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Comment History  (180 - 210 of 2,407)
880Zero
880Zero Dec 24 2014, 10:15am says:

I'm so excited you guys are still working on this.

+6 votes   media: Coming in 2015 ...
880Zero
880Zero Dec 19 2014, 9:29am replied:

Was hoping you'd see this and approve of the teeth. ;)

The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3

+5 votes   media: There's a lot of new things still left to reveal..
880Zero
880Zero Dec 15 2014, 1:52pm replied:

Of course its in game, why would I post renders?

+1 vote   media: Parade
880Zero
880Zero Dec 13 2014, 1:35pm replied:

It is a possibility, yes.

+1 vote   media: Top 100!
880Zero
880Zero Dec 12 2014, 1:34pm replied:

*14 years old

What is blurry?

+5 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 8:26am replied:

Where do you think needs improvement?

+3 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 2:14am replied:

The Charon-class Marine Frigate is built specifically with boarding action in mind. While normal deployment demands fill the cargo bay with ground side vehicles and equipment, the Charon-class is filled exclusively with ODSTs and HEV drop pods that 'reload' for deployment.

Only capitals can be captured, and closing in on them is very risky. I'd recommend first disabling the bridge so their weapon systems are inoperable. The frigates aren't armored very well so you'll need to defend them. Capturing an enemy capital ship, however, can boost your fleet numbers above the fleet cap and turn the tide in battle.

+2 votes   media: Top 100!
880Zero
880Zero Dec 8 2014, 2:37am says:

It would be 10X better if it was the same scrubs 10 years later.

+2 votes   media: There is such thing as too hard.
880Zero
880Zero Dec 6 2014, 9:32am replied:

Yeah I think we haven't released in over 2 years and last year I wanted to do one but just couldn't put one together. In this release UNSC will be 90% done and I say 90% because I don't think I'll ever be satisfied. :P But one thing unique with this version will be the inclusion of the Covenant preview. They won't be finished but they will be playable.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Dec 4 2014, 10:50pm replied:

Luckily I had more by just a slight margin.

+1 vote   media: Improved AI
880Zero
880Zero Dec 4 2014, 6:26am says:

Just FYI in this shot a Kindjal fired a nuclear torpedo. The Kindjal bomber doesn't start with nuclear torpedoes and has to be upgraded to use them. I was both surprised and happy it worked!

+3 votes   media: Improved AI
880Zero
880Zero Dec 3 2014, 7:35pm replied:

The coloring on this map has an ambient yellow light from the nebula.

+2 votes   media: Station Uplift
880Zero
880Zero Nov 21 2014, 3:52pm replied:

Baseless? Lol compare the number of people playing Halo 4 1 year after launch and Halo Reach 4 years after launch. And even those number don't compare to the 500,000 continuous players that played Halo 3 until Halo Reach's launch.

Ratings mean nothing when the journalists are paid off. Also I'm the content provider and I provide content. You do nothing so your opinion will never hold water.

+1 vote   media: M6G Magnum
880Zero
880Zero Oct 30 2014, 10:07pm says:

The texture looks amazing overall but it looks like there's some type of normal artifact on the thing that rotates at the back of the barrel. Overall looks pretty sexy.

+3 votes   media: M68 Asynchronous Linear-Induction Motor
880Zero
880Zero Oct 23 2014, 6:11am says:

Glad to see you guys are still working on STC, haven't heard from you in a while!

+8 votes   media: Super-Large Explosion Comparison
880Zero
880Zero Oct 13 2014, 11:26am says:

My advice is to start learning how to do it yourself. You have to start somewhere and you guys have nothing to show for progress, people aren't going to be interested our really think it's possible.

+2 votes   article: EF Is Recruiting
880Zero
880Zero Oct 7 2014, 1:28pm replied:

Biggest UNSC feel to them? Despite being made by 343 whom took it upon themselves to trash Bungie's pre established design and make their own, how could it bee the most UNSC looking weapons when they've only been in one terrible game?

+3 votes   media: M6G Magnum
880Zero
880Zero Oct 3 2014, 4:28am replied:

I can tell you now that I'm not going to ever touch anything from Halo 4 and beyond.

+4 votes   media: M6G Magnum
880Zero
880Zero Sep 30 2014, 6:09pm replied:

the M6C looks similar but it is very different from the D and G series.

+1 vote   media: M6G Magnum (Un-textured)
880Zero
880Zero Sep 20 2014, 4:14am says:

Unless its water and to a minor extent ice, the surface of the planet should not shine.

-2 votes   media: A minor improvement...
880Zero
880Zero Sep 7 2014, 4:05am says:

What background is this? Custom made?

+1 vote   media: FAQ: How to hide the accolades
880Zero
880Zero Sep 6 2014, 5:40am says:

Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.

+1 vote   media: Forerunner Structure #2
880Zero
880Zero Sep 2 2014, 7:38am replied:

This guy

+1 vote   media: Covenant Dance (Q3) 2014 Variant
880Zero
880Zero Sep 2 2014, 7:37am says:

Is it snow textured? Looks awfully white if not.

+1 vote   media: Cliffs #2
880Zero
880Zero Aug 19 2014, 7:31am says:

You should add reflectiveness to the window areas.

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Jul 21 2014, 5:18am replied:

Shield effect only flickers when the ship is dead.

+1 vote   media: DDS (As Promised)
880Zero
880Zero Jul 20 2014, 4:30am replied:

Not quite, just new lighting.

+1 vote   media: Space Banshee
880Zero
880Zero Jul 17 2014, 4:22am says:

Is it going to have Juni's voice? If it doesn't, that would be a dis-service. :P

+1 vote   media: LSF Enforcer
880Zero
880Zero Jul 7 2014, 2:12am says:

Why does the milky way look extremely close?

+2 votes   media: Bloodhound Heavy Fighter
880Zero
880Zero Jul 3 2014, 7:52pm replied:

I know I was being a smart ***.

+3 votes   media: ...
880Zero
880Zero Jun 29 2014, 5:35am replied:

It was more or less a before and after I guess.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 28 2014, 11:35pm replied:

Yep you can dock frigates and Corvettes to the station.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 4:53pm says:

Hey that's pretty sweet looking dude.

+6 votes   media: Heretic Wraith
880Zero
880Zero Jun 23 2014, 5:07pm says:

Was never a fan on Bretonia, it was never enough gold. :P

+1 vote   media: Armstrong Destroyer
880Zero
880Zero Jun 15 2014, 1:18pm buried:

(buried)

Halo sells Xbox. It will never be on PC, just deal with it.

-5 votes   media: Nostalgia
880Zero
880Zero Jun 9 2014, 3:55am says:

Looks like a titan.

+1 vote   media: Rheinland VHF 'Nidhogg'
880Zero
880Zero May 30 2014, 11:53pm replied:

I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there

+1 vote   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 4:00pm says:

I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.

+4 votes   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 6:40am says:

Its always great to see a HW2 great come back to the scene. :)

Good write-up, its been a while since I've played PTV.

+3 votes   download: A Quick & Dirty Guide to Path to Victory
880Zero
880Zero May 28 2014, 2:48am replied:

Finally? lol

+2 votes   media: Asteroids
880Zero
880Zero May 25 2014, 11:22pm replied:

Forge parts? What are you talking about?

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:06pm replied:

The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?

+1 vote   media: Carina Nebula
880Zero
880Zero May 24 2014, 10:09pm replied:

That's a pretty good idea. Could also increase repair rates too

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:06pm replied:

Yeah 1500 meters oops lol

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 6:33pm replied:

Vanilla races won't be included when the Covenant are released anyways.

+2 votes   article: A Homefront Review
880Zero
880Zero May 18 2014, 4:50am says:

Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.

+3 votes   article: An explanation created at 06:15 AM - 18/05/2014
880Zero
880Zero May 15 2014, 2:43am replied:

I can help you out if you'd like. Just send me a model and a texture in its unformatted (PSD) file and I'll see what I can do.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 14 2014, 8:37pm says:

Looking good! Dunno how CNC3 handles specularity, but it looks like your textures could use some.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 2 2014, 3:04pm replied:

Well Requiem supposedly didn't haven an external atmosphere and it was the only shield world in canon that has been shown to have an external shell over its surface.

+1 vote   media: Images from Latest News Post
880Zero
880Zero May 2 2014, 2:00pm says:

Should non-terrestrial shield worlds have an atmosphere?

+1 vote   media: Images from Latest News Post
880Zero
880Zero Apr 28 2014, 3:18pm replied:

Skybox doesn't really make a difference because you can clearly see what has been fixed and what hasn't. Regardless of lighting conditions, light and shadows on the ship are drastically improved.

+4 votes   article: State of the Mod: Post Alpha V .1
880Zero
880Zero Apr 27 2014, 9:32pm says:

I would drop the UNSC logo. It clearly belongs to a police department, not the defense force. :P

+6 votes   media: NMPD Pelican D77C
880Zero
880Zero Apr 18 2014, 6:57am says:

inb4 useless angry posts about how "x doesn't work" when it was stated it doesn't work. :P

+14 votes   article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
880Zero
880Zero Apr 15 2014, 10:14pm replied:

Oh okay, though personally I would have kept them the same color and just give them different war paint. For instance, I think the gunship needs shark teeth on the front. :P

+1 vote   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:25pm says:

Are the multiple shots to indicate the color changes between faction coloring?

+1 vote   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:24pm says:

Where do you get the texts for these? Wannabe James T Kirk? :P

Nice looking model and texture, the wheels on the tracks could probably use a bit more detail though.

+2 votes   media: UNSC M-145D Rhino
880Zero
880Zero Apr 15 2014, 3:22pm says:

Texture looks really good. Love the windows.

+3 votes   media: UNSC Pelican D77H-TC
880Zero
880Zero Apr 15 2014, 3:21pm says:

Well it would be D77-TCI since the H is what designates it Heavy or not (the inclusion of the missile pods) ;)

+1 vote   media: UNSC Pelican D77H-TCI
880Zero
880Zero Apr 12 2014, 3:33am says:

What's changed?

+1 vote   download: Atmosphere Map .DDS file\image
880Zero
880Zero Apr 11 2014, 3:02am says:

Wouldn't this be the D77H-TCI from Halo 3 since it has the integrated Anvil-II missile rack?

+1 vote   media: Render template
880Zero
880Zero Apr 11 2014, 2:41am says:

Yeah I really miss the plasma repeater.

+2 votes   media: ...
880Zero
880Zero Apr 1 2014, 11:14am replied:

The negative karma wow

+5 votes   media: Partners with SOTP no more
880Zero
880Zero Apr 1 2014, 11:12am says:

Bravo chaffe. Forget the boss fight I'm replacing all the other tracks with this one.

+3 votes   media: Covenant Electro
880Zero
880Zero Apr 1 2014, 2:23am replied:

Afraid not good sir

+2 votes   media: Partners with SOTP no more
880Zero
880Zero Mar 24 2014, 4:26pm replied:

Its still a wip. I haven't had time to texture y but I just put it in game so we could get its functions down properly. It will have the longsword's color scheme in the final texture.

+1 vote   media: Internal Testing
880Zero
880Zero Mar 24 2014, 4:24pm replied:

Yeah we found a bunch of errors.

+1 vote   media: Internal Testing
880Zero
880Zero Mar 11 2014, 10:49pm replied:

Here's the original:
Moddb.com

+1 vote   media: Two Headed Dog
880Zero
880Zero Mar 7 2014, 9:58pm replied:

Oh that's weird the way Max does the export. I usually just use the viewport statistics.

+1 vote   media: Ancient Warship model - v2 WIP
880Zero
880Zero Mar 7 2014, 2:18pm says:

660 triangles cannot be right. It is either equal to the amount of Polygons or more. Is it 6600 triangles?

+1 vote   media: Ancient Warship model - v2 WIP
880Zero
880Zero Feb 27 2014, 7:19pm says:

God this makes me want to pick up Freelancer again, but I just don't have time. >:

+2 votes   media: Rheinland Fleet Maneuvers
880Zero
880Zero Feb 26 2014, 3:17am says:

This is an amazing background as well. How did you do it?

+1 vote   media: New Background
880Zero
880Zero Feb 26 2014, 3:17am says:

beautiful background. I don't care for the asteroids in it, though.

+1 vote   media: deep space (PTV model)
880Zero
880Zero Feb 25 2014, 2:22am says:

I told you to bust some synths a long time ago. Why did it take you two years??

+2 votes   media: Covenant Electro
880Zero
880Zero Feb 7 2014, 3:06am says:

Now you just need to change those buttons up and you'll have a pretty good menu setup.

