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I wouldn't delete the mod off ModDB, this is where it all started! I have to say that the version on this ModDB page won't be updated any longer, and after Remaster comes out we may or may not either move the ModDB page to Remaster or make a completely new one.
No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.
He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.
Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable
Unfortunately I don't think you can play multiplayer with homeworld 2 classic.
Oh that's good news that they're finally allowing fan projects again. I don't know why they stopped, it ultimately killed my interest in BSG for several years.
Will you be able to upload it to Steam Workshop without copyright infringement issues?
The packing tools
This has been out before the remastered edition, how would it work with it? Check Steam.
Homeworld 2 classic is on steam. It's not about supporting a steam version and non steam version, it's about supporting the remaster and not the classic.
You can't play mods worth the steam version unless it's on workshop or decompiled. Workshop mods are also packed differently.
Our music is composed by McChaffee, you need to contact him
You're right, we won't be working on homeworld 2 classic anymore. Why would we? It is a waste of time to do so. Steam workshop is the only way to publish mods for homeworld now, you'll just have to deal with it.
Yes, the mod will no longer be developed for homeworld 2.
I don't think you understand the situation here. The mod on stream and on moddb are the same build. The mod will no longer be deceleration for homeworld 2 so if you want to play the mod you need to buy the remaster.
Sure I use it when I blast off to Mars.
If you want to continue playing the mod, yes.
It's the same as an astronauts helmet
You subscribe on the workshop, go to the mods manager in HWR after its finished DLing, and then select it and activate it.
I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.
Material shaders. If you look at the old images/videos, everything is either shiny or flat. RVMats control the spec/gloss/AO/normal effect on a model. In this case, all RVMats in the mod are complete. Everything reflects light the way it should.
I love you Aliah, i cannot express it enough.
I can't edit but Didact did the model i just raised the poly count.
Low HP/high DPS is a reflection of lore. We've done what we can to balance lore and gameplay so they fought together. Battles as they are are pretty drawn out imo, about the same as vanilla.
Not initially but it will.
Equip it like face gear for epic badassery.
Thanks for the kind words. I've done a lot of work to this mod and it makes me proud when i see comments like yours. :')
Is there a little bit of reflectivity on the purple bits?
A Forerunner portal projector, similar to the Ark portal on Earth. The Forerunner built them to instantaneously transport themselves across the vastness of our galaxy.
If it were patched then it wouldn't be indented.
Too much bump from the scratches. The scratches shouldn't be bumped unless they're huge. Remember these are kilometer long ships, and minor surface scratches would appear bumped at the zoom you see the ships at.
Yeah I'm disappointed with the lack of Cataclysm as well, but there was a reason they didn't do it and I don't remember what it was.
Just for fun. It can repair them I guess. The function has no real purpose other than fan service.
I see the Arbiter's helmet.
Looks like a pulsar.
No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.
Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.
I doubt its a command and conquer revival. Last I checked, ea owned CNC.
Onyx was terrestrial on the surface, this is a shield world like Requiem.
No you don't understand, it's when you're in a relationship and you develop a crush for someone outside the relationship and you tell your partner "oh she/he's cute" or something dumb like that.
When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.
Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.
Man reminds me of 2005.
I would suggest adding some layers to the logo to make it look less clean. Space is filled with micro debris, after all. I mean why bother adding scratched surfaces if you're going to leave the other details unscathed.
Also what's with the shading?
This one is obviously more influenced by canon while still giving it a more stylized feel.
The aircraft will launch from the belly just like the other cruisers in the mod. The carrier will either carry max fighter pop. for small-medium scale fleet sizes or just a little under so the Hermes is still useful. Depending on what route we go, there will be one or two subsystems you can build on the carrier: one will allow construction of strikecraft while the other may allot more hangar space (if possible, perhaps a second entrance I'm not sure). The canon explanation for this is that the invasion hangars (aka ground deployment facilities) are gutted in favor of a more space oriented carrier since all UNSC carriers in the Halo universe have a dual role of ground deployment and fighter support.
Yeah dude, team stripe colors are my favorite thing to do! It's so cool when you get those swooping streaks that contour the shape of the ship because it just gives the texture a very nice contrast in terms of flow and shape. Plus IMO the wavy lines make the ships look way more sleek and organic as opposed to the UNSC's hard surfaces and lack of curves.
Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P
I have my ways...
I'm assuming the lights on the side of the hull are windows since they aren't as scattered as the conduits are.
Add some paneling to the top! Don't ruin your awesome streak with flat base colors covering the top of the mesh, add some greebling in there. Or at least some Normandy style ribbing.
