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Comment History  (150 - 180 of 2,411)
880Zero
880Zero Jun 28 2014, 4:55pm replied:

Just for fun. It can repair them I guess. The function has no real purpose other than fan service.

+1 vote   media: SMAC
880Zero
880Zero Jun 14 2014, 2:47pm says:

I see the Arbiter's helmet.

0 votes   media: Covenant Defeat/Victory Screens
880Zero
880Zero Jun 6 2014, 3:07am says:

Looks like a pulsar.

+1 vote   media: New Skyboxes
880Zero
880Zero Jun 2 2014, 5:16am replied:

No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero Jun 2 2014, 4:03am says:

Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero May 7 2014, 11:24am says:

I doubt its a command and conquer revival. Last I checked, ea owned CNC.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
880Zero
880Zero Apr 4 2014, 6:39pm replied:

Onyx was terrestrial on the surface, this is a shield world like Requiem.

+1 vote   media: Shield Worlds
880Zero
880Zero Apr 2 2014, 6:29pm replied:

No you don't understand, it's when you're in a relationship and you develop a crush for someone outside the relationship and you tell your partner "oh she/he's cute" or something dumb like that.

+4 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Jan 30 2014, 6:43pm replied:

When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.

+2 votes   media: Update Pic
880Zero
880Zero Jan 6 2014, 2:17am says:

Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.

+1 vote   media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Dec 28 2013, 7:52pm says:

Man reminds me of 2005.

+5 votes   media: Amber Reworked
880Zero
880Zero Nov 15 2013, 2:53am says:

I would suggest adding some layers to the logo to make it look less clean. Space is filled with micro debris, after all. I mean why bother adding scratched surfaces if you're going to leave the other details unscathed.

+3 votes   media: Arcturus Station Textured V1
880Zero
880Zero Oct 29 2013, 6:34am says:

Credit?

Also what's with the shading?

+4 votes   media: Hidden Epitaph
880Zero
880Zero Sep 29 2013, 3:48am replied:

This one is obviously more influenced by canon while still giving it a more stylized feel.

+1 vote   media: UNSC Prowler
880Zero
880Zero Jul 19 2013, 3:04am replied:

The aircraft will launch from the belly just like the other cruisers in the mod. The carrier will either carry max fighter pop. for small-medium scale fleet sizes or just a little under so the Hermes is still useful. Depending on what route we go, there will be one or two subsystems you can build on the carrier: one will allow construction of strikecraft while the other may allot more hangar space (if possible, perhaps a second entrance I'm not sure). The canon explanation for this is that the invasion hangars (aka ground deployment facilities) are gutted in favor of a more space oriented carrier since all UNSC carriers in the Halo universe have a dual role of ground deployment and fighter support.

+1 vote   media: UNSC Carrier
880Zero
880Zero Apr 15 2013, 3:34pm replied:

Yes

+1 vote   media: Athens Carrier [Textured]
880Zero
880Zero Apr 11 2013, 4:32pm replied:

Yeah dude, team stripe colors are my favorite thing to do! It's so cool when you get those swooping streaks that contour the shape of the ship because it just gives the texture a very nice contrast in terms of flow and shape. Plus IMO the wavy lines make the ships look way more sleek and organic as opposed to the UNSC's hard surfaces and lack of curves.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Mar 21 2013, 4:44pm says:

Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P

+6 votes   media: Covenant Siege Frigate [Concept]
880Zero
880Zero Mar 15 2013, 3:20am replied:

I have my ways...

+2 votes   media: Alliance Fighter: Rebellion
880Zero
880Zero Mar 8 2013, 5:28pm replied:

I'm assuming the lights on the side of the hull are windows since they aren't as scattered as the conduits are.

+1 vote   media: Cerberus Frigate: Skinned
880Zero
880Zero Mar 8 2013, 3:32am says:

Add some paneling to the top! Don't ruin your awesome streak with flat base colors covering the top of the mesh, add some greebling in there. Or at least some Normandy style ribbing.

+2 votes   media: Cerberus Frigate: Skinned
880Zero
880Zero Mar 5 2013, 4:03am replied:

Yeah I agree with Aliah on the lack of surface detail. Even though it may not be 100% canon (part of the fun in modding is putting a bit of you into the model while trying to mimic the style of the universe), you can try adding a simple bumped hull pattern or some embossed/beveled plates on the surface of the really open areas such as the top midsection and on the main wings.

+7 votes   media: Turian Frigate Reskin
880Zero
880Zero Feb 17 2013, 10:32pm replied:

Animations in HW2 don't work like that so an effect like that would be impossible.