+2 votes   media: Main Menu UI
880Zero
880Zero Feb 3 2014, 4:11pm says:

"637 Polygons for the pyramid
1000 Polygons for the basis."

How is this possible? In the image above it says 7,459 polys.

+1 vote   media: New Ha'tak model - WIP
880Zero
880Zero Feb 1 2014, 2:18am replied:

Well Archers would rip Covenant ships to shreds if they were unshielded, they just had no effect on Covenant shields.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:35pm replied:

I would think the Thanatos would be the one made for survive-ability considering the Covenant threat. Both have two MACs, one can last longer and the small turrets don't do much to Covenant shields.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 30 2014, 4:03pm says:

Gun is probably too detailed for an RTS game. Could use those extra polys to make the shroud for the turret.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 29 2014, 10:07pm replied:

Well in terms of their two roles, the Orthrus is used mainly for massive damage up front and dealing with harder targets while the Thanatos is more like the frigate in that its good at moving and taking out softer targets easier.

+1 vote   media: What the Hell has Zero been doing?
880Zero
880Zero Jan 25 2014, 2:00am replied:

You're not a fan of Rocket Race? :P

+5 votes   media: UNSC M274 Mongoose
880Zero
880Zero Jan 24 2014, 3:16pm says:

There's unusual stretching on the tire textures, and I've noticed this on a lot of your other models. You could simply just repeat one section of the tire with the same texture to save UV space and improve visual quality.

+3 votes   media: UNSC M274 Mongoose
880Zero
880Zero Jan 21 2014, 4:10pm replied:

But Rheinland's top officials are aliens, shouldn't that give them the technology advantage? :P

+1 vote   article: The Four Houses
880Zero
880Zero Dec 22 2013, 6:48pm replied:

Yeah you have to convert it to sins format. I tried playing around with planets a while ago but it was a real hassle.

+1 vote   media: This is whats been sidetracking me lately....
880Zero
880Zero Dec 21 2013, 11:58pm replied:

Is the map a cube map or sphere map? I'm assuming it's a sphere based texture given how the seams don't match up. Pretty sure Sins uses cube map projection.

+1 vote   media: This is whats been sidetracking me lately....
880Zero
880Zero Dec 19 2013, 6:25am says:

Sanghelios map from HSI btw.

+3 votes   media: The Messenger
880Zero
880Zero Dec 12 2013, 5:45pm says:

Small one looks like Audrey II.

+2 votes   media: Covenant Shipyards
880Zero
880Zero Dec 8 2013, 6:50am says:

Glad to see you guys are still alive and prettying up HW2. Is there by any chance you'll be making your bloom and AA additions available to the rest of the HW2 community? ;)

+3 votes   article: MOTY 2013
880Zero
880Zero Dec 7 2013, 2:26am replied:

Well this station has the same building pieces as Anchor 12 did, its just instead of the construction bay hanging out on the side, its in the center.

+1 vote   media: Anchor 12 (Redux)
880Zero
880Zero Dec 1 2013, 2:20am says:

Man those textures did not age well... :P

+1 vote   media: Pride of the Fatherland
880Zero
880Zero Nov 28 2013, 3:15am says:

Dude your effects are amazing. You should write a tutorial on how to do tangent maps correctly since you're the only one who does them properly. :P

+3 votes   media: Ride of the Valkyries
880Zero
880Zero Nov 27 2013, 4:21am says:

Looks to be coming along pretty nicely.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 24 2013, 7:03am replied:

heh, that sounds like me and Homeworld 2. :P

+2 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 23 2013, 6:40pm replied:

You never learned how to mod the game you're currently modding? There's plenty of tuts online, especially the SoaSE wiki. Just need to look.

+1 vote   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 21 2013, 5:25pm says:

Looks much better now. Edges and seams are never fun.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 19 2013, 6:48pm replied:

That is a smoothing issue because it's interpreting all the hard edges as smooth edges and isn't casting light properly. When importing to Sins, you have to import the tangent calculation (smooth groups), which I think is the issue because SOTP has the same problem. The smoothing on your renders are fine, so I'm not saying you don't know how to do it - the import doesn't do it properly.

+4 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 19 2013, 2:53am replied:

Don't listen, he's only saying that so you don't steal his undying love and devotion.

+5 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Nov 19 2013, 2:49am says:

Whoah, you guys need to work on your smoothing groups.

+10 votes   media: Arcturus Station with Alliance Cruisers
880Zero
880Zero Nov 18 2013, 6:15pm replied:

Its a her

+10 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Nov 13 2013, 6:03pm says:

Nice texture. Your new style with the grain dirtying up reminds me a lot of Halo CE textures. Though I'm more partial to how Reach looked, this is some really nice stuff here.

+4 votes   media: UNSC Cougar
880Zero
880Zero Nov 13 2013, 6:01pm says:

So I am to assume developers of other Halo mods are not qualified? :P

+1 vote   article: UNSC Update and Destiny give away
880Zero
880Zero Nov 7 2013, 4:02am replied:

I think media on ModDB is bugged right now for certain web browsers. I'm using Firefox right now but I'll try with Chrome and IE.

+2 votes   media: Fog of War - Finished
880Zero
880Zero Nov 5 2013, 7:05pm says:

Looks like the Klendathu planet texture that has been out for a while. :P Looks great, though. I really love the more realistic backgrounds and such, I wish I could find a good balance between HW2 style backgrounds and realistic ones.

+1 vote   media: Dakara
880Zero
880Zero Oct 26 2013, 5:52pm replied:

Well yeah, 343i would rather have the game's core military hundreds of magically appearing Spartan-IVs led by Mary Sue.

+2 votes   media: 343 I am disappoint...
880Zero
880Zero Oct 25 2013, 11:25am replied:

They could be higher poly, but when I used rounder thrusters it used to slow down the game so I opted for low-poly glow meshes...

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 25 2013, 2:03am says:

looks like there's a lot of poly artifacts around the opening on the top. Any plans to reduce that or smooth it out to contour the shape of the station?

+1 vote   media: News Update - The 28th of October, 2013
880Zero
880Zero Oct 5 2013, 4:58pm replied:

Yeah but when the Iroquois rammed the Covenant ship during the battle of Sigma Octanus IV, it took out several of the lower decks.

+2 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 3:58am replied:

Yeah The Fall of Reach came out before Halo CE. The Flood was released shortly after and First Strike came out before Halo 2. There have been many other good books outside of the original trilogy (even though 343i and Microsoft have retconned a lot of information in the reprints), but Ghosts of Onyx was the best.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 3:57am replied:

Well it's lore related in the fact that the Infinity is the largest ship made out of super metals because of forerunner secret technology. >:(

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 7:03pm replied:

The Infinity makes no sense to me. Crash lands on a planet and then just gets back up without a scratch DESPITE FIGHTING THROUGH ITS WRECKAGE.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 10:56am replied:

Yeah I agree on a lot of respects to be honest with you.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 4 2013, 4:21am replied:

I know how you feel but all the new stuff in the Halo 4 visual guide was forcefully shoehorned into lore it's ridiculous. Halo Reach may have ruined the novel for me, but Bungie is still technically within the bounds of canon...

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 1 2013, 4:44pm replied:

Ah I knew this, meant if you were throwing them into the random generator is all. Still, really unique idea. Never got the reason why Sins did it this way in the first place and I'm glad that this mod won't have some ridiculous supercarrier type stuff trying to fill a role that isn't needed.

Keep up the good work man, Freelancer is like one of my favorite universes.

+1 vote   article: ACE Pilots and the Elite
880Zero
880Zero Oct 1 2013, 10:38am says:

This sounds like a really cool idea. Will Juni and King make an appearance this way? :P

+1 vote   article: ACE Pilots and the Elite
880Zero
880Zero Aug 17 2013, 10:41am replied:

yeah it's mostly where I got inspiration for the specular map.

+1 vote   media: Covenant Texture Update
880Zero
880Zero Aug 17 2013, 4:31am says:

Changed your name I see ;)

+4 votes   member: McChaffee
880Zero
880Zero Aug 17 2013, 4:18am says:

On a related note, this image is special. I added an extra light to the map scene that comes from the planet itself. It's a very faint blue haze that's a reflection off the planet's atmosphere, just as it would be in real life.

+2 votes   media: Covenant Texture Update
880Zero
880Zero Aug 9 2013, 4:28am says:

Still trying? :P

+1 vote   media: Ignoreme!
880Zero
880Zero Aug 6 2013, 5:21am says:

You guys can reduce a LOT of polies if you bake the grates into a normal map and then give the texture an alpha transparency and make the new mesh with the shader matteAlpha. You'll get the same bump and transparency, but with only like 3 or four faces instead of all that hot mess.

Also feels like the 70s in here... :P

+5 votes   media: TMP era shipyards
880Zero
880Zero Jul 19 2013, 3:00am replied:

Well it's not a super carrier, just a fleet support carrier.

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 18 2013, 5:13pm replied:

No it doesn't.

+4 votes   media: UNSC Carrier
880Zero
880Zero Jul 17 2013, 4:26am replied:

"Models & Textures by BioWare"

+1 vote   media: Ingame preview
880Zero
880Zero Jun 8 2013, 7:46pm says:

Not the Dominion! :O

+1 vote   download: STC - Release BETA - Hotfix II
880Zero
880Zero May 19 2013, 3:25pm says:

Very interesting scaffold type structure, looks like it could be pretty easy to manipulate and position since the two sides aren't connected.

+1 vote   media: Possible UNSC capital shipyards
880Zero
880Zero May 19 2013, 2:38pm says:

You should probably reduce the texture resolution as large texture files are usually what causes lag. That, or have the LOD meshes use a lower resolution texture.

+1 vote   media: New ha'tak Texture, in HD
880Zero
880Zero Apr 27 2013, 11:32pm says:

Nice, 1970 Dodge Charger. 1968 is my favorite year, though. D:

+1 vote   media: Latest Images for Miscreated
880Zero
880Zero Apr 17 2013, 12:38pm replied:

Both :)

+2 votes   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:29pm replied:

I'm ******* boss at UVW mapping. I hate it so much but when done right you can just go to town on some nice things. What sucks is that sometimes the surface area polygons get too close when doing normal maps. There's two places on the Assault Carrier normal I couldn't avoid, but its in an un-noticeable place so it's all good. :P

+2 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 11 2013, 6:25am replied:

Yeah that's the CCS in the background. :)Showing a sense of scale.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 2:45pm replied:

Cas I mean, stupid auto correct.

Yeah she contributes from time to time. :)

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 2:07pm replied:

Well there's Case and Aliah and Didact, who did the model so its not just me.

+3 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 5:17am replied:

It was more or less figure of speech. I like the Reach version much more better than the silver one.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 3:19am replied:

Assault Carrier...

+5 votes   media: Quadrant Patrol
880Zero
880Zero Mar 26 2013, 5:48pm says:

Looks like it's coming along nicely. Looks pretty high poly, though.

+1 vote   media: New Kinsha Defence Satalite
880Zero
880Zero Mar 25 2013, 6:12pm replied:

That was the 50s, sir.

+1 vote   media: Covenant Sentry Corvette [Concept]
880Zero
880Zero Mar 24 2013, 6:07am says:

You have too many polys on the wings and cockpit. for something that is going to look really small in the background. Also those canards would look better on the nose horizontal and not vertical.

+2 votes   media: IPAP Fighter
880Zero
880Zero Mar 18 2013, 5:06am replied:

Whoah yeah I see that now. Love that movie, cool design choice.

+1 vote   media: UNSC staging station
880Zero
880Zero Feb 20 2013, 6:59pm replied:

I didn't texture these though...

+1 vote   media: Adding docking port to station
880Zero
880Zero Feb 20 2013, 10:07am replied:

I mostly use KW Rocketry, MechJeb and the stock parts expansion mods. I also have HOME but I haven't used it yet.

Also lots of patience.

+1 vote   media: Adding docking port to station
880Zero
880Zero Feb 17 2013, 10:43pm replied:

They're Kerbals, native to the planet Kerbin (in background).

+1 vote   media: Birth of a Refueling Station
880Zero
880Zero Feb 16 2013, 3:07am replied:

This is an old NASA concept with the cancelled Constellation (now Orion) command module on the front. If it were spearheaded by SpaceX, it would be much better design I think and would follow more along the lines of the Dragon command module.

+1 vote   media: Copernicus - Nuclear-Thermal Rocket ship to Mars
880Zero
880Zero Feb 15 2013, 3:38pm replied:

Subsystems can't be animated, so the only way to make this work is to have a script that would automatically rebuild the subsystem after the ship regenerates such amount of health after it failed or something.

