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Comment History  (0 - 30 of 2,497)
880Zero
880Zero 11hours 19mins ago replied:

I wouldn't delete the mod off ModDB, this is where it all started! I have to say that the version on this ModDB page won't be updated any longer, and after Remaster comes out we may or may not either move the ModDB page to Remaster or make a completely new one.

+1 vote   media: Steam Workshop!
880Zero
880Zero 12hours 26mins ago replied:

No but Dutch retired and Mickey defected to the URF. Idk where Dare is, doesn't say.

+1 vote   media: In memory of JD
880Zero
880Zero 18hours 54mins ago replied:

He was captured and executed by the local insurrectionist leader on Draco III after attempting to clear a room by himself.

+1 vote   media: In memory of JD
880Zero
880Zero Mar 5 2015, 1:34pm replied:

Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable

+1 vote   mod: Homefront
880Zero
880Zero Mar 5 2015, 1:32pm replied:

Unfortunately I don't think you can play multiplayer with homeworld 2 classic.

+1 vote   mod: Homefront
880Zero
880Zero Mar 3 2015, 6:52pm replied:

Oh that's good news that they're finally allowing fan projects again. I don't know why they stopped, it ultimately killed my interest in BSG for several years.

+2 votes   media: BSG:FC on the remastered version
880Zero
880Zero Mar 3 2015, 1:40pm replied:

Will you be able to upload it to Steam Workshop without copyright infringement issues?

+1 vote   media: BSG:FC on the remastered version
880Zero
880Zero Mar 1 2015, 11:02pm replied:

The packing tools

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 11:44pm replied:

This has been out before the remastered edition, how would it work with it? Check Steam.

+1 vote   download: Homefront
880Zero
880Zero Feb 28 2015, 10:36pm replied:

Homeworld 2 classic is on steam. It's not about supporting a steam version and non steam version, it's about supporting the remaster and not the classic.

+2 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 7:48pm replied:

You can't play mods worth the steam version unless it's on workshop or decompiled. Workshop mods are also packed differently.

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:25pm replied:

Our music is composed by McChaffee, you need to contact him

+1 vote   mod: Homefront
880Zero
880Zero Feb 28 2015, 5:22pm replied:

You're right, we won't be working on homeworld 2 classic anymore. Why would we? It is a waste of time to do so. Steam workshop is the only way to publish mods for homeworld now, you'll just have to deal with it.

+3 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:20pm replied:

Yes, the mod will no longer be developed for homeworld 2.

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 5:19pm replied:

I don't think you understand the situation here. The mod on stream and on moddb are the same build. The mod will no longer be deceleration for homeworld 2 so if you want to play the mod you need to buy the remaster.

+1 vote   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 3:54am replied:

Sure I use it when I blast off to Mars.

+1 vote   media: ODST Stare
880Zero
880Zero Feb 28 2015, 1:16am replied:

If you want to continue playing the mod, yes.

+5 votes   media: Steam Workshop!
880Zero
880Zero Feb 28 2015, 12:05am replied:

It's the same as an astronauts helmet

+1 vote   media: ODST Stare
880Zero
880Zero Feb 27 2015, 3:57pm replied:

You subscribe on the workshop, go to the mods manager in HWR after its finished DLing, and then select it and activate it.

+1 vote   mod: Homefront
880Zero
880Zero Feb 26 2015, 6:51pm replied:

I dont think so, but even if the helmet was in first person, there would be no gloss because it would be depolarized like an astronaut's helmet.

+1 vote   media: RVMats
880Zero
880Zero Feb 26 2015, 7:40am replied:

Material shaders. If you look at the old images/videos, everything is either shiny or flat. RVMats control the spec/gloss/AO/normal effect on a model. In this case, all RVMats in the mod are complete. Everything reflects light the way it should.

+2 votes   media: RVMats
880Zero
880Zero Feb 23 2015, 11:46am replied:

I love you Aliah, i cannot express it enough.

+4 votes   media: Halberd-class Destroyer
880Zero
880Zero Feb 23 2015, 11:07am says:

I can't edit but Didact did the model i just raised the poly count.

