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Comment History  (1620 - 1650 of 2,508)
880Zero
880Zero Mar 27 2015, 5:03pm replied:

Or have a console in the troop bay.

+3 votes   media: Pelican/Falcon Big Shooty Gun
880Zero
880Zero Mar 18 2015, 1:12am says:

Remove the hex pattern. The texture is too small and hex patterns are only ever seen up close. Instead, work on bigger texture details like surface dirt/wear.

+3 votes   media: We've got Spirit.
880Zero
880Zero Mar 1 2015, 11:02pm replied:

The packing tools

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 26 2015, 6:51pm replied:

I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.

+1 vote   media: RVMats
880Zero
880Zero Jan 28 2015, 4:47am replied:

I have no idea at this time, however, I can say the classic version will be unsupported when I move to remaster. The point being, I'm not going to mod for an old game when a new game comes out.

+1 vote   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 4 2015, 5:10am replied:

Right now as it stands its for the tutorial mission. I want to make a prologue mission in the tutorial section (the only way to do a custom campaign btw), so maybe at that point I will actually have a map for it instead of the tutorial maps.

+1 vote   media: Top 100!
880Zero
880Zero Jun 29 2014, 5:28am replied:

Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:30pm replied:

As in paper thin. It can easily be destroyed by a handful of bombers.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:56pm replied:

The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.

+1 vote   media: SMAC
880Zero
880Zero Jun 4 2014, 12:38pm replied:

While I agree the picture above is not, the one I linked that you replied to is.

+3 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 7:47pm says:

For those curious, here it is in Boot Camp:
Fbcdn-sphotos-g-a.akamaihd.net

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 15 2014, 7:41pm replied:

I lost the original uncompressed file, that's whats wrong with it.

+2 votes   media: Help Wanted
880Zero
880Zero May 15 2014, 2:35pm says:

Who did that Halo ring? Its pretty boring.

+1 vote   media: Help Wanted
880Zero
880Zero Apr 3 2014, 3:14am replied:

Well are you a virgin that is older than 20? If so then you're well on your way.

+3 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Apr 1 2014, 11:13am replied:

It was delicious

+1 vote   media: Partners with SOTP no more
880Zero
880Zero Dec 14 2013, 11:38pm replied:

I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.

+5 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 14 2013, 7:31pm says:

I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.

+3 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 10 2013, 7:23pm replied:

That bubble shield is canon. The CCS in the reach trailer has bubble shields.

+3 votes   media: Danger Close
880Zero
880Zero Aug 29 2013, 6:58pm says:

The texture looks squished and stretched in some areas, mainly on the legs and where the UNSC logo is. Might want to check your UV map.

+1 vote   media: UNSC Mantis
880Zero
880Zero May 18 2013, 3:02pm replied:

Our model was used as the main reference source. But the original source is from Halo Reach.

+3 votes   media: Act of Creation
880Zero
880Zero Apr 28 2013, 4:52pm replied:

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

+3 votes   media: Nebula
880Zero
880Zero Mar 12 2013, 10:34pm says:

Same problem with the windows as with the Cerberus one: you put the hull paneling over the window section.

+3 votes   media: Alliance Fighter: Skinned
880Zero
880Zero Feb 28 2013, 5:24pm replied:

They are to an extent, yes, but I mean actually broken up. Right now it's just a solid color behind hull lines and doesn't blend with the base hull pattern. If you take a look at this picture, where the hull lines intersect the colored areas, it's broken up in the sense that the paint has worn away from the edges of the plate lines: Fc02.deviantart.net

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Feb 28 2013, 1:28am says:

My only gripe is the yellow and black color areas, obviously the team colors or whatever. They're just one flat color and aren't broken up by say the hull plating lines. If you could make it so the plating lines cut through it at 1 pixel on each side or so, I think it would look great. Also, obviously the color patch should be moved to the layer below the ship's hull panelling layer.

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Jan 23 2013, 11:31pm says:

The lines on the hull are too deep. You need to lower the bump on them so they more closely resemble the hull bump you have on there. Otherwise, it just looks sectioned off and detracts from the overall texture.

+15 votes   media: Systems Alliance Cruiser: Rebellion
880Zero
880Zero Jan 21 2013, 3:45am replied:

I take it you like it? :P

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 12:19am replied:

inb4 no its purple:

Kdm3d.com

Dark blue with a crimson sheen.

+2 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 20 2013, 12:16am replied:

The CCS was never purple. In Halo CE/2, it was grey/chrome metal. In Halo 3 it was a blue similar to seen here and in Reach it was also blue.

+3 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 7 2013, 4:19am says:

Looks good with the texture on it, but I think some of the bevels on the arm are just kinda weird looking in the normal map. Maybe too much strength? Not entirely sure. The areas around the round parts look alright, but it's just places like the edges of the arms where its flat and not round.

+1 vote   media: Reaper Hades Turret
880Zero
880Zero Dec 27 2012, 5:36pm replied:

Well I can't choose what mirror ModDB uses.

If you're having problems, just try using a ModDB mirror.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 10 2012, 2:32pm says:

Haha I get it! It's Corellia!

+1 vote   media: World Fleet Wallpaper
880Zero
880Zero Dec 8 2012, 4:41am replied:

SoaSE doesn't have turrets that move anyways, to my knowledge, so it shouldn't be that big of a deal anyways.

+1 vote   media: Cerberus Battleship: Skinned
880Zero
880Zero Nov 29 2012, 8:06pm says:

There are some clipping errors on the parts you added.

+1 vote   media: Cerberus Heavy Cruiser v4
880Zero
880Zero Oct 29 2012, 5:59pm replied:

They got a cease and desist order, so they had to make it unplayable.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 28 2012, 7:57pm replied:

That mod is long dead. Though doing a quick Google search might help.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:23am replied:

The maps in the mod will be a little bit bigger than the stock HW2 maps. It shouldn't be too bad since the ships move faster than vanilla.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 5:57am replied:

You could always look at it this way: The UNSC Hopeful (the hospital ship) was two Anchor 12 stations fused together. It's more of a modular station thing I would assume, for ease of building.