+1 vote   media: More Shields
880Zero
880Zero Feb 2 2013, 2:28pm says:

the bottom part is bending the wrong way

+1 vote   media: Cronos Station modeled & textured !
880Zero
880Zero Jan 21 2013, 3:46am replied:

The Pillar of Autumn survived an engagement while being pelted by plasma torpedoes against more than four CCS class Battlecruisers. And the only thing refit on the Autumn was it's engines, everything else was more armament.

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 5:08pm replied:

Nah a Halcyon would have a better chance. :P

+1 vote   media: Your world will burn...
880Zero
880Zero Nov 27 2012, 5:52pm says:

What was the problem in the end?

+1 vote   media: Badge proof of concept
880Zero
880Zero Nov 8 2012, 5:18am replied:

You need patch 1.1

+1 vote   download: HHF v1.09 No Shaders
880Zero
880Zero Oct 28 2012, 1:46am says:

I think it would look better if the SMAC was rotated 180 on the Z-axis, so the hump of the barrel is "up" instead of "down."

+5 votes   media: Safeguard
880Zero
880Zero Oct 19 2012, 3:57pm says:

You should try flipping some of the antennas upside down to give more differentiation. Also, I would remove the beams in the center and just replace them with the cranes like in Reach.

+1 vote   media: UNSC Frigate Yard
880Zero
880Zero Oct 17 2012, 4:59pm replied:

I'm not complaining, I'm trying to push the artist in the right direction. Obviously if people get offended that I'm not praising him like everyone else and am actually trying to help better Set in becoming a better modeller, then that's everyone else's problem and their loss.

Because seriously, all I see is redundant praise these days, and that doesn't help anything other than inflate an ego for no good reason.

+7 votes   media: UNSC Trade Port
880Zero
880Zero Oct 17 2012, 1:48am says:

There's too many antennas and the docking clamps stick out like a sore thumb. Also, the cylinder on top would look much better if it were divided in two.

+1 vote   media: UNSC Trade Port
880Zero
880Zero Oct 4 2012, 7:23pm replied:

Isn't that just for height maps? How do you actually calculate ambient shadows with that thing?

+1 vote   media: Systems Alliance Kodiak Shuttle
880Zero
880Zero Oct 4 2012, 3:05am says:

Curious, how do you do your Ambient Occlusion maps?

+1 vote   media: Systems Alliance Kodiak Shuttle
880Zero
880Zero Sep 10 2012, 5:41am replied:

Yes

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 4 2012, 6:45pm replied:

Kind of hard to find money when you're loosing your major sources of resource and income (lost colonies) while trying to maintain a defense force and at the same time having black lit secret government programs running simultaneously. I don't think it was the UNSC that doesn't know how to spread its money but more ONI distributing funds to top secret projects like MJOLNIR and the SPARTAN programs.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:11pm replied:

Here you go:
Majhost.com

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 13 2012, 12:50am replied:

It doesn't exist anymore.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Aug 5 2012, 4:04am replied:

Nothing is final guys, so I wouldn't worry at this point. Velo is also never really 100% on his concepts either, so some things might change while others are close to being the same.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 3 2012, 12:53am says:

What era does this mod take place? Because if it's before Halo 4, you might want to use the old UNSC logo.

+1 vote   media: UNSC Mammoth
880Zero
880Zero Aug 1 2012, 2:04pm replied: +1 vote   media: Asteroids Redux
880Zero
880Zero Aug 1 2012, 12:41am replied:

In the concept art for the Reach frigate, they are labeled as nukes, yes, but they aren't really nukes on the final model. I have no idea what they are, probably EVA access hatches or something.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 11:32pm replied:

Yes, the turret on the bow is the single siege turret on the cruisers.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 7:56pm replied:

It's not that the texture looks poor or anything, it's that it is not very well optimized for HW2. Right now it has several material paths instead of one or two.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 6:41pm replied:

I've been meaning to clean that up. Everything under the cruisers were my first works and are very very messy. It'll probably result in me re-texturing them again.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 8 2012, 6:26am replied:

Relatively surprised you saw this. Which probably means you were bored just like me and decided to look at the last picture posted for any new comments.

+1 vote   media: SuperCarrier
880Zero
880Zero Jul 6 2012, 12:48pm replied:

The Spirit of Fire had multiple command decks what are you talking about.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 6 2012, 3:48am replied:

Nah it's cool, it's what I live for.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 5 2012, 3:38pm replied:

I just linked you our concept of a command/fortress ship. :P

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 4 2012, 7:26pm replied:

I don't think we'll put a cruiser inside the supercarrier, no, but as Velo said, we'll have crane booms and such probably that will grapple the cruisers/frigates to dock them just like in the command fortress concept art.
Media.moddb.com

Velo said we'd probably use a MAC turret or two, just like the command fortress concept, but they won't be double barreled. That would be a really big gun.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 3 2012, 9:56pm replied:

Why does a cruiser have to dock with the supercarrier? Because his original supercarrier had a cruiser dock?

