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Glad to see you guys are still alive and prettying up HW2. Is there by any chance you'll be making your bloom and AA additions available to the rest of the HW2 community? ;)
Always wanted to watch it! Don't hurt me!
No its okay, next release will have them, though.
Well this station has the same building pieces as Anchor 12 did, its just instead of the construction bay hanging out on the side, its in the center.
Ah okay. I'm not well versed with B5 stuff so excuse my ignorance. :P
Its more beautiful than I could possibly imagine.
>says he doesn't log on to ModDB anymore
Get out of here.
Ah the perks of mirroring. :)
For those pipes near the top, I would suggest removing the plate patten and make them more like large pieces of pipe with varying sizes for each section of pipe. Also make them a more contrast color so they pop out more as far as details go.
Think it looks good, just no activity haha.
Oh my God I cannot agree more with this. Thank you for summing up my thoughts on Star Citizen.
One ship melts video cards and they can't even manage making a stable hangar release, I can't wait for the space combat bit. Wonder where all those polies go.
Thank you for the kind words. I don't plan on ending the mod, just need ample time to do things at a leisurely pace. I'll try my hand at balancing over the next month and see if I can or cannot get a nice release out for the holidays.
Man those textures did not age well... :P
Dude your effects are amazing. You should write a tutorial on how to do tangent maps correctly since you're the only one who does them properly. :P
Looks to be coming along pretty nicely.
The worst of it all is when other modders expect me to help them in some way when this is done on my free time. Take SOTP for example, I love those guys to death, but their expectations of me are too high and sometimes they don't realize that I merely help them out and receive little recognition in general. I'm expected to make deadlines, which I'm uncomfortable with, and often times I'm discouraged by the work ethic that is projected onto me. In my case, there is little to no art direction in terms of the people who judge what is good and what isn't and thus I am left with material that is of lesser quality than the things I'm used to when I worked with Velo. The high expectations from the SOTP and SOASE community doesn't help either, since they will take everything as glorious works of art when its not always the case. As someone who takes pride in their work for literally learning how to do it semi-professionally basing it on both academic teaching methods and triple A examples of whats expected, I'm obviously jaded to expect more from whats out there. Not a lot of people can boast about how to create good looking specular and gloss maps that accurately depict how real life materials would look or how to add grime, wear, artistic hues to expand the textures, etc. Working with Velo was fun because it felt like a real game company, now its not much and I'm just extremely depressed and have to kind of force myself to keep going.
tl;dr I miss my old crew a lot and am getting too bitter.
I mod for myself and myself only. I do it because it is fun and I find satisfaction out of my work. I do not find it selfish because I would only disappoint myself if I did a hobby for someone else. I work at my own pace, and do things to my liking. I hate it when people ask for my things to flaunt around and I don't very much like sharing with others just for the sole reason that it will be abused unless I otherwise feel comfortable putting it out there (such as a release). I know this isn't what people want to hear from a dev, but I don't have very much to go on when people keep asking for things they're not entitled to.
No the mod is not dead. I still work on it from time to time. Sometimes because there isn't much of a dev team anymore I don't feel the needed enthusiasm to keep working on it and admittedly it hasn't been the same since Velo left; We turned HHF around together and made it whole. And without Aliah, the game is just pretty things floating about.
Cas does amazing work with the tracks he puts out, and Didact does great modelling work, but I've been doing this for about 3 years now and the people I grew close with are now gone. My motivation is hanging on by strings and sometimes I tie a new knot to keep it up while at other times I just let them snap. There won't be any forward movement for a while and TBH I'm really protective of my baby. Sometimes people will drop me a line saying they're willing to learn, only to have them just play the mod and I revoke their permissions. It's a nasty process and it grows discontent for the community in general.
heh, that sounds like me and Homeworld 2. :P
You never learned how to mod the game you're currently modding? There's plenty of tuts online, especially the SoaSE wiki. Just need to look.
He was the closest to starting the holocaust all things considered.
Looks much better now. Edges and seams are never fun.
What you're seeing is the shallow estuaries of northern South America.
Very popular tile texture, I've used it before. :P
I would suggest cutting the UV at the seam so it doesn't awkwardly wrap around the edge like that. That, or edge the texture manually with some type of other plating.
Because that's why the edges are all scratched up? Also there is weathering in space, its called micro debris, radiation and other particles floating through space.
That is a smoothing issue because it's interpreting all the hard edges as smooth edges and isn't casting light properly. When importing to Sins, you have to import the tangent calculation (smooth groups), which I think is the issue because SOTP has the same problem. The smoothing on your renders are fine, so I'm not saying you don't know how to do it - the import doesn't do it properly.
its a radio tower, just like seen here:
Don't listen, he's only saying that so you don't steal his undying love and devotion.
Whoah, you guys need to work on your smoothing groups.
Still think the Alliance emblem needs to be weathered a bit, but thats just me.