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Comment History  (90 - 120 of 2,392)
880Zero
880Zero Dec 12 2014, 3:31pm replied:

Yes

+1 vote   media: Top 100!
880Zero
880Zero Dec 8 2014, 6:15pm says:

The UNSC stickers on the left are backwards, might want to flip those seats. Any chance of getting some overhead cargo space for my luggage?

Halopedia.org

:P

+2 votes   media: D77-TC Pelican Textured
880Zero
880Zero Nov 27 2014, 10:29pm says:

Watch out someone is trolling the comment voting system. Great spirit guys :)

+8 votes   media: Happy Thanksgiving
880Zero
880Zero Nov 22 2014, 8:08pm replied:

Why is it silly? This variant is completely sealed and designed for space combat. The only part that looks like an atmospheric banshee is the canopy section.

+3 votes   media: Banshees Inbound
880Zero
880Zero Oct 30 2014, 1:59am replied:

They didn't invent the Warthog troop transport. In the novel they took a Warthog and put a giant metal box on the back of it like it is here.

The Innie APC and troop carrier are two different vehicles.

+5 votes   media: Innie APC Hog
880Zero
880Zero Sep 25 2014, 1:35am says:

I would lose the Halo font personally and rather go for a font similar to the menu fonts in Halo 4.

+3 votes   media: UI Updates
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote   media: More DDS
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote   media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 5 2014, 7:38pm says:

Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.

+3 votes   media: Covenant Banshee
880Zero
880Zero Jun 28 2014, 4:57pm replied:

It hitting Seraphs is obviously a bug, it shouldn't be able to target strike craft.

+3 votes   media: SMAC
880Zero
880Zero Jun 19 2014, 3:09am says:

Are those star destroyers?

+8 votes   media: Speaking of Sexy
880Zero
880Zero May 29 2014, 4:26pm replied:

What's up? ;)

+5 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 27 2014, 3:57am replied:

Well spec looks fine. On metal pieces like the ball turret I would tone down the gloss to maybe a 20-30% black value, whereas if the rest of the ship is to be glossy like in the image, keep it the same.

+1 vote   media: Balvarian Carrier
880Zero
880Zero May 25 2014, 11:12pm replied:

All of those are very possible. I've already considered the slipspaceslip space disruptor as well as a slip space detector. It wouldn't be a guidance disruptor, but more of a module toreduce the accuracy of enemy ships within range.

+1 vote   media: Atlas-class Command Carrier
880Zero
880Zero May 25 2014, 3:41am replied:

Probably should have outlined the full armament, but the Atlas is equipped with four long range fusion torpedoes.

+2 votes   media: Atlas-class Command Carrier
880Zero
880Zero May 2 2014, 5:14pm replied:

I doubt Longswords would be buildable since their size is closely relateable to a Boeing-747.

+4 votes   media: New UNSC airfield model
880Zero
880Zero Apr 12 2014, 5:33pm replied:

I don't want to get involved but let me just point out that these models and textures were made by Bioware, a triple A gaming company. Of course they're going to be better than everything else.

+2 votes   media: New Alliance Cruiser Texture
880Zero
880Zero Apr 7 2014, 11:34am replied:

If you guys need help with bump mapping I can give you a hand.

+1 vote   media: Two Headed Dog
880Zero
880Zero Apr 2 2014, 3:58pm replied:

But it went out the best way possible.

+2 votes   media: The beast - V2
880Zero
880Zero Mar 28 2014, 12:39am replied:

Its based on a combination of the two canon sources plus a bit of HHF style.

+1 vote   media: Eclipse-class Prowler
880Zero
880Zero Mar 20 2014, 5:20am replied:

Cool looking forward to it. I like what you've done with SSC, and the promo shots for BSGFC look really promising. I know we have a bad history but you guys are doing really good. Thumbs up.

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 9:02pm replied:

Oh ok cool. Looking forward to any release you guys do as long as the intellectual property of the original developers is kept. They also gave us permission to use their stuff, is this okay with you guys?

+2 votes   article: Legal at Phoenix Interactive
880Zero
880Zero Mar 19 2014, 1:41pm says:

Are you guys using new models and textures for BSGFC or are they still the old ones created by the old team?

+1 vote   article: Legal at Phoenix Interactive
880Zero
880Zero Feb 26 2014, 3:13pm replied:

He's talking about the smoothing groups.

+1 vote   media: Ancient Warship model - WIP
880Zero
880Zero Jan 30 2014, 4:02pm says:

The model could probably be optimized more based on the shading artifacts on the front of the arm. How many tris?

+1 vote   media: Type-25 Troop Carrier "Spirit"
880Zero
880Zero Jan 24 2014, 3:14pm replied:

That would be pretty cool actually, if there were two types: the transport variant that is called in and then the build-able gunship variant similar to the one from Halo 4, except with guns that aren't mounted on the top.

+3 votes   media: D77-TC Pelican
880Zero
880Zero Jan 5 2014, 9:39pm replied:

Well from toying around before I made planets and other megaliths unrealistically small, planets and stuff used to z-clip if there was another object behind or in front of it and if the object were too small/thin like a Halo ring. Sadly I don't think there's any way around it.

The issue you're having seems to be what I encountered where a smaller object is near a bigger object as your ring itself does not clip, but the surface details you've added.

+1 vote   media: Z-Clipping
880Zero
880Zero Jan 4 2014, 4:20am says:

You have to go into the camera settings and change the render distances. The only issue is that you can eliminate clipping of very large objects with the trade off being small objects begin to have clipping errors.

+1 vote   media: Z-Clipping
880Zero
880Zero Dec 6 2013, 5:56pm says:

Its more beautiful than I could possibly imagine.

+1 vote   media: Liberty Cruiser Main Gun Particle FX
880Zero
880Zero Nov 19 2013, 2:53am replied:

*fond

+3 votes   media: Strident-class Heavy Frigate (WIP)
880Zero
880Zero Oct 29 2013, 5:14pm replied:

Oh its the same color as the darker hull pieces, the only reason it looks darker is because it isn't in the same lighting as the armor above it, which is catching a lot more light. It's a neat specular thing.

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 27 2013, 9:40pm replied:

Lower side armor? You mean where the engines are?

+1 vote   media: Halcyon Redux
880Zero
880Zero Oct 12 2013, 4:04am replied:

Well the other colors (assuming you're talking about the orange and blue) are team/stripe coloring, which can be changed.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 11 2013, 2:59am replied:

Halopedia.org

I mean I don't see where it's not UNSC. What defines UNSC design memes other than high angular surfaces and planes... which is what this is. Not to mention it's heavily based on canon material.

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Oct 10 2013, 4:07pm replied:

What don't you like about it?

+1 vote   media: YSS-750 Rapier
880Zero
880Zero Sep 14 2013, 4:08pm replied: +1 vote   media: Seraph
880Zero
880Zero Sep 11 2013, 6:08pm replied:

Its not obvious from the photo? It's not the Halo 2/3 one. :P

+2 votes   media: Seraph
880Zero
880Zero Sep 6 2013, 3:00am says:

Synth bit needs more synth. Where's my 80s pop?

+2 votes   media: The WiP Suite
880Zero
880Zero Sep 2 2013, 10:54pm says:

Hmmm, no shout out for this one I see...

:P

+2 votes   media: Oppenheimer's Legacy
880Zero
880Zero Aug 31 2013, 4:53am says:

Weird shadows on the dreadnaught. Always loved Liberty, though. The prow of the dreadnaught was always so cool and I think the only Liberty ship I didn't really care for was the cruiser.

+1 vote   media: Liberty Fleet Test
880Zero
880Zero Jul 19 2013, 3:05am says:

dat UA attachment

+1 vote   media: UNSC Carrier
880Zero
880Zero Jul 13 2013, 4:29am replied:

pretty late reply, but any way to get a hold of these?

+1 vote   media: Covenant Invasion
880Zero
880Zero Jul 6 2013, 7:33pm replied:

That doesn't make much sense to have faded worn out edges and corners and then have the paint on the surface also fade. IMO it is too dark and would fit better with the Reapers only because this has the same color palette as the Reapers.

If you establish a specific art style for a type or faction, you should stick with it to the end. There's no reason to mix up units unless you intend to go back and redo them all.

+1 vote   media: Cerberus Turret
880Zero
880Zero May 17 2013, 7:55pm says:

Did you modify the textures any or is this all different lighting and effects? :)

+4 votes   media: Sexy Assault Carrier Renders
880Zero
880Zero Apr 30 2013, 5:42pm replied:

That's no good. Then again, Homeworld 2 is 10 years old now... can only hope Gearbox re-releases it on Steam for better support and actually make Homeworld 3.