+4 votes   media: M7 Caseless Submachine Gun
880Zero
880Zero Feb 22 2015, 6:21pm replied:

Low HP/high DPS is a reflection of lore. We've done what we can to balance lore and gameplay so they fought together. Battles as they are are pretty drawn out imo, about the same as vanilla.

+2 votes   mod: Homefront
880Zero
880Zero Feb 22 2015, 6:19pm replied:

Not initially but it will.

+1 vote   mod: Homefront
880Zero
880Zero Feb 21 2015, 6:52am replied:

Equip it like face gear for epic badassery.

+5 votes   media: Sweet William Cigars
880Zero
880Zero Feb 21 2015, 12:47am replied:

Thanks for the kind words. I've done a lot of work to this mod and it makes me proud when i see comments like yours. :')

+3 votes   mod: Homefront
880Zero
880Zero Feb 20 2015, 12:55am says:

Is there a little bit of reflectivity on the purple bits?

+1 vote   media: Geth Cruiser In-game
880Zero
880Zero Feb 18 2015, 8:13pm replied:

A Forerunner portal projector, similar to the Ark portal on Earth. The Forerunner built them to instantaneously transport themselves across the vastness of our galaxy.

+3 votes   media: Amazing Scale
880Zero
880Zero Feb 14 2015, 12:39am replied:

If it were patched then it wouldn't be indented.

+2 votes   media: Turian HD Reskin
880Zero
880Zero Feb 13 2015, 5:20am says:

Too much bump from the scratches. The scratches shouldn't be bumped unless they're huge. Remember these are kilometer long ships, and minor surface scratches would appear bumped at the zoom you see the ships at.

+2 votes   media: Turian HD Reskin
880Zero
880Zero Jan 27 2015, 6:40pm replied:

Yeah I'm disappointed with the lack of Cataclysm as well, but there was a reason they didn't do it and I don't remember what it was.

+1 vote   article: Homeworld Remastered Collection is now on Steam
880Zero
880Zero Jun 28 2014, 4:55pm replied:

Just for fun. It can repair them I guess. The function has no real purpose other than fan service.

+1 vote   media: SMAC
880Zero
880Zero Jun 14 2014, 2:47pm says:

I see the Arbiter's helmet.

0 votes   media: Covenant Defeat/Victory Screens
880Zero
880Zero Jun 6 2014, 3:07am says:

Looks like a pulsar.

+1 vote   media: New Skyboxes
880Zero
880Zero Jun 2 2014, 5:16am replied:

No there's a lot more than that. Idk where you got two I count at least 6 major settlements a great distance apart.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero Jun 2 2014, 4:03am says:

Again I feel like there are too many city lights. For these to be hard to develop border worlds that have tiny militia fleets, they shouldn't be very well off or developed.

+1 vote   media: New Ferrous Planet Texture
880Zero
880Zero May 7 2014, 11:24am says:

I doubt its a command and conquer revival. Last I checked, ea owned CNC.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
880Zero
880Zero Apr 4 2014, 6:39pm replied:

Onyx was terrestrial on the surface, this is a shield world like Requiem.

+1 vote   media: Shield Worlds
880Zero
880Zero Apr 2 2014, 6:29pm replied:

No you don't understand, it's when you're in a relationship and you develop a crush for someone outside the relationship and you tell your partner "oh she/he's cute" or something dumb like that.

+4 votes   media: SOTP and HHF are partners again!
880Zero
880Zero Jan 30 2014, 6:43pm replied:

When it comes to music, the composer needs to give permission, though most of the time the composer works for the company.

+2 votes   media: Update Pic
880Zero
880Zero Jan 6 2014, 2:17am says:

Oh okay if its in 3DS Max, then you might want to delete the smoothing groups before render. I sometimes also have this issue.

+1 vote   media: Alliance Everest Class v3 (3DS Max render)
880Zero
880Zero Dec 28 2013, 7:52pm says:

Man reminds me of 2005.

+5 votes   media: Amber Reworked
880Zero
880Zero Nov 15 2013, 2:53am says:

I would suggest adding some layers to the logo to make it look less clean. Space is filled with micro debris, after all. I mean why bother adding scratched surfaces if you're going to leave the other details unscathed.