+2 votes   media: UNSC Stations
880Zero
880Zero Oct 7 2012, 6:09pm replied:

These ships are being constructed in orbit, so they will never ever see the atmosphere of a planet in the mod. But yeah I get what you're saying. Any tips on how to dirty up the wing area?

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Sep 21 2012, 12:16pm replied:

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 11:32am replied:

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 11 2012, 12:32am replied:

Textures are usually the biggest file in a video game. Right next to audio, anyways.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 3:29pm replied:

Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 5:40pm replied:

No there is the blue base and then the light blue stripes. I think you're talking about the blue base that covers the majority of the hull. I'm talking about the lighter blue stripes.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:51pm replied:

The hull won't be colored, I just said that.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:27pm replied:

Moddb.com
The light blue stripes. I'm not coloring the hull. Team colors will be the stripes while stripe colors will be the light blue areas on the hull, or possibly some other areas. We'll see.

Also the MACs aren't colored, those are the bezels around the MACs.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 5:29am replied:

The plate moves up, not the bridge moving down.

+1 vote   media: Thanatos Blastshield
880Zero
880Zero Aug 1 2012, 2:02pm replied:

Combining the two moons would probably break them apart, not to mention one's orbit is slowly decaying into Mars' atmosphere.

+1 vote   media: Red Planet
880Zero
880Zero Jul 15 2012, 6:18pm replied:

No, this is illegal. If you make models, textures, backgrounds, etc for an established universe, especially one owned by Sci-Fi, you don't own anything. They own everything you make if it has anything to do with Stargate. Take Battlestar Galactica for example, they shut down the HW2 BSG mod because Sci-Fi made a BSG game and they had every right because it was their copyright.

+1 vote   article: Map Background Dispute Between SSC and HHF
880Zero
880Zero May 29 2012, 9:44am replied:

Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.

+1 vote   media: Prowler Textured
880Zero
880Zero May 28 2012, 8:27pm says:

Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.

+1 vote   media: Prowler Textured
880Zero
880Zero May 12 2012, 9:58pm replied:

I said toothed dolphin. All dolphins have teeth as far as I know. :P

Tursiops is actually the name of the most commonly known bottlenose dolphin.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero May 4 2012, 4:34am says:

Well I finally have to say it. You've added smoothing groups where they needed to be added. :P

0 votes   media: Cerberus
880Zero
880Zero Apr 27 2012, 1:15am replied:

Why you always make fun of me? :(

+2 votes   media: Scale Chart
880Zero
880Zero Apr 26 2012, 4:51pm says:

You might want to re-work your texture on the carrier since the scale of detail is really off (Archer pods, escape pods, etc.)

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:52am replied:

Huh, I knew Sins sucked.

0 votes   media: Paris-Class (Ingame)
880Zero
880Zero Apr 1 2012, 11:26pm replied:

Heh, couldn't find a pic of the chief dual wielding plasma rifles.

+1 vote   media: Master Chief in-game
880Zero
880Zero Mar 23 2012, 5:42am says:

My only complaint now is that you didn't bevel those edges. Those edges look like they could cut someone. :P

+2 votes   media: Systems Alliance Carrier v4
880Zero
880Zero Dec 8 2011, 2:50am replied:

The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.

+1 vote   media: Talos WIP2
880Zero
880Zero Dec 6 2011, 12:07am replied:

A no shader release was uploaded, but is pending approval.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Dec 4 2011, 5:53am replied:

Bear in mind, with the immense firepower, you will only ever get ONE of these. And you'll want to either disable enemy ships with a Prowler EMP or station it close enough to stations or immobile fleets because it will track slow, as you'd expect. Still, like Battle8111 said, it's a one-shot KO weapon.

+1 vote   media: UNSC SMAC concept
880Zero
880Zero Nov 17 2011, 8:19pm replied:

It's in the description.

+1 vote   media: All I want to know is did we lose them...
880Zero
880Zero Aug 16 2011, 9:35pm replied:

When the shields of a Covenant ship are down, it's like cutting a knife through butter.

+1 vote   media: Gyges Repair drone
880Zero
880Zero Aug 13 2011, 3:58am says:

You guys need to add smoothing groups.

+1 vote   media: Destiny Ascension V2
880Zero
880Zero Aug 10 2011, 5:14am says:

Hey, you took my advice with basing it off of elegant sea creatures. :P

+1 vote   media: Asari Frigate V2
880Zero
880Zero Aug 9 2011, 12:46am says:

Destiny Ascension looks like a giant sunfish, and Asari have an aquatic aura to them. Why not base ships off of the more majestic sea creatures like the sunfish/Destiny Ascension?

Also, you might want to apply smoothing groups.

+2 votes   media: Asari Frigate
880Zero
880Zero Jul 27 2011, 3:18am replied:

Hahaha, oh wow.

+1 vote   media: Midnight
880Zero
880Zero Jul 23 2011, 5:59am replied:

Yes that's it.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 20 2011, 7:05am replied:

The new ship in there is UNSC.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 19 2011, 9:14pm says:

No one's spotted the new ship yet?

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 17 2011, 3:17am replied:

The plan is that after the Marathon does it's frontal attack run, it will go broadside and strafe the enemy ship, blasting it with the triple barrel deck guns.

+1 vote   media: Redesigned hangars
880Zero
880Zero Jul 6 2011, 7:18am says:

They are stronger than the average UNSC but they are equiped with the SMG? The Assault Rifle is better than the SMG.

+1 vote   media: ODST Squad
880Zero
880Zero Jun 26 2011, 7:40pm replied:

The turret behind the bridge. It fires misisles that are between Archers and ASGM-10 anti-fighter missiles in regard to damage. I think.

+1 vote   media: Tigershark
880Zero
880Zero May 13 2011, 7:00pm says:

Why is one Halo CE and the other is Halo 2?

+1 vote   media: [OLD] UNSC Warthog's
880Zero
880Zero May 7 2011, 11:14pm replied:

Maybe if I get adventurous.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 14 2011, 2:45am replied:

Operating your Shaw-Fujikawa slipspace drive consumes materials, you know.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 13 2011, 5:50pm replied:

Yes, how else does it mover star system to star system.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 12 2011, 12:47pm replied:

The station moves so slow, it will take years.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 11:16pm replied:

The molecules from the engine burn would dissipate into the vacuum.

