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Comment History  (120 - 150 of 2,459)
880Zero
880Zero Jan 26 2015, 8:39pm replied:

I just watched the PAX panel and there is no way that you should have this stigma. There is normal map support, ambient and dynamic lighting (missiles and beams cast light on ships), depth of field, the spec, glow, and now environment and gloss maps are fully supported, the Mothership uses several 4096x4096 textures... this is just amazing. The possibilities are astounding, no longer am I to make a mod that looks terrible. I mean with the assets I have, I won't have a need for LODs because the models in game are high poly, probably more high poly than Homefront. The source textures are scaled up tremendously, a frigate can now have a 2048x2048 texture. Backgrounds are real textures now so HD background support is real. There's just so much there should be no reason why you wouldn't buy it.

+2 votes   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 6:01am says:

Actually there is credible information from Gearbox developers. There was a modding Q&A that a lot of us from Tanis Shipyards got to ask some questions. Just FYI. ;)

+3 votes   article: Homeworld Remastered gets a release date
880Zero
880Zero Jan 23 2015, 1:34am replied:

The white on the tread is most likely specular lighting.

+2 votes   media: Could we possibly make any more noise?
880Zero
880Zero Jan 21 2015, 3:17pm replied:

It can be whatever we want it to be.

+1 vote   media: MA5B w/ Electronic Suite Textured
880Zero
880Zero Jan 14 2015, 12:31am replied:

Then they can go and make it themselves. No one is stopping them. Don't have the mod team waste their time babysitting someone on how to do it.

+6 votes   media: Due to Popular Demand
880Zero
880Zero Jan 11 2015, 12:14am says:

Get rid of the bevel/emboss filters, they do more harm than good. What program do you use to model?

+2 votes   media: Cerberus Colony Capital Skinned
880Zero
880Zero Jan 7 2015, 12:14pm replied:

Since Halo CE it had said that. The part you should be concerned about is that he's holding it over his left shoulder with his hands in the correct position.

+5 votes   media: M41 Rocket Launcher
880Zero
880Zero Dec 27 2014, 7:00am replied:

Except instead of toggling on and off a flashlight, it toggles whether or not things go boom.

+2 votes   media: MA5B Underbarrel Grenade Launcher
880Zero
880Zero Dec 19 2014, 5:56pm replied:

The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.

+1 vote   media: Parade
880Zero
880Zero Dec 17 2014, 7:27pm replied:

I thought their purpose was a living centrifuge?

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 6:57pm says:

How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 4:03pm replied:

I'll have to go check again but I think it might be a sensor ping thing.

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 16 2014, 9:45pm replied:

Thanks i redid all the icons

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 12 2014, 2:15am replied:

Yes he did. This is a different era for Homefront, however, and a lot of the stuff that was mandated back then is up for change again. If you recall, boarding wasn't supposed to be a feature as well yet here it is.

+2 votes   media: Top 100!
880Zero
880Zero Dec 6 2014, 7:28pm replied:

Well majority of the model poly count are goblins and then the base mesh has four LODs.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Dec 6 2014, 5:14pm replied:

Think of it this way: the bare mesh itself is around 12K which id comparable to the Hiigaran mothership. All the antennas, girders, beams, and t tree rest of the extra detail mesh is there up close where it would be like five ships at once, but when zoomed out all that stuff fades away. You can only build one if these in all population settings except max, which is two. Performance so far has been normal so far.

+1 vote   media: Monumental Building Blocks
880Zero
880Zero Nov 18 2014, 7:57pm says:

That's so hot.

+1 vote   media: ...
880Zero
880Zero Nov 2 2014, 2:53am says:

Classic Tower of Power on Ascension, Zombies on Foundation, Cat and Mouse on Coagulation... :')

+1 vote   article: Come play the Master Chief Collection with us!
880Zero
880Zero Oct 28 2014, 3:07pm replied:

That looks real good.

+2 votes   media: M12 Light Recon Vehicle
880Zero
880Zero Oct 28 2014, 5:23am says:

Those gun barrels are really skinny.

+1 vote   media: M12 Light Recon Vehicle
880Zero
880Zero Oct 22 2014, 1:30pm replied:

There were only three companies of Spartan IIIs and all of them got whiped out, even the exceptions like Noble Team. Putting them in this mod wouldn't make sense from both a lore and logic point as they were never deployed within UNSC space.

+2 votes   article: FAQ
880Zero
880Zero Oct 6 2014, 7:07pm replied:

Yeah me too.

+1 vote   media: Red Dragon
880Zero
880Zero Oct 5 2014, 5:24am says:

There's really no point going this high poly in Homeworld 2 unless you're going to bake normal maps.

+2 votes   media: Red Dragon
880Zero
880Zero Oct 1 2014, 1:37pm says:

This is actually the M6G lol but its cool.

+1 vote   media: M6G Magnum
880Zero
880Zero Sep 29 2014, 11:41pm says:

my only gripe is the metal scratches on the visor lip. Don't think its metal there. :P

+2 votes   media: ODST Chestplate + Medic Variant
880Zero
880Zero Sep 5 2014, 2:32am says:

Nice Valhalla tower. :)

+8 votes   media: Forerunner Structure #1
880Zero
880Zero Sep 1 2014, 2:10pm replied:

You're crazy man I would never put that in my mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:30pm replied:

You guys ate crazy why would I put the Charon in the mod?

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:24pm says:

That's how you know it's real, when it's unique and looks amazing.

+1 vote   media: UNSC Army/Marine Update
880Zero
880Zero Aug 31 2014, 3:28am replied:

What are you talking about the Charon won't be in the mod.

+1 vote   media: Defense Fleet
880Zero
880Zero Aug 15 2014, 3:14am replied:

No they don;t

+1 vote   media: Chief
880Zero
880Zero Aug 12 2014, 4:45pm replied:

One

+1 vote   media: SMAC
880Zero
880Zero Jul 1 2014, 5:31am replied:

yes it has cruiser deck turrets and AA guns.

+3 votes   media: SMAC
880Zero
880Zero May 26 2014, 4:20pm says:

Looks like it has too much gloss.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 8 2014, 4:13am says:

A high poly wheel? Is it supposed to be a Warthog wheel? Because it's pretty far off.

+1 vote   media: Wheel of Death
880Zero
880Zero May 1 2014, 2:44am says:

You should probably move the engine hardpoints back. They're in the edge of the mesh right now.

+4 votes   media: New Engine Effects
880Zero
880Zero Apr 25 2014, 3:55pm says:

The leg joints don't really make much sense to me. Also the polarized cockpit glass could do with some gloss.

+3 votes   media: UNSC Cyclops
880Zero
880Zero Apr 24 2014, 10:30am replied:

It wasn't indirect, he answered both questions.

+2 votes   media: [WIP] Sneak Peek x2
880Zero
880Zero Apr 14 2014, 10:52am says:

Angle is redundant unless you accounted for the gravitational force from the gas giant. Its only the rotation that matters. :P

+12 votes   media: Halo Installation Gravitation Rotation Alliteratio
880Zero
880Zero Apr 7 2014, 1:40am replied:

Yeah, that's why I redid them.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 4 2014, 6:39pm replied:

Again you're wrong. Bungie doesn't even work for Microsoft anymore.

+1 vote   media: Shield Worlds
880Zero
880Zero Apr 4 2014, 2:32pm replied:

Light Rifle is the cheapest gun in the game, it has the max DPS. Halo 4's playstyle ruined the franchise because the game was originally an arena shooter that made you fight for power weapons. That's why Halo's formula was so strategic and different. Now that you spawn with all the good map weapons, there's no reason to even grab a map based weapon unless you want to snipe. You don't have to find plasma grenades, and you spawn with a plasma pistol so you don't even need to get anti-vehicle weapons anymore. The game has lost its touch at its core.

I'm not even sure where these arguments stem from, though, as the content being shown has been in the lore since even before Halo Reach.

+4 votes   media: Shield Worlds
880Zero
880Zero Apr 4 2014, 2:30pm replied:

There are only like 3 people from Bungie working at 343, and Frankie is the only face member. Please get your facts straight. Especially when it comes to debating lore.

+3 votes   media: Shield Worlds
880Zero
880Zero Mar 25 2014, 9:24pm says:

I don't think the addition of the thick UV lines helped the texture as much.

+1 vote   media: Mercury Class - Pegasus
880Zero
880Zero Mar 25 2014, 9:21pm replied:

You can use engine glows to simulate the same effect.

+1 vote   media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Mar 24 2014, 4:24pm replied:

They built so many god damn seraphs.

+2 votes   media: Internal Testing
880Zero
880Zero Mar 23 2014, 3:48pm says:

The engines don't look right. Is that the texture or the effect?

+1 vote   media: Non demilitarized Galactica - WIP v1.5
880Zero
880Zero Jan 30 2014, 6:42pm replied:

Halopedia.org
Halopedia.org

If that helps.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 30 2014, 6:33pm says:

Halopedia.org
Halopedia.org

In that picture it has a shroud that goes around the ball area of the turret.

