I'm a solo independent game developer working out of Boston. My goal is to make competitive multiplayer games that allow players to make interesting and meaningful strategic decisions. I like trying to create experiences that are simple up-front but have huge amounts of challenge and complexity embedded within the systems. I'm the creator of the iOS digital board game New World Colony and am currently working on a multiplayer hacking game called PWN.
A free demo of Disco Dodgeball was just launched on Steam. Players can check out online multiplayer as well as bot matches and the training mode.
disco dodgeball free demo released
Biggest update since launch has been released for PWN: Combat Hacking. Big feature additions include online multiplayer, a new Skill Point/Upgrade system...
pwn version 2 released with online multiplayer, rebooted campaign
PWN: Combat Hacking launches worldwide for iPhone and iPad as a universal download
pwn: combat hacking launch annoucement!
PWN is selected as the Grand Prizer winner at the MassDigi 2013 Game Challenge out of 40+ competing teams.
pwn wins the massdigi 2013 game challenge!
PWN submitted to the app store, has launch date of March 14th, new gameplay teaser released
pwn submitted to app store!
The game is getting close to its final form, and I wanted to provide an idea of where the progress is and what's still left to do.
pwn developer update
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