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 30 2013, 5:37pm says:

Rotate it 90 degrees on the Z-axis and it would look so much cooler. :P

+15 votes   media: Council Capital Shipyard
880Zero
880Zero Apr 29 2013, 5:36am replied:

Or I could just do it the way I have it here. I'm not going to go super in depth with these megaliths.

+2 votes   media: Milky Way
880Zero
880Zero Apr 28 2013, 4:32pm says:

Looks good! Did you guys figure out how to have menu animations yet?

+1 vote   media: Interactive menu for 1.0
880Zero
880Zero Apr 21 2013, 11:57pm replied:

They're only classed as heavy bombers in atmosphere, otherwise they're space superiority fighters. They are capable of being outfitted with a multiple purpose arsenal and not all Longswords carry nukes, only in specific cases.

+2 votes   media: Wingmen
880Zero
880Zero Apr 19 2013, 2:03pm says:

Yeah it will just have the CIWS and frigate turrets on thrm .

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 17 2013, 1:56am replied:

The Paris-class Frigate is just a little bit shorter than half a Halcyon. That should give you a sense of scale.

+1 vote   media: SMAC Platform
880Zero
880Zero Apr 11 2013, 4:08am says:

Before Halo Reach, all the detail was on the bottom of ships. I'm so glad they went and detailed the top for the CAS, especially with that ribbed design. This is by far my favorite thing I've textured.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 10 2013, 2:18pm replied:

That's why its a hobby.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Apr 10 2013, 12:03pm replied:

Game artists don't make as much as.engineers though :(

+4 votes   media: Quadrant Patrol
880Zero
880Zero Apr 7 2013, 9:42pm replied:

Excuse me but Halo 2 was the best Halo. Sorry.

+7 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:19am replied:

Halo 4 wasn't that bad. There were some things I didn't like but a lot of things I did like.

+11 votes   media: UNSC Infinity
880Zero
880Zero Apr 3 2013, 11:18am replied:

Anniversary is silly with the.canon? Its the same.as Halo CE.

+10 votes   media: UNSC Infinity
880Zero
880Zero Mar 12 2013, 6:29pm replied:

What background?

+1 vote   media: The Homefront
880Zero
880Zero Mar 7 2013, 6:04pm replied:

Disgusting.

+5 votes   media: Military Variant Phoenix-Class [Textured]
880Zero
880Zero Mar 5 2013, 5:19pm says:

It's better, but not quite there.

Images3.wikia.nocookie.net
Fc01.deviantart.net
Images4.wikia.nocookie.net

These series of images, one being a turnaround and one being a concept, have a lot of details in the areas you're lacking (wings, top of the nose). I would try incorporating some of the details from the concepts and turnarounds into your texture. The image from in-game is the only close up image I could find.

+4 votes   media: Turian Frigate Reskin: 2
880Zero
880Zero Mar 1 2013, 5:48pm says:

You mean someone actually figured out how to get Reach assets?

+1 vote   media: Covenant Invasion
880Zero
880Zero Feb 15 2013, 4:24am replied:

Actually it is so deal with it.

+11 votes   media: More Shields
880Zero
880Zero Feb 13 2013, 8:24pm says:

Also this is not the shield hit effect, this is the shield fail effect.

+1 vote   media: Shield2
880Zero
880Zero Feb 8 2013, 3:07am replied:

When I was playing against the Covenant, some torpedoes made it through, but only a small portion. It works pretty good, just for frontal assaults though. It's also pretty hard to position, so maybe in the future I might add a latch point to Anchor 12 for the station to dock to it to act like a real shield or something.

+1 vote   media: Gantry
880Zero
880Zero Feb 8 2013, 3:02am replied:

I've added better LODs to the models I've touched up on, so there should be even less lag. Most of the lag comes from bad LODs and high poly collision meshes, but now I've made the collision meshes the lowest poly model and hopefully the ranges at which the LODs change will make a significant impact. So far it has, my machine is from 2007 so it isn't to par with current gaming rigs. In the original builds, I used to chug at 15-20 FPS but now I'm averaging about 30-40 during battles due to some cheats we worked into how many projectiles are launched and the new texture optimization.

+2 votes   media: Gantry
880Zero
880Zero Feb 6 2013, 10:11pm says:

The top reminds me of the air tower from Halo Wars. Looks interesting.

+1 vote   media: UNSC Radar
880Zero
880Zero Feb 3 2013, 4:22am says:

You should bake the glow of the tubes onto the surface of the rock formation. Would make the ambiance so much better.

+5 votes   media: Reaper Capital Shipyard: Rebellion
880Zero
880Zero Jan 31 2013, 2:43am replied:

Maybe. Though I do have the textures for both Halo 2 and Halo 3 versions and I can say that they're both grey, though the Halo 3 texture is closer to a tan-ish color.

+1 vote   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:27pm replied:

In Halo 2 they were silver/white.

-1 votes   media: Covenant Carrier [Concept]
880Zero
880Zero Jan 30 2013, 11:09am says:

Glows like that are possible if you put it in the texture and use nav lights.

+1 vote   media: About Mass Effect3 Glow effects
880Zero
880Zero Jan 22 2013, 4:56am says:

As a side note, there is actually ambient light coming from all directions, it's just very faint and is why the dark side is illuminated. Could also be why there is specularity. Can't really define this one tbh.

+1 vote   media: CCS and junk
880Zero
880Zero Jan 15 2013, 5:36pm says:

Love seeing content being created for this mod. Hope to see more!

+1 vote   media: Alliance Dreadnought WIP Model
880Zero
880Zero Dec 26 2012, 9:59pm replied:

Glad to hear it took its pants off its head.

+4 votes   download: HHF v1.09B
880Zero
880Zero Dec 16 2012, 3:51am replied:

Nukes weren't very effective against the Covenant. Anytime they were ever used was point blank. Prowlers would lay mines that the ships would otherwise not be able to detect, and would thus destroy the first wave of the Covenant fleet. By that time, the Prowler is useless because they were spotted soon afterwards and would have to retreat while the main UNSC fleet engaged.

The only other time a tactical nuke was ever used correctly was when Keyes remote piloted a Longsword into a destroyer's downed shields and detonated the nuke once the ship's shields came back up, effectively magnifying the nuclear payload.

+1 vote   media: Orion-class Battleship [FINAL]
880Zero
880Zero Dec 15 2012, 5:46am replied:

HIDE YO WIFE, HIDE YO KIDS, CUZ DEY BE RAPIN EVERYONE UP IN HERE

+4 votes   media: The Covenant are coming
880Zero
880Zero Dec 13 2012, 10:09am says:

Very nice work! I'm not a big Star Trek fan, so when you had shown me that ship with the delta shaped head, I didn't realize it was a separated Galaxy-class.

+1 vote   article: Saucer Separation and new modeller!
880Zero
880Zero Dec 4 2012, 10:12pm says:

Needs more detail on the engines, it's a bit flat and boring back there.

+1 vote   media: Cerberus Heavy Frigate: Skinned
880Zero
880Zero Nov 17 2012, 3:57am replied:

It always had that shine, the previous images were on a darker map.

+1 vote   media: Covenant Rush
880Zero
880Zero Oct 31 2012, 9:28am replied:

Multiple bullets firing on screen is just used up computing space. If you can simplify it and make it look like its still firing fast, there's no harm done if it does the same amount of damage.

+3 votes   article: Release 1.09
880Zero
880Zero Oct 29 2012, 6:03pm replied:

He's talking about the shipyards in the distance

+2 votes   media: Safeguard
880Zero
880Zero Oct 27 2012, 3:26am replied:

It's an ODST environmental concept art. There were no ships in ODST other than a blown up frigate, the Assault Carrier and the wombats. It may look differently from the real wombat, but there is a lot of the wombat in the concept.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 7:27pm replied:

Yeah the Wombat was the drone from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 26 2012, 2:25am replied:

Yeah it does. The pulse laser turrets fire from around the same area as the Thanix cannons, too. :P Just kidding, but it is pretty cool. The model was designed off of the Wombat concept art from ODST.

+1 vote   media: Corvette Patrol
880Zero
880Zero Oct 19 2012, 4:06pm replied:

Oh, it definitely is.

+1 vote   media: New UI
880Zero
880Zero Oct 19 2012, 4:05pm replied:

Not entirely. They can be damaged by missiles and such, but cannot be destroyed. And this basically means that once a turret reaches 0, it will take them a while to be repaired.

+1 vote   media: New UI
880Zero
880Zero Oct 8 2012, 6:06pm replied:

The buttons bottom left aren't stock.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:45pm replied:

Thinking too literal, though in the right area.