+1 vote   media: Marathon
880Zero
880Zero Apr 10 2011, 11:09pm replied:

For now, yes.

+1 vote   media: Prowler
880Zero
880Zero Apr 5 2011, 10:05pm replied:

Displayed is a possibility with latch dock points as I've done with the Frigateyard.

By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.

+1 vote   media: Marathon teaser
880Zero
880Zero Apr 5 2011, 4:12am replied:

You must be out of your mind. This one is the one that *works*.

+1 vote   media: Normal Map
880Zero
880Zero Mar 30 2011, 2:49am replied:

How so?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 27 2011, 3:36am replied:

Like Hell_Diguner was saying, however, is that Newton's laws of physics state every action has an equal and opposite reaction. The energy transferred from the coil gun firing the MAC may not necessarily result in any recoil whatsoever, but there is still an energy transfer. And the way coil guns work is that they have massive heatsinks to absorb the power of the coils or something like that.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 27 2011, 3:33am replied:

In which way? Graphically, I'd say Starside Intercept is leagues above us. I'd think I'd have a better chance competing with his models if I could just do the damn normal maps right lol.

BTW, that's a stock map.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 24 2011, 6:20am replied:

The kinetic force of the MAC round hitting the target would still push it backwards as it makes contact.

I will probably bump the push down to 300-, just fyi. 500 I think is a tad much albeit funny watching Vaygr and Hiigaran ships struggle to keep up.

+1 vote   media: Orthrus in-game
880Zero
880Zero Feb 3 2011, 2:26am replied:

I don't think it's quite like that, more that the standard default Frigate is just up armored and streamlined for combat (hence Heavy Frigate), whereas the default Frigate is more or less a small transport ship with less firepower.

There's no real difference between the two other than lack of SOIEV pods, some PDCs, hangar size, and the added armor around the bridge and engine nacelles.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 10 2011, 1:31am says:

Don't forget the two Point Defense cannons on the backside of the Frigate.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Dec 1 2010, 6:46pm replied:

Well I got the AA tower part, I didn't know if ground units would be implemented or not. Also, in Halo 3, Phantoms carried AA tower parts to the Ark. Are you going to have something similar to this or just use this large dropship idea?

+1 vote   article: Skies Over Reach
880Zero
880Zero Dec 1 2010, 2:39am says:

I'm curious as to how this larger dropship would be used. You plan to make ground battles, so if/when you get around to it, are you going to use the Excavation Scarab (Halo 2) or the Assault Scarab (Halo 3, ODST, Reach)?

The reason I ask is because the Assault Scarab has booster jets in the undercarraige for landing as seen in Halo 3.

+1 vote   article: Skies Over Reach
880Zero
880Zero Nov 29 2010, 9:34pm replied:

I think ViperVenom is talking about the Halcyon and the Marathon.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:30am says:

Basing Keyship measurements off of screenshots from Halo 3 is pointless because you don't know the depth perception of the CCS-class Battlecruisers in relationship to the Keyship.

But with no specific length to go with, it is hard to get a good measurement of the size of the ship.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 15 2010, 2:44am replied:

So would that mean it would take 30 months to fully glass a planet as described in Halo Reach?

+1 vote   media: YSS-1000 'Sabre'
880Zero
880Zero Oct 28 2010, 6:19pm says:

Are you going to making up your own ships or stay primarily focused on canon?

+1 vote   article: Beta outline
880Zero
880Zero Apr 27 2012, 12:23am replied:

Yes

+1 vote   mod: Homefront
880Zero
880Zero Apr 26 2012, 12:46am replied:

I was looking for Marathon references and found your old model all over the internet. HHF stuff is like the leading Halo fanon influence.

+1 vote   media: Midnight
880Zero
880Zero Apr 25 2012, 7:31pm says:

majhost creepin

+1 vote   mod: Homefront
880Zero
880Zero Apr 25 2012, 5:42pm says:

Hehe, Thanatos...

+1 vote   media: Midnight
880Zero
880Zero Apr 24 2012, 8:22pm replied:

Probably because no super awesome ship updates, just ****** updates no one cares about. I mean really, who gives an *** about a resource collector and repair drone? >:O

+1 vote   mod: Homefront
880Zero
880Zero Apr 24 2012, 6:22pm says:

Heh, that ONI guy.

"HEY NIKO, WANT TO GO SEE BIG, COLONISTS TEETEES???"

"NOT NOW ROMAN, I'M KILLING THE ******* COVENANT!!"

+3 votes   media: Player Portraits (Updated)
880Zero
880Zero Apr 23 2012, 7:13pm replied:

Dicks.

+18 votes   media: Midlothian Destroyer
880Zero
880Zero Apr 23 2012, 7:10pm says:

I really think the design is lacking just because of how blocky it is around the sides. The ship could benefit so much more if it had maybe gradually sloping edges instead of those really sharp ones, given it's rounded profile overall.

+1 vote   media: Cerberus Colony Ship
880Zero
880Zero Apr 22 2012, 6:39am replied:

See Uni, you're stealing HHF's fanbase!

+1 vote   mod: Sins of the Prophets
880Zero
880Zero Apr 21 2012, 5:51am replied:

Personally I would think the living quarters would be housed inside the giant superstructure. It's an industrial complex and shouldn't have the luxuries of a small city. On the other hand, though, it is Cerberus. Still would like to see it more industrialized.

+2 votes   media: Cerberus Capital Shipyard V2
880Zero
880Zero Apr 20 2012, 4:41pm replied:

No, the whole point of the shaders is parallax mapping. That's all they do.

+1 vote   mod: Homefront
880Zero
880Zero Apr 20 2012, 4:39pm says:

IMO it looks too busy with the mini city skyscrapers you've added to the one side. Maybe adding some sort of factory or warehouse type structure would look better as it would appear to be more industrial to go along with the silos you have on the back.

