SWR Productions
Established Nov 16, 2007 With 12 members, must apply to join hobbies & interests groupSWR is a modding team dedicated to several mods based on EA's Game Command and Conquer Generals and possibly other games in the future.
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SWR is a modding team dedicated to several mods based on EA's Game Command and Conquer Generals and possibly other games in the future.
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Would the ROTR/ShW team be able to spare a skinner? I am desperate and only have one skinner for four modellers!!! Can ya help me and the delta mod? You will not regret it. Thanks man.
Hey I love your game ROTR,
I was wondering with your permission if I would be able to use some of your wonderful models in my Mod for C&C 3.
You will get full creditation and support and most importantly respect from us for doing so :D
Also, I used a model from zero hour(Crusader.w3d). I took it from w3dzh.big and changed it. I wanted to know if I had to do anything with it afterwards, like put it in the ZH/Art/W3d folder along with skins in textures folders(I used some altered tank skins and put them into the textures folder, saved as both .tga and .dds file). I followed the tutorials guide for coing the ini commandset/button. and I wanted to know why it says i have an error. so let me know and I'll narrow the problems as they r cleared. I think you might be able to help me so please do....
nevermind, I got it ingame. But it is invisible. it comes out of war factory, and shoots. Everything works fine, it just is invisible, completely clear, i cant see it. So what do i do. Also, how long does it take to skin, if not long would you skin it? Because I tried to skin it but I did horrible so maybe you could? PLEASE LET ME KNOW.
Seems like the game doesn't know where your textures are. Again I wont go into details as theres multiple reasons why its not working, the best place you can get your answers are at our nodding forums at cncreneclips. Simply follow our website and click forums. There register and go look for the modding forum and post your query.
What are HOUSEcolors, when I model the tutorial says something about housecolors, so what r they?
House colors are the correlation of the player with the corresponding unit or structure (in other words, its a color picked for the player so he knows what is what), you may want to check our forums and see if you can get further help in there. But thats basically what it is.
Hey, is it possible for you or some of your team members to send a tutorial showing me how to model and skin(creating skins/textures) other tutorials don't help me with the skinning very well, and I have always wanted to know how to model, I have made some basic tanks but not skinned them, also I dont know how to take them from there skinned and textured status and put them ingame so please help me out. I'd be most gracious and may send some maps for zero hour to you or something, so please help me. THANKS ALOT FRIEND..
I'd suggest you check out our forums at Forum.cncreneclips.com , take a few minutes to search around this forum, I'm sure you can find all what you need in there. Be sure to check stickies!
I'm just going to reply to both of you lol. Thanks for the praise fellas, I'm sure the mod will not disappoint as we're taking great expense to bring you a balanced, fun mod with two of your most wanted factions in Generals. Since we have basically started from scratch, we can modify the game as we please, giving you completely new generals from what you were used to in ZH. This means that yes, China, the US, and GLA will be included in the mod, as it has always been planned to. This mod only makes an additional 2 factions into the mix and places them in the ring 20 years after the Zero Hour storyline. We wont be adding to many new models for the infantry however, as we'd have to replace all of the other infantry in the game, we are an enhancement mod and will keep consistent with the Generals art style. Therefore you wont see one model (from russia)that looks better than another from one (from the US)- this does not me we wont improve existing ZH models however :P.
In all, we hope you will enjoy our next releases, we have a plan to release a first release to get your hands wet, this proposed version would be called 1.5 and would include all 5 default factions, meaning no generals and just some of the units from some of them to see how its going to be like. Version 2.0 will include all of the functioning Generals and units as we intend the mod to be.
This isnt totally 100% sure it will happen, we may just go ahead and create 2.0 off the bat, but I guess time will tell. Until then, sit tight and stay tuned.