+1 vote   media: More Shields
880Zero
880Zero Feb 15 2013, 4:54am replied:

Right now the shield flicker only occures when the ship is about to die. We're still experimenting on how to do shields right now.

+1 vote   media: More Shields
880Zero
880Zero Feb 13 2013, 7:38pm says:

Likewise, I might try a more skin type shield that better matches the hull, let me know what you think!

+2 votes   media: Shields!
880Zero
880Zero Feb 11 2013, 3:43am replied:

I know what the canon prowler looks like, we don't have a model for it other than the one we have now, or someone to model it.

+1 vote   media: Probe
880Zero
880Zero Feb 9 2013, 11:49pm replied:

that's right, sucka

+3 votes   media: Probe
880Zero
880Zero Feb 9 2013, 12:01pm replied: +7 votes   media: Probe
880Zero
880Zero Feb 8 2013, 2:59am replied:

Oh yeah I never finished that! I gave it markers, but the engine pod is supposed to explode when it detaches and there's supposed to be mist or smoke from the ejection vents. Would like to touch up on that again eventually, thanks for reminding me. :)

+2 votes   media: Gantry
880Zero
880Zero Feb 1 2013, 5:40pm says:

This was only one battle group.

+1 vote   media: UNSC Earth Battlegroup during Halo 2
880Zero
880Zero Feb 1 2013, 4:08am replied:

it's not that the animations are crappy, they just aren't supported.

+1 vote   media: Stations
880Zero
880Zero Jan 31 2013, 5:30pm replied:

If I did use this, it wouldn't be more powerful than a Marathon. This is a carrier, which means it maximizes internal storage at the expense of extra magazine pockets.

+1 vote   media: Athens Carrier [Update]
880Zero
880Zero Jan 31 2013, 5:17pm says:

I must get my hands on this...

+5 votes   media: Athens Carrier [Update]
880Zero
880Zero Jan 27 2013, 8:10pm replied:

HW2 does not support build animations in the way you're thinking of. Through coding you can trigger an animation to play when something is being built, but that's only good for something like what the B5 mod did: have a ship appear from FTL next to the build capable ship.

+1 vote   media: Stations
880Zero
880Zero Jan 27 2013, 12:59pm replied:

The dark side of the frigate construction platform?

+1 vote   media: Stations
880Zero
880Zero Jan 27 2013, 12:59pm replied:

Halopedia.org

And yeah I would like to do the Hermes and Orthrus, but this was much faster. They're still on my to-do list.

+2 votes   media: Stations
880Zero
880Zero Jan 25 2013, 2:44am says:

The prowler has a really low detection signature that even in broad daylight, is hard to be picked up by frigates and the like. As you get closer, your uncloaked detection goes up. The Hermes and Kopis also can immediately detect Prowlers, cloaked or uncloaked, as they have advanced sensory hardware.

So while they may not notice you at first, be careful where you put your Prowler as someone is bound to notice and that won't be fun.

+2 votes   media: No fucks were given to my prowler
880Zero
880Zero Jan 20 2013, 5:47am says:

In case anyone was wondering what the spikey things are, those are pulse laser turrets akin to the Halo Legends episode The Package. They will be on Covenant ships much like turrets on their UNSC counterparts. Still not sure how many to give to frigates or where to apply yet.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 3:27am replied:

You can always play at them and shoot at the ugly UNSC ships.

+2 votes   media: CCS and junk
880Zero
880Zero Jan 4 2013, 6:31pm replied:

They weren't 1/10 the size, it was the aspect ratio. Obviously if you're standing on the surface of a ship and another one in the distance flies up, it's of course going to look farther away.

Though iirc, the ships with green glows in the campaign were a frigate in the same way the supercarrier in Reach was a assault carrier.

+4 votes   media: Leading from the Front
880Zero
880Zero Jan 4 2013, 1:37pm replied:

Its metaphorical; You're not going to throw your best ship to the wolves. The Valiant is leading he charge in the sense that its the UNSC flagship and is engaging the Covenant on all major fronts. It doesn't have to be in the very front of the fleet composition in order to be leading a charge. Even the UNSC Infinity was escorted and at the time of Halo 4, was the most advanced star ship in the known galaxy.

+6 votes   media: Leading from the Front
880Zero
880Zero Dec 31 2012, 8:07am says:

might be too close to the surface here

+1 vote   media: Awesome Maps in Complex Simple
880Zero
880Zero Dec 31 2012, 8:05am says:

a paraboloid made out of pebbles? Insane.

+1 vote   media: Awesome Maps in Complex Simple
880Zero
880Zero Dec 31 2012, 8:03am replied:

ya'll jelly cuz i finished it

+1 vote   media: Space Port 1
880Zero
880Zero Dec 17 2012, 10:37pm says:

Wow this is an old build, haha. Good thing we got those new death scripts, though. Those old salvage wrecks were very lag inducing.

+1 vote   media: Halo Homefront After 25 rounds of firefight
880Zero
880Zero Dec 17 2012, 10:31pm replied:

You mean 1:3?

+2 votes   media: Playtester Screenshot
880Zero
880Zero Nov 30 2012, 4:36am says:

Hey nice images!

+1 vote   member: emanfritzkraut92
880Zero
880Zero Nov 29 2012, 8:07pm says:

Is this the same model as the other picture? Because disregard what I said about clipping, this looks good. Though I'm sure you could bake some of those extra parts into a normal map, so you don't need all those polys.

0 votes   media: Cerberus Heavy Cruiser Final
880Zero
880Zero Nov 29 2012, 4:43pm says:

Great update, Chakotay! Just wondering why the Forerunner glyph is on the heavy frigate texture. :P

+1 vote   article: The Covenant all out
880Zero
880Zero Nov 23 2012, 10:50pm says:

Sucks that you still have to do it like classic HW2 style and can't have transparent backgrounds, but progress nonetheless.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 19 2012, 4:41am says:

Oh my God you guys are crazy. I would LOVE to get my hands on that. Lol.

+3 votes   article: Fighter Script
880Zero
880Zero Nov 8 2012, 5:23am replied:

It's the same viper every mod has.

+1 vote   media: A resurection
880Zero
880Zero Oct 27 2012, 2:21pm replied:

The small turret is a point defense CIWS that is used to shoot down missiles. The bigger AA gun is both anti-fighter and anti-missile. However, if there is a fighter around, the big one will always target fighters over missiles. Just a game limitation.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:24am replied:

Sadly, weapons will always target ships over munitions first. However, the smaller turrets are strictly anti-missile.

They could possibly disrupt plasma torpedos and fuel rod shots :P

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:26pm replied:

lmao

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:25pm replied:

Do you have the original normal map? Or did you not make one?

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 7:25pm replied:

Its okay, most people don't. :P

+5 votes   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 6:39pm replied:

"I hope everyone has fun on Halloween!"

+5 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 3:13am buried:

(buried)

The canon design is from Reach, the image in his video is from my mod and I don't see any credit for it.

-7 votes   media: UNSC Frigate Shipyard (Time Lapse Model)
880Zero
880Zero Oct 19 2012, 7:29pm buried:

(buried)

Not to be rude or anything, but seriously? Why are you using our models to reference yours when you can obviously get a better reference from Reach? I just don't understand it.

-17 votes   media: UNSC Frigate Shipyard (Time Lapse Model)
880Zero
880Zero Oct 10 2012, 4:18am replied:

My favorite UNSC ship. :)

+3 votes   media: New UI
880Zero
880Zero Oct 10 2012, 3:08am replied:

Had to change some things up since a lot of it is hard coded such as the buttons in the center there. So I made compromise.

+3 votes   media: New UI
880Zero
880Zero Oct 4 2012, 7:25pm replied:

I kinda disagree. You can tell the difference between your work and Zombie's, just because of the specific hull patterns he uses are different from yours. The other differences is that the logos don't match. I would suggest you guys swap hull plating textures and emblems to better blend them together. They are similar as is, but with the points outlined above, don't blend as well as they should.

0 votes   media: Cerberus Fighter
880Zero
880Zero Oct 1 2012, 8:19pm says:

Still don't like the windows. Before, they filled space. All you did was remove some, you didn't change how they were placed. You have them arranged randomly on the cruiser, why can't you do it on the dreadnaught?

-1 votes   media: Systems Alliance Fleet 10/1/2012
880Zero
880Zero Oct 1 2012, 7:32pm replied:

The windows could be way better if they weren't arranged so evenly. If they blended more and were more random like the canon ships, it would look better.

+8 votes   media: Systems Alliance Everest Class Dreadnought
880Zero
880Zero Oct 1 2012, 7:31pm replied:

Except in Mass Effect, windows are just kinetic barriers. Most ships also have blast shields, like the Normandy SR2.

+3 votes   media: Systems Alliance Everest Class Dreadnought
880Zero
880Zero Oct 1 2012, 4:41am replied:

I look forward to the 20th of December, 2012.

+1 vote   media: Apex Studios Update 16/09/2012
880Zero
880Zero Oct 1 2012, 2:08am replied:

Pretty much. The series came with faulty slip space drives that cause a few couplings in the fusion core to melt and explode.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 26 2012, 12:37am says:

What is it?

+2 votes   media: Halo: Sins of Faith
880Zero
880Zero Sep 26 2012, 12:33am replied:

Independence Day

+12 votes   media: A Giant Approaches
880Zero
880Zero Sep 21 2012, 3:17am says:

The images got messed up, but this is the one with the blast shield down.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 10 2012, 1:38am replied:

I don't post those ones because those are test images.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 1:17am replied:

Impossible, I just took this one about 20 mins ago.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 1:02pm replied:

It's not going to be like this in the end, but if it bothers you that much, you can pick a color in the color palette that matches the ship hull color.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 17 2012, 5:50am replied:

I chose the colors to simulate which areas are colored. You can change the colors to whatever you feel like in the color palette.

I already don't like the full body color, it was just the easiest to do. And since the texture is so broken up as is, this project won't be an easy one. I was thinking of just having the forward bulkheads colored only (the collar that goes around and over the hulls on the Marathon and Halcyon for example) and see how that works out since I don't think coloring the UNSC logo would be any better.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 14 2012, 12:07am says:

Very interesting. For some reason, it really reminded me of Battlestar Galactica.

+4 votes   media: Main Theme (Final Version)
880Zero
880Zero Aug 5 2012, 4:03am replied:

Nothing is final and at this point, this is very skeletal. Should wait for more meat on those bones before jumping to conclusions. :P

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 2:38pm replied:

I don't think the statement was about accuracy but more about wanting more color than just black in the backgrounds ala Homeworld 2 style.

+3 votes   media: Red Planet
880Zero
880Zero Aug 1 2012, 2:14am replied:

Haha I was thinking the exact same thing.

+1 vote   article: Texturing tutorial
880Zero
880Zero Jul 31 2012, 2:03am replied:

If you have ideas, I'm open to suggestions!

+2 votes   media: Asteroids Redux
880Zero
880Zero Jul 30 2012, 9:55pm replied:

Yeah I have a few of those lying around and that was original how we were going to do mining and stuff. However, that idea never came to light and where we are at now, I can't think of a way to implement something like that.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 30 2012, 9:07pm replied:

Thanks! Though credit for the model goes to Relic. :P

I've noticed a lot of mods these days don't really pay attention to asteroids and I got quite bored looking at the stock ones. Plus, the bump makes them unique as it's quite easy to re-skin them but not to re-bump them.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 23 2012, 4:08pm replied:

You could make the Earth rotate as well. If you make it realistic, it would look like it's not really rotating but it's there for the realism factor.

+1 vote   media: New Map : Earth Rotating with Moon
880Zero
880Zero Jul 22 2012, 9:55pm replied:

I'm sorry, I was very vague. I meant in regards to the movie raptor. :P I had no idea you guys were going for the more scientific approach and were staying closer to the movies.

+4 votes   media: Velociraptor
880Zero
880Zero Jul 22 2012, 9:52pm replied:

Did you make a script that makes the moon orbit the Earth? Because I think you can make simple animations in the HOD editor to have the planets just rotated. That's what I did with our planets, anyways.

Alternatively, instead of making a script that allows the Moon to orbit Earth, you can make a custom animation that offsets the moon from the center so it orbits an invisible center and then place them in the same spot.

+1 vote   media: New Map : Earth Rotating with Moon
880Zero
880Zero Jul 22 2012, 12:40pm says:

I think the snout is a bit too long on this one...

