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Just this version will be fine.
I have finals next week and then free all summer.
I check to see if anyone makes an update that isn't me.
Looks like a pulsar.
While I agree the picture above is not, the one I linked that you replied to is.
No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.
Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.
Aren't a lot of ships? UNSC is almost completed save 3 ships and the Atlas was one of them, the other two aren't even needed.
Well Microsoft technically owns the idea through the EULA.
I would think the colonies would be effectually smaller on a more hazardous planet where you need special accommodations to live there
I feel like for a colony it just has too many city lights. I mean harvest was colonized early on and the whole planet wasn't colonized with giant settlements.
Its always great to see a HW2 great come back to the scene. :)
Good write-up, its been a while since I've played PTV.
We're close to finishing the next build!
The infinity? No it won't be a playable ship.
For those curious, here it is in Boot Camp:
your mesh is a bit messed up on the nose there.
What's up? ;)
HHF has made another appearance in Halo lore. Velo's old supercarrier made it into the newest Halo: Escalation comic:
I'll have a video for you soon enough sir.
Some on the list will be in the mod, some will not. I don't want to say too much because some of the stuff I'm working on will be a surprise and goes against what we have said we wouldn't do in the past.
Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.
Looks like it has too much gloss.
Forge parts? What are you talking about?
All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.
The background was made with the same parameters as vanilla backgrounds. Runs fine on my machine. What backgrounds don't work for you or lag your game?
What we have for the covenant is good to go.
Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.
That's a pretty good idea. Could also increase repair rates too
Yeah 1500 meters oops lol