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 12:29pm replied:

nope

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Oct 4 2012, 9:52am replied:

nah, would never use it now.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 3 2012, 9:43pm replied:

Man that thing is old.

+1 vote   media: UNSC Light Carrier
880Zero
880Zero Oct 2 2012, 6:32pm replied:

Don't see any Archers...

+5 votes   media: UNSC Light Carrier
880Zero
880Zero Sep 21 2012, 4:48am replied:

What I really should have said was "open" and "close."

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 4:42am replied:

No... the blast shield goes down to guard the bridge during combat, and then it comes back up when out of combat...

+1 vote   media: Thanatos Update
880Zero
880Zero Aug 27 2012, 7:11pm replied:

By clean up he means add un-necessary holes.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:06pm replied:

Both team and stripe color will be implemented. Like I said, if you want it to look UNSC, you will just have to make the team color gray and the stripe color crimson.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 3:51pm replied:

Well technically you'll never get the same base gray since it's not a flat color. I can't say it will please everyone.

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 4:54pm replied:

Why would you put holes in a shield? It breaks the purpose of concealing the bridge, the most vulnerable part of a ship, from weapons fire.

+2 votes   media: Thanatos WIP
880Zero
880Zero Aug 1 2012, 5:56am replied:

500 years in the future you'd think so. :P

+2 votes   media: Red Planet
880Zero
880Zero May 17 2012, 12:01am says:

Are you using the Pepper shaders?

+1 vote   media: Capture of Dreadnaught
880Zero
880Zero May 12 2012, 5:11am replied:

The Covenant learned from Reach and remained outside it's firing range while sending boarding craft, craft too small to be targeted by the SMAC, in to blow them up and clear a hole straight to Earth.

+2 votes   media: Welcome to Reach
880Zero
880Zero May 10 2012, 11:59am replied:

Downvotes feels good man

-1 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 5:06am buried:

(buried)

You have to model it first with Velo's signature 70k polys

Also a texture of a grown-*** man might be a bit much for me. I know you SotP guys are into that sort of thing, though, so I'll leave you to it.

-6 votes   media: UNSC Super Carrier Concept
880Zero
880Zero May 10 2012, 2:48am says:

Meh, I've seen better.

+1 vote   media: UNSC Super Carrier Concept
880Zero
880Zero May 7 2012, 5:34pm replied:

Overall heavy lifting probably. Think of it like a large winch with a boom attached. The back end is probably open for moving storage in and out of if it's too hard to push in the back.

+1 vote   media: Elephant
880Zero
880Zero May 1 2012, 11:30pm replied:

Paris-Class is 199m wide and a Longsword is 75m wide. The measurement is taken from the widest part of both vessels, being the frigate's nacelles. A Longsword obviously cannot dock inside the frigate's cargo hold. I'm sure a Pelican, albeit cramped, would be able to. They barely fit into the Forward Unto Dawn.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 27 2012, 3:33am replied:

Sounds sketchy as a Longsword's wingspan is half the width of a frigate.

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:32pm replied:

That's hot.

-1 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 6 2012, 5:50pm replied:

Calm down man. Every error pointed out is an error fixed/to be fixed. It's better for the mod in a lot of ways.

+2 votes   media: Chronos Station
880Zero
880Zero Apr 6 2012, 2:58am says:

What changed? You've only updated Cerberus recently.

0 votes   media: Citadel Council Update 2
880Zero
880Zero Mar 22 2012, 5:21pm replied:

Why would we want this model? We have our own.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Feb 13 2012, 6:42pm says:

You need to fix your smoothing groups.

+1 vote   media: UNSC Warthog variations
880Zero
880Zero Dec 27 2011, 4:15am says:

Why do you have some parts smooth and other parts not smoothed if you're so against smoothing groups?

-3 votes   media: Collector Cruiser V2 (W.I.P)
880Zero
880Zero Dec 17 2011, 6:00am replied:

It's not that hard to do it by hand. I do it all the time.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 16 2011, 6:09am says:

You can drastically cut down on polys on these models if you removed some polys and added smoothing groups to better even it out.

+1 vote   media: *First* Reaper Fleet Update
880Zero
880Zero Dec 8 2011, 2:44am replied:

You mean Tunngle, because I use that instead of Hamachi and it's better.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Nov 20 2011, 7:09am replied:

I had it vertical because that's how it was in the opening of Halo CE. Though you're probably right, I'll experiment a bit.

+1 vote   media: The Ring, Part 2
880Zero
880Zero Oct 10 2011, 7:44pm replied:

Why wouldn't they?

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 4:05pm replied:

Well most of the big stuff in FPS happen during cutscenes anyways, and are not really in the game. I'm sure it would be possible if we designed our own engine, but we're working with an archaic game engine from 2003 that for some reason doesn't have parralax shaders when most games at that time did.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:36pm replied:

We have greatly considered wrecks, but they won't show up for some time really. They also shouldn't be too bad with LODs and the textures for them will be very very low detail so they aren't load bearing like the actual ships.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 8 2011, 3:23am replied:

Flex as in the flaps on the back? No, as far as I know, you cannot animate something based on how fast they are going.

+1 vote   media: You'll Never Fight Alone
880Zero
880Zero Oct 7 2011, 4:18am replied:

I made several custom emblems and one is the ONI emblem. They don't show up in-game, but at least you can customize in the pre-game lobby. :P

+1 vote   media: Team Colors
880Zero
880Zero Oct 6 2011, 6:10pm replied:

Drawing on a picture with a wacom tablet is easier than translating it into the texture.

+2 votes   media: Team Colors
880Zero
880Zero Sep 7 2011, 6:13am replied:

No, it's a glitch I get sometimes ,too.

+1 vote   media: Firefight in Space!
880Zero
880Zero Sep 1 2011, 9:57am says:

Reminds me of this picture:
Halopedian.com

+4 votes   media: Firefight in Space!
880Zero
880Zero Aug 31 2011, 7:17pm says:

I don't see why the krogans would run a mining operation when they're too busy trying to breed, kill each other, and kill others.

+1 vote   media: Krogan Mining Outpost
880Zero
880Zero Aug 26 2011, 6:03am replied:

Well with fire support and bombers, I'd think the point defense turrets would have more to worry about that four fusion rockets.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 26 2011, 5:53am replied:

The game doesn't really contradict anything that has already been contradicted with the Halo trilogy canon and book canon. In fact, Reach pretty much ret-conned The Fall of Reach to the point where it had to be re-written to include Noble Team. The entire book trilogy was revised by 343 to account for all Halo games currently released, including Halo Wars.

+1 vote   media: UNSC
880Zero
880Zero Aug 25 2011, 10:18pm replied:

Halo Wars is canon...

0 votes   media: UNSC
880Zero
880Zero Aug 20 2011, 4:12pm replied:

It has room for 4 fighters. Because Longswords come in two now, that means 8 Longswords total.

+1 vote   media: Halcyon
880Zero
880Zero Aug 18 2011, 8:58pm says:

The hangar is on the underside fool. I repair my fighters mid-battle to keep them alive, anyways. No one else does this?

+1 vote   media: Happy Anniversary!
880Zero
880Zero Aug 13 2011, 3:55am replied:

Because that's boring and we make all our own maps.

Plus, effort will be put into this as it is a memorial and not a half-assed display.

+2 votes   media: Tribute
880Zero
880Zero Aug 12 2011, 7:13pm replied:

Starcraft? What?

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 5 2011, 4:46am says:

I like the simplicity of these textures. They look like the Alliance (maybe minus the yellow parts). Can't wait to see it in-game.

+1 vote   media: Kilimanjaro Dreadnought Skinned WIP
880Zero
880Zero Aug 4 2011, 1:58pm replied:

You can code them to one time burn with slipspace, but that would be dumb.

+1 vote   media: New scale file
880Zero
880Zero Jul 7 2011, 7:13am says:

I am envious of you and wish our Prowler was this.

+1 vote   media: UNSC prowler
880Zero
880Zero Jun 26 2011, 6:48am says:

The barrels are also the same color as the base. It's just the lighting hits the smoothing group and gives it that specular shine. ;D

+2 votes   media: Heavy Turret
880Zero
880Zero Apr 28 2011, 12:22pm replied:

It's more of a kind of light blue. I actually got the color from a screenshot of the station.

+2 votes   media: Anchor 12 Mobile Refit Station
880Zero
880Zero Apr 22 2011, 12:22am replied:

Psssh, so is the Pelican.

+2 votes   media: UNSC concepts 2
880Zero
880Zero Apr 17 2011, 3:02pm says:

Aww, no love for the Wombat. :P

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 10 2011, 12:35pm replied:

Mines.

