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Comment History  (1620 - 1650 of 2,459)
880Zero
880Zero Jan 26 2015, 3:55pm replied:

Modding according to Gearbox devs will be essentially the same as it has been before. The only thing changing is the tools. They did away with HODs and have been secretive with how the models are rigged. All I know so far is that .obj models are supported and the texture format is now uncompressed .tga textures.

+3 votes   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 6:25am says:

Forums.gearboxsoftware.com

This is what we know so far.

+2 votes   article: Homeworld Remastered gets a release date
880Zero
880Zero Jan 14 2015, 2:20am replied:

That's why I love you my dear. <3

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Jan 13 2015, 3:38pm replied:

Aliah wait, we aren't done with it yet!

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Dec 27 2014, 6:03pm replied:

That tutorial is really dated, you're not supposed to use shadow and emboss filters anymore, that's what normal maps are for and if you mess up the shadows then the normal map doesn't look right.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 27 2014, 3:44am replied:

Youtube, google, etc. Thats how I learned.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 12 2014, 3:31pm replied:

Yes

+1 vote   media: Top 100!
880Zero
880Zero Dec 8 2014, 6:15pm says:

The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?

Halopedia.org

:P

+2 votes   media: D77-TC Pelican Textured
880Zero
880Zero Nov 27 2014, 10:29pm says:

Watch out someone is trolling the comment voting system. Great spirit guys :)

+8 votes   media: Happy Thanksgiving
880Zero
880Zero Nov 22 2014, 8:08pm replied:

Why is it silly? This variant is completely sealed and designed for space combat. The only part that looks like an atmospheric banshee is the canopy section.

+3 votes   media: Banshees Inbound
880Zero
880Zero Oct 30 2014, 1:59am replied:

They didn't invent the Warthog troop transport. In the novel they took a Warthog and put a giant metal box on the back of it like it is here.

The Innie APC and troop carrier are two different vehicles.

+5 votes   media: Innie APC Hog
880Zero
880Zero Sep 25 2014, 1:35am says:

I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.

+3 votes   media: UI Updates
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote   media: More DDS
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 5 2014, 7:38pm says:

Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.

+3 votes   media: Covenant Banshee
880Zero
880Zero Jun 28 2014, 4:57pm replied:

It hitting Seraphs is obviously a bug, it shouldn't be able to target strike craft.

+3 votes   media: SMAC
880Zero
880Zero Jun 19 2014, 3:09am says:

Are those star destroyers?

+8 votes   media: Speaking of Sexy
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero Apr 12 2014, 5:33pm replied:

I don't want to get involved but let me just point out that these models and textures were made by Bioware, a triple A gaming company. Of course they're going to be better than everything else.

+2 votes   media: New Alliance Cruiser Texture
880Zero
880Zero Apr 7 2014, 11:34am replied:

If you guys need help with bump mapping I can give you a hand.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 2 2014, 3:58pm replied:

But it went out the best way possible.

+2 votes   media: The beast - V2
880Zero
880Zero Mar 28 2014, 12:39am replied:

Its based on a combination of the two canon sources plus a bit of HHF style.

+1 vote   media: Eclipse-class Prowler
880Zero
880Zero Mar 20 2014, 5:20am replied:

Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 9:02pm replied:

Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 1:41pm says:

Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?

+1 vote   article: Legal at Phoenix Interactive
880Zero
880Zero Feb 26 2014, 3:13pm replied:

He's talking about the smoothing groups.

+1 vote   media: Ancient Warship model - WIP
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes   media: D77-TC Pelican
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote   media: Z-Clipping
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote   media: Z-Clipping
880Zero
880Zero Dec 6 2013, 5:56pm says:

Its more beautiful than I could possibly imagine.

+1 vote   media: Liberty Cruiser Main Gun Particle FX
880Zero
880Zero Nov 19 2013, 2:53am replied:

*fond

+3 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Oct 29 2013, 5:14pm replied:

Oh its the same color as the darker hull pieces, the only reason it looks darker is because it isn't in the same lighting as the armor above it, which is catching a lot more light. It's a neat specular thing.

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 27 2013, 9:40pm replied:

Lower side armor? You mean where the engines are?

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 12 2013, 4:04am replied:

Well the other colors (assuming you're talking about the orange and blue) are team/stripe coloring, which can be changed.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 11 2013, 2:59am replied:

Halopedia.org

I mean I don't see where it's not UNSC. What defines UNSC design memes other than high angular surfaces and planes... which is what this is. Not to mention it's heavily based on canon material.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 10 2013, 4:07pm replied:

What don't you like about it?

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Sep 14 2013, 4:08pm replied: +1 vote   media: Seraph
880Zero
880Zero Sep 11 2013, 6:08pm replied:

Its not obvious from the photo? It's not the Halo 2/3 one. :P

+2 votes   media: Seraph
880Zero
880Zero Sep 6 2013, 3:00am says:

Synth bit needs more synth. Where's my 80s pop?

+2 votes   media: The WiP Suite
880Zero
880Zero Sep 2 2013, 10:54pm says:

Hmmm, no shout out for this one I see...