+2 votes   media: Cerberus Capital Shipyard V2
880Zero
880Zero Apr 20 2012, 2:22am replied:

No, as I said the capacitors generate the heat to charge the coil. Magnetism does not generate heat, which is all the coil does.

+1 vote   media: The New MAC
880Zero
880Zero Apr 20 2012, 2:20am replied:

love that game

+1 vote   media: The New MAC
880Zero
880Zero Apr 19 2012, 7:18pm replied:

E3 demo was the **** yo

+1 vote   mod: Sins of the Prophets
880Zero
880Zero Apr 19 2012, 6:49pm replied:

Hopefully the texturing for both ships will be in two weeks then weapon placements and field tests for probably a week before compiling and uploading.

+1 vote   mod: Homefront
880Zero
880Zero Apr 19 2012, 6:17pm replied:

Haha I was being snarky, no worries. We plan to implement several cruisers. In the next version, you'll see both the Talos and Marathon as well as everything else I've posted images of since last release.

The Talos will be the middle child between cruisers and destroyers, being cheaper than cruisers and filling a gap that doesn't make having all cruisers the end-game (even though they are handicapped by the Kindjal bomber).

The Marathon, however, will be the equivalent of an AC-130 in space. It will have armor similar to the Halcyon (Halcyon will probably have the highest armor rating among cruisers just because of its internal structure) but will be far more powerful with it's double MACs. So while the Halcyon is good for missile spam and a big bullet sponge, the Marathon will be the harder hitter with a bit weaker armor. Just to balance the two out and add diversity.

+1 vote   mod: Homefront
880Zero
880Zero Apr 19 2012, 6:14pm replied:

The shader version adds parallax bump and normal mapping to the ships. The non-shader version is just stock HW2 shaders. It's the only difference.

I too favor non-shader, just because I think the glow maps and shadows look far better and ships aren't as glossy (the glossiness in the shader version is as close as I can get to stock :I ).

Also in the future, as to not leave non-shader people out of the loop, ships will have a badge feature since this option is not supported in the shader version. Team colors is still a maybe at this point as they don't work with the shader version and it's really quite tedious to go back through all the textures and add simple alpha channels.

+1 vote   mod: Homefront
880Zero
880Zero Apr 19 2012, 4:36pm replied:

You can extract the .rar file with WinRar.

+2 votes   download: Halo Homefront Release Candidate 1.07
880Zero
880Zero Apr 19 2012, 4:02pm replied:

That's going in for the next release. What, you think I stopped texturing ships?

+1 vote   mod: Homefront
880Zero
880Zero Apr 19 2012, 2:12am says:

Going through the tuning setups, found collision damage off. So now when ships collide, expect them to scrape more than just paint. ;)

+1 vote   mod: Homefront
880Zero
880Zero Apr 18 2012, 10:31am replied:

It just looks bad and inconsistent within the overall design structure of the faction.

+1 vote   media: Cerberus Cruiser V2
880Zero
880Zero Apr 17 2012, 3:43am replied:

You might want to touch up the mesh since there's a few trouble areas, namely around the added external details. :P

+1 vote   mod: Homefront
880Zero
880Zero Apr 17 2012, 3:42am replied:

British people

+1 vote   mod: Homefront
880Zero
880Zero Apr 17 2012, 3:41am replied:

haha thanks

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 17 2012, 2:19am says:

>Serina

OKAY

+1 vote   media: Custom Player Portraits
880Zero
880Zero Apr 16 2012, 10:24am says:

I'll ask again, why are you mixing Mass Effect 1 engine styles with Mass Effect 3 ones?

-1 votes   media: Cerberus Cruiser V2
880Zero
880Zero Apr 14 2012, 5:32pm replied:

That's hot.

-1 votes   media: Charon Frigate Ingame
880Zero
880Zero Mar 26 2015, 2:18am says:

I liked it better when the disks were larger. Also I would do something else with the large blue areas. They're just kinda bland. Leave them as indents maybe and then add smaller lights/glow stuff there? Or let the disks cover up most of that area at least.

+7 votes   media: Council Frigate Yard Skinned
880Zero
880Zero Mar 6 2015, 4:53am replied:

No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 10:25pm replied:

He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.

+1 vote   media: In memory of JD
880Zero
880Zero Feb 28 2015, 5:20pm replied:

Yes, the mod will no longer be developed for homeworld 2.

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 23 2015, 11:07am says:

I can't edit but Didact did the model i just raised the poly count.

+4 votes   media: M7 Caseless Submachine Gun
880Zero
880Zero Feb 18 2015, 8:13pm replied:

A Forerunner portal projector, similar to the Ark portal on Earth. The Forerunner built them to instantaneously transport themselves across the vastness of our galaxy.

+3 votes   media: Amazing Scale
880Zero
880Zero Jan 26 2015, 3:55pm replied:

Modding according to Gearbox devs will be essentially the same as it has been before. The only thing changing is the tools. They did away with HODs and have been secretive with how the models are rigged. All I know so far is that .obj models are supported and the texture format is now uncompressed .tga textures.

+3 votes   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 6:25am says:

Forums.gearboxsoftware.com

This is what we know so far.

+3 votes   article: Homeworld Remastered gets a release date
880Zero
880Zero Jan 14 2015, 2:20am replied:

That's why I love you my dear. <3

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Jan 13 2015, 3:38pm replied:

Aliah wait, we aren't done with it yet!

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Dec 27 2014, 6:03pm replied:

That tutorial is really dated, you're not supposed to use shadow and emboss filters anymore, that's what normal maps are for and if you mess up the shadows then the normal map doesn't look right.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 27 2014, 3:44am replied:

Youtube, google, etc. Thats how I learned.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 12 2014, 3:31pm replied:

Yes

+1 vote   media: Top 100!
880Zero
880Zero Dec 8 2014, 6:15pm says:

The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?

Halopedia.org

:P

+2 votes   media: D77-TC Pelican Textured
880Zero
880Zero Nov 27 2014, 10:29pm says:

Watch out someone is trolling the comment voting system. Great spirit guys :)

+8 votes   media: Happy Thanksgiving
880Zero
880Zero Nov 22 2014, 8:08pm replied:

Why is it silly? This variant is completely sealed and designed for space combat. The only part that looks like an atmospheric banshee is the canopy section.