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:17pm replied:

******* love Dunkey.

+1 vote   media: UNSC D77-TC Pelican
880Zero
880Zero Jan 3 2014, 6:51am says:

that skybox. <3

+1 vote   media: H-Fuel Extractors in an Ice Field
880Zero
880Zero Dec 31 2013, 3:28am replied:

I don't, please. I'm White American. :P Unless you want me to speak like Buk Lau

+1 vote   article: Looking for Voice Actors
880Zero
880Zero Dec 30 2013, 5:00pm says:

I can voice act for Japanese, I have-a very very good engrish.

+1 vote   article: Looking for Voice Actors
880Zero
880Zero Dec 12 2013, 5:48pm replied:

Thanks I bought it for Aliah.

+6 votes   media: Top 100
880Zero
880Zero Dec 11 2013, 8:32am replied:

Yeah she was ;)

+1 vote   media: The Unprofessional Covenant Showcase
880Zero
880Zero Dec 10 2013, 10:29pm replied:

Hey man you should really get HW2, then you can do more than just say nice things about screenshots. :P

Thanks for the kind words.

+2 votes   media: MOTY
880Zero
880Zero Dec 10 2013, 12:13am says:

I wince every time I hear my voice. :P At least we don't have to worry about Chaffe's voice getting in the way of things.

+2 votes   media: The Unprofessional Covenant Showcase
880Zero
880Zero Dec 8 2013, 12:52am replied:

Always wanted to watch it! Don't hurt me!

+1 vote   media: Centauri Outpost
880Zero
880Zero Dec 6 2013, 5:57pm replied:

Ah okay. I'm not well versed with B5 stuff so excuse my ignorance. :P

+1 vote   media: Centauri Outpost
880Zero
880Zero Dec 5 2013, 6:36am says:

Ah the perks of mirroring. :)

For those pipes near the top, I would suggest removing the plate patten and make them more like large pieces of pipe with varying sizes for each section of pipe. Also make them a more contrast color so they pop out more as far as details go.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 20 2013, 6:52pm says:

Very popular tile texture, I've used it before. :P

I would suggest cutting the UV at the seam so it doesn't awkwardly wrap around the edge like that. That, or edge the texture manually with some type of other plating.

+1 vote   media: Centauri Outpost
880Zero
880Zero Nov 14 2013, 1:36am replied:

How can you be so daft? When you go to the sorority, be ready to plow the fields of unfinished dreams.

+9 votes   media: UNSC Infinity
880Zero
880Zero Oct 12 2013, 3:51pm replied:

Well I'm sure you could use the effect for the physical wormhole itself then. :P

+1 vote   media: Defender FX
880Zero
880Zero Oct 12 2013, 4:00am says:

Nice! Is there any way to make it so jumping between systems uses the anomaly wormhole effect? Or is the effect for phase lanes restricted to one FX per race?

+1 vote   media: Defender FX
880Zero
880Zero Oct 7 2013, 4:40pm replied:

the CRS-class is 300m long and the RCS-class is 3000m long. The Infinity is ~5000m long.

+2 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 7 2013, 1:09am replied:

Halopedia.org
Halopedia.org
Halopedia.org

Everything in Halo 4 is to scale according to 343i.

+1 vote   media: CRS-class Light Cruiser
880Zero
880Zero Oct 5 2013, 4:07am replied:

While I agree in most respects, my main gripe with 343i's take on the Halo universe is that they threw out the old design memes and just took elements from Crysis, MGS and made the UNSC look like the future Russian space agency. Granted, the people making the game primarily worked on Crysis and MGS, but I just don't like how the new ships, armor and vehicles look. I do like the weapons, however.

Also having three different types of CCS and calling them different names... that's what gets me the most. That and the Autumn-class Cruiser...

Don't get me wrong, though, I enjoyed the Forerunner trilogy and the Kilo 5 saga thus far.

0 votes   media: CRS-class Light Cruiser
880Zero
880Zero Oct 1 2013, 4:49pm replied:

I don't think its stupid, the game looks wonderful at its core. Its also not a traditional Homeworld game, nor was it intended to be one. Now that BBI has the rights again, they just set it in the Homeworld universe. I wouldn't be surprised if the desert planet was Kharak.

+4 votes   article: The Future of Homeworld Series HD Remakes
880Zero
880Zero Sep 27 2013, 4:16am replied:

Probably about the same as the current Prowler. They can lay infinite mines since that value isn't changeable, but how many mines appear on screen will be the same so if you don't lay your mines properly, you'll just have them disappear.

+2 votes   media: UNSC Prowler
880Zero
880Zero Sep 27 2013, 4:12am replied:

Oh I know how to animate the actual graphic since ours is animated as well, but I meant making the ship go into it. Is this like the STC mod script?

+1 vote   media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 26 2013, 7:07pm says:

How did you guys make the Hyperspace animation?

+1 vote   media: New hyperspace effect now added (Video)
880Zero
880Zero Sep 17 2013, 3:47am replied:

How do you mean?

+1 vote   media: Seraph
880Zero
880Zero Sep 15 2013, 9:25pm replied:

Ah well that's great to hear because I have tons of sphere maps from the Celestia Motherlode (great site btw for planet textures) and the sphere-cube converters barely ever work properly.

+1 vote   media: New Planet Textures
880Zero
880Zero Sep 15 2013, 3:48am replied:

This one will always be updated first since we're the content providers.

+1 vote   media: Seraph
880Zero
880Zero Sep 10 2013, 6:32am says:

Is this a sphere map or cube map? If it is a cube map, how do you go about custom making them?

+1 vote   media: New Planet Textures
880Zero
880Zero Aug 13 2013, 1:28pm says:

looking good guys

+1 vote   media: (WIP) New shields
880Zero
880Zero Jul 31 2013, 5:01pm says:

A lot of those details could have been baked to a normal map, saving far more polies.

+1 vote   media: BC-304 - Final texture
880Zero
880Zero Jul 22 2013, 5:01pm says:

The top definitely needs more detail as the rest of the ship is really detailed and the top is just too flat.

+1 vote   media: SC-305 - Final model
880Zero
880Zero Jul 19 2013, 2:58am replied:

Think dimensions in regards to the Marathon, it's about the same I would think, perhaps longer but height wise the same.

+1 vote   media: UNSC Carrier
880Zero
880Zero May 3 2013, 2:12pm says:

Interesting design, looks good.

+1 vote   media: Asgard Heavy Cruiser - Final Model
880Zero
880Zero Apr 23 2013, 11:43pm replied:

Could always use it as a jump gate to the heavens... :P

+1 vote   media: To Bajor!
880Zero
880Zero Apr 23 2013, 8:38pm says:

Were you guys going to add the Bajoran Wormhole at any point?

+2 votes   media: To Bajor!
880Zero
880Zero Apr 18 2013, 2:24pm replied:

The boom stick will effectively dissable an assault carrier to most likely 1/4 hull remaining. To counter an SMAC would be to send wings of bombers and possibly corvettes to overwhelm it since it will be able to range half the map and can be especially powerful if you have a slip space inhibitor. When cortana lit up one of the assault carriers with Cairo station, it effectively destroyed it.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 16 2013, 11:41pm replied:

Do you have an erotic fantasy with SMACs?

+7 votes   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:03am replied:

Deep shade of purple??

Halopedia.org

That's definately blue.

+4 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 8 2013, 6:24pm says:

looks nice :)

I've never touched the Killzone series so I'm not entirely sure what their design looks like other than the images here, but I've got to say this is way better good looking beginning mod stuff than what is usually on ModDB.

+3 votes   media: ISA SD Platform W.I.P
880Zero
880Zero Mar 30 2013, 10:02am replied:

On the engine nacelles on the bottom picture at the rear, they are both light and dark metal colors.

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:47am says:

Why is the hull broken up and discolored at the engine cluster?

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:45am replied:

Whoah BSG fans, man it's been forever since any of those have surfaced, like 2007-2010 was BSG prime.

+1 vote   media: Phoenix-class Colony Vessel
880Zero
880Zero Mar 29 2013, 3:43am says:

Nice normals to give it that subtle texture.

0 votes   media: New Kinsha Defence Satalite Ingame
880Zero
880Zero Mar 27 2013, 4:05pm says:

Ah, that's not too bad, especially with LODs.

+1 vote   media: New Kinsha Defence Satalite
880Zero
880Zero Mar 18 2013, 5:05am says:

Looks like Ringleader's old concept.

+1 vote   media: UNSC repair and refit station design 2
880Zero
880Zero Mar 5 2013, 5:17pm replied:

The original model is an olive drab.

+2 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 4 2013, 1:20am replied:

guy who uploaded the music lol

+2 votes   media: Covenant Dance - Updated
880Zero
880Zero Feb 23 2013, 2:47pm replied:

Because I have no experience painting.

+1 vote   media: Skyboxes
880Zero
880Zero Feb 22 2013, 4:48pm says:

It looks like you have a mesh error for the engines. They shouldn't be invisible on the inside.

+1 vote   media: How looks the BC-304 without his texture ?
880Zero
880Zero Feb 22 2013, 4:47pm says:

A lot of that detail can be removed for goblins and baking into normal maps.

+1 vote   media: How looks the BC-304 without his texture ?
880Zero
880Zero Feb 20 2013, 1:58am says:

It's too bland, you need to add depth to the texture. Try rendering an ambient occlusion map to put on the texture.

+3 votes   media: The Re-Texturing Project
880Zero
880Zero Feb 17 2013, 10:43pm replied:

The lander can only seats two people.