:P

+2 votes   media: Oppenheimer's Legacy
880Zero
880Zero Aug 31 2013, 4:53am says:

Weird shadows on the dreadnaught. Always loved Liberty, though. The prow of the dreadnaught was always so cool and I think the only Liberty ship I didn't really care for was the cruiser.

+1 vote   media: Liberty Fleet Test
880Zero
880Zero Jul 19 2013, 3:05am says:

dat UA attachment

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 13 2013, 4:29am replied:

pretty late reply, but any way to get a hold of these?

+1 vote   media: Covenant Invasion
880Zero
880Zero Jul 6 2013, 7:33pm replied:

That doesn't make much sense to have faded worn out edges and corners and then have the paint on the surface also fade. IMO it is too dark and would fit better with the Reapers only because this has the same color palette as the Reapers.

If you establish a specific art style for a type or faction, you should stick with it to the end. There's no reason to mix up units unless you intend to go back and redo them all.

+1 vote   media: Cerberus Turret
880Zero
880Zero May 17 2013, 7:55pm says:

Did you modify the textures any or is this all different lighting and effects? :)

+4 votes   media: Sexy Assault Carrier Renders
880Zero
880Zero Apr 30 2013, 5:42pm replied:

That's no good. Then again, Homeworld 2 is 10 years old now... can only hope Gearbox re-releases it on Steam for better support and actually make Homeworld 3.

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 30 2013, 5:37pm says:

Rotate it 90 degrees on the Z-axis and it would look so much cooler. :P

+15 votes   media: Council Capital Shipyard
880Zero
880Zero Apr 29 2013, 5:36am replied:

Or I could just do it the way I have it here. I'm not going to go super in depth with these megaliths.

+2 votes   media: Milky Way
880Zero
880Zero Apr 28 2013, 4:32pm says:

Looks good! Did you guys figure out how to have menu animations yet?

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 21 2013, 11:57pm replied:

They're only classed as heavy bombers in atmosphere, otherwise they're space superiority fighters. They are capable of being outfitted with a multiple purpose arsenal and not all Longswords carry nukes, only in specific cases.

+2 votes   media: Wingmen
880Zero
880Zero Apr 19 2013, 2:03pm says:

Yeah it will just have the CIWS and frigate turrets on thrm .

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 17 2013, 1:56am replied:

The Paris-class Frigate is just a little bit shorter than half a Halcyon. That should give you a sense of scale.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:08am says:

Before Halo Reach, all the detail was on the bottom of ships. I'm so glad they went and detailed the top for the CAS, especially with that ribbed design. This is by far my favorite thing I've textured.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 10 2013, 2:18pm replied:

That's why its a hobby.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 12:03pm replied:

Game artists don't make as much as.engineers though :(

+4 votes   media: Quadrant Patrol
880Zero
880Zero Apr 7 2013, 9:42pm replied:

Excuse me but Halo 2 was the best Halo. Sorry.

+7 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:19am replied:

Halo 4 wasn't that bad. There were some things I didn't like but a lot of things I did like.

+11 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:18am replied:

Anniversary is silly with the.canon? Its the same.as Halo CE.

+10 votes   media: UNSC Infinity
880Zero
880Zero Mar 12 2013, 6:29pm replied:

What background?

+1 vote   media: The Homefront
880Zero
880Zero Mar 7 2013, 6:04pm replied:

Disgusting.

+5 votes   media: Military Variant Phoenix-Class [Textured]
880Zero
880Zero Mar 5 2013, 5:19pm says:

It's better, but not quite there.

Images3.wikia.nocookie.net
Fc01.deviantart.net
Images4.wikia.nocookie.net

These series of images, one being a turnaround and one being a concept, have a lot of details in the areas you're lacking (wings, top of the nose). I would try incorporating some of the details from the concepts and turnarounds into your texture. The image from in-game is the only close up image I could find.

+4 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 1 2013, 5:48pm says:

You mean someone actually figured out how to get Reach assets?

+1 vote   media: Covenant Invasion
880Zero
880Zero Feb 15 2013, 4:24am replied:

Actually it is so deal with it.

+11 votes   media: More Shields
880Zero
880Zero Feb 13 2013, 8:24pm says:

Also this is not the shield hit effect, this is the shield fail effect.

+1 vote   media: Shield2
880Zero
880Zero Feb 8 2013, 3:07am replied:

When I was playing against the Covenant, some torpedoes made it through, but only a small portion. It works pretty good, just for frontal assaults though. It's also pretty hard to position, so maybe in the future I might add a latch point to Anchor 12 for the station to dock to it to act like a real shield or something.

+1 vote   media: Gantry
880Zero
880Zero Feb 8 2013, 3:02am replied:

I've added better LODs to the models I've touched up on, so there should be even less lag. Most of the lag comes from bad LODs and high poly collision meshes, but now I've made the collision meshes the lowest poly model and hopefully the ranges at which the LODs change will make a significant impact. So far it has, my machine is from 2007 so it isn't to par with current gaming rigs. In the original builds, I used to chug at 15-20 FPS but now I'm averaging about 30-40 during battles due to some cheats we worked into how many projectiles are launched and the new texture optimization.

+2 votes   media: Gantry
880Zero
880Zero Feb 6 2013, 10:11pm says:

The top reminds me of the air tower from Halo Wars. Looks interesting.

