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Scripted events are possible, however I wouldn't want to do them since more events/effects means more lag. You're just talking about explosions and such in the background, right?
the CRS-class is 300m long and the RCS-class is 3000m long. The Infinity is ~5000m long.
Everything in Halo 4 is to scale according to 343i.
Yeah but when the Iroquois rammed the Covenant ship during the battle of Sigma Octanus IV, it took out several of the lower decks.
While I agree in most respects, my main gripe with 343i's take on the Halo universe is that they threw out the old design memes and just took elements from Crysis, MGS and made the UNSC look like the future Russian space agency. Granted, the people making the game primarily worked on Crysis and MGS, but I just don't like how the new ships, armor and vehicles look. I do like the weapons, however.
Also having three different types of CCS and calling them different names... that's what gets me the most. That and the Autumn-class Cruiser...
Don't get me wrong, though, I enjoyed the Forerunner trilogy and the Kilo 5 saga thus far.
Yeah The Fall of Reach came out before Halo CE. The Flood was released shortly after and First Strike came out before Halo 2. There have been many other good books outside of the original trilogy (even though 343i and Microsoft have retconned a lot of information in the reprints), but Ghosts of Onyx was the best.
Well it's lore related in the fact that the Infinity is the largest ship made out of super metals because of forerunner secret technology. >:(
The Infinity makes no sense to me. Crash lands on a planet and then just gets back up without a scratch DESPITE FIGHTING THROUGH ITS WRECKAGE.
Yeah I agree on a lot of respects to be honest with you.
I know how you feel but all the new stuff in the Halo 4 visual guide was forcefully shoehorned into lore it's ridiculous. Halo Reach may have ruined the novel for me, but Bungie is still technically within the bounds of canon...
My only suggestion is to try and micromanage better. I usually never have that hard of a time when going against the AI because I just tend to sic my Longswords and Hammerheads on anything smaller than a Corvette. The Hermes is also really great, too, because it targets missiles when passive. So if you just set it to guard the lead Cruiser, it should do a pretty good job at intercepting missiles.
The Kindjal is a capital killer. You can't just send in a fleet without and hammerheads or longswordsupport and not expect to be bombed out. We have different units to fill specific roles, so making a well compromised fleet is key. Next time send some hammerheads with some longswords in the hangar andthe kindjals won't be as bad.
I don't think its stupid, the game looks wonderful at its core. Its also not a traditional Homeworld game, nor was it intended to be one. Now that BBI has the rights again, they just set it in the Homeworld universe. I wouldn't be surprised if the desert planet was Kharak.
Ah I knew this, meant if you were throwing them into the random generator is all. Still, really unique idea. Never got the reason why Sins did it this way in the first place and I'm glad that this mod won't have some ridiculous supercarrier type stuff trying to fill a role that isn't needed.
Keep up the good work man, Freelancer is like one of my favorite universes.
This sounds like a really cool idea. Will Juni and King make an appearance this way? :P
Yeah HW2 LAN multiplayer is broken anyways because mods tend to cause latency issues if someone's shortcut or whatever isn't the same so it's really hard to get a good game to last all the way until the end. I really hope with the HD comes some type of server system on Steam with mod support.
Hey thanks for the feedback, I'll look into the issues you've described above though it seems pretty localized since everything in the files indicate it should be working properly. Are you sure the Gantry didn't hyperspace away?
Oh it's kind of like a radome I guess, kind of like the thing on the bottom of the Kopis. So yeah, pretty much a spaceborne AEWACS.
u wot m8???
As always. ;)
If the UNSC Infinity is in the mod, it would be scenery background only.
Thanks for the kind words, now get yourself a ModDB account. :P
I'm not quite sure what you mean by this?
This one is obviously more influenced by canon while still giving it a more stylized feel.
I don't think Shipbreakers will be moddable for the most part since they said something about being always online. I am, however, anticipating the HD remake of HW2 and will take full advantage of that when the time comes. Most likely the same tech in HW2 HD will be in HW: Shipbreakers.
Ah I wasn't aware that Sins cast dynamic unit shadows.
It's been a bumpy ride all the way but support from the fans is what keeps us (me specifically) driven to the cause. I just wish more people would heed the call but HW2 modding is pretty much dead these days.
Probably about the same as the current Prowler. They can lay infinite mines since that value isn't changeable, but how many mines appear on screen will be the same so if you don't lay your mines properly, you'll just have them disappear.
Oh I know how to animate the actual graphic since ours is animated as well, but I meant making the ship go into it. Is this like the STC mod script?
How did you guys make the Hyperspace animation?