This member has provided no bio about themself...

Comment History  (90 - 120 of 2,356)
880Zero
880Zero Jun 6 2014, 6:04pm replied:

Just this version will be fine.

+1 vote   download: HHF v1.09B
880Zero
880Zero Jun 6 2014, 5:35pm replied:

I have finals next week and then free all summer.

+4 votes   mod: Homefront
880Zero
880Zero Jun 6 2014, 3:08am replied:

I check to see if anyone makes an update that isn't me.

+3 votes   mod: Homefront
880Zero
880Zero Jun 6 2014, 3:07am says:

Looks like a pulsar.

+1 vote   media: New Skyboxes
880Zero
880Zero Jun 4 2014, 12:38pm replied:

While I agree the picture above is not, the one I linked that you replied to is.

+3 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero Jun 2 2014, 5:16am replied:

No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero Jun 2 2014, 4:03am says:

Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero May 31 2014, 4:33am replied:

Aren't a lot of ships? UNSC is almost completed save 3 ships and the Atlas was one of them, the other two aren't even needed.

+2 votes   mod: Homefront
880Zero
880Zero May 31 2014, 4:31am replied:

Well Microsoft technically owns the idea through the EULA.

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 30 2014, 11:53pm replied:

I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there

+1 vote   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 4:00pm says:

I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.

+4 votes   media: New Frozen Planet Texture
880Zero
880Zero May 30 2014, 6:40am says:

Its always great to see a HW2 great come back to the scene. :)

Good write-up, its been a while since I've played PTV.

+3 votes   download: A Quick & Dirty Guide to Path to Victory
880Zero
880Zero May 30 2014, 12:31am replied:

We're close to finishing the next build!

+2 votes   mod: Homefront
880Zero
880Zero May 30 2014, 12:30am replied:

The infinity? No it won't be a playable ship.

+1 vote   mod: Homefront
880Zero
880Zero May 29 2014, 7:47pm says:

For those curious, here it is in Boot Camp:
Fbcdn-sphotos-g-a.akamaihd.net

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 4:28pm says:

your mesh is a bit messed up on the nose there.

+1 vote   media: Intrepid Retexture
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 3:02am says:

HHF has made another appearance in Halo lore. Velo's old supercarrier made it into the newest Halo: Escalation comic:
Scontent-b-sea.xx.fbcdn.net

+2 votes   mod: Homefront
880Zero
880Zero May 28 2014, 2:48am replied:

Finally? lol

+2 votes   media: Asteroids
880Zero
880Zero May 28 2014, 1:56am replied:

I'll have a video for you soon enough sir.

+2 votes   mod: Homefront
880Zero
880Zero May 28 2014, 1:56am replied:

Some on the list will be in the mod, some will not. I don't want to say too much because some of the stuff I'm working on will be a surprise and goes against what we have said we wouldn't do in the past.

+3 votes   mod: Homefront
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 26 2014, 4:20pm says:

Looks like it has too much gloss.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:22pm replied:

Forge parts? What are you talking about?

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 11:06pm replied:

The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?

+1 vote   media: Carina Nebula
880Zero
880Zero May 25 2014, 11:04pm replied:

What we have for the covenant is good to go.

+3 votes   mod: Homefront
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:09pm replied:

That's a pretty good idea. Could also increase repair rates too

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 24 2014, 10:06pm replied:

Yeah 1500 meters oops lol

+1 vote   media: Atlas-class Command Carrier
Level
Avatar
Avatar
Offline Since
Nov 22, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.6
Members
15
Games
5
Mods
999
Articles
71
Media
1,256
Downloads
89
Groups
2