+1 vote   media: UNSC Radar
880Zero
880Zero Feb 3 2013, 4:22am says:

You should bake the glow of the tubes onto the surface of the rock formation. Would make the ambiance so much better.

+5 votes   media: Reaper Capital Shipyard: Rebellion
880Zero
880Zero Jan 31 2013, 2:43am replied:

Maybe. Though I do have the textures for both Halo 2 and Halo 3 versions and I can say that they're both grey, though the Halo 3 texture is closer to a tan-ish color.

+1 vote   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:27pm replied:

In Halo 2 they were silver/white.

-1 votes   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:09am says:

Glows like that are possible if you put it in the texture and use nav lights.

+1 vote   media: About Mass Effect3 Glow effects
880Zero
880Zero Jan 22 2013, 4:56am says:

As a side note, there is actually ambient light coming from all directions, it's just very faint and is why the dark side is illuminated. Could also be why there is specularity. Can't really define this one tbh.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 15 2013, 5:36pm says:

Love seeing content being created for this mod. Hope to see more!

+1 vote   media: Alliance Dreadnought WIP Model
880Zero
880Zero Dec 26 2012, 9:59pm replied:

Glad to hear it took its pants off its head.

+4 votes   download: HHF v1.09B
880Zero
880Zero Dec 16 2012, 3:51am replied:

Nukes weren't very effective against the Covenant. Anytime they were ever used was point blank. Prowlers would lay mines that the ships would otherwise not be able to detect, and would thus destroy the first wave of the Covenant fleet. By that time, the Prowler is useless because they were spotted soon afterwards and would have to retreat while the main UNSC fleet engaged.

The only other time a tactical nuke was ever used correctly was when Keyes remote piloted a Longsword into a destroyer's downed shields and detonated the nuke once the ship's shields came back up, effectively magnifying the nuclear payload.

+1 vote   media: Orion-class Battleship [FINAL]
880Zero
880Zero Dec 15 2012, 5:46am replied:

HIDE YO WIFE, HIDE YO KIDS, CUZ DEY BE RAPIN EVERYONE UP IN HERE

+4 votes   media: The Covenant are coming
880Zero
880Zero Dec 13 2012, 10:09am says:

Very nice work! I'm not a big Star Trek fan, so when you had shown me that ship with the delta shaped head, I didn't realize it was a separated Galaxy-class.

+1 vote   article: Saucer Separation and new modeller!
880Zero
880Zero Dec 4 2012, 10:12pm says:

Needs more detail on the engines, it's a bit flat and boring back there.

+1 vote   media: Cerberus Heavy Frigate: Skinned
880Zero
880Zero Nov 17 2012, 3:57am replied:

It always had that shine, the previous images were on a darker map.

+1 vote   media: Covenant Rush
880Zero
880Zero Oct 31 2012, 9:28am replied:

Multiple bullets firing on screen is just used up computing space. If you can simplify it and make it look like its still firing fast, there's no harm done if it does the same amount of damage.

+3 votes   article: Release 1.09
880Zero
880Zero Oct 29 2012, 6:03pm replied:

He's talking about the shipyards in the distance

+2 votes   media: Safeguard
880Zero
880Zero Oct 27 2012, 3:26am replied:

It's an ODST environmental concept art. There were no ships in ODST other than a blown up frigate, the Assault Carrier and the wombats. It may look differently from the real wombat, but there is a lot of the wombat in the concept.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 7:27pm replied:

Yeah the Wombat was the drone from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:25am replied:

Yeah it does. The pulse laser turrets fire from around the same area as the Thanix cannons, too. :P Just kidding, but it is pretty cool. The model was designed off of the Wombat concept art from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 19 2012, 4:06pm replied:

Oh, it definitely is.

+1 vote   media: New UI
880Zero
880Zero Oct 19 2012, 4:05pm replied:

Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.

+1 vote   media: New UI
880Zero
880Zero Oct 8 2012, 6:06pm replied:

The buttons bottom left aren't stock.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:45pm replied:

Thinking too literal, though in the right area.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:29pm replied:

nope

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 9:52am replied:

nah, would never use it now.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 3 2012, 9:43pm replied:

Man that thing is old.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 2 2012, 6:32pm replied:

Don't see any Archers...

+5 votes   media: UNSC Light Carrier
880Zero
880Zero Sep 21 2012, 4:48am replied:

What I really should have said was "open" and "close."

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 4:42am replied:

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

+1 vote   media: Thanatos Update
880Zero
880Zero Aug 27 2012, 7:11pm replied:

By clean up he means add un-necessary holes.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:06pm replied:

Both team and stripe color will be implemented. Like I said, if you want it to look UNSC, you will just have to make the team color gray and the stripe color crimson.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 3:51pm replied:

Well technically you'll never get the same base gray since it's not a flat color. I can't say it will please everyone.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 4:54pm replied:

Why would you put holes in a shield? It breaks the purpose of concealing the bridge, the most vulnerable part of a ship, from weapons fire.

+2 votes   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 5:56am replied:

500 years in the future you'd think so. :P

+2 votes   media: Red Planet
880Zero
880Zero May 17 2012, 12:01am says:

Are you using the Pepper shaders?

