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Comment History  (60 - 90 of 2,517)
880Zero
880Zero Jan 26 2015, 8:39pm replied:

I just watched the PAX panel and there is no way that you should have this stigma. There is normal map support, ambient and dynamic lighting (missiles and beams cast light on ships), depth of field, the spec, glow, and now environment and gloss maps are fully supported, the Mothership uses several 4096x4096 textures... this is just amazing. The possibilities are astounding, no longer am I to make a mod that looks terrible. I mean with the assets I have, I won't have a need for LODs because the models in game are high poly, probably more high poly than Homefront. The source textures are scaled up tremendously, a frigate can now have a 2048x2048 texture. Backgrounds are real textures now so HD background support is real. There's just so much there should be no reason why you wouldn't buy it.

+3 votes   news: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 3:56pm replied:

Turn off geometry scaling.

+2 votes   mod: Homefront
880Zero
880Zero Jan 26 2015, 3:55pm replied:

Modding according to Gearbox devs will be essentially the same as it has been before. The only thing changing is the tools. They did away with HODs and have been secretive with how the models are rigged. All I know so far is that .obj models are supported and the texture format is now uncompressed .tga textures.

+3 votes   news: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 26 2015, 6:25am says:

Forums.gearboxsoftware.com

This is what we know so far.

+3 votes   news: Homeworld Remastered gets a release date
880Zero
880Zero Jan 26 2015, 6:01am says:

Actually there is credible information from Gearbox developers. There was a modding Q&A that a lot of us from Tanis Shipyards got to ask some questions. Just FYI. ;)

+3 votes   news: Homeworld Remastered gets a release date
880Zero
880Zero Jan 25 2015, 11:00pm replied:

Now to get authorized... lol

+7 votes   news: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 24 2015, 5:58am replied:

Its been a long time coming.

+3 votes   mod: Homefront
880Zero
880Zero Jan 24 2015, 5:58am replied:

Or PM it to me and we can try and settle it there.

+1 vote   mod: Homefront
880Zero
880Zero Jan 24 2015, 5:57am replied:

I suggest upgrading your hardware then. When the mod moves to the HD release this version will become unsupported. Idk why you would still have a machine that's 10 years old, that's kind of ridiculous.

+1 vote   download: Homefront
880Zero
880Zero Jan 23 2015, 12:46pm replied:

Unfortunately I don't have the time to dedicate making two versions anymore. To be fair, this is 2015 and if you can't run video games on your computer very well in 2015 you should probably upgrade from Windows XP and buy a computer from this decade.

+1 vote   download: Homefront
880Zero
880Zero Jan 23 2015, 1:34am replied:

The white on the tread is most likely specular lighting.

+2 votes   media: Could we possibly make any more noise?
880Zero
880Zero Jan 22 2015, 6:44pm says:

I don't remember C&C3; being that low detail for infantry, but I guess it has been some time since I last played it.

+1 vote   media: Could we possibly make any more noise?
880Zero
880Zero Jan 21 2015, 7:29pm replied:

Just copy the end. Thats the only part that matters.

+1 vote   mod: Homefront
880Zero
880Zero Jan 21 2015, 3:17pm replied:

It can be whatever we want it to be.

+1 vote   media: MA5B w/ Electronic Suite Textured
880Zero
880Zero Jan 19 2015, 9:31pm replied:

What you're paying for is next gen rendering and support so you can have higher polies, higher res textures, more effects, less lag and other filters that are not in Homeworld 2. You laugh now because you don't understand that, while TuranicRaider has done a fantastic job integrating parallax normal support, that this is a fan addition and shader manipulation. The difference is that HW Remastered has these things integrated and not forced so there will be no errors based on who has what machine.

+1 vote   mod: Homeworld 2 Ultra High Graphics
880Zero
880Zero Jan 19 2015, 9:22pm replied:

I'm really at a loss for what is going on at your end. If the shortcut is fine and you're updated to v1.1 and the big file is in the data folder, it should run fine. What does the shortcut target line look like? Can you copy and paste it?

+1 vote   mod: Homefront
880Zero
880Zero Jan 19 2015, 9:21pm replied:

Try turning geometry scaling off for the time being. I think with the addition of the Covenant, I'm starting to push Homeworld 2 just a little bit too far.