+1 vote   media: Birth of a Refueling Station
880Zero
880Zero Feb 13 2013, 8:23pm replied:

It's the same mesh file as the base ship, just up scaled to cover the hull. So it's essentially double the ship on screen at once.

+1 vote   media: Shield2
880Zero
880Zero Feb 13 2013, 2:21am replied:

It could be possible I think, but it already looks tapered.

+1 vote   media: What's this?
880Zero
880Zero Feb 12 2013, 5:56pm replied:

Might I suggest making them bigger so they cover a lot more area? Right now they're densely compacted. You could make them bigger and more spread out to give it a bit more detail with the same poly limit.

+10 votes   media: Council Frigate Shipyard
880Zero
880Zero Feb 12 2013, 5:20pm says:

What are the silos on top for?

+12 votes   media: Council Frigate Shipyard
880Zero
880Zero Feb 9 2013, 12:00pm replied:

Fragile? Of course it's fragile. It's a tiny probe used to spy on the other team.

+10 votes   media: Probe
880Zero
880Zero Feb 6 2013, 1:28am replied:

Ah okay. I have DDO also but have never really used it.

+1 vote   media: Collector Scout
880Zero
880Zero Feb 5 2013, 9:18pm says:

Just curious, what do you guys use to model, render and texture with?

+1 vote   media: Collector Scout
880Zero
880Zero Feb 4 2013, 8:34pm says:

Under Harper, maybe.

+1 vote   media: UNSC Earth Battlegroup during Halo 2
880Zero
880Zero Feb 3 2013, 4:40am replied:

Why would you ram another ship and risk killing an entire crew? Not to mention deliberately destroying a key role ship. I could understand throw away ships, but that's just stupid to sacrifice a carrier.

+1 vote   media: Athens Carrier [Update]
880Zero
880Zero Feb 1 2013, 2:43am replied:

It's more like frontal armor for deflecting and dispersing plasma from long range for added survivability.

+2 votes   media: Athens Carrier [Update]
880Zero
880Zero Jan 27 2013, 10:02pm replied:

Because I don't know what he's seeing, but I know what I'm seeing.

+1 vote   media: Stations
880Zero
880Zero Jan 25 2013, 2:25am replied:

#hashtags #UNSC is ugly #OMG Covenant are so sexy

+2 votes   media: Your world will burn...
880Zero
880Zero Jan 23 2013, 5:39pm replied:

I'm not female >:0

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 22 2013, 1:32am replied:

I'm going to assume you're not talking about the actually glowing part on the canon CCS.

I think it's a limitation of the Shader 2.0 support CnlPepper did where it takes specular information based on the surface orientation and the light source.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 21 2013, 3:48am replied:

They're turrets and I think it's always been a problem where turrets cast shadows on the hull but the hull doesn't cast a shadow on the turret.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 5:06pm says:

Not 100% implemented, but they are there. :)

+1 vote   media: CCS and junk
880Zero
880Zero Jan 20 2013, 5:25am replied:

Kind of.

Halopedia.org

The big difference is the bloom, which Homeworld 2 lacks.

+5 votes   media: Your world will burn...
880Zero
880Zero Jan 16 2013, 3:14am says:

The team color is just flat, there's no detail in it. You should have had it under your hull detail layer so it got some of that on there, or at least bump it.

+14 votes   media: Turian Battleship: Rebellion HD
880Zero
880Zero Jan 7 2013, 5:07pm says:

Lol it's a Halo mod in disguise. It has Archer missile racks and the turrets from Reach on the hull. :P

+1 vote   media: terran atlas class
880Zero
880Zero Jan 2 2013, 6:15pm replied:

The super carrier is already in game.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Jan 2 2013, 6:13pm replied:

You can see on the top and bottom facing images that the turrets are burried in the hull.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Jan 2 2013, 1:11pm replied:

Yeah that's pretty weird. They should either be out all the way or inside the hull. Having the turret halfway out with the doors closed doesn't make sense.

+1 vote   media: Valiant-class Super Heavy Cruiser (UNSC Everest)
880Zero
880Zero Dec 27 2012, 3:43am says:

Yay, Pouk is back to work. :P

+2 votes   media: WIP Christmas preview version for download
880Zero
880Zero Dec 26 2012, 6:58pm replied:

You just have to be patient and refresh the page. Sometimes the servers get overloaded.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 24 2012, 3:55am replied:

The biggest ship in this game is less than 5k polys. I would say 10-15k polys is okay for a unit that won't be seen a lot. I'm not sure what role this is supposed to play, but I would definitely reduce it to around 10-15k polys at least in order to reduce lag. Either that, or work out a LOD type thing where it scales so it's low poly at a distance to compensate.

+1 vote   media: THE GENESIS
880Zero
880Zero Dec 23 2012, 3:29pm says:

Looks a bit too high poly. Might want to knock off a few surfaces on the curves and remove those mesh details, or at least bake them in to a normal map.

Either way, interesting model. :)

+1 vote   media: THE GENESIS
880Zero
880Zero Dec 14 2012, 6:27pm replied:

Neener neener neener

+3 votes   media: The Covenant are coming
880Zero
880Zero Dec 9 2012, 11:44pm replied:

Velo made the model actually

+1 vote   media: Gyges Construction Drone
880Zero
880Zero Nov 30 2012, 6:01pm replied:

LODS are completely different, they reduce poly rendering but do not remove the image memory like DDS textures do.

+1 vote   media: Stargate Space Conflict - Wallpapers
880Zero
880Zero Nov 27 2012, 4:54pm replied:

We were talking about the overlay details in my mod, not the badges.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 26 2012, 11:47pm replied:

I know in some cases stuff doesn't render properly if max settings aren't turned on.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 26 2012, 11:44pm replied:

Badges don't use the matteAlpha shader, so it's completely different.

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 25 2012, 7:40pm replied:

DDS is good because the texture scales down with mipmaps at different distances. If you do a .tga, it will look good all the time but even at far distances and will crash most computers, not just old ones.

+1 vote   media: Stargate Space Conflict - Wallpapers
880Zero
880Zero Nov 24 2012, 4:15am replied:

nVidia GTX560 Ti.

Odd, though, the matteAlpha shader always gave transparency results even without shader 2.0, so I'm not sure why on some machines it renders and on some it doesn't.

This is a screenshot from someone else game, but is this the issue?
Img191.imageshack.us

+1 vote   media: Shader 2.0 + Badges!
880Zero
880Zero Nov 2 2012, 2:30am replied:

Right? It's the reflection of the light. The prowler is flatter than the others. :P

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:25am replied:

Weapons have been tuned down with upped damage to compensate. Also, with my new textures and optimization of the base mesh, the game already runs a lot smoother.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 25 2012, 8:13pm replied:

This is the new Prowler. It's replacing our currently ugly flying space brick.

+4 votes   media: Corvette Patrol
880Zero
880Zero Oct 24 2012, 11:46pm replied:

Sorry for the old reply, but read the description. :P

+1 vote   media: Thanatos Update
880Zero
880Zero Oct 24 2012, 10:53pm replied:

The echo in the Piano would be from pounding on keys. I forget the musical term for playing loudly (haven't played the violin, or any instrument since 8th grade lol).

+2 votes   media: Glassed
880Zero
880Zero Oct 20 2012, 8:07pm replied:

And then there's also this thing called respect, which I'm assuming you don't really have since you're willing to take without asking. We are all under the GCUR, but that doesn't make it right to just steal ideas.

+1 vote   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 18 2012, 6:01pm replied:

Well the first part of my post was kind of like "Why didn't you ask us for permission first?"

+1 vote   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 18 2012, 5:01pm says:

Um, lol?

Also, why didn't you do the refit platforms in orbit around Reach that were actually building frigates?

+2 votes   media: UNSC Frigate Shipyard
880Zero
880Zero Oct 11 2012, 12:16am replied:

yeah its the Talos

+1 vote   media: New UI
880Zero
880Zero Oct 7 2012, 12:31pm replied:

Did you not see the buttons? That's something you can expect to be done shortly...

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 7:26pm says:

The planet could be better, it looks a bit cartoony compared to the rest.

+3 votes   media: Complex 9 Series Logo
880Zero
880Zero Oct 3 2012, 1:28am says:

Man, you changed your name. I was like "What? I'm friends with TheDidact already?"

+3 votes   member: TheDidact
880Zero
880Zero Sep 26 2012, 12:38am says:

Why the Halo 2 model?

+1 vote   media: new model unsc
880Zero
880Zero Sep 25 2012, 6:54pm says:

Make sure to smooth those pipes!

0 votes   media: "Catwalk" of the Shed WIP
880Zero
880Zero Sep 21 2012, 4:12am replied:

Yeah the screenshot key is Scroll Lock. Screenshots will show up in Homeworld2/Bin/Screenshots.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 15 2012, 4:53am replied:

Good luck then. Any work with transparency effects in most endeavors have turned out sour for all of the Tanis Shipyards community.

+1 vote   media: Sleek
880Zero
880Zero Sep 14 2012, 4:35pm says:

Too bad you can't have transparent windows in HW2.

+1 vote   media: Sleek
880Zero
880Zero Sep 9 2012, 4:54am replied:

After further investigation, it is attracting light properly. :) I know about the gaps also, though.