+3 votes   media: Arcturus Station Textured V1
880Zero
880Zero Oct 29 2013, 6:34am says:

Credit?

Also what's with the shading?

+4 votes   media: Hidden Epitaph
880Zero
880Zero Sep 29 2013, 3:48am replied:

This one is obviously more influenced by canon while still giving it a more stylized feel.

+1 vote   media: UNSC Prowler
880Zero
880Zero Jul 19 2013, 3:04am replied:

The aircraft will launch from the belly just like the other cruisers in the mod. The carrier will either carry max fighter pop. for small-medium scale fleet sizes or just a little under so the Hermes is still useful. Depending on what route we go, there will be one or two subsystems you can build on the carrier: one will allow construction of strikecraft while the other may allot more hangar space (if possible, perhaps a second entrance I'm not sure). The canon explanation for this is that the invasion hangars (aka ground deployment facilities) are gutted in favor of a more space oriented carrier since all UNSC carriers in the Halo universe have a dual role of ground deployment and fighter support.

+1 vote   media: UNSC Carrier
880Zero
880Zero Apr 15 2013, 3:34pm replied:

Yes

+1 vote   media: Athens Carrier [Textured]
880Zero
880Zero Apr 11 2013, 4:32pm replied:

Yeah dude, team stripe colors are my favorite thing to do! It's so cool when you get those swooping streaks that contour the shape of the ship because it just gives the texture a very nice contrast in terms of flow and shape. Plus IMO the wavy lines make the ships look way more sleek and organic as opposed to the UNSC's hard surfaces and lack of curves.

+3 votes   media: Covenant Assault Carrier [Textured]
880Zero
880Zero Mar 21 2013, 4:44pm says:

Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P

+6 votes   media: Covenant Siege Frigate [Concept]
880Zero
880Zero Mar 15 2013, 3:20am replied:

I have my ways...

+2 votes   media: Alliance Fighter: Rebellion
880Zero
880Zero Mar 8 2013, 5:28pm replied:

I'm assuming the lights on the side of the hull are windows since they aren't as scattered as the conduits are.

+1 vote   media: Cerberus Frigate: Skinned
880Zero
880Zero Mar 8 2013, 3:32am says:

Add some paneling to the top! Don't ruin your awesome streak with flat base colors covering the top of the mesh, add some greebling in there. Or at least some Normandy style ribbing.

+2 votes   media: Cerberus Frigate: Skinned
880Zero
880Zero Mar 5 2013, 4:03am replied:

Yeah I agree with Aliah on the lack of surface detail. Even though it may not be 100% canon (part of the fun in modding is putting a bit of you into the model while trying to mimic the style of the universe), you can try adding a simple bumped hull pattern or some embossed/beveled plates on the surface of the really open areas such as the top midsection and on the main wings.

+7 votes   media: Turian Frigate Reskin
880Zero
880Zero Feb 17 2013, 10:32pm replied:

Animations in HW2 don't work like that so an effect like that would be impossible.

+1 vote   media: More Shields
880Zero
880Zero Feb 2 2013, 2:28pm says:

the bottom part is bending the wrong way

+1 vote   media: Cronos Station modeled & textured !
880Zero
880Zero Jan 21 2013, 3:46am replied:

The Pillar of Autumn survived an engagement while being pelted by plasma torpedoes against more than four CCS class Battlecruisers. And the only thing refit on the Autumn was it's engines, everything else was more armament.

+1 vote   media: Your world will burn...
880Zero
880Zero Jan 20 2013, 5:08pm replied:

Nah a Halcyon would have a better chance. :P

+1 vote   media: Your world will burn...
880Zero
880Zero Nov 27 2012, 5:52pm says:

What was the problem in the end?

+1 vote   media: Badge proof of concept
880Zero
880Zero Nov 8 2012, 5:18am replied:

You need patch 1.1

+1 vote   download: HHF v1.09 No Shaders
880Zero
880Zero Oct 28 2012, 1:46am says:

I think it would look better if the SMAC was rotated 180 on the Z-axis, so the hump of the barrel is "up" instead of "down."

