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880Zero
880Zero 20hours 18mins ago says:

I liked it better when the disks were larger. Also I would do something else with the large blue areas. They're just kinda bland. Leave them as indents maybe and then add smaller lights/glow stuff there? Or let the disks cover up most of that area at least.

+7 votes   media: Council Frigate Yard Skinned
880Zero
880Zero Mar 19 2015, 6:29pm replied:

No that was a joke because I've clearly stated I WILL port it to Remaster, even before it was on the Steam Workshop. I've just had a **** ton of requests for it to be on Remaster, for a game that just came out and no one really knows anything about how it all goes together.

In short, yes it will be on Remaster. No, we are no longer developing for Classic.

+2 votes   mod: Homefront
880Zero
880Zero Mar 18 2015, 1:12am says:

Remove the hex pattern. The texture is too small and hex patterns are only ever seen up close. Instead, work on bigger texture details like surface dirt/wear.

+3 votes   media: We've got Spirit.
880Zero
880Zero Mar 13 2015, 6:43am replied: +2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Mar 13 2015, 2:41am replied:

Base defenses will probably be more like the turrets seen in Halo Reach. I believe there is already a model for it.

+8 votes   media: WIP Special Operations Building
880Zero
880Zero Mar 9 2015, 5:17pm says:

Make it work pouk, your mod got me into homeworld modding.

+2 votes   media: Remaster
880Zero
880Zero Mar 9 2015, 3:09pm replied:

No I'm just slightly annoyed I have been bombarded with the same questions over and over when I have been clear from the start. Also people keep asking for a remastered version and its just not possible right now. Surely you understand my frustrations. :|

+3 votes   mod: Homefront
880Zero
880Zero Mar 9 2015, 1:36am replied:

I dont think I will

+2 votes   mod: Homefront
880Zero
880Zero Mar 9 2015, 1:36am replied:

No

+1 vote   mod: Homefront
880Zero
880Zero Mar 7 2015, 8:21am replied:

Which textures are not high quality?

+2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Mar 6 2015, 6:00am replied:

I wouldn't delete the mod off ModDB, this is where it all started! I have to say that the version on this ModDB page won't be updated any longer, and after Remaster comes out we may or may not either move the ModDB page to Remaster or make a completely new one.

+2 votes   media: Steam Workshop!
880Zero
880Zero Mar 6 2015, 4:53am replied:

No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 10:25pm replied:

He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 1:34pm replied:

Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable

+1 vote   mod: Homefront
880Zero
880Zero Mar 5 2015, 1:32pm replied:

Unfortunately I don't think you can play multiplayer with homeworld 2 classic.

+1 vote   mod: Homefront
880Zero
880Zero Mar 3 2015, 6:52pm replied:

Oh that's good news that they're finally allowing fan projects again. I don't know why they stopped, it ultimately killed my interest in BSG for several years.

+2 votes   media: BSG:FC on the remastered version
880Zero
880Zero Mar 3 2015, 1:40pm replied:

Will you be able to upload it to Steam Workshop without copyright infringement issues?

+1 vote   media: BSG:FC on the remastered version
880Zero
880Zero Mar 1 2015, 11:02pm replied:

The packing tools

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 11:44pm replied:

This has been out before the remastered edition, how would it work with it? Check Steam.

+1 vote   download: Homefront
880Zero
880Zero Feb 28 2015, 10:36pm replied:

Homeworld 2 classic is on steam. It's not about supporting a steam version and non steam version, it's about supporting the remaster and not the classic.

+4 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 7:48pm replied:

You can't play mods worth the steam version unless it's on workshop or decompiled. Workshop mods are also packed differently.

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:25pm replied:

Our music is composed by McChaffee, you need to contact him

+1 vote   mod: Homefront
880Zero
880Zero Feb 28 2015, 5:22pm replied:

You're right, we won't be working on homeworld 2 classic anymore. Why would we? It is a waste of time to do so. Steam workshop is the only way to publish mods for homeworld now, you'll just have to deal with it.

