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Just for fun. It can repair them I guess. The function has no real purpose other than fan service.
I see the Arbiter's helmet.
Looks like a pulsar.
No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.
Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.
I doubt its a command and conquer revival. Last I checked, ea owned CNC.
Onyx was terrestrial on the surface, this is a shield world like Requiem.
No you don't understand, it's when you're in a relationship and you develop a crush for someone outside the relationship and you tell your partner "oh she/he's cute" or something dumb like that.
When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.
Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.
Man reminds me of 2005.
I would suggest adding some layers to the logo to make it look less clean. Space is filled with micro debris, after all. I mean why bother adding scratched surfaces if you're going to leave the other details unscathed.
Also what's with the shading?
This one is obviously more influenced by canon while still giving it a more stylized feel.
The aircraft will launch from the belly just like the other cruisers in the mod. The carrier will either carry max fighter pop. for small-medium scale fleet sizes or just a little under so the Hermes is still useful. Depending on what route we go, there will be one or two subsystems you can build on the carrier: one will allow construction of strikecraft while the other may allot more hangar space (if possible, perhaps a second entrance I'm not sure). The canon explanation for this is that the invasion hangars (aka ground deployment facilities) are gutted in favor of a more space oriented carrier since all UNSC carriers in the Halo universe have a dual role of ground deployment and fighter support.
Yeah dude, team stripe colors are my favorite thing to do! It's so cool when you get those swooping streaks that contour the shape of the ship because it just gives the texture a very nice contrast in terms of flow and shape. Plus IMO the wavy lines make the ships look way more sleek and organic as opposed to the UNSC's hard surfaces and lack of curves.
Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P
I have my ways...
I'm assuming the lights on the side of the hull are windows since they aren't as scattered as the conduits are.
Add some paneling to the top! Don't ruin your awesome streak with flat base colors covering the top of the mesh, add some greebling in there. Or at least some Normandy style ribbing.
Yeah I agree with Aliah on the lack of surface detail. Even though it may not be 100% canon (part of the fun in modding is putting a bit of you into the model while trying to mimic the style of the universe), you can try adding a simple bumped hull pattern or some embossed/beveled plates on the surface of the really open areas such as the top midsection and on the main wings.
Animations in HW2 don't work like that so an effect like that would be impossible.
the bottom part is bending the wrong way
The Pillar of Autumn survived an engagement while being pelted by plasma torpedoes against more than four CCS class Battlecruisers. And the only thing refit on the Autumn was it's engines, everything else was more armament.
Nah a Halcyon would have a better chance. :P
What was the problem in the end?
You need patch 1.1
I think it would look better if the SMAC was rotated 180 on the Z-axis, so the hump of the barrel is "up" instead of "down."
You should try flipping some of the antennas upside down to give more differentiation. Also, I would remove the beams in the center and just replace them with the cranes like in Reach.
I'm not complaining, I'm trying to push the artist in the right direction. Obviously if people get offended that I'm not praising him like everyone else and am actually trying to help better Set in becoming a better modeller, then that's everyone else's problem and their loss.
Because seriously, all I see is redundant praise these days, and that doesn't help anything other than inflate an ego for no good reason.
There's too many antennas and the docking clamps stick out like a sore thumb. Also, the cylinder on top would look much better if it were divided in two.
Isn't that just for height maps? How do you actually calculate ambient shadows with that thing?
Curious, how do you do your Ambient Occlusion maps?
Kind of hard to find money when you're loosing your major sources of resource and income (lost colonies) while trying to maintain a defense force and at the same time having black lit secret government programs running simultaneously. I don't think it was the UNSC that doesn't know how to spread its money but more ONI distributing funds to top secret projects like MJOLNIR and the SPARTAN programs.
Here you go:
It doesn't exist anymore.
Nothing is final guys, so I wouldn't worry at this point. Velo is also never really 100% on his concepts either, so some things might change while others are close to being the same.
What era does this mod take place? Because if it's before Halo 4, you might want to use the old UNSC logo.
In the concept art for the Reach frigate, they are labeled as nukes, yes, but they aren't really nukes on the final model. I have no idea what they are, probably EVA access hatches or something.