Also, I'm pretty sure our MAC turrets aren't going to be double-barreled. That's silly.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 2 2012, 5:24am replied:

Actually thought it was the weakest part of the concept personally, just because it's two MAC barrels right next to each other.

+4 votes   media: Super Carrier Concept (Updated)
880Zero
880Zero May 24 2012, 12:59am says:

I actually like this design. But then I also like the 'canon' design too, so what would I know.

+3 votes   media: New Prowler WIP
880Zero
880Zero May 5 2012, 7:15am says:

Too many antennas, makes the model too busy.

-2 votes   media: Cerberus Hanger Defense
880Zero
880Zero May 2 2012, 4:17am replied:

When a mommy reaper and a daddy reaper love each other very much, they mass genocide entire races to construct a newborn.

+6 votes   media: Cerberus Station Display 2
880Zero
880Zero Apr 24 2012, 6:22pm says:

Heh, that ONI guy.

"HEY NIKO, WANT TO GO SEE BIG, COLONISTS TEETEES???"

"NOT NOW ROMAN, I'M KILLING THE ******* COVENANT!!"

+3 votes   media: Player Portraits (Updated)
880Zero
880Zero Apr 20 2012, 2:22am replied:

No, as I said the capacitors generate the heat to charge the coil. Magnetism does not generate heat, which is all the coil does.

+1 vote   media: The New MAC
880Zero
880Zero Apr 17 2012, 3:41am replied:

haha thanks

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 5 2012, 2:14am says:

*continues to bitch

+5 votes   article: SotP: State of the Mod
880Zero
880Zero Mar 23 2012, 12:19am replied:

Oh I didn't realize this is Ringleader's slightly modified. That makes sense.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Mar 22 2012, 5:24pm says:

I just noticed this has the Halo 3 engines. Was that intentional?

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Mar 16 2012, 3:31am says:

Nice to see some smoothing groups. :P

+1 vote   media: Systems Alliance Cruiser v3 (ME3)
880Zero
880Zero Jan 9 2012, 3:40pm replied:

Actually this was the original idea, to have ships hang from the belly. However, Longswords come in wings of two now and the way the hangar system works, it would cause my problems than it was worth. So the idea is still the same, it's just concealed now.

+1 vote   media: UNSC Talos escort cruiser
880Zero
880Zero Jan 5 2012, 2:01pm replied:

Coil guns do not generate heat, that is a rail gun. Coil guns require capacitors that generate heat to charge the coil. If magnetic fields generated heat, we'd all be dead.

+2 votes   media: The New MAC
880Zero
880Zero Dec 12 2011, 2:45am says:

Did you make all these from scratch?

+1 vote   media: Hornet FIXED!!
880Zero
880Zero Dec 8 2011, 6:44am replied:

No I meant why would you send a probe when four of Jupiter's moons are colonized and have substantial military technology on each of them.

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 7:45pm replied:

Which is weird, because as I said, the Gallilean Moons are colonized. :P

In fact, I think it was the CQC armor that was manufactured on Ganymede?

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 7:43pm replied:

That's my job.

+3 votes   media: Talos WIP2
880Zero
880Zero Dec 7 2011, 3:50am replied:

The Gallilean moons are colonized, though.

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 3:48am says:

Please note that this version is the same as 1.05, just without the Shader 2.0 support for older machines. If you have a new gaming rig, we recommend using the other version.

+1 vote   download: Halo Homefront Release Candidate 1.05 (No Shaders)
880Zero
880Zero Dec 6 2011, 12:57am replied:

No, I didn't have time to finish it properly. So right now it's a "slipspace beacon"

+1 vote   media: Gantry
880Zero
880Zero Dec 6 2011, 12:09am replied:

Yeah the Gantry's placeholder is a probe since I couldn't finish the texture before release.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Nov 30 2011, 9:15pm says:

Reminds me of the garage on High Ground, sans the car lifts.

+1 vote   media: UNSC Vehicle Depot
880Zero
880Zero Nov 9 2011, 3:29am replied:

I one up you sir by peeing on said fence.

+1 vote   media: New Hornet model with pilot
880Zero
880Zero Oct 20 2011, 9:46pm replied:

We can't sell you the game. Unless you want to shower us with cash as a donation. ;)

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 6 2011, 10:57pm replied:

The stripes I could maybe do for team color. We'll see.

+1 vote   media: Team Colors
880Zero
880Zero Oct 4 2011, 10:20am replied:

yeah no offense, but it looks ripped from the Halo 3 level Cortana. I say that because in that level, your boots are covered with Flood stuff.

+3 votes   media: Lets Finish This Fight
880Zero
880Zero Sep 29 2011, 3:14am says:

The weird lighting on the side of the hull at the front has been fixed.