+5 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:20pm replied:

Yes, the mod will no longer be developed for homeworld 2.

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:19pm replied:

I don't think you understand the situation here. The mod on stream and on moddb are the same build. The mod will no longer be deceleration for homeworld 2 so if you want to play the mod you need to buy the remaster.

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 3:54am replied:

Sure I use it when I blast off to Mars.

+1 vote   media: ODST Stare
880Zero
880Zero Feb 28 2015, 1:16am replied:

If you want to continue playing the mod, yes.

+5 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 12:05am replied:

It's the same as an astronauts helmet

+1 vote   media: ODST Stare
880Zero
880Zero Feb 27 2015, 3:57pm replied:

You subscribe on the workshop, go to the mods manager in HWR after its finished DLing, and then select it and activate it.

+1 vote   mod: Homefront
880Zero
880Zero Feb 26 2015, 6:51pm replied:

I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.

+1 vote   media: RVMats
880Zero
880Zero Jan 28 2015, 4:47am replied:

I have no idea at this time, however, I can say the classic version will be unsupported when I move to remaster. The point being, I'm not going to mod for an old game when a new game comes out.

+1 vote   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jan 4 2015, 5:10am replied:

Right now as it stands its for the tutorial mission. I want to make a prologue mission in the tutorial section (the only way to do a custom campaign btw), so maybe at that point I will actually have a map for it instead of the tutorial maps.

+1 vote   media: Top 100!
880Zero
880Zero Jun 29 2014, 5:28am replied:

Its about 30 seconds I believe. You must understand this is both for balance and lore. SMACs had a generator directly below them on the surface of the planet to power them. Well this SMAC doesn't have that luxury and has a much smaller generator, thus for the same amount of power it has to recharge longer. Plus, if the SMAC could fire every 5 seconds, it would be way too powerful in-game. Nothing can touch it unless they move within range of their weapons and by that time some of their ships would have already been destroyed.

+2 votes   media: SMAC
880Zero
880Zero Jun 28 2014, 11:30pm replied:

As in paper thin. It can easily be destroyed by a handful of bombers.

+1 vote   media: SMAC
880Zero
880Zero Jun 28 2014, 4:56pm replied:

The SMAC is extremely weak and has a long reload time. It can easily be rushed by enemy forces and taken out if not properly guarded. You also have to be in enemy territory for it to target properly, otherwise it has to get within sight ranges to fire on enemies.

+1 vote   media: SMAC
880Zero
880Zero Jun 4 2014, 12:38pm replied:

While I agree the picture above is not, the one I linked that you replied to is.

+3 votes   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 29 2014, 7:47pm says:

For those curious, here it is in Boot Camp:
Fbcdn-sphotos-g-a.akamaihd.net

+1 vote   article: Homefront in Halo: Escalation Issue #6
880Zero
880Zero May 15 2014, 7:41pm replied:

I lost the original uncompressed file, that's whats wrong with it.

+2 votes   media: Help Wanted
880Zero
880Zero May 15 2014, 2:35pm says:

Who did that Halo ring? Its pretty boring.

+1 vote   media: Help Wanted
880Zero
880Zero Apr 3 2014, 3:14am replied:

Well are you a virgin that is older than 20? If so then you're well on your way.

+3 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Apr 1 2014, 11:13am replied:

It was delicious

+1 vote   media: Partners with SOTP no more
880Zero
880Zero Dec 14 2013, 11:38pm replied:

I'm giving constructive feedback, you don't need to quote the description box I know how to read and am also a developer. Your fanboyist elitism serves no purpose here.

+5 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 14 2013, 7:31pm says:

I think it would look better if it was updated to the current design memes. The model looks like the halo 2 model and that model wasn't very detailed because of the limitations at the time. I just feel the stalwart can be so much more if it looked more like the paris and Charon.

+3 votes   media: Stalwart-class Light Frigate [WIP]
880Zero
880Zero Dec 10 2013, 7:23pm replied:

That bubble shield is canon. The CCS in the reach trailer has bubble shields.

