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Yep. There was a news post about it.
You'll be waiting a long time for that price.
I have no idea at this time, however, I can say the classic version will be unsupported when I move to remaster. The point being, I'm not going to mod for an old game when a new game comes out.
Yeah I'm disappointed with the lack of Cataclysm as well, but there was a reason they didn't do it and I don't remember what it was.
I just watched the PAX panel and there is no way that you should have this stigma. There is normal map support, ambient and dynamic lighting (missiles and beams cast light on ships), depth of field, the spec, glow, and now environment and gloss maps are fully supported, the Mothership uses several 4096x4096 textures... this is just amazing. The possibilities are astounding, no longer am I to make a mod that looks terrible. I mean with the assets I have, I won't have a need for LODs because the models in game are high poly, probably more high poly than Homefront. The source textures are scaled up tremendously, a frigate can now have a 2048x2048 texture. Backgrounds are real textures now so HD background support is real. There's just so much there should be no reason why you wouldn't buy it.
Turn off geometry scaling.
Modding according to Gearbox devs will be essentially the same as it has been before. The only thing changing is the tools. They did away with HODs and have been secretive with how the models are rigged. All I know so far is that .obj models are supported and the texture format is now uncompressed .tga textures.
This is what we know so far.
Actually there is credible information from Gearbox developers. There was a modding Q&A that a lot of us from Tanis Shipyards got to ask some questions. Just FYI. ;)
Now to get authorized... lol
Its been a long time coming.
Or PM it to me and we can try and settle it there.
I suggest upgrading your hardware then. When the mod moves to the HD release this version will become unsupported. Idk why you would still have a machine that's 10 years old, that's kind of ridiculous.
Unfortunately I don't have the time to dedicate making two versions anymore. To be fair, this is 2015 and if you can't run video games on your computer very well in 2015 you should probably upgrade from Windows XP and buy a computer from this decade.
The white on the tread is most likely specular lighting.
I don't remember C&C3; being that low detail for infantry, but I guess it has been some time since I last played it.
Just copy the end. Thats the only part that matters.
It can be whatever we want it to be.
What you're paying for is next gen rendering and support so you can have higher polies, higher res textures, more effects, less lag and other filters that are not in Homeworld 2. You laugh now because you don't understand that, while TuranicRaider has done a fantastic job integrating parallax normal support, that this is a fan addition and shader manipulation. The difference is that HW Remastered has these things integrated and not forced so there will be no errors based on who has what machine.
I'm really at a loss for what is going on at your end. If the shortcut is fine and you're updated to v1.1 and the big file is in the data folder, it should run fine. What does the shortcut target line look like? Can you copy and paste it?
Try turning geometry scaling off for the time being. I think with the addition of the Covenant, I'm starting to push Homeworld 2 just a little bit too far.
If other mods work fine I don't understand the issue. Try making a new shortcut?
Make sure your shortcut is set up correctly. Check your compatibility settings, run as administrator. If it was working before but isn't working now, try re-downloading the mod and make sure to put the big file in the data folder.
Man you're late
Hopefully next year. I can't wait to see what the new engine can take. I'm hoping for 2048x2048 texture resolution standard with improved shader quality and real parallax map support. Also looking forward to things like bloom, motion blur and ambient lighting/shadows that affect more than just the host ship (aka one ship casts a shadow on another ship). That's my wishlist anyways, nothing has really been confirmed.
That's why I love you my dear. <3
From what has been released, importing existing mods to Homeworld Remastered will be tedious as all the textures have to be redone into a different format and since ship HODs dont exist anymore in the remastered version, every ship has to be done over again by hand. We plan to move over to the remastered regardless, but our progress will be limited to learning new tools and workflow.
Then they can go and make it themselves. No one is stopping them. Don't have the mod team waste their time babysitting someone on how to do it.
Aliah wait, we aren't done with it yet!
Thanks for this information. Because Homeworld 2 is so old, legacy on certain vid cards tend to break. I know that most AMD machines have trouble running Homeworld 2 in comparison to nVidia machines. afaik ATI is still AMD, so that's most likely where your issues come from unfortunately. I've personally never had legacy issue with nVidia.
Glad you're able to enjoy the mod now. :)