+1 vote   media: Prowler
880Zero
880Zero Apr 10 2011, 1:19am replied:

The drill bit.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 7 2011, 9:42pm replied:

I wouldn'tsay fairly rare since you need them to take on the tougher Covenant warships but defianately mid-late game build.

+1 vote   media: Yet more batteries
880Zero
880Zero Mar 30 2011, 5:30pm replied:

Yes, how should I go about doing it, though?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 30 2011, 4:11am replied:

Oh I'm terrified.

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 22 2011, 11:35pm replied:

You have to wait for the new Anchor station to be completed. ;)

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 22 2011, 3:42am replied:

Can't quite recall how long the Destroyer took me, but I'm figuring I'll make a basic pattern to clone stamp over most of the station and add details where needed so it doesn't take five years, still look good, and of course have some of it's own flavoring just like the Destroyer.

It won't be easy, though. :P

+1 vote   media: Yet more anchor 12
880Zero
880Zero Mar 21 2011, 2:07am says:

I'm going to loathe texturing this.

+3 votes   media: Yet more anchor 12
880Zero
880Zero Mar 7 2011, 7:06am replied:

Haha I hope so, because this one's a big'n.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 2:46am replied:

It's hard as hell to texture, though!

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 1 2011, 5:14pm replied:

>>Indeed. And while I agree with your position to a degree, I bet several of us followers of your Mod would be more than pleased should you Decide to include the Colony Ships in the Mod (CĀ“mon they are beautiful).

You'd think the only reason I joined HHF was to texture and get it off the ground... :P

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 28 2011, 12:51am replied:

Lenght wise they are bigger, but their mass is smaller. The Phoenix is just a giant skeletal structure with a large storage bay closer to the front of the ship.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:37pm replied:

And was this the carrier you were talking about?
I87.photobucket.com

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 2:27pm replied:

The Phoenix class Colony Ship carries nothing but starter colonies, supplies, and colonists. They are smaller than a cruiser and larger than a frigate, making carrying Longswords impractical. The Spirit of Fire was one ship that was refitted much like how the Halcyon was one ship of the line to be refitted for a special mission. It was a one time thing.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 27 2011, 3:03am replied:

I too wish for the Phoenix, but Velo doesn't like it so I've kinda given up on the idea. I originally pitched it to him as a research and baracks type ship but that's kinda what the Anchor 12 station is for.

I mean other than that, I can't see any other use for it.

+1 vote   media: Anchor 12 - Command and construction
880Zero
880Zero Feb 24 2011, 5:43pm replied:

It was also described in the books that ship personnel had magnetic soles in their boots to keep them from floating about.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 24 2011, 4:31am replied:

Yes, in Halo: The Flood, the Pillar of Autumn was said to have a giant rotation center somewhere in the middle of the ship to simulate gravity.

+1 vote   media: Anchor 12 - Living quarters/comms
880Zero
880Zero Feb 23 2011, 12:16am replied:

The width of a Longsword is 75 meters. This looks too big in game, however, so I scaled it down.

+1 vote   media: Icons
880Zero
880Zero Jan 9 2011, 4:01am replied:

What about an elipse shaped engine?

+1 vote   media: Orthrus destroyer
880Zero
880Zero Jan 8 2011, 5:28pm says:

You could make the top three into two similar to the larger one on the bottom.

+1 vote   media: Orthrus destroyer
880Zero
880Zero Dec 19 2010, 3:54am replied:

Sorry, I meant Ghosts of Onyx. I thought there were Prowlers that watched the civil war around High Charity?

+1 vote   media: UNSC Paris
880Zero
880Zero Dec 13 2010, 6:37pm says:

One of the four ships? I assume you're talking about the Prowlers in First Strike?

+1 vote   media: UNSC Paris
880Zero
880Zero Nov 28 2010, 5:00am says:

Shipyard looks good as is for Cruisers but I would suggest using Frigate shipyards in Reach for Frigates.

+1 vote   media: UNSC Shipyard
880Zero
880Zero Nov 28 2010, 4:58am says:

I was under the impression the Marathon and Halcyon Cruisers were almost the same size.

Halcyon: 1,170 meters
Marathon: 1,190 meters

+1 vote   media: Revised Scale Chart
880Zero
880Zero Jul 21 2014, 10:53pm replied:

-mod HHF109B.big right?

+1 vote   mod: Homefront
880Zero
880Zero Jul 21 2014, 2:27pm replied:

No it is not.

What is the issue you are having?

+1 vote   mod: Homefront
880Zero
880Zero Jul 21 2014, 5:18am replied:

Shield effect only flickers when the ship is dead.

+1 vote   media: DDS (As Promised)
880Zero
880Zero Jul 20 2014, 4:30am replied:

Not quite, just new lighting.

+1 vote   media: Space Banshee
880Zero
880Zero Jul 17 2014, 4:23am replied:

Even on the original Halo 2 Seraph there wasn't a fuel rod gun.

+1 vote   media: Woman of the Barrows
880Zero
880Zero Jul 17 2014, 4:22am says:

Is it going to have Juni's voice? If it doesn't, that would be a dis-service. :P

+1 vote   media: LSF Enforcer
880Zero
880Zero Jul 16 2014, 9:51pm replied:

Actually Seraphs don't have a fuel rod. They have pulse lasers though.

+4 votes   media: Woman of the Barrows
880Zero
880Zero Jul 7 2014, 2:12am says:

Why does the milky way look extremely close?

+2 votes   media: Bloodhound Heavy Fighter
880Zero
880Zero Jul 6 2014, 4:59am replied:

Hey that would be swell. Have you ever used an SVN before? PM me and I'll set you up.

+2 votes   mod: Homefront
880Zero
880Zero Jul 6 2014, 4:59am replied:

On the forums or PM

+1 vote   mod: Homefront
880Zero
880Zero Jul 5 2014, 2:56pm replied:

Hey thanks man, its always nice to get a little praise from the modders who have been working on the old Homeworld canon mods.

Yeah the docking dock paths are a bit messed up, I'll have to go back in and check them out.

+4 votes   mod: Homefront
880Zero
880Zero Jul 3 2014, 7:52pm replied:

I know I was being a smart ***.

+3 votes   media: ...
880Zero
880Zero Jul 1 2014, 5:31am replied:

yes it has cruiser deck turrets and AA guns.

+3 votes   media: SMAC
880Zero
880Zero Jun 29 2014, 5:35am replied:

It was more or less a before and after I guess.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 29 2014, 5:28am replied:

Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:35pm replied:

Yep you can dock frigates and Corvettes to the station.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:30pm replied:

As in paper thin. It can easily be destroyed by a handful of bombers.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:56pm replied:

The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:55pm replied:

Just for fun. It can repair them I guess. The function has no real purpose other than fan service.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:53pm says:

Hey that's pretty sweet looking dude.

+6 votes   media: Heretic Wraith
880Zero
880Zero Jun 27 2014, 5:20pm replied:

The one that was between Savannah and Ardent Prayer.

+1 vote   mod: Homefront
880Zero
880Zero Jun 27 2014, 2:28pm replied:

The smaller guns are a lot more effective than you may think. The mod is designed to be played like this, its based off the Halo Reach battle. Though engagement ranges have been increased.

+2 votes   mod: Homefront
880Zero
880Zero Jun 27 2014, 2:26pm replied:

There are already custom jump effects in place.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 26 2014, 7:38pm replied:

It is pretty close to the hull, the big spots are just where the ship has an obvious hole like at the back where it prongs.

+1 vote   media: Shields Redux
880Zero
880Zero Jun 26 2014, 5:09pm replied:

Yeah though I don't think any official screenshots have shown what it looks like in game yet. It was supposed to be a surprise back when I wanted to release late December but that didn't happen unfortunately.

Also what you're asking is not possible as ships will always get within range of their smallest weapon. Frigates are designed to knife fight while cruisers slug it out.

+2 votes   mod: Homefront
880Zero
880Zero Jun 24 2014, 12:48pm says:

Would be cool if the purple parts had the skin texture for the specular map. Does CNC3 support gloss? I can't remember.

+1 vote   media: Covenant Wraith
880Zero
880Zero Jun 24 2014, 1:01am replied:

its a shade B)

+1 vote   media: DDS-class Carrier
880Zero
880Zero Jun 23 2014, 6:04pm replied:

Don't judge :P

+2 votes   media: DDS-class Carrier
880Zero
880Zero Dec 4 2014, 10:51pm says:

Oops forgot the Easter egg on this screenshot. ;)

+1 vote   media: Improved AI
880Zero
880Zero Sep 5 2014, 5:37pm replied:

Do this, that would be so cool.

