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880Zero
880Zero Apr 30 2015, 7:50pm replied:

They're the same model.

+3 votes   mod: Operation: TREBUCHET
880Zero
880Zero Apr 25 2015, 1:07am replied:

Doll*

+2 votes   media: Trade Station Holo Signs Finished
880Zero
880Zero Apr 25 2015, 12:51am says:

Like the dog house in Fort Lauderdale

+2 votes   media: Trade Station Holo Signs Finished
880Zero
880Zero Apr 13 2015, 8:00pm says:

Nice man. How did you go about adding the noise to the hull? Its something I want to do with my remastering as well. Also what texture size did you go with? Same poly count?

+1 vote   media: Nearly done remastering
880Zero
880Zero Apr 11 2015, 11:55pm replied:

They're not exactly finished so they're kind of dumb.

+1 vote   mod: Homefront
880Zero
880Zero Apr 9 2015, 4:46am replied:

I haven't seen this reference in forever.

+1 vote   media: Sanghelios Render
880Zero
880Zero Apr 8 2015, 5:55pm says:

Needs more glow from the hangars around the edges. Add a gradient in there to give it a glow effect.

+6 votes   media: Council Trade Station Skinned
880Zero
880Zero Mar 30 2015, 7:42am replied:

Yeah they're too small and serve no purpose.

+4 votes   mod: Homefront
880Zero
880Zero Mar 27 2015, 5:03pm replied:

Or have a console in the troop bay.

+3 votes   media: Pelican/Falcon Big Shooty Gun
880Zero
880Zero Mar 26 2015, 2:18am says:

I liked it better when the disks were larger. Also I would do something else with the large blue areas. They're just kinda bland. Leave them as indents maybe and then add smaller lights/glow stuff there? Or let the disks cover up most of that area at least.

+7 votes   media: Council Frigate Yard Skinned
880Zero
880Zero Mar 19 2015, 6:29pm replied:

No that was a joke because I've clearly stated I WILL port it to Remaster, even before it was on the Steam Workshop. I've just had a **** ton of requests for it to be on Remaster, for a game that just came out and no one really knows anything about how it all goes together.

In short, yes it will be on Remaster. No, we are no longer developing for Classic.

+2 votes   mod: Homefront
880Zero
880Zero Mar 18 2015, 1:12am says:

Remove the hex pattern. The texture is too small and hex patterns are only ever seen up close. Instead, work on bigger texture details like surface dirt/wear.

+3 votes   media: We've got Spirit.
880Zero
880Zero Mar 13 2015, 6:43am replied: +2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Mar 13 2015, 2:41am replied:

Base defenses will probably be more like the turrets seen in Halo Reach. I believe there is already a model for it.

+8 votes   media: WIP Special Operations Building
880Zero
880Zero Mar 9 2015, 5:17pm says:

Make it work pouk, your mod got me into homeworld modding.

+2 votes   media: Remaster
880Zero
880Zero Mar 9 2015, 3:09pm replied:

No I'm just slightly annoyed I have been bombarded with the same questions over and over when I have been clear from the start. Also people keep asking for a remastered version and its just not possible right now. Surely you understand my frustrations. :|

+3 votes   mod: Homefront
880Zero
880Zero Mar 9 2015, 1:36am replied:

I dont think I will

+2 votes   mod: Homefront
880Zero
880Zero Mar 9 2015, 1:36am replied:

No

+1 vote   mod: Homefront
880Zero
880Zero Mar 7 2015, 8:21am replied:

Which textures are not high quality?

+2 votes   mod: The Eridanus Insurrection
880Zero
880Zero Mar 6 2015, 6:00am replied:

I wouldn't delete the mod off ModDB, this is where it all started! I have to say that the version on this ModDB page won't be updated any longer, and after Remaster comes out we may or may not either move the ModDB page to Remaster or make a completely new one.

+2 votes   media: Steam Workshop!
880Zero
880Zero Mar 6 2015, 4:53am replied:

No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 10:25pm replied:

He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 1:34pm replied:

Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable

+1 vote   mod: Homefront
880Zero
880Zero Mar 5 2015, 1:32pm replied:

Unfortunately I don't think you can play multiplayer with homeworld 2 classic.

+1 vote   mod: Homefront
880Zero
880Zero Mar 3 2015, 6:52pm replied:

Oh that's good news that they're finally allowing fan projects again. I don't know why they stopped, it ultimately killed my interest in BSG for several years.

+2 votes   media: BSG:FC on the remastered version
880Zero
880Zero Mar 3 2015, 1:40pm replied:

Will you be able to upload it to Steam Workshop without copyright infringement issues?

+1 vote   media: BSG:FC on the remastered version
880Zero
880Zero Mar 1 2015, 11:02pm replied:

The packing tools

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 11:44pm replied:

This has been out before the remastered edition, how would it work with it? Check Steam.

+1 vote   download: Homefront
880Zero
880Zero Feb 28 2015, 10:36pm replied:

Homeworld 2 classic is on steam. It's not about supporting a steam version and non steam version, it's about supporting the remaster and not the classic.

+4 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 7:48pm replied:

You can't play mods worth the steam version unless it's on workshop or decompiled. Workshop mods are also packed differently.

+3 votes   media: Steam Workshop!
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