Yes, the turret on the bow is the single siege turret on the cruisers.
It's not that the texture looks poor or anything, it's that it is not very well optimized for HW2. Right now it has several material paths instead of one or two.
I've been meaning to clean that up. Everything under the cruisers were my first works and are very very messy. It'll probably result in me re-texturing them again.
Relatively surprised you saw this. Which probably means you were bored just like me and decided to look at the last picture posted for any new comments.
The Spirit of Fire had multiple command decks what are you talking about.
Nah it's cool, it's what I live for.
I just linked you our concept of a command/fortress ship. :P
I don't think we'll put a cruiser inside the supercarrier, no, but as Velo said, we'll have crane booms and such probably that will grapple the cruisers/frigates to dock them just like in the command fortress concept art.
Velo said we'd probably use a MAC turret or two, just like the command fortress concept, but they won't be double barreled. That would be a really big gun.
Why does a cruiser have to dock with the supercarrier? Because his original supercarrier had a cruiser dock?
Also, I'm pretty sure our MAC turrets aren't going to be double-barreled. That's silly.
Actually thought it was the weakest part of the concept personally, just because it's two MAC barrels right next to each other.
I actually like this design. But then I also like the 'canon' design too, so what would I know.
Too many antennas, makes the model too busy.
When a mommy reaper and a daddy reaper love each other very much, they mass genocide entire races to construct a newborn.
Heh, that ONI guy.
"HEY NIKO, WANT TO GO SEE BIG, COLONISTS TEETEES???"
"NOT NOW ROMAN, I'M KILLING THE ******* COVENANT!!"
No, as I said the capacitors generate the heat to charge the coil. Magnetism does not generate heat, which is all the coil does.
*continues to bitch
Oh I didn't realize this is Ringleader's slightly modified. That makes sense.
I just noticed this has the Halo 3 engines. Was that intentional?
Nice to see some smoothing groups. :P
Actually this was the original idea, to have ships hang from the belly. However, Longswords come in wings of two now and the way the hangar system works, it would cause my problems than it was worth. So the idea is still the same, it's just concealed now.
Coil guns do not generate heat, that is a rail gun. Coil guns require capacitors that generate heat to charge the coil. If magnetic fields generated heat, we'd all be dead.
Did you make all these from scratch?
No I meant why would you send a probe when four of Jupiter's moons are colonized and have substantial military technology on each of them.
Which is weird, because as I said, the Gallilean Moons are colonized. :P
In fact, I think it was the CQC armor that was manufactured on Ganymede?
That's my job.
The Gallilean moons are colonized, though.
Please note that this version is the same as 1.05, just without the Shader 2.0 support for older machines. If you have a new gaming rig, we recommend using the other version.
No, I didn't have time to finish it properly. So right now it's a "slipspace beacon"
Yeah the Gantry's placeholder is a probe since I couldn't finish the texture before release.
Reminds me of the garage on High Ground, sans the car lifts.
I one up you sir by peeing on said fence.
We can't sell you the game. Unless you want to shower us with cash as a donation. ;)
The stripes I could maybe do for team color. We'll see.
yeah no offense, but it looks ripped from the Halo 3 level Cortana. I say that because in that level, your boots are covered with Flood stuff.
The weird lighting on the side of the hull at the front has been fixed.
Gametype is named after the ODST/Reach gametype of similar style.
This Halcyon is refitted, but not like the Autumn. Only difference is MAC.
Well actually I stand corrected, this Tigershark was able to down a Frigate after it was damaged by my Frigate. :P
Corvettes are supposed to be an early build. They won't stand a chance much against Frigates.
To be fair, though, I've been using the vanilla races to get a sense of balance as of now. And it will continue as such until the Covenant are introduced.
Well it is possible, just not the way I think it's happening.
Velo is experimenting with hangar systems to draw away from the traditional horizontal hangars and going more for vertical ones like the Marathon.
In reply to Velo. I hate commenting.
I'm working on Anchor 12, hold your horses.
Well if you have anyone to play with I'd say either create your own session or join theirs. Idk.
I use Hamachi.
"just texture a few parts of it a day"
Yeah, it's not like I sit at my computer all day texturing.