+1 vote   media: Frigate Re-textured
880Zero
880Zero Sep 9 2012, 4:36am says:

inb4 the rings around the moon have no glow, I am aware. :P

+1 vote   media: Frigate Re-textured
880Zero
880Zero Aug 17 2012, 3:28pm replied:

Stripes are based on this concept here:
Moddb.com

If you want it to look original, just change the team color to white/gray and the stripe color to red/crimson.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 5:51am replied:

Yeah I realized. It's not final. Like I said above, I was just doing the easiest way to see if it would work and it did.

+1 vote   media: Team and Stripe Colors
880Zero
880Zero Aug 5 2012, 4:02am replied:

It's not an animation issue, more of a model issue.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 4 2012, 4:57pm replied:

The initial idea was to originally have the whole bridge lower into the ship's body, but it was just too complicated to do so.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 3:56am replied:

The only problem was that I had to resize from 1024x512 to 2048x1024 and it has a small bit of artifact problems. Is barely noticeable, though. :)

+3 votes   media: Red Planet
880Zero
880Zero Jul 23 2012, 11:52pm says:

Nice! Have you guys updated your aviary as well?

+4 votes   media: Pteranodon
880Zero
880Zero Jul 20 2012, 3:50am replied:

Aliah has more pressing personal matters she needs to address, and those are more important than the mod. After all, modding is a hobby and real life is always first.

+3 votes   article: Apologies to Aliah
880Zero
880Zero Jul 16 2012, 11:32am replied:

That looks like the Infinity, if anything.

+5 votes   media: UNSC Super Carrier WIP 2
880Zero
880Zero Jul 9 2012, 1:58am replied:

What irks you?

+1 vote   media: Earth Patrol
880Zero
880Zero Jun 18 2012, 3:01pm says:

Very good tutorial. However, what brushes do you normally use for dirt and scrapes if I may ask?

+1 vote   article: Homeworld 2 Advanced Texturing Tutorial
880Zero
880Zero Jun 6 2012, 3:46am replied:

Well Harbinger can still be the leader. Yes a Reaper is made from the collective intelligence of a harvested race, but who's to say the interior larva of the titan is larger than Harbinger's larva? I would think that the sheer size of the titan is attributed with more armor and weaponry rather than the scale of its intelligence.

+10 votes   media: Reaper Fleet Update 2
880Zero
880Zero May 23 2012, 1:40am replied:

That's not true, the ship was being built before the end of the war as stuff was put into it during 2553, implying the ship was being built long before that.

+3 votes   media: Power Projection
880Zero
880Zero May 14 2012, 3:16am replied:

Nah I don't leave ModDB up. I close all my windows when I leave the room. She usually gets on my Facebook though since I have all my passwords saved, and calls it "hacking".

+12 votes   media: Money in the Bank
880Zero
880Zero May 12 2012, 5:09am replied:

I didn't say the texture was bad, I just said the hull is really flat and the texture isn't enough to actually bring it out.

+1 vote   media: UNSC Berlin-class Frigate
880Zero
880Zero May 11 2012, 4:51pm replied:

She doesn't go on ModDB, she'll never know.

+9 votes   media: Money in the Bank
880Zero
880Zero May 11 2012, 4:48pm says:

The ship is really flat and angular with no real features on the actual hull. All the interesting stuff is tucked underneath the armor. IMO I think the texture isn't really enough to bring the hull out.

0 votes   media: UNSC Berlin-class Frigate
880Zero
880Zero May 8 2012, 9:36am replied:

This is just something I threw together last night because I was bored. Don't worry, it's not final and just a placeholder showing off. :P

0 votes   media: Unhappy Endings
880Zero
880Zero Apr 11 2012, 12:24pm replied:

I've got so much game, I'm swimming in bitches. ;)

0 votes   media: Charon-class light frigate
880Zero
880Zero Mar 30 2012, 5:05pm replied:

Yeah I was trying to see what I could do with the idea but it'll probably be scrapped.

+1 vote   media: Gyges Repair Drone
880Zero
880Zero Feb 15 2012, 11:26pm replied:

Yeah, cruisers are built under the top part, and the wall house a scaffold for frigate manufacturing as well as corvette and fighter production bays.

+1 vote   media: Gantry
880Zero
880Zero Jan 9 2012, 10:32am replied:

When I can figure out why my computer won't boot up Windows. I'm going to try a new hard drive and slave the old one and then just boot from the new in the BIOS.

+1 vote   media: Gyges repair drone
880Zero
880Zero Dec 7 2011, 12:03am says:

Sorry it took so long to authorize guys. Have a blast!

+1 vote   download: Halo Homefront Release Candidate 1.05 (No Shaders)
880Zero
880Zero Dec 5 2011, 10:57pm replied:

Yes we know about this now. Thanks for pointing it out! We're working on a fix right now for it. Hehe, all these fixes...

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Nov 20 2011, 7:11am replied:

Seeing as how Threshold is over 200,000km, and barely fits in the actualy game's parameters, I doubt we'll have an Ark map. :P

I could set-up two Halo maps, one that's in the center for just adversarial, and one the way it is now for Firefight. I'll toy around with it.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Nov 18 2011, 3:31pm replied:

That's originally how the map was set up, was that it was in the middle of the ring or at least somewhat close to the ring. The only problem is that I textured the outside for a reason. And I just think seeing the full ring rather than just a small part just looks better from a battle's perspective.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Nov 17 2011, 10:09pm replied:

I think you're mixing up Halo Starside Intercept and Halo Homefront. We have no plans on making in-atmosphere battles.

+3 votes   media: The Ring, Part 2
880Zero
880Zero Nov 17 2011, 5:46pm replied:

It's outside the play boundries, just because when getting close to it ships don't react very well even though it has no collision map.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 24 2011, 8:00pm replied:

UNSC will definately be numbers when facing the Covenant. As for 3:1, that's a very vague generalization.

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 4 2011, 4:11am replied:

I remember the initial testings and when you got to wave 5, you were lucky to survive if you had everything anti-aircraft because it was just Longswords and Kindjals. Oh God.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 3 2011, 4:07am says:

I like to call this wave "JESUS CHRIST I'M COVERED IN BEES"

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Sep 14 2011, 12:59am replied:

You're probably right, but both Halo 3 and Reach had tracers for the MAC, so for the sake of looking good, it has a tracer. The MAC is still a WIP though.

+1 vote   media: Deep Blue Firefight
880Zero
880Zero Sep 7 2011, 6:12am replied:

Hmm, maybe. I'm personally against engine trails and it doesn't look good in this universe. Maybe for Covenant, though.

+1 vote   media: Longsword Flights
880Zero
880Zero Sep 6 2011, 6:26am replied:

Where did you get windows from tail-less fighters?

+3 votes   media: Longsword Flights
880Zero
880Zero Sep 6 2011, 1:20am replied:

Notice what better?

+1 vote   media: Longsword Flights
880Zero
880Zero Aug 29 2011, 2:16am replied:

Yes.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 6:05am replied:

And all the random gold mines of uranium and other natural resources to be found on uncharted worlds like in Mass Effect. :P

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:57am replied:

The description follows multiple images. It doesn't need to be updated.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 25 2011, 2:44am replied:

Fusion rockets are not nueclear ordinance.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 18 2011, 8:57pm replied:

I don't think his first language is English, go easy on him.

+2 votes   media: Happy Anniversary!
880Zero
880Zero Aug 18 2011, 3:13pm replied:

Repairs?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 18 2011, 7:26am replied:

600gb HD, represent.

+1 vote   media: Units in Action
880Zero
880Zero Aug 17 2011, 6:45am replied:

What? I have a gaming rig, too. Just a gaming rig from 2007.

+2 votes   media: Units in Action
880Zero
880Zero Aug 13 2011, 1:09pm replied:

Please don't spam the comments.

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 12 2011, 3:19am says:

This is really beautiful. You guys are coming along nicely. Do you guys use normal maps or is that the mesh that's popping out?

+1 vote   media: Vahrdona Ingame
880Zero
880Zero Jul 26 2011, 10:16pm replied:

Surprisingly, there were no subsystems involved in this production.

I didn't steal all the credit. :(

+1 vote   media: Orthrus Fixed
880Zero
880Zero Jul 25 2011, 12:17am replied:

As far as I know, you can't edit weapon files with a sub-system.

+1 vote   media: Frigate updates concept
880Zero
880Zero Jun 25 2011, 3:06am replied:

It's flying towards the cookie.

+1 vote   media: Tigershark
880Zero
880Zero Jun 9 2011, 11:37pm replied:

Maybe

+1 vote   media: UNSC team colours draft 1
880Zero
880Zero May 18 2011, 5:14am replied:

It said a few Archers could disable a UNSC ship, not just one. As for MACs being inaccurate, that's a bit silly since it's a projectile-based weapon with an onboard dumb AI providing a highly accurate firing solution.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 7 2011, 3:05am replied:

Not sure what to say, the mesh is fine. I've checked it on multiple maps. It's just the shadows.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 7:25pm replied:

Again, all damage tables are being balanced. I can make them more canon when the Covenant start to make their appearance, but right now I think it would be silly to build several ships then have them get decimated by who fired first with one-hit KO MAC rounds. Games would become stalemates to see who could fire first.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 12:34pm replied:

If you steamroll the enemy, where's the fun in that?