+5 votes   media: Safeguard
880Zero
880Zero Oct 19 2012, 3:57pm says:

You should try flipping some of the antennas upside down to give more differentiation. Also, I would remove the beams in the center and just replace them with the cranes like in Reach.

+1 vote   media: UNSC Frigate Yard
880Zero
880Zero Oct 17 2012, 4:59pm replied:

I'm not complaining, I'm trying to push the artist in the right direction. Obviously if people get offended that I'm not praising him like everyone else and am actually trying to help better Set in becoming a better modeller, then that's everyone else's problem and their loss.

Because seriously, all I see is redundant praise these days, and that doesn't help anything other than inflate an ego for no good reason.

+7 votes   media: UNSC Trade Port
880Zero
880Zero Oct 17 2012, 1:48am says:

There's too many antennas and the docking clamps stick out like a sore thumb. Also, the cylinder on top would look much better if it were divided in two.

+1 vote   media: UNSC Trade Port
880Zero
880Zero Oct 4 2012, 7:23pm replied:

Isn't that just for height maps? How do you actually calculate ambient shadows with that thing?

+1 vote   media: Systems Alliance Kodiak Shuttle
880Zero
880Zero Oct 4 2012, 3:05am says:

Curious, how do you do your Ambient Occlusion maps?

+1 vote   media: Systems Alliance Kodiak Shuttle
880Zero
880Zero Sep 10 2012, 5:41am replied:

Yes

+1 vote   media: Frigate Close-Up
880Zero
880Zero Sep 4 2012, 6:45pm replied:

Kind of hard to find money when you're loosing your major sources of resource and income (lost colonies) while trying to maintain a defense force and at the same time having black lit secret government programs running simultaneously. I don't think it was the UNSC that doesn't know how to spread its money but more ONI distributing funds to top secret projects like MJOLNIR and the SPARTAN programs.

+1 vote   media: Blastshield
880Zero
880Zero Aug 17 2012, 4:11pm replied:

Here you go:
Majhost.com

+2 votes   media: Team Colors Update
880Zero
880Zero Aug 13 2012, 12:50am replied:

It doesn't exist anymore.

+1 vote   article: Hamachi Information and Tutorial
880Zero
880Zero Aug 5 2012, 4:04am replied:

Nothing is final guys, so I wouldn't worry at this point. Velo is also never really 100% on his concepts either, so some things might change while others are close to being the same.

+1 vote   media: Thanatos WIP
880Zero
880Zero Aug 3 2012, 12:53am says:

What era does this mod take place? Because if it's before Halo 4, you might want to use the old UNSC logo.

+1 vote   media: UNSC Mammoth
880Zero
880Zero Aug 1 2012, 2:04pm replied: +1 vote   media: Asteroids Redux
880Zero
880Zero Aug 1 2012, 12:41am replied:

In the concept art for the Reach frigate, they are labeled as nukes, yes, but they aren't really nukes on the final model. I have no idea what they are, probably EVA access hatches or something.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 11:32pm replied:

Yes, the turret on the bow is the single siege turret on the cruisers.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 7:56pm replied:

It's not that the texture looks poor or anything, it's that it is not very well optimized for HW2. Right now it has several material paths instead of one or two.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 31 2012, 6:41pm replied:

I've been meaning to clean that up. Everything under the cruisers were my first works and are very very messy. It'll probably result in me re-texturing them again.

+1 vote   media: Asteroids Redux
880Zero
880Zero Jul 8 2012, 6:26am replied:

Relatively surprised you saw this. Which probably means you were bored just like me and decided to look at the last picture posted for any new comments.

+1 vote   media: SuperCarrier
880Zero
880Zero Jul 6 2012, 12:48pm replied:

The Spirit of Fire had multiple command decks what are you talking about.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 6 2012, 3:48am replied:

Nah it's cool, it's what I live for.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 5 2012, 3:38pm replied:

I just linked you our concept of a command/fortress ship. :P

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 4 2012, 7:26pm replied:

I don't think we'll put a cruiser inside the supercarrier, no, but as Velo said, we'll have crane booms and such probably that will grapple the cruisers/frigates to dock them just like in the command fortress concept art.
Media.moddb.com

Velo said we'd probably use a MAC turret or two, just like the command fortress concept, but they won't be double barreled. That would be a really big gun.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 3 2012, 9:56pm replied:

Why does a cruiser have to dock with the supercarrier? Because his original supercarrier had a cruiser dock?

