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Yeah you have to convert it to sins format. I tried playing around with planets a while ago but it was a real hassle.
Is the map a cube map or sphere map? I'm assuming it's a sphere based texture given how the seams don't match up. Pretty sure Sins uses cube map projection.
Shooting for before.
Sanghelios map from HSI btw.
I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.
I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.
Thanks I bought it for Aliah.
Small one looks like Audrey II.
Covenant is still very much WIP, but your feedback is greatly appreciated!
Yeah she was ;)
Hey man you should really get HW2, then you can do more than just say nice things about screenshots. :P
Thanks for the kind words.
That bubble shield is canon. The CCS in the reach trailer has bubble shields.
I wince every time I hear my voice. :P At least we don't have to worry about Chaffe's voice getting in the way of things.
Glad to see you guys are still alive and prettying up HW2. Is there by any chance you'll be making your bloom and AA additions available to the rest of the HW2 community? ;)
Always wanted to watch it! Don't hurt me!
No its okay, next release will have them, though.
Well this station has the same building pieces as Anchor 12 did, its just instead of the construction bay hanging out on the side, its in the center.
Ah okay. I'm not well versed with B5 stuff so excuse my ignorance. :P
Its more beautiful than I could possibly imagine.
>says he doesn't log on to ModDB anymore
Get out of here.
Ah the perks of mirroring. :)
For those pipes near the top, I would suggest removing the plate patten and make them more like large pieces of pipe with varying sizes for each section of pipe. Also make them a more contrast color so they pop out more as far as details go.
Think it looks good, just no activity haha.
Oh my God I cannot agree more with this. Thank you for summing up my thoughts on Star Citizen.
One ship melts video cards and they can't even manage making a stable hangar release, I can't wait for the space combat bit. Wonder where all those polies go.
Thank you for the kind words. I don't plan on ending the mod, just need ample time to do things at a leisurely pace. I'll try my hand at balancing over the next month and see if I can or cannot get a nice release out for the holidays.
Man those textures did not age well... :P
Dude your effects are amazing. You should write a tutorial on how to do tangent maps correctly since you're the only one who does them properly. :P
Looks to be coming along pretty nicely.
The worst of it all is when other modders expect me to help them in some way when this is done on my free time. Take SOTP for example, I love those guys to death, but their expectations of me are too high and sometimes they don't realize that I merely help them out and receive little recognition in general. I'm expected to make deadlines, which I'm uncomfortable with, and often times I'm discouraged by the work ethic that is projected onto me. In my case, there is little to no art direction in terms of the people who judge what is good and what isn't and thus I am left with material that is of lesser quality than the things I'm used to when I worked with Velo. The high expectations from the SOTP and SOASE community doesn't help either, since they will take everything as glorious works of art when its not always the case. As someone who takes pride in their work for literally learning how to do it semi-professionally basing it on both academic teaching methods and triple A examples of whats expected, I'm obviously jaded to expect more from whats out there. Not a lot of people can boast about how to create good looking specular and gloss maps that accurately depict how real life materials would look or how to add grime, wear, artistic hues to expand the textures, etc. Working with Velo was fun because it felt like a real game company, now its not much and I'm just extremely depressed and have to kind of force myself to keep going.
tl;dr I miss my old crew a lot and am getting too bitter.