+3 votes   media: Danger Close
880Zero
880Zero Aug 29 2013, 6:58pm says:

The texture looks squished and stretched in some areas, mainly on the legs and where the UNSC logo is. Might want to check your UV map.

+1 vote   media: UNSC Mantis
880Zero
880Zero May 18 2013, 3:02pm replied:

Our model was used as the main reference source. But the original source is from Halo Reach.

+3 votes   media: Act of Creation
880Zero
880Zero Apr 28 2013, 4:52pm replied:

We're working on changing the lighting around a bit, but the one direction light source is still going to remain.

Ship textures don't look smooth? What do you mean?

+3 votes   media: Nebula
880Zero
880Zero Mar 12 2013, 10:34pm says:

Same problem with the windows as with the Cerberus one: you put the hull paneling over the window section.

+3 votes   media: Alliance Fighter: Skinned
880Zero
880Zero Feb 28 2013, 5:24pm replied:

They are to an extent, yes, but I mean actually broken up. Right now it's just a solid color behind hull lines and doesn't blend with the base hull pattern. If you take a look at this picture, where the hull lines intersect the colored areas, it's broken up in the sense that the paint has worn away from the edges of the plate lines: Fc02.deviantart.net

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Feb 28 2013, 1:28am says:

My only gripe is the yellow and black color areas, obviously the team colors or whatever. They're just one flat color and aren't broken up by say the hull plating lines. If you could make it so the plating lines cut through it at 1 pixel on each side or so, I think it would look great. Also, obviously the color patch should be moved to the layer below the ship's hull panelling layer.

+1 vote   media: Cerberus Cruiser V5: Skinned
880Zero
880Zero Jan 23 2013, 11:31pm says:

The lines on the hull are too deep. You need to lower the bump on them so they more closely resemble the hull bump you have on there. Otherwise, it just looks sectioned off and detracts from the overall texture.

+15 votes   media: Systems Alliance Cruiser: Rebellion
880Zero
880Zero Jan 21 2013, 3:45am replied:

I take it you like it? :P

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 12:19am replied:

inb4 no its purple:

Kdm3d.com

Dark blue with a crimson sheen.

+2 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 20 2013, 12:16am replied:

The CCS was never purple. In Halo CE/2, it was grey/chrome metal. In Halo 3 it was a blue similar to seen here and in Reach it was also blue.

+3 votes   media: CCS Battlecruiser [Textured]
880Zero
880Zero Jan 7 2013, 4:19am says:

Looks good with the texture on it, but I think some of the bevels on the arm are just kinda weird looking in the normal map. Maybe too much strength? Not entirely sure. The areas around the round parts look alright, but it's just places like the edges of the arms where its flat and not round.

+1 vote   media: Reaper Hades Turret
880Zero
880Zero Dec 27 2012, 5:36pm replied:

Well I can't choose what mirror ModDB uses.

If you're having problems, just try using a ModDB mirror.

+1 vote   download: HHF v1.09B
880Zero
880Zero Dec 10 2012, 2:32pm says:

Haha I get it! It's Corellia!

+1 vote   media: World Fleet Wallpaper
880Zero
880Zero Dec 8 2012, 4:41am replied:

SoaSE doesn't have turrets that move anyways, to my knowledge, so it shouldn't be that big of a deal anyways.

+1 vote   media: Cerberus Battleship: Skinned
880Zero
880Zero Nov 29 2012, 8:06pm says:

There are some clipping errors on the parts you added.

+1 vote   media: Cerberus Heavy Cruiser v4
880Zero
880Zero Oct 29 2012, 5:59pm replied:

They got a cease and desist order, so they had to make it unplayable.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 28 2012, 7:57pm replied:

That mod is long dead. Though doing a quick Google search might help.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 27 2012, 3:23am replied:

The maps in the mod will be a little bit bigger than the stock HW2 maps. It shouldn't be too bad since the ships move faster than vanilla.