Also, I'm pretty sure our MAC turrets aren't going to be double-barreled. That's silly.

+1 vote   media: SuperCarrier
880Zero
880Zero Jun 2 2012, 5:24am replied:

Actually thought it was the weakest part of the concept personally, just because it's two MAC barrels right next to each other.

+4 votes   media: Super Carrier Concept (Updated)
880Zero
880Zero May 24 2012, 12:59am says:

I actually like this design. But then I also like the 'canon' design too, so what would I know.

+3 votes   media: New Prowler WIP
880Zero
880Zero May 5 2012, 7:15am says:

Too many antennas, makes the model too busy.

-2 votes   media: Cerberus Hanger Defense
880Zero
880Zero May 2 2012, 4:17am replied:

When a mommy reaper and a daddy reaper love each other very much, they mass genocide entire races to construct a newborn.

+6 votes   media: Cerberus Station Display 2
880Zero
880Zero Apr 24 2012, 6:22pm says:

Heh, that ONI guy.

"HEY NIKO, WANT TO GO SEE BIG, COLONISTS TEETEES???"

"NOT NOW ROMAN, I'M KILLING THE ******* COVENANT!!"

+3 votes   media: Player Portraits (Updated)
880Zero
880Zero Apr 20 2012, 2:22am replied:

No, as I said the capacitors generate the heat to charge the coil. Magnetism does not generate heat, which is all the coil does.

+1 vote   media: The New MAC
880Zero
880Zero Apr 17 2012, 3:41am replied:

haha thanks

+1 vote   media: Tursiops Longhaul Miner
880Zero
880Zero Apr 5 2012, 2:14am says:

*continues to bitch

+5 votes   article: SotP: State of the Mod
880Zero
880Zero Mar 23 2012, 12:19am replied:

Oh I didn't realize this is Ringleader's slightly modified. That makes sense.

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Mar 22 2012, 5:24pm says:

I just noticed this has the Halo 3 engines. Was that intentional?

+1 vote   media: Paris-Class Heavy Frigate FINAL
880Zero
880Zero Mar 16 2012, 3:31am says:

Nice to see some smoothing groups. :P

+1 vote   media: Systems Alliance Cruiser v3 (ME3)
880Zero
880Zero Jan 9 2012, 3:40pm replied:

Actually this was the original idea, to have ships hang from the belly. However, Longswords come in wings of two now and the way the hangar system works, it would cause my problems than it was worth. So the idea is still the same, it's just concealed now.

+1 vote   media: UNSC Talos escort cruiser
880Zero
880Zero Jan 5 2012, 2:01pm replied:

Coil guns do not generate heat, that is a rail gun. Coil guns require capacitors that generate heat to charge the coil. If magnetic fields generated heat, we'd all be dead.

+2 votes   media: The New MAC
880Zero
880Zero Dec 12 2011, 2:45am says:

Did you make all these from scratch?

+1 vote   media: Hornet FIXED!!
880Zero
880Zero Dec 8 2011, 6:44am replied:

No I meant why would you send a probe when four of Jupiter's moons are colonized and have substantial military technology on each of them.

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 7:45pm replied:

Which is weird, because as I said, the Gallilean Moons are colonized. :P

In fact, I think it was the CQC armor that was manufactured on Ganymede?

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 7:43pm replied:

That's my job.

+3 votes   media: Talos WIP2
880Zero
880Zero Dec 7 2011, 3:50am replied:

The Gallilean moons are colonized, though.

+1 vote   media: Silouhettes on the Horizon
880Zero
880Zero Dec 7 2011, 3:48am says:

Please note that this version is the same as 1.05, just without the Shader 2.0 support for older machines. If you have a new gaming rig, we recommend using the other version.