+1 vote   media: Capture of Dreadnaught
880Zero
880Zero May 12 2012, 5:11am replied:

The Covenant learned from Reach and remained outside it's firing range while sending boarding craft, craft too small to be targeted by the SMAC, in to blow them up and clear a hole straight to Earth.

+2 votes   media: Welcome to Reach
880Zero
880Zero May 10 2012, 11:59am replied:

Downvotes feels good man

-1 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 5:06am buried:

(buried)

You have to model it first with Velo's signature 70k polys

Also a texture of a grown-*** man might be a bit much for me. I know you SotP guys are into that sort of thing, though, so I'll leave you to it.

-6 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 2:48am says:

Meh, I've seen better.

+1 vote   media: UNSC Super Carrier Concept
880Zero
880Zero May 7 2012, 5:34pm replied:

Overall heavy lifting probably. Think of it like a large winch with a boom attached. The back end is probably open for moving storage in and out of if it's too hard to push in the back.

+1 vote   media: Elephant
880Zero
880Zero May 1 2012, 11:30pm replied:

Paris-Class is 199m wide and a Longsword is 75m wide. The measurement is taken from the widest part of both vessels, being the frigate's nacelles. A Longsword obviously cannot dock inside the frigate's cargo hold. I'm sure a Pelican, albeit cramped, would be able to. They barely fit into the Forward Unto Dawn.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 27 2012, 3:33am replied:

Sounds sketchy as a Longsword's wingspan is half the width of a frigate.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:32pm replied:

That's hot.

-1 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 6 2012, 5:50pm replied:

Calm down man. Every error pointed out is an error fixed/to be fixed. It's better for the mod in a lot of ways.

+2 votes   media: Chronos Station
880Zero
880Zero Apr 6 2012, 2:58am says:

What changed? You've only updated Cerberus recently.

0 votes   media: Citadel Council Update 2
880Zero
880Zero Mar 22 2012, 5:21pm replied:

Why would we want this model? We have our own.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Feb 13 2012, 6:42pm says:

You need to fix your smoothing groups.

+1 vote   media: UNSC Warthog variations
880Zero
880Zero Dec 27 2011, 4:15am says:

Why do you have some parts smooth and other parts not smoothed if you're so against smoothing groups?

-3 votes   media: Collector Cruiser V2 (W.I.P)
880Zero
880Zero Dec 17 2011, 6:00am replied:

It's not that hard to do it by hand. I do it all the time.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 16 2011, 6:09am says:

You can drastically cut down on polys on these models if you removed some polys and added smoothing groups to better even it out.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 8 2011, 2:44am replied:

You mean Tunngle, because I use that instead of Hamachi and it's better.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Nov 20 2011, 7:09am replied:

I had it vertical because that's how it was in the opening of Halo CE. Though you're probably right, I'll experiment a bit.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 10 2011, 7:44pm replied:

Why wouldn't they?

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 4:05pm replied:

Well most of the big stuff in FPS happen during cutscenes anyways, and are not really in the game. I'm sure it would be possible if we designed our own engine, but we're working with an archaic game engine from 2003 that for some reason doesn't have parralax shaders when most games at that time did.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:36pm replied:

We have greatly considered wrecks, but they won't show up for some time really. They also shouldn't be too bad with LODs and the textures for them will be very very low detail so they aren't load bearing like the actual ships.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:23am replied:

Flex as in the flaps on the back? No, as far as I know, you cannot animate something based on how fast they are going.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 7 2011, 4:18am replied:

I made several custom emblems and one is the ONI emblem. They don't show up in-game, but at least you can customize in the pre-game lobby. :P

+1 vote   media: Team Colors
880Zero
880Zero Oct 6 2011, 6:10pm replied:

Drawing on a picture with a wacom tablet is easier than translating it into the texture.

+2 votes   media: Team Colors
880Zero
880Zero Sep 7 2011, 6:13am replied:

No, it's a glitch I get sometimes ,too.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:57am says:

Reminds me of this picture:
Halopedian.com

+4 votes   media: Firefight in Space!
880Zero
880Zero Aug 31 2011, 7:17pm says:

I don't see why the krogans would run a mining operation when they're too busy trying to breed, kill each other, and kill others.

+1 vote   media: Krogan Mining Outpost
880Zero
880Zero Aug 26 2011, 6:03am replied:

Well with fire support and bombers, I'd think the point defense turrets would have more to worry about that four fusion rockets.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:53am replied:

The game doesn't really contradict anything that has already been contradicted with the Halo trilogy canon and book canon. In fact, Reach pretty much ret-conned The Fall of Reach to the point where it had to be re-written to include Noble Team. The entire book trilogy was revised by 343 to account for all Halo games currently released, including Halo Wars.

+1 vote   media: UNSC
880Zero
880Zero Aug 25 2011, 10:18pm replied:

Halo Wars is canon...

0 votes   media: UNSC
880Zero
880Zero Aug 20 2011, 4:12pm replied:

It has room for 4 fighters. Because Longswords come in two now, that means 8 Longswords total.