Either building them or decomissioning them. Either way, Anchor 9 is smaller than Anchor 12 and was probably used like Velo said, to set up a small fleet of shipyards.
Oh man. :(
The station, from what I understand, will not produce ships but rather repair them. Shipyards are for producing starships.
I'm not sure what you mean by dark grey wireframe, and it's not an issue with the texture itself, it's more the normal/bump map issue.
No it's cool, I just couldn't figure out why you went on such an offensive. I was under the impression that coil guns use heatsinks and such to disperse the energy since it's mechanical and not necessarily chemical like a gas operated rifle. I could be wrong, as I have not yet fully tested my prototype coil gun in my backyard, but meh.
I am well aware of the laws of physics, no where did I state the MAC would not have recoil. I have covered physics course in the past, as well. Claiming I know nothing about this subject is absurd.
A MAC round is accelerated at 30km/s by the time it leaves the barrel. The bullet weighs 600 tons. I mean if I wanted to be super scientific, I could calculate damage tables, recoil, and push back etc. Better bust out the calculator and make this a real life space simulator. Or better yet, to save me the time, I'll just go in and remove it so everyone is happy. It's just a game and it was a cool little feature I discovered.
I am not sure if it is within the Homeworld 2 Engine. It might be like a custom animation or something that could be put in, but that is far too advanced for me at this point. :\
"PTV" Like from Family Guy lol
When you fire a gun, there is recoil yes. It's in space, however, I just don't see recoil being a problem when it's magnetically accelerated like a rail gun and doesn't use the same mechanics as a regular gun. The reason there is recoil when firing a gun is because the gun powder explodes to shoot the bullet out. MACs use kinetic coils to accelerate a bullet from 0 to the velocity speed without using an explosion.
Sino is another word for China and Viet is, well, Vietnam. Plus, the top of the Sinoviet Tower in New Alexandria has a oriental theme so I'm assuming they are far from being Russian.
Why do you say that? A shipyard is a shipyard and in no way a stationary gun platform. It's sole purpose is the production of units.
Anchor 12, however, is a space station and has minor defenses. Besides, you need an excuse to build a home fleet and an attack fleet. :P
It will yeah, I'll add them when I get the station textured and in-game.
A video? Hmm, I'll think about it.
No it's not that, they are just really really small compared to the placeholder.
Not trolling by the way. That's why the placeholder model has no weapons, it's too big. :(
Don't make it too big or the turrets won't look good on it!
Hmm, I guess it's really hard to tell because the lack of textures don't show very much depth. :/
Why is the frigate nearly the same size as the Marathon?
Nice use of Nixon. I guess that makes sense other than "hurr derp i dont liek halo wers so im not going to put it in even tho its canon."
But by that mentality saying the Phoenix refit shouldn't be in because it's old, shouldn't the same be said for the Halcyon?
I love how it's the old Halcyon model from Halo CE, yet new textures that aren't ripped from the game like most Halo mods. It's more reminiscent to the Halo Reach starship style, and I love it.
Especially those archers.
Aren't a lot of ships? UNSC is almost completed save 3 ships and the Atlas was one of them, the other two aren't even needed.
Well Microsoft technically owns the idea through the EULA.
I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there
I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.
Its always great to see a HW2 great come back to the scene. :)
Good write-up, its been a while since I've played PTV.
We're close to finishing the next build!
The infinity? No it won't be a playable ship.
For those curious, here it is in Boot Camp:
your mesh is a bit messed up on the nose there.
What's up? ;)
HHF has made another appearance in Halo lore. Velo's old supercarrier made it into the newest Halo: Escalation comic:
I'll have a video for you soon enough sir.
Some on the list will be in the mod, some will not. I don't want to say too much because some of the stuff I'm working on will be a surprise and goes against what we have said we wouldn't do in the past.
Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.
Looks like it has too much gloss.
Forge parts? What are you talking about?
All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.
The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?
What we have for the covenant is good to go.
Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.
That's a pretty good idea. Could also increase repair rates too
Yeah 1500 meters oops lol
Vanilla races won't be included when the Covenant are released anyways.
