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No this mod takes place before the Fall of Reach
No theyre not released yet.
A high poly wheel? Is it supposed to be a Warthog wheel? Because it's pretty far off.
I doubt its a command and conquer revival. Last I checked, ea owned CNC.
I'm focused on the texture side of things, I haven't been really inspired to finish my current project. I start working on it, but then I just loose it. The carrier is nearly complete, I just need to fine tune the details, pretty it up with some grime overlays and bakes, paint the spec/gloss/glow/bump/normal maps and its good to go. After that, I have the redo of the station and a never before seen ship that we haven't teased about at all. Lets just say this one ship will add a new aspect of playstyle to HW2.
The no shader version uses less textures, so its a bit better, but not very noticeable.
Also I already have an arena test map. ;)
Some of the ships in the current release aren't optimized very well and take more data than they should. We've had a lag problem for some time and I can't really pinpoint the issue
I believe it has something to do with a particle limit because vanilla ships don't shoot as often, but its hard to say. Multiple ships on screen has never made any noticeable performance drops.
Anyways, I'm glad you're enjoying the mod. Light capital ships were designed to engage the enemy by circling based on the battle between the Savannah and ardent prayer so I'm glad you like the style. :) Most people assume because the MAC is the main gun they just point and shoot, but I find this to be really boring and a waste of what homeworld 2 is capable of
If you want a jump start on space assets, I can hook you up with placeholders.
At the very least I think you should make an access door. Maybe like the emergency bunker from Jurassic Park? Seems kind of silly the only way in is through the service elevator. Practical for the vehicles but impractical for personnel.
What is the building supposed to be? I thought it was going to be an ACT but it just looks like a green tower. Radar? Also I agree with Keksz, there should be more specular highlights, especially on the bare metal parts.
I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.
Well Requiem supposedly didn't haven an external atmosphere and it was the only shield world in canon that has been shown to have an external shell over its surface.
Should non-terrestrial shield worlds have an atmosphere?
The mod is based off the human covenant war, its not rooted in timelines or restricted by story, its merely an RTS mod based off the human covenant war. That'd what he means when its not based on lore, its just not based on the story so he doesn't have to adhere to canon timelines etc. Basically make your own history.
Yeah I understand. Those concepts are pretty varied and can be used in modules so hopefully that'll help.
You should probably move the engine hardpoints back. They're in the edge of the mesh right now.
Well you could just do it like this:
I just feel the windows are just too big without any detail in comparison to other things on the map like say the buses.
I feel they should look embossed into the building. There also isn't a very good indication of scale on the windows. Perhaps adding faint lines to them like the city windows in New Mombassa?
Man those road lines are still really huge. It also looks like the windows are popping out of the building. Could do with an emissive map I think.
Skybox doesn't really make a difference because you can clearly see what has been fixed and what hasn't. Regardless of lighting conditions, light and shadows on the ship are drastically improved.
I would drop the UNSC logo. It clearly belongs to a police department, not the defense force. :P
The leg joints don't really make much sense to me. Also the polarized cockpit glass could do with some gloss.
It wasn't indirect, he answered both questions.
Just played this again recently. It's a shame you stopped modding Pouk, this was my favorite mod before I started modding. :( Still great as it always was.
They aren't working with Bioware??
inb4 useless angry posts about how "x doesn't work" when it was stated it doesn't work. :P
Oh okay, though personally I would have kept them the same color and just give them different war paint. For instance, I think the gunship needs shark teeth on the front. :P
Are the multiple shots to indicate the color changes between faction coloring?
Where do you get the texts for these? Wannabe James T Kirk? :P
Nice looking model and texture, the wheels on the tracks could probably use a bit more detail though.
Texture looks really good. Love the windows.