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Our music is composed by McChaffee, you need to contact him
You're right, we won't be working on homeworld 2 classic anymore. Why would we? It is a waste of time to do so. Steam workshop is the only way to publish mods for homeworld now, you'll just have to deal with it.
Yes, the mod will no longer be developed for homeworld 2.
I don't think you understand the situation here. The mod on stream and on moddb are the same build. The mod will no longer be deceleration for homeworld 2 so if you want to play the mod you need to buy the remaster.
Sure I use it when I blast off to Mars.
If you want to continue playing the mod, yes.
It's the same as an astronauts helmet
You subscribe on the workshop, go to the mods manager in HWR after its finished DLing, and then select it and activate it.
I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.
Material shaders. If you look at the old images/videos, everything is either shiny or flat. RVMats control the spec/gloss/AO/normal effect on a model. In this case, all RVMats in the mod are complete. Everything reflects light the way it should.
I love you Aliah, i cannot express it enough.
I can't edit but Didact did the model i just raised the poly count.
Low HP/high DPS is a reflection of lore. We've done what we can to balance lore and gameplay so they fought together. Battles as they are are pretty drawn out imo, about the same as vanilla.
Not initially but it will.
Equip it like face gear for epic badassery.
Thanks for the kind words. I've done a lot of work to this mod and it makes me proud when i see comments like yours. :')
Is there a little bit of reflectivity on the purple bits?
A Forerunner portal projector, similar to the Ark portal on Earth. The Forerunner built them to instantaneously transport themselves across the vastness of our galaxy.
If it were patched then it wouldn't be indented.
It's on a big to do list.
Too much bump from the scratches. The scratches shouldn't be bumped unless they're huge. Remember these are kilometer long ships, and minor surface scratches would appear bumped at the zoom you see the ships at.
Oh I thought you were talking about the individual thrusters on the bottom side and not the actual wings/pods.
Did they gimbal in Reach? I can't recall.
That's the plan
Yep. There was a news post about it.
You'll be waiting a long time for that price.
I have no idea at this time, however, I can say the classic version will be unsupported when I move to remaster. The point being, I'm not going to mod for an old game when a new game comes out.
Yeah I'm disappointed with the lack of Cataclysm as well, but there was a reason they didn't do it and I don't remember what it was.
I just watched the PAX panel and there is no way that you should have this stigma. There is normal map support, ambient and dynamic lighting (missiles and beams cast light on ships), depth of field, the spec, glow, and now environment and gloss maps are fully supported, the Mothership uses several 4096x4096 textures... this is just amazing. The possibilities are astounding, no longer am I to make a mod that looks terrible. I mean with the assets I have, I won't have a need for LODs because the models in game are high poly, probably more high poly than Homefront. The source textures are scaled up tremendously, a frigate can now have a 2048x2048 texture. Backgrounds are real textures now so HD background support is real. There's just so much there should be no reason why you wouldn't buy it.