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Hey man thanks for the praise! U don't play freelancer much anymore but I loved freeworlds! If you're interested in porting some halo models into freelancer, drop me a line
I have them, I just haven't had the time to sit down and convert all the files. I have a whole lot of gun sounds, too.
Glad you're keeping tabs on us!
HW2 is scripted in Lua. Its not amazingly difficult to mod the ship and weapon files, though, just tedious.
Nah it's cool, fans have every right to be worried/want to know. There has been a lot of improvements made graphics wise, however without a dedicated coder, only the ships from the last release are balanced. Balancing for the mod is really hard when there's a specific style developed by one person and that person can't dedicate time anymore to the mod.
Plus I've only just recently picked up speed working on the mod again, so the stuff that I've had on the backburner is having all the soot cleaned off and re-polished as well. :P
It was last updated a couple days ago... :P
While I'm tolerant to other people's opinions, nothing from Halo 4 will be playable in the mod. The mod takes place before or during the fall of Reach and not after.
Well I'm sure you could use the effect for the physical wormhole itself then. :P
Well the other colors (assuming you're talking about the orange and blue) are team/stripe coloring, which can be changed.
Nice! Is there any way to make it so jumping between systems uses the anomaly wormhole effect? Or is the effect for phase lanes restricted to one FX per race?
I mean I don't see where it's not UNSC. What defines UNSC design memes other than high angular surfaces and planes... which is what this is. Not to mention it's heavily based on canon material.
Yeah I saw that, and was relieved as well. :)
What don't you like about it?
Scripted events are possible, however I wouldn't want to do them since more events/effects means more lag. You're just talking about explosions and such in the background, right?
the CRS-class is 300m long and the RCS-class is 3000m long. The Infinity is ~5000m long.
Everything in Halo 4 is to scale according to 343i.
Yeah but when the Iroquois rammed the Covenant ship during the battle of Sigma Octanus IV, it took out several of the lower decks.
While I agree in most respects, my main gripe with 343i's take on the Halo universe is that they threw out the old design memes and just took elements from Crysis, MGS and made the UNSC look like the future Russian space agency. Granted, the people making the game primarily worked on Crysis and MGS, but I just don't like how the new ships, armor and vehicles look. I do like the weapons, however.
Also having three different types of CCS and calling them different names... that's what gets me the most. That and the Autumn-class Cruiser...
Don't get me wrong, though, I enjoyed the Forerunner trilogy and the Kilo 5 saga thus far.
Yeah The Fall of Reach came out before Halo CE. The Flood was released shortly after and First Strike came out before Halo 2. There have been many other good books outside of the original trilogy (even though 343i and Microsoft have retconned a lot of information in the reprints), but Ghosts of Onyx was the best.
Well it's lore related in the fact that the Infinity is the largest ship made out of super metals because of forerunner secret technology. >:(
The Infinity makes no sense to me. Crash lands on a planet and then just gets back up without a scratch DESPITE FIGHTING THROUGH ITS WRECKAGE.
Yeah I agree on a lot of respects to be honest with you.
I know how you feel but all the new stuff in the Halo 4 visual guide was forcefully shoehorned into lore it's ridiculous. Halo Reach may have ruined the novel for me, but Bungie is still technically within the bounds of canon...
My only suggestion is to try and micromanage better. I usually never have that hard of a time when going against the AI because I just tend to sic my Longswords and Hammerheads on anything smaller than a Corvette. The Hermes is also really great, too, because it targets missiles when passive. So if you just set it to guard the lead Cruiser, it should do a pretty good job at intercepting missiles.
The Kindjal is a capital killer. You can't just send in a fleet without and hammerheads or longswordsupport and not expect to be bombed out. We have different units to fill specific roles, so making a well compromised fleet is key. Next time send some hammerheads with some longswords in the hangar andthe kindjals won't be as bad.
I don't think its stupid, the game looks wonderful at its core. Its also not a traditional Homeworld game, nor was it intended to be one. Now that BBI has the rights again, they just set it in the Homeworld universe. I wouldn't be surprised if the desert planet was Kharak.
Ah I knew this, meant if you were throwing them into the random generator is all. Still, really unique idea. Never got the reason why Sins did it this way in the first place and I'm glad that this mod won't have some ridiculous supercarrier type stuff trying to fill a role that isn't needed.
Keep up the good work man, Freelancer is like one of my favorite universes.
This sounds like a really cool idea. Will Juni and King make an appearance this way? :P
Yeah HW2 LAN multiplayer is broken anyways because mods tend to cause latency issues if someone's shortcut or whatever isn't the same so it's really hard to get a good game to last all the way until the end. I really hope with the HD comes some type of server system on Steam with mod support.
Hey thanks for the feedback, I'll look into the issues you've described above though it seems pretty localized since everything in the files indicate it should be working properly. Are you sure the Gantry didn't hyperspace away?