+3 votes   media: Velociraptor
880Zero
880Zero Jul 10 2012, 8:31pm replied:

Yeah they were posted a bit back.

+1 vote   media: Earth Patrol
880Zero
880Zero Jun 13 2012, 4:38am says:

10/10 would bang

+2 votes   media: Mobile Generator
880Zero
880Zero Jun 9 2012, 1:07am replied:

Well gee, I hope you're still alive. :P

Gotta admit though, your work is what inspired me to mod HW2.

+3 votes   media: Small exercise
880Zero
880Zero Jun 7 2012, 11:31pm says:

It's a shame the mod ended guys. I wish you all good luck on your future endeavors.

+6 votes   article: Release Update - Alpha 7.1
880Zero
880Zero Jun 3 2012, 11:33am says:

Looks good Pouk, glad to see you're still active.

+5 votes   media: Small exercise
880Zero
880Zero May 26 2012, 6:35pm says:

Awesome stuff, Matt! Can't wait to try it!

+1 vote   download: HWBP Demo v1.0
880Zero
880Zero May 17 2012, 1:17am replied:

Would love to know how you did it with the new shaders since every time I try to apply a cube map, the texture always comes out pixelated.

+1 vote   media: Wallpapers
880Zero
880Zero May 17 2012, 12:38am replied:

Yeah I was gonna say it would probably be a lot easier to texture as you go.

+1 vote   media: Kromiv
880Zero
880Zero May 14 2012, 3:14am replied:

Look at my profile, and you'll see what it's from. ;)

+5 votes   media: Cerberus Update 2
880Zero
880Zero May 13 2012, 5:22am replied:

People abuse the Karma system all the time, it's nothing to get worked up over when you voice a legitimate claim.

+6 votes   media: Cerberus Update 2
880Zero
880Zero May 11 2012, 5:46pm replied:

We use 1024x1024 textures on most ships and only use 2048x2048 for the bigger ships.

+1 vote   media: UNSC Berlin-class Frigate
880Zero
880Zero May 11 2012, 1:50am replied:

Haha it all makes sense now!

+7 votes   media: Money in the Bank
880Zero
880Zero May 3 2012, 2:48am says:

Cerberus is always cheating.

+15 votes   media: Cerberus Kinetic Inhibitor
880Zero
880Zero Apr 28 2012, 3:45am replied:

As if the Chief would know how to pilot a warship... he barely knows how to fly Pelicans.

+3 votes   media: Player Portraits (Updated)
880Zero
880Zero Apr 27 2012, 1:20am replied:

Yes it is?

+5 votes   media: Midnight
880Zero
880Zero Apr 14 2012, 5:53am replied:

Off screen with getting ready to glass the colony obviously.

+5 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 13 2012, 8:12pm replied:

The problem remains, however, that the old ship is still present. Someone said it's possible by editing Deathmatch and putting in a line that checks research through sobgroups and then builds the subsystem. I'm not too big on coding sobgroups as I've tried before with little to no success (the old cargo crates idea was a flop lol).

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 13 2012, 8:10pm replied:

Nothing is stopping you from doing this, it's just a buff. Though, Anchor 12 is the only station/construct that accepts resources right now, so if you can wait out the journey or spend the creds to hyperspace, your other resource operation (assuming you'll have two) will suffer.

The Narwhal will have pretty good sensors and probably a few small PD turrets to ward off missiles, but it's main component will probably be a AOE ability to boost harvest speed and the actual speed of the craft.

We're not sure really what we want to do with the Narwhal yet, but that's how we want it to turn out eventually.

As for more ships/constructs that accept resources, it's not likely to show up soon. We do plan on adding the fleet mobile command ship eventually, which will have dock points for harvesters.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 13 2012, 1:46am replied:

The resource controller will have its "wings" and dock points removed and will serve as the foreman to resource operations. That is to say, it will increase overall resource collection through buffs and stuff. It will be more of a resource controller instead of a collector in the literal term.

It is also possible that since it will not be able to accept the miner's resource, it will be accompanied by researchable RU injection.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 12 2012, 8:22pm replied:

For now this will be the only one, though we plan on having research increase its capacity. The idea of having more than one miner is trumped by the way Homeworld 2 works. More miners are not planned, but it's a possibility.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Mar 31 2012, 11:12pm replied:

I'm 12 and what is this?

+2 votes   media: Gyges and Gantry in game
880Zero
880Zero Mar 31 2012, 8:36pm replied:

It depends on how big the ship is really. Frigate and destroyer sized ships can have three at once I believe and cruisers up to six. Anything below a frigate has no repair points.

+1 vote   media: Gyges and Gantry in game
880Zero
880Zero Mar 29 2012, 10:19am says:

When "repairing" a friendly vessel, the Gyges opens its arms and attack the hull like a squid.

+2 votes   media: Gyges Repair Drone
880Zero
880Zero Mar 29 2012, 10:17am replied:

We used it on the mining tug and the resource controller, too. :P Only makes sense.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Mar 14 2012, 1:51am replied:

Because the new Alliance ship is supposed to be a Dreadnaught. Both models are actually in the game, the only real difference is that Cruisers have two engines and the Dreadnaughts have four.

+3 votes   media: Asari Cruiser
880Zero
880Zero Dec 6 2011, 12:34am replied:

A ship with smooth edges is drastically different from one without. In terms of shading, a smoother surface evenly spreads it across it all while hard surfaces have its own individual light relfection.

The center hull is smoothed, and looks great, but where it ties into the front is not, and looks jagged and doens't compliment the hull that you have established. The same with the rounded edges of the cargo pods. They're not really rounded at all and are jagged and don't really fit with the smoothed center.

+1 vote   media: Citadel Council Cargo Ship
880Zero
880Zero Dec 6 2011, 12:05am says:

Do you guys do smoothing groups before or after? Because all your pictures, only parts of the ship are smooth, and then the other parts where it looks like it should be round are rough and jagged.

+1 vote   media: Citadel Council Cargo Ship
880Zero
880Zero Dec 2 2011, 4:07am says:

I think the dark green just makes everything look better.

+2 votes   media: Updated Airpad
880Zero
880Zero Nov 4 2011, 1:25am replied:

Thanks. Releasing a product that we feel is completed and not rushed is our priority. After all, we do not want to be bombarded with questions like "WHY DOES THIS NOT WORK!! >:o"

+4 votes   article: Update on the Mod's Status
880Zero
880Zero Oct 20 2011, 3:52pm replied:

thanks!

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 16 2011, 11:59pm says:

I love the Reach Seraph, Sooo beautiful.

+1 vote   media: Stuff I like :)
880Zero
880Zero Oct 3 2011, 4:06am replied:

The Liberator mode may or may not be in the Beta as I would rather have a fresh model instead of an upscaled Hermes. It's model will probably be replaced with the Cruiser Carrier, as the Liberator depicts.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 2 2011, 12:07am replied:

A closed beta is just to iron out big bugs for an open beta. Don't worry, it's coming.

0 votes   article: Hiring closed beta testers!
880Zero
880Zero Sep 30 2011, 2:24am says:

hot mid drift

+2 votes   media: And now for something completely different.
880Zero
880Zero Sep 24 2011, 10:22pm replied:

The mode is called Firefight because it plays out like Firefight in ODST and Reach where you're up against unlimited enemies for several waves.

+1 vote   media: The Last Fight of the Liberator
880Zero
880Zero Sep 14 2011, 3:13pm replied:

We're not idiots, we know how to take screenshots. Why would we remove the logo when we have our own watermark in game?

+2 votes   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 2:38pm replied:

Thanks.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 2:38pm replied:

There's a button that toggles the UI, trying to remember what it was.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 13 2011, 4:32am says:

Next time use the screenshot key so we can show off our watermark and make sure no one steals our stuff. :P

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 9 2011, 4:59am says:

Screw these guys.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 2 2011, 4:25am replied:

No, no NLIPS.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:59am replied:

The Paris-class Heavy Frigate is 535 meters long and a Halcyon is 1170 meters long. We were being a bit lenient and making the Frigate a bit smaller than it really is.

+1 vote   media: Firefight in Space!
880Zero
880Zero Aug 18 2011, 4:06am replied:

In the books, Keyes noted that the Archers were in rows. While this isn't exact canon, the Archers are arranged in two rows along the hull :P equalling 300 pods. The hangar is also located on the belly of the beast, but service hangars like on the Heavy Frigate, are located in the trench on the Halcyon.

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 17 2011, 6:43am replied:

I prefer If You Want Blood, but to each his own. :P

+1 vote   media: Units in Action
880Zero
880Zero Aug 14 2011, 6:10pm replied:

VTOL turbines aren't new either, as the Harrier uses them. I'm sure since there would be more of the vents on the underside that that's what keeps them up other than magic sci-fi.

+1 vote   media: Corvette
880Zero
880Zero Aug 14 2011, 3:07am says:

The grates on the Frigate are maneuvering thrusters much like the RCS thrusters on the now decomissioned space shuttles

+1 vote   media: Corvette
880Zero
880Zero Aug 13 2011, 11:35pm replied:

And none of them have souls.

+1 vote   media: New maps included in the mod.
880Zero
880Zero Aug 13 2011, 3:53am replied:

*She

+1 vote   media: New maps included in the mod.
880Zero
880Zero Aug 5 2011, 3:25pm says:

They look pretty nice. I don't remember you adding the carrier, though. Or whatever the new ship is above.

Maybe adding lights would make them look better?

+1 vote   media: Dawn of the Reaper Demonstration
880Zero
880Zero Jul 29 2011, 2:12am replied:

Not on UNSC ships, but they do have armor in places for reinforcement.

+1 vote   media: Orthrus Fixed
880Zero
880Zero Jul 26 2011, 10:17pm replied:

There won't be any food nipples left after the twin MAC salvo punches a hole through an unshielded CCS-class Battlecruiser.

+8 votes   media: Orthrus Fixed
880Zero
880Zero Jul 24 2011, 2:06am replied:

Your link doesn't work, Farseer. Anyways, this is where I'm getting my argument from.

Halo 2:
Halopedian.com
No doors on the side, just docks for the two side guns.

Halo 3/Reach:
Halopedian.com
Halopedian.com
Doors open on both sides with a mounted turret placement, Phantom only has one gun instead of three.

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 4:59pm replied:

Phantoms in Halo 2 had no side doors, and the Phantoms in Halo 3 added the side doors and removed the two guns on each side in favor of a mounted turret.

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 5:58am says:

Halo 2 Phantoms?

+1 vote   media: Skybox In-game
880Zero
880Zero Jul 23 2011, 5:57am says:

Almost Halo CE box art/ :)

+3 votes   media: Skybox In-game
880Zero
880Zero Jul 22 2011, 3:13am replied:

When Archer's fire, they vent the fumes.

Ships do vent atmosphere when damaged, though.

+1 vote   media: War Games P4
880Zero
880Zero Jul 7 2011, 7:37am replied:

No he didn't.

+1 vote   media: unsc destroyer variant concept
880Zero
880Zero Jul 5 2011, 5:37am replied:

Actually, page 50 of Ghosts of Onyx says the Prowler has pulse laser turrets.

+1 vote   media: Prowler/Tigershark
880Zero
880Zero Jul 3 2011, 3:30am replied:

The Tigershark has always had three engines. The Prowler has two banks of engines.

Unless you're talking about the thrusters on the bottom.

+1 vote   media: Prowler/Tigershark
880Zero
880Zero Jun 10 2011, 3:10pm replied:

Not at the moment, though.

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero Jun 9 2011, 11:41pm replied:

Purple and green is boss, get out of here bro. Just mad cuz I'm mad stylin on you with my pimp frigate.

+6 votes   media: UNSC team colours draft 1
880Zero
880Zero Jun 7 2011, 10:51am says:

Looks like a flying alternator. :P

+1 vote   media: New Development Screenshots
880Zero
880Zero May 17 2011, 1:09am says:

What did the original look like?

+1 vote   media: Seraph (Retexture)
880Zero
880Zero May 5 2011, 12:42pm replied:

Trying to find a balance. The Frigates have their Archer salvos set to the damage of a torp frigate, which I think is good. But I'm still tweaking and what not.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 3:21am replied:

That Destroyer returning to Anchor 12 was the sole survivor of the fleet from the other picture. It was redlining and took out one of the Hiigaran Destroyers but I had to slipspace it out for repairs while I rebuilt my fleet.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 3:19am replied:

I waited too long for the rush, Destroyers eat Frigates for breakfast.

+2 votes   media: Pre-Release Screens
880Zero
880Zero May 1 2011, 4:26pm replied:

I think you mean MJOLNIR Mark V, not IV. IV was just up-armored ODST ballistic combat gear.