+2 votes   media: Corvette Patrol
880Zero
880Zero Oct 20 2012, 5:57am replied:

You could always look at it this way: The UNSC Hopeful (the hospital ship) was two Anchor 12 stations fused together. It's more of a modular station thing I would assume, for ease of building.

+2 votes   media: UNSC Stations
880Zero
880Zero Oct 7 2012, 6:09pm replied:

These ships are being constructed in orbit, so they will never ever see the atmosphere of a planet in the mod. But yeah I get what you're saying. Any tips on how to dirty up the wing area?

+1 vote   media: Longsword Re-texture.
880Zero
880Zero Sep 21 2012, 12:16pm replied:

Yes exactly, fewer textures means faster game. If one texture is shared by all ships, it's not going to impact the game at all.

The Orthrus will have the same type of Archers, too.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 21 2012, 11:32am replied:

The normal destroyer has 24 oversized, this has 30. Based on the new way of doing things, it's basically stream lining the whole modding process with basic background mesh and then more detailed overlay textures for size consistency much like in a real game. This includes Archer pods.

Besides, I always thought the idea of ships being laden to the brim with missiles was really stupid, especially since they were useless against the Covenant.

+1 vote   media: Thanatos Update
880Zero
880Zero Sep 11 2012, 12:32am replied:

Textures are usually the biggest file in a video game. Right next to audio, anyways.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 10 2012, 3:29pm replied:

Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.

+1 vote   media: Frigate Close-Up
880Zero
880Zero Aug 17 2012, 5:40pm replied:

No there is the blue base and then the light blue stripes. I think you're talking about the blue base that covers the majority of the hull. I'm talking about the lighter blue stripes.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:51pm replied:

The hull won't be colored, I just said that.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 17 2012, 4:27pm replied:

Moddb.com
The light blue stripes. I'm not coloring the hull. Team colors will be the stripes while stripe colors will be the light blue areas on the hull, or possibly some other areas. We'll see.

Also the MACs aren't colored, those are the bezels around the MACs.

+1 vote   media: Team Colors Update
880Zero
880Zero Aug 4 2012, 5:29am replied:

The plate moves up, not the bridge moving down.

+1 vote   media: Thanatos Blastshield
880Zero
880Zero Aug 1 2012, 2:02pm replied:

Combining the two moons would probably break them apart, not to mention one's orbit is slowly decaying into Mars' atmosphere.

+1 vote   media: Red Planet
880Zero
880Zero Jul 15 2012, 6:18pm replied:

No, this is illegal. If you make models, textures, backgrounds, etc for an established universe, especially one owned by Sci-Fi, you don't own anything. They own everything you make if it has anything to do with Stargate. Take Battlestar Galactica for example, they shut down the HW2 BSG mod because Sci-Fi made a BSG game and they had every right because it was their copyright.

+1 vote   article: Map Background Dispute Between SSC and HHF
880Zero
880Zero May 29 2012, 9:44am replied:

Yes I understand it's concept art, all I'm saying is that the texture work is just so different compared to what this mod has established for the style of the UNSC. To just randomly break style for one ship is kind of weird.

+1 vote   media: Prowler Textured
880Zero
880Zero May 28 2012, 8:27pm says:

Idk guys, the departure from your already established UNSC style is just... so distant. It's just too alien for me given what you guys have already done.

+1 vote   media: Prowler Textured
880Zero
880Zero May 12 2012, 9:58pm replied:

I said toothed dolphin. All dolphins have teeth as far as I know. :P

Tursiops is actually the name of the most commonly known bottlenose dolphin.

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero May 4 2012, 4:34am says:

Well I finally have to say it. You've added smoothing groups where they needed to be added. :P

0 votes   media: Cerberus
880Zero
880Zero Apr 27 2012, 1:15am replied:

Why you always make fun of me? :(

+2 votes   media: Scale Chart
880Zero
880Zero Apr 26 2012, 4:51pm says:

You might want to re-work your texture on the carrier since the scale of detail is really off (Archer pods, escape pods, etc.)

