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I don;t know what happened to the AI, they were working fine before I uploaded the build, but I'll go back and check again.
As for the SMAC, yes its supposed to fire halfway across the maps we've made. It's an artillery unit, it has a really short sensor range but if you have friendly units in the killzone to light up enemy ships, it can fire on them. Using them with prowlers is extremely effective.
The only downside to the SMAC is that they are weak in terms of hull and can be easily destroyed when engaged at close range.
Sorry about the downvotes comment, I just realized that all the comments above you were downvoted after you commented and assumed. My bad. :(
I understand what you're saying, but this character is an AI that narrates objectives, gives news feed, etc. If anyone made an AI for Halo and had it stand alone, they wouldn't put two and two together unless it was someone like Cortana. AIs came in many different forms - farmers, scientists, african tribals, nudists, civil war heroes, WWII bombers, asian house maids, etc. It's just an avatar. The reason I chose skater punk is because the art style is more dark and grungy and therefor I feel this goes pretty well with what I have going for the UNSC, and that I wanted to be different and stray away from the straight edge persona of most AIs.
I'm so excited you guys are still working on this.
What part of it do you not like? I commissioned this from my sister, who is an aspiring artist and it is akin to how I started back in 2010. If you don't like it, why don't you submit your own unique art and lets see how they compare?
Also downvoting comments for the sake of just downvoting over difference of opinion is immature...
The Halcyon has been that way for four years now, it's not changing.
Because Homefront uses more polies than most mods for Homeworld 2, many ships can cause lag. Max Population is only for people who can take the punishment, Medium Population is how Homefront is supposed to be played.
But as discovered above, try turning geometry scaling off.
Awesome. There's a similar issue with the normal map overlays where they may appear white, but if you switch shadows off they appear just fine. Homeworld 2 is weird sometimes.
Well sins of a solar empire doesn't use levels of detail like homeworld 2. Are you playing on max population?
Did switching geometry scaling off help you out?
Yes I update the Tutorial every release.
Play it on Expert
On which maps does this happen?
This is a total conversion mod. Moving forward with the Covenant, the vanilla races will not be a part of the mod. Unfortunately, the vanilla races would not function properly anyways since I had to modify a few to work with the tutorial missions.
What are your system specs/how old is your computer? Also can you please take and upload a screenshot of your issue?
Thats because ships require subsystems now. The Halcyon doesn't have any subsystem slots so for the Autumn I guess I'll have to add some fake ones in. Sorry, it totally slipped my mind.
Shadows for Homeworld 2 do different things depending on what your graphics card is. We just recently discovered that fix actually, thanks to Didact having an AMD card and playing with the settings. Glad your version is looking nice! ;)
Try turning shadows off in the options and let me know if that helps.
You have to make sure player two has a race selected. The Hiigaran and Vaygr are no longer in the mod so if player 2 was one of those before hand, it will crash the game.
There is no overridebigfile...
What are you playing and who are you playing as?
We are compressing the mod as we speak.
The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.
Was hoping you'd see this and approve of the teeth. ;)
The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3
I thought their purpose was a living centrifuge?
How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.
I'll have to go check again but I think it might be a sensor ping thing.
Thanks i redid all the icons
Of course its in game, why would I post renders?
It is a possibility, yes.
I don't think you have done everything correctly. Did you update to version 1.1 for Homeworld 2?