+1 vote   article: New Models for In-Game Gameplay!
880Zero
880Zero Apr 17 2011, 3:03pm replied:

I'm not a big fan of fannon ships, either, but they're going to be in game. You don't have to build them if you want the AUTHENTIC HALO EXPERIENCE.

+1 vote   media: UNSC concepts
880Zero
880Zero Apr 11 2011, 12:33pm replied:

i lold

+3 votes   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Plus it's Corvette sized, so smaller than a Frigate. It's just for scouting and laying traps.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 3:30am replied:

I'd say the highest poly ship in HW2 stock would have to be the Vaygr Mothership, but I am not too sure.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 10 2011, 1:17am replied:

Nope, that's Ringleader's stuff.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:46pm replied:

He also drew the old destroyers on it as hardpoints.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:34pm replied:

Not in the next release. This will take me a year to HOD all the turrets.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:33pm replied:

And it was made canon. XD

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 1:00am replied:

All the guns are from a previous picture. The two large ones are basically ship-ship barrage turrets while the small ones are basically anti-fighter gatling turrets kind of like the ones from Reach.

+1 vote   media: More teasers
880Zero
880Zero Apr 7 2011, 9:42pm says:

dat radar tower

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 12:33pm replied:

I am not doubting myself. It looks great in 3DS Max, I just can't get it to work in Homeworld 2.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 9:17pm replied:

You may think it looks good, but it really doesn't, trust me.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 4:14am replied:

lol it's not good work, just look at all the shiny parts. I can't find a way to lose it.

-1 votes   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 3:58am replied:

Not really, it sucks.

-3 votes   media: Normal Map in-game test
880Zero
880Zero Mar 23 2011, 6:03pm replied:

They are just the basic HW2 effects. The only reason it looks bad is because the Orthrus was in motion, going in to dock with the Frigateyard to repair.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 6 2011, 2:49am replied:

Aww the Destroyer was supposed to be a surprise. :(

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 2 2011, 6:17am replied:

That was fast lol

+1 vote   media: Asplod
880Zero
880Zero Feb 25 2011, 5:06am replied:

Unless you miss HW2 in general, I don't see how this could be nostalgic...

+1 vote   media: Icons 2
880Zero
880Zero Feb 25 2011, 4:28am says:

Those are Archers hammering the bow of the Vaygr Carrier btw.

+1 vote   media: Icons 2
880Zero
880Zero Feb 23 2011, 12:18am replied:

I'm not sure I quite follow and would love to talk this over via PM when you get the time.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 6:35am replied:

Right now the Longsword's fuselage are about the same size as a Hiigaran interceptor, so it's a bit bigger than the stock ships if that gives you a sense of scale.

Also, you have to build each Longsword individually. Of course, each Longsword has the damage capabilities and armor of 5 Hiigaran interceptors combined with added speed to outrun them, as well as faster firing times. The Longsword is great at 1v5, but it can't take much punishment from more than two enemy squadrons. I did the individuality because it seemed more practical for the Halo universe given the circumstances of how big it is/mobility and transport.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 5:42am replied:

Done and done, doesn't work for me it seems. Thanks for the advice, but I've tried everything thus far.

And thanks, but that's Matt's handywork from the original build.

+1 vote   media: Icons
880Zero
880Zero Feb 21 2011, 5:28am says:

I've since removed engine trails from the Longswords. The engine burn just looks better.

+1 vote   media: Frigate in game 2
880Zero
880Zero Feb 1 2011, 8:57pm replied:

Thanks! I was really trying to emphasize detail in this shot, too. The normal maps could be better but I like how it turned out.

It might have to go, though, it's a waste of resolution if you can't see the details in game.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 18 2011, 7:22pm replied:

The only thing I would change is where the UNSC badge goes on the tail and maybe the windows.

+1 vote   media: Longsword - Final
880Zero
880Zero Jan 16 2011, 4:31pm replied:

Yeah, you can see when the light fades out and the gloss dissappears, the grain dissappears.

+1 vote   media: Longsword - Final render
880Zero
880Zero Jan 9 2011, 4:00am says:

Those deck guns. :D I was hoping they would make an appearance.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Jan 1 2011, 2:39am says:

OOO, February 2011 is in 20 minutes.

+3 votes   media: Holiday Teaser
880Zero
880Zero Dec 25 2010, 4:21am says:

More wait, yay.

+2 votes   media: Christmas Update
880Zero
880Zero Oct 25 2010, 2:04am replied:

The wingspan of the (Halo CE) longsword is 75m and the width of a Frigate is 151.9m, which is just barely two time the size.

I am inclined to agree. :P

+1 vote   media: Teaser
880Zero
880Zero May 14 2014, 3:27pm replied:

-mod HHFRC109B.big

+1 vote   mod: Homefront
880Zero
880Zero May 13 2014, 5:49am replied: +1 vote   mod: Homefront
880Zero
880Zero May 12 2014, 3:41am replied:

Did you add the appropriate extensions to the shortcut?

+1 vote   mod: Homefront
880Zero
880Zero May 12 2014, 3:40am replied:

There's probably any issue with the Anchor station. Did you try repairing any other ships?

+1 vote   mod: Homefront
880Zero
880Zero May 11 2014, 2:08pm replied:

Do you have HW2 patched to 1.1?

+1 vote   mod: Homefront
880Zero
880Zero May 10 2014, 8:06pm replied:

What ship were you trying to repair?

+1 vote   mod: Homefront
880Zero
880Zero May 10 2014, 8:06pm replied:

No this mod takes place before the Fall of Reach

+1 vote   mod: Homefront
880Zero
880Zero May 9 2014, 1:26pm replied:

No theyre not released yet.

+1 vote   mod: Homefront
880Zero
880Zero May 8 2014, 4:13am says:

A high poly wheel? Is it supposed to be a Warthog wheel? Because it's pretty far off.

+1 vote   media: Wheel of Death
880Zero
880Zero May 7 2014, 11:24am says:

I doubt its a command and conquer revival. Last I checked, ea owned CNC.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
880Zero
880Zero May 7 2014, 3:43am replied:

I'm focused on the texture side of things, I haven't been really inspired to finish my current project. I start working on it, but then I just loose it. The carrier is nearly complete, I just need to fine tune the details, pretty it up with some grime overlays and bakes, paint the spec/gloss/glow/bump/normal maps and its good to go. After that, I have the redo of the station and a never before seen ship that we haven't teased about at all. Lets just say this one ship will add a new aspect of playstyle to HW2.

+3 votes   mod: Homefront
880Zero
880Zero May 5 2014, 9:59pm replied:

The no shader version uses less textures, so its a bit better, but not very noticeable.

Also I already have an arena test map. ;)

+3 votes   mod: Homefront
880Zero
880Zero May 5 2014, 2:42pm replied:

Some of the ships in the current release aren't optimized very well and take more data than they should. We've had a lag problem for some time and I can't really pinpoint the issue
I believe it has something to do with a particle limit because vanilla ships don't shoot as often, but its hard to say. Multiple ships on screen has never made any noticeable performance drops.

Anyways, I'm glad you're enjoying the mod. Light capital ships were designed to engage the enemy by circling based on the battle between the Savannah and ardent prayer so I'm glad you like the style. :) Most people assume because the MAC is the main gun they just point and shoot, but I find this to be really boring and a waste of what homeworld 2 is capable of

+3 votes   mod: Homefront
880Zero
880Zero May 3 2014, 6:21pm replied:

If you want a jump start on space assets, I can hook you up with placeholders.

+3 votes   media: Airpad - Complete
880Zero
880Zero May 3 2014, 6:19pm replied:

At the very least I think you should make an access door. Maybe like the emergency bunker from Jurassic Park? Seems kind of silly the only way in is through the service elevator. Practical for the vehicles but impractical for personnel.

+2 votes   media: Airpad - Complete
880Zero
880Zero May 3 2014, 4:09pm says:

What is the building supposed to be? I thought it was going to be an ACT but it just looks like a green tower. Radar? Also I agree with Keksz, there should be more specular highlights, especially on the bare metal parts.

+2 votes   media: Airpad - Complete
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero May 1 2014, 11:17pm says:

The mod is based off the human covenant war, its not rooted in timelines or restricted by story, its merely an RTS mod based off the human covenant war. That'd what he means when its not based on lore, its just not based on the story so he doesn't have to adhere to canon timelines etc. Basically make your own history.

+4 votes   mod: Evolutions: Real Time Strategy Evolved
880Zero
880Zero May 1 2014, 2:47am replied:

Yeah I understand. Those concepts are pretty varied and can be used in modules so hopefully that'll help.

+1 vote   media: Not Dead
880Zero
880Zero May 1 2014, 2:44am says:

You should probably move the engine hardpoints back. They're in the edge of the mesh right now.

+4 votes   media: New Engine Effects
880Zero
880Zero Apr 29 2014, 5:37pm replied:

Well you could just do it like this:
Halopedia.org

I just feel the windows are just too big without any detail in comparison to other things on the map like say the buses.

+2 votes   media: Not Dead
880Zero
880Zero Apr 29 2014, 3:10am replied:

I feel they should look embossed into the building. There also isn't a very good indication of scale on the windows. Perhaps adding faint lines to them like the city windows in New Mombassa?

+3 votes   media: Not Dead
880Zero
880Zero Apr 29 2014, 1:29am says:

Man those road lines are still really huge. It also looks like the windows are popping out of the building. Could do with an emissive map I think.

+2 votes   media: Not Dead
880Zero
880Zero Apr 25 2014, 3:55pm says:

The leg joints don't really make much sense to me. Also the polarized cockpit glass could do with some gloss.

+3 votes   media: UNSC Cyclops
880Zero
880Zero Apr 24 2014, 10:30am replied:

It wasn't indirect, he answered both questions.

+2 votes   media: [WIP] Sneak Peek x2
880Zero
880Zero Dec 19 2014, 5:56pm replied:

The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.

+1 vote   media: Parade
880Zero
880Zero Dec 17 2014, 7:27pm replied:

I thought their purpose was a living centrifuge?

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 6:57pm says:

How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 4:03pm replied:

I'll have to go check again but I think it might be a sensor ping thing.

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 16 2014, 9:45pm replied:

Thanks i redid all the icons

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 12 2014, 2:15am replied:

Yes he did. This is a different era for Homefront, however, and a lot of the stuff that was mandated back then is up for change again. If you recall, boarding wasn't supposed to be a feature as well yet here it is.

+2 votes   media: Top 100!
880Zero
880Zero Dec 6 2014, 7:28pm replied:

Well majority of the model poly count are goblins and then the base mesh has four LODs.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Dec 6 2014, 5:14pm replied:

Think of it this way: the bare mesh itself is around 12K which id comparable to the Hiigaran mothership. All the antennas, girders, beams, and t tree rest of the extra detail mesh is there up close where it would be like five ships at once, but when zoomed out all that stuff fades away. You can only build one if these in all population settings except max, which is two. Performance so far has been normal so far.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Nov 18 2014, 7:57pm says:

That's so hot.

+1 vote   media: ...
880Zero
880Zero Nov 2 2014, 2:53am says:

Classic Tower of Power on Ascension, Zombies on Foundation, Cat and Mouse on Coagulation... :')

+1 vote   article: Come play the Master Chief Collection with us!
880Zero
880Zero Oct 28 2014, 3:07pm replied:

That looks real good.

+2 votes   media: M12 Light Recon Vehicle
880Zero
880Zero Oct 28 2014, 5:23am says:

Those gun barrels are really skinny.

+1 vote   media: M12 Light Recon Vehicle
880Zero
880Zero Oct 22 2014, 1:30pm replied:

There were only three companies of Spartan IIIs and all of them got whiped out, even the exceptions like Noble Team. Putting them in this mod wouldn't make sense from both a lore and logic point as they were never deployed within UNSC space.

+1 vote   article: FAQ
880Zero
880Zero Oct 6 2014, 7:07pm replied:

Yeah me too.

+1 vote   media: Red Dragon
880Zero
880Zero Oct 5 2014, 5:24am says:

There's really no point going this high poly in Homeworld 2 unless you're going to bake normal maps.

+2 votes   media: Red Dragon
880Zero
880Zero Oct 1 2014, 1:37pm says:

This is actually the M6G lol but its cool.