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 12:32pm replied:

That's just HW2's shadow system.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 5:39pm replied:

A Destroyer is nothing more than more armor and an extra MAC. It's about on par as two Frigates.

I might end up making the MACs do more damage in the end, though, since I don't want to overpower the Archers...

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 12:40pm replied:

Yeah, and torp frigates do a number on Frigates, too.

The original races haven't changed, btw. Why would I touch them?

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 23 2011, 3:48pm says:

If Pouk doesn't want his stuff in your mod, you shouldn't release it until all of it is removed instead of going behind his back and hiding out on your website.

+2 votes   article: Complex 8 Beta 0.8
880Zero
880Zero Apr 11 2011, 12:35pm replied:

It's for packing up your fleet for summer vacation and moving to the beach resort.

+2 votes   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 1:25am says:

Maybe make the side engines point downwards for landing? You already have engines in the back.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 10 2011, 1:20am replied:

Velo had originally wanted trade lanes and the likes, so I found a solution to his problem. Make sure you protect them well, because asteroids won't be spawning next to your station on custom maps.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 9 2011, 2:45pm says:

I hope those turrets on the back don't get taken out by the engines.

+1 vote   media: Marathon
880Zero
880Zero Apr 9 2011, 2:44pm replied:

Yes, they have two MACs

+1 vote   media: Marathon
880Zero
880Zero Apr 7 2011, 5:25pm says:

mfw 1 mac and not 2

+2 votes   media: More teasers
880Zero
880Zero Apr 7 2011, 5:24pm replied:

These gun batteries will probably do little to no damage against shielded Covenant warships. At least not until the shields pop.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 3 2011, 4:26am says:

What is this?

+1 vote   media: Anchor 12 final
880Zero
880Zero Mar 30 2011, 4:09am replied:

The Corvette was Ardent Prayer and the Supercarrier was Long Night of Solace, but I get what you mean. I can't compare to Bungie, anyways. :P

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 30 2011, 12:11am replied:

What does it having to be slip space capable have to do with the image? And yes, Longswords are slip space capable.

Oh I see what you mean. Longswords can only slip space in the wake of larger ships such as a Frigate. The feature will go away when cruisers are implemented to carry them. Or a carrier I guess.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 28 2011, 6:18pm replied:

No you are correct, it was in The Fall of Reach.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 27 2011, 3:55am replied:

Who knows, it's not like the Navy uses coil guns or anything.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 26 2011, 1:29am replied:

We are not a company and, at the moment, two guys as Matt is in the Marines. So I fill the gap of both texture artist and coder/scripter while Velo makes the models.

I don't bother Velo with time because his models are amazing so I patiently wait for him to finish them. And once the station is given to me, I can put it in game and release a beta before/after I texture it.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 11:48pm replied:

Yeah, that's fixed. Don't worry. :)

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 1:37am replied:

Yeah it's cool to watch, too! It looks weird when a ship that is just built pops out of it when another is docked with the shipyard, though.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 1:36am replied:

Play with what?

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 23 2011, 6:08pm replied:

Not 500km, that was a typo. It's supposed to be 500m, or .5km. Yeah, in space there is no such thing as weight. Size and mass, yes.

Newton's first law says everything stays in motion unless another outside force acts upon it. So the projectile will continue to fly until it hits a target. The force of the MAC hitting the other ship will stop the MAC and the ship absorbs the kinetic force of the MAC, causing it to be pushed. From a scientific viewpoint, anyways, I thought it was just a cool feature and kept it.

+3 votes   media: Orthrus in-game
880Zero
880Zero Mar 2 2011, 6:26am replied:

The effect is Matt's, much like the MAC. It just took me a while to figure out the scripts, which ended up with me deleting the Frigate's original script and re-writing it.

+1 vote   media: Asplod
880Zero
880Zero Feb 27 2011, 2:14pm replied:

Dumbed down versions like the ones in New Mombassa, yeah. But they aren't a freighter.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:02am replied:

Pelicans don't have mining equipment on them. I think we might use Pelicans as capture ships, though.

As for Pods, they were used for making sarter colony buildings and in the case of the SOF, UNSC Firebases for quick setup of ground ops.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 26 2011, 3:41pm replied:

Phoenix Class Colony Ships are of civilian design. The SOF was refit, yes, but far from being a military ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 23 2011, 12:16am replied:

it is more powerful than five, but five make up one squadron and two squadrons can overwhelm one Longsword.

It has anti-fighter missiles, too, by the way.

+1 vote   media: Icons
880Zero
880Zero Feb 22 2011, 6:07am replied:

Oh I didn't see your comment, but it was 0 and has since been changed and works like a charm. Thank you. :)

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 22 2011, 12:28am replied:

I'm lazy. Plus, looking over screenshots I've taken gives me a step back to analyze the visuals and fix what I think looks bad in Halo universe. :)

+1 vote   media: Frigate in game 2
880Zero
880Zero Feb 22 2011, 12:25am replied:

Oh it docks just fine, just doesn't repair the damaged goods.

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 21 2011, 12:39pm says:

Glad you guys like it! I'm trying to work in a latch dock animation so the small shipyard can repair frigates.

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 21 2011, 12:37pm replied:

Yes, of course! Long Night of Solace is my favorite campaign mission because you can fly around everything.

+1 vote   media: Anchor 12
880Zero
880Zero Feb 1 2011, 4:58pm replied:

You know you like this one more. ;)

+2 votes   media: Heavy Frigate
880Zero
880Zero Jan 16 2011, 3:10am replied:

Thanks! I want to explore every possibility with the Longsword first, before moving on. I've got down normal mapping and specular mapping, which isn't pictured above, but I'm having a hard time trying to come up with glass effects. :(

+1 vote   media: Textured longsword
880Zero
880Zero Jan 15 2011, 7:17pm replied:

Thanks! :D

Still a lot to improve on, though. It is only my first texture.

+1 vote   media: Textured longsword
880Zero
880Zero Jan 1 2011, 3:46pm replied:

Ringleader was with Halo Homefront for a while.

+1 vote   article: Bullet in the Breach
880Zero
880Zero Jan 1 2011, 3:21am says:

Damn, January came first this year.

+4 votes   media: Holiday Teaser
880Zero
880Zero Jan 1 2011, 3:11am replied:

The "Thanatos" has only appeared in the animate comic "Midnight in the Heart of Midlothian."

I fail to see how Halo Wars could influence ship designs regardless. Previous descriptions of destroyers are so bland in the books anyways. And remember, Nylund described the Pillar of Autumn as having a command chair, when it clearly did not.

BTW the Gorgon-class Destroyer only has one MAC cannon.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 6:31pm replied:

I like the design, too, but it doesn't fit UNSC design memes. It's a giant triangle instead of the giant floating boxes in space. Regardless, I like your Gorgon and I await your re-build of the Thanatos.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 4:49pm replied:

The same could be said for your "Thanatos" destroyer. The logic is flawed.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 31 2010, 1:44am replied:

If anyone were to pay close attention to what Halo Legends was, you would know that specific episode is a mock spoof. All other episodes, while open to the artists to create whatever they feel conveys their story best, the content inside is considered in some areas to be non-canon while the stories themselves are canon. This is because no artist is the same.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 30 2010, 4:47am replied:

If it has the Halo logo on it, it's canon.

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 29 2010, 1:06am replied:

That would just give you more creative freedom. Wouldn't it be better if you had established canon ships over your user created ones?

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Dec 28 2010, 3:10pm says:

What about the Heracles?

Halopedian.com

+1 vote   media: Gorgon class Destroyer
880Zero
880Zero Nov 29 2010, 9:31pm says:

Oh man those sexy needle canons.

+1 vote   media: Covenant Orbital Hangar
880Zero
880Zero Nov 21 2010, 3:00am replied:

So the new frigate will end up in the V2 Beta build?

+1 vote   media: In-Game shot 11/20/10
880Zero
880Zero Oct 3 2014, 4:28am replied:

I can tell you now that I'm not going to ever touch anything from Halo 4 and beyond.

+4 votes   media: M6G Magnum
880Zero
880Zero Oct 1 2014, 4:06am says:

Maybe try taking the SOTP logo and desaturating it so it's white like the font and then give it a holographic feel as well?

+1 vote   media: Main Menu Version 242358 W.I.P
880Zero
880Zero Sep 30 2014, 6:09pm replied:

the M6C looks similar but it is very different from the D and G series.

+1 vote   media: M6G Magnum (Un-textured)
880Zero
880Zero Sep 26 2014, 1:53pm says:

The only thing I'm picky about is what has already been said - the title just looks tacked on there with no thought going in to how to have it match the style. Perhaps coloring it white and giving it a faint glow? Also the pictures in the cards do look poorly cropped and slapped in there.I would find another way to implement the images where they don't look so low-res and compressed.

+5 votes   media: Main Menu Version 242357
880Zero
880Zero Sep 25 2014, 1:35am says:

I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.

+3 votes   media: UI Updates
880Zero
880Zero Sep 24 2014, 10:37pm says:

Why put iron sights if there isn't a front sight?

