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What you're seeing is the shallow estuaries of northern South America.
Very popular tile texture, I've used it before. :P
I would suggest cutting the UV at the seam so it doesn't awkwardly wrap around the edge like that. That, or edge the texture manually with some type of other plating.
Because that's why the edges are all scratched up? Also there is weathering in space, its called micro debris, radiation and other particles floating through space.
That is a smoothing issue because it's interpreting all the hard edges as smooth edges and isn't casting light properly. When importing to Sins, you have to import the tangent calculation (smooth groups), which I think is the issue because SOTP has the same problem. The smoothing on your renders are fine, so I'm not saying you don't know how to do it - the import doesn't do it properly.
its a radio tower, just like seen here:
Don't listen, he's only saying that so you don't steal his undying love and devotion.
Whoah, you guys need to work on your smoothing groups.
Still think the Alliance emblem needs to be weathered a bit, but thats just me.
Its a her
I would suggest adding some layers to the logo to make it look less clean. Space is filled with micro debris, after all. I mean why bother adding scratched surfaces if you're going to leave the other details unscathed.
How can you be so daft? When you go to the sorority, be ready to plow the fields of unfinished dreams.
Nice texture. Your new style with the grain dirtying up reminds me a lot of Halo CE textures. Though I'm more partial to how Reach looked, this is some really nice stuff here.
So I am to assume developers of other Halo mods are not qualified? :P
I think media on ModDB is bugged right now for certain web browsers. I'm using Firefox right now but I'll try with Chrome and IE.
Except ModDB has to comply with all TOS and EULAs and will ban the mod from the website...
Looks like the Klendathu planet texture that has been out for a while. :P Looks great, though. I really love the more realistic backgrounds and such, I wish I could find a good balance between HW2 style backgrounds and realistic ones.
I haven't balanced anything except the Rapier and even then it hasn't really been tested.
What do you mean? I haven't done much these last couple of days except make everything true scale.
Oh its the same color as the darker hull pieces, the only reason it looks darker is because it isn't in the same lighting as the armor above it, which is catching a lot more light. It's a neat specular thing.
Also what's with the shading?
Lower side armor? You mean where the engines are?
Well yeah, 343i would rather have the game's core military hundreds of magically appearing Spartan-IVs led by Mary Sue.
Space is a very dark place. Don't worry, though. Prowlers will be your best espionage bet.
They could be higher poly, but when I used rounder thrusters it used to slow down the game so I opted for low-poly glow meshes...
looks like there's a lot of poly artifacts around the opening on the top. Any plans to reduce that or smooth it out to contour the shape of the station?
Updates are slow because our dev team has been reduced to three guys from the five we originally had, which included Velo, Aliah, Myself, Cas (Chaffe) and now Didact. Without a designated coder, all I can really do is hardpoint and animate ships. I mean don't get me wrong, I know how to manipulate and change values and stuff, but the balance that has been per-established is very alien to me.
Oops just caught this but that 'U' was supposed to be an 'I'.. stupid phone.
Well I can't say whether I'm enthusiastic enough to host and run a Freelancer Halo server, but just thought I would bring light to it since a lot of fans were left devastated after FL:CE and Black Dawn shut down. I have quite a bit of canon planet textures on the back burner, too, so it's not like it couldn't be authentic, even if it were just 3-4 maps.
Hey man thanks for the praise! U don't play freelancer much anymore but I loved freeworlds! If you're interested in porting some halo models into freelancer, drop me a line