+3 votes   media: Banshees Inbound
880Zero
880Zero Oct 30 2014, 1:59am replied:

They didn't invent the Warthog troop transport. In the novel they took a Warthog and put a giant metal box on the back of it like it is here.

The Innie APC and troop carrier are two different vehicles.

+6 votes   media: Innie APC Hog
880Zero
880Zero Sep 25 2014, 1:35am says:

I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.

+3 votes   media: UI Updates
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote   media: More DDS
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 5 2014, 7:38pm says:

Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.

+3 votes   media: Covenant Banshee
880Zero
880Zero Jun 28 2014, 4:57pm replied:

It hitting Seraphs is obviously a bug, it shouldn't be able to target strike craft.

+3 votes   media: SMAC
880Zero
880Zero Jun 19 2014, 3:09am says:

Are those star destroyers?

+8 votes   media: Speaking of Sexy
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero Apr 12 2014, 5:33pm replied:

I don't want to get involved but let me just point out that these models and textures were made by Bioware, a triple A gaming company. Of course they're going to be better than everything else.

+2 votes   media: New Alliance Cruiser Texture
880Zero
880Zero Apr 7 2014, 11:34am replied:

If you guys need help with bump mapping I can give you a hand.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 2 2014, 3:58pm replied:

But it went out the best way possible.

+2 votes   media: The beast - V2
880Zero
880Zero Mar 28 2014, 12:39am replied:

Its based on a combination of the two canon sources plus a bit of HHF style.

+1 vote   media: Eclipse-class Prowler
880Zero
880Zero Mar 20 2014, 5:20am replied:

Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 9:02pm replied:

Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 1:41pm says:

Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?

+1 vote   article: Legal at Phoenix Interactive
880Zero
880Zero Feb 26 2014, 3:13pm replied:

He's talking about the smoothing groups.

+1 vote   media: Ancient Warship model - WIP
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes   media: D77-TC Pelican
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote   media: Z-Clipping
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote   media: Z-Clipping
880Zero
880Zero Dec 6 2013, 5:56pm says:

Its more beautiful than I could possibly imagine.

+1 vote   media: Liberty Cruiser Main Gun Particle FX
880Zero
880Zero Nov 19 2013, 2:53am replied:

*fond

+3 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Oct 29 2013, 5:14pm replied:

Oh its the same color as the darker hull pieces, the only reason it looks darker is because it isn't in the same lighting as the armor above it, which is catching a lot more light. It's a neat specular thing.

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 27 2013, 9:40pm replied:

Lower side armor? You mean where the engines are?

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 12 2013, 4:04am replied:

Well the other colors (assuming you're talking about the orange and blue) are team/stripe coloring, which can be changed.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 11 2013, 2:59am replied:

Halopedia.org

I mean I don't see where it's not UNSC. What defines UNSC design memes other than high angular surfaces and planes... which is what this is. Not to mention it's heavily based on canon material.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 10 2013, 4:07pm replied:

What don't you like about it?

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Sep 14 2013, 4:08pm replied: +1 vote   media: Seraph
880Zero
880Zero Sep 11 2013, 6:08pm replied:

Its not obvious from the photo? It's not the Halo 2/3 one. :P

+2 votes   media: Seraph
880Zero
880Zero Sep 6 2013, 3:00am says:

Synth bit needs more synth. Where's my 80s pop?

+2 votes   media: The WiP Suite
880Zero
880Zero Sep 2 2013, 10:54pm says:

Hmmm, no shout out for this one I see...

:P

+2 votes   media: Oppenheimer's Legacy
880Zero
880Zero Aug 31 2013, 4:53am says:

Weird shadows on the dreadnaught. Always loved Liberty, though. The prow of the dreadnaught was always so cool and I think the only Liberty ship I didn't really care for was the cruiser.

+1 vote   media: Liberty Fleet Test
880Zero
880Zero Jul 19 2013, 3:05am says:

dat UA attachment

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 13 2013, 4:29am replied:

pretty late reply, but any way to get a hold of these?

+1 vote   media: Covenant Invasion
880Zero
880Zero Jul 6 2013, 7:33pm replied:

That doesn't make much sense to have faded worn out edges and corners and then have the paint on the surface also fade. IMO it is too dark and would fit better with the Reapers only because this has the same color palette as the Reapers.

If you establish a specific art style for a type or faction, you should stick with it to the end. There's no reason to mix up units unless you intend to go back and redo them all.

+1 vote   media: Cerberus Turret
880Zero
880Zero May 17 2013, 7:55pm says:

Did you modify the textures any or is this all different lighting and effects? :)

+4 votes   media: Sexy Assault Carrier Renders
880Zero
880Zero Apr 30 2013, 5:42pm replied:

That's no good. Then again, Homeworld 2 is 10 years old now... can only hope Gearbox re-releases it on Steam for better support and actually make Homeworld 3.

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 30 2013, 5:37pm says:

Rotate it 90 degrees on the Z-axis and it would look so much cooler. :P

+15 votes   media: Council Capital Shipyard
880Zero
880Zero Apr 29 2013, 5:36am replied:

Or I could just do it the way I have it here. I'm not going to go super in depth with these megaliths.

+2 votes   media: Milky Way
880Zero
880Zero Apr 28 2013, 4:32pm says:

Looks good! Did you guys figure out how to have menu animations yet?

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 21 2013, 11:57pm replied:

They're only classed as heavy bombers in atmosphere, otherwise they're space superiority fighters. They are capable of being outfitted with a multiple purpose arsenal and not all Longswords carry nukes, only in specific cases.

+2 votes   media: Wingmen
880Zero
880Zero Apr 19 2013, 2:03pm says:

Yeah it will just have the CIWS and frigate turrets on thrm .