Anything is possible when you use your imagination
Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.
can you take a screenshot and upload it?
I lost the original uncompressed file, that's whats wrong with it.
Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.
As in paper thin. It can easily be destroyed by a handful of bombers.
The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.
While I agree the picture above is not, the one I linked that you replied to is.
Who did that Halo ring? Its pretty boring.
Well are you a virgin that is older than 20? If so then you're well on your way.
It was delicious
I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.
I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.
That bubble shield is canon. The CCS in the reach trailer has bubble shields.
The texture looks squished and stretched in some areas, mainly on the legs and where the UNSC logo is. Might want to check your UV map.
Our model was used as the main reference source. But the original source is from Halo Reach.
We're working on changing the lighting around a bit, but the one direction light source is still going to remain.
Ship textures don't look smooth? What do you mean?
Same problem with the windows as with the Cerberus one: you put the hull paneling over the window section.
They are to an extent, yes, but I mean actually broken up. Right now it's just a solid color behind hull lines and doesn't blend with the base hull pattern. If you take a look at this picture, where the hull lines intersect the colored areas, it's broken up in the sense that the paint has worn away from the edges of the plate lines: Fc02.deviantart.net
My only gripe is the yellow and black color areas, obviously the team colors or whatever. They're just one flat color and aren't broken up by say the hull plating lines. If you could make it so the plating lines cut through it at 1 pixel on each side or so, I think it would look great. Also, obviously the color patch should be moved to the layer below the ship's hull panelling layer.
The lines on the hull are too deep. You need to lower the bump on them so they more closely resemble the hull bump you have on there. Otherwise, it just looks sectioned off and detracts from the overall texture.
I take it you like it? :P
inb4 no its purple:
Dark blue with a crimson sheen.
The CCS was never purple. In Halo CE/2, it was grey/chrome metal. In Halo 3 it was a blue similar to seen here and in Reach it was also blue.
Looks good with the texture on it, but I think some of the bevels on the arm are just kinda weird looking in the normal map. Maybe too much strength? Not entirely sure. The areas around the round parts look alright, but it's just places like the edges of the arms where its flat and not round.
Well I can't choose what mirror ModDB uses.
If you're having problems, just try using a ModDB mirror.
Haha I get it! It's Corellia!
SoaSE doesn't have turrets that move anyways, to my knowledge, so it shouldn't be that big of a deal anyways.
There are some clipping errors on the parts you added.
They got a cease and desist order, so they had to make it unplayable.
That mod is long dead. Though doing a quick Google search might help.
The maps in the mod will be a little bit bigger than the stock HW2 maps. It shouldn't be too bad since the ships move faster than vanilla.
You could always look at it this way: The UNSC Hopeful (the hospital ship) was two Anchor 12 stations fused together. It's more of a modular station thing I would assume, for ease of building.
These ships are being constructed in orbit, so they will never ever see the atmosphere of a planet in the mod. But yeah I get what you're saying. Any tips on how to dirty up the wing area?
Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.
The Orthrus will have the same type of Archers, too.
The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.
Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.
Textures are usually the biggest file in a video game. Right next to audio, anyways.
Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.
No there is the blue base and then the light blue stripes. I think you're talking about the blue base that covers the majority of the hull. I'm talking about the lighter blue stripes.
The hull won't be colored, I just said that.
The light blue stripes. I'm not coloring the hull. Team colors will be the stripes while stripe colors will be the light blue areas on the hull, or possibly some other areas. We'll see.
Also the MACs aren't colored, those are the bezels around the MACs.
The plate moves up, not the bridge moving down.
Combining the two moons would probably break them apart, not to mention one's orbit is slowly decaying into Mars' atmosphere.
No, this is illegal. If you make models, textures, backgrounds, etc for an established universe, especially one owned by Sci-Fi, you don't own anything. They own everything you make if it has anything to do with Stargate. Take Battlestar Galactica for example, they shut down the HW2 BSG mod because Sci-Fi made a BSG game and they had every right because it was their copyright.
Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.
Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.
I said toothed dolphin. All dolphins have teeth as far as I know. :P
Tursiops is actually the name of the most commonly known bottlenose dolphin.
