silly? This variant is completely sealed and designed for space combat. The only part that looks like an atmospheric banshee is the canopy section.
Baseless? Lol compare the number of people playing Halo 4 1 year after launch and Halo Reach 4 years after launch. And even those number don't compare to the 500,000 continuous players that played Halo 3 until Halo Reach's launch.
Ratings mean nothing when the journalists are paid off. Also I'm the content provider and I provide content. You do nothing so your opinion will never hold water.
That's so hot.
SOTP didn't update their page, they had someone do it for them. We weren't offered that luxury and I don't really care that much. Flashy page updates don't reflect the overall quality of the mod and I'd rather spend my time polishing the game than the website.
Classic Tower of Power on Ascension, Zombies on Foundation, Cat and Mouse on Coagulation... :')
The texture looks amazing overall but it looks like there's some type of normal artifact on the thing that rotates at the back of the barrel. Overall looks pretty sexy.
For current development, follow this thread!
Images aren't being posted to ModDB until the product is complete. Keep track of us on the forums for Q&A, suggestions and feedback and general stuff you want to ask the devs about!
They didn't invent the Warthog troop transport. In the novel they took a Warthog and put a giant metal box on the back of it like it is here.
The Innie APC and troop carrier are two different vehicles.
That looks real good.
Those gun barrels are really skinny.
Yes there is something coming.
Big update coming soon!
Glad to see you guys are still working on STC, haven't heard from you in a while!
There were only three companies of Spartan IIIs and all of them got whiped out, even the exceptions like Noble Team. Putting them in this mod wouldn't make sense from both a lore and logic point as they were never deployed within UNSC space.
My advice is to start learning how to do it yourself. You have to start somewhere and you guys have nothing to show for progress, people aren't going to be interested our really think it's possible.
Biggest UNSC feel to them? Despite being made by 343 whom took it upon themselves to trash Bungie's pre established design and make their own, how could it bee the most UNSC looking weapons when they've only been in one terrible game?