+2 votes   media: Forerunner Structure #1
880Zero
880Zero May 20 2014, 4:05am replied:

Anything is possible when you use your imagination

+4 votes   media: Covenant Theme Final
880Zero
880Zero Apr 10 2014, 11:19pm replied:

The texture is based off halo 3

+2 votes   media: The Gun Pointed At The Head Of The Universe
880Zero
880Zero Apr 4 2014, 2:41pm replied:

idk why you would make it faint since it was pretty noticeable in the Halo 3 legendary ending and it wasn't something where you had to pause the video and analyze every pixel to find. That was more like the 7th Column logo.

+2 votes   media: Shield Worlds
880Zero
880Zero Apr 4 2014, 10:12am says:

You guys should at least put the Forerunner Eld logo on there somewhere like Requiem,

+3 votes   media: Shield Worlds
880Zero
880Zero Apr 2 2014, 4:02pm says:

I really like the different tones and the addition of ambient occlusion. However, I still think the UV lines are tacky - they don't blend well with the ship's already existing hull texture and they make it look very distracting.

+2 votes   media: The beast - V2
880Zero
880Zero Apr 2 2014, 4:00pm replied:

Oh the renderer must have applied ambient occlusion then because crevices are darkened.

+1 vote   media: Battlestar Galactica - Improved texture
880Zero
880Zero Mar 31 2014, 7:39pm says:

Looks like you added AO to the texture, as well. All of Coxxon's and others BSG textures don't have any AO baking.

+1 vote   media: Battlestar Galactica - Improved texture
880Zero
880Zero Mar 25 2014, 2:05pm replied:

Looks great. My only critique is that you should try something new that doesn't look like a Halo ship. I think you could make something really cool and unique.

+2 votes   media: Internal Testing
880Zero
880Zero Feb 26 2014, 3:10pm says:

What happened to the concept i did a while ago?

+2 votes   media: Updated Main Menu Concept [WIP]
880Zero
880Zero Jan 26 2014, 5:46am says:

You could probably knock a few polies off by removing the hub cap detail, it's not really needed and can be added in easily by a texture.

+1 vote   media: Warthog [Finalized]
880Zero
880Zero Jan 3 2014, 6:18pm says:

You guys need to fix your smoothing groups, not enough sharp edges makes the shadows display improperly.

+1 vote   media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Dec 11 2013, 8:33am replied:

Covenant is still very much WIP, but your feedback is greatly appreciated!

+1 vote   media: The Unprofessional Covenant Showcase
880Zero
880Zero Nov 19 2013, 6:49pm replied:

Because that's why the edges are all scratched up? Also there is weathering in space, its called micro debris, radiation and other particles floating through space.

+1 vote   media: Arcturus Station
880Zero
880Zero Nov 19 2013, 2:49am says:

Still think the Alliance emblem needs to be weathered a bit, but thats just me.

+4 votes   media: Arcturus Station
880Zero
880Zero Sep 30 2013, 3:33am replied:

Oh it's kind of like a radome I guess, kind of like the thing on the bottom of the Kopis. So yeah, pretty much a spaceborne AEWACS.

+1 vote   media: UNSC Prowler
880Zero
880Zero Sep 29 2013, 3:50am replied:

I'm not quite sure what you mean by this?

+1 vote   media: UNSC Prowler
880Zero
880Zero Sep 27 2013, 5:58pm replied:

Ah I wasn't aware that Sins cast dynamic unit shadows.

+1 vote   media: Liberty Fleet Test
880Zero
880Zero Sep 16 2013, 2:48pm replied:

Well in canon 2 Longswords can easily dispatch quite a few Seraphs. I mean a Longsword dwarfs the Seraph and depending on the ammunition (50mm, 100mm, etc.) it wouldn't be much. The Sabre has a lower caliber bullet and seems to do just fine one on one.

+1 vote   media: Seraph
880Zero
880Zero Sep 15 2013, 5:26pm replied:

A Seraph is half the size of a Longsword, and while they do have shields (in canon) two Longswords are near balanced to three Seraphs. It just depends who out maneuvers who.

+1 vote   media: Seraph
880Zero
880Zero Sep 2 2013, 10:50pm says:

Do team colors not work on particles?

+1 vote   media: October Sky
880Zero
880Zero Jul 25 2013, 5:06am says:

You're my favorite. :D

+1 vote   member: Golly
880Zero
880Zero May 23 2013, 4:10pm replied:

Well what I was saying was make them large again so they look like a real planet. I forget who made it but it was an old mod where they actually made a Hiigara planet texture and replaced that background you're talking about with a real Hiigara planet model and texture and it looked so much better.

The best example I can give you on planets I guess is STC and HHF since IIRC they're the only active mods with properly scaled planets. :)

+1 vote   article: Complex Enhanced 8.5 released
880Zero
880Zero May 20 2013, 2:52pm says:

You guys could always just scale the planets back up but I agree that the asteroid sized planets were a bit silly.

+1 vote   article: Complex Enhanced 8.5 released
880Zero
880Zero May 18 2013, 6:01pm replied:

Yes they do.

+3 votes   media: Sexy Assault Carrier Renders
880Zero
880Zero Apr 29 2013, 12:00pm replied:

You could add a glow to the marking and make it look like dirty power couplings

+2 votes   media: Reaper Influence Station
880Zero
880Zero Apr 28 2013, 5:25pm says:

Is the cyan supposed to be a team color thing? Or lights?

+3 votes   media: Reaper Influence Station
880Zero
880Zero Apr 18 2013, 2:32pm replied:

Because polygon is a useless measurement and rendering programs like games need to calculate all the vertices and the smallest surface you can have is a triangle. If you've ever taken multi - variable calculus, it essentially finds the volume of the mesh and outputs the coordinates from the center of the mesh, or origin, and outputs it as a location on an x,y,z cartesian coordinate system. So generally more triangles means more calculations to produce where an object will be and vice versa.

+1 vote   media: Sabre Starfighter [Render]
880Zero
880Zero Apr 14 2013, 2:28am replied:

Then don't try to apply real life physics to a video game if you're just going to say "the fact that this is a game."

+1 vote   media: Covenant Ambush
880Zero
880Zero Apr 13 2013, 8:46pm says:

I would redo the grill on the front. The black grill bars don't really say Warthog for me.

+2 votes   media: Re texture UNSC Warthog
880Zero
880Zero Apr 13 2013, 8:44pm replied:

An object, based on the Impulse Theorem, can only accelerate continuously if there is a force applied over a change in time. So yes you could achieve higher velocities based on the momentum of the object, but only if the force of thrust is continuous over the time interval.

+1 vote   media: Covenant Ambush
880Zero
880Zero Apr 13 2013, 8:40pm replied:

No

+1 vote   media: Covenant Ambush
880Zero
880Zero Apr 12 2013, 6:35pm replied:

Yeah I've tried helping them with smoothing group errors but nobody listens to me. :P

+1 vote   media: Covenant Ambush
880Zero
880Zero Apr 12 2013, 6:33pm replied:

While this is true, you obviously don't have a grasp on what Impulse is yet so I'll leave you to ponder.

0 votes   media: Covenant Ambush
880Zero
880Zero Apr 12 2013, 3:01am replied:

Vector drawing. Fireworks is a graphic manipulation program that I find easier to work with since I don't use a tablet, so I use a vector pen to create natural curves and all that junk. Plus I find it easier as a program to use over Photoshop, which at its core is a photo editing program. :P I never learned Photoshop, though, only Fireworks, Flash and Dreamweaver. Like I said, I only use Photoshop for making Normal Maps and AO texture maps while I use Blender to render AO and shadow maps.

+1 vote   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 11 2013, 4:31pm replied:

Because while I think it would be hella cool to work in the industry, honestly I am very amateurish. I do all my textures with Adobe Fireworks and post processing effects and image manipulation with Blender and Photoshop. No one I know textures with Fireworks.

Plus i've devoted over two years to mechanical engineering, which makes 6 figures instead of 5 so I'm good with this being a hobby. :D

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Apr 10 2013, 12:05pm replied:

The CSO was actually the CAS from halo 3 with post processing effects for whatever reason. However the ending cut scene had several CCS and two CAS.

+2 votes   media: Quadrant Patrol
880Zero
880Zero Mar 10 2013, 5:03pm replied:

Except in the CG cut scenes it has a gloss finish.

+2 votes   media: Cerberus Fighter: V2 Skinned
880Zero
880Zero Mar 10 2013, 6:00am says:

Remove the hull paneling texture from the windowed area and give it a gloss finish - make it somewhat dirty in the corners and clean in the center with a fading center of focus. Then in the data map, give it a higher gloss value than the hull of the ship so it reflects like glass.

+3 votes   media: Cerberus Fighter: V2 Skinned
880Zero
880Zero Mar 7 2013, 6:05pm says:

Hahaha, since you mirrored the texture on both sides, you might want to cut out the UNSC letters in the UNSC logo so one side isn't backwards.