+1 vote   mod: Homefront
880Zero
880Zero Jan 19 2015, 12:02am replied:

If other mods work fine I don't understand the issue. Try making a new shortcut?

+1 vote   mod: Homefront
880Zero
880Zero Jan 18 2015, 5:54am replied:

Make sure your shortcut is set up correctly. Check your compatibility settings, run as administrator. If it was working before but isn't working now, try re-downloading the mod and make sure to put the big file in the data folder.

+1 vote   mod: Homefront
880Zero
880Zero Jan 17 2015, 7:33am replied:

Man you're late

+2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Jan 15 2015, 1:52am replied:

Hopefully next year. I can't wait to see what the new engine can take. I'm hoping for 2048x2048 texture resolution standard with improved shader quality and real parallax map support. Also looking forward to things like bloom, motion blur and ambient lighting/shadows that affect more than just the host ship (aka one ship casts a shadow on another ship). That's my wishlist anyways, nothing has really been confirmed.

+1 vote   mod: Homefront
880Zero
880Zero Jan 14 2015, 2:20am replied:

That's why I love you my dear. <3

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Jan 14 2015, 1:12am replied:

From what has been released, importing existing mods to Homeworld Remastered will be tedious as all the textures have to be redone into a different format and since ship HODs dont exist anymore in the remastered version, every ship has to be done over again by hand. We plan to move over to the remastered regardless, but our progress will be limited to learning new tools and workflow.

+2 votes   mod: Homefront
880Zero
880Zero Jan 14 2015, 12:31am replied:

Then they can go and make it themselves. No one is stopping them. Don't have the mod team waste their time babysitting someone on how to do it.

+6 votes   media: Due to Popular Demand
880Zero
880Zero Jan 13 2015, 3:38pm replied:

Aliah wait, we aren't done with it yet!

+1 vote   media: Alliance Cruiser Reskin
880Zero
880Zero Jan 12 2015, 4:08pm replied:

Thanks for this information. Because Homeworld 2 is so old, legacy on certain vid cards tend to break. I know that most AMD machines have trouble running Homeworld 2 in comparison to nVidia machines. afaik ATI is still AMD, so that's most likely where your issues come from unfortunately. I've personally never had legacy issue with nVidia.

Glad you're able to enjoy the mod now. :)

+1 vote   mod: Homefront
880Zero
880Zero Jan 11 2015, 6:17pm replied:

Each frigate have their own strengths and weakness. For instance, you wouldn't want to waste time building too many Charon unless you intended to capture an enemy cruiser. The Hermes is an early game support ship that has anti missile and anti fighter capabilities while also armed with anti platform torpedoes. The orthrus has more archers armor than the thanatos but lacks the larger caliber gun. This makes the orthrus strong vs UNSC but weak for the covenant and vice versa for the thanatos.

As far as cruisers go, the halcyon is a bullet sponge and the marathon is DPs. If you're in a hole and need to play defense, you want a halycon. If you're pushing their base, you need the marathon.

Odp works like a siege unit and can only fire long range if it has a spotter. I agree it moves too much and I'll likely make both platforms a one shot movement but also understand at close range seraphs will chew through it like butter.

Hope this helps clear things up.

+2 votes   mod: Homefront
880Zero
880Zero Jan 11 2015, 3:30am replied:

Plasma torpedoes are meant to be slow so smaller UNSC ships like the frigate and corvette can out maneuver them like in canon. I get what you're saying with everything else, though. The Covenant are highly experimental and once they start getting their steam train rolling, they're pretty hard to knock down. When we go back in for internal testing I'll see what can be done to make them more powerful without breaking the game. :P Thanks for the feedback.

+1 vote   mod: Homefront
880Zero
880Zero Jan 11 2015, 12:14am says:

Get rid of the bevel/emboss filters, they do more harm than good. What program do you use to model?

+2 votes   media: Cerberus Colony Capital Skinned
880Zero
880Zero Jan 10 2015, 3:41am replied:

Did you try the German No CD crack?

+2 votes   mod: Homefront
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