+1 vote   media: Halcyon
880Zero
880Zero Aug 18 2011, 8:58pm says:

The hangar is on the underside fool. I repair my fighters mid-battle to keep them alive, anyways. No one else does this?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 13 2011, 3:55am replied:

Because that's boring and we make all our own maps.

Plus, effort will be put into this as it is a memorial and not a half-assed display.

+2 votes   media: Tribute
880Zero
880Zero Aug 12 2011, 7:13pm replied:

Starcraft? What?

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 5 2011, 4:46am says:

I like the simplicity of these textures. They look like the Alliance (maybe minus the yellow parts). Can't wait to see it in-game.

+1 vote   media: Kilimanjaro Dreadnought Skinned WIP
880Zero
880Zero Aug 4 2011, 1:58pm replied:

You can code them to one time burn with slipspace, but that would be dumb.

+1 vote   media: New scale file
880Zero
880Zero Jul 7 2011, 7:13am says:

I am envious of you and wish our Prowler was this.

+1 vote   media: UNSC prowler
880Zero
880Zero Jun 26 2011, 6:48am says:

The barrels are also the same color as the base. It's just the lighting hits the smoothing group and gives it that specular shine. ;D

+2 votes   media: Heavy Turret
880Zero
880Zero Apr 28 2011, 12:22pm replied:

It's more of a kind of light blue. I actually got the color from a screenshot of the station.

+2 votes   media: Anchor 12 Mobile Refit Station
880Zero
880Zero Apr 22 2011, 12:22am replied:

Psssh, so is the Pelican.

+2 votes   media: UNSC concepts 2
880Zero
880Zero Apr 17 2011, 3:02pm says:

Aww, no love for the Wombat. :P

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Mines.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 1:19am replied:

The drill bit.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 7 2011, 9:42pm replied:

I wouldn'tsay fairly rare since you need them to take on the tougher Covenant warships but defianately mid-late game build.

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 5:30pm replied:

Yes, how should I go about doing it, though?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 30 2011, 4:11am replied:

Oh I'm terrified.

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 22 2011, 11:35pm replied:

You have to wait for the new Anchor station to be completed. ;)

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 22 2011, 3:42am replied:

Can't quite recall how long the Destroyer took me, but I'm figuring I'll make a basic pattern to clone stamp over most of the station and add details where needed so it doesn't take five years, still look good, and of course have some of it's own flavoring just like the Destroyer.

It won't be easy, though. :P

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 21 2011, 2:07am says:

I'm going to loathe texturing this.

+3 votes   media: Yet more anchor 12
880Zero
880Zero Mar 7 2011, 7:06am replied:

Haha I hope so, because this one's a big'n.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 2:46am replied:

It's hard as hell to texture, though!

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 1 2011, 5:14pm replied:

>>Indeed. And while I agree with your position to a degree, I bet several of us followers of your Mod would be more than pleased should you Decide to include the Colony Ships in the Mod (CĀ“mon they are beautiful).

You'd think the only reason I joined HHF was to texture and get it off the ground... :P

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 28 2011, 12:51am replied:

Lenght wise they are bigger, but their mass is smaller. The Phoenix is just a giant skeletal structure with a large storage bay closer to the front of the ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:37pm replied:

And was this the carrier you were talking about?
I87.photobucket.com

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:27pm replied:

The Phoenix class Colony Ship carries nothing but starter colonies, supplies, and colonists. They are smaller than a cruiser and larger than a frigate, making carrying Longswords impractical. The Spirit of Fire was one ship that was refitted much like how the Halcyon was one ship of the line to be refitted for a special mission. It was a one time thing.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:03am replied:

I too wish for the Phoenix, but Velo doesn't like it so I've kinda given up on the idea. I originally pitched it to him as a research and baracks type ship but that's kinda what the Anchor 12 station is for.

I mean other than that, I can't see any other use for it.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 24 2011, 5:43pm replied:

It was also described in the books that ship personnel had magnetic soles in their boots to keep them from floating about.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 24 2011, 4:31am replied:

Yes, in Halo: The Flood, the Pillar of Autumn was said to have a giant rotation center somewhere in the middle of the ship to simulate gravity.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 23 2011, 12:16am replied:

The width of a Longsword is 75 meters. This looks too big in game, however, so I scaled it down.

+1 vote   media: Icons
880Zero
880Zero Jan 9 2011, 4:01am replied:

What about an elipse shaped engine?

+1 vote   media: Orthrus destroyer
880Zero
880Zero Jan 8 2011, 5:28pm says:

You could make the top three into two similar to the larger one on the bottom.

+1 vote   media: Orthrus destroyer
880Zero
880Zero Dec 19 2010, 3:54am replied:

Sorry, I meant Ghosts of Onyx. I thought there were Prowlers that watched the civil war around High Charity?

+1 vote   media: UNSC Paris
880Zero
880Zero Dec 13 2010, 6:37pm says:

One of the four ships? I assume you're talking about the Prowlers in First Strike?

+1 vote   media: UNSC Paris
880Zero
880Zero Nov 28 2010, 5:00am says:

Shipyard looks good as is for Cruisers but I would suggest using Frigate shipyards in Reach for Frigates.

+1 vote   media: UNSC Shipyard
880Zero
880Zero Nov 28 2010, 4:58am says:

I was under the impression the Marathon and Halcyon Cruisers were almost the same size.

