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This is a total conversion mod. Moving forward with the Covenant, the vanilla races will not be a part of the mod. Unfortunately, the vanilla races would not function properly anyways since I had to modify a few to work with the tutorial missions.
What are your system specs/how old is your computer? Also can you please take and upload a screenshot of your issue?
Thats because ships require subsystems now. The Halcyon doesn't have any subsystem slots so for the Autumn I guess I'll have to add some fake ones in. Sorry, it totally slipped my mind.
Shadows for Homeworld 2 do different things depending on what your graphics card is. We just recently discovered that fix actually, thanks to Didact having an AMD card and playing with the settings. Glad your version is looking nice! ;)
Try turning shadows off in the options and let me know if that helps.
You have to make sure player two has a race selected. The Hiigaran and Vaygr are no longer in the mod so if player 2 was one of those before hand, it will crash the game.
There is no overridebigfile...
What are you playing and who are you playing as?
We are compressing the mod as we speak.
The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.
Was hoping you'd see this and approve of the teeth. ;)
The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3
I thought their purpose was a living centrifuge?
How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.
I'll have to go check again but I think it might be a sensor ping thing.
Thanks i redid all the icons
Of course its in game, why would I post renders?
It is a possibility, yes.
I don't think you have done everything correctly. Did you update to version 1.1 for Homeworld 2?
*14 years old
What is blurry?
Where do you think needs improvement?
Any advice for getting it to work?
Yes he did. This is a different era for Homefront, however, and a lot of the stuff that was mandated back then is up for change again. If you recall, boarding wasn't supposed to be a feature as well yet here it is.
The Charon-class Marine Frigate is built specifically with boarding action in mind. While normal deployment demands fill the cargo bay with ground side vehicles and equipment, the Charon-class is filled exclusively with ODSTs and HEV drop pods that 'reload' for deployment.
Only capitals can be captured, and closing in on them is very risky. I'd recommend first disabling the bridge so their weapon systems are inoperable. The frigates aren't armored very well so you'll need to defend them. Capturing an enemy capital ship, however, can boost your fleet numbers above the fleet cap and turn the tide in battle.
Have you updated to version 1.1 for Homeworld 2? I don't have Windows 8 so I don't know if its an error with the OS or not.
The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?
It would be 10X better if it was the same scrubs 10 years later.
Well majority of the model poly count are goblins and then the base mesh has four LODs.
Think of it this way: the bare mesh itself is around 12K which id comparable to the Hiigaran mothership. All the antennas, girders, beams, and t tree rest of the extra detail mesh is there up close where it would be like five ships at once, but when zoomed out all that stuff fades away. You can only build one if these in all population settings except max, which is two. Performance so far has been normal so far.
Yeah I think we haven't released in over 2 years and last year I wanted to do one but just couldn't put one together. In this release UNSC will be 90% done and I say 90% because I don't think I'll ever be satisfied. :P But one thing unique with this version will be the inclusion of the Covenant preview. They won't be finished but they will be playable.