+1 vote   media: Military Variant Phoenix-Class [Textured]
880Zero
880Zero Mar 1 2013, 3:47pm replied:

Well the new UNSC logo is definitive post war, so I just assumed it was after Halo 3.

+2 votes   media: Re Texture Scorpion Tank
880Zero
880Zero Mar 1 2013, 1:01pm says:

Looking sexy, but that new UNSC insignia just throws it off for me. I'm assuming you guys are going to be post-war era?

+3 votes   media: Re Texture Scorpion Tank
880Zero
880Zero Feb 28 2013, 5:29pm says:

I see the new armor sections quite well, but I don't see where you've added the extra defenses. That being said, could you add maybe a rail on the ship's upper hull, one on each side, that holds 3-4 extra deck guns on top of it? Or maybe adding another mass accelerator on the front kind of like the ME1 frigate? I'm assuming as a heavy cruiser, it would be more heavily armed than just up-armored, but that's just me.

+4 votes   media: Cerberus Heavy Cruiser: V3
880Zero
880Zero Feb 20 2013, 1:00am says:

There doesn't seem to be any overlapping mesh type errors, so that's good. Detail looks good, but you could probably add some pseudo plating that hugs the hull a bit in order to back into the normal map (unless of course you plan on baking a bump).

+6 votes   media: Cerberus Cruiser: V4
880Zero
880Zero Feb 17 2013, 10:31pm replied:

yes

+1 vote   media: More Shields
880Zero
880Zero Feb 15 2013, 2:42pm replied:

The shields are always on right now, the actual shield effect doesn't show up until after the ship is dead.

+1 vote   media: More Shields
880Zero
880Zero Feb 14 2013, 12:59pm replied:

I have already tried this and only works if the mesh is one solid mesh, otherwise desperate pieces of mesh don't scale properly. I am trying to come up with a way to stretch a basic cube over the ship and then smooth but I haven't found a very good way of doing it yet.

+1 vote   media: Shield2
880Zero
880Zero Feb 13 2013, 8:37pm replied:

Yeah I was thinking that, too. For now until I can come up with a good method to do that, I'll keep the ovoid shields.

+2 votes   media: Shield2
880Zero
880Zero Feb 9 2013, 11:50pm replied:

Thank you! I remember when Aliah, Velo and I were in the hayday of re-formatting HHF and I had to beg Velo to make a probe since he was a strong believer of them being useless. There's two types of people: those who like to micro manage scouts and those who like to build expendable probes and park them at the enemy base without having to worry about moving them again. :P I love probes.

+3 votes   media: Probe
880Zero
880Zero Jan 20 2013, 12:15am replied:

No, I don't think so. Try Halo 3/Reach.

+3 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 17 2013, 3:05am replied:

It's like that one scene in Episode V where he sprays Luke with swamp water.

+8 votes   media: UNSC Release Trailer
880Zero
880Zero Dec 16 2012, 3:29am replied:

"It's an un-named long range missile frigate that's roughly more than half the size of the Omen-class (1000m)."

AKA the same as canon.

+1 vote   media: The Covenant are coming
880Zero
880Zero Dec 15 2012, 5:42am replied:

I'm not really sure yet how I want this vessel to play out, since the Covenant really one have four types of naval armament: plasma torpedo, plasma cannon, energy projector, and the point defense laser systems. I've decided everything below a cruiser will be without energy projectors.

Since this is a smaller ship, I think it's armament will be just a few lasers and then more missile hardpoints than that of the Omen, which will be the Covenant's mainstay frigate (for the time being).

So try and think of it like the torpedo frigate or heavy missile frigate from the Hiigaran and Vaygr factions respectively in terms of how it will play out.

tl;dr what Velo said.

+2 votes   media: The Covenant are coming
880Zero
880Zero Dec 12 2012, 4:44pm says:

You might want to smooth the gun barrels a bit so they look round instead of edgy. Also not a big fan of that window texture. Maybe darkening the blues a bit and saturating them so they're more of a tint of the white and less of a standout color?

+1 vote   media: UNSC Cougar
880Zero
880Zero Dec 5 2012, 8:58pm replied:

That's okay, my texture will make it sexier since everyone knows the Covenant are where its at.

+7 votes   media: Covenant Starbase
880Zero
880Zero Dec 1 2012, 3:47pm says:

That's really awesome. How many polys?

+2 votes   media: Sovereign
880Zero
880Zero Nov 20 2012, 9:30pm replied:

Still have to adhere to all copyright laws since they do business with everyone and host mods from everyone.

+1 vote   media: BSG:FC isn't dead...
880Zero
880Zero Nov 20 2012, 3:51pm says:

I can't say I'm too surprised. Just remember next time that even though you are French, this website still has to adhere to the copyright laws of America.

+1 vote   media: BSG:FC isn't dead...
880Zero
880Zero Oct 23 2012, 8:11pm says:

I think the interior would look better if there was more symmetry rather than the assortment of support beams in there now. Also, I think the cylinders would look better if they were resized so the base was the same width as the platform they sit on.

+3 votes   media: UNSC Capital Shipyard
880Zero
880Zero Oct 23 2012, 3:30am replied:

In game engines such as HW2 and SoaSE, reflective maps are near impossible to do without faking it with cube maps. Bungie made their ships shiny and cool looking because they built their own engine and have a very different set of shaders. For instance, most Covenant vehicles reflect green in direct light, while their color is purple. If I could do that, instead of white it would be a crimson or green. However, that's just not possible. I assure you, they are glossy and shiny, but they are not reflective.

+2 votes   media: Covenant Omen-class Frigate
880Zero
880Zero Oct 20 2012, 3:19am replied:

The gloss texture was pretty white, so it should be pretty glossy. At least in HW2, it has a pretty good shine. Can't get much more white than white. :P Unless for some reason, SoaSE renderes spec/light/gloss maps differently and I had the specular map mixed up with the gloss map.

I've also noticed that in some places in SoaSE, there isn't much light, and I think that's what happened here. The AC looks pretty shiny though, so I'm just going to assume I got the two maps backwards.

Media.moddb.com
As you can see here, same textures, just a different game.

+2 votes   media: Covenant Omen-class Frigate
880Zero
880Zero Oct 19 2012, 4:01pm replied:

Obviously if I'm imported it into the HW2 engine, then yes, it will be in HHF. We also both said that in both our news posts.

+1 vote   media: An Omen of things to come
880Zero
880Zero Oct 19 2012, 3:59pm replied:

Fiddle with what? I was being serious.

+2 votes   media: Covenant Omen-class Frigate
880Zero
880Zero Oct 19 2012, 7:27am replied:

No, I just imported the mesh with the sole purpose of taking one screenshot then deleting the file.

+15 votes   media: An Omen of things to come
880Zero
880Zero Oct 19 2012, 3:17am says:

Glad to see the normal maps worked as intended.

+6 votes   media: Covenant Omen-class Frigate
880Zero
880Zero Oct 7 2012, 6:04pm replied:

Can't wait to sex up your Covenant models.

+2 votes   media: Longsword Re-texture.
880Zero
880Zero Oct 7 2012, 6:03pm replied:

I wasn't against the lines of separation, as I use this technique a lot. What I was suggesting was have them blend with the hull more so they don't stick out as much.

+2 votes   media: Cerberus Heavy Frigate
880Zero
880Zero Oct 6 2012, 4:03am says:

I don't like the emblem in the center, it just doesn't look right IMO.

Also, as I suggested to Skyline, instead of having solid lines for hull differentiation, try giving it an opacity of 25% so it blends with the hull more.

+2 votes   media: Cerberus Heavy Frigate
880Zero
880Zero Oct 3 2012, 1:12am replied:

You would still use the low poly model, the high poly mesh would be baked into a normal map to keep the details.

+1 vote   media: Kowloon Class Cargo Ship (Citadel)(Cerberus)
880Zero
880Zero Oct 2 2012, 6:44pm says:

If you kept the high poly model, you could bake a normal map.

+2 votes   media: Kowloon Class Cargo Ship (Citadel)(Cerberus)
880Zero
880Zero Sep 25 2012, 6:55pm says:

Hold on to your butts.

+7 votes   media: The Circuit Breaker WIP
880Zero
880Zero Sep 21 2012, 11:34am replied:

Release is sooner than you think.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 18 2012, 6:18pm replied:

Yeah I was gonna say the shields on the back don't look like they'd be able to cover the back.

+2 votes   media: The Citadel
880Zero
880Zero Aug 17 2012, 4:19pm replied:

Yes. Against a cruiser like the Halcyon or Marathon, it won't stand much of a chance. However, against frigates and destroyers, it will still dominate, but not as bad.

