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That's a pretty good idea. Could also increase repair rates too
Yeah 1500 meters oops lol
Vanilla races won't be included when the Covenant are released anyways.
Anything is possible when you use your imagination
Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.
can you take a screenshot and upload it?
I lost the original uncompressed file, that's whats wrong with it.
Who did that Halo ring? Its pretty boring.
I can help you out if you'd like. Just send me a model and a texture in its unformatted (PSD) file and I'll see what I can do.
There will be a carrier in the next update.As for the Phoenix-class Colony Ship, I can't say it will be a playable unit.
Covenant are not included yet.
Looking good! Dunno how CNC3 handles specularity, but it looks like your textures could use some.
Did you add the appropriate extensions to the shortcut?
There's probably any issue with the Anchor station. Did you try repairing any other ships?
Do you have HW2 patched to 1.1?
What ship were you trying to repair?
No this mod takes place before the Fall of Reach
No theyre not released yet.
A high poly wheel? Is it supposed to be a Warthog wheel? Because it's pretty far off.
I doubt its a command and conquer revival. Last I checked, ea owned CNC.
I'm focused on the texture side of things, I haven't been really inspired to finish my current project. I start working on it, but then I just loose it. The carrier is nearly complete, I just need to fine tune the details, pretty it up with some grime overlays and bakes, paint the spec/gloss/glow/bump/normal maps and its good to go. After that, I have the redo of the station and a never before seen ship that we haven't teased about at all. Lets just say this one ship will add a new aspect of playstyle to HW2.
The no shader version uses less textures, so its a bit better, but not very noticeable.
Also I already have an arena test map. ;)
Some of the ships in the current release aren't optimized very well and take more data than they should. We've had a lag problem for some time and I can't really pinpoint the issue
I believe it has something to do with a particle limit because vanilla ships don't shoot as often, but its hard to say. Multiple ships on screen has never made any noticeable performance drops.
Anyways, I'm glad you're enjoying the mod. Light capital ships were designed to engage the enemy by circling based on the battle between the Savannah and ardent prayer so I'm glad you like the style. :) Most people assume because the MAC is the main gun they just point and shoot, but I find this to be really boring and a waste of what homeworld 2 is capable of
If you want a jump start on space assets, I can hook you up with placeholders.
At the very least I think you should make an access door. Maybe like the emergency bunker from Jurassic Park? Seems kind of silly the only way in is through the service elevator. Practical for the vehicles but impractical for personnel.
What is the building supposed to be? I thought it was going to be an ACT but it just looks like a green tower. Radar? Also I agree with Keksz, there should be more specular highlights, especially on the bare metal parts.
I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.
Well Requiem supposedly didn't haven an external atmosphere and it was the only shield world in canon that has been shown to have an external shell over its surface.