+1 vote   download: Halo Homefront Release Candidate 1.05 (No Shaders)
880Zero
880Zero Dec 6 2011, 12:57am replied:

No, I didn't have time to finish it properly. So right now it's a "slipspace beacon"

+1 vote   media: Gantry
880Zero
880Zero Dec 6 2011, 12:09am replied:

Yeah the Gantry's placeholder is a probe since I couldn't finish the texture before release.

+1 vote   download: Halo Homefront Release Candidate 1.05
880Zero
880Zero Nov 30 2011, 9:15pm says:

Reminds me of the garage on High Ground, sans the car lifts.

+1 vote   media: UNSC Vehicle Depot
880Zero
880Zero Nov 9 2011, 3:29am replied:

I one up you sir by peeing on said fence.

+1 vote   media: New Hornet model with pilot
880Zero
880Zero Oct 20 2011, 9:46pm replied:

We can't sell you the game. Unless you want to shower us with cash as a donation. ;)

+1 vote   media: Rolling Thunder
880Zero
880Zero Oct 6 2011, 10:57pm replied:

The stripes I could maybe do for team color. We'll see.

+1 vote   media: Team Colors
880Zero
880Zero Oct 4 2011, 10:20am replied:

yeah no offense, but it looks ripped from the Halo 3 level Cortana. I say that because in that level, your boots are covered with Flood stuff.

+3 votes   media: Lets Finish This Fight
880Zero
880Zero Sep 29 2011, 3:14am says:

The weird lighting on the side of the hull at the front has been fixed.

+3 votes   media: The Last Fight of the Liberator
880Zero
880Zero Sep 1 2011, 10:11am replied:

Gametype is named after the ODST/Reach gametype of similar style.

+1 vote   media: Firefight in Space!
880Zero
880Zero Aug 27 2011, 6:47am replied:

This Halcyon is refitted, but not like the Autumn. Only difference is MAC.

+1 vote   media: Halcyon
880Zero
880Zero Jun 25 2011, 11:24am replied:

Well actually I stand corrected, this Tigershark was able to down a Frigate after it was damaged by my Frigate. :P

+1 vote   media: Tigershark
880Zero
880Zero Jun 25 2011, 3:05am replied:

Corvettes are supposed to be an early build. They won't stand a chance much against Frigates.

+1 vote   media: Tigershark
880Zero
880Zero May 9 2011, 12:55am replied:

To be fair, though, I've been using the vanilla races to get a sense of balance as of now. And it will continue as such until the Covenant are introduced.

+1 vote   media: Pre-Release Screens
880Zero
880Zero May 5 2011, 12:40pm says:

Well it is possible, just not the way I think it's happening.

+1 vote   media: Pre-Release Screens
880Zero
880Zero Apr 18 2011, 12:05am replied:

Velo is experimenting with hangar systems to draw away from the traditional horizontal hangars and going more for vertical ones like the Marathon.

+1 vote   media: UNSC concepts 2
880Zero
880Zero Apr 8 2011, 5:26pm says:

In reply to Velo. I hate commenting.

+1 vote   media: More teasers
880Zero
880Zero Apr 8 2011, 1:37am replied:

I'm working on Anchor 12, hold your horses.

+1 vote   media: Yet more batteries
880Zero
880Zero Apr 4 2011, 8:59pm replied:

Well if you have anyone to play with I'd say either create your own session or join theirs. Idk.

+1 vote   media: Normal Map
880Zero
880Zero Apr 4 2011, 6:51pm replied:

I use Hamachi.

+1 vote   media: Normal Map
880Zero
880Zero Apr 4 2011, 1:07am replied:

"just texture a few parts of it a day"

Yeah, it's not like I sit at my computer all day texturing.

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 4 2011, 1:06am replied:

Either building them or decomissioning them. Either way, Anchor 9 is smaller than Anchor 12 and was probably used like Velo said, to set up a small fleet of shipyards.

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 4:56am replied:

bah

+2 votes   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 2:46am says:

Oh man. :(

+1 vote   media: Anchor 12 final
880Zero
880Zero Apr 3 2011, 2:44am replied:

The station, from what I understand, will not produce ships but rather repair them. Shipyards are for producing starships.

+1 vote   media: Anchor 12 final
880Zero
880Zero Mar 29 2011, 9:19pm replied:

I'm not sure what you mean by dark grey wireframe, and it's not an issue with the texture itself, it's more the normal/bump map issue.