It will still be a rush for the Cruisers, but it's gated and less of a nuisance.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:12pm replied:

The side hangars are auxiliary. A Longsword can't fit in them, but Pelicans and shuttles can. It's purely cosmetic, the fighter/bomber hangar is on the bottom like the rest of the cruisers.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:04pm says:

A picture of the Talos with updated stripe/team colors can be found here:
Majhost.com

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 10 2012, 6:09pm says:

Yeah I agree with everyone else here, the textures are a bit too bright. Maybe the specular/glow map isn't configured properly?

+1 vote   media: Ingame Screenshot
880Zero
880Zero Aug 7 2012, 8:20pm replied:

Hmm, might want to remove the windshield wipers. None of the original Warthogs had them and they kinda detract from the windshield IMO.

+1 vote   media: UNSC Warthog
880Zero
880Zero Aug 5 2012, 7:34pm replied:

Yes, in real life, space ships would probably be a lot like submarines. However, as this is a mod for Halo, and he was talking in context to Halo, but regardless of where the bridge is, it will always be the core ship management.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 5 2012, 7:30pm says:

The wheel textures could stand to be a bit more cleaned up (as is, you can't really tell what's tread and what isn't since it's a bit broken up), but the camo looks good. Idk if it's the same as the Scorpion or not, but here it looks a lot more clean and not as noisy.

You also probably don't need that many scratches on the windshield. And I also wanted to inquire what the black lines were on the windows, windshield wiper?

+1 vote   media: UNSC Warthog
880Zero
880Zero Aug 5 2012, 4:12am replied:

I also want to add that the Thanatos will be the heaviest and most expensive destroyer in the mod. We want to relay that they will be costly to lose, and adding something like a blast shield basically gives the ship attitude. It points its ugly nose at the Covenant, raises the shield, and says "Come at me" while it charges headfirst into battle.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 5 2012, 4:10am replied:

"The 85% (let's even say 90%, i dare someone shooting across these little holes...) means that the bridge is protected at this percentage, and i think no more than 5 officer will be in this area simultaneusly(and that means that eventually losses shouldnt be really relevant), not that the ship is protected at 85%."
5 officers or not, that's still a loss of life. And if all the people qualified to pilot the ship are dead, it would basically be a dead space ship.

"Even if the bringe was fully closed, these thin plates cant do much against plasma guns installed on covenant's vessels, maybe yes, if they are lucky they could stop some seraph shots..."
Maybe not from a direct hit, no, but the shield is to prevent indirect fire from damaging the bridge. If you have holes, shrapnel and other contaminants can breach the defense and possibly damage the command bridge. Anywhere on the ship will take massive damage from a plasma torpedo, this is to minimize threat and damage.

"This is a game after all..."
Yes, it is, but we at HHF also like to preserve what little sense of realism there is in Halo lore. We don't go for cool factor, we go for practicality.

"As V3LO once correctly stated, Halo Homefront bridges are meant to be osservation areas, not as all other sci-fi series the place where the ship is managed, and so having a short hole in armor plates even when they are raised make a bit sense."
Velo said it doesn't make any sense to not have multiple command bridges at different points of the ship, and this was referencing the supercarrer. Obviously there is only one bridge on things like the Halcyon and frigate. Observation area or not, the bridge is a crucial key structure to the performance of a ship. And without the bridge, it's nothing more than space scrap.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 3 2012, 1:46am replied:

No no, noise as in the texture is really grainy and rough and not really smooth like a camo paint job would be. The scratches look good, but the overall paintjob is really rough and edgy.

+3 votes   media: UNSC M808B Main Battle Tank
880Zero
880Zero Aug 2 2012, 5:26pm says:

Looks good, but maybe a bit too much noise? Also, you forgot to add dirt to the front treads. It's on the top of it, but not on the front/sides like on the back.

+3 votes   media: UNSC M808B Main Battle Tank
880Zero
880Zero Jul 31 2012, 4:16pm replied:

Well I have to give myself something to do since I currently have nothing to texture and I'm not the best coder in the world.

+1 vote   media: Asteroids Redux
880Zero
880Zero May 31 2012, 2:52am says:

You guys need to make new custom icons. Just take a .tga screenshot of the ship in a scene at roughly the same angle as vanilla, then edit and crop in Photoshop.

+1 vote   media: Dreadnought in Dock
880Zero
880Zero May 25 2012, 5:10pm replied:

Don't get me wrong, I like the new one, too, but having two versions of the same ship is just a bit weird IMO since they are so different from each other.

+2 votes   media: Halcyon-Class Cruiser
880Zero
880Zero May 25 2012, 4:58am says:

I think the idea of having two completely different Halcyons is a bit silly given that a refit would imply larger armament and more armor padding as opposed to completely changing the super structure in most areas.

Also shame on you guys for putting frigate turrets on the Halcyon.

+4 votes   media: Halcyon-Class Refit
880Zero
880Zero May 12 2012, 9:55pm replied:

Glassed planets can be re-terraformed. Reach is an example of this, actually.

+1 vote   media: Welcome to Reach
880Zero
880Zero May 9 2012, 6:10pm replied:

What we have planned is here:
Media.moddb.com

It will be a multi-roll battleship that can be converted between full manufacturing and full combat. As far as cruisers and dreadnaughts go, we aren't going above cruisers in terms of size and firepower just because it's the last tier between fighters, corvettes, frigates, and destroyers.

+1 vote   media: Cruiser Update
880Zero
880Zero May 9 2012, 4:33pm replied:

Funny you should mention that as we already have a very large command ship in the works. I guess since the Infinity is a thing now, it could be a secret sister ship? The idea behind it is that it's built strictly for the way our "mission" works where Anchor 12 was stationed over Reach and had the same intentions as the Pillar of Autumn, except it would be expeditionary and take the fight to the Covenant.

+1 vote   media: Cruiser Update
880Zero
880Zero May 3 2012, 2:48am replied:

My bad then dude. Yeah, the comments on ModDB suck for nesting.

+1 vote   media: Cerberus Station Display 2
880Zero
880Zero May 1 2012, 11:25pm replied:

I don't work on SotP, I work on Halo: Homefront for Homeworld 2 and we already have a public release. :P

-2 votes   media: Cerberus Station Display 2
880Zero
880Zero May 1 2012, 4:13pm says:

While I like seeing all this work coming out, can we at least see it in game? Or are you not working on that part anymore.

+1 vote   media: Cerberus Station Display 2
880Zero
880Zero Apr 26 2012, 12:46am replied:

I was looking for Marathon references and found your old model all over the internet. HHF stuff is like the leading Halo fanon influence.

+1 vote   media: Midnight
880Zero
880Zero Apr 25 2012, 5:42pm says:

Hehe, Thanatos...

+1 vote   media: Midnight
880Zero
880Zero Apr 23 2012, 7:10pm says:

I really think the design is lacking just because of how blocky it is around the sides. The ship could benefit so much more if it had maybe gradually sloping edges instead of those really sharp ones, given it's rounded profile overall.

+1 vote   media: Cerberus Colony Ship
880Zero
880Zero Apr 21 2012, 5:51am replied:

Personally I would think the living quarters would be housed inside the giant superstructure. It's an industrial complex and shouldn't have the luxuries of a small city. On the other hand, though, it is Cerberus. Still would like to see it more industrialized.

+2 votes   media: Cerberus Capital Shipyard V2
880Zero
880Zero Apr 20 2012, 4:39pm says:

IMO it looks too busy with the mini city skyscrapers you've added to the one side. Maybe adding some sort of factory or warehouse type structure would look better as it would appear to be more industrial to go along with the silos you have on the back.

+2 votes   media: Cerberus Capital Shipyard V2
880Zero
880Zero Apr 20 2012, 2:20am replied:

love that game

+1 vote   media: The New MAC
880Zero
880Zero Apr 14 2012, 5:31pm replied:

Hey man I'm 20...

+2 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 14 2012, 5:41am replied:

******* lol

Uni, you're an *******

+10 votes   media: Charon Frigate Ingame
880Zero
880Zero Apr 8 2012, 11:03pm replied:

It's a lower LOD that isn't supposed to be seen up close, but since the battle was obviously taxing Aliah's system, they appeared anyways.

+1 vote   media: Rolling Thunder
880Zero
880Zero Jan 9 2012, 3:36pm replied:

The Onager in Reach is actually a rail gun iirc and uses different mechanics than a coil gun

+1 vote   media: The New MAC
880Zero
880Zero Dec 29 2011, 7:19am says:

Don't know how you can call this a WIP when you've ripped it from Reach.