+3 votes   media: The Last Fight of the Liberator
880Zero
880Zero Sep 1 2011, 10:11am replied:

Gametype is named after the ODST/Reach gametype of similar style.

+1 vote   media: Firefight in Space!
880Zero
880Zero Aug 27 2011, 6:47am replied:

This Halcyon is refitted, but not like the Autumn. Only difference is MAC.

+1 vote   media: Halcyon
880Zero
880Zero Jun 25 2011, 11:24am replied:

Well actually I stand corrected, this Tigershark was able to down a Frigate after it was damaged by my Frigate. :P

+1 vote   media: Tigershark
880Zero
880Zero Jun 25 2011, 3:05am replied:

Corvettes are supposed to be an early build. They won't stand a chance much against Frigates.

+1 vote   media: Tigershark
880Zero
880Zero May 9 2011, 12:55am replied:

To be fair, though, I've been using the vanilla races to get a sense of balance as of now. And it will continue as such until the Covenant are introduced.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 12:40pm says:

Well it is possible, just not the way I think it's happening.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 18 2011, 12:05am replied:

Velo is experimenting with hangar systems to draw away from the traditional horizontal hangars and going more for vertical ones like the Marathon.

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 8 2011, 5:26pm says:

In reply to Velo. I hate commenting.

+1 vote   media: More teasers
880Zero
880Zero Apr 8 2011, 1:37am replied:

I'm working on Anchor 12, hold your horses.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 4 2011, 8:59pm replied:

Well if you have anyone to play with I'd say either create your own session or join theirs. Idk.

+1 vote   media: Normal Map
880Zero
880Zero Apr 4 2011, 6:51pm replied:

I use Hamachi.

+1 vote   media: Normal Map
880Zero
880Zero Apr 4 2011, 1:07am replied:

"just texture a few parts of it a day"

Yeah, it's not like I sit at my computer all day texturing.

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 4 2011, 1:06am replied:

Either building them or decomissioning them. Either way, Anchor 9 is smaller than Anchor 12 and was probably used like Velo said, to set up a small fleet of shipyards.

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 4:56am replied:

bah

+2 votes   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 2:46am says:

Oh man. :(

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 2:44am replied:

The station, from what I understand, will not produce ships but rather repair them. Shipyards are for producing starships.

+1 vote   media: Anchor 12 final
880Zero
880Zero Mar 29 2011, 9:19pm replied:

I'm not sure what you mean by dark grey wireframe, and it's not an issue with the texture itself, it's more the normal/bump map issue.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 26 2011, 1:23am replied:

No it's cool, I just couldn't figure out why you went on such an offensive. I was under the impression that coil guns use heatsinks and such to disperse the energy since it's mechanical and not necessarily chemical like a gas operated rifle. I could be wrong, as I have not yet fully tested my prototype coil gun in my backyard, but meh.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 25 2011, 5:43am replied:

I am well aware of the laws of physics, no where did I state the MAC would not have recoil. I have covered physics course in the past, as well. Claiming I know nothing about this subject is absurd.

A MAC round is accelerated at 30km/s by the time it leaves the barrel. The bullet weighs 600 tons. I mean if I wanted to be super scientific, I could calculate damage tables, recoil, and push back etc. Better bust out the calculator and make this a real life space simulator. Or better yet, to save me the time, I'll just go in and remove it so everyone is happy. It's just a game and it was a cool little feature I discovered.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 6:06pm replied:

I am not sure if it is within the Homeworld 2 Engine. It might be like a custom animation or something that could be put in, but that is far too advanced for me at this point. :\

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 6:01pm says:

"PTV" Like from Family Guy lol

+2 votes   article: Breath of Life
880Zero
880Zero Mar 24 2011, 1:16am replied:

When you fire a gun, there is recoil yes. It's in space, however, I just don't see recoil being a problem when it's magnetically accelerated like a rail gun and doesn't use the same mechanics as a regular gun. The reason there is recoil when firing a gun is because the gun powder explodes to shoot the bullet out. MACs use kinetic coils to accelerate a bullet from 0 to the velocity speed without using an explosion.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 21 2011, 11:41pm replied:

Sino is another word for China and Viet is, well, Vietnam. Plus, the top of the Sinoviet Tower in New Alexandria has a oriental theme so I'm assuming they are far from being Russian.

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 8 2011, 1:54am replied:

Why do you say that? A shipyard is a shipyard and in no way a stationary gun platform. It's sole purpose is the production of units.

Anchor 12, however, is a space station and has minor defenses. Besides, you need an excuse to build a home fleet and an attack fleet. :P

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 11:43pm replied:

It will yeah, I'll add them when I get the station textured and in-game.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 2 2011, 5:33pm replied:

A video? Hmm, I'll think about it.

