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Because Homefront uses more polies than most mods for Homeworld 2, many ships can cause lag. Max Population is only for people who can take the punishment, Medium Population is how Homefront is supposed to be played.
But as discovered above, try turning geometry scaling off.
Awesome. There's a similar issue with the normal map overlays where they may appear white, but if you switch shadows off they appear just fine. Homeworld 2 is weird sometimes.
Well sins of a solar empire doesn't use levels of detail like homeworld 2. Are you playing on max population?
Did switching geometry scaling off help you out?
Yes I update the Tutorial every release.
Play it on Expert
On which maps does this happen?
This is a total conversion mod. Moving forward with the Covenant, the vanilla races will not be a part of the mod. Unfortunately, the vanilla races would not function properly anyways since I had to modify a few to work with the tutorial missions.
What are your system specs/how old is your computer? Also can you please take and upload a screenshot of your issue?
Thats because ships require subsystems now. The Halcyon doesn't have any subsystem slots so for the Autumn I guess I'll have to add some fake ones in. Sorry, it totally slipped my mind.
Shadows for Homeworld 2 do different things depending on what your graphics card is. We just recently discovered that fix actually, thanks to Didact having an AMD card and playing with the settings. Glad your version is looking nice! ;)
Try turning shadows off in the options and let me know if that helps.
You have to make sure player two has a race selected. The Hiigaran and Vaygr are no longer in the mod so if player 2 was one of those before hand, it will crash the game.
There is no overridebigfile...
What are you playing and who are you playing as?
We are compressing the mod as we speak.
The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.
Was hoping you'd see this and approve of the teeth. ;)
The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3
I thought their purpose was a living centrifuge?
How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.
I'll have to go check again but I think it might be a sensor ping thing.
Thanks i redid all the icons
Of course its in game, why would I post renders?
It is a possibility, yes.
I don't think you have done everything correctly. Did you update to version 1.1 for Homeworld 2?
*14 years old
What is blurry?
Where do you think needs improvement?
Any advice for getting it to work?
Yes he did. This is a different era for Homefront, however, and a lot of the stuff that was mandated back then is up for change again. If you recall, boarding wasn't supposed to be a feature as well yet here it is.