Well I finally have to say it. You've added smoothing groups where they needed to be added. :P
Why you always make fun of me? :(
You might want to re-work your texture on the carrier since the scale of detail is really off (Archer pods, escape pods, etc.)
Huh, I knew Sins sucked.
Heh, couldn't find a pic of the chief dual wielding plasma rifles.
My only complaint now is that you didn't bevel those edges. Those edges look like they could cut someone. :P
The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.
A no shader release was uploaded, but is pending approval.
Bear in mind, with the immense firepower, you will only ever get ONE of these. And you'll want to either disable enemy ships with a Prowler EMP or station it close enough to stations or immobile fleets because it will track slow, as you'd expect. Still, like Battle8111 said, it's a one-shot KO weapon.
It's in the description.
When the shields of a Covenant ship are down, it's like cutting a knife through butter.
You guys need to add smoothing groups.
Hey, you took my advice with basing it off of elegant sea creatures. :P
Destiny Ascension looks like a giant sunfish, and Asari have an aquatic aura to them. Why not base ships off of the more majestic sea creatures like the sunfish/Destiny Ascension?
Also, you might want to apply smoothing groups.
Hahaha, oh wow.
Yes that's it.
The new ship in there is UNSC.
No one's spotted the new ship yet?
The plan is that after the Marathon does it's frontal attack run, it will go broadside and strafe the enemy ship, blasting it with the triple barrel deck guns.
They are stronger than the average UNSC but they are equiped with the SMG? The Assault Rifle is better than the SMG.
The turret behind the bridge. It fires misisles that are between Archers and ASGM-10 anti-fighter missiles in regard to damage. I think.
Why is one Halo CE and the other is Halo 2?
Maybe if I get adventurous.
Operating your Shaw-Fujikawa slipspace drive consumes materials, you know.
Yes, how else does it mover star system to star system.
The station moves so slow, it will take years.
The molecules from the engine burn would dissipate into the vacuum.
For now, yes.
Displayed is a possibility with latch dock points as I've done with the Frigateyard.
By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.
You must be out of your mind. This one is the one that *works*.
Like Hell_Diguner was saying, however, is that Newton's laws of physics state every action has an equal and opposite reaction. The energy transferred from the coil gun firing the MAC may not necessarily result in any recoil whatsoever, but there is still an energy transfer. And the way coil guns work is that they have massive heatsinks to absorb the power of the coils or something like that.
In which way? Graphically, I'd say Starside Intercept is leagues above us. I'd think I'd have a better chance competing with his models if I could just do the damn normal maps right lol.
BTW, that's a stock map.
The kinetic force of the MAC round hitting the target would still push it backwards as it makes contact.
I will probably bump the push down to 300-, just fyi. 500 I think is a tad much albeit funny watching Vaygr and Hiigaran ships struggle to keep up.
I don't think it's quite like that, more that the standard default Frigate is just up armored and streamlined for combat (hence Heavy Frigate), whereas the default Frigate is more or less a small transport ship with less firepower.
There's no real difference between the two other than lack of SOIEV pods, some PDCs, hangar size, and the added armor around the bridge and engine nacelles.
Don't forget the two Point Defense cannons on the backside of the Frigate.
Well I got the AA tower part, I didn't know if ground units would be implemented or not. Also, in Halo 3, Phantoms carried AA tower parts to the Ark. Are you going to have something similar to this or just use this large dropship idea?
I'm curious as to how this larger dropship would be used. You plan to make ground battles, so if/when you get around to it, are you going to use the Excavation Scarab (Halo 2) or the Assault Scarab (Halo 3, ODST, Reach)?
The reason I ask is because the Assault Scarab has booster jets in the undercarraige for landing as seen in Halo 3.
I think ViperVenom is talking about the Halcyon and the Marathon.
Basing Keyship measurements off of screenshots from Halo 3 is pointless because you don't know the depth perception of the CCS-class Battlecruisers in relationship to the Keyship.
But with no specific length to go with, it is hard to get a good measurement of the size of the ship.
So would that mean it would take 30 months to fully glass a planet as described in Halo Reach?
Are you going to making up your own ships or stay primarily focused on canon?