+1 vote   media: Asplod
880Zero
880Zero Feb 23 2011, 9:23pm replied:

No it's not that, they are just really really small compared to the placeholder.

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Feb 23 2011, 12:14am replied:

Not trolling by the way. That's why the placeholder model has no weapons, it's too big. :(

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Feb 23 2011, 12:13am says:

Don't make it too big or the turrets won't look good on it!

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Dec 22 2010, 5:37am replied:

Hmm, I guess it's really hard to tell because the lack of textures don't show very much depth. :/

+1 vote   media: Detailed Frigate
880Zero
880Zero Dec 16 2010, 5:50pm says:

Why is the frigate nearly the same size as the Marathon?

+1 vote   media: Detailed Frigate
880Zero
880Zero Nov 29 2010, 12:56am says:

Nice use of Nixon. I guess that makes sense other than "hurr derp i dont liek halo wers so im not going to put it in even tho its canon."

But by that mentality saying the Phoenix refit shouldn't be in because it's old, shouldn't the same be said for the Halcyon?

+1 vote   article: Mod Of The Year
880Zero
880Zero Nov 26 2010, 5:17am says:

I love how it's the old Halcyon model from Halo CE, yet new textures that aren't ripped from the game like most Halo mods. It's more reminiscent to the Halo Reach starship style, and I love it.

Especially those archers.

+1 vote   media: Ol' Ironside
880Zero
880Zero May 31 2014, 4:33am replied:

Aren't a lot of ships? UNSC is almost completed save 3 ships and the Atlas was one of them, the other two aren't even needed.

+2 votes   mod: Homefront
880Zero
880Zero May 31 2014, 4:31am replied:

Well Microsoft technically owns the idea through the EULA.

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 30 2014, 11:53pm replied:

I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there

+1 vote   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 4:00pm says:

I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.

+4 votes   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 6:40am says:

Its always great to see a HW2 great come back to the scene. :)

Good write-up, its been a while since I've played PTV.

+3 votes   download: A Quick & Dirty Guide to Path to Victory
880Zero
880Zero May 30 2014, 12:31am replied:

We're close to finishing the next build!

+2 votes   mod: Homefront
880Zero
880Zero May 30 2014, 12:30am replied:

The infinity? No it won't be a playable ship.

+1 vote   mod: Homefront
880Zero
880Zero May 29 2014, 7:47pm says:

For those curious, here it is in Boot Camp:
Fbcdn-sphotos-g-a.akamaihd.net

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 4:28pm says:

your mesh is a bit messed up on the nose there.

+1 vote   media: Intrepid Retexture
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 3:02am says:

HHF has made another appearance in Halo lore. Velo's old supercarrier made it into the newest Halo: Escalation comic:
Scontent-b-sea.xx.fbcdn.net

+2 votes   mod: Homefront
880Zero
880Zero May 28 2014, 2:48am replied:

Finally? lol

+2 votes   media: Asteroids
880Zero
880Zero May 28 2014, 1:56am replied:

I'll have a video for you soon enough sir.

+2 votes   mod: Homefront
880Zero
880Zero May 28 2014, 1:56am replied:

Some on the list will be in the mod, some will not. I don't want to say too much because some of the stuff I'm working on will be a surprise and goes against what we have said we wouldn't do in the past.

+3 votes   mod: Homefront
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 26 2014, 4:20pm says:

Looks like it has too much gloss.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:22pm replied:

Forge parts? What are you talking about?

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:06pm replied:

The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?

+1 vote   media: Carina Nebula
880Zero
880Zero May 25 2014, 11:04pm replied:

What we have for the covenant is good to go.

+3 votes   mod: Homefront
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:09pm replied:

That's a pretty good idea. Could also increase repair rates too

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:06pm replied:

Yeah 1500 meters oops lol

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 6:33pm replied:

Vanilla races won't be included when the Covenant are released anyways.

+2 votes   article: A Homefront Review
880Zero
880Zero May 20 2014, 4:05am replied:

Anything is possible when you use your imagination

+4 votes   media: Covenant Theme Final
880Zero
880Zero May 18 2014, 4:50am says:

Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.

+3 votes   article: An explanation created at 06:15 AM - 18/05/2014
880Zero
880Zero May 16 2014, 10:36am replied:

can you take a screenshot and upload it?

+1 vote   mod: Homefront
880Zero
880Zero May 15 2014, 7:41pm replied:

I lost the original uncompressed file, that's whats wrong with it.

+2 votes   media: Help Wanted
880Zero
880Zero Jun 29 2014, 5:28am replied:

Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:30pm replied:

As in paper thin. It can easily be destroyed by a handful of bombers.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:56pm replied:

The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.