+1 vote   media: Normal Map in-game test
880Zero
880Zero Mar 26 2011, 1:23am replied:

No it's cool, I just couldn't figure out why you went on such an offensive. I was under the impression that coil guns use heatsinks and such to disperse the energy since it's mechanical and not necessarily chemical like a gas operated rifle. I could be wrong, as I have not yet fully tested my prototype coil gun in my backyard, but meh.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 25 2011, 5:43am replied:

I am well aware of the laws of physics, no where did I state the MAC would not have recoil. I have covered physics course in the past, as well. Claiming I know nothing about this subject is absurd.

A MAC round is accelerated at 30km/s by the time it leaves the barrel. The bullet weighs 600 tons. I mean if I wanted to be super scientific, I could calculate damage tables, recoil, and push back etc. Better bust out the calculator and make this a real life space simulator. Or better yet, to save me the time, I'll just go in and remove it so everyone is happy. It's just a game and it was a cool little feature I discovered.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 6:06pm replied:

I am not sure if it is within the Homeworld 2 Engine. It might be like a custom animation or something that could be put in, but that is far too advanced for me at this point. :\

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 24 2011, 6:01pm says:

"PTV" Like from Family Guy lol

+2 votes   article: Breath of Life
880Zero
880Zero Mar 24 2011, 1:16am replied:

When you fire a gun, there is recoil yes. It's in space, however, I just don't see recoil being a problem when it's magnetically accelerated like a rail gun and doesn't use the same mechanics as a regular gun. The reason there is recoil when firing a gun is because the gun powder explodes to shoot the bullet out. MACs use kinetic coils to accelerate a bullet from 0 to the velocity speed without using an explosion.

+1 vote   media: Orthrus in-game
880Zero
880Zero Mar 21 2011, 11:41pm replied:

Sino is another word for China and Viet is, well, Vietnam. Plus, the top of the Sinoviet Tower in New Alexandria has a oriental theme so I'm assuming they are far from being Russian.

+1 vote   media: Orthrus-class Destroyer
880Zero
880Zero Mar 8 2011, 1:54am replied:

Why do you say that? A shipyard is a shipyard and in no way a stationary gun platform. It's sole purpose is the production of units.

Anchor 12, however, is a space station and has minor defenses. Besides, you need an excuse to build a home fleet and an attack fleet. :P

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 6 2011, 11:43pm replied:

It will yeah, I'll add them when I get the station textured and in-game.

+1 vote   media: Anchor 12 - Scale
880Zero
880Zero Mar 2 2011, 5:33pm replied:

A video? Hmm, I'll think about it.

+1 vote   media: Asplod
880Zero
880Zero Feb 23 2011, 9:23pm replied:

No it's not that, they are just really really small compared to the placeholder.

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Feb 23 2011, 12:14am replied:

Not trolling by the way. That's why the placeholder model has no weapons, it's too big. :(

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Feb 23 2011, 12:13am says:

Don't make it too big or the turrets won't look good on it!

+1 vote   media: Anchor 12 WIP
880Zero
880Zero Dec 22 2010, 5:37am replied:

Hmm, I guess it's really hard to tell because the lack of textures don't show very much depth. :/

+1 vote   media: Detailed Frigate
880Zero
880Zero Dec 16 2010, 5:50pm says:

Why is the frigate nearly the same size as the Marathon?

+1 vote   media: Detailed Frigate
880Zero
880Zero Nov 29 2010, 12:56am says:

Nice use of Nixon. I guess that makes sense other than "hurr derp i dont liek halo wers so im not going to put it in even tho its canon."

But by that mentality saying the Phoenix refit shouldn't be in because it's old, shouldn't the same be said for the Halcyon?

+1 vote   article: Mod Of The Year
880Zero
880Zero Nov 26 2010, 5:17am says:

I love how it's the old Halcyon model from Halo CE, yet new textures that aren't ripped from the game like most Halo mods. It's more reminiscent to the Halo Reach starship style, and I love it.

Especially those archers.

+1 vote   media: Ol' Ironside
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