+2 votes   media: Scale Chart
880Zero
880Zero Apr 14 2012, 5:52am replied:

Huh, I knew Sins sucked.

0 votes   media: Paris-Class (Ingame)
880Zero
880Zero Apr 1 2012, 11:26pm replied:

Heh, couldn't find a pic of the chief dual wielding plasma rifles.

+1 vote   media: Master Chief in-game
880Zero
880Zero Mar 23 2012, 5:42am says:

My only complaint now is that you didn't bevel those edges. Those edges look like they could cut someone. :P

+2 votes   media: Systems Alliance Carrier v4
880Zero
880Zero Dec 8 2011, 2:50am replied:

The MAC is a large coil gun that makes up the super structure of most UNSC ships. So it really has no sound except for the muzzle break.

+1 vote   media: Talos WIP2
880Zero
880Zero Dec 6 2011, 12:07am replied:

A no shader release was uploaded, but is pending approval.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Dec 4 2011, 5:53am replied:

Bear in mind, with the immense firepower, you will only ever get ONE of these. And you'll want to either disable enemy ships with a Prowler EMP or station it close enough to stations or immobile fleets because it will track slow, as you'd expect. Still, like Battle8111 said, it's a one-shot KO weapon.

+1 vote   media: UNSC SMAC concept
880Zero
880Zero Nov 17 2011, 8:19pm replied:

It's in the description.

+1 vote   media: All I want to know is did we lose them...
880Zero
880Zero Aug 16 2011, 9:35pm replied:

When the shields of a Covenant ship are down, it's like cutting a knife through butter.

+1 vote   media: Gyges Repair drone
880Zero
880Zero Aug 13 2011, 3:58am says:

You guys need to add smoothing groups.

+1 vote   media: Destiny Ascension V2
880Zero
880Zero Aug 10 2011, 5:14am says:

Hey, you took my advice with basing it off of elegant sea creatures. :P

+1 vote   media: Asari Frigate V2
880Zero
880Zero Aug 9 2011, 12:46am says:

Destiny Ascension looks like a giant sunfish, and Asari have an aquatic aura to them. Why not base ships off of the more majestic sea creatures like the sunfish/Destiny Ascension?

Also, you might want to apply smoothing groups.

+2 votes   media: Asari Frigate
880Zero
880Zero Jul 27 2011, 3:18am replied:

Hahaha, oh wow.

+1 vote   media: Midnight
880Zero
880Zero Jul 23 2011, 5:59am replied:

Yes that's it.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 20 2011, 7:05am replied:

The new ship in there is UNSC.

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 19 2011, 9:14pm says:

No one's spotted the new ship yet?

+1 vote   media: What i wish HHF would look like
880Zero
880Zero Jul 17 2011, 3:17am replied:

The plan is that after the Marathon does it's frontal attack run, it will go broadside and strafe the enemy ship, blasting it with the triple barrel deck guns.

+1 vote   media: Redesigned hangars
880Zero
880Zero Jul 6 2011, 7:18am says:

They are stronger than the average UNSC but they are equiped with the SMG? The Assault Rifle is better than the SMG.

+1 vote   media: ODST Squad
880Zero
880Zero Jun 26 2011, 7:40pm replied:

The turret behind the bridge. It fires misisles that are between Archers and ASGM-10 anti-fighter missiles in regard to damage. I think.

+1 vote   media: Tigershark
880Zero
880Zero May 13 2011, 7:00pm says:

Why is one Halo CE and the other is Halo 2?

+1 vote   media: [OLD] UNSC Warthog's
880Zero
880Zero May 7 2011, 11:14pm replied:

Maybe if I get adventurous.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 14 2011, 2:45am replied:

Operating your Shaw-Fujikawa slipspace drive consumes materials, you know.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 13 2011, 5:50pm replied:

Yes, how else does it mover star system to star system.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 12 2011, 12:47pm replied:

The station moves so slow, it will take years.