+1 vote   media: SMAC
880Zero
880Zero Jun 4 2014, 12:38pm replied:

While I agree the picture above is not, the one I linked that you replied to is.

+3 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 15 2014, 2:35pm says:

Who did that Halo ring? Its pretty boring.

+1 vote   media: Help Wanted
880Zero
880Zero Apr 3 2014, 3:14am replied:

Well are you a virgin that is older than 20? If so then you're well on your way.

+3 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Apr 1 2014, 11:13am replied:

It was delicious

+1 vote   media: Partners with SOTP no more
880Zero
880Zero Dec 14 2013, 11:38pm replied:

I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.

+5 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 14 2013, 7:31pm says:

I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.

+3 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 10 2013, 7:23pm replied:

That bubble shield is canon. The CCS in the reach trailer has bubble shields.

+3 votes   media: Danger Close
880Zero
880Zero Aug 29 2013, 6:58pm says:

The texture looks squished and stretched in some areas, mainly on the legs and where the UNSC logo is. Might want to check your UV map.

+1 vote   media: UNSC Mantis
880Zero
880Zero May 18 2013, 3:02pm replied:

Our model was used as the main reference source. But the original source is from Halo Reach.

+3 votes   media: Act of Creation
880Zero
880Zero Apr 28 2013, 4:52pm replied:

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

+3 votes   media: Nebula
880Zero
880Zero Mar 12 2013, 10:34pm says:

Same problem with the windows as with the Cerberus one: you put the hull paneling over the window section.

+3 votes   media: Alliance Fighter: Skinned
880Zero
880Zero Feb 28 2013, 5:24pm replied:

They are to an extent, yes, but I mean actually broken up. Right now it's just a solid color behind hull lines and doesn't blend with the base hull pattern. If you take a look at this picture, where the hull lines intersect the colored areas, it's broken up in the sense that the paint has worn away from the edges of the plate lines: Fc02.deviantart.net

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Feb 28 2013, 1:28am says:

My only gripe is the yellow and black color areas, obviously the team colors or whatever. They're just one flat color and aren't broken up by say the hull plating lines. If you could make it so the plating lines cut through it at 1 pixel on each side or so, I think it would look great. Also, obviously the color patch should be moved to the layer below the ship's hull panelling layer.

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Jan 23 2013, 11:31pm says:

The lines on the hull are too deep. You need to lower the bump on them so they more closely resemble the hull bump you have on there. Otherwise, it just looks sectioned off and detracts from the overall texture.

+15 votes   media: Systems Alliance Cruiser: Rebellion
880Zero
880Zero Jan 21 2013, 3:45am replied:

I take it you like it? :P

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 12:19am replied:

inb4 no its purple:

Kdm3d.com

Dark blue with a crimson sheen.

+2 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 20 2013, 12:16am replied:

The CCS was never purple. In Halo CE/2, it was grey/chrome metal. In Halo 3 it was a blue similar to seen here and in Reach it was also blue.

+3 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 7 2013, 4:19am says:

Looks good with the texture on it, but I think some of the bevels on the arm are just kinda weird looking in the normal map. Maybe too much strength? Not entirely sure. The areas around the round parts look alright, but it's just places like the edges of the arms where its flat and not round.

+1 vote   media: Reaper Hades Turret
880Zero
880Zero Dec 27 2012, 5:36pm replied:

Well I can't choose what mirror ModDB uses.

If you're having problems, just try using a ModDB mirror.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 10 2012, 2:32pm says:

Haha I get it! It's Corellia!

+1 vote   media: World Fleet Wallpaper
880Zero
880Zero Dec 8 2012, 4:41am replied:

SoaSE doesn't have turrets that move anyways, to my knowledge, so it shouldn't be that big of a deal anyways.

+1 vote   media: Cerberus Battleship: Skinned
880Zero
880Zero Nov 29 2012, 8:06pm says:

There are some clipping errors on the parts you added.

+1 vote   media: Cerberus Heavy Cruiser v4
880Zero
880Zero Oct 29 2012, 5:59pm replied:

They got a cease and desist order, so they had to make it unplayable.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 28 2012, 7:57pm replied:

That mod is long dead. Though doing a quick Google search might help.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:23am replied:

The maps in the mod will be a little bit bigger than the stock HW2 maps. It shouldn't be too bad since the ships move faster than vanilla.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 5:57am replied:

You could always look at it this way: The UNSC Hopeful (the hospital ship) was two Anchor 12 stations fused together. It's more of a modular station thing I would assume, for ease of building.

+2 votes   media: UNSC Stations
880Zero
880Zero Oct 7 2012, 6:09pm replied:

These ships are being constructed in orbit, so they will never ever see the atmosphere of a planet in the mod. But yeah I get what you're saying. Any tips on how to dirty up the wing area?