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 17 2013, 1:56am replied:

The Paris-class Frigate is just a little bit shorter than half a Halcyon. That should give you a sense of scale.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:08am says:

Before Halo Reach, all the detail was on the bottom of ships. I'm so glad they went and detailed the top for the CAS, especially with that ribbed design. This is by far my favorite thing I've textured.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 10 2013, 2:18pm replied:

That's why its a hobby.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 12:03pm replied:

Game artists don't make as much as.engineers though :(

+4 votes   media: Quadrant Patrol
880Zero
880Zero Apr 7 2013, 9:42pm replied:

Excuse me but Halo 2 was the best Halo. Sorry.

+7 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:19am replied:

Halo 4 wasn't that bad. There were some things I didn't like but a lot of things I did like.

+11 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:18am replied:

Anniversary is silly with the.canon? Its the same.as Halo CE.

+10 votes   media: UNSC Infinity
880Zero
880Zero Mar 12 2013, 6:29pm replied:

What background?

+1 vote   media: The Homefront
880Zero
880Zero Mar 7 2013, 6:04pm replied:

Disgusting.

+5 votes   media: Military Variant Phoenix-Class [Textured]
880Zero
880Zero Mar 5 2013, 5:19pm says:

It's better, but not quite there.

Images3.wikia.nocookie.net
Fc01.deviantart.net
Images4.wikia.nocookie.net

These series of images, one being a turnaround and one being a concept, have a lot of details in the areas you're lacking (wings, top of the nose). I would try incorporating some of the details from the concepts and turnarounds into your texture. The image from in-game is the only close up image I could find.

+4 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 1 2013, 5:48pm says:

You mean someone actually figured out how to get Reach assets?

+1 vote   media: Covenant Invasion
880Zero
880Zero Feb 15 2013, 4:24am replied:

Actually it is so deal with it.

+11 votes   media: More Shields
880Zero
880Zero Feb 13 2013, 8:24pm says:

Also this is not the shield hit effect, this is the shield fail effect.

+1 vote   media: Shield2
880Zero
880Zero Feb 8 2013, 3:07am replied:

When I was playing against the Covenant, some torpedoes made it through, but only a small portion. It works pretty good, just for frontal assaults though. It's also pretty hard to position, so maybe in the future I might add a latch point to Anchor 12 for the station to dock to it to act like a real shield or something.

+1 vote   media: Gantry
880Zero
880Zero Feb 8 2013, 3:02am replied:

I've added better LODs to the models I've touched up on, so there should be even less lag. Most of the lag comes from bad LODs and high poly collision meshes, but now I've made the collision meshes the lowest poly model and hopefully the ranges at which the LODs change will make a significant impact. So far it has, my machine is from 2007 so it isn't to par with current gaming rigs. In the original builds, I used to chug at 15-20 FPS but now I'm averaging about 30-40 during battles due to some cheats we worked into how many projectiles are launched and the new texture optimization.

+2 votes   media: Gantry
880Zero
880Zero Feb 6 2013, 10:11pm says:

The top reminds me of the air tower from Halo Wars. Looks interesting.

+1 vote   media: UNSC Radar
880Zero
880Zero Feb 3 2013, 4:22am says:

You should bake the glow of the tubes onto the surface of the rock formation. Would make the ambiance so much better.

+5 votes   media: Reaper Capital Shipyard: Rebellion
880Zero
880Zero Jan 31 2013, 2:43am replied:

Maybe. Though I do have the textures for both Halo 2 and Halo 3 versions and I can say that they're both grey, though the Halo 3 texture is closer to a tan-ish color.

+1 vote   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:27pm replied:

In Halo 2 they were silver/white.

-1 votes   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:09am says:

Glows like that are possible if you put it in the texture and use nav lights.

+1 vote   media: About Mass Effect3 Glow effects
880Zero
880Zero Jan 22 2013, 4:56am says:

As a side note, there is actually ambient light coming from all directions, it's just very faint and is why the dark side is illuminated. Could also be why there is specularity. Can't really define this one tbh.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 15 2013, 5:36pm says:

Love seeing content being created for this mod. Hope to see more!

+1 vote   media: Alliance Dreadnought WIP Model
880Zero
880Zero Dec 26 2012, 9:59pm replied:

Glad to hear it took its pants off its head.

+4 votes   download: HHF v1.09B
880Zero
880Zero Dec 16 2012, 3:51am replied:

Nukes weren't very effective against the Covenant. Anytime they were ever used was point blank. Prowlers would lay mines that the ships would otherwise not be able to detect, and would thus destroy the first wave of the Covenant fleet. By that time, the Prowler is useless because they were spotted soon afterwards and would have to retreat while the main UNSC fleet engaged.

The only other time a tactical nuke was ever used correctly was when Keyes remote piloted a Longsword into a destroyer's downed shields and detonated the nuke once the ship's shields came back up, effectively magnifying the nuclear payload.

+1 vote   media: Orion-class Battleship [FINAL]
880Zero
880Zero Dec 15 2012, 5:46am replied:

HIDE YO WIFE, HIDE YO KIDS, CUZ DEY BE RAPIN EVERYONE UP IN HERE

+4 votes   media: The Covenant are coming
880Zero
880Zero Dec 13 2012, 10:09am says:

Very nice work! I'm not a big Star Trek fan, so when you had shown me that ship with the delta shaped head, I didn't realize it was a separated Galaxy-class.

+1 vote   article: Saucer Separation and new modeller!
880Zero
880Zero Dec 4 2012, 10:12pm says:

Needs more detail on the engines, it's a bit flat and boring back there.

+1 vote   media: Cerberus Heavy Frigate: Skinned
880Zero
880Zero Nov 17 2012, 3:57am replied:

It always had that shine, the previous images were on a darker map.

+1 vote   media: Covenant Rush
880Zero
880Zero Oct 31 2012, 9:28am replied:

Multiple bullets firing on screen is just used up computing space. If you can simplify it and make it look like its still firing fast, there's no harm done if it does the same amount of damage.

+3 votes   article: Release 1.09
880Zero
880Zero Oct 29 2012, 6:03pm replied:

He's talking about the shipyards in the distance

+2 votes   media: Safeguard
880Zero
880Zero Oct 27 2012, 3:26am replied:

It's an ODST environmental concept art. There were no ships in ODST other than a blown up frigate, the Assault Carrier and the wombats. It may look differently from the real wombat, but there is a lot of the wombat in the concept.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 7:27pm replied:

Yeah the Wombat was the drone from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:25am replied:

Yeah it does. The pulse laser turrets fire from around the same area as the Thanix cannons, too. :P Just kidding, but it is pretty cool. The model was designed off of the Wombat concept art from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 19 2012, 4:06pm replied:

Oh, it definitely is.