+1 vote   media: M6G Magnum
880Zero
880Zero Sep 29 2014, 11:41pm says:

my only gripe is the metal scratches on the visor lip. Don't think its metal there. :P

+2 votes   media: ODST Chestplate + Medic Variant
880Zero
880Zero Sep 5 2014, 2:32am says:

Nice Valhalla tower. :)

+8 votes   media: Forerunner Structure #1
880Zero
880Zero Sep 1 2014, 2:10pm replied:

You're crazy man I would never put that in my mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:30pm replied:

You guys ate crazy why would I put the Charon in the mod?

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:24pm says:

That's how you know it's real, when it's unique and looks amazing.

+1 vote   media: UNSC Army/Marine Update
880Zero
880Zero Aug 31 2014, 3:28am replied:

What are you talking about the Charon won't be in the mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 15 2014, 3:14am replied:

No they don;t

+1 vote   media: Chief
880Zero
880Zero Aug 12 2014, 4:45pm replied:

One

+1 vote   media: SMAC
880Zero
880Zero Jul 1 2014, 5:31am replied:

yes it has cruiser deck turrets and AA guns.

+3 votes   media: SMAC
880Zero
880Zero May 26 2014, 4:20pm says:

Looks like it has too much gloss.

+1 vote   media: Balvarian Carrier
880Zero
880Zero Apr 14 2014, 10:52am says:

Angle is redundant unless you accounted for the gravitational force from the gas giant. Its only the rotation that matters. :P

+11 votes   media: Halo Installation Gravitation Rotation Alliteratio
880Zero
880Zero Apr 7 2014, 1:40am replied:

Yeah, that's why I redid them.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 4 2014, 6:39pm replied:

Again you're wrong. Bungie doesn't even work for Microsoft anymore.

+1 vote   media: Shield Worlds
880Zero
880Zero Apr 4 2014, 2:32pm replied:

Light Rifle is the cheapest gun in the game, it has the max DPS. Halo 4's playstyle ruined the franchise because the game was originally an arena shooter that made you fight for power weapons. That's why Halo's formula was so strategic and different. Now that you spawn with all the good map weapons, there's no reason to even grab a map based weapon unless you want to snipe. You don't have to find plasma grenades, and you spawn with a plasma pistol so you don't even need to get anti-vehicle weapons anymore. The game has lost its touch at its core.

I'm not even sure where these arguments stem from, though, as the content being shown has been in the lore since even before Halo Reach.

+4 votes   media: Shield Worlds
880Zero
880Zero Apr 4 2014, 2:30pm replied:

There are only like 3 people from Bungie working at 343, and Frankie is the only face member. Please get your facts straight. Especially when it comes to debating lore.

+3 votes   media: Shield Worlds
880Zero
880Zero Mar 25 2014, 9:24pm says:

I don't think the addition of the thick UV lines helped the texture as much.

+1 vote   media: Mercury Class - Pegasus
880Zero
880Zero Mar 25 2014, 9:21pm replied:

You can use engine glows to simulate the same effect.

+1 vote   media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Mar 24 2014, 4:24pm replied:

They built so many god damn seraphs.

+2 votes   media: Internal Testing
880Zero
880Zero Mar 23 2014, 3:48pm says:

The engines don't look right. Is that the texture or the effect?

+1 vote   media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Jan 30 2014, 6:42pm replied:

Halopedia.org
Halopedia.org

If that helps.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 6:33pm says:

Halopedia.org
Halopedia.org

In that picture it has a shroud that goes around the ball area of the turret.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:17pm replied:

******* love Dunkey.

+1 vote   media: UNSC D77-TC Pelican
880Zero
880Zero Jan 3 2014, 6:51am says:

that skybox. <3

+1 vote   media: H-Fuel Extractors in an Ice Field
880Zero
880Zero Dec 31 2013, 3:28am replied:

I don't, please. I'm White American. :P Unless you want me to speak like Buk Lau

+1 vote   article: Looking for Voice Actors
880Zero
880Zero Dec 30 2013, 5:00pm says:

I can voice act for Japanese, I have-a very very good engrish.

+1 vote   article: Looking for Voice Actors
880Zero
880Zero Dec 12 2013, 5:48pm replied:

Thanks I bought it for Aliah.

+6 votes   media: Top 100
880Zero
880Zero Dec 11 2013, 8:32am replied:

Yeah she was ;)

+1 vote   media: The Unprofessional Covenant Showcase
880Zero
880Zero Dec 10 2013, 10:29pm replied:

Hey man you should really get HW2, then you can do more than just say nice things about screenshots. :P

Thanks for the kind words.

+2 votes   media: MOTY
880Zero
880Zero Dec 10 2013, 12:13am says:

I wince every time I hear my voice. :P At least we don't have to worry about Chaffe's voice getting in the way of things.

+2 votes   media: The Unprofessional Covenant Showcase
880Zero
880Zero Dec 8 2013, 12:52am replied:

Always wanted to watch it! Don't hurt me!

+1 vote   media: Centauri Outpost
880Zero
880Zero Dec 6 2013, 5:57pm replied:

Ah okay. I'm not well versed with B5 stuff so excuse my ignorance. :P

+1 vote   media: Centauri Outpost
880Zero
880Zero Dec 5 2013, 6:36am says:

Ah the perks of mirroring. :)

For those pipes near the top, I would suggest removing the plate patten and make them more like large pieces of pipe with varying sizes for each section of pipe. Also make them a more contrast color so they pop out more as far as details go.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 20 2013, 6:52pm says:

Very popular tile texture, I've used it before. :P

I would suggest cutting the UV at the seam so it doesn't awkwardly wrap around the edge like that. That, or edge the texture manually with some type of other plating.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 14 2013, 1:36am replied:

How can you be so daft? When you go to the sorority, be ready to plow the fields of unfinished dreams.

+9 votes   media: UNSC Infinity
880Zero
880Zero Oct 12 2013, 3:51pm replied:

Well I'm sure you could use the effect for the physical wormhole itself then. :P

+1 vote   media: Defender FX
880Zero
880Zero Oct 12 2013, 4:00am says:

Nice! Is there any way to make it so jumping between systems uses the anomaly wormhole effect? Or is the effect for phase lanes restricted to one FX per race?

+1 vote   media: Defender FX
880Zero
880Zero Oct 7 2013, 4:40pm replied:

the CRS-class is 300m long and the RCS-class is 3000m long. The Infinity is ~5000m long.

+2 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 7 2013, 1:09am replied:

Halopedia.org
Halopedia.org
Halopedia.org

Everything in Halo 4 is to scale according to 343i.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 4:07am replied:

While I agree in most respects, my main gripe with 343i's take on the Halo universe is that they threw out the old design memes and just took elements from Crysis, MGS and made the UNSC look like the future Russian space agency. Granted, the people making the game primarily worked on Crysis and MGS, but I just don't like how the new ships, armor and vehicles look. I do like the weapons, however.

Also having three different types of CCS and calling them different names... that's what gets me the most. That and the Autumn-class Cruiser...

Don't get me wrong, though, I enjoyed the Forerunner trilogy and the Kilo 5 saga thus far.

0 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 1 2013, 4:49pm replied:

I don't think its stupid, the game looks wonderful at its core. Its also not a traditional Homeworld game, nor was it intended to be one. Now that BBI has the rights again, they just set it in the Homeworld universe. I wouldn't be surprised if the desert planet was Kharak.

+4 votes   article: The Future of Homeworld Series HD Remakes
880Zero
880Zero Sep 27 2013, 4:16am replied:

Probably about the same as the current Prowler. They can lay infinite mines since that value isn't changeable, but how many mines appear on screen will be the same so if you don't lay your mines properly, you'll just have them disappear.

+2 votes   media: UNSC Prowler
880Zero
880Zero Sep 27 2013, 4:12am replied:

Oh I know how to animate the actual graphic since ours is animated as well, but I meant making the ship go into it. Is this like the STC mod script?

+1 vote   media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 26 2013, 7:07pm says:

How did you guys make the Hyperspace animation?

+1 vote   media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 17 2013, 3:47am replied:

How do you mean?

+1 vote   media: Seraph
880Zero
880Zero Sep 15 2013, 9:25pm replied:

Ah well that's great to hear because I have tons of sphere maps from the Celestia Motherlode (great site btw for planet textures) and the sphere-cube converters barely ever work properly.

+1 vote   media: New Planet Textures
880Zero
880Zero Sep 15 2013, 3:48am replied:

This one will always be updated first since we're the content providers.

+1 vote   media: Seraph
880Zero
880Zero Sep 10 2013, 6:32am says:

Is this a sphere map or cube map? If it is a cube map, how do you go about custom making them?

+1 vote   media: New Planet Textures
880Zero
880Zero Aug 13 2013, 1:28pm says:

looking good guys

+1 vote   media: (WIP) New shields
880Zero
880Zero Jul 31 2013, 5:01pm says:

A lot of those details could have been baked to a normal map, saving far more polies.

+1 vote   media: BC-304 - Final texture
880Zero
880Zero Jul 22 2013, 5:01pm says:

The top definitely needs more detail as the rest of the ship is really detailed and the top is just too flat.

+1 vote   media: SC-305 - Final model
880Zero
880Zero Jul 19 2013, 2:58am replied:

Think dimensions in regards to the Marathon, it's about the same I would think, perhaps longer but height wise the same.

+1 vote   media: UNSC Carrier
880Zero
880Zero May 3 2013, 2:12pm says:

Interesting design, looks good.

+1 vote   media: Asgard Heavy Cruiser - Final Model
880Zero
880Zero Apr 23 2013, 11:43pm replied:

Could always use it as a jump gate to the heavens... :P

+1 vote   media: To Bajor!
880Zero
880Zero Apr 23 2013, 8:38pm says:

Were you guys going to add the Bajoran Wormhole at any point?

+2 votes   media: To Bajor!
880Zero
880Zero Apr 18 2013, 2:24pm replied:

The boom stick will effectively dissable an assault carrier to most likely 1/4 hull remaining. To counter an SMAC would be to send wings of bombers and possibly corvettes to overwhelm it since it will be able to range half the map and can be especially powerful if you have a slip space inhibitor. When cortana lit up one of the assault carriers with Cairo station, it effectively destroyed it.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 16 2013, 11:41pm replied:

Do you have an erotic fantasy with SMACs?

+7 votes   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:03am replied:

Deep shade of purple??

Halopedia.org

That's definately blue.

+4 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 8 2013, 6:24pm says:

looks nice :)

I've never touched the Killzone series so I'm not entirely sure what their design looks like other than the images here, but I've got to say this is way better good looking beginning mod stuff than what is usually on ModDB.

+3 votes   media: ISA SD Platform W.I.P
880Zero
880Zero Mar 30 2013, 10:02am replied:

On the engine nacelles on the bottom picture at the rear, they are both light and dark metal colors.

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:47am says:

Why is the hull broken up and discolored at the engine cluster?

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:45am replied:

Whoah BSG fans, man it's been forever since any of those have surfaced, like 2007-2010 was BSG prime.

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:43am says:

Nice normals to give it that subtle texture.

0 votes   media: New Kinsha Defence Satalite Ingame
880Zero
880Zero Mar 27 2013, 4:05pm says:

Ah, that's not too bad, especially with LODs.

+1 vote   media: New Kinsha Defence Satalite
880Zero
880Zero Mar 18 2013, 5:05am says:

Looks like Ringleader's old concept.

+1 vote   media: UNSC repair and refit station design 2
880Zero
880Zero Mar 5 2013, 5:17pm replied:

The original model is an olive drab.

+2 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 4 2013, 1:20am replied:

guy who uploaded the music lol

+2 votes   media: Covenant Dance - Updated
880Zero
880Zero Feb 23 2013, 2:47pm replied:

Because I have no experience painting.

+1 vote   media: Skyboxes
880Zero
880Zero Feb 22 2013, 4:48pm says:

It looks like you have a mesh error for the engines. They shouldn't be invisible on the inside.

+1 vote   media: How looks the BC-304 without his texture ?
880Zero
880Zero Feb 22 2013, 4:47pm says:

A lot of that detail can be removed for goblins and baking into normal maps.

+1 vote   media: How looks the BC-304 without his texture ?
880Zero
880Zero Feb 20 2013, 1:58am says:

It's too bland, you need to add depth to the texture. Try rendering an ambient occlusion map to put on the texture.

+3 votes   media: The Re-Texturing Project
880Zero
880Zero Feb 17 2013, 10:43pm replied:

The lander can only seats two people.

+1 vote   media: Birth of a Refueling Station
880Zero
880Zero Feb 13 2013, 8:23pm replied:

It's the same mesh file as the base ship, just up scaled to cover the hull. So it's essentially double the ship on screen at once.