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Sep 21 2012, 12:16pm replied:

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 11:32am replied:

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 11 2012, 12:32am replied:

Textures are usually the biggest file in a video game. Right next to audio, anyways.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 3:29pm replied:

Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 5:40pm replied:

No there is the blue base and then the light blue stripes. I think you're talking about the blue base that covers the majority of the hull. I'm talking about the lighter blue stripes.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:51pm replied:

The hull won't be colored, I just said that.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:27pm replied:

Moddb.com
The light blue stripes. I'm not coloring the hull. Team colors will be the stripes while stripe colors will be the light blue areas on the hull, or possibly some other areas. We'll see.

Also the MACs aren't colored, those are the bezels around the MACs.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 5:29am replied:

The plate moves up, not the bridge moving down.

+1 vote   media: Thanatos Blastshield
880Zero
880Zero Aug 1 2012, 2:02pm replied:

Combining the two moons would probably break them apart, not to mention one's orbit is slowly decaying into Mars' atmosphere.

+1 vote   media: Red Planet
880Zero
880Zero Jul 15 2012, 6:18pm replied:

No, this is illegal. If you make models, textures, backgrounds, etc for an established universe, especially one owned by Sci-Fi, you don't own anything. They own everything you make if it has anything to do with Stargate. Take Battlestar Galactica for example, they shut down the HW2 BSG mod because Sci-Fi made a BSG game and they had every right because it was their copyright.

+1 vote   article: Map Background Dispute Between SSC and HHF
880Zero
880Zero May 29 2012, 9:44am replied:

Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.

+1 vote   media: Prowler Textured
880Zero
880Zero May 28 2012, 8:27pm says:

Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.

+1 vote   media: Prowler Textured
880Zero
880Zero May 12 2012, 9:58pm replied:

I said toothed dolphin. All dolphins have teeth as far as I know. :P

Tursiops is actually the name of the most commonly known bottlenose dolphin.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero May 4 2012, 4:34am says:

Well I finally have to say it. You've added smoothing groups where they needed to be added. :P

0 votes   media: Cerberus
880Zero
880Zero Apr 27 2012, 1:15am replied:

Why you always make fun of me? :(

+2 votes   media: Scale Chart
880Zero
880Zero Apr 26 2012, 4:51pm says:

You might want to re-work your texture on the carrier since the scale of detail is really off (Archer pods, escape pods, etc.)

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:52am replied:

Huh, I knew Sins sucked.

0 votes   media: Paris-Class (Ingame)
880Zero
880Zero Apr 1 2012, 11:26pm replied:

Heh, couldn't find a pic of the chief dual wielding plasma rifles.

+1 vote   media: Master Chief in-game
880Zero
880Zero Mar 23 2012, 5:42am says:

My only complaint now is that you didn't bevel those edges. Those edges look like they could cut someone. :P

+2 votes   media: Systems Alliance Carrier v4
880Zero
880Zero Dec 8 2011, 2:50am replied:

The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.

+1 vote   media: Talos WIP2
880Zero
880Zero Dec 6 2011, 12:07am replied:

A no shader release was uploaded, but is pending approval.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Dec 4 2011, 5:53am replied:

Bear in mind, with the immense firepower, you will only ever get ONE of these. And you'll want to either disable enemy ships with a Prowler EMP or station it close enough to stations or immobile fleets because it will track slow, as you'd expect. Still, like Battle8111 said, it's a one-shot KO weapon.

+1 vote   media: UNSC SMAC concept
880Zero
880Zero Nov 17 2011, 8:19pm replied:

It's in the description.

+1 vote   media: All I want to know is did we lose them...
880Zero
880Zero Aug 16 2011, 9:35pm replied:

When the shields of a Covenant ship are down, it's like cutting a knife through butter.

+1 vote   media: Gyges Repair drone
880Zero
880Zero Aug 13 2011, 3:58am says:

You guys need to add smoothing groups.

+1 vote   media: Destiny Ascension V2
880Zero
880Zero Aug 10 2011, 5:14am says:

Hey, you took my advice with basing it off of elegant sea creatures. :P

+1 vote   media: Asari Frigate V2
880Zero
880Zero Aug 9 2011, 12:46am says:

Destiny Ascension looks like a giant sunfish, and Asari have an aquatic aura to them. Why not base ships off of the more majestic sea creatures like the sunfish/Destiny Ascension?

Also, you might want to apply smoothing groups.

+2 votes   media: Asari Frigate
880Zero
880Zero Jul 27 2011, 3:18am replied:

Hahaha, oh wow.

+1 vote   media: Midnight
880Zero
880Zero Jul 23 2011, 5:59am replied:

Yes that's it.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 20 2011, 7:05am replied:

The new ship in there is UNSC.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 19 2011, 9:14pm says:

No one's spotted the new ship yet?