+1 vote   media: Bryar pistol
880Zero
880Zero Sep 20 2014, 4:14am says:

Unless its water and to a minor extent ice, the surface of the planet should not shine.

-2 votes   media: A minor improvement...
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote   media: More DDS
880Zero
880Zero Sep 7 2014, 4:05am says:

What background is this? Custom made?

+1 vote   media: FAQ: How to hide the accolades
880Zero
880Zero Sep 6 2014, 5:40am says:

Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.

+1 vote   media: Forerunner Structure #2
880Zero
880Zero Sep 5 2014, 5:37pm replied:

Do this, that would be so cool.

+2 votes   media: Forerunner Structure #1
880Zero
880Zero Sep 4 2014, 9:51pm replied:

While I thank you for serving your country, I can't guarantee a release date.

+4 votes   mod: Homefront
880Zero
880Zero Sep 4 2014, 6:39pm replied:

Because ripped content is against the game content usage rules and you guys clearly have the talent to make something better than using ripped content.

+2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Sep 3 2014, 1:52am says:

That is a sexy assault rifle, did you texture it?

+1 vote   mod: Halo Custom Edition: Total Conversion
880Zero
880Zero Sep 3 2014, 1:45am says:

The amount of effort and detail going into this mod is awesome. My only advice is loose the Halo 3 weapons. :P

+1 vote   mod: The Eridanus Insurrection
880Zero
880Zero Sep 2 2014, 4:57pm replied:

It's the same size as the Assault Carrier in the mod for gameplay reasons.

+2 votes   mod: Homefront
880Zero
880Zero Sep 2 2014, 7:38am replied:

This guy

+1 vote   media: Covenant Dance (Q3) 2014 Variant
880Zero
880Zero Sep 2 2014, 7:37am says:

Is it snow textured? Looks awfully white if not.

+1 vote   media: Cliffs #2
880Zero
880Zero Sep 1 2014, 2:12pm replied:

yep

+1 vote   mod: Homefront
880Zero
880Zero Aug 31 2014, 1:16pm replied:

All the ships in the mod currently won't ever change. It's done. I just have to texture replacement models.

+2 votes   mod: Homefront
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Jan 26 2015, 3:55pm replied:

Modding according to Gearbox devs will be essentially the same as it has been before. The only thing changing is the tools. They did away with HODs and have been secretive with how the models are rigged. All I know so far is that .obj models are supported and the texture format is now uncompressed .tga textures.

+3 votes   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 6:25am says:

Forums.gearboxsoftware.com

This is what we know so far.

+2 votes   article: Homeworld Remastered gets a release date
880Zero
880Zero Jan 14 2015, 2:20am replied:

That's why I love you my dear. <3

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Jan 13 2015, 3:38pm replied:

Aliah wait, we aren't done with it yet!

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Dec 27 2014, 6:03pm replied:

That tutorial is really dated, you're not supposed to use shadow and emboss filters anymore, that's what normal maps are for and if you mess up the shadows then the normal map doesn't look right.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 27 2014, 3:44am replied:

Youtube, google, etc. Thats how I learned.

+2 votes   media: Texture Artists Needed
880Zero
880Zero Dec 12 2014, 3:31pm replied:

Yes

+1 vote   media: Top 100!
880Zero
880Zero Dec 8 2014, 6:15pm says:

The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?

Halopedia.org

:P

+2 votes   media: D77-TC Pelican Textured
880Zero
880Zero Nov 27 2014, 10:29pm says:

Watch out someone is trolling the comment voting system. Great spirit guys :)

+8 votes   media: Happy Thanksgiving
880Zero
880Zero Nov 22 2014, 8:08pm replied:

Why is it silly? This variant is completely sealed and designed for space combat. The only part that looks like an atmospheric banshee is the canopy section.

+3 votes   media: Banshees Inbound
880Zero
880Zero Oct 30 2014, 1:59am replied:

They didn't invent the Warthog troop transport. In the novel they took a Warthog and put a giant metal box on the back of it like it is here.

The Innie APC and troop carrier are two different vehicles.

+5 votes   media: Innie APC Hog
880Zero
880Zero Aug 5 2014, 7:38pm says:

Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.

+3 votes   media: Covenant Banshee
880Zero
880Zero Jun 28 2014, 4:57pm replied:

It hitting Seraphs is obviously a bug, it shouldn't be able to target strike craft.

+3 votes   media: SMAC
880Zero
880Zero Jun 19 2014, 3:09am says:

Are those star destroyers?

+8 votes   media: Speaking of Sexy
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero Apr 12 2014, 5:33pm replied:

I don't want to get involved but let me just point out that these models and textures were made by Bioware, a triple A gaming company. Of course they're going to be better than everything else.

+2 votes   media: New Alliance Cruiser Texture
880Zero
880Zero Apr 7 2014, 11:34am replied:

If you guys need help with bump mapping I can give you a hand.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 2 2014, 3:58pm replied:

But it went out the best way possible.

+2 votes   media: The beast - V2
880Zero
880Zero Mar 28 2014, 12:39am replied:

Its based on a combination of the two canon sources plus a bit of HHF style.

+1 vote   media: Eclipse-class Prowler
880Zero
880Zero Mar 20 2014, 5:20am replied:

Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 9:02pm replied:

Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 1:41pm says:

Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?

+1 vote   article: Legal at Phoenix Interactive
880Zero
880Zero Feb 26 2014, 3:13pm replied:

He's talking about the smoothing groups.

+1 vote   media: Ancient Warship model - WIP
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes   media: D77-TC Pelican
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote   media: Z-Clipping
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote   media: Z-Clipping
880Zero
880Zero Dec 6 2013, 5:56pm says:

Its more beautiful than I could possibly imagine.

+1 vote   media: Liberty Cruiser Main Gun Particle FX
880Zero
880Zero Nov 19 2013, 2:53am replied:

*fond

+3 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Oct 29 2013, 5:14pm replied:

Oh its the same color as the darker hull pieces, the only reason it looks darker is because it isn't in the same lighting as the armor above it, which is catching a lot more light. It's a neat specular thing.

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 27 2013, 9:40pm replied:

Lower side armor? You mean where the engines are?

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 12 2013, 4:04am replied:

Well the other colors (assuming you're talking about the orange and blue) are team/stripe coloring, which can be changed.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 11 2013, 2:59am replied:

Halopedia.org

I mean I don't see where it's not UNSC. What defines UNSC design memes other than high angular surfaces and planes... which is what this is. Not to mention it's heavily based on canon material.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 10 2013, 4:07pm replied:

What don't you like about it?

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Sep 14 2013, 4:08pm replied: +1 vote   media: Seraph
880Zero
880Zero Sep 11 2013, 6:08pm replied:

Its not obvious from the photo? It's not the Halo 2/3 one. :P

+2 votes   media: Seraph
880Zero
880Zero Sep 6 2013, 3:00am says:

Synth bit needs more synth. Where's my 80s pop?

+2 votes   media: The WiP Suite
880Zero
880Zero Sep 2 2013, 10:54pm says:

Hmmm, no shout out for this one I see...

:P

+2 votes   media: Oppenheimer's Legacy
880Zero
880Zero Aug 31 2013, 4:53am says:

Weird shadows on the dreadnaught. Always loved Liberty, though. The prow of the dreadnaught was always so cool and I think the only Liberty ship I didn't really care for was the cruiser.

+1 vote   media: Liberty Fleet Test
880Zero
880Zero Jul 19 2013, 3:05am says:

dat UA attachment

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 13 2013, 4:29am replied:

pretty late reply, but any way to get a hold of these?

+1 vote   media: Covenant Invasion
880Zero
880Zero Jul 6 2013, 7:33pm replied:

That doesn't make much sense to have faded worn out edges and corners and then have the paint on the surface also fade. IMO it is too dark and would fit better with the Reapers only because this has the same color palette as the Reapers.

If you establish a specific art style for a type or faction, you should stick with it to the end. There's no reason to mix up units unless you intend to go back and redo them all.

+1 vote   media: Cerberus Turret
880Zero
880Zero May 17 2013, 7:55pm says:

Did you modify the textures any or is this all different lighting and effects? :)

+4 votes   media: Sexy Assault Carrier Renders
880Zero
880Zero Apr 30 2013, 5:42pm replied:

That's no good. Then again, Homeworld 2 is 10 years old now... can only hope Gearbox re-releases it on Steam for better support and actually make Homeworld 3.

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 30 2013, 5:37pm says:

Rotate it 90 degrees on the Z-axis and it would look so much cooler. :P

+15 votes   media: Council Capital Shipyard
880Zero
880Zero Apr 29 2013, 5:36am replied:

Or I could just do it the way I have it here. I'm not going to go super in depth with these megaliths.

+2 votes   media: Milky Way
880Zero
880Zero Apr 28 2013, 4:32pm says:

Looks good! Did you guys figure out how to have menu animations yet?

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 21 2013, 11:57pm replied:

They're only classed as heavy bombers in atmosphere, otherwise they're space superiority fighters. They are capable of being outfitted with a multiple purpose arsenal and not all Longswords carry nukes, only in specific cases.

+2 votes   media: Wingmen
880Zero
880Zero Apr 19 2013, 2:03pm says:

Yeah it will just have the CIWS and frigate turrets on thrm .