Yeah I agree with Aliah on the lack of surface detail. Even though it may not be 100% canon (part of the fun in modding is putting a bit of you into the model while trying to mimic the style of the universe), you can try adding a simple bumped hull pattern or some embossed/beveled plates on the surface of the really open areas such as the top midsection and on the main wings.
Animations in HW2 don't work like that so an effect like that would be impossible.
the bottom part is bending the wrong way
The Pillar of Autumn survived an engagement while being pelted by plasma torpedoes against more than four CCS class Battlecruisers. And the only thing refit on the Autumn was it's engines, everything else was more armament.
Nah a Halcyon would have a better chance. :P
What was the problem in the end?
You need patch 1.1
I think it would look better if the SMAC was rotated 180 on the Z-axis, so the hump of the barrel is "up" instead of "down."
You should try flipping some of the antennas upside down to give more differentiation. Also, I would remove the beams in the center and just replace them with the cranes like in Reach.
I'm not complaining, I'm trying to push the artist in the right direction. Obviously if people get offended that I'm not praising him like everyone else and am actually trying to help better Set in becoming a better modeller, then that's everyone else's problem and their loss.
Because seriously, all I see is redundant praise these days, and that doesn't help anything other than inflate an ego for no good reason.
There's too many antennas and the docking clamps stick out like a sore thumb. Also, the cylinder on top would look much better if it were divided in two.
Isn't that just for height maps? How do you actually calculate ambient shadows with that thing?
Curious, how do you do your Ambient Occlusion maps?
Kind of hard to find money when you're loosing your major sources of resource and income (lost colonies) while trying to maintain a defense force and at the same time having black lit secret government programs running simultaneously. I don't think it was the UNSC that doesn't know how to spread its money but more ONI distributing funds to top secret projects like MJOLNIR and the SPARTAN programs.
Here you go:
It doesn't exist anymore.
Nothing is final guys, so I wouldn't worry at this point. Velo is also never really 100% on his concepts either, so some things might change while others are close to being the same.
What era does this mod take place? Because if it's before Halo 4, you might want to use the old UNSC logo.
In the concept art for the Reach frigate, they are labeled as nukes, yes, but they aren't really nukes on the final model. I have no idea what they are, probably EVA access hatches or something.
Yes, the turret on the bow is the single siege turret on the cruisers.
It's not that the texture looks poor or anything, it's that it is not very well optimized for HW2. Right now it has several material paths instead of one or two.
I've been meaning to clean that up. Everything under the cruisers were my first works and are very very messy. It'll probably result in me re-texturing them again.
Relatively surprised you saw this. Which probably means you were bored just like me and decided to look at the last picture posted for any new comments.
The Spirit of Fire had multiple command decks what are you talking about.
Nah it's cool, it's what I live for.
I just linked you our concept of a command/fortress ship. :P
I don't think we'll put a cruiser inside the supercarrier, no, but as Velo said, we'll have crane booms and such probably that will grapple the cruisers/frigates to dock them just like in the command fortress concept art.
Velo said we'd probably use a MAC turret or two, just like the command fortress concept, but they won't be double barreled. That would be a really big gun.
Why does a cruiser have to dock with the supercarrier? Because his original supercarrier had a cruiser dock?
Also, I'm pretty sure our MAC turrets aren't going to be double-barreled. That's silly.
Actually thought it was the weakest part of the concept personally, just because it's two MAC barrels right next to each other.
I actually like this design. But then I also like the 'canon' design too, so what would I know.
Too many antennas, makes the model too busy.
When a mommy reaper and a daddy reaper love each other very much, they mass genocide entire races to construct a newborn.
Heh, that ONI guy.
"HEY NIKO, WANT TO GO SEE BIG, COLONISTS TEETEES???"
"NOT NOW ROMAN, I'M KILLING THE ******* COVENANT!!"
No, as I said the capacitors generate the heat to charge the coil. Magnetism does not generate heat, which is all the coil does.
*continues to bitch
Oh I didn't realize this is Ringleader's slightly modified. That makes sense.
I just noticed this has the Halo 3 engines. Was that intentional?
Nice to see some smoothing groups. :P
Actually this was the original idea, to have ships hang from the belly. However, Longswords come in wings of two now and the way the hangar system works, it would cause my problems than it was worth. So the idea is still the same, it's just concealed now.
Coil guns do not generate heat, that is a rail gun. Coil guns require capacitors that generate heat to charge the coil. If magnetic fields generated heat, we'd all be dead.
Did you make all these from scratch?
No I meant why would you send a probe when four of Jupiter's moons are colonized and have substantial military technology on each of them.
Which is weird, because as I said, the Gallilean Moons are colonized. :P
In fact, I think it was the CQC armor that was manufactured on Ganymede?