+1 vote   media: Reach Spartan WIP
880Zero
880Zero Dec 20 2011, 5:11am replied:

That's debateable ;)

+3 votes   download: Halo Homefront Release Candidate 1.07 No Shaders
880Zero
880Zero Dec 6 2011, 12:09am replied:

The Engine trail static is just engine trails. The error comes up because every ship should have one, but the code is missing from the UNSC ships. It doesn't break the game. The AI must have built a Narwhal, as they can and will. We're not sure why the Narwhal HOD file became corrupt, but we've solved the issue and the next patch will probably be up tomorrow.

Sorry guys, we didn't expect so many problems on our first release like this!

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Dec 4 2011, 5:14pm replied:

No it's not.

+1 vote   media: Gantry
880Zero
880Zero Dec 4 2011, 5:48am replied:

Still trying to get the Phoenix-class.

+1 vote   media: Aeolus/Astreus concept
880Zero
880Zero Dec 1 2011, 3:36am says:

The texture is good right now for the building, but I'd try and find a way to accent some of the indents better so it doesn't look all just one color. Such as building designation numbers/letters, the UNSC logo and print, maybe stripes.

Also, do the fusion coils blow up?

+1 vote   media: Airpad
880Zero
880Zero Nov 24 2011, 6:32am says:

H3 harness with H1/2 helmet? Pretty neat combo.

+1 vote   media: VASTLY Improved Elite model
880Zero
880Zero Nov 5 2011, 8:46pm replied:

I've tried all the tricks, it's just too detailed to work. Skyboxes also won't work with the shaders, so we have to use the background builder. Meaning, really really basic backgrounds.

+1 vote   media: Twin Nebula
880Zero
880Zero Nov 4 2011, 7:30pm replied:

No they don't. It drives me insane, I've been trying to make a milky way background but I can't remove all the stars. >:0

+1 vote   media: Twin Nebula
880Zero
880Zero Nov 3 2011, 4:12pm replied:

You just say those things, but you don't really mean them. :3c

+1 vote   media: Mongoose
880Zero
880Zero Nov 3 2011, 3:28am says:

Aww how cute. :P Reminds me of The Storm.

+3 votes   media: Mongoose
880Zero
880Zero Oct 20 2011, 9:44pm replied:

dank nuggets

+1 vote   media: Rolling Thunder
880Zero
880Zero Sep 1 2011, 10:11am replied:

It's a placeholder for something better that shouldn't really be in there but it is.

+1 vote   media: Firefight in Space!
880Zero
880Zero Aug 31 2011, 5:47am replied:

The way it works is that the Hermes has low armor compared to ther ships and it is hollow on the inside to make room for multiple fighters.

+1 vote   media: The Hermes Enters The Fray!
880Zero
880Zero Aug 13 2011, 11:27pm says:

Well when you post IT IS AWESOME all the time, it doesn't really contribute. We appreaciate that you like the mod alot, but you post this on every image we put up. And spam is essentially junk. Not trying to sound rude or anything, but you could add more than just IT IS AWESOME to every picture, ya'know?

+1 vote   media: Hammerhead Unveiled
880Zero
880Zero Aug 4 2011, 4:33am says:

Will it be as awesome as that glitch on the Covenant in Halo 3 where you rain fuel rod on everything?

+1 vote   media: Anti-air Wraith
880Zero
880Zero Jul 28 2011, 4:02am replied:

Lol my comment was burried. :P

+3 votes   media: What i wish HHF would look like
880Zero
880Zero Jul 23 2011, 5:11pm replied:

That's not Halo Homefront.

+1 vote   media: Destroyer Wallpaper
880Zero
880Zero Jul 20 2011, 6:59pm says:

We don't have an "official" logo.

+1 vote   media: Destroyer Wallpaper
880Zero
880Zero Jul 19 2011, 9:14pm replied:

I am the what-if.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 19 2011, 12:48am buried:

(buried)

What is this ****.

-5 votes   media: What i wish HHF would look like
880Zero
880Zero Jul 14 2011, 7:44pm replied:

The deck gun is actually lower than the *** of the Marathon so it's not really hurting anything.

+1 vote   media: Redesigned hangars
880Zero
880Zero Jun 26 2011, 11:07pm says:

I hope it has an active camo ability for stealth take downs on UNSC squads.

+2 votes   media: Zealot
880Zero
880Zero May 8 2011, 2:14am replied:

So you want me to make them unbalanced then.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 7:26pm replied:

I wouldn't say die because right now both the Frigate and Destroyer fire hella missiles. It's just an issue of balance tables.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 6 2011, 12:35pm says:

I don't think it would be good to "fire absolutely loads of them"

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 11 2011, 11:47pm replied:

How do you think they got their fuel?

+1 vote   media: Narwhal class super refinery
880Zero
880Zero Apr 11 2011, 5:58pm replied:

It's engines attached to a box, isn't it?

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 3:28am replied:

Yes it is, but Velo and I had come to a mutual agreement to use the pods from Halo Wars.

+1 vote   media: UNSC Mining corvette
880Zero
880Zero Apr 8 2011, 5:26pm says:

It was also in Halo The Fall of Reach that the Marathon had 2 MACs, but the Marathon was also labeled as a Carrier.

As for phasing out Halcyons, well it only did have one MAC and 6 Archer pods with a few PDCs. The Marathon is just overall better equipped to take on the Covenant.

+1 vote   media: More teasers
880Zero
880Zero Apr 8 2011, 5:19pm replied:

Go right ahead. :)

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 8 2011, 12:33pm replied:

Hive mind.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 8 2011, 4:47am replied:

That was my idea... :(

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 7 2011, 9:35pm replied:

Not yet, we're still throwing around ideas.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 5 2011, 10:08pm says:

No radar tower?

+1 vote   media: Marathon teaser 2
880Zero
880Zero Apr 4 2011, 1:08am says:

Why didn't i get a video?

+2 votes   media: Thank you to all
880Zero
880Zero Mar 31 2011, 6:57pm replied:

It's not ignoring the normal map, I would say the normal map is too strong as is.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 29 2011, 9:21pm replied:

Every panel is the same shade of grey, there should be no shiny-ness from the normal map.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 27 2011, 2:35pm replied:

Videos, videos, videos.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 26 2011, 2:00pm says:

Actually I changed it again. The push owner value is between 30 and 50 meters and the push target is 100-150m.

I love variables.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 24 2011, 6:06pm replied:

You mean like the Anchor 9 station from Halo Reach?

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 22 2011, 3:39am replied:

And you only get one!

+1 vote   media: Yet more anchor 12
880Zero
880Zero Feb 22 2011, 12:26am replied:

Thanks, it means a lot. Especially since I have never done this before.

+1 vote   media: Frigate in game 3
880Zero
880Zero Feb 22 2011, 12:24am replied:

If you noticed, the central structure is missing in the photo.

+1 vote   media: Anchor 12
880Zero
880Zero Feb 2 2011, 3:43pm replied:

I'm sure there's something better. :P

+1 vote   media: Heavy Frigate
880Zero
880Zero Feb 1 2011, 8:55pm replied:

Don't think of it that way. Both mods are unique, this one has just been lacking production and I'm here to put it back on track with these textures.

+2 votes   media: Heavy Frigate
880Zero
880Zero Dec 30 2010, 4:49am replied:

Marathon to Frigate Scale:
Halopedian.com

And from that, you could also scale the Halcyon because it's just a tad shorter than the Marathon.

+1 vote   media: Marathon
880Zero
880Zero Dec 1 2010, 6:48pm replied:

Alright, sounds good. I can't wait to see the modeled Destroyer.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Dec 1 2010, 2:32am replied:

I know that but you said you based the length for the Marathon off the gross tonnage compared to the Halcyon cruiser. So my assumption was that your basis of making the Marathon larger was because of the added tonnage with a length ratio.

The Covenant Destroyer was in Halo: The Fall of Reach, Halo: Ghosts of Onyx, Halo: The Cole Protocol, The Impossible Life and the Possible Death of Preston J. Cole, and if you count it, Halo Legends. Captain Keyes destroyed one using the Keyes Loop at the battle of Sigma Octanus IV. It wasn't just in Halo Wars.

And it's not that I don't like what you're doing, I'm just trying to understand the basis of what you're doing and so far I am gathering lots of information.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 30 2010, 7:47pm replied:

Because length = mass. Brilliant.

Also you forgot to add the Covenant Destroyer.

-3 votes   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:17am replied:

As I sated before:
Halcyon: 1,170 meters
Marathon: 1,190 meters

This is, of course, by the book measurements. And probably the Halo Encyclopedia. Have you read it?

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:07am says:

"Halo Wars is bad."

Your opinion should not have to limit your mod, but w/e.

+1 vote   article: FAQ
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