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 17 2013, 1:56am replied:

The Paris-class Frigate is just a little bit shorter than half a Halcyon. That should give you a sense of scale.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:08am says:

Before Halo Reach, all the detail was on the bottom of ships. I'm so glad they went and detailed the top for the CAS, especially with that ribbed design. This is by far my favorite thing I've textured.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 10 2013, 2:18pm replied:

That's why its a hobby.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 12:03pm replied:

Game artists don't make as much as.engineers though :(

+4 votes   media: Quadrant Patrol
880Zero
880Zero Apr 7 2013, 9:42pm replied:

Excuse me but Halo 2 was the best Halo. Sorry.

+7 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:19am replied:

Halo 4 wasn't that bad. There were some things I didn't like but a lot of things I did like.

+11 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:18am replied:

Anniversary is silly with the.canon? Its the same.as Halo CE.

+10 votes   media: UNSC Infinity
880Zero
880Zero Mar 12 2013, 6:29pm replied:

What background?

+1 vote   media: The Homefront
880Zero
880Zero Mar 7 2013, 6:04pm replied:

Disgusting.

+5 votes   media: Military Variant Phoenix-Class [Textured]
880Zero
880Zero Mar 5 2013, 5:19pm says:

It's better, but not quite there.

Images3.wikia.nocookie.net
Fc01.deviantart.net
Images4.wikia.nocookie.net

These series of images, one being a turnaround and one being a concept, have a lot of details in the areas you're lacking (wings, top of the nose). I would try incorporating some of the details from the concepts and turnarounds into your texture. The image from in-game is the only close up image I could find.

+4 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 1 2013, 5:48pm says:

You mean someone actually figured out how to get Reach assets?

+1 vote   media: Covenant Invasion
880Zero
880Zero Feb 15 2013, 4:24am replied:

Actually it is so deal with it.

+11 votes   media: More Shields
880Zero
880Zero Feb 13 2013, 8:24pm says:

Also this is not the shield hit effect, this is the shield fail effect.

+1 vote   media: Shield2
880Zero
880Zero Feb 8 2013, 3:07am replied:

When I was playing against the Covenant, some torpedoes made it through, but only a small portion. It works pretty good, just for frontal assaults though. It's also pretty hard to position, so maybe in the future I might add a latch point to Anchor 12 for the station to dock to it to act like a real shield or something.

+1 vote   media: Gantry
880Zero
880Zero Feb 8 2013, 3:02am replied:

I've added better LODs to the models I've touched up on, so there should be even less lag. Most of the lag comes from bad LODs and high poly collision meshes, but now I've made the collision meshes the lowest poly model and hopefully the ranges at which the LODs change will make a significant impact. So far it has, my machine is from 2007 so it isn't to par with current gaming rigs. In the original builds, I used to chug at 15-20 FPS but now I'm averaging about 30-40 during battles due to some cheats we worked into how many projectiles are launched and the new texture optimization.

+2 votes   media: Gantry
880Zero
880Zero Feb 6 2013, 10:11pm says:

The top reminds me of the air tower from Halo Wars. Looks interesting.

+1 vote   media: UNSC Radar
880Zero
880Zero Feb 3 2013, 4:22am says:

You should bake the glow of the tubes onto the surface of the rock formation. Would make the ambiance so much better.

+5 votes   media: Reaper Capital Shipyard: Rebellion
880Zero
880Zero Jan 31 2013, 2:43am replied:

Maybe. Though I do have the textures for both Halo 2 and Halo 3 versions and I can say that they're both grey, though the Halo 3 texture is closer to a tan-ish color.

+1 vote   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:27pm replied:

In Halo 2 they were silver/white.

-1 votes   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:09am says:

Glows like that are possible if you put it in the texture and use nav lights.

+1 vote   media: About Mass Effect3 Glow effects
880Zero
880Zero Jan 22 2013, 4:56am says:

As a side note, there is actually ambient light coming from all directions, it's just very faint and is why the dark side is illuminated. Could also be why there is specularity. Can't really define this one tbh.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 15 2013, 5:36pm says:

Love seeing content being created for this mod. Hope to see more!

+1 vote   media: Alliance Dreadnought WIP Model
880Zero
880Zero Dec 26 2012, 9:59pm replied:

Glad to hear it took its pants off its head.

+4 votes   download: HHF v1.09B
880Zero
880Zero Dec 16 2012, 3:51am replied:

Nukes weren't very effective against the Covenant. Anytime they were ever used was point blank. Prowlers would lay mines that the ships would otherwise not be able to detect, and would thus destroy the first wave of the Covenant fleet. By that time, the Prowler is useless because they were spotted soon afterwards and would have to retreat while the main UNSC fleet engaged.

The only other time a tactical nuke was ever used correctly was when Keyes remote piloted a Longsword into a destroyer's downed shields and detonated the nuke once the ship's shields came back up, effectively magnifying the nuclear payload.

+1 vote   media: Orion-class Battleship [FINAL]
880Zero
880Zero Dec 15 2012, 5:46am replied:

HIDE YO WIFE, HIDE YO KIDS, CUZ DEY BE RAPIN EVERYONE UP IN HERE

+4 votes   media: The Covenant are coming
880Zero
880Zero Dec 13 2012, 10:09am says:

Very nice work! I'm not a big Star Trek fan, so when you had shown me that ship with the delta shaped head, I didn't realize it was a separated Galaxy-class.

+1 vote   article: Saucer Separation and new modeller!
880Zero
880Zero Dec 4 2012, 10:12pm says:

Needs more detail on the engines, it's a bit flat and boring back there.

+1 vote   media: Cerberus Heavy Frigate: Skinned
880Zero
880Zero Nov 17 2012, 3:57am replied:

It always had that shine, the previous images were on a darker map.

+1 vote   media: Covenant Rush
880Zero
880Zero Oct 31 2012, 9:28am replied:

Multiple bullets firing on screen is just used up computing space. If you can simplify it and make it look like its still firing fast, there's no harm done if it does the same amount of damage.

+3 votes   article: Release 1.09
880Zero
880Zero Oct 29 2012, 6:03pm replied:

He's talking about the shipyards in the distance

+2 votes   media: Safeguard
880Zero
880Zero Oct 27 2012, 3:26am replied:

It's an ODST environmental concept art. There were no ships in ODST other than a blown up frigate, the Assault Carrier and the wombats. It may look differently from the real wombat, but there is a lot of the wombat in the concept.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 7:27pm replied:

Yeah the Wombat was the drone from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:25am replied:

Yeah it does. The pulse laser turrets fire from around the same area as the Thanix cannons, too. :P Just kidding, but it is pretty cool. The model was designed off of the Wombat concept art from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 19 2012, 4:06pm replied:

Oh, it definitely is.

+1 vote   media: New UI
880Zero
880Zero Oct 19 2012, 4:05pm replied:

Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.

+1 vote   media: New UI
880Zero
880Zero Oct 8 2012, 6:06pm replied:

The buttons bottom left aren't stock.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:45pm replied:

Thinking too literal, though in the right area.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:29pm replied:

nope

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 9:52am replied:

nah, would never use it now.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 3 2012, 9:43pm replied:

Man that thing is old.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 2 2012, 6:32pm replied:

Don't see any Archers...

+5 votes   media: UNSC Light Carrier
880Zero
880Zero Sep 21 2012, 4:48am replied:

What I really should have said was "open" and "close."

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 4:42am replied:

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

+1 vote   media: Thanatos Update
880Zero
880Zero Aug 27 2012, 7:11pm replied:

By clean up he means add un-necessary holes.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:06pm replied:

Both team and stripe color will be implemented. Like I said, if you want it to look UNSC, you will just have to make the team color gray and the stripe color crimson.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 3:51pm replied:

Well technically you'll never get the same base gray since it's not a flat color. I can't say it will please everyone.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 4:54pm replied:

Why would you put holes in a shield? It breaks the purpose of concealing the bridge, the most vulnerable part of a ship, from weapons fire.

+2 votes   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 5:56am replied:

500 years in the future you'd think so. :P

+2 votes   media: Red Planet
880Zero
880Zero May 17 2012, 12:01am says:

Are you using the Pepper shaders?

+1 vote   media: Capture of Dreadnaught
880Zero
880Zero May 12 2012, 5:11am replied:

The Covenant learned from Reach and remained outside it's firing range while sending boarding craft, craft too small to be targeted by the SMAC, in to blow them up and clear a hole straight to Earth.

+2 votes   media: Welcome to Reach
880Zero
880Zero May 10 2012, 11:59am replied:

Downvotes feels good man

-1 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 5:06am buried:

(buried)

You have to model it first with Velo's signature 70k polys

Also a texture of a grown-*** man might be a bit much for me. I know you SotP guys are into that sort of thing, though, so I'll leave you to it.

-6 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 2:48am says:

Meh, I've seen better.

+1 vote   media: UNSC Super Carrier Concept
880Zero
880Zero May 7 2012, 5:34pm replied:

Overall heavy lifting probably. Think of it like a large winch with a boom attached. The back end is probably open for moving storage in and out of if it's too hard to push in the back.

