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Comment History  (120 - 150 of 2,358)
880Zero
880Zero May 24 2014, 10:09pm replied:

That's a pretty good idea. Could also increase repair rates too

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:06pm replied:

Yeah 1500 meters oops lol

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 6:33pm replied:

Vanilla races won't be included when the Covenant are released anyways.

+2 votes   article: A Homefront Review
880Zero
880Zero May 20 2014, 4:05am replied:

Anything is possible when you use your imagination

+4 votes   media: Covenant Theme Final
880Zero
880Zero May 18 2014, 4:50am says:

Man I've been there (the getting bumped to the curve part), so I know how you feel. Glad you're up on your feet. I'll be expecting some happier news this summer.

+3 votes   article: An explanation created at 06:15 AM - 18/05/2014
880Zero
880Zero May 16 2014, 10:36am replied:

can you take a screenshot and upload it?

+1 vote   mod: Homefront
880Zero
880Zero May 15 2014, 7:41pm replied:

I lost the original uncompressed file, that's whats wrong with it.

+2 votes   media: Help Wanted
880Zero
880Zero May 15 2014, 2:35pm says:

Who did that Halo ring? Its pretty boring.

+1 vote   media: Help Wanted
880Zero
880Zero May 15 2014, 2:43am replied:

I can help you out if you'd like. Just send me a model and a texture in its unformatted (PSD) file and I'll see what I can do.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 14 2014, 8:38pm replied:

There will be a carrier in the next update.As for the Phoenix-class Colony Ship, I can't say it will be a playable unit.

+2 votes   mod: Homefront
880Zero
880Zero May 14 2014, 8:38pm replied:

Covenant are not included yet.

+1 vote   mod: Homefront
880Zero
880Zero May 14 2014, 8:37pm says:

Looking good! Dunno how CNC3 handles specularity, but it looks like your textures could use some.

+1 vote   media: Protecting the South bridge
880Zero
880Zero May 14 2014, 3:27pm replied:

-mod HHFRC109B.big

+1 vote   mod: Homefront
880Zero
880Zero May 13 2014, 5:49am replied: +1 vote   mod: Homefront
880Zero
880Zero May 12 2014, 3:41am replied:

Did you add the appropriate extensions to the shortcut?

+1 vote   mod: Homefront
880Zero
880Zero May 12 2014, 3:40am replied:

There's probably any issue with the Anchor station. Did you try repairing any other ships?

+1 vote   mod: Homefront
880Zero
880Zero May 11 2014, 2:08pm replied:

Do you have HW2 patched to 1.1?

+1 vote   mod: Homefront
880Zero
880Zero May 10 2014, 8:06pm replied:

What ship were you trying to repair?

+1 vote   mod: Homefront
880Zero
880Zero May 10 2014, 8:06pm replied:

No this mod takes place before the Fall of Reach

+1 vote   mod: Homefront
880Zero
880Zero May 9 2014, 1:26pm replied:

No theyre not released yet.

+1 vote   mod: Homefront
880Zero
880Zero May 8 2014, 4:13am says:

A high poly wheel? Is it supposed to be a Warthog wheel? Because it's pretty far off.

+1 vote   media: Wheel of Death
880Zero
880Zero May 7 2014, 11:24am says:

I doubt its a command and conquer revival. Last I checked, ea owned CNC.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
880Zero
880Zero May 7 2014, 3:43am replied:

I'm focused on the texture side of things, I haven't been really inspired to finish my current project. I start working on it, but then I just loose it. The carrier is nearly complete, I just need to fine tune the details, pretty it up with some grime overlays and bakes, paint the spec/gloss/glow/bump/normal maps and its good to go. After that, I have the redo of the station and a never before seen ship that we haven't teased about at all. Lets just say this one ship will add a new aspect of playstyle to HW2.

+3 votes   mod: Homefront
880Zero
880Zero May 5 2014, 9:59pm replied:

The no shader version uses less textures, so its a bit better, but not very noticeable.

Also I already have an arena test map. ;)

+3 votes   mod: Homefront
880Zero
880Zero May 5 2014, 2:42pm replied:

Some of the ships in the current release aren't optimized very well and take more data than they should. We've had a lag problem for some time and I can't really pinpoint the issue
I believe it has something to do with a particle limit because vanilla ships don't shoot as often, but its hard to say. Multiple ships on screen has never made any noticeable performance drops.

Anyways, I'm glad you're enjoying the mod. Light capital ships were designed to engage the enemy by circling based on the battle between the Savannah and ardent prayer so I'm glad you like the style. :) Most people assume because the MAC is the main gun they just point and shoot, but I find this to be really boring and a waste of what homeworld 2 is capable of

+3 votes   mod: Homefront
880Zero
880Zero May 3 2014, 6:21pm replied:

If you want a jump start on space assets, I can hook you up with placeholders.

+3 votes   media: Airpad - Complete
880Zero
880Zero May 3 2014, 6:19pm replied:

At the very least I think you should make an access door. Maybe like the emergency bunker from Jurassic Park? Seems kind of silly the only way in is through the service elevator. Practical for the vehicles but impractical for personnel.

+2 votes   media: Airpad - Complete
880Zero
880Zero May 3 2014, 4:09pm says:

What is the building supposed to be? I thought it was going to be an ACT but it just looks like a green tower. Radar? Also I agree with Keksz, there should be more specular highlights, especially on the bare metal parts.

+2 votes   media: Airpad - Complete
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero May 2 2014, 3:04pm replied:

Well Requiem supposedly didn't haven an external atmosphere and it was the only shield world in canon that has been shown to have an external shell over its surface.

+1 vote   media: Images from Latest News Post
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