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Comment History  (120 - 150 of 2,516)
880Zero
880Zero Dec 23 2014, 5:08pm replied:

Play it on Expert

+1 vote   download: Homefront
880Zero
880Zero Dec 23 2014, 8:18am replied:

On which maps does this happen?

+1 vote   download: Homefront
880Zero
880Zero Dec 23 2014, 8:18am replied:

This is a total conversion mod. Moving forward with the Covenant, the vanilla races will not be a part of the mod. Unfortunately, the vanilla races would not function properly anyways since I had to modify a few to work with the tutorial missions.

+1 vote   download: Homefront
880Zero
880Zero Dec 22 2014, 11:51pm replied:

What are your system specs/how old is your computer? Also can you please take and upload a screenshot of your issue?

+1 vote   download: Homefront
880Zero
880Zero Dec 22 2014, 9:41am replied:

Thats because ships require subsystems now. The Halcyon doesn't have any subsystem slots so for the Autumn I guess I'll have to add some fake ones in. Sorry, it totally slipped my mind.

+1 vote   download: Homefront
880Zero
880Zero Dec 22 2014, 9:40am replied:

Shadows for Homeworld 2 do different things depending on what your graphics card is. We just recently discovered that fix actually, thanks to Didact having an AMD card and playing with the settings. Glad your version is looking nice! ;)

+1 vote   mod: Homefront
880Zero
880Zero Dec 22 2014, 6:20am replied:

Try turning shadows off in the options and let me know if that helps.

+1 vote   mod: Homefront
880Zero
880Zero Dec 21 2014, 10:30pm replied:

You have to make sure player two has a race selected. The Hiigaran and Vaygr are no longer in the mod so if player 2 was one of those before hand, it will crash the game.

+1 vote   download: Homefront
880Zero
880Zero Dec 21 2014, 8:52pm replied:

There is no overridebigfile...

+1 vote   mod: Homefront
880Zero
880Zero Dec 21 2014, 8:50pm replied:

What are you playing and who are you playing as?

+1 vote   download: Homefront
880Zero
880Zero Dec 21 2014, 6:12am says:

We are compressing the mod as we speak.

+4 votes   mod: Homefront
880Zero
880Zero Dec 19 2014, 5:56pm replied:

The old longsword will be missed but I feel the new version will fit right in just fine. Plus the new 3/Reach design just makes more sense.

+1 vote   media: Parade
880Zero
880Zero Dec 19 2014, 9:29am replied:

Was hoping you'd see this and approve of the teeth. ;)

The Kindjal is pretty sweet, and a crucial part of the mod. Thanks for being there when we needed you Aliah. <3

+6 votes   media: There's a lot of new things still left to reveal..
880Zero
880Zero Dec 17 2014, 7:27pm replied:

I thought their purpose was a living centrifuge?

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 6:57pm says:

How do they rings rotate? I mean I know there are no animations in Sins but the rings don't look like they would twist at all.

+2 votes   media: Cerberus Colony Capital
880Zero
880Zero Dec 17 2014, 4:03pm replied:

I'll have to go check again but I think it might be a sensor ping thing.

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 16 2014, 9:45pm replied:

Thanks i redid all the icons

+1 vote   media: Eridanus Insurrection
880Zero
880Zero Dec 15 2014, 1:52pm replied:

Of course its in game, why would I post renders?

+1 vote   media: Parade
880Zero
880Zero Dec 13 2014, 1:35pm replied:

It is a possibility, yes.

+1 vote   media: Top 100!
880Zero
880Zero Dec 13 2014, 7:44am replied:

I don't think you have done everything correctly. Did you update to version 1.1 for Homeworld 2?

+1 vote   mod: Homefront
880Zero
880Zero Dec 12 2014, 3:31pm replied:

Yes

+1 vote   media: Top 100!
880Zero
880Zero Dec 12 2014, 1:34pm replied:

*14 years old

What is blurry?

+5 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 8:26am replied:

Where do you think needs improvement?

+3 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 8:25am replied:

Any advice for getting it to work?

+1 vote   mod: Homefront
880Zero
880Zero Dec 12 2014, 2:15am replied:

Yes he did. This is a different era for Homefront, however, and a lot of the stuff that was mandated back then is up for change again. If you recall, boarding wasn't supposed to be a feature as well yet here it is.

+2 votes   media: Top 100!
880Zero
880Zero Dec 12 2014, 2:14am replied:

The Charon-class Marine Frigate is built specifically with boarding action in mind. While normal deployment demands fill the cargo bay with ground side vehicles and equipment, the Charon-class is filled exclusively with ODSTs and HEV drop pods that 'reload' for deployment.

Only capitals can be captured, and closing in on them is very risky. I'd recommend first disabling the bridge so their weapon systems are inoperable. The frigates aren't armored very well so you'll need to defend them. Capturing an enemy capital ship, however, can boost your fleet numbers above the fleet cap and turn the tide in battle.

+2 votes   media: Top 100!
880Zero
880Zero Dec 11 2014, 8:17pm replied:

Have you updated to version 1.1 for Homeworld 2? I don't have Windows 8 so I don't know if its an error with the OS or not.

+1 vote   mod: Homefront
880Zero
880Zero Dec 8 2014, 6:15pm says:

The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?

Halopedia.org

:P

+2 votes   media: D77-TC Pelican Textured
880Zero
880Zero Dec 8 2014, 2:37am says:

It would be 10X better if it was the same scrubs 10 years later.

+3 votes   media: There is such thing as too hard.
880Zero
880Zero Dec 6 2014, 7:28pm replied:

Well majority of the model poly count are goblins and then the base mesh has four LODs.

+1 vote   media: Monumental Building Blocks
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