+1 vote   media: Elephant
880Zero
880Zero May 1 2012, 11:30pm replied:

Paris-Class is 199m wide and a Longsword is 75m wide. The measurement is taken from the widest part of both vessels, being the frigate's nacelles. A Longsword obviously cannot dock inside the frigate's cargo hold. I'm sure a Pelican, albeit cramped, would be able to. They barely fit into the Forward Unto Dawn.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 27 2012, 3:33am replied:

Sounds sketchy as a Longsword's wingspan is half the width of a frigate.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:32pm replied:

That's hot.

-1 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 6 2012, 5:50pm replied:

Calm down man. Every error pointed out is an error fixed/to be fixed. It's better for the mod in a lot of ways.

+2 votes   media: Chronos Station
880Zero
880Zero Apr 6 2012, 2:58am says:

What changed? You've only updated Cerberus recently.

0 votes   media: Citadel Council Update 2
880Zero
880Zero Mar 22 2012, 5:21pm replied:

Why would we want this model? We have our own.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Feb 13 2012, 6:42pm says:

You need to fix your smoothing groups.

+1 vote   media: UNSC Warthog variations
880Zero
880Zero Dec 27 2011, 4:15am says:

Why do you have some parts smooth and other parts not smoothed if you're so against smoothing groups?

-3 votes   media: Collector Cruiser V2 (W.I.P)
880Zero
880Zero Dec 17 2011, 6:00am replied:

It's not that hard to do it by hand. I do it all the time.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 16 2011, 6:09am says:

You can drastically cut down on polys on these models if you removed some polys and added smoothing groups to better even it out.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 8 2011, 2:44am replied:

You mean Tunngle, because I use that instead of Hamachi and it's better.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Nov 20 2011, 7:09am replied:

I had it vertical because that's how it was in the opening of Halo CE. Though you're probably right, I'll experiment a bit.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 10 2011, 7:44pm replied:

Why wouldn't they?

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 4:05pm replied:

Well most of the big stuff in FPS happen during cutscenes anyways, and are not really in the game. I'm sure it would be possible if we designed our own engine, but we're working with an archaic game engine from 2003 that for some reason doesn't have parralax shaders when most games at that time did.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:36pm replied:

We have greatly considered wrecks, but they won't show up for some time really. They also shouldn't be too bad with LODs and the textures for them will be very very low detail so they aren't load bearing like the actual ships.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:23am replied:

Flex as in the flaps on the back? No, as far as I know, you cannot animate something based on how fast they are going.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 7 2011, 4:18am replied:

I made several custom emblems and one is the ONI emblem. They don't show up in-game, but at least you can customize in the pre-game lobby. :P

+1 vote   media: Team Colors
880Zero
880Zero Oct 6 2011, 6:10pm replied:

Drawing on a picture with a wacom tablet is easier than translating it into the texture.

+2 votes   media: Team Colors
880Zero
880Zero Sep 7 2011, 6:13am replied:

No, it's a glitch I get sometimes ,too.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:57am says:

Reminds me of this picture:
Halopedian.com

+4 votes   media: Firefight in Space!
880Zero
880Zero Aug 31 2011, 7:17pm says:

I don't see why the krogans would run a mining operation when they're too busy trying to breed, kill each other, and kill others.

+1 vote   media: Krogan Mining Outpost
880Zero
880Zero Aug 26 2011, 6:03am replied:

Well with fire support and bombers, I'd think the point defense turrets would have more to worry about that four fusion rockets.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:53am replied:

The game doesn't really contradict anything that has already been contradicted with the Halo trilogy canon and book canon. In fact, Reach pretty much ret-conned The Fall of Reach to the point where it had to be re-written to include Noble Team. The entire book trilogy was revised by 343 to account for all Halo games currently released, including Halo Wars.

+1 vote   media: UNSC
880Zero
880Zero Aug 25 2011, 10:18pm replied:

Halo Wars is canon...

0 votes   media: UNSC
880Zero
880Zero Aug 20 2011, 4:12pm replied:

It has room for 4 fighters. Because Longswords come in two now, that means 8 Longswords total.

+1 vote   media: Halcyon
880Zero
880Zero Aug 18 2011, 8:58pm says:

The hangar is on the underside fool. I repair my fighters mid-battle to keep them alive, anyways. No one else does this?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 13 2011, 3:55am replied:

Because that's boring and we make all our own maps.

Plus, effort will be put into this as it is a memorial and not a half-assed display.

+2 votes   media: Tribute
880Zero
880Zero Aug 12 2011, 7:13pm replied:

Starcraft? What?

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 5 2011, 4:46am says:

I like the simplicity of these textures. They look like the Alliance (maybe minus the yellow parts). Can't wait to see it in-game.

+1 vote   media: Kilimanjaro Dreadnought Skinned WIP
880Zero
880Zero Aug 4 2011, 1:58pm replied:

You can code them to one time burn with slipspace, but that would be dumb.

+1 vote   media: New scale file
880Zero
880Zero Jul 7 2011, 7:13am says:

I am envious of you and wish our Prowler was this.

+1 vote   media: UNSC prowler
880Zero
880Zero Jun 26 2011, 6:48am says:

The barrels are also the same color as the base. It's just the lighting hits the smoothing group and gives it that specular shine. ;D

+2 votes   media: Heavy Turret
880Zero
880Zero Apr 28 2011, 12:22pm replied:

It's more of a kind of light blue. I actually got the color from a screenshot of the station.

+2 votes   media: Anchor 12 Mobile Refit Station
880Zero
880Zero Apr 22 2011, 12:22am replied:

Psssh, so is the Pelican.

+2 votes   media: UNSC concepts 2
880Zero
880Zero Apr 17 2011, 3:02pm says:

Aww, no love for the Wombat. :P

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Mines.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 1:19am replied:

The drill bit.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 7 2011, 9:42pm replied:

I wouldn'tsay fairly rare since you need them to take on the tougher Covenant warships but defianately mid-late game build.

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 5:30pm replied:

Yes, how should I go about doing it, though?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 30 2011, 4:11am replied:

Oh I'm terrified.

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 22 2011, 11:35pm replied:

You have to wait for the new Anchor station to be completed. ;)

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 22 2011, 3:42am replied:

Can't quite recall how long the Destroyer took me, but I'm figuring I'll make a basic pattern to clone stamp over most of the station and add details where needed so it doesn't take five years, still look good, and of course have some of it's own flavoring just like the Destroyer.

It won't be easy, though. :P

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 21 2011, 2:07am says:

I'm going to loathe texturing this.

+3 votes   media: Yet more anchor 12
880Zero
880Zero Mar 7 2011, 7:06am replied:

Haha I hope so, because this one's a big'n.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 2:46am replied:

It's hard as hell to texture, though!

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 1 2011, 5:14pm replied:

>>Indeed. And while I agree with your position to a degree, I bet several of us followers of your Mod would be more than pleased should you Decide to include the Colony Ships in the Mod (CĀ“mon they are beautiful).

You'd think the only reason I joined HHF was to texture and get it off the ground... :P

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 28 2011, 12:51am replied:

Lenght wise they are bigger, but their mass is smaller. The Phoenix is just a giant skeletal structure with a large storage bay closer to the front of the ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:37pm replied:

And was this the carrier you were talking about?
I87.photobucket.com

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:27pm replied:

The Phoenix class Colony Ship carries nothing but starter colonies, supplies, and colonists. They are smaller than a cruiser and larger than a frigate, making carrying Longswords impractical. The Spirit of Fire was one ship that was refitted much like how the Halcyon was one ship of the line to be refitted for a special mission. It was a one time thing.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:03am replied:

I too wish for the Phoenix, but Velo doesn't like it so I've kinda given up on the idea. I originally pitched it to him as a research and baracks type ship but that's kinda what the Anchor 12 station is for.

I mean other than that, I can't see any other use for it.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 24 2011, 5:43pm replied:

It was also described in the books that ship personnel had magnetic soles in their boots to keep them from floating about.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 24 2011, 4:31am replied:

Yes, in Halo: The Flood, the Pillar of Autumn was said to have a giant rotation center somewhere in the middle of the ship to simulate gravity.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 23 2011, 12:16am replied:

The width of a Longsword is 75 meters. This looks too big in game, however, so I scaled it down.

+1 vote   media: Icons
880Zero
880Zero Jan 9 2011, 4:01am replied:

What about an elipse shaped engine?

+1 vote   media: Orthrus destroyer
880Zero
880Zero Jan 8 2011, 5:28pm says:

You could make the top three into two similar to the larger one on the bottom.

+1 vote   media: Orthrus destroyer
880Zero
880Zero Dec 19 2010, 3:54am replied:

Sorry, I meant Ghosts of Onyx. I thought there were Prowlers that watched the civil war around High Charity?

+1 vote   media: UNSC Paris
880Zero
880Zero Dec 13 2010, 6:37pm says:

One of the four ships? I assume you're talking about the Prowlers in First Strike?

+1 vote   media: UNSC Paris
880Zero
880Zero Nov 28 2010, 5:00am says:

Shipyard looks good as is for Cruisers but I would suggest using Frigate shipyards in Reach for Frigates.

+1 vote   media: UNSC Shipyard
880Zero
880Zero Nov 28 2010, 4:58am says:

I was under the impression the Marathon and Halcyon Cruisers were almost the same size.

Halcyon: 1,170 meters
Marathon: 1,190 meters

+1 vote   media: Revised Scale Chart
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