+1 vote   media: Shield2
880Zero
880Zero Feb 13 2013, 2:21am replied:

It could be possible I think, but it already looks tapered.

+1 vote   media: What's this?
880Zero
880Zero Feb 12 2013, 5:56pm replied:

Might I suggest making them bigger so they cover a lot more area? Right now they're densely compacted. You could make them bigger and more spread out to give it a bit more detail with the same poly limit.

+10 votes   media: Council Frigate Shipyard
880Zero
880Zero Feb 12 2013, 5:20pm says:

What are the silos on top for?

+12 votes   media: Council Frigate Shipyard
880Zero
880Zero Feb 9 2013, 12:00pm replied:

Fragile? Of course it's fragile. It's a tiny probe used to spy on the other team.

+10 votes   media: Probe
880Zero
880Zero Feb 6 2013, 1:28am replied:

Ah okay. I have DDO also but have never really used it.

+1 vote   media: Collector Scout
880Zero
880Zero Feb 5 2013, 9:18pm says:

Just curious, what do you guys use to model, render and texture with?

+1 vote   media: Collector Scout
880Zero
880Zero Feb 4 2013, 8:34pm says:

Under Harper, maybe.

+1 vote   media: UNSC Earth Battlegroup during Halo 2
880Zero
880Zero Feb 3 2013, 4:40am replied:

Why would you ram another ship and risk killing an entire crew? Not to mention deliberately destroying a key role ship. I could understand throw away ships, but that's just stupid to sacrifice a carrier.

+1 vote   media: Athens Carrier [Update]
880Zero
880Zero Feb 1 2013, 2:43am replied:

It's more like frontal armor for deflecting and dispersing plasma from long range for added survivability.

+2 votes   media: Athens Carrier [Update]
880Zero
880Zero Jan 27 2013, 10:02pm replied:

Because I don't know what he's seeing, but I know what I'm seeing.

+1 vote   media: Stations
880Zero
880Zero Jan 25 2013, 2:25am replied:

#hashtags #UNSC is ugly #OMG Covenant are so sexy

+2 votes   media: Your world will burn...
880Zero
880Zero Jan 23 2013, 5:39pm replied:

I'm not female >:0

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 22 2013, 1:32am replied:

I'm going to assume you're not talking about the actually glowing part on the canon CCS.

I think it's a limitation of the Shader 2.0 support CnlPepper did where it takes specular information based on the surface orientation and the light source.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 21 2013, 3:48am replied:

They're turrets and I think it's always been a problem where turrets cast shadows on the hull but the hull doesn't cast a shadow on the turret.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 5:06pm says:

Not 100% implemented, but they are there. :)

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 5:25am replied:

Kind of.

Halopedia.org

The big difference is the bloom, which Homeworld 2 lacks.

+5 votes   media: Your world will burn...
880Zero
880Zero Jan 16 2013, 3:14am says:

The team color is just flat, there's no detail in it. You should have had it under your hull detail layer so it got some of that on there, or at least bump it.

+14 votes   media: Turian Battleship: Rebellion HD
880Zero
880Zero Jan 7 2013, 5:07pm says:

Lol it's a Halo mod in disguise. It has Archer missile racks and the turrets from Reach on the hull. :P

+1 vote   media: terran atlas class
880Zero
880Zero Jan 2 2013, 6:15pm replied:

The super carrier is already in game.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Jan 2 2013, 6:13pm replied:

You can see on the top and bottom facing images that the turrets are burried in the hull.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Jan 2 2013, 1:11pm replied:

Yeah that's pretty weird. They should either be out all the way or inside the hull. Having the turret halfway out with the doors closed doesn't make sense.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Dec 27 2012, 3:43am says:

Yay, Pouk is back to work. :P

+2 votes   media: WIP Christmas preview version for download
880Zero
880Zero Dec 26 2012, 6:58pm replied:

You just have to be patient and refresh the page. Sometimes the servers get overloaded.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 24 2012, 3:55am replied:

The biggest ship in this game is less than 5k polys. I would say 10-15k polys is okay for a unit that won't be seen a lot. I'm not sure what role this is supposed to play, but I would definitely reduce it to around 10-15k polys at least in order to reduce lag. Either that, or work out a LOD type thing where it scales so it's low poly at a distance to compensate.

+1 vote   media: THE GENESIS
880Zero
880Zero Dec 23 2012, 3:29pm says:

Looks a bit too high poly. Might want to knock off a few surfaces on the curves and remove those mesh details, or at least bake them in to a normal map.

Either way, interesting model. :)

+1 vote   media: THE GENESIS
880Zero
880Zero Dec 14 2012, 6:27pm replied:

Neener neener neener

+3 votes   media: The Covenant are coming
880Zero
880Zero Dec 9 2012, 11:44pm replied:

Velo made the model actually

+1 vote   media: Gyges Construction Drone
880Zero
880Zero Nov 30 2012, 6:01pm replied:

LODS are completely different, they reduce poly rendering but do not remove the image memory like DDS textures do.

+1 vote   media: Stargate Space Conflict - Wallpapers
880Zero
880Zero Nov 27 2012, 4:54pm replied:

We were talking about the overlay details in my mod, not the badges.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 26 2012, 11:47pm replied:

I know in some cases stuff doesn't render properly if max settings aren't turned on.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 26 2012, 11:44pm replied:

Badges don't use the matteAlpha shader, so it's completely different.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 25 2012, 7:40pm replied:

DDS is good because the texture scales down with mipmaps at different distances. If you do a .tga, it will look good all the time but even at far distances and will crash most computers, not just old ones.

+1 vote   media: Stargate Space Conflict - Wallpapers
880Zero
880Zero Nov 24 2012, 4:15am replied:

nVidia GTX560 Ti.

Odd, though, the matteAlpha shader always gave transparency results even without shader 2.0, so I'm not sure why on some machines it renders and on some it doesn't.

This is a screenshot from someone else game, but is this the issue?
Img191.imageshack.us

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 2 2012, 2:30am replied:

Right? It's the reflection of the light. The prowler is flatter than the others. :P

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:25am replied:

Weapons have been tuned down with upped damage to compensate. Also, with my new textures and optimization of the base mesh, the game already runs a lot smoother.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 8:13pm replied:

This is the new Prowler. It's replacing our currently ugly flying space brick.

+4 votes   media: Corvette Patrol
880Zero
880Zero Oct 24 2012, 11:46pm replied:

Sorry for the old reply, but read the description. :P

+1 vote   media: Thanatos Update
880Zero
880Zero Oct 24 2012, 10:53pm replied:

The echo in the Piano would be from pounding on keys. I forget the musical term for playing loudly (haven't played the violin, or any instrument since 8th grade lol).

+2 votes   media: Glassed
880Zero
880Zero Oct 20 2012, 8:07pm replied:

And then there's also this thing called respect, which I'm assuming you don't really have since you're willing to take without asking. We are all under the GCUR, but that doesn't make it right to just steal ideas.

+1 vote   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 18 2012, 6:01pm replied:

Well the first part of my post was kind of like "Why didn't you ask us for permission first?"

+1 vote   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 18 2012, 5:01pm says:

Um, lol?

Also, why didn't you do the refit platforms in orbit around Reach that were actually building frigates?

+2 votes   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 11 2012, 12:16am replied:

yeah its the Talos

+1 vote   media: New UI
880Zero
880Zero Oct 7 2012, 12:31pm replied:

Did you not see the buttons? That's something you can expect to be done shortly...

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 7:26pm says:

The planet could be better, it looks a bit cartoony compared to the rest.

+3 votes   media: Complex 9 Series Logo
880Zero
880Zero Oct 3 2012, 1:28am says:

Man, you changed your name. I was like "What? I'm friends with TheDidact already?"

+3 votes   member: TheDidact
880Zero
880Zero Sep 26 2012, 12:38am says:

Why the Halo 2 model?

+1 vote   media: new model unsc
880Zero
880Zero Sep 25 2012, 6:54pm says:

Make sure to smooth those pipes!

0 votes   media: "Catwalk" of the Shed WIP
880Zero
880Zero Sep 21 2012, 4:12am replied:

Yeah the screenshot key is Scroll Lock. Screenshots will show up in Homeworld2/Bin/Screenshots.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 15 2012, 4:53am replied:

Good luck then. Any work with transparency effects in most endeavors have turned out sour for all of the Tanis Shipyards community.

+1 vote   media: Sleek
880Zero
880Zero Sep 14 2012, 4:35pm says:

Too bad you can't have transparent windows in HW2.

+1 vote   media: Sleek
880Zero
880Zero Sep 9 2012, 4:54am replied:

After further investigation, it is attracting light properly. :) I know about the gaps also, though.

+1 vote   media: Frigate Re-textured
880Zero
880Zero Sep 9 2012, 4:36am says:

inb4 the rings around the moon have no glow, I am aware. :P

+1 vote   media: Frigate Re-textured
880Zero
880Zero Aug 17 2012, 3:28pm replied:

Stripes are based on this concept here:
Moddb.com

If you want it to look original, just change the team color to white/gray and the stripe color to red/crimson.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 5:51am replied:

Yeah I realized. It's not final. Like I said above, I was just doing the easiest way to see if it would work and it did.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 5 2012, 4:02am replied:

It's not an animation issue, more of a model issue.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 4 2012, 4:57pm replied:

The initial idea was to originally have the whole bridge lower into the ship's body, but it was just too complicated to do so.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 3:56am replied:

The only problem was that I had to resize from 1024x512 to 2048x1024 and it has a small bit of artifact problems. Is barely noticeable, though. :)

+3 votes   media: Red Planet
880Zero
880Zero Jul 23 2012, 11:52pm says:

Nice! Have you guys updated your aviary as well?

+4 votes   media: Pteranodon
880Zero
880Zero Jul 20 2012, 3:50am replied:

Aliah has more pressing personal matters she needs to address, and those are more important than the mod. After all, modding is a hobby and real life is always first.

+3 votes   article: Apologies to Aliah
880Zero
880Zero Jul 16 2012, 11:32am replied:

That looks like the Infinity, if anything.

+5 votes   media: UNSC Super Carrier WIP 2
880Zero
880Zero Jul 9 2012, 1:58am replied:

What irks you?

+1 vote   media: Earth Patrol
880Zero
880Zero Jun 18 2012, 3:01pm says:

Very good tutorial. However, what brushes do you normally use for dirt and scrapes if I may ask?

+1 vote   article: Homeworld 2 Advanced Texturing Tutorial
880Zero
880Zero Jun 6 2012, 3:46am replied:

Well Harbinger can still be the leader. Yes a Reaper is made from the collective intelligence of a harvested race, but who's to say the interior larva of the titan is larger than Harbinger's larva? I would think that the sheer size of the titan is attributed with more armor and weaponry rather than the scale of its intelligence.

+10 votes   media: Reaper Fleet Update 2
880Zero
880Zero May 23 2012, 1:40am replied:

That's not true, the ship was being built before the end of the war as stuff was put into it during 2553, implying the ship was being built long before that.

+3 votes   media: Power Projection
880Zero
880Zero May 14 2012, 3:16am replied:

Nah I don't leave ModDB up. I close all my windows when I leave the room. She usually gets on my Facebook though since I have all my passwords saved, and calls it "hacking".

+12 votes   media: Money in the Bank
880Zero
880Zero May 12 2012, 5:09am replied:

I didn't say the texture was bad, I just said the hull is really flat and the texture isn't enough to actually bring it out.

+1 vote   media: UNSC Berlin-class Frigate
880Zero
880Zero May 11 2012, 4:51pm replied:

She doesn't go on ModDB, she'll never know.

+9 votes   media: Money in the Bank
880Zero
880Zero May 11 2012, 4:48pm says:

The ship is really flat and angular with no real features on the actual hull. All the interesting stuff is tucked underneath the armor. IMO I think the texture isn't really enough to bring the hull out.

0 votes   media: UNSC Berlin-class Frigate
880Zero
880Zero May 8 2012, 9:36am replied:

This is just something I threw together last night because I was bored. Don't worry, it's not final and just a placeholder showing off. :P

0 votes   media: Unhappy Endings
880Zero
880Zero Apr 11 2012, 12:24pm replied:

I've got so much game, I'm swimming in bitches. ;)

0 votes   media: Charon-class light frigate
880Zero
880Zero Mar 30 2012, 5:05pm replied:

Yeah I was trying to see what I could do with the idea but it'll probably be scrapped.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Feb 15 2012, 11:26pm replied:

Yeah, cruisers are built under the top part, and the wall house a scaffold for frigate manufacturing as well as corvette and fighter production bays.