Halcyon: 1,170 meters
Marathon: 1,190 meters

+1 vote   media: Revised Scale Chart
880Zero
880Zero Apr 6 2012, 3:00am replied:

I can assure you that these things will be ironed out. This is our first actual beta release and in no way reflects the final output. Your input is greatly appreciated and will be something hopefully fixed by next release.

As for 10 Halcyons, well you're never supposed to have that many in a game anyways. Were you playing Firefight?

+2 votes   download: Halo Homefront Release Candidate 1.07
880Zero
880Zero Apr 6 2012, 2:57am says:

Those textures

+1 vote   media: Bold New Gameplay Elements
880Zero
880Zero Apr 5 2012, 2:14am says:

*continues to bitch

+5 votes   article: SotP: State of the Mod
880Zero
880Zero Apr 4 2012, 4:35pm replied:

We're always looking for more hands. Just drop a PM by either Velo or me.

+2 votes   download: Halo Homefront Release Candidate 1.07
880Zero
880Zero Apr 4 2012, 3:06am replied:

Yeah LOD draw distances are an issue right now as it's kind of hard to gauge them and all values are based on the default ships. We're working on them to make the game as visually appealing as possible.

+2 votes   download: Halo Homefront Release Candidate 1.07
880Zero
880Zero Apr 3 2012, 11:41am replied:

Velo thinks everything should be named after Greek things for some reason.

+1 vote   mod: Homefront
880Zero
880Zero Apr 2 2012, 5:22pm replied:

For a rock, he flew pretty good!

0 votes   media: Master Chief in-game
880Zero
880Zero Apr 2 2012, 4:06am replied:

That's a great idea! We'll get right on that!

+4 votes   media: Master Chief in-game
880Zero
880Zero Apr 2 2012, 1:19am replied:

I forgot to mention it's Day 1 DLC and you have to pay a sixth of the total amount of the retail game.

+2 votes   media: Master Chief in-game
880Zero
880Zero Apr 1 2012, 11:26pm replied:

Heh, couldn't find a pic of the chief dual wielding plasma rifles.

+1 vote   media: Master Chief in-game
880Zero
880Zero Mar 31 2012, 11:12pm replied:

I'm 12 and what is this?

+2 votes   media: Gyges and Gantry in game
880Zero
880Zero Mar 31 2012, 8:36pm replied:

It depends on how big the ship is really. Frigate and destroyer sized ships can have three at once I believe and cruisers up to six. Anything below a frigate has no repair points.

+1 vote   media: Gyges and Gantry in game
880Zero
880Zero Mar 30 2012, 5:05pm replied:

Yeah I was trying to see what I could do with the idea but it'll probably be scrapped.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Mar 29 2012, 10:23am replied:

Of course. :P

+1 vote   mod: Homefront
880Zero
880Zero Mar 29 2012, 10:21am replied:

That's not true, there's going to be another larger carrier. I doubt it'll be supercarrier size, but we've planned on implementing a cruiser sized carrier.

+1 vote   mod: Homefront
880Zero
880Zero Mar 29 2012, 10:19am says:

When "repairing" a friendly vessel, the Gyges opens its arms and attack the hull like a squid.

+2 votes   media: Gyges Repair Drone
880Zero
880Zero Mar 29 2012, 10:17am replied:

We used it on the mining tug and the resource controller, too. :P Only makes sense.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Mar 29 2012, 10:17am replied:

Yeah just the Hermes for now.

+1 vote   mod: Homefront
880Zero
880Zero Mar 29 2012, 10:16am replied:

There is no Covenant

+1 vote   mod: Homefront
880Zero
880Zero Mar 29 2012, 4:52am says:

Will have a screenshot of both the Gantry and Gyges in action coming up in the next day or so. Animating 9 arms can be quite tedious.

+1 vote   mod: Homefront
880Zero
880Zero Mar 28 2012, 5:56pm replied:

Was thinking of a singleplayer mission where you have to escort three colony ships and defend them from the Covenant.

Kind of like that single player mission where you link up with some freighters that have the crew for the Mothership.

+1 vote   mod: Homefront
880Zero
880Zero Mar 28 2012, 5:38pm says:

Yeah that's definately a good idea. I don't follow the Mass Effect mod a lot, but I'm glad he's made his old models into Cerberus.

+1 vote   member: V.Metalic
880Zero
880Zero Mar 27 2012, 6:51pm replied:

No, it doesn't matter really, but for the sake of being accurate I thought I would bring it up.

Also, please don't be a jerk.

+6 votes   media: Harbinger (ME3 Accurate)
880Zero
880Zero Mar 27 2012, 6:49pm replied:

He has six eyes in that image, too.

+3 votes   media: Harbinger (ME3 Accurate)
880Zero
880Zero Mar 27 2012, 4:57pm replied:

You have to realize that the Spirit of Fire was not fit for combat and was just refit to be a military super carrier for deploying ground forces. A direct conflict would leave it battered and bruised, much like the Spirit of Fire when it grazed the Covenant Destroyer. Its super structure is very flimsy.

