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Comment History  (180 - 210 of 2,343)
880Zero
880Zero Apr 1 2014, 11:12am says:

Bravo chaffe. Forget the boss fight I'm replacing all the other tracks with this one.

+3 votes     media: Covenant Electro
880Zero
880Zero Apr 1 2014, 11:10am replied:

The tentacle monsters come out of hibernation in the spring time it looks like. :P

+1 vote     media: Good news! We've been bought by EA!
880Zero
880Zero Apr 1 2014, 2:23am replied:

Afraid not good sir

+2 votes     media: Partners with SOTP no more
880Zero
880Zero Mar 31 2014, 7:39pm says:

Looks like you added AO to the texture, as well. All of Coxxon's and others BSG textures don't have any AO baking.

+1 vote     media: Battlestar Galactica - Improved texture
880Zero
880Zero Mar 30 2014, 4:52am replied:

Coming from someone who uploads two different versions of a mod, it's not a very easy task to upload two different files.

+2 votes     article: The end of OpenGL32 enhancements ?
880Zero
880Zero Mar 29 2014, 6:07pm replied:

I got a 750W PSU and never looked back

+2 votes     mod: Homefront
880Zero
880Zero Mar 28 2014, 12:39am replied:

Its based on a combination of the two canon sources plus a bit of HHF style.

+1 vote     media: Eclipse-class Prowler
880Zero
880Zero Mar 25 2014, 9:24pm says:

I don't think the addition of the thick UV lines helped the texture as much.

+1 vote     media: Mercury Class - Pegasus
880Zero
880Zero Mar 25 2014, 9:21pm replied:

You can use engine glows to simulate the same effect.

+1 vote     media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Mar 25 2014, 2:05pm replied:

Looks great. My only critique is that you should try something new that doesn't look like a Halo ship. I think you could make something really cool and unique.

+2 votes     media: Internal Testing
880Zero
880Zero Mar 24 2014, 4:26pm replied:

Its still a wip. I haven't had time to texture y but I just put it in game so we could get its functions down properly. It will have the longsword's color scheme in the final texture.

+1 vote     media: Internal Testing
880Zero
880Zero Mar 24 2014, 4:24pm replied:

Yeah we found a bunch of errors.

+1 vote     media: Internal Testing
880Zero
880Zero Mar 24 2014, 4:24pm replied:

They built so many god damn seraphs.

+2 votes     media: Internal Testing
880Zero
880Zero Mar 23 2014, 3:48pm says:

The engines don't look right. Is that the texture or the effect?

+1 vote     media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Mar 22 2014, 4:19am replied:

As of now Gearbox hasn't mentioned anything about modding support for the HD release other than it will be supported in some way. That being said, since it will be the same infrastructure, I don't think it will be difficult at all to transfer over.

+1 vote     mod: Homefront
880Zero
880Zero Mar 21 2014, 1:08am replied:

No. Please be patient and understand that a lot of work is still being done on the mod behind closed doors. We haven't shown much because most of it has been on the coding side of things. All I can say is expect some news very soon.

+1 vote     mod: Homefront
880Zero
880Zero Mar 20 2014, 5:20am replied:

Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.

+2 votes     article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 9:05pm replied:

I could see falcons being like hammerheads and hornets being like the orcas.

+1 vote     mod: Evolutions: Real Time Strategy Evolved
880Zero
880Zero Mar 19 2014, 9:02pm replied:

Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?

+2 votes     article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 1:41pm says:

Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?

+1 vote     article: Legal at Phoenix Interactive
880Zero
880Zero Mar 14 2014, 3:31pm replied:

Most likely.

+1 vote     mod: Homefront
880Zero
880Zero Mar 14 2014, 2:19am replied:

This is old now, but I'm still really excited for the re-release.

+1 vote     mod: Homefront
880Zero
880Zero Mar 14 2014, 2:17am replied:

It's not a phobia, I'm not scared of Halo 4. I just don't like the art all that much in Halo 4, its crap compared to Reach - especially the textures they did for the Reach rips.

+1 vote     mod: Homefront
880Zero
880Zero Mar 12 2014, 9:38pm replied:

Also its not that I have Halo 4 phobia, since I thought the game was OK. The designs in Halo 4 are nothing like any other designs seen in previous Halo games made by Bungie and thus would not fit in with the rest of the ships. Our mod also takes place before the fall of Reach, so to have this content would not make sense. Most of the Halo 4 stuff is crap, though.

+2 votes     mod: Homefront
880Zero
880Zero Mar 12 2014, 9:31pm replied:

There is already a model made for the carrier, however we're not going to put ships in because you feel they should be in. If you want to make your own mod, go ahead and put whatever you want in it. This is our mod and we're going to do it the way we want to do it. And if that means that we're going to omit ships for the sake of gameplay, as the summary says, then we will.

+5 votes     mod: Homefront
880Zero
880Zero Mar 12 2014, 3:02pm replied:

Using pelicans as corvettes? Haha no. Post halo 3 crap will not be in the mod, especially the autumn class cruiser, which is the biggest joke ever. We don't have the sabre but a drone based variant based on concept art. The gorgon is planned to be in the mod, and if any consideration is to be made for capture ships it would be the Charon class.

Please be aware the ship choices we've made all serve a purpose and work. We've taken artistic liberties to broaden the spectrum, make things look more interesting and get around canon designs that we don't like, don't make sense or wouldn't really fill a roll in the mod.

+2 votes     mod: Homefront
880Zero
880Zero Mar 11 2014, 10:49pm replied:

Here's the original:
Moddb.com

+1 vote     media: Two Headed Dog
880Zero
880Zero Mar 11 2014, 4:28am replied:

Closer than ever.

Majhost.com

+1 vote     mod: Homefront
880Zero
880Zero Mar 7 2014, 9:58pm replied:

Oh that's weird the way Max does the export. I usually just use the viewport statistics.

+1 vote     media: Ancient Warship model - v2 WIP
880Zero
880Zero Mar 7 2014, 2:18pm says:

660 triangles cannot be right. It is either equal to the amount of Polygons or more. Is it 6600 triangles?

+1 vote     media: Ancient Warship model - v2 WIP
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