That's my job.
The Gallilean moons are colonized, though.
Please note that this version is the same as 1.05, just without the Shader 2.0 support for older machines. If you have a new gaming rig, we recommend using the other version.
No, I didn't have time to finish it properly. So right now it's a "slipspace beacon"
Yeah the Gantry's placeholder is a probe since I couldn't finish the texture before release.
Reminds me of the garage on High Ground, sans the car lifts.
I one up you sir by peeing on said fence.
We can't sell you the game. Unless you want to shower us with cash as a donation. ;)
The stripes I could maybe do for team color. We'll see.
yeah no offense, but it looks ripped from the Halo 3 level Cortana. I say that because in that level, your boots are covered with Flood stuff.
The weird lighting on the side of the hull at the front has been fixed.
Gametype is named after the ODST/Reach gametype of similar style.
This Halcyon is refitted, but not like the Autumn. Only difference is MAC.
Well actually I stand corrected, this Tigershark was able to down a Frigate after it was damaged by my Frigate. :P
Corvettes are supposed to be an early build. They won't stand a chance much against Frigates.
To be fair, though, I've been using the vanilla races to get a sense of balance as of now. And it will continue as such until the Covenant are introduced.
Well it is possible, just not the way I think it's happening.
Velo is experimenting with hangar systems to draw away from the traditional horizontal hangars and going more for vertical ones like the Marathon.
In reply to Velo. I hate commenting.
I'm working on Anchor 12, hold your horses.
Well if you have anyone to play with I'd say either create your own session or join theirs. Idk.
I use Hamachi.
"just texture a few parts of it a day"
Yeah, it's not like I sit at my computer all day texturing.
Either building them or decomissioning them. Either way, Anchor 9 is smaller than Anchor 12 and was probably used like Velo said, to set up a small fleet of shipyards.
Oh man. :(
The station, from what I understand, will not produce ships but rather repair them. Shipyards are for producing starships.
I'm not sure what you mean by dark grey wireframe, and it's not an issue with the texture itself, it's more the normal/bump map issue.
No it's cool, I just couldn't figure out why you went on such an offensive. I was under the impression that coil guns use heatsinks and such to disperse the energy since it's mechanical and not necessarily chemical like a gas operated rifle. I could be wrong, as I have not yet fully tested my prototype coil gun in my backyard, but meh.
I am well aware of the laws of physics, no where did I state the MAC would not have recoil. I have covered physics course in the past, as well. Claiming I know nothing about this subject is absurd.
A MAC round is accelerated at 30km/s by the time it leaves the barrel. The bullet weighs 600 tons. I mean if I wanted to be super scientific, I could calculate damage tables, recoil, and push back etc. Better bust out the calculator and make this a real life space simulator. Or better yet, to save me the time, I'll just go in and remove it so everyone is happy. It's just a game and it was a cool little feature I discovered.
I am not sure if it is within the Homeworld 2 Engine. It might be like a custom animation or something that could be put in, but that is far too advanced for me at this point. :\
"PTV" Like from Family Guy lol
When you fire a gun, there is recoil yes. It's in space, however, I just don't see recoil being a problem when it's magnetically accelerated like a rail gun and doesn't use the same mechanics as a regular gun. The reason there is recoil when firing a gun is because the gun powder explodes to shoot the bullet out. MACs use kinetic coils to accelerate a bullet from 0 to the velocity speed without using an explosion.
Sino is another word for China and Viet is, well, Vietnam. Plus, the top of the Sinoviet Tower in New Alexandria has a oriental theme so I'm assuming they are far from being Russian.
Why do you say that? A shipyard is a shipyard and in no way a stationary gun platform. It's sole purpose is the production of units.
Anchor 12, however, is a space station and has minor defenses. Besides, you need an excuse to build a home fleet and an attack fleet. :P
It will yeah, I'll add them when I get the station textured and in-game.
A video? Hmm, I'll think about it.
No it's not that, they are just really really small compared to the placeholder.
Not trolling by the way. That's why the placeholder model has no weapons, it's too big. :(
Don't make it too big or the turrets won't look good on it!
Hmm, I guess it's really hard to tell because the lack of textures don't show very much depth. :/
Why is the frigate nearly the same size as the Marathon?
Nice use of Nixon. I guess that makes sense other than "hurr derp i dont liek halo wers so im not going to put it in even tho its canon."
But by that mentality saying the Phoenix refit shouldn't be in because it's old, shouldn't the same be said for the Halcyon?
I love how it's the old Halcyon model from Halo CE, yet new textures that aren't ripped from the game like most Halo mods. It's more reminiscent to the Halo Reach starship style, and I love it.
Especially those archers.