Now if we had planet capturing or something, I could see using them, but we don't. Don't get me wrong, I love the Phoenix-class, but it doesn't really have a role.

+1 vote   mod: Homefront
880Zero
880Zero Mar 26 2012, 7:00am says:

Not very interesting, but there is some new stuff croppin up in my Maj.

+1 vote   mod: Homefront
880Zero
880Zero Mar 26 2012, 1:11am says:

Harbinger only has six eyes, not eight.

+2 votes   media: Harbinger (ME3 Accurate)
880Zero
880Zero Nov 29 2014, 10:12am replied:

No problem, glad you like the new station. ;) There's more about it than what has previously been available with the old one...

+2 votes   media: Happy Thanksgiving
880Zero
880Zero May 31 2014, 4:31am replied:

Well Microsoft technically owns the idea through the EULA.

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 3 2014, 6:21pm replied:

If you want a jump start on space assets, I can hook you up with placeholders.

+3 votes   media: Airpad - Complete
880Zero
880Zero Apr 3 2014, 4:07am replied:

Yeah I just had that issue but its fixed now.

+1 vote   media: SOTP and HHF are partners again!
880Zero
880Zero Mar 30 2014, 4:52am replied:

Coming from someone who uploads two different versions of a mod, it's not a very easy task to upload two different files.

+2 votes   article: The end of OpenGL32 enhancements ?
880Zero
880Zero Jul 22 2013, 5:03pm replied:

The point I was making is that they're expendable and can repair quickly, both in and out of combat. If the carrier berthed a corvette, then the corvette is useless and will probably be destroyed anyways, but at least with the Gyges it has a fighting chance.

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 20 2013, 4:46am says:

Well docking in combat would leave all ships vulnerable to attack and even outside of combat, ships may not be able to repair fast enough. However, the carrier will be capable of building the Gyges repair drones much like the Hermes so servicing the fleet won't be as big a burden. Repair drones are honestly the one thing that keeps ships alive in and out of combat (redundant I know as servicing all the corvettes would be tedious, but theres no where to dock corvettes to on the carrier).

+1 vote   media: UNSC Carrier
880Zero
880Zero May 16 2013, 3:01pm replied:

The M6S and M7S? Nooo, those weapons sucked.

+1 vote   article: ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.
880Zero
880Zero Apr 16 2013, 12:07pm replied:

I thought he valiant was a n upgraded Marathon and the Orion was a battleship?

+1 vote   media: UNSC Fleet - Top
880Zero
880Zero Apr 13 2013, 8:50pm replied:

Well it wouldn't be too hard since it's just an up-scaled Assault Carrier according to Bungie...

But no, it won't be in.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 11 2013, 6:23am replied:

So are you talking about the Supercarrier? Because this is just the Assault Carrier, which is roughly 5km long.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Apr 11 2013, 3:56am replied:

Everything will be properly scaled. I'm not sure what you mean by counterparts, but I'm assuming UNSC? If so, this is the largest unit in the mod.

+1 vote   media: Quadrant Patrol
880Zero
880Zero Feb 14 2013, 12:56pm replied:

No that's unnecessary work.

+1 vote   media: Shield2
880Zero
880Zero Jan 16 2013, 1:19pm replied:

Oh its an overlay? I guess I've been doing it wrong because in HW2, the alpha channel for team and stripe colors are applied over the diffuse texture with the colored area having to have the team color areas a gray of 127 in all fields. So any deviation to that gray makes the color lighter or darker. I had no idea ream color in Sins was based solely on the alpha channel, I'll have to go back and add scuff and pattern details to my alpha channels inmy textures.

+4 votes   media: Turian Battleship: Team Color (Fixed)
880Zero
880Zero Jan 16 2013, 10:48am says:

Looks a lot better now. When I do team colors, though, the alpha channel is straight white/black and the details are in the diffuse map, which seems to also work to the same effect.

+1 vote   media: Turian Battleship: Team Color (Fixed)
880Zero
880Zero Dec 30 2012, 3:14am replied:

No

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 1 2012, 4:12am replied:

Screenshot in PM please?

+1 vote   download: HHF v1.09A
880Zero
880Zero Nov 12 2012, 6:35pm replied:

Well you should know that what really matters is staying within a specific artistic style. Because now your new ship looks too alien and different, and as a result, with either not look good next to vanilla or vanilla will not look good next to it and overall hurts the main appearance of the mod.

+3 votes   media: BS
880Zero
880Zero Nov 12 2012, 1:13am replied:

Not sure what to tell you, this is hosted on ModDB.

+1 vote   download: HHF v1.09 No Shaders
880Zero
880Zero Oct 9 2012, 6:15am replied:

It can't. AO is easy for space ships because it is calculated within itself instead of a scene, so no matter the lighting it will always look as if the shadows are simulated properly in the baked texture.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 2 2012, 6:44pm says:

So what's happening to the Athens then?

+2 votes   media: UNSC Light Carrier
880Zero
880Zero Aug 23 2012, 1:20am replied:

Yeah I wouldn't want you to get sued or anything. That would suck.

+1 vote   media: Thanatos 70%
880Zero
880Zero Aug 22 2012, 4:46pm replied:

If you put that image on your book, you can't sell it. It goes against the Microsoft Game Content Usage rules.