+1 vote   media: Gantry
880Zero
880Zero Jan 9 2012, 10:32am replied:

When I can figure out why my computer won't boot up Windows. I'm going to try a new hard drive and slave the old one and then just boot from the new in the BIOS.

+1 vote   media: Gyges repair drone
880Zero
880Zero Dec 7 2011, 12:03am says:

Sorry it took so long to authorize guys. Have a blast!

+1 vote   download: Halo Homefront Release Candidate 1.05 (No Shaders)
880Zero
880Zero Dec 5 2011, 10:57pm replied:

Yes we know about this now. Thanks for pointing it out! We're working on a fix right now for it. Hehe, all these fixes...

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Nov 20 2011, 7:11am replied:

Seeing as how Threshold is over 200,000km, and barely fits in the actualy game's parameters, I doubt we'll have an Ark map. :P

I could set-up two Halo maps, one that's in the center for just adversarial, and one the way it is now for Firefight. I'll toy around with it.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Nov 18 2011, 3:31pm replied:

That's originally how the map was set up, was that it was in the middle of the ring or at least somewhat close to the ring. The only problem is that I textured the outside for a reason. And I just think seeing the full ring rather than just a small part just looks better from a battle's perspective.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Nov 17 2011, 10:09pm replied:

I think you're mixing up Halo Starside Intercept and Halo Homefront. We have no plans on making in-atmosphere battles.

+3 votes   media: The Ring, Part 2
880Zero
880Zero Nov 17 2011, 5:46pm replied:

It's outside the play boundries, just because when getting close to it ships don't react very well even though it has no collision map.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 24 2011, 8:00pm replied:

UNSC will definately be numbers when facing the Covenant. As for 3:1, that's a very vague generalization.

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 4 2011, 4:11am replied:

I remember the initial testings and when you got to wave 5, you were lucky to survive if you had everything anti-aircraft because it was just Longswords and Kindjals. Oh God.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 3 2011, 4:07am says:

I like to call this wave "JESUS CHRIST I'M COVERED IN BEES"

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Sep 14 2011, 12:59am replied:

You're probably right, but both Halo 3 and Reach had tracers for the MAC, so for the sake of looking good, it has a tracer. The MAC is still a WIP though.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 7 2011, 6:12am replied:

Hmm, maybe. I'm personally against engine trails and it doesn't look good in this universe. Maybe for Covenant, though.

+1 vote   media: Longsword Flights
880Zero
880Zero Sep 6 2011, 6:26am replied:

Where did you get windows from tail-less fighters?

+3 votes   media: Longsword Flights
880Zero
880Zero Sep 6 2011, 1:20am replied:

Notice what better?

+1 vote   media: Longsword Flights
880Zero
880Zero Aug 29 2011, 2:16am replied:

Yes.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 6:05am replied:

And all the random gold mines of uranium and other natural resources to be found on uncharted worlds like in Mass Effect. :P

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:57am replied:

The description follows multiple images. It doesn't need to be updated.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 25 2011, 2:44am replied:

Fusion rockets are not nueclear ordinance.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 18 2011, 8:57pm replied:

I don't think his first language is English, go easy on him.

+2 votes   media: Happy Anniversary!
880Zero
880Zero Aug 18 2011, 3:13pm replied:

Repairs?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 18 2011, 7:26am replied:

600gb HD, represent.

+1 vote   media: Units in Action
880Zero
880Zero Aug 17 2011, 6:45am replied:

What? I have a gaming rig, too. Just a gaming rig from 2007.

+2 votes   media: Units in Action
880Zero
880Zero Aug 13 2011, 1:09pm replied:

Please don't spam the comments.

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 12 2011, 3:19am says:

This is really beautiful. You guys are coming along nicely. Do you guys use normal maps or is that the mesh that's popping out?

+1 vote   media: Vahrdona Ingame
880Zero
880Zero Jul 26 2011, 10:16pm replied:

Surprisingly, there were no subsystems involved in this production.

I didn't steal all the credit. :(

+1 vote   media: Orthrus Fixed
880Zero
880Zero Jul 25 2011, 12:17am replied:

As far as I know, you can't edit weapon files with a sub-system.

+1 vote   media: Frigate updates concept
880Zero
880Zero Jun 25 2011, 3:06am replied:

It's flying towards the cookie.

+1 vote   media: Tigershark
880Zero
880Zero Jun 9 2011, 11:37pm replied:

Maybe

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero May 18 2011, 5:14am replied:

It said a few Archers could disable a UNSC ship, not just one. As for MACs being inaccurate, that's a bit silly since it's a projectile-based weapon with an onboard dumb AI providing a highly accurate firing solution.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 7 2011, 3:05am replied:

Not sure what to say, the mesh is fine. I've checked it on multiple maps. It's just the shadows.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 7:25pm replied:

Again, all damage tables are being balanced. I can make them more canon when the Covenant start to make their appearance, but right now I think it would be silly to build several ships then have them get decimated by who fired first with one-hit KO MAC rounds. Games would become stalemates to see who could fire first.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 12:34pm replied:

If you steamroll the enemy, where's the fun in that?

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 12:32pm replied:

That's just HW2's shadow system.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 5:39pm replied:

A Destroyer is nothing more than more armor and an extra MAC. It's about on par as two Frigates.

I might end up making the MACs do more damage in the end, though, since I don't want to overpower the Archers...

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 12:40pm replied:

Yeah, and torp frigates do a number on Frigates, too.

The original races haven't changed, btw. Why would I touch them?

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 23 2011, 3:48pm says:

If Pouk doesn't want his stuff in your mod, you shouldn't release it until all of it is removed instead of going behind his back and hiding out on your website.

+2 votes   article: Complex 8 Beta 0.8
880Zero
880Zero Apr 11 2011, 12:35pm replied:

It's for packing up your fleet for summer vacation and moving to the beach resort.

+2 votes   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 1:25am says:

Maybe make the side engines point downwards for landing? You already have engines in the back.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 10 2011, 1:20am replied:

Velo had originally wanted trade lanes and the likes, so I found a solution to his problem. Make sure you protect them well, because asteroids won't be spawning next to your station on custom maps.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 9 2011, 2:45pm says:

I hope those turrets on the back don't get taken out by the engines.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:44pm replied:

Yes, they have two MACs

+1 vote   media: Marathon
880Zero
880Zero Apr 7 2011, 5:25pm says:

mfw 1 mac and not 2

+2 votes   media: More teasers
880Zero
880Zero Apr 7 2011, 5:24pm replied:

These gun batteries will probably do little to no damage against shielded Covenant warships. At least not until the shields pop.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 3 2011, 4:26am says:

What is this?

+1 vote   media: Anchor 12 final
880Zero
880Zero Mar 30 2011, 4:09am replied:

The Corvette was Ardent Prayer and the Supercarrier was Long Night of Solace, but I get what you mean. I can't compare to Bungie, anyways. :P

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 30 2011, 12:11am replied:

What does it having to be slip space capable have to do with the image? And yes, Longswords are slip space capable.

Oh I see what you mean. Longswords can only slip space in the wake of larger ships such as a Frigate. The feature will go away when cruisers are implemented to carry them. Or a carrier I guess.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 28 2011, 6:18pm replied:

No you are correct, it was in The Fall of Reach.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 27 2011, 3:55am replied:

Who knows, it's not like the Navy uses coil guns or anything.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 26 2011, 1:29am replied:

We are not a company and, at the moment, two guys as Matt is in the Marines. So I fill the gap of both texture artist and coder/scripter while Velo makes the models.

I don't bother Velo with time because his models are amazing so I patiently wait for him to finish them. And once the station is given to me, I can put it in game and release a beta before/after I texture it.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 11:48pm replied:

Yeah, that's fixed. Don't worry. :)

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 1:37am replied:

Yeah it's cool to watch, too! It looks weird when a ship that is just built pops out of it when another is docked with the shipyard, though.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 1:36am replied:

Play with what?

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 23 2011, 6:08pm replied:

Not 500km, that was a typo. It's supposed to be 500m, or .5km. Yeah, in space there is no such thing as weight. Size and mass, yes.

Newton's first law says everything stays in motion unless another outside force acts upon it. So the projectile will continue to fly until it hits a target. The force of the MAC hitting the other ship will stop the MAC and the ship absorbs the kinetic force of the MAC, causing it to be pushed. From a scientific viewpoint, anyways, I thought it was just a cool feature and kept it.

+3 votes   media: Orthrus in-game
880Zero
880Zero Mar 2 2011, 6:26am replied:

The effect is Matt's, much like the MAC. It just took me a while to figure out the scripts, which ended up with me deleting the Frigate's original script and re-writing it.

+1 vote   media: Asplod
880Zero
880Zero Feb 27 2011, 2:14pm replied:

Dumbed down versions like the ones in New Mombassa, yeah. But they aren't a freighter.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:02am replied:

Pelicans don't have mining equipment on them. I think we might use Pelicans as capture ships, though.

As for Pods, they were used for making sarter colony buildings and in the case of the SOF, UNSC Firebases for quick setup of ground ops.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 26 2011, 3:41pm replied:

Phoenix Class Colony Ships are of civilian design. The SOF was refit, yes, but far from being a military ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 23 2011, 12:16am replied:

it is more powerful than five, but five make up one squadron and two squadrons can overwhelm one Longsword.

It has anti-fighter missiles, too, by the way.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 6:07am replied:

Oh I didn't see your comment, but it was 0 and has since been changed and works like a charm. Thank you. :)

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 22 2011, 12:28am replied:

I'm lazy. Plus, looking over screenshots I've taken gives me a step back to analyze the visuals and fix what I think looks bad in Halo universe. :)

+1 vote   media: Frigate in game 2
880Zero
880Zero Feb 22 2011, 12:25am replied:

Oh it docks just fine, just doesn't repair the damaged goods.

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 21 2011, 12:39pm says:

Glad you guys like it! I'm trying to work in a latch dock animation so the small shipyard can repair frigates.

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 21 2011, 12:37pm replied:

Yes, of course! Long Night of Solace is my favorite campaign mission because you can fly around everything.

+1 vote   media: Anchor 12
880Zero
880Zero Feb 1 2011, 4:58pm replied:

You know you like this one more. ;)

+2 votes   media: Heavy Frigate
880Zero
880Zero Jan 16 2011, 3:10am replied:

Thanks! I want to explore every possibility with the Longsword first, before moving on. I've got down normal mapping and specular mapping, which isn't pictured above, but I'm having a hard time trying to come up with glass effects. :(

+1 vote   media: Textured longsword
880Zero
880Zero Jan 15 2011, 7:17pm replied:

Thanks! :D

Still a lot to improve on, though. It is only my first texture.

+1 vote   media: Textured longsword
880Zero
880Zero Jan 1 2011, 3:46pm replied:

Ringleader was with Halo Homefront for a while.

+1 vote   article: Bullet in the Breach
880Zero
880Zero Jan 1 2011, 3:21am says:

Damn, January came first this year.

+4 votes   media: Holiday Teaser
880Zero
880Zero Jan 1 2011, 3:11am replied:

The "Thanatos" has only appeared in the animate comic "Midnight in the Heart of Midlothian."

I fail to see how Halo Wars could influence ship designs regardless. Previous descriptions of destroyers are so bland in the books anyways. And remember, Nylund described the Pillar of Autumn as having a command chair, when it clearly did not.

BTW the Gorgon-class Destroyer only has one MAC cannon.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 6:31pm replied:

I like the design, too, but it doesn't fit UNSC design memes. It's a giant triangle instead of the giant floating boxes in space. Regardless, I like your Gorgon and I await your re-build of the Thanatos.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 4:49pm replied:

The same could be said for your "Thanatos" destroyer. The logic is flawed.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 1:44am replied:

If anyone were to pay close attention to what Halo Legends was, you would know that specific episode is a mock spoof. All other episodes, while open to the artists to create whatever they feel conveys their story best, the content inside is considered in some areas to be non-canon while the stories themselves are canon. This is because no artist is the same.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 30 2010, 4:47am replied:

If it has the Halo logo on it, it's canon.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 29 2010, 1:06am replied:

That would just give you more creative freedom. Wouldn't it be better if you had established canon ships over your user created ones?

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 28 2010, 3:10pm says:

What about the Heracles?

Halopedian.com

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Nov 29 2010, 9:31pm says:

Oh man those sexy needle canons.

+1 vote   media: Covenant Orbital Hangar
880Zero
880Zero Nov 21 2010, 3:00am replied:

So the new frigate will end up in the V2 Beta build?

+1 vote   media: In-Game shot 11/20/10
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