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No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.
He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.
Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable
Unfortunately I don't think you can play multiplayer with homeworld 2 classic.
Oh that's good news that they're finally allowing fan projects again. I don't know why they stopped, it ultimately killed my interest in BSG for several years.
Will you be able to upload it to Steam Workshop without copyright infringement issues?
The packing tools
This has been out before the remastered edition, how would it work with it? Check Steam.
Homeworld 2 classic is on steam. It's not about supporting a steam version and non steam version, it's about supporting the remaster and not the classic.
You can't play mods worth the steam version unless it's on workshop or decompiled. Workshop mods are also packed differently.
Our music is composed by McChaffee, you need to contact him
You're right, we won't be working on homeworld 2 classic anymore. Why would we? It is a waste of time to do so. Steam workshop is the only way to publish mods for homeworld now, you'll just have to deal with it.
Yes, the mod will no longer be developed for homeworld 2.
I don't think you understand the situation here. The mod on stream and on moddb are the same build. The mod will no longer be deceleration for homeworld 2 so if you want to play the mod you need to buy the remaster.
Sure I use it when I blast off to Mars.
If you want to continue playing the mod, yes.
It's the same as an astronauts helmet
You subscribe on the workshop, go to the mods manager in HWR after its finished DLing, and then select it and activate it.
I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.
Material shaders. If you look at the old images/videos, everything is either shiny or flat. RVMats control the spec/gloss/AO/normal effect on a model. In this case, all RVMats in the mod are complete. Everything reflects light the way it should.
I love you Aliah, i cannot express it enough.
I can't edit but Didact did the model i just raised the poly count.
Low HP/high DPS is a reflection of lore. We've done what we can to balance lore and gameplay so they fought together. Battles as they are are pretty drawn out imo, about the same as vanilla.
Not initially but it will.
Equip it like face gear for epic badassery.
Thanks for the kind words. I've done a lot of work to this mod and it makes me proud when i see comments like yours. :')
Is there a little bit of reflectivity on the purple bits?
A Forerunner portal projector, similar to the Ark portal on Earth. The Forerunner built them to instantaneously transport themselves across the vastness of our galaxy.
If it were patched then it wouldn't be indented.
It's on a big to do list.