+1 vote   media: Thanatos 70%
880Zero
880Zero Aug 17 2012, 6:12pm replied:

Because I need to make myself look prettier in comparison.

+2 votes   media: Team Colors Update
880Zero
880Zero Jun 1 2012, 1:57am replied:

because I like her breasts.

+6 votes   member: 880Zero
880Zero
880Zero Apr 23 2012, 7:13pm replied:

Dicks.

+18 votes   media: Midlothian Destroyer
880Zero
880Zero Apr 18 2012, 10:31am replied:

It just looks bad and inconsistent within the overall design structure of the faction.

+1 vote   media: Cerberus Cruiser V2
880Zero
880Zero Apr 16 2012, 10:24am says:

I'll ask again, why are you mixing Mass Effect 1 engine styles with Mass Effect 3 ones?

-1 votes   media: Cerberus Cruiser V2
880Zero
880Zero Apr 11 2012, 11:01pm says:

Curious, why do some ships have the ME1 engine nacelles and the others the ME2/3 engine nacelles?

+1 vote   media: Cerberus Fleet (Some Skinned)
880Zero
880Zero Mar 21 2012, 3:12am says:

I can't say I'm a fan of those engines. They just look small and out of place compared to the rest of the ship.

+5 votes   media: Systems Alliance Carrier (New)
880Zero
880Zero Feb 3 2012, 3:59pm says:

Eventually

+2 votes   download: Halo Homefront Release Candidate 1.07 No Shaders
880Zero
880Zero Jan 5 2012, 2:07pm says:

Why are the small engine nozels different from the Halcyon and Marathon?

+1 vote   media: UNSC Talos escort cruiser
880Zero
880Zero Dec 7 2011, 11:02am replied:

I'll send the glowmaps, too. DDS format?

+1 vote   media: Anchor-Station Starbase
880Zero
880Zero Dec 7 2011, 12:08am says:

Going to have to send you guys the re-textured mesh next time I see you. This version sucks lol.

+2 votes   media: Anchor-Station Starbase
880Zero
880Zero Dec 4 2011, 5:33am replied:

This is not our final product, so yes this is an open Beta that we will continue to update regularly. Right now we have filled all basic unit slots and more, and that's why we feel this is our 1.0 for the UNSC.

+1 vote   download: Halo Homefront Release Candidate 1.0 Download Link
880Zero
880Zero Jun 27 2011, 2:31am replied:

The angle makes the proportions look off. As for everything, it's not going to be an exact replica. :P But thanks for the feedback.

+1 vote   media: Heavy Turret
880Zero
880Zero Jun 24 2011, 3:20pm replied:

You fool, it's sharks in space.

+2 votes   media: Forlorn Hope
880Zero
880Zero Jun 11 2011, 5:56am replied:

Maybe something in the future, but that's very tedious work, especially for every ship.

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero Jun 10 2011, 6:35pm replied:

Wouldn't make a difference, all badges use the badge shader, which is unsupported.

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero Jun 10 2011, 3:13pm replied:

I really wanted to do some custom badges, but that would mean removing CnlPepper shaders because the badge shader is not supported.

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero Apr 23 2011, 3:54pm replied:

The things on the side that stick out are nearly reminiscent of the Rhino. :P

+1 vote   media: UNSC concepts 1(2)
880Zero
880Zero Apr 23 2011, 6:50am says:

Huh, just noticed the Talos looks like the Rhino freighter from Freelancer.

+1 vote   media: UNSC concepts 1(2)
880Zero
880Zero Apr 17 2011, 7:35am replied:

It will probably be worse on vanilla maps since second asteroid fields are farther away.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 16 2011, 6:35am says:

Well that's the point.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 6 2011, 12:34pm replied:

Yeah, so he can crash it into a giant wedding ring in space.

+1 vote   media: Marathon teaser
880Zero
880Zero Apr 6 2011, 12:19am replied:

Yes

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 4 2011, 2:07am replied:

I use Vista x64. Just do a quick google search, it's what I did.

+1 vote   media: Gun show
880Zero
880Zero Mar 28 2011, 12:20am replied:

That, and all the placings of asteroids, megaliths, etc. are on a 3D grid, meaning x,y,z coordinates.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 27 2011, 2:34pm replied:

If I can learn how. Making maps is a complicated ordeal.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 14 2011, 2:45am replied:

Well then I guess my next step is to add Halo Wars content to the mod. ;)

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 13 2011, 5:25am replied:

Velo has said he will not do any Halo Wars models. I don't have a problem texturing them, but I can't texture something that doesn't exist.

+2 votes   media: Anchor 12 - Scale
880Zero
880Zero Mar 3 2011, 3:30am replied:

Matt is a part of Halo: Homefront. Unless you meant other mods besides HHF...

+1 vote   media: Asplod
880Zero
880Zero Dec 3 2010, 2:32am replied:

Sorry to bring this up again but I did some more research on the Marathon. It is labeled in the Halo Encyclopedia as being 1,190 meters long while having more tonnage than the Halcyon because of it's thick Titanium-A layer. The Marathon has way more armor plating than the Halcyon.

+1 vote   media: Revised Scale Chart
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