+1 vote   media: New UI
880Zero
880Zero Oct 19 2012, 4:05pm replied:

Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.

+1 vote   media: New UI
880Zero
880Zero Oct 8 2012, 6:06pm replied:

The buttons bottom left aren't stock.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:45pm replied:

Thinking too literal, though in the right area.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:29pm replied:

nope

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 9:52am replied:

nah, would never use it now.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 3 2012, 9:43pm replied:

Man that thing is old.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 2 2012, 6:32pm replied:

Don't see any Archers...

+5 votes   media: UNSC Light Carrier
880Zero
880Zero Sep 21 2012, 4:48am replied:

What I really should have said was "open" and "close."

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 4:42am replied:

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

+1 vote   media: Thanatos Update
880Zero
880Zero Aug 27 2012, 7:11pm replied:

By clean up he means add un-necessary holes.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:06pm replied:

Both team and stripe color will be implemented. Like I said, if you want it to look UNSC, you will just have to make the team color gray and the stripe color crimson.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 3:51pm replied:

Well technically you'll never get the same base gray since it's not a flat color. I can't say it will please everyone.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 4:54pm replied:

Why would you put holes in a shield? It breaks the purpose of concealing the bridge, the most vulnerable part of a ship, from weapons fire.

+2 votes   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 5:56am replied:

500 years in the future you'd think so. :P

+2 votes   media: Red Planet
880Zero
880Zero May 17 2012, 12:01am says:

Are you using the Pepper shaders?

+1 vote   media: Capture of Dreadnaught
880Zero
880Zero May 12 2012, 5:11am replied:

The Covenant learned from Reach and remained outside it's firing range while sending boarding craft, craft too small to be targeted by the SMAC, in to blow them up and clear a hole straight to Earth.

+2 votes   media: Welcome to Reach
880Zero
880Zero May 10 2012, 11:59am replied:

Downvotes feels good man

-1 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 5:06am buried:

(buried)

You have to model it first with Velo's signature 70k polys

Also a texture of a grown-*** man might be a bit much for me. I know you SotP guys are into that sort of thing, though, so I'll leave you to it.

-6 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 2:48am says:

Meh, I've seen better.

+1 vote   media: UNSC Super Carrier Concept
880Zero
880Zero May 7 2012, 5:34pm replied:

Overall heavy lifting probably. Think of it like a large winch with a boom attached. The back end is probably open for moving storage in and out of if it's too hard to push in the back.

+1 vote   media: Elephant
880Zero
880Zero May 1 2012, 11:30pm replied:

Paris-Class is 199m wide and a Longsword is 75m wide. The measurement is taken from the widest part of both vessels, being the frigate's nacelles. A Longsword obviously cannot dock inside the frigate's cargo hold. I'm sure a Pelican, albeit cramped, would be able to. They barely fit into the Forward Unto Dawn.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 27 2012, 3:33am replied:

Sounds sketchy as a Longsword's wingspan is half the width of a frigate.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 6 2012, 5:50pm replied:

Calm down man. Every error pointed out is an error fixed/to be fixed. It's better for the mod in a lot of ways.

+2 votes   media: Chronos Station
880Zero
880Zero Apr 6 2012, 2:58am says:

What changed? You've only updated Cerberus recently.

0 votes   media: Citadel Council Update 2
880Zero
880Zero Mar 22 2012, 5:21pm replied:

Why would we want this model? We have our own.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Feb 13 2012, 6:42pm says:

You need to fix your smoothing groups.

+1 vote   media: UNSC Warthog variations
880Zero
880Zero Dec 27 2011, 4:15am says:

Why do you have some parts smooth and other parts not smoothed if you're so against smoothing groups?

-3 votes   media: Collector Cruiser V2 (W.I.P)
880Zero
880Zero Dec 17 2011, 6:00am replied:

It's not that hard to do it by hand. I do it all the time.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 16 2011, 6:09am says:

You can drastically cut down on polys on these models if you removed some polys and added smoothing groups to better even it out.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 8 2011, 2:44am replied:

You mean Tunngle, because I use that instead of Hamachi and it's better.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Nov 20 2011, 7:09am replied:

I had it vertical because that's how it was in the opening of Halo CE. Though you're probably right, I'll experiment a bit.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 10 2011, 7:44pm replied:

Why wouldn't they?

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 4:05pm replied:

Well most of the big stuff in FPS happen during cutscenes anyways, and are not really in the game. I'm sure it would be possible if we designed our own engine, but we're working with an archaic game engine from 2003 that for some reason doesn't have parralax shaders when most games at that time did.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:36pm replied:

We have greatly considered wrecks, but they won't show up for some time really. They also shouldn't be too bad with LODs and the textures for them will be very very low detail so they aren't load bearing like the actual ships.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:23am replied:

Flex as in the flaps on the back? No, as far as I know, you cannot animate something based on how fast they are going.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 7 2011, 4:18am replied:

I made several custom emblems and one is the ONI emblem. They don't show up in-game, but at least you can customize in the pre-game lobby. :P

+1 vote   media: Team Colors
880Zero
880Zero Oct 6 2011, 6:10pm replied:

Drawing on a picture with a wacom tablet is easier than translating it into the texture.

+2 votes   media: Team Colors
880Zero
880Zero Sep 7 2011, 6:13am replied:

No, it's a glitch I get sometimes ,too.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:57am says:

Reminds me of this picture:
Halopedian.com

+4 votes   media: Firefight in Space!
880Zero
880Zero Aug 31 2011, 7:17pm says:

I don't see why the krogans would run a mining operation when they're too busy trying to breed, kill each other, and kill others.

