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I don't think its stupid, the game looks wonderful at its core. Its also not a traditional Homeworld game, nor was it intended to be one. Now that BBI has the rights again, they just set it in the Homeworld universe. I wouldn't be surprised if the desert planet was Kharak.
Ah I knew this, meant if you were throwing them into the random generator is all. Still, really unique idea. Never got the reason why Sins did it this way in the first place and I'm glad that this mod won't have some ridiculous supercarrier type stuff trying to fill a role that isn't needed.
Keep up the good work man, Freelancer is like one of my favorite universes.
This sounds like a really cool idea. Will Juni and King make an appearance this way? :P
Yeah HW2 LAN multiplayer is broken anyways because mods tend to cause latency issues if someone's shortcut or whatever isn't the same so it's really hard to get a good game to last all the way until the end. I really hope with the HD comes some type of server system on Steam with mod support.
Hey thanks for the feedback, I'll look into the issues you've described above though it seems pretty localized since everything in the files indicate it should be working properly. Are you sure the Gantry didn't hyperspace away?
Oh it's kind of like a radome I guess, kind of like the thing on the bottom of the Kopis. So yeah, pretty much a spaceborne AEWACS.
u wot m8???
As always. ;)
If the UNSC Infinity is in the mod, it would be scenery background only.
Thanks for the kind words, now get yourself a ModDB account. :P
I'm not quite sure what you mean by this?
This one is obviously more influenced by canon while still giving it a more stylized feel.
I don't think Shipbreakers will be moddable for the most part since they said something about being always online. I am, however, anticipating the HD remake of HW2 and will take full advantage of that when the time comes. Most likely the same tech in HW2 HD will be in HW: Shipbreakers.
Ah I wasn't aware that Sins cast dynamic unit shadows.
It's been a bumpy ride all the way but support from the fans is what keeps us (me specifically) driven to the cause. I just wish more people would heed the call but HW2 modding is pretty much dead these days.
Probably about the same as the current Prowler. They can lay infinite mines since that value isn't changeable, but how many mines appear on screen will be the same so if you don't lay your mines properly, you'll just have them disappear.
Oh I know how to animate the actual graphic since ours is animated as well, but I meant making the ship go into it. Is this like the STC mod script?
How did you guys make the Hyperspace animation?
How do you mean?
Well in canon 2 Longswords can easily dispatch quite a few Seraphs. I mean a Longsword dwarfs the Seraph and depending on the ammunition (50mm, 100mm, etc.) it wouldn't be much. The Sabre has a lower caliber bullet and seems to do just fine one on one.
Ah well that's great to hear because I have tons of sphere maps from the Celestia Motherlode (great site btw for planet textures) and the sphere-cube converters barely ever work properly.
A Seraph is half the size of a Longsword, and while they do have shields (in canon) two Longswords are near balanced to three Seraphs. It just depends who out maneuvers who.
Are you on a Mac?
The Covenant are not in the mod yet, no.
This one will always be updated first since we're the content providers.
Sorry I can't. I can however tell you that the Covenant now have most of their roles filled for a bare bones release. I just have to crack my knuckles and try my hand at coding again.
We already have a model, just needs to be textured.
Its not obvious from the photo? It's not the Halo 2/3 one. :P