+1 vote   media: UNSC Tug
880Zero
880Zero Apr 10 2011, 11:16pm replied:

The molecules from the engine burn would dissipate into the vacuum.

+1 vote   media: Marathon
880Zero
880Zero Apr 10 2011, 11:09pm replied:

For now, yes.

+1 vote   media: Prowler
880Zero
880Zero Apr 5 2011, 10:05pm replied:

Displayed is a possibility with latch dock points as I've done with the Frigateyard.

By beefed up he means one Longsword is more powerful than 5 Hiigaran Interceptors.

+1 vote   media: Marathon teaser
880Zero
880Zero Apr 5 2011, 4:12am replied:

You must be out of your mind. This one is the one that *works*.

+1 vote   media: Normal Map
880Zero
880Zero Mar 30 2011, 2:49am replied:

How so?

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 27 2011, 3:36am replied:

Like Hell_Diguner was saying, however, is that Newton's laws of physics state every action has an equal and opposite reaction. The energy transferred from the coil gun firing the MAC may not necessarily result in any recoil whatsoever, but there is still an energy transfer. And the way coil guns work is that they have massive heatsinks to absorb the power of the coils or something like that.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 27 2011, 3:33am replied:

In which way? Graphically, I'd say Starside Intercept is leagues above us. I'd think I'd have a better chance competing with his models if I could just do the damn normal maps right lol.

BTW, that's a stock map.

+1 vote   media: Frigate Redux
880Zero
880Zero Mar 24 2011, 6:20am replied:

The kinetic force of the MAC round hitting the target would still push it backwards as it makes contact.

I will probably bump the push down to 300-, just fyi. 500 I think is a tad much albeit funny watching Vaygr and Hiigaran ships struggle to keep up.

+1 vote   media: Orthrus in-game
880Zero
880Zero Feb 3 2011, 2:26am replied:

I don't think it's quite like that, more that the standard default Frigate is just up armored and streamlined for combat (hence Heavy Frigate), whereas the default Frigate is more or less a small transport ship with less firepower.

There's no real difference between the two other than lack of SOIEV pods, some PDCs, hangar size, and the added armor around the bridge and engine nacelles.

+1 vote   media: Heavy Frigate
880Zero
880Zero Jan 10 2011, 1:31am says:

Don't forget the two Point Defense cannons on the backside of the Frigate.

+1 vote   media: Frigate vs Orthrus comparison
880Zero
880Zero Dec 1 2010, 6:46pm replied:

Well I got the AA tower part, I didn't know if ground units would be implemented or not. Also, in Halo 3, Phantoms carried AA tower parts to the Ark. Are you going to have something similar to this or just use this large dropship idea?

+1 vote   article: Skies Over Reach
880Zero
880Zero Dec 1 2010, 2:39am says:

I'm curious as to how this larger dropship would be used. You plan to make ground battles, so if/when you get around to it, are you going to use the Excavation Scarab (Halo 2) or the Assault Scarab (Halo 3, ODST, Reach)?

The reason I ask is because the Assault Scarab has booster jets in the undercarraige for landing as seen in Halo 3.

+1 vote   article: Skies Over Reach
880Zero
880Zero Nov 29 2010, 9:34pm replied:

I think ViperVenom is talking about the Halcyon and the Marathon.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 29 2010, 12:30am says:

Basing Keyship measurements off of screenshots from Halo 3 is pointless because you don't know the depth perception of the CCS-class Battlecruisers in relationship to the Keyship.

But with no specific length to go with, it is hard to get a good measurement of the size of the ship.

+1 vote   media: Revised Scale Chart
880Zero
880Zero Nov 15 2010, 2:44am replied:

So would that mean it would take 30 months to fully glass a planet as described in Halo Reach?

+1 vote   media: YSS-1000 'Sabre'
880Zero
880Zero Oct 28 2010, 6:19pm says:

Are you going to making up your own ships or stay primarily focused on canon?

+1 vote   article: Beta outline
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