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Unfortunately I don't have the time to dedicate making two versions anymore. To be fair, this is 2015 and if you can't run video games on your computer very well in 2015 you should probably upgrade from Windows XP and buy a computer from this decade.
The white on the tread is most likely specular lighting.
I don't remember C&C3; being that low detail for infantry, but I guess it has been some time since I last played it.
Just copy the end. Thats the only part that matters.
It can be whatever we want it to be.
What you're paying for is next gen rendering and support so you can have higher polies, higher res textures, more effects, less lag and other filters that are not in Homeworld 2. You laugh now because you don't understand that, while TuranicRaider has done a fantastic job integrating parallax normal support, that this is a fan addition and shader manipulation. The difference is that HW Remastered has these things integrated and not forced so there will be no errors based on who has what machine.
I'm really at a loss for what is going on at your end. If the shortcut is fine and you're updated to v1.1 and the big file is in the data folder, it should run fine. What does the shortcut target line look like? Can you copy and paste it?
Try turning geometry scaling off for the time being. I think with the addition of the Covenant, I'm starting to push Homeworld 2 just a little bit too far.
If other mods work fine I don't understand the issue. Try making a new shortcut?
Make sure your shortcut is set up correctly. Check your compatibility settings, run as administrator. If it was working before but isn't working now, try re-downloading the mod and make sure to put the big file in the data folder.
Man you're late
Hopefully next year. I can't wait to see what the new engine can take. I'm hoping for 2048x2048 texture resolution standard with improved shader quality and real parallax map support. Also looking forward to things like bloom, motion blur and ambient lighting/shadows that affect more than just the host ship (aka one ship casts a shadow on another ship). That's my wishlist anyways, nothing has really been confirmed.
That's why I love you my dear. <3
From what has been released, importing existing mods to Homeworld Remastered will be tedious as all the textures have to be redone into a different format and since ship HODs dont exist anymore in the remastered version, every ship has to be done over again by hand. We plan to move over to the remastered regardless, but our progress will be limited to learning new tools and workflow.
Then they can go and make it themselves. No one is stopping them. Don't have the mod team waste their time babysitting someone on how to do it.
Aliah wait, we aren't done with it yet!
Thanks for this information. Because Homeworld 2 is so old, legacy on certain vid cards tend to break. I know that most AMD machines have trouble running Homeworld 2 in comparison to nVidia machines. afaik ATI is still AMD, so that's most likely where your issues come from unfortunately. I've personally never had legacy issue with nVidia.
Glad you're able to enjoy the mod now. :)
Each frigate have their own strengths and weakness. For instance, you wouldn't want to waste time building too many Charon unless you intended to capture an enemy cruiser. The Hermes is an early game support ship that has anti missile and anti fighter capabilities while also armed with anti platform torpedoes. The orthrus has more archers armor than the thanatos but lacks the larger caliber gun. This makes the orthrus strong vs UNSC but weak for the covenant and vice versa for the thanatos.
As far as cruisers go, the halcyon is a bullet sponge and the marathon is DPs. If you're in a hole and need to play defense, you want a halycon. If you're pushing their base, you need the marathon.
Odp works like a siege unit and can only fire long range if it has a spotter. I agree it moves too much and I'll likely make both platforms a one shot movement but also understand at close range seraphs will chew through it like butter.
Hope this helps clear things up.
Plasma torpedoes are meant to be slow so smaller UNSC ships like the frigate and corvette can out maneuver them like in canon. I get what you're saying with everything else, though. The Covenant are highly experimental and once they start getting their steam train rolling, they're pretty hard to knock down. When we go back in for internal testing I'll see what can be done to make them more powerful without breaking the game. :P Thanks for the feedback.
Get rid of the bevel/emboss filters, they do more harm than good. What program do you use to model?
Did you try the German No CD crack?
Since Halo CE it had said that. The part you should be concerned about is that he's holding it over his left shoulder with his hands in the correct position.
Most likely not. However, Flood would be pretty fun to play as. Kind of like the beast from HW1, just a bunch of capture units.
The Covenant isn't a complete faction like the UNSC is and is missing some key components to make them function like the UNSC AI. However, you can force them to behave stronger but setting the difficulty to expert.
As for the shield effect, it is working as intended.
I never thought about the carrier, I wanted to save Firefight for hero units, though. Maybe I'll add the Insurrectionist ships from the tutorial, as well.
Well Archers aren't supposed to be fired at Covenant ships with shields. That was deliberate and not a mistake.
Right now as it stands its for the tutorial mission. I want to make a prologue mission in the tutorial section (the only way to do a custom campaign btw), so maybe at that point I will actually have a map for it instead of the tutorial maps.
Yeah I messed up the code for the Pillar of Autumn, it was supposed to make it so those weren't necessary but I guess it didn't work. My apologies, I'll just have to have the Autumn build invisible subsystems for 0 cost.
There was an issue with them before launch. I couldn't remove a seam on the the model that cause the lighting to screw up so I reverted back to the old ones. A shame really, as I really liked them. I'll most likely try and fix them at a later date.