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 17 2011, 3:17am replied:

The plan is that after the Marathon does it's frontal attack run, it will go broadside and strafe the enemy ship, blasting it with the triple barrel deck guns.

+1 vote   media: Redesigned hangars
880Zero
880Zero Jul 6 2011, 7:18am says:

They are stronger than the average UNSC but they are equiped with the SMG? The Assault Rifle is better than the SMG.

0 votes   media: ODST Squad
880Zero
880Zero Jun 26 2011, 7:40pm replied:

The turret behind the bridge. It fires misisles that are between Archers and ASGM-10 anti-fighter missiles in regard to damage. I think.

+1 vote   media: Tigershark
880Zero
880Zero May 13 2011, 7:00pm says:

Why is one Halo CE and the other is Halo 2?

+1 vote   media: [OLD] UNSC Warthog's
880Zero
880Zero May 7 2011, 11:14pm replied:

Maybe if I get adventurous.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 14 2011, 2:45am replied:

Operating your Shaw-Fujikawa slipspace drive consumes materials, you know.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 13 2011, 5:50pm replied:

Yes, how else does it mover star system to star system.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 12 2011, 12:47pm replied:

The station moves so slow, it will take years.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 11:16pm replied:

The molecules from the engine burn would dissipate into the vacuum.

+1 vote   media: Marathon
880Zero
880Zero Apr 10 2011, 11:09pm replied:

For now, yes.

+1 vote   media: Prowler
880Zero
880Zero Apr 5 2011, 10:05pm replied:

Displayed is a possibility with latch dock points as I've done with the Frigateyard.

By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.

+1 vote   media: Marathon teaser
880Zero
880Zero Apr 5 2011, 4:12am replied:

You must be out of your mind. This one is the one that *works*.

+1 vote   media: Normal Map
880Zero
880Zero Mar 30 2011, 2:49am replied:

How so?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 27 2011, 3:36am replied:

Like Hell_Diguner was saying, however, is that Newton's laws of physics state every action has an equal and opposite reaction. The energy transferred from the coil gun firing the MAC may not necessarily result in any recoil whatsoever, but there is still an energy transfer. And the way coil guns work is that they have massive heatsinks to absorb the power of the coils or something like that.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 27 2011, 3:33am replied:

In which way? Graphically, I'd say Starside Intercept is leagues above us. I'd think I'd have a better chance competing with his models if I could just do the damn normal maps right lol.

BTW, that's a stock map.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 24 2011, 6:20am replied:

The kinetic force of the MAC round hitting the target would still push it backwards as it makes contact.

I will probably bump the push down to 300-, just fyi. 500 I think is a tad much albeit funny watching Vaygr and Hiigaran ships struggle to keep up.

+1 vote   media: Orthrus in-game
880Zero
880Zero Feb 3 2011, 2:26am replied:

I don't think it's quite like that, more that the standard default Frigate is just up armored and streamlined for combat (hence Heavy Frigate), whereas the default Frigate is more or less a small transport ship with less firepower.

There's no real difference between the two other than lack of SOIEV pods, some PDCs, hangar size, and the added armor around the bridge and engine nacelles.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 10 2011, 1:31am says:

Don't forget the two Point Defense cannons on the backside of the Frigate.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Dec 1 2010, 6:46pm replied:

Well I got the AA tower part, I didn't know if ground units would be implemented or not. Also, in Halo 3, Phantoms carried AA tower parts to the Ark. Are you going to have something similar to this or just use this large dropship idea?

+1 vote   article: Skies Over Reach
880Zero
880Zero Dec 1 2010, 2:39am says:

I'm curious as to how this larger dropship would be used. You plan to make ground battles, so if/when you get around to it, are you going to use the Excavation Scarab (Halo 2) or the Assault Scarab (Halo 3, ODST, Reach)?

The reason I ask is because the Assault Scarab has booster jets in the undercarraige for landing as seen in Halo 3.

+1 vote   article: Skies Over Reach
880Zero
880Zero Nov 29 2010, 9:34pm replied:

I think ViperVenom is talking about the Halcyon and the Marathon.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:30am says:

Basing Keyship measurements off of screenshots from Halo 3 is pointless because you don't know the depth perception of the CCS-class Battlecruisers in relationship to the Keyship.

But with no specific length to go with, it is hard to get a good measurement of the size of the ship.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 15 2010, 2:44am replied:

So would that mean it would take 30 months to fully glass a planet as described in Halo Reach?

+1 vote   media: YSS-1000 'Sabre'
880Zero
880Zero Oct 28 2010, 6:19pm says:

Are you going to making up your own ships or stay primarily focused on canon?

+1 vote   article: Beta outline
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