+1 vote   media: Krogan Mining Outpost
880Zero
880Zero Aug 26 2011, 6:03am replied:

Well with fire support and bombers, I'd think the point defense turrets would have more to worry about that four fusion rockets.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:53am replied:

The game doesn't really contradict anything that has already been contradicted with the Halo trilogy canon and book canon. In fact, Reach pretty much ret-conned The Fall of Reach to the point where it had to be re-written to include Noble Team. The entire book trilogy was revised by 343 to account for all Halo games currently released, including Halo Wars.

+1 vote   media: UNSC
880Zero
880Zero Aug 25 2011, 10:18pm replied:

Halo Wars is canon...

0 votes   media: UNSC
880Zero
880Zero Aug 20 2011, 4:12pm replied:

It has room for 4 fighters. Because Longswords come in two now, that means 8 Longswords total.

+1 vote   media: Halcyon
880Zero
880Zero Aug 18 2011, 8:58pm says:

The hangar is on the underside fool. I repair my fighters mid-battle to keep them alive, anyways. No one else does this?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 13 2011, 3:55am replied:

Because that's boring and we make all our own maps.

Plus, effort will be put into this as it is a memorial and not a half-assed display.

+2 votes   media: Tribute
880Zero
880Zero Aug 12 2011, 7:13pm replied:

Starcraft? What?

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 5 2011, 4:46am says:

I like the simplicity of these textures. They look like the Alliance (maybe minus the yellow parts). Can't wait to see it in-game.

+1 vote   media: Kilimanjaro Dreadnought Skinned WIP
880Zero
880Zero Aug 4 2011, 1:58pm replied:

You can code them to one time burn with slipspace, but that would be dumb.

+1 vote   media: New scale file
880Zero
880Zero Jul 7 2011, 7:13am says:

I am envious of you and wish our Prowler was this.

+1 vote   media: UNSC prowler
880Zero
880Zero Jun 26 2011, 6:48am says:

The barrels are also the same color as the base. It's just the lighting hits the smoothing group and gives it that specular shine. ;D

+2 votes   media: Heavy Turret
880Zero
880Zero Apr 28 2011, 12:22pm replied:

It's more of a kind of light blue. I actually got the color from a screenshot of the station.

+2 votes   media: Anchor 12 Mobile Refit Station
880Zero
880Zero Apr 22 2011, 12:22am replied:

Psssh, so is the Pelican.

+2 votes   media: UNSC concepts 2
880Zero
880Zero Apr 17 2011, 3:02pm says:

Aww, no love for the Wombat. :P

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Mines.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 1:19am replied:

The drill bit.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 7 2011, 9:42pm replied:

I wouldn'tsay fairly rare since you need them to take on the tougher Covenant warships but defianately mid-late game build.

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 5:30pm replied:

Yes, how should I go about doing it, though?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 30 2011, 4:11am replied:

Oh I'm terrified.

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 22 2011, 11:35pm replied:

You have to wait for the new Anchor station to be completed. ;)

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 22 2011, 3:42am replied:

Can't quite recall how long the Destroyer took me, but I'm figuring I'll make a basic pattern to clone stamp over most of the station and add details where needed so it doesn't take five years, still look good, and of course have some of it's own flavoring just like the Destroyer.

It won't be easy, though. :P

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 21 2011, 2:07am says:

I'm going to loathe texturing this.

+3 votes   media: Yet more anchor 12
880Zero
880Zero Mar 7 2011, 7:06am replied:

Haha I hope so, because this one's a big'n.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 2:46am replied:

It's hard as hell to texture, though!

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 1 2011, 5:14pm replied:

>>Indeed. And while I agree with your position to a degree, I bet several of us followers of your Mod would be more than pleased should you Decide to include the Colony Ships in the Mod (CĀ“mon they are beautiful).

You'd think the only reason I joined HHF was to texture and get it off the ground... :P

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 28 2011, 12:51am replied:

Lenght wise they are bigger, but their mass is smaller. The Phoenix is just a giant skeletal structure with a large storage bay closer to the front of the ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:37pm replied:

And was this the carrier you were talking about?
I87.photobucket.com

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:27pm replied:

The Phoenix class Colony Ship carries nothing but starter colonies, supplies, and colonists. They are smaller than a cruiser and larger than a frigate, making carrying Longswords impractical. The Spirit of Fire was one ship that was refitted much like how the Halcyon was one ship of the line to be refitted for a special mission. It was a one time thing.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:03am replied:

I too wish for the Phoenix, but Velo doesn't like it so I've kinda given up on the idea. I originally pitched it to him as a research and baracks type ship but that's kinda what the Anchor 12 station is for.

I mean other than that, I can't see any other use for it.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 24 2011, 5:43pm replied:

It was also described in the books that ship personnel had magnetic soles in their boots to keep them from floating about.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 24 2011, 4:31am replied:

Yes, in Halo: The Flood, the Pillar of Autumn was said to have a giant rotation center somewhere in the middle of the ship to simulate gravity.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 23 2011, 12:16am replied:

The width of a Longsword is 75 meters. This looks too big in game, however, so I scaled it down.

+1 vote   media: Icons
880Zero
880Zero Jan 9 2011, 4:01am replied:

What about an elipse shaped engine?

+1 vote   media: Orthrus destroyer
880Zero
880Zero Jan 8 2011, 5:28pm says:

You could make the top three into two similar to the larger one on the bottom.

+1 vote   media: Orthrus destroyer
880Zero
880Zero Dec 19 2010, 3:54am replied:

Sorry, I meant Ghosts of Onyx. I thought there were Prowlers that watched the civil war around High Charity?

+1 vote   media: UNSC Paris
880Zero
880Zero Dec 13 2010, 6:37pm says:

One of the four ships? I assume you're talking about the Prowlers in First Strike?

+1 vote   media: UNSC Paris
880Zero
880Zero Nov 28 2010, 5:00am says:

Shipyard looks good as is for Cruisers but I would suggest using Frigate shipyards in Reach for Frigates.

+1 vote   media: UNSC Shipyard
880Zero
880Zero Nov 28 2010, 4:58am says:

I was under the impression the Marathon and Halcyon Cruisers were almost the same size.

Halcyon: 1,170 meters
Marathon: 1,190 meters

+1 vote   media: Revised Scale Chart
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