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880Zero
880Zero Sep 20 2014, 4:14am says:

Unless its water and to a minor extent ice, the surface of the planet should not shine.

-2 votes     media: A minor improvement...
880Zero
880Zero Sep 14 2014, 9:26pm replied:

Capitals will be blue and light capitals (Corvettes, Frigates) will be purple, just like in Halo Reach.

+1 vote     media: More DDS
880Zero
880Zero Sep 7 2014, 4:05am says:

What background is this? Custom made?

+1 vote     media: FAQ: How to hide the accolades
880Zero
880Zero Sep 6 2014, 5:40am says:

Maybe make the structure closer to the control room from Halo 3? It looks more like a Japanese pagoda at the moment for me.

+1 vote     media: Forerunner Structure #2
880Zero
880Zero Sep 5 2014, 5:37pm replied:

Do this, that would be so cool.

+2 votes     media: Forerunner Structure #1
880Zero
880Zero Sep 5 2014, 2:32am says:

Nice Valhalla tower. :)

+8 votes     media: Forerunner Structure #1
880Zero
880Zero Sep 4 2014, 9:51pm replied:

While I thank you for serving your country, I can't guarantee a release date.

+4 votes     mod: Homefront
880Zero
880Zero Sep 4 2014, 6:39pm replied:

Because ripped content is against the game content usage rules and you guys clearly have the talent to make something better than using ripped content.

+1 vote     mod: The Eridanus Insurrection
880Zero
880Zero Sep 3 2014, 1:52am says:

That is a sexy assault rifle, did you texture it?

+1 vote     mod: Halo Custom Edition: Total Conversion
880Zero
880Zero Sep 3 2014, 1:45am says:

The amount of effort and detail going into this mod is awesome. My only advice is loose the Halo 3 weapons. :P

+1 vote     mod: The Eridanus Insurrection
880Zero
880Zero Sep 2 2014, 4:57pm replied:

It's the same size as the Assault Carrier in the mod for gameplay reasons.

+2 votes     mod: Homefront
880Zero
880Zero Sep 2 2014, 7:38am replied:

This guy

+1 vote     media: Covenant Dance (Q3) 2014 Variant
880Zero
880Zero Sep 2 2014, 7:37am says:

Is it snow textured? Looks awfully white if not.

+1 vote     media: Cliffs #2
880Zero
880Zero Sep 1 2014, 2:12pm replied:

yep

+1 vote     mod: Homefront
880Zero
880Zero Sep 1 2014, 2:10pm replied:

You're crazy man I would never put that in my mod.

+1 vote     media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:30pm replied:

You guys ate crazy why would I put the Charon in the mod?

+1 vote     media: Defense Fleet
880Zero
880Zero Aug 31 2014, 6:24pm says:

That's how you know it's real, when it's unique and looks amazing.

+1 vote     media: UNSC Army/Marine Update
880Zero
880Zero Aug 31 2014, 1:16pm replied:

All the ships in the mod currently won't ever change. It's done. I just have to texture replacement models.

+2 votes     mod: Homefront
880Zero
880Zero Aug 31 2014, 3:28am replied:

What are you talking about the Charon won't be in the mod.

+1 vote     media: Defense Fleet
880Zero
880Zero Aug 23 2014, 4:28am replied:

that wind screen is not low poly I can see the verts :P What program do you use to port the models over? 3ds Max?

+1 vote     media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 22 2014, 7:09pm says:

Oh yeah you should probably apply smoothing groups. ;P

+1 vote     media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 19 2014, 7:31am says:

You should add reflectiveness to the window areas.

+1 vote     media: Bretonian 'Crusader' Heavy Fighter
880Zero
880Zero Aug 17 2014, 5:12am replied:

Yeah I would do a quick grammar and spelling check. Mastered is spelled wrong on one line.

+1 vote     game: Homeworld 2
880Zero
880Zero Aug 15 2014, 6:57pm replied:

I'm talking about the Halo 3/Reach stuff. Also don't give me that, the SAW and MA5D are ripped from Halo 4, the Banshee is ripped from Reach, the ODST and Recon armor are from Halo 3.

I'm not an idiot, I have been doing this for four years. Just because you delete verts on the high poly model and then reposition the UV map of the low poly model to match the texture does not make them yours.

And even if you did try to recreate the textures of your own accord, then why does it looks 100% exact to the in-game texture? There are always differences when someone tries to copy an original texture.

I'd like to see some of your own personal work because honestly I would bet money you can't texture and model with the quality of the Mark VI from Halo 4 when making something else. Otherwise, you wouldn't have terrible placeholders and your blood gulch map would look so much better.

+1 vote     mod: Lacedaemonios ortum (Rise of the Spartans)
880Zero
880Zero Aug 15 2014, 3:17am says:

Nice use of ripped weapons and vehicles.

+3 votes     mod: Lacedaemonios ortum (Rise of the Spartans)
880Zero
880Zero Aug 15 2014, 3:14am replied:

No they don;t

+1 vote     media: Chief
880Zero
880Zero Aug 14 2014, 7:37pm replied:

I don't have the twitter account. Should probably remove it.

+1 vote     mod: Homefront
880Zero
880Zero Aug 12 2014, 4:45pm replied:

One

+1 vote     media: SMAC
880Zero
880Zero Aug 12 2014, 4:53am replied:

The SMAC has a 30 second reload time because it doesn't have a planet side generator. They are also extremely fragile but have a super long range. They don't one shot assault carriers for balance reasons but come pretty close.

+2 votes     mod: Homefront
880Zero
880Zero Aug 5 2014, 7:38pm says:

Looks like you tried to give the Halo 3 styled Banshee a Halo Reach style texture. IMO I think it would look better if you styled it after Halo 3, just because of the shape and body.

+3 votes     media: Covenant Banshee
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